@@helljumpers21And I thought you were using a Japanese water pillow to create a relaxing atmosphere during the video, I was fighting to stay awake pmsl. Seriously though, Thanks for a very clear easy to follow and simple Tutorial. I used to do this with blender and it was such a pain. You made it dead simple here - Many Thanks - Genuinely. EDIT Meant to say thanks for the link to. Its not easy to find now.
I cannot even begin to tell you how long I've just accepted that my meshes wouldn't have collision because I thought the process was too difficult / beyond my abilities. How wrong I was. Thank you so much for this!
Oh my word thank you so much!!! I have had so much pain for the past week trying to figure this out. Every single video I watched required me to do something so obscure or didn't show how to get the collision to work at all. BUT YOU DID! I am subbing for this, thank you so much you saved me from so much suffering.
I know I already said this, but I had to say it again, because I completely forgot how to do this between updates to my mod. Thank you so much for this tutorial, I wouldn't be able to do my custom models without it.
Man, the new collision shows in nifskope and in the Creation Kit, but it wont work in game :X Ps.- It was missing the BSXFlags block and the material property for the collision. Thanks a lot! :P
So, following the guide I take a nif and made 3 copies of it, I delete the meshes from the first and keep the collision. From the second I remove the collision and I modify it in blender (I think this is the part that is causing me problems) and the last one is for the merge template. I thought I could use the original collision if I only slightly modify the meshes but I guess that's not possible, because if I try to do that chunkmerge gives me this message: "can't get geometry from input file. NifCollision returned code: 6". I wanted to fix a building, actually I did it with blender and it worked in game but then I realized it didn't have collision. Making the collision from scratch it's out of question for me, it's a complex piece of architecture and I'm a noob with 3d modeling. What to do? Btw, this guide was well made, straight to the point, thank you.
Hi Chris and thanks for the tutorial! I had already tried using this method, because I would like to add collision to some Load Screen Nif. I just gave it a try, following your tutorial step by step, on the "loadscreendragonpriest.nif" file. Once finished, if I open the model in NiffSkope it displays the 6bhkCollisionObject line correctly and if I activate the collision display in NiffSkope it shows it correctly too, but once i add the model on the Creation Kit inside a room, the player continues to pass through it ... do you have any idea why or if there is some parameter to adjust more on NiffSkope for this kind of Nif? Thank you!
@@helljumpers21 to use it in SSE I have to convert it to SSE in the end, I can't use it in the LE version (sorry for the late reply but I did not receive the notification you wrote to me)
@@helljumpers21 No, it just didn't work. I'm not creating anything in LE, but I need an SSE model to use for a mod I'm building for Skyrim SE. If you want to test yourself with the loadscreendragonpriest.nif model or any other loadscreen SE model, let me know if this method works for you, because it just doesn't work for me.
Hi chris.im using your mistfall keep mod on Xbox one s and totally In love with it but there are a few things that just not working properly or totally overboard.my opinion anyway.im using Anna interior edition to spruce up the empty spaces and so far I have no issues with the house.unfortunely there's a few bugs at the dragon masks
If I place the masks it just dissepair.the privy toilet sit doesn't work.outside the huge boulder in the roof pool make u or npc unable to get out to steps.id very much appreciate if u could just remove that bolder and maybe extending the steps into the water please.a wall around the property with gated would be great.the wooden steps into the pond is on wrong side and to close the road.please move it to crabs and replace the last step with fish spawner.the road is to long and conflict with whiterun outskirts mod.could u remove some.oh one more thing.a pool inside would be nice.thank you so much
@@fandbzgt100 No there are other programs anyways, nothing which are as simple though. I thinking it has something to do with our operating systems and chunckmerger being outdated.
@@amilovescake Cheers that would make sense, I will try again on my next armor mod. I would have copied a collision from somewhere in my first attempt.
is there any reason i wouldn't be able to see the collision mesh of a vanilla asset in nifskope? I removed the trishape and only see a single vertex as the collision object instead of the silhouette of the object
Hello, i am dealing with the heybale lately and i make it heavrstable, after heavrstable the heybale will be become smaller but the collision remain the same, it is possible to make the collision change after heavrsted?
Hi @HELLJUMPERS21 it's been 2 years so I don't think you would see this message but in case you do I have an issue I don't understand why is happening to me and there is no other people commenting about it. I have Nifskope 2.0 Dev 7 and also Nifskope 2.0 Dev 10 but none of these programs show the collision of the item. I try with many many nifs but none seem to work out. I don't undestand what's missing. I did click and unclick the bouncing ball to show the collision but no red markers are shown in nifskope so I cannot do anything to change it. Do you know what I could be missing by any chance? Also just to clarify. I know the nif I'm opening does have collision but stil my problem is that I do not see those red lines showing the collision it has. I would appreciate if you could elighten me on this.
Respect for how long this man can pee while making a video at the same time
7 minutes. it must have been a tough hangover
lmao! my turtle tank was next to me
@@helljumpers21And I thought you were using a Japanese water pillow to create a relaxing atmosphere during the video, I was fighting to stay awake pmsl. Seriously though, Thanks for a very clear easy to follow and simple Tutorial. I used to do this with blender and it was such a pain. You made it dead simple here - Many Thanks - Genuinely. EDIT Meant to say thanks for the link to. Its not easy to find now.
LMAO Definitely he got some skills on that
This is the only guide I've found on this that is straight to the point and not going on about things unrelated to the collision. Thank you so much.
I cannot even begin to tell you how long I've just accepted that my meshes wouldn't have collision because I thought the process was too difficult / beyond my abilities. How wrong I was. Thank you so much for this!
I always return to watch this video for its relaxing background sound
Oh my word thank you so much!!! I have had so much pain for the past week trying to figure this out. Every single video I watched required me to do something so obscure or didn't show how to get the collision to work at all. BUT YOU DID! I am subbing for this, thank you so much you saved me from so much suffering.
Thank you so much. This is the most straight forward tutorial I've found on how to manage this.
thanks, might be most useful straight to point video on the web
I know I already said this, but I had to say it again, because I completely forgot how to do this between updates to my mod. Thank you so much for this tutorial, I wouldn't be able to do my custom models without it.
I thank you very much for the tutorial! Also i'm impressed how you managed to do all this while taking a piss xDD
lol that my turtle tank
Excellent thank you. My Pirate ship can now be claimed!!
Thank You for this video.
You are a super hero! Thank you. Super easy! Mystery evaporated.
Well done! Very helpful, thank you so much!!!
Mesmerized about the sound fidelity of someone peeing. Still a great tutorial thanks.
Thank you for this!!!
THANK YOU SO MUCH!!!
Man, the new collision shows in nifskope and in the Creation Kit, but it wont work in game :X Ps.- It was missing the BSXFlags block and the material property for the collision. Thanks a lot! :P
Nice and all but what about adding custom collision meshes?
Model in blender, export as obj, import obj in outfit studio and export as nif, and use that as your collision nif in chunkmerge.
So, following the guide I take a nif and made 3 copies of it, I delete the meshes from the first and keep the collision. From the second I remove the collision and I modify it in blender (I think this is the part that is causing me problems) and the last one is for the merge template. I thought I could use the original collision if I only slightly modify the meshes but I guess that's not possible, because if I try to do that chunkmerge gives me this message: "can't get geometry from input file. NifCollision returned code: 6". I wanted to fix a building, actually I did it with blender and it worked in game but then I realized it didn't have collision.
Making the collision from scratch it's out of question for me, it's a complex piece of architecture and I'm a noob with 3d modeling. What to do?
Btw, this guide was well made, straight to the point, thank you.
Hi Chris and thanks for the tutorial! I had already tried using this method, because I would like to add collision to some Load Screen Nif. I just gave it a try, following your tutorial step by step, on the "loadscreendragonpriest.nif" file. Once finished, if I open the model in NiffSkope it displays the 6bhkCollisionObject line correctly and if I activate the collision display in NiffSkope it shows it correctly too, but once i add the model on the Creation Kit inside a room, the player continues to pass through it ... do you have any idea why or if there is some parameter to adjust more on NiffSkope for this kind of Nif? Thank you!
Hi! Did you happen to convert it back to SSE?
@@helljumpers21 to use it in SSE I have to convert it to SSE in the end, I can't use it in the LE version (sorry for the late reply but I did not receive the notification you wrote to me)
@@tizianovedovi so it worked or you are trying to make an LE collision mesh?
@@helljumpers21 No, it just didn't work. I'm not creating anything in LE, but I need an SSE model to use for a mod I'm building for Skyrim SE. If you want to test yourself with the loadscreendragonpriest.nif model or any other loadscreen SE model, let me know if this method works for you, because it just doesn't work for me.
@@tizianovedovi I used this method for my loadscreen dragon priest model in my last house mod. I will look into it and get back to you.
Hi chris.im using your mistfall keep mod on Xbox one s and totally In love with it but there are a few things that just not working properly or totally overboard.my opinion anyway.im using Anna interior edition to spruce up the empty spaces and so far I have no issues with the house.unfortunely there's a few bugs at the dragon masks
If I place the masks it just dissepair.the privy toilet sit doesn't work.outside the huge boulder in the roof pool make u or npc unable to get out to steps.id very much appreciate if u could just remove that bolder and maybe extending the steps into the water please.a wall around the property with gated would be great.the wooden steps into the pond is on wrong side and to close the road.please move it to crabs and replace the last step with fish spawner.the road is to long and conflict with whiterun outskirts mod.could u remove some.oh one more thing.a pool inside would be nice.thank you so much
@jj vanzon already fixed alot but the changes you request? No
My chunkmerger just closes itself plus I don't have oldrim please help
Same. Chunkmerger just crashes. Did you manage to solve it?
Also I don't think you need oldrim for this btw.
@@fandbzgt100 No there are other programs anyways, nothing which are as simple though. I thinking it has something to do with our operating systems and chunckmerger being outdated.
I was having the same issue until I realized I hadn't removed the collision off the original nif. Try it again after removing the original collision.
@@amilovescake Cheers that would make sense, I will try again on my next armor mod. I would have copied a collision from somewhere in my first attempt.
@@daniellittle3249 good luck!!!
is there any reason i wouldn't be able to see the collision mesh of a vanilla asset in nifskope? I removed the trishape and only see a single vertex as the collision object instead of the silhouette of the object
Watch again, he says to turn on collision visibility on the toolbar icon with the bouncing ball icon.
Why can't I find chunkmerge to download anywhere? Any help you might have would be awesome.
What if ChunkMerge just crashes?
Hello, i am dealing with the heybale lately and i make it heavrstable, after heavrstable the heybale will be become smaller but the collision remain the same, it is possible to make the collision change after heavrsted?
Hi @HELLJUMPERS21 it's been 2 years so I don't think you would see this message but in case you do I have an issue I don't understand why is happening to me and there is no other people commenting about it. I have Nifskope 2.0 Dev 7 and also Nifskope 2.0 Dev 10 but none of these programs show the collision of the item. I try with many many nifs but none seem to work out. I don't undestand what's missing. I did click and unclick the bouncing ball to show the collision but no red markers are shown in nifskope so I cannot do anything to change it. Do you know what I could be missing by any chance?
Also just to clarify. I know the nif I'm opening does have collision but stil my problem is that I do not see those red lines showing the collision it has. I would appreciate if you could elighten me on this.
Does this work for Fallout 4 also or are the NIF files too different?
WILL BE THE SAME
Thank you, sorry if I missed you mentioning this in the video
@@kc2k122 you're good! I didn't mention it
Chunkmerger just crashes after pressing "convert".
I was having the same issue until I realized I hadn't removed the collision off the original nif. Try it again after removing the original collision.
It's probably a good guide but your background noise is too annoying to sit through
You taking a piss mate?!
Wtf is that sound in background
I'm not joking, i actually thought he was standing up and taking a piss whilst streaming.