I just don't understand. I've read at least 4 books on this. Studied and tried on my own to understand perspective. Yet, Proko managed to explain it in a way that made sense finally. After 4 years of trying. My fundis ache my guy. But thank you for being through and covering something I've struggled with visualizing.
@@zurielroycedacoco9502Method sure. Art is a visual medium so it's no surprise seeing it done helps way more than static images. Still, Proko's awesome :D
I really appreciate how measured this series has been. It’s making sure not to confuse you and is giving you the most relevant information. Great stuff.
I had a sweet grandpa, who taught me about vanishing points early on. We worked with yarn to get them aproximated when they were outside of the picture. I never thought of this neat trick you give us. What a smart thing to know! Will do in the future. Thank you so much, Stan.
Wow! Have training in perspective but heen struglling with the problem of a distant vanishing point on a painting of a barn and farm. Went out and bought string and marked up my studio floor and then saw the part on how to plot it without 5-10 sheets of paper. Excellent! Thanks!
My question is...how do we figure out how many points there are in a scene? Like, if I'm trying to draw something I see outside or in a building, how do I know how many points there are? How do I decide from scratch?
This is awesome; very eye opening 💯! Thank you so much for this tutorial. Always struggled with perspective & never fully understood how it worked or how professional artists were able to apply this to their work. Can't wait for more perspective videos 🙏
this video is really good for people that is stuck at understanding 2 point perspective like me, he really did a good job explaining 2 point perspective and it even has visual animation to make it really clear how 2 point perspective work.
You're a savior, Proko! From other youtube channels I learnt that I can just estimate where the lines go without the perspective grid and horizon line (with vp far beyond the page) and I got so frustrated when drawing on my own! Ughh! And I was- well, still am- under time pressure, because I am practicing for college entry exams and I need to get solid fundamentals in 6 months (do you think I can do it in that time?). I've been drawing for years, but just for myself and for fun, and not quite often. Now I need to get serious about it and you are a savior! Your videos are so helpful and your channel is the best one out there! Thank you so much! :)
The question i always have is, What's the different between "horizon line", "eye level", and "ground level"??? Are those the same things but just different names??? But sometime the eye level aren't always on the same positition with the horizon nor the ground
"horizon" (no line) = where the horizon ends; these perspective tutorials are always drawn in some unrealistic "super planet" or "flat earth" with flat infinite distance; in anything realistic the horizon itself depends on the curvuture of the planet as well as your altitude. Imagine yourself on a sphere and then imagine yourself higher or lower on said sphere, the horizon you see (edge of the sphere) would change, but of course this has no influence on how you draw everything else since it's unrelated to perspective (other then also being subject to perspective rules) In the video he uses "horizon" word a few times with out line but I assume it's literally just a shorthand for "horizon line" (see below for meaning of that). "ground level" = presumably it's where you put the ground, which might not be where the sea level is, if you're on a mountain the ground is high, sea level is low, and if you see the sea the horizon (no-line) is at sea level, or if you want to imagine where horizon is, it's at sea level + curverture of the planet (which may be hidden) "ground plane" = imaginary infinite plane that if you're standing perfectly straight you'd be perpenticular to it (it's initial orientation is arbitrary of course but generally wont be some wierd tilted angle). If you imagine "axes" in 3D space (X, Y, Z) then it's the plane defined by 2 of the axes. You'd see it more in 3D software or games and it's something like a guideline for orienting in space (as well as way to put objects in space easily). Even in 3D games with complete 3D movement (homeworld and similar) you see it displayed in the middle of space as a visible grid (as a circle in the case of homeworld), because otherwise you have no concept of "up" and "down" and "left" and right" which is disorienting and effectively removes your ability to create a line in 3D space (ie. X-Y-Z point to X-Y-Z point). Your average 3D strategy game uses a 2D plane and movement, so everything is always constant, and older games even use special perspective to make it easier for you to judge distance (Orthographic), but newer games dont hence why they're just worse to control and confusing. "horizon line" (terrible name) = "eye level" = center horizontal line of the viewport (ie. take viewport and cut it in half, the cut is where the eye level is) The reason you're confused is because all these tutorials always use these nonsensical ways of presenting. To explain it simply: the VISION of described in the videos is the vision of some monstrosity or there's some very serious omisions in what is said and what is shown. Examples from the video: 1. When you see the eye level drawn at NOT the middle, you're basically some creature with asymetrical eyes that sees more underneath and less above; its like you're drawing the crop version of an actual viewport and calling the cropped version "the viewport" 2. When you see later in the video the whole "diagonal eye level" you're basically this magical creature that sees things not relative to space its in (like we do) but it's own symetry. Like just tilt your head right now, congratulations the perspective has changed (you probably see more things on the left of some objects if you leaned left), but every object in space didnt turn with you. The video isn't wrong completely, it's just such a wierd case to use, since it's a 3p perspective case if you imagine everything is NOT perpenticular to the ground plane but somehow perpenticular to your eye level. Basically the viewport box there is a complete lie, since the viewport should be only paralel and perpenticular lines to the eye level; or otherwise put you're drawing a photoshoped/cropped version of a picture taken at a tilt and rotated or some such. I don't know where this "world tilts when you tilt your head" idea comes from, just tilt your head, do you see the world tilting? but its true the perspective changes, however objects obviously dont tilt with you. 3. when he says later in the rotation demo "it's facing straight at us" what he means is "technically facing at us, but also extremely underneath us" (ie. basically you're on some elevated position, such a tower, helicopter, hill, or whatnot and the object is at the bottom); if you were at the same level as the object (which is often alluded to be a house or pole, meaning larger then a human) it wouldnt look like that unless you're some fantasy giant thats two stories tall or more As for the thing he left out, normal human vision is 60deg for both eyes and 90deg if we count parts that only one eye or the other eye sees, so unless you're drawing a fishman or something, keep to that angle between your points. TBH it's kind of important, since you know.... maybe you dont want to draw everything fishy. Not sure what it's not just included in the video or hintend in the video.
That out of frame vanish point trick at 13:25 is worth so much!!!! And the trick of starting with the closest vertical line to stablesh the part vanishing points 🧑🍳👌❤️ wonderful
I like setting up a grid for 2 point perspectice, below and above the horizon line, not exactly to be accurate with the vanishing points but just so it feels like I'm looking at a 3d space Ive also noticed that 2 point perspective is really great, but illustrations that REALLY "pop out" or seem like they have a lot of depth use 3 point perspective
If you would do an entire course in applying the principles of perspective to the human body I'd pay for it. For whatever reason it's always called "foreshortening" as if it's different from other things, but it's not. Promise.
This video has explained perspective better than any others I've seen. I think i have a handle on these as they are. But i cannot for the life of me work out how to rotate the box on more than one axis. I get miving the box around wirh 1 point perspective, i get rotating it on one axis with 2 point, but I cannot work out rotating on 2 axies. Like, what if i want the corner of the box being in the center, the closest thing to the viewer. Do i make a 3rd point of perspective? Do i do 2 horizon lines that are perpendicular that each have 2 points of perspective?
@@rgb2296 I have hard time getting the the eclipse right plus with this shape that awfully looks like football but not sphere and has 7 faces of pentagons
I see a lot of comments saying they understood very well but me as a beginner, I didn't understand the grid part and how to use it and make it . Can someone explain. (YOUR TUTORIALS ARE AWESOME AND VERY BEGINNER FRIENDLY BTW😊)
Currently, the three point perspective lesson is only in the course. Buuuuuut we'll have some more perspective lessons coming to TH-cam soon with the things we teased in our newest Proko Challenge video.
Hey Proko! I live in a poor country so i cant afford even 50 dolar courses but your courses giving me a second chance. Thank you for these free lessons.
The vanishing points are dictated by which direction the object side is pointing, as long as the object is level with the eyes. As an object becomes no longer level with the eyes, its own unique horizon line turns with it. If the book is on one corner at 45 degrees, then the horizon line or vanishing line will be at 45 degrees
To know exactly where to put the vanishing point keep in mind that there is a 90 degree angle on your eye. If you were to extend a perfect straight line from the pupil of your eye like you would shoot a laser beam that will goo all the way to infinite, bacicaly whereever you look you have the vanishing point in front of you other 4 vanishing points are on the circumference (perifery vision where you can never look directly at) and one on your back side so know this and you'll know how to appretiate the distance between points. You all know the 3D axis xyz but usually they are show only half of the whole. :)
Damn, i wish i could get the course, right now sticking to books like glenn vilppu drawing manual but i got a question, should i start with gesture or with shapes like cylinders, cubes, etc ?
That's a limitation of two point perspective. Adding one more vanishing point would give you that one more direction of convergence and mimic more of what we see in real life.
Very good! The man's a perfectionist but we're cranking out lessons of only the highest quality right now. We'll share more when it's actually ready to go.
Yes the box is just a simplification of everything. You can even draw a circle in 2 point. Break down your boat into simple shapes and use this method. This is why working on one's foundation is so important you learn those basic shapes so that you can apply them. If one wants to learn color theory to better the illusion I recommend doing so it makes everything more convincing when perspective is used with color ^^ Maybe Proko will do a video on that as well 🤔 would be a good point to tackle for developing artists.
As with all our courses, lessons are planned to be released week to with with intentionality. Not seen here are the assignments for each topic, warm ups and more that are exclusive to the premium course. The time in between lessons give the students the chance to practice the concepts and do the assignments, rather than just shoving a bunch of videos into them that they haven't had time to process yet.
Full Drawing Basics course - proko.com/drawing
I just don't understand. I've read at least 4 books on this. Studied and tried on my own to understand perspective. Yet, Proko managed to explain it in a way that made sense finally. After 4 years of trying. My fundis ache my guy. But thank you for being through and covering something I've struggled with visualizing.
Sometimes, it just clicks! Glad it finally did!
That's a perfect example of not giving up. You have motivated me brother😃.
@@Rejee-wq5omBest of luck to your art progress my guy :D
I guess you don't learn by reading then
@@zurielroycedacoco9502Method sure. Art is a visual medium so it's no surprise seeing it done helps way more than static images. Still, Proko's awesome :D
I always wondered how people knew where to put the vanishing points, thank you for teaching me this!
I didn't know either, but I'm glad to know😊
I really appreciate how measured this series has been. It’s making sure not to confuse you and is giving you the most relevant information.
Great stuff.
Thanks!
I had a sweet grandpa, who taught me about vanishing points early on. We worked with yarn to get them aproximated when they were outside of the picture. I never thought of this neat trick you give us. What a smart thing to know! Will do in the future. Thank you so much, Stan.
Oh my god, that trick for far away vanishing points was GENIOUS!! I'm going go use it for the rest of my life, thank you for this!
I can’t believe I’ve never thought of this shortcut😮 this is especially helpful for drawing comics!
Do it. I also helped thanks to the shortcut.😊
Wow! Have training in perspective but heen struglling with the problem of a distant vanishing point on a painting of a barn and farm. Went out and bought string and marked up my studio floor and then saw the part on how to plot it without 5-10 sheets of paper. Excellent! Thanks!
Your perspective of Perspective drawing is Brilliant .Really eye opening.😮
Just feels so good to watch these videos and learn❤
I didn't know either, but I'm glad to know.😊
this is my first time seeing vanishing points explained without it breaking my brain
My question is...how do we figure out how many points there are in a scene? Like, if I'm trying to draw something I see outside or in a building, how do I know how many points there are? How do I decide from scratch?
This is awesome; very eye opening 💯! Thank you so much for this tutorial. Always struggled with perspective & never fully understood how it worked or how professional artists were able to apply this to their work. Can't wait for more perspective videos 🙏
Thank you for taking the time to explain Perspective; please never stop.
I love your channel so much. You also make things “click” for me, as others have mentioned ❤ thank you so much!
this video is really good for people that is stuck at understanding 2 point perspective like me, he really did a good job explaining 2 point perspective and it even has visual animation to make it really clear how 2 point perspective work.
I was never this fast clicking on a notification, I truly love these videos, sir, they helped my a lot. Thanks, and please keep posting these! ❤
You just changed my life tonight
Every clip is always something very useful.
This video is the only one that helped me
You're a savior, Proko! From other youtube channels I learnt that I can just estimate where the lines go without the perspective grid and horizon line (with vp far beyond the page) and I got so frustrated when drawing on my own! Ughh! And I was- well, still am- under time pressure, because I am practicing for college entry exams and I need to get solid fundamentals in 6 months (do you think I can do it in that time?). I've been drawing for years, but just for myself and for fun, and not quite often. Now I need to get serious about it and you are a savior! Your videos are so helpful and your channel is the best one out there! Thank you so much! :)
Thank you for covering perspective! It's puzzling to me yet but I think it's worth every sweat.
Awesome input. Thanks
Thanks!
Thank YOU!
Thank you so much for this lesson
thank you for sharing all this for free ❤
I had tried to do the unit grid on my own before and I couldn't .thank you so much now I know how its done
Thank you so much, continue making this style of video please 💛💛
Now i just need to learn how to do straight lines and iam good xD
thank you for the tips jesse pinkman
Incredible!! (: Ty
Edit: if I had money I would honestly just donate it cos Proko is amazing
The question i always have is, What's the different between "horizon line", "eye level", and "ground level"???
Are those the same things but just different names???
But sometime the eye level aren't always on the same positition with the horizon nor the ground
"horizon" (no line) = where the horizon ends; these perspective tutorials are always drawn in some unrealistic "super planet" or "flat earth" with flat infinite distance; in anything realistic the horizon itself depends on the curvuture of the planet as well as your altitude. Imagine yourself on a sphere and then imagine yourself higher or lower on said sphere, the horizon you see (edge of the sphere) would change, but of course this has no influence on how you draw everything else since it's unrelated to perspective (other then also being subject to perspective rules)
In the video he uses "horizon" word a few times with out line but I assume it's literally just a shorthand for "horizon line" (see below for meaning of that).
"ground level" = presumably it's where you put the ground, which might not be where the sea level is, if you're on a mountain the ground is high, sea level is low, and if you see the sea the horizon (no-line) is at sea level, or if you want to imagine where horizon is, it's at sea level + curverture of the planet (which may be hidden)
"ground plane" = imaginary infinite plane that if you're standing perfectly straight you'd be perpenticular to it (it's initial orientation is arbitrary of course but generally wont be some wierd tilted angle). If you imagine "axes" in 3D space (X, Y, Z) then it's the plane defined by 2 of the axes. You'd see it more in 3D software or games and it's something like a guideline for orienting in space (as well as way to put objects in space easily). Even in 3D games with complete 3D movement (homeworld and similar) you see it displayed in the middle of space as a visible grid (as a circle in the case of homeworld), because otherwise you have no concept of "up" and "down" and "left" and right" which is disorienting and effectively removes your ability to create a line in 3D space (ie. X-Y-Z point to X-Y-Z point). Your average 3D strategy game uses a 2D plane and movement, so everything is always constant, and older games even use special perspective to make it easier for you to judge distance (Orthographic), but newer games dont hence why they're just worse to control and confusing.
"horizon line" (terrible name) = "eye level" = center horizontal line of the viewport (ie. take viewport and cut it in half, the cut is where the eye level is)
The reason you're confused is because all these tutorials always use these nonsensical ways of presenting. To explain it simply: the VISION of described in the videos is the vision of some monstrosity or there's some very serious omisions in what is said and what is shown. Examples from the video:
1. When you see the eye level drawn at NOT the middle, you're basically some creature with asymetrical eyes that sees more underneath and less above; its like you're drawing the crop version of an actual viewport and calling the cropped version "the viewport"
2. When you see later in the video the whole "diagonal eye level" you're basically this magical creature that sees things not relative to space its in (like we do) but it's own symetry. Like just tilt your head right now, congratulations the perspective has changed (you probably see more things on the left of some objects if you leaned left), but every object in space didnt turn with you. The video isn't wrong completely, it's just such a wierd case to use, since it's a 3p perspective case if you imagine everything is NOT perpenticular to the ground plane but somehow perpenticular to your eye level. Basically the viewport box there is a complete lie, since the viewport should be only paralel and perpenticular lines to the eye level; or otherwise put you're drawing a photoshoped/cropped version of a picture taken at a tilt and rotated or some such. I don't know where this "world tilts when you tilt your head" idea comes from, just tilt your head, do you see the world tilting? but its true the perspective changes, however objects obviously dont tilt with you.
3. when he says later in the rotation demo "it's facing straight at us" what he means is "technically facing at us, but also extremely underneath us" (ie. basically you're on some elevated position, such a tower, helicopter, hill, or whatnot and the object is at the bottom); if you were at the same level as the object (which is often alluded to be a house or pole, meaning larger then a human) it wouldnt look like that unless you're some fantasy giant thats two stories tall or more
As for the thing he left out, normal human vision is 60deg for both eyes and 90deg if we count parts that only one eye or the other eye sees, so unless you're drawing a fishman or something, keep to that angle between your points. TBH it's kind of important, since you know.... maybe you dont want to draw everything fishy. Not sure what it's not just included in the video or hintend in the video.
That out of frame vanish point trick at 13:25 is worth so much!!!!
And the trick of starting with the closest vertical line to stablesh the part vanishing points 🧑🍳👌❤️ wonderful
the uneven one was interesting :) thank you for this .
How do you decide where the vanishing point goes
Artist's Decision. Since your the artist, it's all up to you and based on where you want the vanishing point to be for viewers!
Very important topic sir good job.
Your channel is awesome
Thanks!
I FINALLY UNDERSAND THIS TOO
This is very easy to follow ☺️
Bro you are Magicain ....Well explained
Awesome video. Thank you
I really like your teaching style
Oh my god. The perspective technique of calculating by half is amazing. This apply to all point perspectives or only for 2 point?
It's cool
I like setting up a grid for 2 point perspectice, below and above the horizon line, not exactly to be accurate with the vanishing points but just so it feels like I'm looking at a 3d space
Ive also noticed that 2 point perspective is really great, but illustrations that REALLY "pop out" or seem like they have a lot of depth use 3 point perspective
EXCELLENT! Thank you!
If you would do an entire course in applying the principles of perspective to the human body I'd pay for it. For whatever reason it's always called "foreshortening" as if it's different from other things, but it's not. Promise.
Great points!
This video has explained perspective better than any others I've seen. I think i have a handle on these as they are.
But i cannot for the life of me work out how to rotate the box on more than one axis. I get miving the box around wirh 1 point perspective, i get rotating it on one axis with 2 point, but I cannot work out rotating on 2 axies. Like, what if i want the corner of the box being in the center, the closest thing to the viewer. Do i make a 3rd point of perspective? Do i do 2 horizon lines that are perpendicular that each have 2 points of perspective?
What about cylinders and other forms like pyramids, Or tetrahedron etc?
What about them?
@@rockon8174 how do we Draw them?
You can draw cylinders and cones inside boxes
@@rgb2296 I have hard time getting the the eclipse right plus with this shape that awfully looks like football but not sphere and has 7 faces of pentagons
I see a lot of comments saying they understood very well but me as a beginner, I didn't understand the grid part and how to use it and make it . Can someone explain. (YOUR TUTORIALS ARE AWESOME AND VERY BEGINNER FRIENDLY BTW😊)
Oh my god, someone who actually explains why he drawing this
thank you so so much i was searching about this a long time ❤️❤️❤️🔥
Glad it helps!
it did ❤️
Omg! Thank youuu!!!
Oh thank you❤
Thanks!!
Is the 3 point perspective video a lesson only for people that bought the course or has it not come out yet?
Currently, the three point perspective lesson is only in the course. Buuuuuut we'll have some more perspective lessons coming to TH-cam soon with the things we teased in our newest Proko Challenge video.
진짜 진짜 너무 많이 도움이 되었어요😊
Hey Proko! I live in a poor country so i cant afford even 50 dolar courses but your courses giving me a second chance. Thank you for these free lessons.
Glad they help! Thanks for following along with them!
I'm going to draw your hair.
Thank you jus watched this finally get this now 🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉😂😂😂😂😂🎉🎉🎉🎉
The vanishing points are dictated by which direction the object side is pointing, as long as the object is level with the eyes. As an object becomes no longer level with the eyes, its own unique horizon line turns with it. If the book is on one corner at 45 degrees, then the horizon line or vanishing line will be at 45 degrees
Hey Stan, very nice video! I have a question: Are there some books about learning perspective that you can recommend?
There's not a perspective book in it but here's a list of art books that I recommend:
www.proko.com/books
Thanks,
To know exactly where to put the vanishing point keep in mind that there is a 90 degree angle on your eye. If you were to extend a perfect straight line from the pupil of your eye like you would shoot a laser beam that will goo all the way to infinite, bacicaly whereever you look you have the vanishing point in front of you other 4 vanishing points are on the circumference (perifery vision where you can never look directly at) and one on your back side so know this and you'll know how to appretiate the distance between points. You all know the 3D axis xyz but usually they are show only half of the whole. :)
Finally! ❤
Damn, i wish i could get the course, right now sticking to books like glenn vilppu drawing manual but i got a question, should i start with gesture or with shapes like cylinders, cubes, etc ?
Everything is cylinders, spheres, triangles and cubes!
Is it okay to use a ruler for all the lines?
Absolutely!
@ProkoTV Okay, good. Thank for the video, it was very helpful
Buddy , I've seen this video in my dream.
Felt the deja-vu....
When is Marshall's perspective course remake coming out? I remember he promised that on the podcast
Should be this year! He's hard at work in the lab, knocking lessons out left and right.
Why are the vertical lines parallel? Looking at a real cube it looks like there are vertical vanishing points as well.
That's a limitation of two point perspective. Adding one more vanishing point would give you that one more direction of convergence and mimic more of what we see in real life.
...so how's marshall's perspective series for proko going?
Very good! The man's a perfectionist but we're cranking out lessons of only the highest quality right now.
We'll share more when it's actually ready to go.
❤❤❤
Can u explain this with dimensions
i didnt really understand demo 3. but im pretty new im doing 1 point perspective atm
I’m stuck on when it’s outside the points.
As how
4:47
👍
I don’t understand what perpendicular is. Is that the point of the intersection?
Perpendicular means that it intersects at a 90° angle.
Like how the two lines of a cross meet.
@@ProkoTV 😊
if I was trying to put a boat bow facing me, on water. is it the same idea.
Yes the box is just a simplification of everything. You can even draw a circle in 2 point. Break down your boat into simple shapes and use this method. This is why working on one's foundation is so important you learn those basic shapes so that you can apply them.
If one wants to learn color theory to better the illusion I recommend doing so it makes everything more convincing when perspective is used with color ^^
Maybe Proko will do a video on that as well 🤔 would be a good point to tackle for developing artists.
Ok
3 more points to go to become Kim Jung Gi! And no I'm not crazy
Im so confused😭😭
Hi
I am from India
@@MdSohail-nz6ct what does that have to do with what he said?? 😂😂
Hi i'm Joy
💔
Roll out the course faster please
As with all our courses, lessons are planned to be released week to with with intentionality. Not seen here are the assignments for each topic, warm ups and more that are exclusive to the premium course.
The time in between lessons give the students the chance to practice the concepts and do the assignments, rather than just shoving a bunch of videos into them that they haven't had time to process yet.
The secret is out.
Don’t really like the video didn’t help me please do better videos.
From a profeshional arter 😊😊😊
sick haircut
This is bad. 2 point perspective can be explained in 1 min. 13 is just… zzzz
If you want it in a minute, head one over to our Shorts. The long videos are edited for those who want the in depth explanation.
@@ProkoTV nah
@@Whoopwhoopwhoop You do you!
@@Whoopwhoopwhoopi’ll say what proko cannot, get tf outta here
I wonder if there is auto translation in paid course videos. Bcz my english is not enough to understand everything @ProkoTV
Boggles my mind why many colleges dont teach this simple. They make perspective the most difficult thing in art.
❤❤❤