Kibz: Barely got a handle on combat at normal settings. Also Kibz: Starts over from the beginning and cranks enemy setting up to expert. Conclusion: "MY HUBRIS!"
@@mwwpieperHe didn't restart there. He just reorganized his base to be a little more efficient. At 8:09 and 8:16 you can see that the waterline are the same, which means it's the same map. And you can't change map settings after the game starts.
You can get rid of the orbital stations without shooting them by filling in the core breach with foundations or geothermal power station. This stops the hives from getting aggressive.
He'd at best only be able to use Foundations in that test of a playthrough since he didn't spec into red matrices at all. But yes. Edit: As someone mentioned after me, apparently a blueprint of a Geothermal Power Station would work too. Of course you could also just shoot down the Ground Base until the Relay is out of Matter. Also, those methods don't anger the Fog Hives nearly as much as shooting the Relay itself down.
Hey Kibz, i dont think your meant to destroy the stations in orbit, instead kill off the towers and seal the hole and i *think* the station in orbit leaves without sending attack waves of space fleets. not played it recently but something i saw from nilas vids (so i may not have all the deets). love your vids!
You can build battlefield analysis stations or whatever they are called which automatically rebuild your stuff, if you place the buildings (belts, smelters...) into them. But mainly you should not attack the base in the air, just destroy the one on the grpund and place a geothermal reactor, then the flying thing will disappear
I think that is the first let's play I have seen where the player actually got hit by the Dark Fog instead of just roflstomping or cheesing them. This should be pretty interesting depending on how you go in the future.
I remember a year or two before the darkfog, I saw someone mention that they found a health system in the files, they theorised a fighting mechanic, it's crazy how they sort of knew a combat update is coming.
Fun tip I learned. If you place a storage container on top of a splitter, you can run belts out of it without needing sorters. It's great for setting up rows of weapons. As others have suggested, don't attack the ship flying above, just the base below. And wait till you have signal towers, makes it at lot easier to creep up on them with towers instead of laying out missile turrets closer and closer.
Geothermal power stations, planetary shields and signal towers are really important. The holes the dark fog makes can be filled up but they also give 15 MW, which is a lot. The shields cover a big area and protect it from the space beams and the signal towers attract the dark fog and extends the missiles range which makes a good combo with not much turrets or shields. The signal towers don't need to be chained by the way. The game tells they make a "chain" but they work on the entire planet without any connection to the missile turrets.
And this is why I'm more interested in Dyson Sphere Program than Satisfactory. Enemies to fight! Space battles! And LITERAL Protoss/Covenant planet glassing! Incredible! That was amazing to watch and I hope this becomes a series! At least until I get the game and then get enraptured in it. (Also I'm not saying Satisfactory is bad because it doesn't have enemies, but IMHO it would be cool if it did).
well it depends its diffrent game :) there are many players including me which enjoy satisfactory being peacefull game for chilling w/o enemy to worrie about :)
@@jelen00711 Yeah, I get that. And that's absolutely fine. I'm saying I would get bored, lol. And DID get bored when playing, because it just felt like endless chores or a second job.
From my experience with this game (i started playing from the day Dark Fog update came out), your mistake was shooting at the Relay Stations. By shooting at them you increase the threat value of the Space hives, which as you saw lead to them sending a space raid way way way before they normally would. Instead in the early game at least for sure, when you take out the base you fill the hole with fundations instead. Then the Relay Station will just leave the planet on its own. Basically the choice there is, you either attack the Relay and piss off the space hive, but you are able to put a thermal generator on the hole they were digging to get a lot of free power, even from a planet that doesnt have lava. Or you fill the hole with foundations, forgoing the option of putting the thermal generator on the hole, but you wont piss off the space hive
That unironically was the best DF video I've seen out of them all! The problem is that everyone is too damn good and doesn't leave DF a chance to see its full glory. Including even myself in my own playthrough. So you doing some stupid things was actually the best way to get some fun!
@Rokos_Basilisk thank you for that, I've been laughing about that for a while now. Once i stopped laughing I thought about it for a while and realized how terrifying a legion of Bob's would actually be. Went from laughs to chills.
Kibs, there is a tower that recharges your energy. Every time I attack, I build one where I anticipate I am going to stand so I do not have to rely only relay on "self-healing."
I'm not sure if I can ever NOT hear "...and welcome to SATISFACTORY." It is so ingrained to my brains that I get confused every single time I watch you play something else then that.
The battlefield analysis station deploys 15 drones that will repair your damaged belts and towers! Sprinkle them around your base with some spare items and they will always auto repair your structures! This planet is salvageable!!! GL! I’m glad you showed us this game, I became hooked after your initial video
As everyone else is saying, you have some room to improve. 1. Keep the “high air” targeting option off. This prevents your missiles from shooting the relay stations, which prevents the space hives from attacking. 2. The aforementioned relay stations will automatically go away after the base is destroyed and the hole is filled. This can either be done permanently with foundations, or can be done with the geothermal power station for additional energy. 3. There’s a lot more tech you should get. The geothermal plants are good as I just explained, but the signal tower and battlefield analysis base are the real stars. Signal towers, along with their power transfer, create a network with missile launchers allowing all turrets to shoot anywhere within the radius of any signal tower, effectively giving them infinite range. Very useful for attacking bases without getting hit by enemy turrets. Finally, battlefield analysis bases are an incredibly versatile building that can be used for almost anything. It automatically repairs and rebuilds structures, as well as collects any dropped resources. They can also hold their own fleet of drones, although that’s not as important. They are also ridiculously fast at building, which makes factory construction much easier.
ya know for this game i honestly didnt know that you could build a storage container(the t1 only) right on top of the belt splitter till recently p.s. is anyone else getting a reply show up that isnt being displayed?
attacking the flying bases(relay station) will make the dark fog hive angry, don't set the turret to target an upper air target, just target the station on the ground but it is recommended to make a plenary shield first just in case
But isn't it also an easy way to conquer the planet if you think about it? Maybe it's even easier to endure a hive attack than sieging the bases on higher difficulties...
@@AbsoluteHuman you can conquer the planet without making the hive angry by not targeting the flying stations, just target the ground ones and, the aggression from the hive will build up slowly not as fast with targeting the flying stations, but the hive will still send more stations to you plant even after conquering it
@@AHMAD_XR213 I know. Just in my experience taking out the bases was rather hard while the hive hasn't attacked even once before I deliberately started killing the relays and the attacks were really weak in comparison to actual bases defenses. I could've probably killed the bases much easier by destroying their relays.
Tip :make a lot of gauss turrents to defend your base and you can also shoot and have fleet slots then you can expand slot with upgrades and have massive fleet.
In my game, I waited way too long on normal settings before I could figure out what to do with Dark Fog. Eventually I learned how to use my weapons and equipment properly. And if you think you won by removing all their bases, well you only won the battle. They'll just set up 3-4 more while your busy rebuilding 😅
Haha, nice one. Started difficult, then changed the difficulty back to easy, sneaky. You can see that shortly before 08:24. He didn't just rearrange the base, hehe. The hives levels went from 4 to 0 on all. That can only be achieved by restarting the game. 😉
There is a very easy way to deal with planetary bases. Missile turrets can fire at targets from ANYWHERE on the planet, so long as they are in range of a signal tower. Make a rocket factory, set up a ton of missile turrets right next to it to automatically load out of a container, and slam down signal towers (making sure they link into your power grid) to cover their entire base in its range and combat analysis stations to repair them (and possibly other types of turrets to keep them off the signal towers) while your missile turrets all focus fire the base down from a safe distance. Missile turrets are your bread and butter in dealing with planetary bases and usually any space threats too, everything else is there to support them or your signal towers. This also works on other planets you want to expand to and clear out the infestation. just bring a few mini fusion reactors+fuel & rockets with you along with the usual signal towers, combat analysis and missile turrets to do the job.
They should make an in-depth customization and upgrading system for all the weapons and individual parts so you can build your own and add upgrades to unreasonable expense
Pffft! Ha! I just realized the current description of the Fog Relay is a direct shot at Kibz! It literally says a few hapless engineers found out the hard way what messing with the relays will do, even when they were just trying to test their missile systems. Congrats Kibz, you once again influenced the development of a factory game!🤣
I love the game it's just and needs a lot more customization for individual stuff and more weapons and the planets need to be bigger as well. I like the idea that it curves, but I also would like it if it was, maybe the size of the gas giants or bigger, and maybe then have fewer planets in each galaxy or even more if you wanna go crazy, they should have an update where they add solar systems and not just star clusters like you could choose your universe size you could choose something like singular solar system, universe, multi universe, and etc. We're just endlessly, expanding procedurally, generate it, or at least to an extent
Not gonna lie, it looked silly at first, but realizing you can actually fight off the space fleet with basic rockets makes it so much fun. More so than casually turtling back and only fighting off 3 raiders once every 5'. Can wait for multiplayer VERSUS mode 😂 It would be like Planetary Annihilation, but clearer, and more technical!
"Man, sucks to be all the people that died attacking the Dark Fog too aggressively though. I'm built differently though, I'm better than them, I can take them on!" famous last words ;).
"It's a victory!" - Kibitz 2024 (factory is 95% demolished in one raid). Have you thought about going into politics? Seems you have a knack with your tongue.
yeah maybe for a first playthrough you should leave it on normal settings, or at least not this extreme. you did survive sort of though so good job on that.
18:55 Your missile launchers are targeting the relays. Thats a MAJOR violation of dark fog laws :P You can keep them from targeting those by changing target priorities to ground, lower air, and space. The relays are in "upper air." Put that as either 0 priority, or no targeting at all. They'll ignore the relays, and go for the actually harmful enemies.
Kibz: Barely got a handle on combat at normal settings.
Also Kibz: Starts over from the beginning and cranks enemy setting up to expert.
Conclusion: "MY HUBRIS!"
Masoschists be like
Except at 8:12 he restarts with different settings?
@@mwwpieperHe didn't restart there. He just reorganized his base to be a little more efficient. At 8:09 and 8:16 you can see that the waterline are the same, which means it's the same map. And you can't change map settings after the game starts.
You can restart with the same world seed tho
@@Mescalinor iirc, map seeds in DS are also setting dependent.... though it's been a while
You can get rid of the orbital stations without shooting them by filling in the core breach with foundations or geothermal power station. This stops the hives from getting aggressive.
and don't set the turret to target an upper air target, just target the station on the ground
He'd at best only be able to use Foundations in that test of a playthrough since he didn't spec into red matrices at all. But yes.
Edit: As someone mentioned after me, apparently a blueprint of a Geothermal Power Station would work too.
Of course you could also just shoot down the Ground Base until the Relay is out of Matter.
Also, those methods don't anger the Fog Hives nearly as much as shooting the Relay itself down.
Even a blueprint not built works
Yeah, they really REALLY don't like that 😂
@@AHMAD_XR213 that angers the space hive?
Hey Kibz, i dont think your meant to destroy the stations in orbit, instead kill off the towers and seal the hole and i *think* the station in orbit leaves without sending attack waves of space fleets. not played it recently but something i saw from nilas vids (so i may not have all the deets). love your vids!
You should also think about using signal towers
Correct. It does.
that is correct
He doesn't do things the easy way. He does it the Kibz way, where it takes two times longer and much harder than it should be.
You can build battlefield analysis stations or whatever they are called which automatically rebuild your stuff, if you place the buildings (belts, smelters...) into them. But mainly you should not attack the base in the air, just destroy the one on the grpund and place a geothermal reactor, then the flying thing will disappear
I think that is the first let's play I have seen where the player actually got hit by the Dark Fog instead of just roflstomping or cheesing them. This should be pretty interesting depending on how you go in the future.
8:10 did he addressed the dark fog lvl going from 4 to 0?
I remember a year or two before the darkfog, I saw someone mention that they found a health system in the files, they theorised a fighting mechanic, it's crazy how they sort of knew a combat update is coming.
Fun tip I learned. If you place a storage container on top of a splitter, you can run belts out of it without needing sorters. It's great for setting up rows of weapons.
As others have suggested, don't attack the ship flying above, just the base below. And wait till you have signal towers, makes it at lot easier to creep up on them with towers instead of laying out missile turrets closer and closer.
Geothermal power stations, planetary shields and signal towers are really important. The holes the dark fog makes can be filled up but they also give 15 MW, which is a lot. The shields cover a big area and protect it from the space beams and the signal towers attract the dark fog and extends the missiles range which makes a good combo with not much turrets or shields. The signal towers don't need to be chained by the way. The game tells they make a "chain" but they work on the entire planet without any connection to the missile turrets.
And this is why I'm more interested in Dyson Sphere Program than Satisfactory. Enemies to fight! Space battles! And LITERAL Protoss/Covenant planet glassing! Incredible! That was amazing to watch and I hope this becomes a series! At least until I get the game and then get enraptured in it. (Also I'm not saying Satisfactory is bad because it doesn't have enemies, but IMHO it would be cool if it did).
well it depends its diffrent game :) there are many players including me which enjoy satisfactory being peacefull game for chilling w/o enemy to worrie about :)
@@jelen00711 Yeah, I get that. And that's absolutely fine. I'm saying I would get bored, lol. And DID get bored when playing, because it just felt like endless chores or a second job.
YES! after your last video on dark fog i went and watched your ENTIRE last playthrough and loved it! super excited for this!
Can't wait for Kibs to have a galactic fleet
would love to see a full playthrough.
I just love to see more Dyson videos.
The ending is the definition of pyrrhic victory.
My day is sooooo much better kibitz uploaded a Dyson sphere episode ❤️🔥❤️🔥
And that is what the planetary shield generator is for.
Thank you for coming to my Ted Talk.
From my experience with this game (i started playing from the day Dark Fog update came out), your mistake was shooting at the Relay Stations.
By shooting at them you increase the threat value of the Space hives, which as you saw lead to them sending a space raid way way way before they normally would.
Instead in the early game at least for sure, when you take out the base you fill the hole with fundations instead. Then the Relay Station will just leave the planet on its own.
Basically the choice there is, you either attack the Relay and piss off the space hive, but you are able to put a thermal generator on the hole they were digging to get a lot of free power, even from a planet that doesnt have lava. Or you fill the hole with foundations, forgoing the option of putting the thermal generator on the hole, but you wont piss off the space hive
actually you can put the geothermal on the hole without taking out the relay.
@@peterradmanovich1353 Yeah you are correct. A while after i made the comment i found that out too
That unironically was the best DF video I've seen out of them all! The problem is that everyone is too damn good and doesn't leave DF a chance to see its full glory. Including even myself in my own playthrough. So you doing some stupid things was actually the best way to get some fun!
Adding the Dark Fog has really turned this into a Bobiverse game.
I am bob for we are many?
@Rokos_Basilisk thank you for that, I've been laughing about that for a while now. Once i stopped laughing I thought about it for a while and realized how terrifying a legion of Bob's would actually be. Went from laughs to chills.
All hail bob!
Kibs, there is a tower that recharges your energy. Every time I attack, I build one where I anticipate I am going to stand so I do not have to rely only relay on "self-healing."
Wireless power tower, needs to research High-Efficiency Plasma Control in the tech tree .
I'm not sure if I can ever NOT hear "...and welcome to SATISFACTORY."
It is so ingrained to my brains that I get confused every single time I watch you play something else then that.
I need more of you playing DSP!! I love it.
The battlefield analysis station deploys 15 drones that will repair your damaged belts and towers! Sprinkle them around your base with some spare items and they will always auto repair your structures! This planet is salvageable!!! GL! I’m glad you showed us this game, I became hooked after your initial video
18:50 Wow, you stirred up the hive.
This is going to be a great series!
Those ships looked amazing through the clouds.
This game went from total zen to utter panic. My first base was also obliterated... and I hadn't turned up the difficulty!
Currently on a maxxed out playthrough. The beginning is brutal but once you reach signal towers you can manipulate the waves and farm for goodies.
Absolutely loving this new series please keep making more videos on this game please!!
As everyone else is saying, you have some room to improve.
1. Keep the “high air” targeting option off. This prevents your missiles from shooting the relay stations, which prevents the space hives from attacking.
2. The aforementioned relay stations will automatically go away after the base is destroyed and the hole is filled. This can either be done permanently with foundations, or can be done with the geothermal power station for additional energy.
3. There’s a lot more tech you should get. The geothermal plants are good as I just explained, but the signal tower and battlefield analysis base are the real stars. Signal towers, along with their power transfer, create a network with missile launchers allowing all turrets to shoot anywhere within the radius of any signal tower, effectively giving them infinite range. Very useful for attacking bases without getting hit by enemy turrets. Finally, battlefield analysis bases are an incredibly versatile building that can be used for almost anything. It automatically repairs and rebuilds structures, as well as collects any dropped resources. They can also hold their own fleet of drones, although that’s not as important. They are also ridiculously fast at building, which makes factory construction much easier.
ya know for this game i honestly didnt know that you could build a storage container(the t1 only) right on top of the belt splitter till recently
p.s. is anyone else getting a reply show up that isnt being displayed?
im excited to see a full playthrough of this absolute carnage
In Germany we say: Pride comes before a fall ("Hochmut kommt vor dem Fall")😁
attacking the flying bases(relay station) will make the dark fog hive angry, don't set the turret to target an upper air target, just target the station on the ground but it is recommended to make a plenary shield first just in case
But isn't it also an easy way to conquer the planet if you think about it? Maybe it's even easier to endure a hive attack than sieging the bases on higher difficulties...
@@AbsoluteHuman you can conquer the planet without making the hive angry by not targeting the flying stations, just target the ground ones and, the aggression from the hive will build up slowly not as fast with targeting the flying stations, but the hive will still send more stations to you plant even after conquering it
@@AHMAD_XR213 I know. Just in my experience taking out the bases was rather hard while the hive hasn't attacked even once before I deliberately started killing the relays and the attacks were really weak in comparison to actual bases defenses. I could've probably killed the bases much easier by destroying their relays.
Planetary shields are a must, and maintenance stations can help with repairs.
9:35 "[...] our health, the green bar."
Kibz, are you daltionian ?
Tip :make a lot of gauss turrents to defend your base and you can also shoot and have fleet slots then you can expand slot with upgrades and have massive fleet.
and also you have HP bar and shields when you upgrade it
In my game, I waited way too long on normal settings before I could figure out what to do with Dark Fog. Eventually I learned how to use my weapons and equipment properly. And if you think you won by removing all their bases, well you only won the battle. They'll just set up 3-4 more while your busy rebuilding 😅
Haha, nice one. Started difficult, then changed the difficulty back to easy, sneaky. You can see that shortly before 08:24. He didn't just rearrange the base, hehe. The hives levels went from 4 to 0 on all. That can only be achieved by restarting the game. 😉
There is a very easy way to deal with planetary bases. Missile turrets can fire at targets from ANYWHERE on the planet, so long as they are in range of a signal tower. Make a rocket factory, set up a ton of missile turrets right next to it to automatically load out of a container, and slam down signal towers (making sure they link into your power grid) to cover their entire base in its range and combat analysis stations to repair them (and possibly other types of turrets to keep them off the signal towers) while your missile turrets all focus fire the base down from a safe distance.
Missile turrets are your bread and butter in dealing with planetary bases and usually any space threats too, everything else is there to support them or your signal towers.
This also works on other planets you want to expand to and clear out the infestation. just bring a few mini fusion reactors+fuel & rockets with you along with the usual signal towers, combat analysis and missile turrets to do the job.
FINALLY! I have waited for so long for this series!. Keep up the AMAZING work and have an AMAZING Rest Of Your Day and bye bye
Yesssss finaly another episode
I didn't know the enemy get reinforcements, essentially. Pretty cool concept to have to worry about that when you make an assault.
When i saw you change the settings of the missile turrets to shoot the space station i was screaming internally 😅
Brother, you NEED to play with Galactic Scale, its totally up your alley! Bigger EVERYTHING.
yeah what can go wrong, starting with hives at lvl 4 and growing at 2X speed, let go and poke them and see what happens lol
So that's why you dont attack the space hubs. Good to know. THAT LOOKS AWESOME though!
i love this series so far
You can use signal repeaters to make missiles cover the whole planet
Between this and part one I put well over a 100 hours into this game, you did this to me
They should make an in-depth customization and upgrading system for all the weapons and individual parts so you can build your own and add upgrades to unreasonable expense
Tip: never attack the relay stations
Dont attack upper air untill you want their hive (the space fleet) to come after you... Read the tool tip about attacking the relay stations...
Kibz the missile turrets can see and shoot everything in range of a wireless power tower
My own base is at 99% for the hive-
And i have a dyson swarm, planetary shields, laser turrets...
witnessing this it seems like i might survive maybe
Sir, obliberation of Kibitz on full operation. Goooood 🤣
Yes! Dyson sphere is back!
Pffft! Ha! I just realized the current description of the Fog Relay is a direct shot at Kibz! It literally says a few hapless engineers found out the hard way what messing with the relays will do, even when they were just trying to test their missile systems.
Congrats Kibz, you once again influenced the development of a factory game!🤣
@19:00 the view when you know you fucked up reaaaaaal badly
sorry silly question. i love your satis videos and is there a final video coming where u show us your complete world?
Plz make this a full new series
I say don't restart? You literally just finished "liberating" the starter planet, keep it going bro.
Hope you're doing well
No. Reported.
"map seed something specific"
enters phone number 😂
Think the dark fog sneaked into your chat and redeemed death, loots of fun for everyone, can't wait for the next one.
I was hoping for this, and it looks as if those hopes have been answered
Kibs here to remind us why you dont kick the wasps nest.
Dang, thats a lotta fights^^
The fog is coming...
You did want glorious battle...lol.
Just FYI: 1AU = 1 Astronomical Unit = 1 average distance between the Sun and the Earth.
I love the game it's just and needs a lot more customization for individual stuff and more weapons and the planets need to be bigger as well. I like the idea that it curves, but I also would like it if it was, maybe the size of the gas giants or bigger, and maybe then have fewer planets in each galaxy or even more if you wanna go crazy, they should have an update where they add solar systems and not just star clusters like you could choose your universe size you could choose something like singular solar system, universe, multi universe, and etc. We're just endlessly, expanding procedurally, generate it, or at least to an extent
Definitely need some battlefield stations to fix stuff for you.
dont attack the relay stations! just plug the holes
someone thought lets combine this game with some planetary annihilation titans style featues fantastic idea
I NEED MORE DSP KIBITZ
By the way, I love your videos and keep doing what you do. I've been a few since around 2018
I would enjoy this game exxcept for the fact it has conveyor belts.
Insanely cool!
This looks really fun
You have a planet to yourself... don't reset
Not gonna lie, it looked silly at first, but realizing you can actually fight off the space fleet with basic rockets makes it so much fun. More so than casually turtling back and only fighting off 3 raiders once every 5'.
Can wait for multiplayer VERSUS mode 😂 It would be like Planetary Annihilation, but clearer, and more technical!
use a tower to attack the tower defending the tower
kibz please keep doing that
I haven’t played DSP in a long time. I’m excited to give it another go now with this new combat system.
"Man, sucks to be all the people that died attacking the Dark Fog too aggressively though. I'm built differently though, I'm better than them, I can take them on!" famous last words ;).
8:11 sneaky reset in the Fog starting level?
It’s extremely entertaining to see Kibitz go way out of his depth on the souped of dark fog
finally a new episode
"It's a victory!" - Kibitz 2024 (factory is 95% demolished in one raid). Have you thought about going into politics? Seems you have a knack with your tongue.
yeah maybe for a first playthrough you should leave it on normal settings, or at least not this extreme. you did survive sort of though so good job on that.
kibitz is going to make dark fog 911
20:49 XD
Day 1 of asking kblitz to play mindustry
And thats why you don't up the difficulty after like 5 hours of gameplay on another save.
ITS KIBZZ
must watch vid whilst eating
18:55
Your missile launchers are targeting the relays.
Thats a MAJOR violation of dark fog laws :P
You can keep them from targeting those by changing target priorities to ground, lower air, and space.
The relays are in "upper air." Put that as either 0 priority, or no targeting at all.
They'll ignore the relays, and go for the actually harmful enemies.
clearly u needed moe daka
A LOAD MORE DAKA
I think this is reason enough for if you fail this seed, make the dark fog weaker
yay kibble plays