Hyper Aggro got Top 8 Let's go!
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- เผยแพร่เมื่อ 6 ก.พ. 2025
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More thoughts, aka word dump of stuff I didn't get to in the video. This deck is still in the questionable phase of being a tier 1 deck. It's certainly capable of contending with other tier 1 decks, notably all the Sapphire decks, but it's matchup into midrange is still super iffy. You really need Daisy for the midrange matchup otherwise you're crying. However the Mim adjustment should have made it much better. The deck is still really itching for another 1/4 for 2 lore.
Also technically budget deck! Let's go, although that's subject to change if Hyper Aggro picks up more or less steam.
Either way, that's all! Have a good day!
Decklist: dreamborn.ink/...
One thing I didn't realize about the Mim's until I had it pointed out to me is that you can use any Mim to bounce back your 1 drop cards after questing and immediately play them again (for all intents and purposes, readying your character for 1 ink) to save it from attacking and allow it to quest again right away next turn. Now that I know this strategy, I play aggro in my locals so much better!
I'm curious if there's some theory crafting to be done around the obscurosphere or any of the other cards that give ward (if you can bounce your 1 drops and play them again first), to prevent them from being removed afterwards. Maybe a Yellow/Green hyper aggro with the "bounce" card, or maybe a Purple/Green hyper aggro with mims, obscurosphere, and some others could work. I might try to build one of these soon, sounds like fun!
Fyi, great video again, as always!!
Thanks!
And yeah the Mim is only situationally useful against midrange matchups that are particularly brutal for hyper aggro. Think Steel song and Emerald/Amethyst good stuff. I haven't been able to test with her enough yet but the theory is sound. And only having 4 potentially dead cards in your deck against favored matchups is not going to affect you often at all.
When you say Yellow/Green Hyper aggro with the bounce card I'm not sure what card you're talking about because there's really only Kit Cloudkicker in Green that provides a bounce effect (that's relevant to hyper aggro). Yellow/Green just struggles because if your opponent is set up properly you have very little ways of closing out the game. You can get to 15-18 lore pretty consistently with Yellow/Green, you can't get the 20 as much as you'd like lol.
Purple green hyper aggro is an interesting idea, I might mess around with it a little but I think its problem is that it's just a strictly worse Amethyst/Amber. Basically running all the same cards except you lose Baloo, Donald, and Daisy. Who knows tho, with future sets it might actually end up stronger.
And then purple/green also has the midrange bounce deck that Earlmeister made and is goated at. If you like the idea of having a bunch of combat tricks that you constantly reuse you should check it out!
Gonna run this at the next set champs as I've won a card already with ♥️ 🤍