Ah, that makes sense, good to know. I don't think it's actually annoying but for me it just caught my eye. Also resolution aside great video, gave me some know how that I didn't think about before.
even though he said that there's plenty of other map guides and stuff, there's none that go over this map in this much detail. he's such a good teacher
Iostux is really good too, if you haven't checked him out it's definitely worth your time. He's got by far the most comprehensive hero guides I've come across
About the point B attack route you looked at favorably. There is one large disadvantage to taking that route over the other two, and that is the way it funnels the attackers into a hallway before reaching the jump off point. I had a game where a Hanzo farmed us for scatter arrows and dragonstrikes when we tried to attack up the right side there.
ah dude, i love this series so much; i was actually almost able to take the first point in Anubis with your tips, took a whole ten seconds before they realized i had slipped by and was on the point, too busy working the choke. captured it 3/4ths before they killed me. thanks for the help!
I would like to see more detailed map guides like this from you, I found this very helpful and would like to better understand and play smarter on more maps.
I came here thinking "oh it's one of those fundamentals videos, I usually come out with one or two transformative things but mostly it's familiar fodder" but instead it's like, what the fuck, I am looking at the whole map completely anew.
I don't really have anything to say other than I like your channel and have been led to believe that the more I do to participate the more TH-cam will reward you for your effort.
Loved this guide, hoping for more. You are by far my favorite Overwatch educator. I'm always talking about you when I comment in other videos and referring people to your channel. Keep up the awesome work.
I watched a map guide on this one in the past and they said for Defending B, defenders should group up to the left of the point. You explained exactly why that is a terrible idea and shed a lot of light on point B for both attacking and defending. Thanks!
What's interesting about the paths is that if you take "right" out of attackers spawn to point A, you've got all those different ways for your team to split up because they aren't coordinated and get nuked 1 by 1. I think left is more popular because it forces people to stay together.
Excellent guide for "co-ordinated" pushes however I rarely ever see that in soloque (cause im bad). It always seems to be 1-2 on each path with a rien down the middle. also the whole "commited" part is a non-issue as people run all over like headless chickens. Still a nice learning experience to see how the maps "should work" so i can try to guide the team better :P Keep up the excellent content! p.s. we need multi coloured arrows too for each hero's route!
If I could add something. On point B you said the middle route is not recommended. I'd say there's a bit of a catch to that. If you just captured point A and just completely steamrolled them without taking any loss that's the route I recommend taking if you have a Rein to pin and a Lucio to boost everyone else right behind the Rein. At that point, they're still recovering from the first point and aren't completely on point or set up comfortably. Love the content btw!
Your videos are just amazingly - stop apologizing for making them. Great content gets views. You are by far the best Overwatch teacher out there! Just keep on it :)
I really liked this video, but at 12:43 you say that the attackers sort of inherently own that left corridor all the way up to the wall, and in my experience (granted, not at top level play), there is almost always a defender applying pressure there. It's pretty common to see a widow, hanzo, junkrat, or pharah raining death into that corridor from the high ground. If you want to push that side, you really need to get a pick on the high ground defender(s) before sending your team into that hallway. Junkrats, Widows, and Pharahs seem to prefer the high circular platform, and Hanzos tend to bounce up and down around that dividing wall between the left corridor and the small healthpack at the main entrance.
another trick is that the small wall above the circle at 12:30 is scalable by anyone, i usually only use it to get to point 1 faster, but it could be used to harass an enemy on that side like a mercy hiding
Tracer can get on that arch at the beginning of the map (main choke) by standing on 16:22 spot and using three blinks. I've seen Soon do it a few times. It's useful because she can crouch and be hidden from the attackers and then jump down to flank behind them, or kill the widow who grapples up to her death.
There's 2/3 useful techs I would add to the end. Symmetra doesn't need mei to put a teleporter there. You can make that same jump you did with soldier at the end onto the archway on any hero. From there you can just do a normal jump to that teleporter spot. Also zarya can grenade jump from there the same way you rocket jumped with soldier. You can also get onto the main high ground with a grenade/rocket jump by jumping on the bags on the back side of it using zarya/soldier (bags on the opposite side of the bags you used to jump on the awning on the front (the first tech you showed)).
On point B, Soldier and Zarya can rocket jump up the right side of the bridge, instead of running up the stairs. It actually saves a fair bit of time when overtime's ticking and you really need to get on point (at least on Zarya)
I feel like the single-routes are used a lot because it's much easier for the attacking team to hold a front on them while the flankers are used to draw the defending team back, rather than trying to dive for the point all in one go. Although I agree with you on point A about the right side being more useful, if the defending team are holding strong on the first choke point, you're far more exposed when you're trying to get up there than if you're going quickly up the left, especially so if your team isn't very well coordinated.
At 17:52 you don't need a Mei to get Symmetra there. You can literally just normal jump there with any hero. I also want to put another Symmetra tip which IDK how useful it is now after she was changed, but was usually used when the enemy had flankers/easy way to find and destroy your TP. The large HP on the right side coming out of point B is possible to normal jump up to as long as the destructible crate isn't destroyed. But again, not sure how useful that spot is now after the changes.
The overwatch community is so weird, It is like they have some sort of hive mind mentality or something. When I got into competitive for season 3 it seemed everyone always wanted to defend or attack from the same position always. For instance, one that first point of anubis. EVERYONE I ever play with always goes up that left side. I remember my first time experiencing this and I thought, "well thats kind of dumb since its basically just a kill pit." Yet game after game people always attack there! I just thought it was weird. Also when did people start calling D.va when she gets out of her mech a "baby D.va" a lot of people starting calling her that one day for no reason. Do they all watch like some youtuber's videos and everyone just copies what he says? Or am I just missing out on something.
Well, look. The truth about Overwatch community (and any community, really) is that no individual in there can think for himself. They have to rely on other people to think for them, and then they just copy their ideas. Take that Anubis map, for example. The left side on point A is always a death trap with either Symmetra's microwave or, at the very least, Junkrat's trap (or trap in a microwave, don't you love that one?), people who go there get destroyed almost instantly. Why is it still popular? Because nobody ever thought about any other ways. "I'm gonna go there cuz it worked the last game". The same goes for pretty much everything else. Hanzo/Widowmaker/Sombra hate? The same thing, nobody even tries to bother themselves with thinking that maybe the guy knows what he's doing. "Hanzo's gonna suck because that's what they always do". Now, why does such mentality of brainless copying exist? That's an interesting question. I would say it's because people are pretty afraid of losing games and making mistakes. I mean, winning's fine and all that, but sometimes a loss is good as well. If you lost while trying to do something new, it would still prove to be useful in the future. But with every experiment there is a risk. And people hate taking risks. Better melt in a microwave than accept the fact that the left side is a deathtrap nobody should use.
Yeah, it pains me when I hear "I shouldn't be in this SR" when they are really just too afraid to take the risks to move up. They only play one character or doesn't know how to work/communicate with the team and only goes as far from learning about the game from videos by youtubers (not saying it is bad to listen to youtubers but you shouldn't JUST watch their videos to learn how to play the game). People are so afraid of losing in OW but they don't realize that if your not being challenged you are not learning. If every game was a complete stomp they might develop bad habits or a false sense of their actual skill level (getting cocky). Anyways thanks for your reply it was just the answer I was looking for!
Skyline, Symmetra can get to that spot you mention on the high ground between points A & B without a Mei Wall simply by jumping from the traditional solo q defending platform.
Temple of Anubis? Kind of difficult, but this is why you are making this excellent guide. Are you planning on doing a guide on Volskya Industries next?
keep the good work, your videos actually help :) btw can you make video about Anna on the newest map for good positions? it's really hard to stay alive with all the flankers
+Skyline How do you suppose to deal with splits (even 3-3 or any kind of weird soloQ ideas) as defender? I guess that in stacks you will just charge one group eliminate them 6vs3 and then deal with the other group. On soloQ it's a bit harder to orginize, especially for stuff like: The attackers goes to their left as 5, and a lone 76 remains at the gate and just shoots from there. Charging into the left attackers room is giving up the choke advantage no? Maybe it's a good idea for a video, "Dealing with SoloQ "bad" starts"
I use a similar Tracer technique to get up to the attacker roof on volskaya when defending, not sure if there's a tut about it, I thought of it myself...
One point you may have missed, defenders typically chose the perceived fastest route from spawn, so wouldn't attackers face defenders from spawn on the second point if they attacked form the right?
Allright, cool, now I know the right way of playing the map (or, at least, the more optimized one). How am I going to convince my teammates to attack the right side (left for defenders) if they were going the left side their whole life?
Did you know you can get on the hover barge (on the attacker's left side of the map outside the first offense spawn) with Tracer? Not useful in games at all, but kind of a fun challenge to get up there!
I think the reason most silver and gold PUG's take the main avenue of approach is due to them being able to concentrate fires. It's rare to find teams that do well when splitting up, especially when you're running with five other rando's lol.
I whitelisted his channel and let the ads run but I swear there must be an option to only run ads at least three minutes long because that's all I ever get, haha
The truth is, I have no idea what the words "ad revenue" and "sellout" even mean, I just wrote them in a form of a sentence to get all the likes. #StoriesOfSuccess
One thing I want to add is for all maps not just Anubis. While it is good to stick together relatively close so they can't single out any one character 6v1 it's also absolutely fucking horrible to be all cramped in one small area, if you do that then you just gave pharah play of the game. Stick close so you can support each other but stay far enough away so that if an enemy uses their ult (reaper pharah junkrat roadhog ect.) they can't wipe your whole team all at once. A bit difficult to do during solo queue since suggesting things for your team makes them want to throw the game just because you tried working together with them (I know it's fucking stupid but it happens) but it is possible in solo queue even if they are dicks.
No need to be shy about "basic" map tips and tricks. I'm willing to bet very few of the average viewers check Reddit for map tricks, or have even watched other map guides. So yeah, go ahead and please share the simplest and most basic and "obvious" map tricks you know, please. =)
my dumb ass missed the broken bridge second jump for defense. And that tracer high ground is useful. I usually go up there with Lucio to boop off Widow and Pharah. But Tracer can kill them with one clip.
What's with the 2 black borders on the side?
Ah, that makes sense, good to know. I don't think it's actually annoying but for me it just caught my eye.
Also resolution aside great video, gave me some know how that I didn't think about before.
Its fine! You should make an annotation for it tho!
Not annoying. It happens. rendering's a odd thing sometimes.
I'm in 'theater' mode on TH-cam. didn't even notice
even though he said that there's plenty of other map guides and stuff, there's none that go over this map in this much detail. he's such a good teacher
My wife just called you the "Bob Ross of Overwatch Commentary". Keep up the good work!
This is the best Overwatch channel by far.
Iostux is really good too, if you haven't checked him out it's definitely worth your time. He's got by far the most comprehensive hero guides I've come across
Cade Buhmann yeah hes also a coach for pros
lostux? Can't find him
his channel is called ioStux Coaching
Press alt+z to hide those buffering empty playerframs for your next mapguides
This is both one of the most soothing and one of the most informative Overwatch guides I've ever seen. Will definitely be watching more!
Zarya also shares some of the Soldier 76 jumps. In case anyone was wondering.
About the point B attack route you looked at favorably. There is one large disadvantage to taking that route over the other two, and that is the way it funnels the attackers into a hallway before reaching the jump off point. I had a game where a Hanzo farmed us for scatter arrows and dragonstrikes when we tried to attack up the right side there.
ah dude, i love this series so much; i was actually almost able to take the first point in Anubis with your tips, took a whole ten seconds before they realized i had slipped by and was on the point, too busy working the choke. captured it 3/4ths before they killed me. thanks for the help!
I would like to see more detailed map guides like this from you, I found this very helpful and would like to better understand and play smarter on more maps.
I came here thinking "oh it's one of those fundamentals videos, I usually come out with one or two transformative things but mostly it's familiar fodder" but instead it's like, what the fuck, I am looking at the whole map completely anew.
iita anew-bis
get out! :D
As someone who is very new to competitive OW, I thank you deeply.
DaJuan "Energy" McDaniel play doc at evo and I'll buy you loot boxes.
By far the best overwatch analyser and map breakdowns anywhere on the internet
you're so good idk why you don't have the views you deserve
not enough clickbaity titles and thumbnails, probably
I don't really have anything to say other than I like your channel and have been led to believe that the more I do to participate the more TH-cam will reward you for your effort.
Loved this guide, hoping for more. You are by far my favorite Overwatch educator. I'm always talking about you when I comment in other videos and referring people to your channel. Keep up the awesome work.
I watched a map guide on this one in the past and they said for Defending B, defenders should group up to the left of the point. You explained exactly why that is a terrible idea and shed a lot of light on point B for both attacking and defending. Thanks!
What's interesting about the paths is that if you take "right" out of attackers spawn to point A, you've got all those different ways for your team to split up because they aren't coordinated and get nuked 1 by 1. I think left is more popular because it forces people to stay together.
I used to win on anubis. Then i took an arrow in the knee. It was one of Skyline's...
Excellent guide for "co-ordinated" pushes however I rarely ever see that in soloque (cause im bad). It always seems to be 1-2 on each path with a rien down the middle. also the whole "commited" part is a non-issue as people run all over like headless chickens. Still a nice learning experience to see how the maps "should work" so i can try to guide the team better :P Keep up the excellent content!
p.s. we need multi coloured arrows too for each hero's route!
Thanks man, will watch all your map guides if you make more :)
Keep the map guides coming. I know there are a ton out there but I value your strats more!
Who wants to hear a joke?
The 2 control point mode is perfect and doesn't need reforming
If I could add something. On point B you said the middle route is not recommended. I'd say there's a bit of a catch to that. If you just captured point A and just completely steamrolled them without taking any loss that's the route I recommend taking if you have a Rein to pin and a Lucio to boost everyone else right behind the Rein. At that point, they're still recovering from the first point and aren't completely on point or set up comfortably. Love the content btw!
Your videos are just amazingly - stop apologizing for making them. Great content gets views. You are by far the best Overwatch teacher out there! Just keep on it :)
very good guide, i would really like to see this for every map. You are doing a great job dude, keep it up! :)
I really liked this video, but at 12:43 you say that the attackers sort of inherently own that left corridor all the way up to the wall, and in my experience (granted, not at top level play), there is almost always a defender applying pressure there.
It's pretty common to see a widow, hanzo, junkrat, or pharah raining death into that corridor from the high ground. If you want to push that side, you really need to get a pick on the high ground defender(s) before sending your team into that hallway.
Junkrats, Widows, and Pharahs seem to prefer the high circular platform, and Hanzos tend to bounce up and down around that dividing wall between the left corridor and the small healthpack at the main entrance.
This was great man, looking forward to more videos like this.
Actually loved this map guide! Looking forward to more cool ones in the future, Sky. ^-^/
OMG YES! thank you! i was hoping someone would do a series on map tricks and stuff!
another trick is that the small wall above the circle at 12:30 is scalable by anyone, i usually only use it to get to point 1 faster, but it could be used to harass an enemy on that side like a mercy hiding
Long vid compared to others but really useful - did not know that shortcut over the broken bridge so thanks!
"Quad-Prondged." :) Lovin the videos man, keep it up.
Thanks Skyline :) Love this video, i feel like in quickplay every just saunters down the middle in B and try to take the crypt XD
I didn't know you could curve Hanzo's arrows ingame. Anyways, good vid as always! You definitely deserve more attention.
wow. Ive learned the most from your map vid than others. most useful to me were the jumps at the end.
Tracer can get on that arch at the beginning of the map (main choke) by standing on 16:22 spot and using three blinks. I've seen Soon do it a few times. It's useful because she can crouch and be hidden from the attackers and then jump down to flank behind them, or kill the widow who grapples up to her death.
i learned so much with this. i been playing thsi for 2 years and after this didnt know anything about this map
Your music taste is always on point.
you can also reach the area at 16:04 as mercy using her float ability, as can you float over the gap at the bridge at 18:04 :)
Thanks for the video man. This will definitely make Tenple of Anubus easier
There's 2/3 useful techs I would add to the end. Symmetra doesn't need mei to put a teleporter there. You can make that same jump you did with soldier at the end onto the archway on any hero. From there you can just do a normal jump to that teleporter spot. Also zarya can grenade jump from there the same way you rocket jumped with soldier. You can also get onto the main high ground with a grenade/rocket jump by jumping on the bags on the back side of it using zarya/soldier (bags on the opposite side of the bags you used to jump on the awning on the front (the first tech you showed)).
If you press alt+z (or windows+z I forget) it hides the HUD on the top of the screen which would be good for the video
On point B, Soldier and Zarya can rocket jump up the right side of the bridge, instead of running up the stairs. It actually saves a fair bit of time when overtime's ticking and you really need to get on point (at least on Zarya)
Great video thanks. What hero would you recommend for climbing out of bronze
I feel like the single-routes are used a lot because it's much easier for the attacking team to hold a front on them while the flankers are used to draw the defending team back, rather than trying to dive for the point all in one go. Although I agree with you on point A about the right side being more useful, if the defending team are holding strong on the first choke point, you're far more exposed when you're trying to get up there than if you're going quickly up the left, especially so if your team isn't very well coordinated.
I enjoy your videos, appreciate you dont do that gimmicky bs that a lot of other channels do.
At 17:52 you don't need a Mei to get Symmetra there. You can literally just normal jump there with any hero. I also want to put another Symmetra tip which IDK how useful it is now after she was changed, but was usually used when the enemy had flankers/easy way to find and destroy your TP. The large HP on the right side coming out of point B is possible to normal jump up to as long as the destructible crate isn't destroyed.
But again, not sure how useful that spot is now after the changes.
"This is, yknow, we're dota now, we have 3 paths to go through"
The overwatch community is so weird, It is like they have some sort of hive mind mentality or something. When I got into competitive for season 3 it seemed everyone always wanted to defend or attack from the same position always. For instance, one that first point of anubis. EVERYONE I ever play with always goes up that left side. I remember my first time experiencing this and I thought, "well thats kind of dumb since its basically just a kill pit." Yet game after game people always attack there! I just thought it was weird. Also when did people start calling D.va when she gets out of her mech a "baby D.va" a lot of people starting calling her that one day for no reason. Do they all watch like some youtuber's videos and everyone just copies what he says? Or am I just missing out on something.
Roger that, that is what I figured. Did you guys get it from anywhere or did you all wake up and start saying it?
Well, look. The truth about Overwatch community (and any community, really) is that no individual in there can think for himself. They have to rely on other people to think for them, and then they just copy their ideas. Take that Anubis map, for example. The left side on point A is always a death trap with either Symmetra's microwave or, at the very least, Junkrat's trap (or trap in a microwave, don't you love that one?), people who go there get destroyed almost instantly. Why is it still popular? Because nobody ever thought about any other ways. "I'm gonna go there cuz it worked the last game". The same goes for pretty much everything else. Hanzo/Widowmaker/Sombra hate? The same thing, nobody even tries to bother themselves with thinking that maybe the guy knows what he's doing. "Hanzo's gonna suck because that's what they always do".
Now, why does such mentality of brainless copying exist? That's an interesting question. I would say it's because people are pretty afraid of losing games and making mistakes. I mean, winning's fine and all that, but sometimes a loss is good as well. If you lost while trying to do something new, it would still prove to be useful in the future. But with every experiment there is a risk. And people hate taking risks. Better melt in a microwave than accept the fact that the left side is a deathtrap nobody should use.
+Medal
Chill, man. We're just trying to give Symmetra more kills, ok?
Yeah, it pains me when I hear "I shouldn't be in this SR" when they are really just too afraid to take the risks to move up. They only play one character or doesn't know how to work/communicate with the team and only goes as far from learning about the game from videos by youtubers (not saying it is bad to listen to youtubers but you shouldn't JUST watch their videos to learn how to play the game). People are so afraid of losing in OW but they don't realize that if your not being challenged you are not learning. If every game was a complete stomp they might develop bad habits or a false sense of their actual skill level (getting cocky).
Anyways thanks for your reply it was just the answer I was looking for!
TBH, I prefer "Zero Suit D.VA"
17:52 any hero can go up there without an mei by jumping from the market highground on one of the robots and then on the bridge
Skyline, Symmetra can get to that spot you mention on the high ground between points A & B without a Mei Wall simply by jumping from the traditional solo q defending platform.
thank you. I really like your video.
I have discovered you through the omnic lab.
you know, I hink this vid/content would benefit from more arrows. the screen just looked so barren
toa always seemed like a meat grinder to me and this guide is way helpful.
Temple of Anubis? Kind of difficult, but this is why you are making this excellent guide.
Are you planning on doing a guide on Volskya Industries next?
symmetra can get to that spot at 18:00 without a mei wall btw.
keep the good work, your videos actually help :) btw can you make video about Anna on the newest map for good positions? it's really hard to stay alive with all the flankers
on the jump 18:15 i think I couldn't do the jump with big modeled characters like roadhog or reinhardt. :(
great content, what screenmarker do you use?
+Skyline How do you suppose to deal with splits (even 3-3 or any kind of weird soloQ ideas) as defender? I guess that in stacks you will just charge one group eliminate them 6vs3 and then deal with the other group.
On soloQ it's a bit harder to orginize, especially for stuff like:
The attackers goes to their left as 5, and a lone 76 remains at the gate and just shoots from there. Charging into the left attackers room is giving up the choke advantage no?
Maybe it's a good idea for a video, "Dealing with SoloQ "bad" starts"
Nice spots you shown with Soldier, I'll try them :) Thanks !
Love your channel. on point b on attack I always favored the right side.
Nice video Skyline. Hope you can do a Hanamura guide next. :)
Nice! It actually gave me some ideas to try out.
what do you do to run OW and then draw on the screen for these videos? They're great!
I use a similar Tracer technique to get up to the attacker roof on volskaya when defending, not sure if there's a tut about it, I thought of it myself...
One point you may have missed, defenders typically chose the perceived fastest route from spawn, so wouldn't attackers face defenders from spawn on the second point if they attacked form the right?
this was really helpful thanks
how to have that nice informative UI in the top part of the screen? so much info there, so u don't have to tab a lot and more
hey,
nice Video ;) Can sb tell me which program he used for the painting?
Allright, cool, now I know the right way of playing the map (or, at least, the more optimized one). How am I going to convince my teammates to attack the right side (left for defenders) if they were going the left side their whole life?
Loved it!!! Thank you for this! :D
Really liked this one!
For the thumbnail u can also jump right up the wall unless they removed it. Don't got to go around or under.
Did you know you can get on the hover barge (on the attacker's left side of the map outside the first offense spawn) with Tracer?
Not useful in games at all, but kind of a fun challenge to get up there!
Thanks a bunch man! Really useful !
I think the reason most silver and gold PUG's take the main avenue of approach is due to them being able to concentrate fires. It's rare to find teams that do well when splitting up, especially when you're running with five other rando's lol.
Could really use one of these for hanamura. So hard to close out on that map
You can get to the teleport/shield gen spot as sym without a mei
You can get to that Symmetra teleport spot you showed without using a mei wall.
I really would like to know the name of the song at the end
Ty, now I have my perfect Zenyatta music (jk I watched the video about sound cues ;) )
I'd say you deserve lots of ad revenue.
I whitelisted his channel and let the ads run but I swear there must be an option to only run ads at least three minutes long because that's all I ever get, haha
Rc3651 Huh, RNG can be a real bitch sometimes! Haha
16:10 res?
Please make one for every map!
Why the new music in the ending screen? I was expecting the usual one, was already playing it in my mind, YOU LET ME DOWN :(
Can we have a Pharah guide?
Its funny because as im telling my friend's I love the arrows you say "the kids like arrows"
Gotta grab dat ad revenue. What a total sellout.
Medal Can't tell if you're joking or not
I got no problem with it, I think its really dumb for TH-cam to enforce arbitrary time boundaries for different levels of payout
The truth is, I have no idea what the words "ad revenue" and "sellout" even mean, I just wrote them in a form of a sentence to get all the likes.
#StoriesOfSuccess
@Medal Sky is proud of you
yo idiot, there is this new ( old ) thing called ad block, get it
Thx for this I lost a ranked on this map
1 point the 2nd highground you can get there in time with the whole Team with mei and Lucio speedboost i tried it its fun
You show quite a bit of bias of which areas you prefer in this video, to the extent that you ignore routes in some of the areas of the map.
the symm Tech u mentioned doesnt have to be with a mei wall
Is there another way she can get up there?
You don't need mei to place that sym teleporter, though.
One thing I want to add is for all maps not just Anubis. While it is good to stick together relatively close so they can't single out any one character 6v1 it's also absolutely fucking horrible to be all cramped in one small area, if you do that then you just gave pharah play of the game. Stick close so you can support each other but stay far enough away so that if an enemy uses their ult (reaper pharah junkrat roadhog ect.) they can't wipe your whole team all at once. A bit difficult to do during solo queue since suggesting things for your team makes them want to throw the game just because you tried working together with them (I know it's fucking stupid but it happens) but it is possible in solo queue even if they are dicks.
No need to be shy about "basic" map tips and tricks. I'm willing to bet very few of the average viewers check Reddit for map tricks, or have even watched other map guides. So yeah, go ahead and please share the simplest and most basic and "obvious" map tricks you know, please. =)
my dumb ass missed the broken bridge second jump for defense. And that tracer high ground is useful. I usually go up there with Lucio to boop off Widow and Pharah. But Tracer can kill them with one clip.
how do you draw arrows?
I'm unsure if this is the one he is using, but "epic pen" is a pretty popular one.
The main thing I learned from this video is to always play Hanzo.
More arrows = better.
more of these please videos please