It's weird because I was playing SFV with a friend (who still hadn't completely made the jump to SFV yet) and he got super salty and demanded that we play USF4 instead. Going back to SF4 felt PRETTY damn good, having all my old Ibuki setups, EX neckbreaker, Tsumuji loops, unlimited Kunai, and so on. Maybe it's a little harder if your execution is rusty, but if you know how you to play, it's just like riding a bike. That said, I also enjoy SFV quite a bit, and I feel like I spend a lot more time planning my next move than fretting over dropped combos.
man... i forgot how snapy/responsive this game truly is, i had to install this game again, even on shitty connections, you always feel that you have full control of match, and your char, you can see, and react to stuff, unlike SFV where, half of the time you at the mercy of a jump-in, and if you fuck up your AA once, you die...
Me: *sees Ibuki* Woot my favorite character! Max: "Oh God, Ibuki, What the- Who the fuck plays Ibuki? Jesus Christ, who plays this character?" Me: *clears throat* Yeah! Who plays that bitch? *looks around nervously*
As a guy who was super hyped for SFV, massively disappointed after it released (it initially felt like a major case of "fixing what wasn't broken"), was eventually coaxed back in by friends and now hardcore back into the scene, I gotta say that enjoying SFV requires you to really let go of many SF4 fundamentals. The number of times I got crush countered for attempting futile light hit-confirms, threw YOLO DP's thinking I could FADC out of trouble only to get crush countered on the way down, and got crush countered while attempting crouch-techs made me realize that SFV was intentionally and brutally punishing bad habits we built up in SF4, and makes the hate for the new game understandable. The safety nets we instinctively used (and abused) were now setting us up for disaster, and instead of breaking those habits and learning how to use reads, setups, and real SF2 fundamentals (ain't no FADC in SF2, homie), we got salty at the players who were able to adapt to the new system or started from scratch, denigrating their skill by saying that SFV was "too easy" and "for noobs." If you're bad at the game, you can't say the game is "too easy," and if there are players who are better than you, you can't claim the game is too easy until you beat all of them. Having a lowered execution barrier doesn't make a game "easy," it just makes it more playable. If you're getting your ass kicked in a game that's more playable, that just means you're bad at the game. SF4 is an awesome game that I will play at any opportunity with willing opponents, but I'm not going to let that hold me back from an equally awesome game that's only "crime" was being dramatically different from its predecessor.
Anthony Ha Well, I have to disagree with you. For the record I was pretty decent at SFV. Reached Gold with Ken before getting beat down to silver again when I picked up Akuma. Now, back when I played SF4, I was freaking awful. I played usf4 since its PC launch and a few years of Arcade Edition. After buying SFV at launch and playing for a year, I just got... bored. And Annoyed. Objectively speaking, SFV is a watered down game. Less characters, less combos, less special moves on some characters, (looking at you Juri). SF4 has funner neutral game. Pokes do more than control space thanks to the FADC. Seriously, Low MK Fireball FADC into big ass combo is so satisfying. Over all I'd say SFV is much easier than SF4 because 1. Characters do less = less to learn 2. Less characters = less matchup knowledge 3. Easier combos which is fine with me honestly 4. Ridiculously easy meaty set ups 5. Though I'm aware it was patched (ish) anti air jabs were the absolute worst thing in the game. Wake up jabs are still annoying though lol. I personally have far more fun with Usf4 simply because there's more to do. SFV is a good entry point for new players and by all means not bad.
I can respect that. Personally I really like the gameplay of SFV over IV. IV had too much focus on vortexes and V had greater emphasis on fundamentals which I really like. And for a game that was supposed to bring in more casuals, IV ended up being the hardest fighting game to learn, and its not as fun. Third Strike was also claimed to be pretty hard but it was so much fun to learn. Same with V, but not IV.
+Ed Boon I totally understand your argument and, believe it not, I was in the same boat up until very, very recently (maybe the last two months or so). A big part of it was simply not having people to play against, and that gave me no reason for me to be interested in learning the mechanics at a deeper level. I was also an SF4 Ibuki player, and the changes they made to her made her nigh-unplayable to guys like me. At the same time, Ibuki's now one of the craziest characters in the game with extremely technical mixups and a very high barrier of entry; no one can dare say that she's "easy to play." I really don't think SFV is watered down, so much as it negated our past experience and replaced it with stuff that didn't seem interesting at first glance. I thought the V-System was corny as fuck at first, but once I went through trials with all the characters and fought some solid players, I realized just how much MORE important match-up knowledge was, because the V-System prevents "one-size-fits-all" strategies. And as for less combos, I think you can just take a peek at NCR 2017 winners finals and see that there are huge, crazy, creative combos from every part of the screen for various scenarios that you can try out. I've been maining Urien, and the sheer amount of setups he has, both with and without reflectors, is ridiculous. Anti-air jabs are definitely annoying, but wakeup jabs seem suicidal to me, considering how easy (and deadly) meaty crush counters are. Pokes are incredibly deadly in SFV, due to the revamped countering system that promotes the use of heavier attacks rather than light hit-confirms, as crush counters can lead to colossal damage without meter, and lighter counter confirms still allow for consistent damage, especially if you have V-Trigger on tap (which essentially functions as a combination of FADC/Custom Ultra Combo/Alpha Counter). In a way, they didn't take away FADC; they just merged it into a new, more robust system that's literally unique to EVERY character. It's true that there are currently less characters but, come on, the game's only been out for a year. We can't compare it to the cast of a game that's been out for nearly a decade. The same's true for the tech and combo potential; the vast sea of SF4 tech we swim in has been steadily churning since 2009. It's unrealistic to expect SFV to compare to the entire legacy of SF4 right off the bat. With that said, I've been studying up on top players and the newest setups and mixups, and there truly is tons of potential hidden in this game, it's just a matter of people recognizing it. But I also understand that it might still be too soon for folks to make the full jump, as SFV itself is still discovering itself as a game. I'd say hang on to USF4 for a few more years, and see how SFV develops in the future. Hopefully a few solid tourneys will get you back into the game.
Yeah exactly! The system in V is so much more complex than meets the eye. The crush counters, V-trigger, revamped EX moves, its so complex yet they made it so fun. As someone who has been playing IV ever since Super IV, I kinda grew sick of that sub series. Mind you, the IV series is still very solid, but to me, it could never live up to the hype that was the Alpha series or Third Strike, in addition to features other than the combat system that made me think less of IV over time (wonky animations that looked better in 2D, ridiculous costumes, that lack of new moves for characters, dumb ending sequences, meh original soundtrack). V so far fixes most of the issues I had with IV, even if some of IV's weirdness still lingers (though thankfully nowhere near as bad). You see, I don't just focus on the technical aspects of fighting games, but almost some of the more aesthetic qualities that make a great game overall (sadly some of this is no longer paid any mind, with more emphasis on balance updates for the hardcore crow; I miss the days of remixed music and stages with each update, new moves, and the ability to beat your opponent after knocking them out. You know, the little things that help complete the package)
SFIV looks so much fun to watch than SFV. I know the graphics in this game maybe bulky or even ugly, but at least Ken looks better than what he is now which still hasn't been fixed yet for some reason.
Even though he looks like He-Man, Ken doesn't look terrible in IV. In V though he looks like he has a banana peel on his head, and his hair still glitches through his body for some reason.
Ken only really looks bad in the character select screen, where he's giving you a death/perv stare, he looks fine in game and in cutscenes. His hair does look like a couple bananas but his alpha outfit fixes that.
Pretty much everyone was saying it was rushed for tournaments... wasn't the smartest of decision , it did succeed competetively though... But not financially and CERTAINTLY not for the casual audience dood
yeah that's true, capcom should've waited until it was more complete unless they purposely did that to make money by releasing the rest of the game as DLC like SOME GAMES DO NOW! and they know players will buy them because its street fighter lol.
It's the visuals. SF is more about visual stun than others fighters. Reason why people love the alpha series and 3rd Strike SFV is reaaaaally dull in comparisont trying to be less "arcadey"
they both play the same, the behavior of gameplay somehow didn't change. The only difference that makes SFV slower is the how long the hit stuns are, it feels quite crunchy and hard compared to SFIV's mushy but quick hits especially the annoying jab combos.
Epic-Fran! People like the Alpha games and 3rd Strike because they're really good games with depth to them. If visuals were that important, vanilla SF3 wouldn't have flown under the radar like it did. That doesn't mean visuals don't matter but SFV's problem is it's simplicity. You don't have as many options and damage/stun are high. The game is too momentum based so there's less thinking going on.
Glad to see this game is not dead. Seems that everyone plays SFV and never go back to USFIV, also it seems more fun to watch someone see play rather than yourself for some reason.
I still play this game, 'cause I can't play SFV - no PC or PS4 to play -, but I really like this game! It's one of the only games that I play with low tier characters.
I usually just pick a character that looks cool and is fun to play, and in the other games that I play, they are not low tier - one example is that I play Azrael in BlazBlue and Sol in Guilty Gear -, but I get what you mean, it does suck when your character end up being a low tier or turned into a low tier - like E.Honda, my main was him until Ultra, then I have to switch 'cause he's so bad and is hard to play with him, then I started playing T.Hawk and Blanka -.
Yeah, I get you, man. But today, I not playing this game so much, Guilty Gear and BlazBlue have new titles still being released on ps3, so I'm playing Rev2 and Central Fiction. But when it comes to SF, USFIV is gonna be it, at least for one more year.
I heard that there's a "double ultra" system on USF4, or something like that. Can someone explain me how it works? I'm just curious because I have only the SSF4: Arcade Edition.
Ego With Ultra Combo Double you have access to Ultra combo 1 and 2 but they're both at reduced damage. It's not really recommended unless you're playing Dhalsim or Vega or someone like that
I love street fighter v! it went down for maintenance the other day so I put on street fighter iv after not playing it in a year and my god is it good.
i love how it looks extra crisp on PC, this game may have had like 8 years in the competitive scene, but i didn't like how it almost inmediately died after "SFV: 60$ Demo" Edition came out
Yo Max, I have a question, other than your 🔥, when you throw a regular punch or kick or a rising upper cut you don't hit the fierce buttons, I know you like to start combos but when your opponent has good defense full combos don't land, so when you see an opening switch it up a little bit and throw a few heavy shots especially when countering.
First of all I want to tell that I am so sorry in advance that I have no intention to trigger or flame any SFV fan here. Man after some time this was the first USF4 Max played and man is it GOOD? I really don't want to compare the games but since they are both the same titles of a big franchise, I gotta compare to some game. After playing SFV some time, this games feels faster, smoother, has more variation of characters, ultra combos, has better stages, WAY better music! More game modes, amazing bonus mods, may not be the best but has a decent arcade mode, better netcode and looks damn more stylish! Dude this game was an amazing fighting game that kept me fed like years... I realyl wished the same for SFV but fortune doesn't always favors us.
Please someone help me. I just got killer instinct on Xbox one and i plan to buy the most expensive edition. I can't get past dojo 18. Specifically the second part. Please someone help
After seeing how bad capcom messes up with SF5, gosh I wish I can turn back time to play SF4 again, going to arcade and met a lot of players, where Street Fighter franchise was still its finest...
There is an usf4 revival page on facebook Max.. Come join the group, we're a community of ultra sf 4 player's, who discuss match ups, link up for matches and just enjoying ultra sf4.
I honesty think that bison has got the hardest super in street fighter that back forward shit is so annoying but when u get the super it's so satisfying but it hardly does any damage
After watching this stream I went ahead and bought the ps4 version since I don't have a pc (and yes I know the ps4 version is kinda trash) but God this game is still as fun as I remember it to be before SFV came out.
after playing SFV for a whole year -- I tried 4 again and... god SFIV is a very difficult game...
19HajimeSaitou91 Nah sf5 is just really easy
Noobis 1 frame links
no where near the same. Capcom changed everything gameplay wise from SF4 to SFV
It's weird because I was playing SFV with a friend (who still hadn't completely made the jump to SFV yet) and he got super salty and demanded that we play USF4 instead. Going back to SF4 felt PRETTY damn good, having all my old Ibuki setups, EX neckbreaker, Tsumuji loops, unlimited Kunai, and so on. Maybe it's a little harder if your execution is rusty, but if you know how you to play, it's just like riding a bike. That said, I also enjoy SFV quite a bit, and I feel like I spend a lot more time planning my next move than fretting over dropped combos.
19HajimeSaitou91 its actually technical. i miss it.
Watching sf4 gameplay is relaxing. Brings me back to a time when life was good.
It’ll get better man. Trust me, don’t give up.
"Who tf plays Ibuki?"
_Reads tag_
'ThatIbukiKid'
_chuckles_
i just noticed bison,vega,balrog, and MIKE HAGGAR IN THE BACKGROUND
Mariano Ortiz Hugo too
Was just gonna comment this. Did Max mod the stage?! hahah! BISON FREAKING OUT!
DML897 you can find the stage mod on DeviantArt, the group is called Street Moders and they have all kinds of mods for different fighting games
Yang too
fuegosonic93 i had a feeling i saw him 😅
Seeing a SF4 video uploaded by Max in my sub feed *WHAT YEAR IS IT?!* Instant click the power of animay embraces me.
man... i forgot how snapy/responsive this game truly is, i had to install this game again, even on shitty connections, you always feel that you have full control of match, and your char, you can see, and react to stuff, unlike SFV where, half of the time you at the mercy of a jump-in, and if you fuck up your AA once, you die...
Me: *sees Ibuki* Woot my favorite character!
Max: "Oh God, Ibuki, What the- Who the fuck plays Ibuki? Jesus Christ, who plays this character?"
Me: *clears throat* Yeah! Who plays that bitch? *looks around nervously*
I play ibuki because I like -to hear her cute moans and fapping to "panty shots", because I'm a conceited pig- her.
thrid strike and SFV ibuki are my favorite versions, i don't like the SF4 version of her.
Far Cyzen When I heard Max say that 😢
I did the same thing.....I got in trouble.
Ibuki was my favorite in SF4 too. In SFV... man... I just can't handle her any more. How can I live my life without Tsumuji loops!?
As a guy who was super hyped for SFV, massively disappointed after it released (it initially felt like a major case of "fixing what wasn't broken"), was eventually coaxed back in by friends and now hardcore back into the scene, I gotta say that enjoying SFV requires you to really let go of many SF4 fundamentals. The number of times I got crush countered for attempting futile light hit-confirms, threw YOLO DP's thinking I could FADC out of trouble only to get crush countered on the way down, and got crush countered while attempting crouch-techs made me realize that SFV was intentionally and brutally punishing bad habits we built up in SF4, and makes the hate for the new game understandable.
The safety nets we instinctively used (and abused) were now setting us up for disaster, and instead of breaking those habits and learning how to use reads, setups, and real SF2 fundamentals (ain't no FADC in SF2, homie), we got salty at the players who were able to adapt to the new system or started from scratch, denigrating their skill by saying that SFV was "too easy" and "for noobs." If you're bad at the game, you can't say the game is "too easy," and if there are players who are better than you, you can't claim the game is too easy until you beat all of them. Having a lowered execution barrier doesn't make a game "easy," it just makes it more playable. If you're getting your ass kicked in a game that's more playable, that just means you're bad at the game.
SF4 is an awesome game that I will play at any opportunity with willing opponents, but I'm not going to let that hold me back from an equally awesome game that's only "crime" was being dramatically different from its predecessor.
Well said!!
Anthony Ha Well, I have to disagree with you. For the record I was pretty decent at SFV. Reached Gold with Ken before getting beat down to silver again when I picked up Akuma. Now, back when I played SF4, I was freaking awful. I played usf4 since its PC launch and a few years of Arcade Edition. After buying SFV at launch and playing for a year, I just got... bored. And Annoyed. Objectively speaking, SFV is a watered down game. Less characters, less combos, less special moves on some characters, (looking at you Juri). SF4 has funner neutral game. Pokes do more than control space thanks to the FADC. Seriously, Low MK Fireball FADC into big ass combo is so satisfying. Over all I'd say SFV is much easier than SF4 because 1. Characters do less = less to learn 2. Less characters = less matchup knowledge 3. Easier combos which is fine with me honestly 4. Ridiculously easy meaty set ups 5. Though I'm aware it was patched (ish) anti air jabs were the absolute worst thing in the game. Wake up jabs are still annoying though lol. I personally have far more fun with Usf4 simply because there's more to do. SFV is a good entry point for new players and by all means not bad.
I can respect that. Personally I really like the gameplay of SFV over IV. IV had too much focus on vortexes and V had greater emphasis on fundamentals which I really like. And for a game that was supposed to bring in more casuals, IV ended up being the hardest fighting game to learn, and its not as fun. Third Strike was also claimed to be pretty hard but it was so much fun to learn. Same with V, but not IV.
+Ed Boon I totally understand your argument and, believe it not, I was in the same boat up until very, very recently (maybe the last two months or so). A big part of it was simply not having people to play against, and that gave me no reason for me to be interested in learning the mechanics at a deeper level. I was also an SF4 Ibuki player, and the changes they made to her made her nigh-unplayable to guys like me. At the same time, Ibuki's now one of the craziest characters in the game with extremely technical mixups and a very high barrier of entry; no one can dare say that she's "easy to play." I really don't think SFV is watered down, so much as it negated our past experience and replaced it with stuff that didn't seem interesting at first glance.
I thought the V-System was corny as fuck at first, but once I went through trials with all the characters and fought some solid players, I realized just how much MORE important match-up knowledge was, because the V-System prevents "one-size-fits-all" strategies. And as for less combos, I think you can just take a peek at NCR 2017 winners finals and see that there are huge, crazy, creative combos from every part of the screen for various scenarios that you can try out. I've been maining Urien, and the sheer amount of setups he has, both with and without reflectors, is ridiculous. Anti-air jabs are definitely annoying, but wakeup jabs seem suicidal to me, considering how easy (and deadly) meaty crush counters are. Pokes are incredibly deadly in SFV, due to the revamped countering system that promotes the use of heavier attacks rather than light hit-confirms, as crush counters can lead to colossal damage without meter, and lighter counter confirms still allow for consistent damage, especially if you have V-Trigger on tap (which essentially functions as a combination of FADC/Custom Ultra Combo/Alpha Counter). In a way, they didn't take away FADC; they just merged it into a new, more robust system that's literally unique to EVERY character.
It's true that there are currently less characters but, come on, the game's only been out for a year. We can't compare it to the cast of a game that's been out for nearly a decade. The same's true for the tech and combo potential; the vast sea of SF4 tech we swim in has been steadily churning since 2009. It's unrealistic to expect SFV to compare to the entire legacy of SF4 right off the bat. With that said, I've been studying up on top players and the newest setups and mixups, and there truly is tons of potential hidden in this game, it's just a matter of people recognizing it. But I also understand that it might still be too soon for folks to make the full jump, as SFV itself is still discovering itself as a game. I'd say hang on to USF4 for a few more years, and see how SFV develops in the future. Hopefully a few solid tourneys will get you back into the game.
Yeah exactly! The system in V is so much more complex than meets the eye. The crush counters, V-trigger, revamped EX moves, its so complex yet they made it so fun. As someone who has been playing IV ever since Super IV, I kinda grew sick of that sub series. Mind you, the IV series is still very solid, but to me, it could never live up to the hype that was the Alpha series or Third Strike, in addition to features other than the combat system that made me think less of IV over time (wonky animations that looked better in 2D, ridiculous costumes, that lack of new moves for characters, dumb ending sequences, meh original soundtrack). V so far fixes most of the issues I had with IV, even if some of IV's weirdness still lingers (though thankfully nowhere near as bad). You see, I don't just focus on the technical aspects of fighting games, but almost some of the more aesthetic qualities that make a great game overall (sadly some of this is no longer paid any mind, with more emphasis on balance updates for the hardcore crow; I miss the days of remixed music and stages with each update, new moves, and the ability to beat your opponent after knocking them out. You know, the little things that help complete the package)
I forgot how much I love the way this game looks. I need to start playing Ultra Street Fighter 4 again.
1:59 and there it is, another Homer Simpson-like scream, thanks Maximilian! Brazilian sub here
19:24 Another scream!Hahahahaha!
SFIV looks so much fun to watch than SFV. I know the graphics in this game maybe bulky or even ugly, but at least Ken looks better than what he is now which still hasn't been fixed yet for some reason.
Well to be honest, both of his appearance in IV and V doesn't translate well in a 3d environment. But hopefully they'll perfect it in the future.
It's ok to dislike my comment about SFIV's graphics, Artuurs Z. Sorry if I offended you. But it's just my own opinion. My apologies.
TriFF51 Ken in V is worse
Even though he looks like He-Man, Ken doesn't look terrible in IV. In V though he looks like he has a banana peel on his head, and his hair still glitches through his body for some reason.
Ken only really looks bad in the character select screen, where he's giving you a death/perv stare, he looks fine in game and in cutscenes. His hair does look like a couple bananas but his alpha outfit fixes that.
Watching this makes me wanna play this game again.
This Game Is So Hype!
I think SFV was rushed out too fast because it didn't have a arcade mode like the previous games and it felt unfinished when it launched
Pretty much everyone was saying it was rushed for tournaments... wasn't the smartest of decision , it did succeed competetively though... But not financially and CERTAINTLY not for the casual audience dood
yeah that's true, capcom should've waited until it was more complete unless they purposely did that to make money by releasing the rest of the game as DLC like SOME GAMES DO NOW! and they know players will buy them because its street fighter lol.
It's pretty well known that they would have spent another whole year before releasing it if Sony wasn't in control of the project's funds.
well they have now
Gaming companies shouldn't rush the developers
idk what it is, but SF4 was always more interesting to watch than SF5
It's the visuals. SF is more about visual stun than others fighters. Reason why people love the alpha series and 3rd Strike
SFV is reaaaaally dull in comparisont trying to be less "arcadey"
American Maniac maybe because the environment of sf4 is better ,cuz of more variety! While sf5 is still growing!
It is indeed but it could be a struggle for it starting so small.
they both play the same, the behavior of gameplay somehow didn't change. The only difference that makes SFV slower is the how long the hit stuns are, it feels quite crunchy and hard compared to SFIV's mushy but quick hits especially the annoying jab combos.
Epic-Fran! People like the Alpha games and 3rd Strike because they're really good games with depth to them. If visuals were that important, vanilla SF3 wouldn't have flown under the radar like it did.
That doesn't mean visuals don't matter but SFV's problem is it's simplicity. You don't have as many options and damage/stun are high. The game is too momentum based so there's less thinking going on.
SF4 HYPE??? GOOD AND WELCOME SURPRISE!!! THANKS MAX DOOD
The supers in this game just feel so much cooler then the ones in SFV
sf4 will always be my favorite, the hype, the difficulty, and the characters, I LOVE IT!!!
I am getting a hang of the combos by studying your awesome content. It taught me a lot. Thank you sir
Glad to see this game is not dead. Seems that everyone plays SFV and never go back to USFIV, also it seems more fun to watch someone see play rather than yourself for some reason.
Hm, now that Max is playing again the SFIV community will be more active
Dood, Street Fighter 4 always fun to watch) Great Game Max!)
What??!! I was just looking at SFIV videos and then max uploads one? GET OUT OF MY HEAD MAX COME ON DOOD!
Oh no! It's Max again making me play games!
How do I request Ultra Street Fighter 4 to be backwards compatible for Xbox one
Shadowblazerv3z Gaming the regular street fighter 4 is backwards compatibility is. But the ULTRA edition isn't :\
Ass Cancer I only have super 😭
SuperGAMG WnEriLaWeaWnQlo the ultra edition isn't that expensive. I bought mine for $10
Ass Cancer but I only have ultra, they need to change this
Shadowblazerv3z Gaming eventually they will, they should've but the ultra edition from the start instead of the regular version.
USFIV is back!!!
SF4... when I used to enjoy Street Fighter... good times.
I still play this game, 'cause I can't play SFV - no PC or PS4 to play -, but I really like this game! It's one of the only games that I play with low tier characters.
It seems that every time I play a fighting game my favorite characters end up low tier, it SUCKS.
Same here, my PC sucks so I'll just play this game for like 3 more years
I usually just pick a character that looks cool and is fun to play, and in the other games that I play, they are not low tier - one example is that I play Azrael in BlazBlue and Sol in Guilty Gear -, but I get what you mean, it does suck when your character end up being a low tier or turned into a low tier - like E.Honda, my main was him until Ultra, then I have to switch 'cause he's so bad and is hard to play with him, then I started playing T.Hawk and Blanka -.
Yeah, I get you, man. But today, I not playing this game so much, Guilty Gear and BlazBlue have new titles still being released on ps3, so I'm playing Rev2 and Central Fiction. But when it comes to SF, USFIV is gonna be it, at least for one more year.
Like i main low tier characters in super street fighter IV
Like dan hakan and vega
THis the game where GOD Daigo is exceptional with his EvilRyu.
Lol that first stage was funny seeing Bison all funny like that.
I miss this game so much
Thanks Max for bring back this game. Love your channel dood
Death's embrace awaits!!
damn i missed those..
Que bueno que no has olvidado usf4😆👍... veo que has perdido habilidades con evil ryu pero se agradece este video😅
I still play this game online and Killer Instint
Later updates for SFV could make it better, but right now (U)SFIV still brings more hype.
That final scream of hype makes me play SF4 right now
Good games DOOD!
lets gooooooooo sf4 hype
Oh I do hope to see some Ultra Street Fighter II matches once the game comes out. Also anti-climax at 21:39 , haha!
MAXIMILIAN DOOD you deliver awesome content. Your gameplay with the combos are awesome
SF4 revival! LET'S GO!
u know what i miss from sf4 days?
mike "i'm the best" ross
Aw yeah. There's that silky smooth SFIV netcode we all know and love.
I heard that there's a "double ultra" system on USF4, or something like that. Can someone explain me how it works?
I'm just curious because I have only the SSF4: Arcade Edition.
Ego With Ultra Combo Double you have access to Ultra combo 1 and 2 but they're both at reduced damage. It's not really recommended unless you're playing Dhalsim or Vega or someone like that
Ego Yeah you can use both ultras but at the cost of them doing less damage giving you more unpredictability during the fight.
Oh, ok! Thanks for the explanations.
Ego Don't forget to fun to play Omega mode. Where they just give characters new moves for the fun of it.
my favorite capcom cup was when Hori Sako took 1st with evil ryu, good stuff
That outro screen is amazing
Man I was hoping to see...literally any other character but Evil Ryu.
I thought this was a SFV reveal trailer from a distance, my heart was beating so fast lmao
Oni rocking that beer belly
The Gloriuous Lagging! Fight!!
That's wrong. Where's Asura ?
I love street fighter v! it went down for maintenance the other day so I put on street fighter iv after not playing it in a year and my god is it good.
I like USF4 and USF2.
i love how it looks extra crisp on PC, this game may have had like 8 years in the competitive scene, but i didn't like how it almost inmediately died after "SFV: 60$ Demo" Edition came out
WAIT!! regular hud, the normal announcer, and no crazy costumes? if he hadn't said anything i would had believed Max was playing the console version.
Yo Max, I have a question, other than your 🔥, when you throw a regular punch or kick or a rising upper cut you don't hit the fierce buttons, I know you like to start combos but when your opponent has good defense full combos don't land, so when you see an opening switch it up a little bit and throw a few heavy shots especially when countering.
Da Pharoah where's the question?
Love the street fighter videos, please make more!
Still waiting for the KOF's Boss rage
At 14:23 did E-Honda just tell you to "Suck D!ck." ?? I'm sure that's what he just said.
"Who the fuck plays Ibuki?" ThatIbukiKid does apparently
Fly cheap get beat
-United Airlines
Ah good old Street fighter 4
... I expected the comment section to turn into USF4 vs SF5... It tells how much capcom fucked up dood ( and CONTINUES TO ,apparently)
FOR LOVE A JEBUS THIS GAME IS PERFECTION, i'm still playing it, i'm actually no bored of this game XD👏👏👏👍👍👍👌
*Sees new video:*
- DEATH1S EMBRACE AWATS!
EX Axe kick is an overhead yoooooooo
I don't know if it's just because of nostalgia, but damn I kind of miss SF4
That's unexpected
finally some new usf4 videos :D
I never had any idea that Max loves evil Ryu. He loves Ken, Rock Howard, Kyo kusanagi, Geese and Ryu to an extend. Evil Ryu is much more surprising.
Who are Max's favourite characters in fighting games?
+Maximilian Dood No i mean your favourite fighting games' characters in general. Not just from Sf4
Watching this makes me feel like I broke up with the hot but crazy girl (SFIV) for a basic bitch (SFV).
First of all I want to tell that I am so sorry in advance that I have no intention to trigger or flame any SFV fan here. Man after some time this was the first USF4 Max played and man is it GOOD? I really don't want to compare the games but since they are both the same titles of a big franchise, I gotta compare to some game. After playing SFV some time, this games feels faster, smoother, has more variation of characters, ultra combos, has better stages, WAY better music! More game modes, amazing bonus mods, may not be the best but has a decent arcade mode, better netcode and looks damn more stylish! Dude this game was an amazing fighting game that kept me fed like years... I realyl wished the same for SFV but fortune doesn't always favors us.
Hey max, if you do see this, do you plan on playing more usf4? I'd love to play a couple matches with ya. :)
evil ryu is fun
Please someone help me. I just got killer instinct on Xbox one and i plan to buy the most expensive edition. I can't get past dojo 18. Specifically the second part. Please someone help
IS USFIV for PS4 fixed in terms of input lag and bugs?
evil ryu in SF4 reminds me alot of ryu from Breath of fire for some odd reason
Yes its been along time
Fun fact: If you lag JUST right in SFV you get to play SFV turbo!
Anybody notice there's no option to watch this video below 720p60?
my first comment was 'damn the game looks smooth' then max commented on it. How you get it to look so nice?
Is it bad that I deleted stv for ust4
After seeing how bad capcom messes up with SF5, gosh I wish I can turn back time to play SF4 again, going to arcade and met a lot of players, where Street Fighter franchise was still its finest...
probably a stupid question but are you getting ready for ultra SF2 on Switch? Only asking cos Evil Ryu and you're playing SFIV etc ;')
There is an usf4 revival page on facebook Max.. Come join the group, we're a community of ultra sf 4 player's, who discuss match ups, link up for matches and just enjoying ultra sf4.
Akuma doesn't skip leg day at all
Still fun to watch. Nice game.
whole else wants an dark hado dan on street fighter5
KOF is easily my favorite game to watch you play. Everything else is cool, but this will do till Injustice.
I honesty think that bison has got the hardest super in street fighter that back forward shit is so annoying but when u get the super it's so satisfying but it hardly does any damage
Toxic Repays Dee Jay climax beat is the hardest
After watching this stream I went ahead and bought the ps4 version since I don't have a pc (and yes I know the ps4 version is kinda trash) but God this game is still as fun as I remember it to be before SFV came out.
Could someone answer this question for me is Akuma any good in Ultra Street Fighter 4? PS I am not an Akuma fan boy Evil Ryu FTW
Absalon 10000 hes top 5
More of this! :)
A lot of people are gonna rip on me for this, but I hope Ryu/Evil Ryu is dlc in Tekken 7. Been waiting for a Evil Ryu vs Devil Jin battle.
Eh, Ryu should be in every fighting game, it's almost a tradition at this point.
SF5 will never have the amount of hype as SF4 did hands down
Wassup Max? Good matches bro!
Awesome, but will you keep playing this game plz?
I wanna see max go up against Justin Wong or daigo with his insane parrying skills lol
Hate me for saying it, but I still love this game's soundtrack.
Grav3staR SF4's sound track is good imo, miles better than the one for SF5.
Grav3staR I think it's terrible to be honest. I think SF5's is much better. But I mean we all have our own opinions.
wtf?! why "blast furnace" have the background of "volcanic rim"??