Step-By-Step 2024 Masterclass | Dyson Sphere Program | #1

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  • เผยแพร่เมื่อ 21 ก.ย. 2024
  • This is a step-by-step "Play Along" guide on Dyson Sphere Program, 2024 / combat update proof. Blueprints included!
    This episode: A powerful starting facility for all your early game needs!
    This run will be focused on
    - Explaining the strategy
    - No Spaghetti
    - Easy to use layouts and blueprints
    Blueprints will be supplied! (Tech appropriate, starting in episode 2)
    SEED: 6580 0462
    This playstyle is extremely organized and will focus on efficiently scaling, step by step, towards the endgame. Optimizing is what we do here!
    It is definitely not the only way to play, so I encourage you to try things out for yourself as well!
    Don't forget to like the video if you find it useful, and subscribe to see the rest :)
    Dyson Sphere Program is currently in Early Access and updated on a regular basis. Despite being in early access, it is extremely polished and complete, so I highly recommend you checking out the game if you are a fan of Factorio, Satisfactory or other building/management/factory games.
    I am not sponsored in any way - Just a big fan of the game.
    CHECK OUT MY UPDATES ON DSP:
    • Updates - Dyson Sphere...
    #DysonSphereProgram #Letsplay #Blueprint #Tutorial #Guide

ความคิดเห็น • 221

  • @TheDutchActuary
    @TheDutchActuary  7 หลายเดือนก่อน +30

    NOTE ON DIFFICULTY: It seems an (undocumented?) patch increased the spawn rate of bases on your planet. I've been getting quite a few reports of people being overwhelmed with 5-6 bases in the early game on the settings suggested in this video. To solve this, decreasing the 'Max Density' setting to 2x or 1x will provide you with a lot of additional breathing space. This reduces both the number of starting bases and hives, significantly reducing the early expansion/threat of the Dark Fog.
    Want to help me out? Like the video and leave a comment!
    Questions are very much welcome and I do try to reply to any and all of them - even years later ;) For the more experienced players among you, this first episode covers the basics but will very much tie into the optimization that I will do in the midgame, so make sure you tune in for that!

    • @23Kerber
      @23Kerber 7 หลายเดือนก่อน +2

      I appreciate this series, and what a timely one, I just picked the game back up this week to experience the Dark Fog!
      1.) How do you gauge about how much production you need when it comes to things outlined below? Do you just over commit, or has your expertise allowed you to know "Oh if I produce X and Y items per minute, I should be good until Z Phase".
      - Ammo/Military production
      - Science
      - Secondary Mall items (Motors, and other specialized niche items)
      2.) This kind of goes along with #1... Are there certain benchmarks you try to reach as you move between different phases (Ex, what do you typically want to have set up before you first land on your second planet?) I don't know if you plan on having a video for it, but I know I would love a video that talks about your general thought process and decision making when it comes to your progression.
      3.) Do you invest heavily in Stone > Silicon conversion on the home planet at the start? I really believe Fidgets are a great stop gap for planetary logistics but man do they (along with other components) burn through Silicon.

    • @TheDutchActuary
      @TheDutchActuary  7 หลายเดือนก่อน +2

      1) A mix of experience and educated guessing to be honest. For most early materials a full MK1 belt is very easy to make and more than enough. For pretty much anything after than, aiming for a production of 1 to 3 per second is initially more than enough. You dont want to overcommit in the early/mid game until you have multiple systems being mined, or you will simply not be able to transport enough raw resources to supply those larger builds
      2) I've varied this across the different playthroughs. My main goal is to get about 2 science/s going of each type as early as possible, to ensure you never stop researching. Getting MK2 belts and MK3 sorters early is very useful as well. Beyond that, just adding new items to your supply one by one (keeping the rates I mentioned at 1 in mind) as you need them keeps your progress flowing organically. Ammo you should only produce to the extent you need it, and most of it should be focussed on missiles since all the other ammo is kind of useless when you can simply build laser turrets instead.
      3) No, but I do think it is useful to have a few smelters going just to get some early silicon. I mostly temporarily repurpose the glass smelters for this, because you don't need thousands of that early on anyway.
      @@23Kerber

    • @Piper0185
      @Piper0185 3 หลายเดือนก่อน

      Thank you for creating a wonderful guide. I have been wantiing to get into this gem of a game but havent been able to find good guides for it.

    • @timothycrain9200
      @timothycrain9200 หลายเดือนก่อน

      😅😅😅😅🎉😅😢😊 27:56 😅😊😢😅😮😅😊😢😅😊😮😅😊😊😅😊😅😊😢😅😮😮😅😢🎉🎉😢😊😊😊😮😊😢😮😢😊😅😮😮😢😢😮😮😢😅😅😢😮😅😮😮😅😢😊😅😮😅😅😅😢😊😢😢😊😮😮😅😅😅😢😢😊😊😊😊😢😅😅😊😮😅

    • @timothycrain9200
      @timothycrain9200 หลายเดือนก่อน

      😅😮😮😅😊😢😢😊😮😮 31:26 😊😮😮 31:27 😊😮😮😅😊😅😅😊😮😅😅

  • @jetson_
    @jetson_ 4 หลายเดือนก่อน +29

    I have 30 hours in this game and I’m just now looking at Dyson videos because I’m starting to get stuck and you are blowing my mind. I had no idea you could put sorters directly from one building to the other. I completely forgot about stacking things. I didn’t know you could have different splitters and then put a fucking storage box on top. Omg this video is going to revolutionize my factory set up moving forward on other planets. I took the advice of another TH-camr who basically said at first embrace the spaghetti factory and then look up optimization videos once you get stuck and I honestly don’t regret it. I’ve had way more fun by myself in this game then I have had in previous resource management games. You can really get lost in the “I need the perfect factory” mindset and it takes the fun out of learning the mechanics.
    Great video dude

    • @chrishunter1109
      @chrishunter1109 3 หลายเดือนก่อน

      same.. the game changed for me to another thing

    • @captainLoknar
      @captainLoknar 27 วันที่ผ่านมา

      I didn't know you could change a planet's name... lol

  • @zarco5855
    @zarco5855 7 หลายเดือนก่อน +70

    I've been waiting for this since they released the patch, easily the best DSP content on YT.

    • @af4043
      @af4043 7 หลายเดือนก่อน +5

      ^ this this &

  • @af4043
    @af4043 7 หลายเดือนก่อน +45

    TDA if I could ask one favour that makes your videos SOOOO much more friendly? If you could include the names of the specific blueprints you use in each video description, rather than just a link to the blueprint hub. You have so many BPs now, its really hard to find the one I am meant to use in each specific video. Thank you!

  • @af4043
    @af4043 7 หลายเดือนก่อน +19

    At the end of the video TDA says: "if you are still here, you are awesome". No mate, YOU are awesome for producing this content. Its made me fall in love with DSP. Makes it such a pleasure. So thank you 🙂

  • @robbenada2874
    @robbenada2874 7 หลายเดือนก่อน +3

    By far the most organized of your starting bases, looks a lot less tedious than and much more forward looking compared to your last combat start (i.e. going all in on combat techs and builds and delaying automation to latter).
    How you described and "measured out" the placing of building was perfect.
    It makes me want to start my current game over ;->

  • @King6Joker7
    @King6Joker7 7 หลายเดือนก่อน +1

    So excited for this Series!!! Between You and 2 other Very popular DSP Content Creators, My Blueprint Collection Is getting WILD! Can't wait to see what your new Fog Filter System W/ Pile Sorters, and the new turrets!!!

  • @Tiki832
    @Tiki832 7 หลายเดือนก่อน +1

    Now this is the series I've been waiting for to see some new tips on approaching things post-Dark Fog.

  • @paulohsa22
    @paulohsa22 7 หลายเดือนก่อน +1

    First episode and I'm already loving the organization.
    I see you set the power threat factor to normal difficulty, thank god! That's the thing that anoys me the most on the max threat attempts. I know it becomes easier as soon as you can fight back, but I usually get frustrated before that and end up abandoning the save file.

    • @TheDutchActuary
      @TheDutchActuary  7 หลายเดือนก่อน +2

      A high power factor makes things a LOT more hectic. Unless you're specifically looking to have a frantic game that revolves around combat in its core, leaving this setting on default (or around that level) is definitely the best experience.

  • @papy_yep
    @papy_yep 7 หลายเดือนก่อน +7

    Hello, I'm quite new to the game, and I've watched and enjoyed many of your videos already. Thanks a lot for producing them, and for the knowledge you organize and distill in such a chill and comprehensive way. This starting base looks gorgeous! And yes, I'm awesome and you"ll catch me watching your next video for sure :)

  • @RickPowell82
    @RickPowell82 3 หลายเดือนก่อน

    Thanks for this series, I'm capable of making my own builds but the way you do this is so much tidier than anything i ever do. Personally I prefer to keep smelters separate from everything else because the upgrade path doesn't match mathematically without rebuilding everything, but I love the way you design builds in such an organised way.

  • @tmanook
    @tmanook 7 หลายเดือนก่อน +5

    Good video for those coming in. Nice update for DF.
    Edit: suggestion for new players. A quality-of-life blueprint is to have a Battlefield Analysis Base paired with a wind turbine and then plop it down multiple times around large builds. Helps things build much quicker. The BAB is the key to sanity early on.

    • @thelast6months
      @thelast6months 5 หลายเดือนก่อน

      Keep in mind you can't make BABs without steady silicon supply, so you'll need at least that much infrastructure first.

  • @RyanHandby
    @RyanHandby 7 หลายเดือนก่อน +2

    Love your builds TDA. They make the factory grow.

    • @King6Joker7
      @King6Joker7 7 หลายเดือนก่อน +1

      THE FACTORY MUST GROW!

  • @B_radical28
    @B_radical28 7 หลายเดือนก่อน +7

    When is part two? Great job on the first part! Looking forward to continuing the build.

  • @RadiantForge
    @RadiantForge 5 หลายเดือนก่อน

    My first 30 hours of DSP, 3 starts, first start was alphabeti spagetti, the second was connectors everywhere, and now this third time I am at least starting out beautifully! If only the game was better at saying hit tab for all the splitters and that conveyor belts can merge! I was also struggling with how to balance raw resources and smelters and how many is a good amount to use, and your video helped on all fronts! Thanks for the superb video!

  • @jabberwokiuk
    @jabberwokiuk 4 หลายเดือนก่อน

    I've put nearly 400 hours into DSP and this video has given me so many tips. Time to get out of spaghetti land!. Thanks TDA

  • @MrBdericks
    @MrBdericks 5 หลายเดือนก่อน

    I have 3,000 hours in the game and I still learn so much from you in terms of organization. Great job!

  • @redtwotwo
    @redtwotwo 7 หลายเดือนก่อน

    Thank you, thank you for updating this master class. Like many others who have commented, I first jumped into the game and followed your 2023 Masterclass when the Dark Fog update came out. But the update changed a lot of things even with the dark fog turned off. I only got to late mid game. Can not wait to jump back into a new game and follow this guide. Great content, please keep them coming.

  • @EamonnLawler
    @EamonnLawler 7 หลายเดือนก่อน +3

    Lovely tidy build! I also found that you can max out all the Dark Fog sliders, but keep power threat at 100%.
    Setting it higher makes it tedious to start. You have to keep your power levels so low initially that everything takes forever!

    • @TheDutchActuary
      @TheDutchActuary  7 หลายเดือนก่อน

      Exactly!

    • @Firebuck
      @Firebuck 7 หลายเดือนก่อน

      Great tip. I'm just getting back to DSP for the first time since combat dropped and I started a 'normal' DF game. It feels like the DF is almost not there. Too much DF could be boring too, though, so this seems like a good middle ground.

  • @senX
    @senX หลายเดือนก่อน +1

    man i played along the entire vid, i love the format, you got my sub. one critique i'd have is, is that you skipped over some parts, getting some belts done. specially in episode one, teaching some beginner stuff would've added even more value. but i think overall its amazing, thanks

  • @philupdeluxed4873
    @philupdeluxed4873 2 หลายเดือนก่อน

    Hey there, i just bought the game at the Steam Summer Sale and i am pretty overwhelmed with all the ratios that arent really obvious to me. Your Video helped me a lot with getting started. Thank you very much

  • @danregewitz9300
    @danregewitz9300 7 หลายเดือนก่อน

    Excellent start and I fully agree on the 'no mall' philosophy for this stage of the game. Looking forward to your future designs in this series.

  • @notyepenyar
    @notyepenyar 6 หลายเดือนก่อน +1

    If anyone is curious, as a mostly brand new player, this video took me 3 hours of in-world time to replicate from the same seed following along.

  • @tomoliop
    @tomoliop 2 หลายเดือนก่อน +1

    I didn't know you can use splitters with boxes like that, very interesting!

  • @tom11120a
    @tom11120a หลายเดือนก่อน

    I used the same difficulty settings as you but within the first few "days" of my gameplay 3 additional dark fog bases landed on my planet, now im trying to deal with 6 planatory bases clustered together and its almost impossible to destroy them due to 1000% combat threat factor which will trigger almost 6 or 12 waves of dark fog when attempting to destroy even 1 base. I had tried to build up to 40+ rocket turrets but still not possible to destroy lol.. Not sure if developers had changed the settings on dark fog spawns but definitely seems different now compared to trying to play along with you. For info i managed to play along till ep 3, but seems impossible to clear the dark fog off my planet and even those on the 2nd planet.
    But aside from the issues with the max difficulty dark fog, wanna add that its an excellent masterclass, learning so much from watching up till ep 3 only. Keep it up! 10 / 10 content!

    • @TheDutchActuary
      @TheDutchActuary  หลายเดือนก่อน +1

      Yea it seems the difficulty (especially the rate at which the DF invades your planet) was increased somewhere in the past few months, although I can't find anything in the patch notes to suggest this particular change. I will edit the pinned comment with some suggestions.

    • @tom11120a
      @tom11120a หลายเดือนก่อน

      @@TheDutchActuary Yeah no worries, actually i would be super interested to learn from you how you would deal with such a dark fog cluster (6 base) in your own way. Perhaps you can consider it as a video idea! haha.

  • @dreeves85
    @dreeves85 7 หลายเดือนก่อน

    Finally I hoped you would put out a Masterclass series with all the updates over the last year or so

  • @joeybarela363
    @joeybarela363 7 หลายเดือนก่อน

    Just started this game yesterday and by pure chance you've started the 2024 series, preciate this!

  • @skyshredder228
    @skyshredder228 7 หลายเดือนก่อน

    I just got into this game a couple days ago and found this channel through your previous 2023 series. I've played enough Mindustry to understand how automation and factories should go but wow does this game not tell you about a lot of stuff like interactions between buildings, chaining multiple together, and some stacking combinations. Looking forward to your updated series!

  • @blitz3463
    @blitz3463 5 หลายเดือนก่อน

    Hey TDA, hope all is well. Wanted to finally dive back into DSP after not playing for quite some time. Was excited to see you have an updated guide to play along with and appreciate all the work you do to put into these videos and blueprints, got lots to catch up on

  • @vs9873
    @vs9873 3 หลายเดือนก่อน

    Qaulity content! Organised, methodical, well explained and demonstrated. Thanks for teaching me the game 🙂

  • @SooGuy1968
    @SooGuy1968 4 หลายเดือนก่อน

    I learned so much watching this video! Going to check out the rest in the series. Relatively new to the game. Thanks.

  • @trixxyvkitsune4347
    @trixxyvkitsune4347 7 หลายเดือนก่อน

    This was sorely needed. You mentioned the combat update in the 2023 one, and I'd been following that one up until ILS and I've just been struggling to fight off the enemy.

  • @elskirvo
    @elskirvo 7 หลายเดือนก่อน

    Appreciate all your videos man, I'm just getting to white science in my first game and my factories are an absolute unorganized mess. I definitely plan on doing more raw to finished on my next playthrough, hopefully a bit more organized after watching your dyson series. Looking forward to the rest of this lp, that starting area really came out super lined up, very slick.

  • @raistlinsly1
    @raistlinsly1 4 หลายเดือนก่อน

    Hey started this class now that I'm more confident with building. I really enjoy what the fog brought to the game cant wait for when it gets harder.

  • @bohdaicitta
    @bohdaicitta 21 วันที่ผ่านมา

    i really relate to your mentality and style, thanks so much for your videos. i've been a fan for... what is this? the third installation of the master classes?! please don't stop refining, it's really fun to watch. fyi, you skipped over the Mk2 sorters - not a big deal since you gave the wrap up overwatch shot at the end, but for less experienced it might be more. thanks again

  • @Asankeket
    @Asankeket 7 หลายเดือนก่อน

    One can rely on you to always find a way to make an even more neat base than before :D. This looks very good. I've built a lot of DSP factories, some more neat than others, but the starting phase has always been chaotic, as I fit my builds to the location because it costs less resources initially. Also you must have nerves of steel to be able to plan this all out and build it in an almost maxed out difficulty setting, while explaining things in a calm voice.

  • @m0ldyche3se
    @m0ldyche3se 7 หลายเดือนก่อน

    Yesssss. This is what I needed. I feel like my blueprints are so messy.

  • @rellsw02
    @rellsw02 7 หลายเดือนก่อน

    I'm really looking forward to the continuation of this series. Keep up the great work

  • @HBMKylex
    @HBMKylex 7 หลายเดือนก่อน

    Loving it once again. You're the best DSP content creator by far ! Keep it up :)

  • @austerepanic9461
    @austerepanic9461 6 หลายเดือนก่อน

    i really enjoy your commentary and I appreciate the amount of time you put into these videos.

  • @Skellitor301_VA
    @Skellitor301_VA 6 หลายเดือนก่อน

    I had no idea you can create a belt buffer with the splitter and storage box like that! That's such a great idea!! 😲

  • @alexandrefabi8153
    @alexandrefabi8153 4 หลายเดือนก่อน

    This is honestly the best step by step video !! Thank you so much

  • @daymongray3516
    @daymongray3516 7 หลายเดือนก่อน +1

    Thank you for the upload! I've watched many of your previous videos on Dyson sphere and Id still recommend them. Great way to organize and efficientize? your building.

  • @PatrickDJGaming
    @PatrickDJGaming 6 หลายเดือนก่อน

    Something I noticed you never mentioned but if you take the scraps from the Dark fog as fuel it also increases your handcrafting speed by quite a bit. So if you need to hand craft a bunch of stuff make sure you use the Dark fog scraps as fuel to speed that along

    • @TheDutchActuary
      @TheDutchActuary  6 หลายเดือนก่อน

      I learned something new today! I had no idea it affected crafting speed :O

  • @DarrenMalin
    @DarrenMalin 2 หลายเดือนก่อน

    when playing Factorio I got in the habit of build a wall and row of guns feed by belts behind it , I called it the 'Great wall of DAKKA '

  • @ricvanesh9445
    @ricvanesh9445 4 หลายเดือนก่อน

    great video! I didn't know you could start without spaghetti belts ;)

  • @nanyubusnis9397
    @nanyubusnis9397 5 หลายเดือนก่อน

    It's called a "Mall" because it looks like a shopping isle where you have racks full of products/produce left and right of you, and you can just pick up what you need as you walk down it.
    It's almost the same as he said, just slightly different.

  • @larsongates7745
    @larsongates7745 6 หลายเดือนก่อน

    There is another trick with double rows of turrets that makes them more efficient. Leave the front row as default but set the rear row to ground-low/air-high. It takes down the air threat much sooner so they do less damage.

  • @manelmv97
    @manelmv97 7 หลายเดือนก่อน

    you play so clean man, i just simply love...tidy af

  • @gabrieljudd3200
    @gabrieljudd3200 7 หลายเดือนก่อน

    I love dsp content, especially wothout badwords! You fit both of the requirements

  • @DeneCharlesworth
    @DeneCharlesworth 7 หลายเดือนก่อน

    Can't wait for episode 2. Loving your work.

  • @EiskalterKing
    @EiskalterKing 2 หลายเดือนก่อน

    Thank you so much. I love this Masterclass. You did a great job! :D

  • @BeenThrDunThat
    @BeenThrDunThat 7 หลายเดือนก่อน +17

    Haha thanks for the callout!

    • @TheDutchActuary
      @TheDutchActuary  7 หลายเดือนก่อน

      Thank you for your support!

  • @thegamerscar6157
    @thegamerscar6157 7 หลายเดือนก่อน

    I am following your last guide u made from 2023 and just about to build the all science in one part xD but might start a higher diff and follow this one also u great keep up the good content and clear commentary and A-mazing Blueprints
    also i never comment on you tube :P

  • @ianc4178
    @ianc4178 หลายเดือนก่อน

    I think there may be a problem here. You have blueprints for the Starter Base (#1 & #2) but the maximum blueprint size you can do with no metadata is 150 (without blue science) or 300 (with blue science) - so not much use to a new player. Your starting Base blueprints are 502 & 799 items respectively which are both unobtainable until you hit Red science, which you arguably won't need for the Starting Base blueprints (except to make use of them) 🙂

    • @TheDutchActuary
      @TheDutchActuary  หลายเดือนก่อน +1

      The idea as mentioned in the video is that you build this starting base a few buildings at a time as you progress. As I showed, you start out by building a tiny portion of everything to get it going, then expand.
      (In the very beginning, you don't have the resources to just 'plop down' a blueprint and construct it - it actually massively slows you down if you do it like that, because you'll be building things you don't actually need and/or can support)
      The reason these first blueprints are still included is that many people like to reference the starting build in their own game (or perhaps a sandbox save-file)

  • @danm468
    @danm468 5 หลายเดือนก่อน

    That does look like a very clean design, I like it!

  • @maikeldoemges5296
    @maikeldoemges5296 5 หลายเดือนก่อน

    thanks for this nice explaination and showcase it was very clear and very helpfull

  • @Warshadows
    @Warshadows 7 หลายเดือนก่อน

    God dam it been watching your other Guide, made a new one now got to sort over as your be on the new update but ah get to build everything again awesome. Also love the content 🤘

  • @yaroslav8717
    @yaroslav8717 6 หลายเดือนก่อน

    Very helpful and easy to follow guide, thanks a lot!

  • @xoathbringer
    @xoathbringer 7 หลายเดือนก่อน

    Love your builds, so excited for a new series!

  • @max_dee
    @max_dee 6 หลายเดือนก่อน

    Really enjoying playing along with you on this great learning playthrough thanks TDA.
    Just struggling to work out your belts for the ELECTRIC MOTORS and FOUNDATIONS. You skipped your belting technique (31:46) for the new assemblers.
    But I should be able to work it out from your later widescreens.
    The idea of vertical splitters is brand new to me (never tried this strategy - but I like it!).
    *Note: 36:13 shows a better view for the belts on these assemblers.

    • @TheDutchActuary
      @TheDutchActuary  6 หลายเดือนก่อน +1

      If you want a close look, another option is to download the blueprint and just stamp it down in a sandbox game!

    • @max_dee
      @max_dee 6 หลายเดือนก่อน

      @@TheDutchActuary Great idea! I tried the blueprints but I'm not yet at red science so tech lvl is limited to x300 units.
      Didn't think of a sandbox game to view it.

  • @Skall-ex
    @Skall-ex 5 หลายเดือนก่อน

    Man I love how neat you build, so satisfying to watch
    Btw, at 33:30. There is a difference in belt priority for a T-intersection versus a side loaded, right? It's not just about how it looks, I mean.

    • @TheDutchActuary
      @TheDutchActuary  5 หลายเดือนก่อน +1

      Yes, side-loading prioritizes the straight belt.

  • @UNSSC01
    @UNSSC01 7 หลายเดือนก่อน

    I think it would be helpful to make a video teaching people strategies to make and scale their own bases (I know this is what a masterclass is) but more of a video dedicated to teaching people how to do it and implement it into their own already existing games

    • @TheDutchActuary
      @TheDutchActuary  7 หลายเดือนก่อน

      I think the next episode will help with that, as I walk through how I design my own builds

  • @grisgris733
    @grisgris733 7 หลายเดือนก่อน

    Holy crap....how in the heck did I miss they added reverse belts...Thanks!

  • @jeffstaples347
    @jeffstaples347 7 หลายเดือนก่อน

    Just got a legion go so I guess I'll just have to start my nth dsp game without actually completing anything lolol great to see the update, especially after the stacking sorter tricks you showed

  • @ZeRandomShow
    @ZeRandomShow 5 หลายเดือนก่อน +1

    idk why I watched this. I knew it was gonna make me feel stupid and unimaginative but I did it anyways

    • @TheDutchActuary
      @TheDutchActuary  5 หลายเดือนก่อน +1

      Don't be hard on yourself - I started over AT LEAST 12 times before I ever made it past red science :P Learning as you go is half the fun of these games!

  • @SoulSeekerDR
    @SoulSeekerDR 2 หลายเดือนก่อน

    This is in no way a beginners guide, skipping a lot of stuff I have no clue about.
    God bless

    • @TheDutchActuary
      @TheDutchActuary  2 หลายเดือนก่อน

      Next significant update this is something I will make sure to address. I fell into the trap of simply assuming too much for granted - Thanks for the feedback!

  • @felixhopp2673
    @felixhopp2673 7 หลายเดือนก่อน

    Love what you are doing! Keep it up 🙏

    • @felixhopp2673
      @felixhopp2673 7 หลายเดือนก่อน

      thx for the like!
      if you want to optimise your seed post in the video description leave the space out. it makes the pasting in the game much easy.
      till now the game keeps the space in and throws the digit out.
      it is a long way of saving that you have manually put in the last digit. not a big thing but there is room for improvement 😉

  • @ValoriteUK
    @ValoriteUK 7 หลายเดือนก่อน

    love this, have started a play-along =)

  • @aristaqised
    @aristaqised 5 หลายเดือนก่อน +1

    Loving this series about to start my second game and follow along. I do have a question as I watched the first 8 episodes of this series and saw nothing about proliferators. Do you ever use them or do they just add too much mess to be worth the extra speed or resources. Are there so many resources universe wide that they just are not needed? Also whats with meta data, do you use it if so how?

    • @TheDutchActuary
      @TheDutchActuary  5 หลายเดือนก่อน

      I use proliferators sparingly - mostly for fuel, science, and rockets.
      I've done an entire playthrough where I literally proliferate everything. It's actually pretty efficient to do that as you heavily reduce the inputs needed, but creates quite a bit of additional work (not to mention you'll burn through massive amounts of graphine and nanotubes, so it's not really adviced until the late game).
      You won't run out of resources in the galaxy any time soon even without them ;) With enough white science production you can get vein utilization up so high, your veins become infinte.
      Meta data is something you accumulate while playing. You can basically use this to skip science steps in a new playthrough. But if you want to do that, you might as well start a sandbox game. In short, i've never really used it ;)

  • @andreasbjorklund9040
    @andreasbjorklund9040 7 หลายเดือนก่อน

    Awesome, love your content!

  • @Yardiff
    @Yardiff 7 หลายเดือนก่อน

    Nice to see an early bootstrap for belts/sorters. As you say, the assembling mall itself can wait a while.
    Curious, why not get some of the upgrades either just before blue science or just after gauss turrets?

  • @noerherlambang4649
    @noerherlambang4649 7 หลายเดือนก่อน

    Kudos! Great videos. one question, maybe im miss it, why you did not utilizing thermal power plant ?

    • @TheDutchActuary
      @TheDutchActuary  7 หลายเดือนก่อน +1

      Thermal powerplants are an excellent way to get your factory into a downwards power spiral. Low power = low production = lower power = lower production... etc. This can be triggered by running out of whatever you use to power the thermals, or simply by building more without keeping an eye on your power production.
      I've been burned by this a few times too many ;) It's not a problem later on in the game with other fuel based productions because the ILS makes it a lot easier to ensure there is always supply coming in.

  • @_TheDoctor
    @_TheDoctor 7 หลายเดือนก่อน +1

    Something im struggling with is whether or not I should be picking planets to be designated as a "mall planet" or a "mining planet" or a "science planet", etc, or if I should just continue doing multiple things on the same planet, but that feels messy. Will you be going over different planet configurations in this run, maybe offering recommendations for how to structure planets in the mid-late game?

    • @TheDutchActuary
      @TheDutchActuary  7 หลายเดือนก่อน

      Yes I will! There is no ' wrong ' way to do things though, and especially early on you pretty much need to combine different things on planets anyway because you only have a few to work with.

  • @themirlabs
    @themirlabs 7 หลายเดือนก่อน

    I got DSP not long after they added in the Dark fog. You should see the mess of my base lol. Though i do have a mall of starter materials and i dont think a mall for buildings is needed.

  • @PatrickDJGaming
    @PatrickDJGaming 6 หลายเดือนก่อน +1

    I started following you in this playthrough same seed and Dark fog settings and before the 1st attack wave they placed a 4th outpost on the planet -.-' Whelp guess I have a big fight on my hands

    • @PatrickDJGaming
      @PatrickDJGaming 6 หลายเดือนก่อน

      Shortly after posting this a 5th appeared xD

    • @TheDutchActuary
      @TheDutchActuary  6 หลายเดือนก่อน

      Before the first wave?? Woah that is really unlucky. As far as I know the Dark Fog is not likely to land on your starting planet until you start expanding to other planets (but I have had this happen as well).
      If you see a base landing on your planet, you might be able to take it out by yourself (or with a few turrets to assist) if you're fast enough. Once they get established, you'll need some missile support on higher difficulties.
      Weirdly, reloading might help. While recording one of the first episodes I had an additional base landing which I noticed far too late, so I reloaded to prepare for it a bit better - and it never showed up the second time. @@PatrickDJGaming

    • @PatrickDJGaming
      @PatrickDJGaming 6 หลายเดือนก่อน

      @@TheDutchActuary I kept playing and following you but I did have make missle turrets WAY earlier xD those waves became impossitble almost

  • @godlygamerz3329
    @godlygamerz3329 5 หลายเดือนก่อน

    I think theres been an update I follow the guide step by step, with the same difficulty and the dark fog will add another planetary base before the first wave from the first three. Makes this 100x harder

    • @TheDutchActuary
      @TheDutchActuary  5 หลายเดือนก่อน

      I haven't been able to consistently reproduce this. From what I can tell it's basically just bad luck if the hive decides to send another base in your direction early.
      I've had an early base appear in this playthrough as well while recording, I reloaded a few minutes back to prepare accordingly - and it never showed up again.

    • @godlygamerz3329
      @godlygamerz3329 5 หลายเดือนก่อน

      @@TheDutchActuary ahhh I’ve got two now, and in the video where you go to the next planet I’ve got 5 of the bases 🤣

  • @1Vaako1
    @1Vaako1 7 หลายเดือนก่อน

    When is the next Episode Online ?
    Great Video !

  • @Koldfusion77
    @Koldfusion77 5 หลายเดือนก่อน +1

    LOL. I'm still trying to figure out how to click the world from map view to get to the starting point. It keeps zooming in and I lose my bearings

  • @dz1480
    @dz1480 7 หลายเดือนก่อน +2

    Aww Sh*t, here we go again

  • @Selatapey
    @Selatapey 2 หลายเดือนก่อน

    Messing up your first planet is normal and is fine, you have hundreds of planets across your whole cluster

  • @oliviermartinez5188
    @oliviermartinez5188 5 หลายเดือนก่อน

    Very helpful ! Thanks :)

  • @Uptoyouthen
    @Uptoyouthen 18 วันที่ผ่านมา

    The entire video, me shouting
    "What the fck, you can do that?"

  • @zarrexify
    @zarrexify 7 หลายเดือนก่อน

    That is a very neat base 🙂

  • @Nick-jf7ku
    @Nick-jf7ku 2 หลายเดือนก่อน

    I now have 8 bases on my starting planet o.O

  • @fronkez1
    @fronkez1 4 หลายเดือนก่อน

    Love the video and trying to follow along on a higher difficulty after my normal playthrough, but only 30 minutes in and there are 2 additional landing relays on the planet. I cant find spawn conditions on the wikis or reddit. Do you know what makes them spawn and why you dont get any?

    • @TheDutchActuary
      @TheDutchActuary  4 หลายเดือนก่อน +1

      It is mostly random, although people have been reporting more frequent landings early on now. Keep an eye on it - if you are fast enough, you can take the base out with Icarus before it becomes a problem.

  • @UNSSC01
    @UNSSC01 7 หลายเดือนก่อน

    Tda I figured out that if you put your difficulty setting right you can have infinite resources while still getting 200% metadata

  • @vbprog
    @vbprog 7 หลายเดือนก่อน

    I've been playing DSP for a while now and can competently build up to about yellow science. Once some PLS comes around my world falls apart into a chaotic mess. So I'm looking forward to this series to get a hold on mid and late game. How often do you plan to upload episodes? Couple times a week?

    • @TheDutchActuary
      @TheDutchActuary  7 หลายเดือนก่อน

      Ideally around 2 episodes per week, my frantic IRL schedule permitting!

  • @Vortex-Gamin
    @Vortex-Gamin 7 หลายเดือนก่อน

    Great video. Can’t wait for the next. Lol

  • @realityextractor1956
    @realityextractor1956 4 หลายเดือนก่อน

    502 facilities per blueprint seems like a miss, by that time a player will have advanced past this initial setup

  • @CSalustro
    @CSalustro 5 หลายเดือนก่อน +1

    So this was my first video watching of DSP and the one thing you did but didn’t actually explain was something I’ve never heard of before.
    Currently I’ve been feeding my blue cubes into storage containers for safe keeping and later use but you fed them into matrix labs for what looks like research? I assume that makes you research faster? I really want to restart my playthrough and do this or maybe just tear down my spaghetti homeworld and redo it to something more organized.
    Another thing you did and didn’t explain that would be helpful is the copying of facilities. You explained the tab key but not how to copy them initially. I assume it’s CTRL-C/CTRL-V but maybe just click and drag. Not sure. Good vid overall. Gonna go watch the others soon!

    • @bruh-lk8rd
      @bruh-lk8rd 5 หลายเดือนก่อน

      I believe u copy but pressing shift and left click?

    • @TheDutchActuary
      @TheDutchActuary  5 หลายเดือนก่อน

      @@bruh-lk8rd Yes!

    • @TheDutchActuary
      @TheDutchActuary  5 หลายเดือนก่อน

      You'll can just research blue (or whatever color) of science by putting it in your inventory, but that is realllllly slow. The Matrix labs processes the science for you, and since you can build a lot of them this makes the process a LOT faster.
      You could get away without them for a while, but you'll soon have technologies that need hundreds or even thousands of science - You don't want to do that in your inventory ;)

  • @alexolas1246
    @alexolas1246 6 หลายเดือนก่อน

    so i just got this game recently and (mostly) figured out several of the basics on my own… my second through tenth worlds were all various prototypes of trying to make properly scalable giant factories… turns out that trying to put everything on a single conveyor belt that loops in on itself is a terrible idea and can never work.
    something i do wonder, though: is there any way to make an arbitrarily / infinitely scalable, systemic N-to-N load balancer between any number of inputs and outputs, such that:
    • if only 1 input has >0 load, then all outputs have >0 load
    • if the sum of all inputs’ load is ≤ the sum of the outputs’ capacity, then no output will experience “clog” (i don’t know what the phenomenon is technically called)
    • as long as the sum of the inputs’ natural load is not more than the sum of the outputs’ capacity, no input becomes clogged
    • if one output becomes “clogged” (say, because all factories & depots ahead of it are at capacity), this is effectively the same as that output not existing: what load would go to that output, instead goes to the other outputs
    note that all outputs having equal load is Not a requirement

    • @TheDutchActuary
      @TheDutchActuary  6 หลายเดือนก่อน

      You can set priorities on splitters, and with a lot of effort you MIGHT make a system that does a few of the things you are describing... but I think the short answer would be ' no ' .
      The logistic systems with drones/ILS's also make this rather unnecessary. You could simply set up ' city blocks' with in- and output governed by an ILS, and that should never stop functioning unless you either run out of inputs, or your predefined maximum output has been produced and is not needed elsewhere.
      "infinite scaling" also doesn't really work easily in this game because you'll run out of planet, and the vault line breaks also interfere with such a layout.
      What some people have done in the endgame, is set up planets with very intentionally designed city blocks like I described before. at that point, you can have a dozen different planet-wide builds that you can simply copy/paste onto a new planet if you need more of whatever that planet design is making. (RIP your FPS when you place such a blueprint though)

    • @alexolas1246
      @alexolas1246 6 หลายเดือนก่อน

      @@TheDutchActuary re: logistics with drones: yes, but with the probably very stupid way i play the game, it takes me over a real-world day's worth of game-time before i make my first red matrix, so having a system to do this with just primitive splitters would be useful. it's also, i think, a fun exercise in problem-solving in itself
      re: infinite scaling: yeah, i meant that more in a theoretical sense. assuming an infinite planet / a plane in pure Euclidean space; assuming a spherical cow 🐄 in a vacuum and all that, you know?
      between my writing that and your response, i did come up with a design that Works, but is a bit spacious: with N as the higher of the numbers of outputs and inputs, there are ceil log₂ N lines of splitters, each with two inputs and outputs. the first two lines are 2 grid-units apart each by latitude and longitude, and each next line's distance from its predecessor is double that of the previous line. the whole system mixes belts in a sort-of binary method, with each pair of two initial input belts being mixed in the first line, then those output belts being mixed with a belt from the adjacent pair; a pattern that is repeated and doubled in scale until the end of the whole structure is reached. i'd provide my drawing of a diagram for N = 16, but youtube comments simply don't allow that.

    • @TheDutchActuary
      @TheDutchActuary  6 หลายเดือนก่อน

      Sounds cool! You could upload a blueprint and picture to dysonsphereblueprints.com and i'd love to check it out@@alexolas1246

    • @alexolas1246
      @alexolas1246 6 หลายเดือนก่อน

      @@TheDutchActuary sure, i might do that either today / tomorrow / overmorrow. on that website, is it possible to also upload whole folders of blueprints as a single downloadable thing? or, to make downloadable a series of designs together, would i have to mention each other one in the descriptions of each, or something like that?

    • @TheDutchActuary
      @TheDutchActuary  6 หลายเดือนก่อน

      Uploading is 1 by 1, but you can download entire collections in 1 go.@@alexolas1246

  • @Ryanisthere
    @Ryanisthere 7 หลายเดือนก่อน

    see i prefer my approach, start with chaos and end with chaos

  • @af4043
    @af4043 7 หลายเดือนก่อน

    Small problem with the video, TDA. At 09:30 you tell us to research Weapon System then start building turrets. However at this point in the video we have not built a matrix lab, do not have blue science so cannot research Weapon System.

    • @TheDutchActuary
      @TheDutchActuary  7 หลายเดือนก่อน +1

      Good question! You can make the blue science cubes by yourself as well - you don't need the Matrix labs! (although you obviously want to automate this soon after!)

  • @julienlecomte8406
    @julienlecomte8406 7 หลายเดือนก่อน

    Alert alert, just watched the video as soon as it popped up, blueprints are not included !, just kidding love your content, currently working with the super proli run blueprint and trying to adapt them as i go with a bit of combat

    • @TheDutchActuary
      @TheDutchActuary  7 หลายเดือนก่อน +1

      No blueprints for this first episode as noted in the description (because you start out without them unlocked) but don't worry - there's more to follow ;)

  • @kristof9497
    @kristof9497 6 หลายเดือนก่อน

    Thanks.

  • @Nick-jf7ku
    @Nick-jf7ku 2 หลายเดือนก่อน

    Started with same settings started with 3 hive and within 20 minutes 3 more landed.. OMG im going die... lol

    • @TheDutchActuary
      @TheDutchActuary  2 หลายเดือนก่อน

      Ouch! That sounds harsh! It feels like they tuned something differently in a recent update where there are more bases spawning on these settings sometimes. Nothing wrong with lowering the settings a bit, all you want is a couple of bases to farm!

  • @DiabLO1player
    @DiabLO1player 2 หลายเดือนก่อน

    can you please show how you connect the magnetic engines because you just said connect them and also the space guides for giving yourself enough space never works for me and I always end up with not enough space even though i directly copy the guide, but please show you connecting the structures especially with a 3 recourse one as that gets extremely confusing.

    • @TheDutchActuary
      @TheDutchActuary  2 หลายเดือนก่อน

      Just make sure you have each resource on its own belt, that'll make your life a lot easier. Simply connect each belt with a sorter into your building (make sure you get the direction correct, so from the belt to the building) and then have another belt for the outgoing materials. Hope that helps!

  • @Erik-108
    @Erik-108 7 หลายเดือนก่อน

    great content, when's the next video dropping? thx

  • @noiseisgold3n42
    @noiseisgold3n42 3 หลายเดือนก่อน

    Idk if anyone else is having this problem, but the dark fog always lands a 4th and then 5th base on my planet within the first hour of play. I am following the same settings and seed as The Dutch Actuary, and I'm getting rolled. The enemies eventually enter a permanent wave cycle and overrun any level of defenses I can set up.

    • @TheDutchActuary
      @TheDutchActuary  3 หลายเดือนก่อน

      I've gotten more report of this happening. If you notice them landing you have a small window to take out their initial base relatively easily, but I'm not entirely sure what is causing them to land early on (it might just be random).
      I've had both playthrough where I don't see any new fog landing for a LONG time, and playthroughs where they land very early on.
      Saving regularly to pre-empt their landings might help in that case (or simply turning down the starting bases, nothing fun in getting rolled unless you're specifically looking for that challenge).

    • @noiseisgold3n42
      @noiseisgold3n42 3 หลายเดือนก่อน

      @@TheDutchActuary thnx for the reply. I just lowered the settings a bit to compensate for now.