What a bunch of helpful little tidbits I grabbed from this video: Tab + LMB = face selection; Ctrl + MMB = vertices moving along normals; & tricks to edge bridging. Thanks.
I use Blender and I've been in so many situations where the solidify modifier was not practical, these are some great tips. Btw, I didn't know I was a modeling beast, thanks for reminding me, I feel better now!
I LOVE your explanation style. Just exactly the kind of tutorial I look for. DIdn't just give me the answer - gave me 3 answers and some good tips to top it off, only took 10 minutes. Gold money.
There is a node called VectorExtrude you can use combined with the MEL command polyDuplicateAndConnect, which gives you the capability of Blender's Solidify modifier... in some ways, it's actually better.
The moral of the story is learn Solidworks or Creo. The workflow is sooooo much simpler for this sort of stuff in a Parametric Solid/Surface modelling package
Thank you so much for this but I must say, please shorten the intro, it took you 1 minute to get to the tutorial part I love all of your tutorials but I always end up just skipping the first half all the time. It just leads to people skipping through the video and then asking questions in the comments that were already answered in the video.
Hi brother, I hope your super good. Can you help me with a doubt? How can i Hold edges of a extrusion in square shape (using 4 faces) in direction to the bottom side without afecting another extrusion with circular shape in the same edge flow direction.? I mean this for example: imgur.com/a/xdOIw0j I tried to hold edges inserting a edge loop like it where a extrusion, but i dont know if it's correclty for a object that could be possible animated, or at least good modeled Thankyou very much!♥
I love Maya dont get me wrong, but thats got to be the jankiest way of creating thickness I have ever come across. This is exactly the kind of thing that makes me miss 3Ds Max. It would literally be faster for me to export that part to max or zbrush, get the thickness and bring it back to maya. Shell modifier make it too easy. I shouldnt have to be spending so much time modeling back faces. Maya just needs to fix this stuff and Ill be a full convert.
Im surprised you are still with the default Viewport colors of Maya which are pretty bad. Sometimes its bit hard to follow your selections for example. Here is a guy that pretty nailed the viewport colors and made Maya instantly look nicer th-cam.com/video/MSA9oANZaPE/w-d-xo.html On his site he is providing the screenshots with its default colors. You can import those images as view planes and just Sampling them witj the color sampler.
What a bunch of helpful little tidbits I grabbed from this video: Tab + LMB = face selection; Ctrl + MMB = vertices moving along normals; & tricks to edge bridging. Thanks.
'Whats going on you 3D Modeling beasts' . This inspires me a lot 😌😌
I use Blender and I've been in so many situations where the solidify modifier was not practical, these are some great tips. Btw, I didn't know I was a modeling beast, thanks for reminding me, I feel better now!
You been a 3d modeling beast since day one, you just needed a reminder :-)
I LOVE your explanation style. Just exactly the kind of tutorial I look for. DIdn't just give me the answer - gave me 3 answers and some good tips to top it off, only took 10 minutes. Gold money.
Awesome, quick tutorial! I love to see new different workflows like this. It really helps in gaining efficiency all around. 🔥🔥🔥
Thanks Rob, glad I could help out!
I appreciate the calm and cool delivery of these techniques. thank you!
I am a blender user and I never miss your videos
Sharing your knowledge like that means a lot for us thanks for all JL mussi peace from france
There is a node called VectorExtrude you can use combined with the MEL command polyDuplicateAndConnect, which gives you the capability of Blender's Solidify modifier... in some ways, it's actually better.
How do you create this VectorExtrude node?
Nice one man, the Ctrl mmb and drag is a really nice tip
SImple stuff but easily forgotten technique ! nice tuts Mussi!
Awesome tip with MMB! Thanks a lot man. 👍
Merry Christmas JL - I really have to use VERT SNAP more often. I like your precision
Merry Christmas brother! Yea vert snap is amazing especially when you start combining it with edit pivot mode.
I just wanna thank you for these great tips..🙏🙏🙏
And yes we want the bicycle tutorial...🤩🤩
Thank you for the quick tip 3D modelling beast! 😂 ⭐️
very usefull video
thx just what i needed 👍
As always great video, thanks for making 2019 amazing!
Happy Holidays Nice tut :)
This is great tip for me.thanks lot.
amazing video, great techniques
Thanks Rodrigo
it seems they updated the Extrude algorithm when adding thickness to whole model- pls do a video testing it
Is there any possible way to make thickness without extrude or without scaling!! Please help me out😅
The moral of the story is learn Solidworks or Creo. The workflow is sooooo much simpler for this sort of stuff in a Parametric Solid/Surface modelling package
So is it a better practice not to add support edges till we add thickness?
Yes, usually add holding edges towards the end of my modeling process.
amazing:o !!
NIce video, but it says "sclupting" on your banner dunno if someone already pointed that out to you bud. Have a good day
What about 3dsmax ? It is good?
👌👌👌
Thank you so much for this but I must say, please shorten the intro, it took you 1 minute to get to the tutorial part I love all of your tutorials but I always end up just skipping the first half all the time. It just leads to people skipping through the video and then asking questions in the comments that were already answered in the video.
What if I don't need thickness, or just delete unseen faces? Is every non-thick/open mesh invalid? The renderer renders my shells just fine.
If you don't need it, don't worry about it.
Hi brother, I hope your super good. Can you help me with a doubt? How can i Hold edges of a extrusion in square shape (using 4 faces) in direction to the bottom side without afecting another extrusion with circular shape in the same edge flow direction.?
I mean this for example:
imgur.com/a/xdOIw0j
I tried to hold edges inserting a edge loop like it where a extrusion, but i dont know if it's correclty for a object that could be possible animated, or at least good modeled
Thankyou very much!♥
02:54 Agree. Wasted hours today... Maya thickness sucks
I love Maya dont get me wrong, but thats got to be the jankiest way of creating thickness I have ever come across. This is exactly the kind of thing that makes me miss 3Ds Max. It would literally be faster for me to export that part to max or zbrush, get the thickness and bring it back to maya.
Shell modifier make it too easy. I shouldnt have to be spending so much time modeling back faces.
Maya just needs to fix this stuff and Ill be a full convert.
Im surprised you are still with the default Viewport colors of Maya which are pretty bad. Sometimes its bit hard to follow your selections for example. Here is a guy that pretty nailed the viewport colors and made Maya instantly look nicer th-cam.com/video/MSA9oANZaPE/w-d-xo.html On his site he is providing the screenshots with its default colors. You can import those images as view planes and just Sampling them witj the color sampler.
Hate this about Maya, its pissed me off for nearly 15 years