Juno: "[Your death] will happen in an instant. There will be no pain." Desmond: *Dies in ten seconds of voiceless screaming agony and enough awareness to have second thoughts, trying to pull his hand off the sphere and failing* I guess Juno really was a liar, huh? Hell of a way to find out.
Not exactly. Something she didn't expect happened. Because Desmond doesn't die there. He goes into the simulation, or rather between the simulations, something like that.
If I were trying to escape eternal imprisonment, I wouldn't be above a little bit of lying. I wouldn't even have told him he'd die. Just touch the orb. Everything will be great
Perhaps his death wasn't instant, but the modern-day sections of the franchise becoming entirely pointless did happen in an instant. The instant Desmond hit the floor dead, it turned out.
@@daviddaugherty2816 That's because Ubisoft wanted to milk the franchise while Patrice Desilets wanted to end it at 3. Desmond was supposed to use what he learned in the animus to take down Abstergo, you know the obvious thing we were building to over the course of the previous 4 games, but Ubisoft wanted it to go on indefinitely, so now we have the modern day story which is just useless baggage more than anything else.
What do you get from 100% Lego Star Wars? Infinite health and wealth... in a game where you've done everything and gone everywhere, making the gesture completely meaningless.
100% completion rewards are often a bit pointless. Insomniac Spider-Man gives you another costume for you to wear while not playing any more of the game you just 100% completed.
Pretty much any NES era game that is ruthlessly difficult and ends with a simple "you win congratulations", sometimes without proper spelling or grammar.
You know, the funny thing about Bugsnax and its ending is that, as I've heard, if you manage to help each of the residents solve their personal problems and become better people, they will completely ignore the Bugsnax and you don't HAVE to be so meticulous about killing them before they reach your friends.
glad someone else pointed it out first! if you do all the resident's quests before entering the end game, the final sequence becomes less of a struggle to keep everyone alive, since everyone wants to rely on themselves instead of eating away their problems. if a bugsnax gets close to them, they just knock it away and continue helping, so you could do the ending with no need to panic and no struggle to save everyone. elleeeeen, did you go into the final sequence /without/ doing all the residents' quests?
The satisfaction in Bugsnax’s ending is in finishing all the sidequests to make all these grumpuses no longer reliant on bugsnax! They aren’t gonna just eat them during the finale if you did their sidequests and even Lizbert and Eggabel revert to their normal grumpus forms during a slideshow in the credits!
Almost all the issues that the AC franchise has can be traced back to that ending. Killing Desmond off after building him up as the main protagonist of the series was so out of left field. The whole franchise lost focus. After that none of the games had anything to do with each other. They also tried to make Juno the main antagonist, but then dropped it only appearing in Black Flag briefly and that’s it. They killed her off in a comic. It’s clear they had no idea where to take the story when the early AC games kind of felt like they were building to a game set in modern day with Desmond as the main character.
I think this was a result of listening to the audience that said that they only want to see the assassins in the past and not Desmond. They should never have listened to them
Honestly the best parts of AC3 in my opinion were the sections playing as Desmond in the real world. Particularly when you had some fighting elements with no HUD and had to let your practice over the course of the series kick in. I would have killed for that to have been the focus of the series moving forward, or at least the next entry. Don't get me wrong, Black Flag was spectacular, and I'd say better than 3 by a wide margin, but after killing off Desmond so unceremoniously, the games slowly lost focus more and more as far as the story went.
One game that has a really disappointing ending is Tetris. It is so not worth the effort that no-one even got there in 34 years (until Willis Gibson from Oklahoma did so in late 2023). SPOILERS FOR THE ENDING: The game crashes. It just ends.
@@marhawkman303 to be fair, he finished the Japanese version, as he was playing on the NES. I'm not sure that the original Electronica-60 version has this problem. If it doesn't, it literally makes the game unwinnable. No matter how hard you try, you lose eventually. Peak defiance.
Yes, but there's a secret new-game plus mode, only accessible by a terrifying gauntlet of hardlock avoidance, weird colours to mess with your concentration, and even an extra endurance run that's practically as long as the entire game you just played up to that point. :V
I remember watching my brother play the ac3 ending and we both were nonplussed. ".... It's he like... Dead dead? Just like that? Did we at least fix things? Is there not going to be any more games???" Lol it felt so abrupt and yet anti climatic to us lol
And I really feel like they shot themselves in the foot, story-wise, by killing off Desmond. The bridging future narrative stopped having any meaning at that point.
@UrpleSquirrel Hey, they kind of brought things a little bit back to the Renaissance, at least. In that Renaissance artists put deliberate flaws in their work because only God can create perfection. That's the only explanation for AC4's modern-day section that makes sense.
It was abrupt because earlier games leaned into the 2012 apocalypse fad, and they had to resolve it before the year ended. At the same time, they were planning more games, so they couldn't break too far from status quo.
@@jardex2275Ah, the 2012 Apocalypse. I still can't believe people didn't realize it was just the end of the "12th Cycle" in Mayan Timekeeping and time for a new Calender. People like Counting in 12s. 12 months in a year. A dozen items. You'd think it would be 10, but items and things are grouped by 12 because it is divisible by 2,3,4, and 6 so better for Commerce. Its also why 13 is "unlucky", because its one extra than 12 so always is a left over odd". I did read past the first sentence of your comment...it's just "2012" is something I've been laughing about since learning about it in 2002 in 6th grade for this very reason.
"You will die but it will be instant, with no pain." Desmond touches the orb and proceeds to flail and smoke as if he's getting cooked from the inside out... "And the lie detector determined that THAT WAS A LIE."
You know my problem with the Desmond thing? She said it would happen in an instant and there would be no pain. Then you see him scream; THAT had to hurt AND it was more than an instant. And I think it was Ellen's playthrough of Bugsnax that finally made them put "horror" in their description. Now I am off to replay Skyrim, again, sigh...
I think it's because Desmond didn't actually die. Something that Juno didn't plan on happened. Because now he's in the matrix so to speak. If you've played enough of the sequels it's heavily implied that even the modern day people are in a simulation too.
@@RamblyBear Ubisoft is making the AC universe too convoluted. I doubt we'll ever get a real answer as to how Desmond is "in the system" now so to speak. And if we do get one I bet it'll just be confusing.
@@jadedheartsz i feel itd be appropriate to split the franchise into a 'the past' franchise and a 'modern day/near-future' one, but the one id truly like to see is a generation ship based Ass Creed
Everyone want hoping Desmond would keep getting built up and we would wind up getting a modern era one with his skills. It's insane that they didn't capitalize on the players obvious desire.
@@zragon3kit was the obvious setup. Hell, his outfit is "Altaiir with sneakers." There was pretty clearly a change of direction somewhere along the way.
@@zragon3k yes, they even set up levels where you use techniques you learned from ezio and set up the importance of learning and adapting so he can be a modern day assassin. Assassins creed is still that to me so I refuse to play newer games.
re: bugsnax, the grumpuses only eat the bugsnax in the finale if you didn't do their personal quests OR you fed them too much. so you set yourself up for that one.
I think we all really wanted to like it. I still do. But I think what it comes down to for me is that the game makes me feel lonely. Ratonhnhaké:ton lost his whole family and in contrast to AC2 they were replaced by characters that didn't really connect with him. Bro just wanted to to kill Lee and Achilles is like "No, you gotta play through the game first."
@@Dustin_Frost The game should've followed Haytham building up the Templars in the US, then going on a redemption/revenge arc switching sides when Lee kills his Indian wife and son. It would've allowed players to continue playing as someone they instantly connected with from the beginning and it could've had the same pace as Black Flag. Desmond should've also stayed alive, because there should've been a game where he no longer needs the Animus and he becomes the modern day assassin.
That's not the only reward for Getting Over It. There's also a chat room you can enter afterwards and talk to other people that have beaten it. Though nowadays I imagine the chat room is pretty empty
What makes AC3s ending even worse in hindsight, is the fact that the ENTIRE plot that was birthed from Desmond dying, wasn't even resolved in a game, but relegated to a comic that no one read... You get the creepy ghost in the machine Juno in Syndicate, but then every game after that just have zero mention of Juno as even remotely plot relevant. For anyone curious, i'm gonna give a very basic overview of what happens to this plot. Turns out Desmond had a completely unknown son who is also a Sage, and after shennanigans, Juno is killed. Hundreds of game hours wasted, just to set up the plot for a damn comic!
Far Cry was the first time I felt actually insulted for playing a game. All the people I saved: Dead. All the territories I liberated: Ash Worst of all, and totally unforgivable, all my animal companions...
I read so much about the ending, I never finished it. Just left Joseph isolated alone on his island (which is a viable option for law enforcement) while the rest of us hung out at 8 Bit Pizza Bar.
@@Daniel-kq4bx My pet bear says differently. Also, the ending where you're "going to help rebuild the cult" was truly disgusting while playing the female character he had tied up in his bunker.
Yeah, Fry cry's ending was peak disappointment. What's the point of a game that you can never win? Also playing a female character made the ending absolutely vile.
Does anyone remember the "Only you can save mankind" book by Terry Pratchett which featured a fictional computer game simulating travel to Alpha Centuri in real time (i.e., hundreds of actual years), the ending of which was a message printed on the screen saying, "Well done, you have reached Alpha Centuri"?
Imagine a timeline where the NG+ in Starfield gave you genuine alternative universes. One where there was a clear winner in the colony war, or perhaps one where terramorphs became rampant. Even one where aliens exist. Instead you get a few minor changes and some one-liners.
I felt like the NG+ gimmick was just a way to get out of having to create a definitive ending for the game, given how their last 2 Fallout games had extremely crappy endings.
yeah i never caught on with the whole " the worst ending is the most difficult and or obtuse to get" trend. I see a guy called lothesome dung eater and i nope out and attack.
@chrismanuel9768 I thought someone would say that and to that I say true but by the time I found put legitimately what to do with limited spoilers it would have been asking me to toss that first run in the garbage and I was too invested by then. But for me even a lil hard is too much work in a massive rpg for the bad or dissatisfaction ending. I get to play most main line big budget titles once these days
@@TheIMMORTALKAHNHDThat's fair, but look at it this way... if you're listening to the characters, you know the entire time that what you're doing isn't good. They actively oppose you and you have to kill good people to do it. When the ending is "You managed to succeed in the awful thing you've been doing", I guess it's like... congratulations, you successfully ruined everything? I don't mind it is what I'm saying. It's a choice. Definitely not a great one though. Ranni for life.
@chrismanuel9768 agreed. My fav gta is v. I've beaten it several times but not ONCE done the a or b option, lol ( Its not hard either just more work for doomed// lacklister outcome for efforts put in. Yes that ranni line had me all in. No way dug shite head was gonna fool me. Plus from soft known to punish curiosity 🤪
Neptunia 2's conquest ending is... An insane amount of work, and a horrible nightmare. Poor nice girl GeGe (has to?) kill everyone she knows (except IF and Compa), and is left to regret what she's done. Alone. Forever.
Funny thing about the Assassin's Creed one... Juno was clearly being set up to be an antagonist for the game series, so it wouldn't be unreasonable to suspect that Desmond's replacement protagonist would end up facing her at some point.... that is, if Juno wasn't summarily killed off in the supplementary material that is the comic books. What a dumb-as-nails decision...
agreed. That was AC's biggest mistake: finishing of what should have been the central villian for the modern day segments in the supplementary material, thus making the modern day segments even more pointless than they already were.
The ending to Assassin's Creed 3 is such a wild, baffling left turn. The solar flare plotline feels thoroughly unconnected to the plotline we've been following with the Assassins and Templars, getting a little bit of foreshadowing in the form of vague, "something is coming " messages in previous games, but nothing much beyond that. And the fact that Desmond MUST die in order for the machine to activate feels so contrived. Why would demigods devise a machine that requires someone to get electrocuted to death in order to activate it? At least the endings in Mass Effect 3 where you die all had some kind of justification for why Shepard can't live, whether it involved their enhancements shutting off via EMP, them needing to shed their body to transfer their consciousness or their cells getting repurposed to re-write the galaxy's genetic code. The door lock killing Desmond just feels entirely arbitrary and also feels like they could have had someone else do it, like possibly his Father who's a dick for the whole game and has a lifetime of mistakes to atone for.
True, although they could make an explanation to unlock the door it requires genetics of the ancient civilization or whatnot. And then said his blood/genetics is too impure for him to open the door with no harm.
@@killertruth186 Makes it even weirder that Desmond's dad didn't do it instead, unless all of the assassin DNA was on his mother's side, which I don't think was the case. It's so painfully obvious that the devs didn't know what to do with Desmond and got cold feet about going with their original plan (there was going to be some REALLY COOL stuff with Desmond being the main protagonist modern-day), so they just tossed in a half-baked plan to kill him off and not have to worry about writing a satisfying ending for him.
OR, call me crazy the 'Demigod' AI whose systems Desmond has experienced hijacking his body is lying. It says solar flares will set off volcanoes and kill near everybody on the planet which sounds screwy. Add in the inconsistencies from the rest of the scene and here is an alternative. Juno is hoping to reprogram humanity to more fit with the original intentions. Juno needs access to other artifacts across the world to accomplish this. Juno detects artifacts frequencies and maybe potential access codes in Desmond from his interaction with Apple of Eden and wants it as quickly as possible. Juno supplies a story of how humanity is threatened by an inaccessible force (the sun) that it knows causes damage (solar flares hurt technology consistently). Juno presents two options to Desmond due to records of lack of choice causes resistance. And either way offering protection or knowledge have him touch the access panel. Killing him as you rip everything out just means he cannot stop you with his access later. then the green field does its intended purpose all over the world as shown in scene. everyone modded won't know to think to stop you. this would kind of make the Templar correct as well? maybe?
The thing I hate most about the Desmond Saga is that Ubisoft decided to wrap up the aftermath of his story, that whole Juno arc that was expanded a bit upon in AC4, in a *COMIC BOOK* in a *VIDEO GAME SERIES* !!!
Surprised the original Mass Effect 3 endings weren't included here since all of them were terrible and even after their lame attempt at fixing them still rather unsatisfying. When people create mods to fix your endings, you know you've fucked up.
They're definitely disappointing endings. The entire game has a theme of synthetic life being valuable and even good for the universe, and then the game basically pushes you to the weirdest extremes of the various options. I initially chose synthesis when I played the series for the first time recently because that seemed the most on theme and then it turned out it wasn't at all what I was expecting and not satisfying. Destroy and Control were such extremes and didn't feel right. Refuse obviously not a good option. Destroy feels the most canon to me with the update they added for it, but highly disappointing.
Not even the most disappointing ending in Getting Over It with Bennett Foddy. If you fuck up the last jump and somehow end up with you on the left and the weight of your hammer on the right, you get the bad ending. You get a little dialogue how you can't come back from this, and you have to manually restart.
I saw someone comment once that a better game+ ending to starfield would be to randomly open skyrim or fallout 4 if you have either on your PC or console
Killzone Shadow Fall springs to mind for me. You fight your way all the way up to Stahl, ready to kill him, but then suddenly your mentor shows up and kills you both, then immediately cuts to credits. Sure, there’s that mid-credits scene where you take control of Echo and kill the traitor yourself, but it cuts to black before the bullet hits him, and the game just ends. Both endings are severe letdowns.
“Congraturation! This story is happy end. Thank you. Being the wise and courageour knight that you are, you feel strongth welling in your body. Return to starting point. Challenge again!” -The actual ending to Ghosts N’ Goblins after playing through it TWICE
The one that pissed me of the most was Mad Max. The whole game centers around making and upgrading the most badass car in the world, while gathering allies to facilitate the making of said badass car. When you get to the end, then, you face off against the guy that stole your old car, kick his ass, and deal the final blow by sacrificing the badass car along with your closest ally throughout the whole game. Then you drive off in your original car from the opening cutscene which this guy still had with him. All that story and development for the game to end in basically the same state it was in before you clicked start.
Seems pretty faithful to the movies - except the 1st one. The only difference between the start and the end is a whole lot of dead bad guys and a few good ones
Personally, I'm alright with that ending, since the game is, from my perspective, supposed to drive home the idea that even after everything else that's happened, Max's connection to the Black on Black, one of the last remaining links to his old life, and his desire to cross the Plains of Silence is far stronger than any bonds he made with the people who assisted him. (Actually, just found out google-searching the Plains of Silence because for some reason I misremembered it being called the Long Quiet that the game is non-canon. Makes sense, honestly, but kind of a bummer, because that makes a line I made about the ending being required to avoid plot holes redundant, and I personally think it could fit the character quite nicely, though admittedly I haven't seen any of the movies yet, so I don't actually know if that's true LOL)
Another channel recently did a similar list, but they titled it (paraphrasing) "Endings That Made The Entire Game Pointless". It even had MGSV, and Far Cry 5, listed as well. There's a difference between a "bad" ending and a "disappointing" ending. Even bad endings can be good if they're earned (thematically; emotionally) and are satisfying. Disappointing endings are endings that feel cheap and sometimes nullify the entire reason you played the game... Like some of the entries on this list. What is even worse is disappointing ends sometimes insult the player's intelligence, too.
@@paulct91 Streets of Rage 3 for the Sega Genesis. If you play on easy the game ends two levels early, with the robot clone of the mob boss you're trying to find telling you that "you play this game like a beginner." The insult to injury is that this is purely a North American issue. The games easy setting is the original Japanese versions normal mode, and the game doesn't end early there no matter what difficulty you pick. Bosses were also given way more health, which makes getting the good ending nearly impossible since if you don't defeat the final boss within a certain time limit it sets off bombs around the city, and the boss is one of those that is constantly rapidly moving around and hard to land hits on in the first place.
@@kyuubinaruto17 not to mention the NA/PAL version basically guts the story (as little of it as there is a side scrolling beat em up, there was even less in the NA/PAL version, including some cut animated cutscenes) and did weird 'color swaps' with all the characters outfits, meaning Blaze went from her default red outfit she'd worn since SoR1 to a strange grey colored version of it. This stems from NA/PAL sides of the companies wanting to make sure they got their 'value' from the, at the time, booming rental business since they only got a fraction of money from each rental (keep in mind that the rental companies ALSO had to buy 'rental versions' of the games which usually had more robust plastic for the carts and thus the company charged an arm and a leg for them anyway). You find this with a lot of games from the 8 bit and 16 bit era. The NA/PAL side would have its difficulty massively jacked up purely so people couldn't complete the game in one 3 day rental cycle, whilst the JP version of the game would be easier back they didn't really have a rental market.
@@michaelandreipalon359Pretty great example of a game with a well written ending that sucks, because turns out this fun game you are playing doesn't have a happy ending for you. But from a character growth perspective it's a great end.
ReCore. The final dungeon is a ridiculous difficulty spike with impossible platforming and easily 1/3 of the entire game, then a boss fight, and all you get is a 30-second cutscene where some guy you met once is like "hey we might do a sequel"
I loved the Bugsnax ending. It was such a twist and honestly kind of hilarious in a dark way. But the game was always kinda dark, right? Like you routinely eat still living creatures raw and whole. That’s messed up BF rl jump. The game totally acknowledged it and goes “you think THAYS bad?!”
AC Origins - all the game levelling and improving Byek, in readiness for the final boss and assassination only for it to be his wife in the final boss fight and the final assassination to be a cut scene.
Final Fantasy XIII-3 opting for the characters to flap their arms and fly through space, do the world's worst example of Last Thursdayism but ALSO say "maybe it was all a dream some french lady had on a train" after a 300-hour trilogy, whose second game had the real ending locked behind a paywall?
@@JohnDoe-uf3ljHonestly. Yeah, it would've been nice if the main gameplay element was introduced earlier than 5 hours in, and the world was more than a really pretty hallway sooner than 50 hours in, but it was beautiful, it was fun, I personally think all 6 characters are some of the best written in the series.... but they invested so much into making Lightning the next Cloud, and had to give her decent gameplay (by.... handing the trilogy over to her sister? okay...)
I guess Desmond's consciousness got absorbed into the Matrix somehow or something like that which apparently hurts really bad. Juno just thought the guy was going to die, not get absorbed. So I don't think she was lying, she was just stupid and didn't know how her own tech worked.
"Why do we play games?" Because I'm mentally ill and this is cheaper and more fun than therapy! Well...maybe not these specific games lol Great vid as usual guys
I'm surprised Mass Effect 3 wasn't on this list. Die-hard fans nearly unanimously hated that despite going through three games worth of making 'choices' the endings were basically the same with slightly different cosmetics. Some fans even started a lawsuit for false advertising because of disappointment.
Halo 2: You left out the part where in order to 'finish this fight', a player wouldn't only have to wait three years, but buy an entirely new console to do it! (Halo 3 was an early XBox 360 exclusive.)
I never owned a console, got into Halo through the books, played CE and 2 on PC, then was like ".......well crap guess I have to save up for a 360 now"
I would argue that the best ending in Far Cry 5 is where you refuse to arrest Seed at the beginning. Everybody lives, and you all walk away. So to get the best possible ending you just... don't... play the game. *sigh*
@@MilanBen10 No, in FC4 at least there were different options for the ending if you actually played the game. In 5, it was "the bad guy wins and everyone else dies" or "the bad guy wins and everyone else dies."
Bad endings as only endings? The Unreal series get you covered. OG Unreal (1998): You escape the planet but your ship has ran off fuel and is stranding in outer space. Granted, this was fixed in the expansion pack, which offers a somewhat happier ending. Unreal II: The main character loses his crew, and after disposing of the bad guys he's left floating in outer space listening to the final message from his crew. Unreal Championship (the first game, not 2 and not to be confused by any of the Tournaments): You fight for your freedom under an oppressive government. You end fighting against your team, and then get imprisoned. Unreal Tournament III: The main character's revenge rally leads to him losing his team, even after killing the bad gal. His sister dies in his arms and he's surrounded and outgunned.
Man I used to play the fuck out of the original Unreal (Unreal Gold, since it came with the expac). I was so upset the first time I played when that one survivor you kept finding logs about ends up dead ):
Unreal is by far my favourite FPS of all time. I thought the game ended right where it should, stranded and hoping. People don't usually talk about the expansion... it was quite bad (though not as awful as Unreal II)
This isn't unreal, but I know a game. It's called "The casting of frank stone". It's recent, so spoilers: The surviving protagonists end up by a campfire, and are stuck in the game dead by daylight forever. If you don't know, this means they have to endlessly find generators in different locations, and then escape, or die. Either way they just end up at the camp fire. At this point the ending where no one survives is best.
Carrier Command on the ZX Spectrum. Spent 8 hours on that one game (no save games, remember) - finally conquered the final island and got a single screen: "You win. Game over." Press a key, and then we're back to the new game menu. Awesome...
48K of RAM doesn't really allow for a sweeping cinematic cutscene, but they should have at least been able to print more than 4 words on the screen....
“And that’s a wrap on Desmond for this franchise” that was until AC Valhalla where it’s heavily implied that his consciousness is still hanging around and might come back for later games.
Having finished Valhalla, that smacked of desperation to me. They knew they f**ked when Desmond died, and now they're trying to get it back on track after the franchise went rudderless for so long.
Re the Bugsnax ending-- if you do everyone's sidequests, the Grumpuses will actually bat away some of the attacking Snax, giving you more "hit points".
Totally agree! “Montana” is such a ridiculous fictional place! My father told me lots of stories about his relatives there. I also had this very strange dream where I spent a week there visiting my grandparents. The sky was weird.
I went there to visit my sister and it was… beautiful scenery and weird as fuck people. Also they were having their annual Testicle Festival. Weird weird place 😂
@@riveramnell143 I’m from Oregon. My opinion is that Montana isn’t half as pretty as Oregon. If you want weirdos you can visit Portland, Ashland, or Eugene. The rest of the state is normal.
@@Amaranthyne I live in Washington, I’ve been to Oregon. It’s beautiful there! Also I live in a town full of artists and hippies, it’s weirdos everywhere here (I fit right in lol). But the weird people in Montana were the unsettling kind, not the fun kind. I much prefer Washington and Oregon for beautiful and weird.
I think watching the ending of AssCred 3 is when I started referring to the series as "AssCred." Because their credibility went to ass with me after that ass ending.
God of War 2 has the problem as Halo 2. All the set up to get revenge on Zeus, we're about to do it, Athena interrupts, we go after Zeus again and End.
CoD Ghosts, for the totally ok campaign that had its high points and was pretty fun to play ngl, had that villain survive a 44 right to the chest and kidnap the player character and cage him like an animal for a pretty big downer ending.
@@johnshade1516 i'm sure that was the plan but Ghosts didn't sell as well as previous entries so it sadly didn't happen, I say that ending was just a bad dream.
I don't agree at all about Bugsnax's ending. The final sequence isn't nearly as hard as you make it sound, the story payoff was nice and dark to juxtapose the cute nature of the game and you didn't even mention the actual ending where they get off the island.
Im going to contest the fuck out of the Halo 2. You manage to save the day by halting the ring firing, and while there's more coming, thats not any less satisfying than the first game that ends with "everyone died, there's more coming"
I will always defend Halo 2. I don't get people that were surprised it stopped. You do a major boss fight, shut down the ring, and close out the Arbetors story. People seem to not realize that Halo 2 just isn't about Master Chief. I think it's one of the most intense endings there is.
Mass Effect 3 has to be in the comment's version of this video. People were trying to sue Bioware/EA over it, it was so bad. People were so desperate for any ending that wasn't what we initially got, that they went and thought up the Indoctrination Theory. Having the entirety of hundreds of hours of gameplay boil down to THREE color-coded endings with barely any difference between them was a spit in the face of every loving fan. And it in the end only ONE ending made any moral sense.
Sorry for responding to an old comment but, man every ending is shit and inmoral in some way, like people love saying destruction is the moral way but people forget that you basically commit homicide of the geth in that ending
At first you think they're singing "come to snacktooth island and discover its bugsnax" Then you realise the song is called "it's bugsnax". One little apostrophe makes so much difference...
The badness of Desmond's ending continues into the next game: in between romping about as a cool pirate you play an Abstergo intern. As reward for solving office-based puzzles, you find out in great detail about how the Templars swooped in and grabbed his body so they do science to it. Fun?
How about Terranigma? When Ark defeats the main villain, he's then informed that, as a creation of the villain, he has no place in the real world, and his "reward" is that he gets to live in a shallow recreation of his hometown for one more day before he ceases to exist.
The NES game Wolverine by LJN. The game already has tons of problems and the Sabertooth fight can only be one by knocking him off the cliff. I think you just get a picture of Wolverine and "The End?" Yes it was the end, the end of me ever wishing I had played.
I actually kind of like Starfield's take on New Game Plus, I just wish it was quicker to get to (less radiant artefact nonsense to slog through). The problem is that the game doesn't push you to do it enough, so there's a risk you'll do everything on your first go around, rather than doing one faction quest and saving the rest for another loop, which works so much better.
D1 is kind of a weird one. It doesn't have a happy ending but at the same time it ends in a way that you both won and lost. Then again the world of D1 is kind of a harsh and dark world anyway so its a bit to be expected. Good is really a struggle vs evil seem to run rampant...wait am I talking about D1 or real life?
Seems that you forgot Karlach's endings from Baldur's Gate III. Y'know, the character who's best possible ending is incineration, because the other options are either turning her into a brain-eating monster or sending her back to a place she hates. At least she seems happy in the gray void she got sent to.
Ubisoft has always had a knack for disappointing endings especially with the Farcry games (least from 4 onwards), which ironically the best endings are the 'joke' endings near the beginning of the game. As for starfield, isn't this basically what the original ending of No Man Sky was before they actually decided to develop the game into something decent?
Was I the only person who actually found Getting Over It with Bennet Foddy really meditative? Like, everyone describes it as a mean-spirited rage game, but that wasn't my experience at all. It is an examination of failure, perseverance, frustration and struggle. I didn't take "I'll save your mistakes" to be "ha ha, you keep failing" but rather "your process of repeated failure and perseverance is the story of this game, and it won't be wiped away when you leave." I don't know. As challenging and frustrating as it can be, I found the experience pretty zen, really.
Yes, thank you!! The point of the game isn't to get to the ending, really, it's examining how you play the game itself Sure, it can be annoying, but I'll usually only quit if i get bored of the repetitiveness, and it's a good way to learn how to deal with your anger in a fairly controlled setting, and remind you what you're capable of with perseverance :)
V Rising's ending isn't much to write home about. You go through MANY hours of survival-crafting shenanigans and a few dozen boss fights, jump through a few extra hoops to be able to challenge Dracula, a boss so hard that they've already nerfed him _twice_ since 1.0 went live, and your reward is a black screen with a message that goes like "Congrats, now no one can stop you, go conquer the world." What follows is the absence of any means to actually start taking over any more land than you were capable of previously and the world remaining exactly the same as it was prior to your ultimate vampire triumph. Can't even purge villages or enslave the population to be your willing blood bags.
if mass effect 3 isn't on here, you KNOW the comments are gonna riot. you spent three full games building up to this ending, every choice being taken into account. renegade, paragon, who lives and who dies, who your shepherd smooches.... and then, well. we got *that*.
"the reapers were made as a response to robot racism" Why the fuck isthe subplot about the geth now central to the motives of the main villains? also, HOW DOES THAT TIE INTO THEIR GOD COMPELX AND THE FACT THEY REPRODUCE BY MELTING PEOPLE!?
I never finish games, means I can never be let down. That's not why I do it. I don't finish games because I'm lazy and bad at games. But it's a nice side effect.
Nothing has even come close to the disappointment that was the (original) ending of Mass Effect 3. Dozens of decisions carrying over multiple games, defining the fates of your dear comrades and entire species alike, all culminating to... A weird ghost kid giving you the option between a red laser, a blue laser, or a green laser? Cool. Very cool.
First Deadrising just stopped on a cliff hanger. After completing all those scoop cases. Deadrising 2 had the zombie jumpscare for the highest rank. Ghosts n Goblins for multiple playthroughs. Mass Effect 3. That is all
In Far Cry: New Dawn, twenty years after the canonical ending, Joseph Seed has successfully brainwashed your deputy character into acting as his enforcer, “The Judge”. The deputy is now a mute who wears furs and a creepy wooden mask, and fights with a bow and arrows. Seed basically loans him to your new player character as part of an alliance, and he’s a party member good at stealth. Carmina, another party member and daughter of two characters from 5, will tell the Judge that she knows who they are and while she doesn’t know if any of the true deputy is left after Seed’s brainwashing, she wants to thank them for helping her parents all the same.
Firewatch has beyond the most disappointing ending of anything I've ever played, because it gets you so invested in characters and mystery then just ends with no payoff at all.
I beat Starfield ten times to get the Venator armor and upgrade my powers, now I am playing it again with all the difficulty sliders maxed. I may have a problem...
@@kman9884 I almost didn't give it a shot, couldn't get into it, but once I did I really enjoyed it. Very satisfying building your own ship, the terrormorph storyline was what got me hooked.
i'll defend Starfield here a little bit, like this was admittedly Bethesda's levels of execution so i not going to claim it's well done but the concept of "everything has told you that going thru the unity is just a downward spiral of lost and you should just enjoy the universe that you have.........so you want to go thru it?" then letting you keep going thru it while optimizing your run until you're just naturally acting like the antagonist while wearing his armor was actually pretty creative, if only the gameplay loop was strong enough to support it.
Fun Fact about Far Cry 5! If you then go on to play New Dawn, you can meet the player character of FC5. They are "The Judge" They wear a mask and cover their full body, to hide what they look like, but if you head to the bunker where Seed took you at the end of FC5, you'll find plenty of files, etc to explain what happened next. As depressing as the main 2 endings of the base game are, I feel like New Dawn makes it better in the end. But it is strange that by far the *best* ending to FC5 is the one you get at the very start by walking away...
@@Nassifeh thing is, with FC4 at the very least the endings you have to work toward can still feel at least mildly positive 😅 FC5 is Nuclear Apocalypse or Slightly Delayed Nuclear Apocalypse...
Far Cry 6 also retcons the ending to 5. The DLC to FC4 also had a shitty ending with Ajay becoming a Yeti or something though the devs at least did say that ending was non-canon
@@jadedheartsz I've still yet to play FC6, felt kinda burnt out after all the others, but I'll pick it up some day I'm sure. Out of interest, does it mention the FC5 setting/ending, or is it just because it's not set i a nuclear apocalypse that retcons it?
Great video. Thanks to its inclusion on a previous list of yours, I’ve never seen the ending(s) of Far Cry 5 myself. I was happy just keeping that creep isolated and contained, and wasting even more of his followers while I completed side-tasks and trophies.
Well the "ending" of Halo 3 wasn't actually an ending. It just left Master Chief floating around what looked like the Marathon planet and the hint that there was another game coming...eventually.
In 1983 (yeah, I'm that old) Infocom (creator of the Zork series, among others) released a text-based rpg called "Infidel". In it, the player explored an ancient Egyptian pyramid a la Indiana Jones or Lara Croft. After evading numerous death traps (according to one report I read, there's 40 different ways to die in the game), the player discovered a sarcophagus lined with gold and jewels. Opening the sarcophagus, however, set off a trap that collapsed the walls of the burial chamber, sealing the player in and ensuring their death. In other words, you avoid all those death traps to ... die.
Fable 2 (you just shoot Lucius after a dream sequence and then everyone buggers off to do their own thing). Mass Effect 3 (need I say more?). Dragon Age 2 (you can’t make any faction behave any less stupid, Hawke’s family still all dies, or is else not in a position to be around, and the Mage-Templar war still gets kicked off after Anders actions).
Medal of Honor: Allied Assault. The last level was SO COOL, but you climb on the train car at the end of thr level, the base starts to blow up behind you, one of the guys in the train car says "Well, would you look at that" and FADE TO BLACK, THE END. Like, yeah, we all know how WW2 ends, but still. Gimmie something.
Im still not entirely convinced Joseph didnt somehow use his cult to cause that nuclear armageddon. Having the batshit insane man be right feels like a narratively poor choice.
I have no idea why I put myself through Deadspace 2's hardcore mode. Checkpoints are gone, you have negative ammo and health, if an enemy grazes you your head explodes, but ~ at least ~ you have the luxury of being able to save the game...a total of 3 times. It took me weeks, literally made me pull my hair out, and at the end I was like "Wow I actually did it man, wow. I...actually feel nothing. FUUUUUUUU" 😂
I guess it's been done to death already, but I'm surprised Mass Effect 3 didn't appear on this list. You spend all this time building up the Alliance, saving alien spiders, adding cool stuff to your ship, etc., and the ending doesn't care a bout any of that. You push a colored button to get a colored ending. Hooray.
I got distracted by lunch and was only half-listening when the entry on Bugsnax started and my immediate thought was "Why is Red calling himself Filbo Fiddlepie...I don't remember that scene."
You forgot to mention, that by beating Getting Over it, all you get is the possibility of talking to the creator of the game, when you check the box, that says you're not streaming and all that
I've never played a Halo game, so I started laughing a lot when the orb answered the woman's question since I thought she was addressing the dude hanging onto whatever the thing actually talking is. I can't describe how my brain processed it, but I really did laugh a lot. Yeah, the ending of Bugsnax was very stressful trying to save them all. I mean, I did it, but it was still stressful. I need to get back in and do the DLC stuff, but I also just started Like a Dragon: Isshin and am very much loving it.
Floating orb is an ancient AI who was once a human, who controls the Halo in the first game, which is a superweapon that Master Chief destroyed. Think of the black guy as Master Chief's second or third dad and the woman as Chief's stepsister. The shiny alien was serving out a death sentence as a special ops agent because he couldn't stop Master Chief from blowing up the first Halo, but his (the alien's) multi-species government who worships the glowing orb and Halo's creators betrayed his people and so now he and his people are joining up with the humans to take down the alien government who's trying to use the Halos to wipe out all sentient life. They're on the second Halo and just k****d Archbishop Donkey Kong and the 6 remaining Halos are about to fire. Also Master Chief's glowing girlfriend who's his adoptive mom's clone (yes) is currently imprisoned by a zombie version of the little shop of horrors plant. it makes perfect sense.
Juno: "[Your death] will happen in an instant. There will be no pain."
Desmond: *Dies in ten seconds of voiceless screaming agony and enough awareness to have second thoughts, trying to pull his hand off the sphere and failing*
I guess Juno really was a liar, huh? Hell of a way to find out.
Not exactly. Something she didn't expect happened. Because Desmond doesn't die there. He goes into the simulation, or rather between the simulations, something like that.
If I were trying to escape eternal imprisonment, I wouldn't be above a little bit of lying. I wouldn't even have told him he'd die. Just touch the orb. Everything will be great
Perhaps his death wasn't instant, but the modern-day sections of the franchise becoming entirely pointless did happen in an instant. The instant Desmond hit the floor dead, it turned out.
Maybe she thought he'd be a little resistant to touching the death orb if he knew it'll be agonizing.
@@daviddaugherty2816 That's because Ubisoft wanted to milk the franchise while Patrice Desilets wanted to end it at 3. Desmond was supposed to use what he learned in the animus to take down Abstergo, you know the obvious thing we were building to over the course of the previous 4 games, but Ubisoft wanted it to go on indefinitely, so now we have the modern day story which is just useless baggage more than anything else.
What do you get from 100% Lego Star Wars? Infinite health and wealth... in a game where you've done everything and gone everywhere, making the gesture completely meaningless.
That would be a disappointing reward, not a disappointing ending.
@@kyuubinaruto17 Yes, the disappointing ending of the last Lego Star Wars game was having to play through anything related to Rise Of Skywalker
100% completion rewards are often a bit pointless. Insomniac Spider-Man gives you another costume for you to wear while not playing any more of the game you just 100% completed.
I'd love a list of disappointing 100% rewards.
@@mattyt1961and no custom characters
If this video doesn't end in a funny attempt at a disappointing ending, I'll be disappointed. Ironically, if it does, I won't be disappointed
“There is no iron in the iron used to iron shirts, which is ironically, both ironic and unironic.”
-Jeremy Irons
He died??? @@SimuLord
@@elizabethmjjones no, but he is dead to us for leaving outside xtra (Just kidding we still love him)
So, were you disappointed or not?
Paradoxical isn't it?
Pretty much any NES era game that is ruthlessly difficult and ends with a simple "you win congratulations", sometimes without proper spelling or grammar.
“Very Thanks!” -Blaster Master
Conglaturation!!! You have completed a great game. And prooved the justice of our culture. Now go and rest our heroes !
Ghost N Goblins where the ending is it telling you that you have to play it a second time to get the actual ending.
"Congraduration. You feel strongeth as are happy ending. Defeat our boss and gain many thank for playing. Again?"
- Pretty much every NES ending
Rampage. The end screen says “congratulations”.
You know, the funny thing about Bugsnax and its ending is that, as I've heard, if you manage to help each of the residents solve their personal problems and become better people, they will completely ignore the Bugsnax and you don't HAVE to be so meticulous about killing them before they reach your friends.
glad someone else pointed it out first! if you do all the resident's quests before entering the end game, the final sequence becomes less of a struggle to keep everyone alive, since everyone wants to rely on themselves instead of eating away their problems. if a bugsnax gets close to them, they just knock it away and continue helping, so you could do the ending with no need to panic and no struggle to save everyone.
elleeeeen, did you go into the final sequence /without/ doing all the residents' quests?
I think that 7 final missions made easier by doing side quests would be a neat video
"people"
It was a very bold move to make every side quest end with disappointment, but it wound up being the best possible ending.
@@ka-mai Better “grumpuses”. My bad. XD
The satisfaction in Bugsnax’s ending is in finishing all the sidequests to make all these grumpuses no longer reliant on bugsnax! They aren’t gonna just eat them during the finale if you did their sidequests and even Lizbert and Eggabel revert to their normal grumpus forms during a slideshow in the credits!
I think that's if you also complete the DLC (which is optional if you want people to live)
Edit: the Lizbert + Egg normal I mean
@@shaden.l.m.9506egg plus lizbert...... Egbert?
@@shaden.l.m.9506what DLC?
@@bestaround3323 Broken tooth Island? (It was added for free to the game, but it is DLC)) if you don't know about it I'm not giving spoilers
@@bestaround3323 The Isle of Bigsnax. It's another area full of giant Bugsnax.
Almost all the issues that the AC franchise has can be traced back to that ending. Killing Desmond off after building him up as the main protagonist of the series was so out of left field. The whole franchise lost focus. After that none of the games had anything to do with each other. They also tried to make Juno the main antagonist, but then dropped it only appearing in Black Flag briefly and that’s it. They killed her off in a comic. It’s clear they had no idea where to take the story when the early AC games kind of felt like they were building to a game set in modern day with Desmond as the main character.
That is where I checked out. It was obvious that continuing the series because it sells mattered more than anything.
The series died with Desmond. That's the hill I'll die on
After 3 never cared 4bpresent in the games
I think this was a result of listening to the audience that said that they only want to see the assassins in the past and not Desmond. They should never have listened to them
Honestly the best parts of AC3 in my opinion were the sections playing as Desmond in the real world. Particularly when you had some fighting elements with no HUD and had to let your practice over the course of the series kick in. I would have killed for that to have been the focus of the series moving forward, or at least the next entry. Don't get me wrong, Black Flag was spectacular, and I'd say better than 3 by a wide margin, but after killing off Desmond so unceremoniously, the games slowly lost focus more and more as far as the story went.
One game that has a really disappointing ending is Tetris. It is so not worth the effort that no-one even got there in 34 years (until Willis Gibson from Oklahoma did so in late 2023).
SPOILERS FOR THE ENDING:
The game crashes. It just ends.
hahahaaha, Russian efficiency at it's best! :D
@@marhawkman303 to be fair, he finished the Japanese version, as he was playing on the NES. I'm not sure that the original Electronica-60 version has this problem. If it doesn't, it literally makes the game unwinnable. No matter how hard you try, you lose eventually. Peak defiance.
And then you get mocked by some Karen newscaster in Britain who rightfully gets lambasted for it
@@Cerg1998 haha, the goal was always the high score, and in that regard "beating" the game means maxing the high score.
Yes, but there's a secret new-game plus mode, only accessible by a terrifying gauntlet of hardlock avoidance, weird colours to mess with your concentration, and even an extra endurance run that's practically as long as the entire game you just played up to that point. :V
I had my suspicions, but hearing confirmation that Montana is in fact a fictional place is a relief.
No, no.... Montana is real. It's Wyoming that is fictional. Seriously, have you ever met someone from there? 😂
😅
As a "Montanan", can confirm. I don't exist.
I am unreasonably happy that none of the above comments are from That Guy. (You know the one.)
I remember watching my brother play the ac3 ending and we both were nonplussed. ".... It's he like... Dead dead? Just like that? Did we at least fix things? Is there not going to be any more games???" Lol it felt so abrupt and yet anti climatic to us lol
And I really feel like they shot themselves in the foot, story-wise, by killing off Desmond. The bridging future narrative stopped having any meaning at that point.
@UrpleSquirrel Hey, they kind of brought things a little bit back to the Renaissance, at least.
In that Renaissance artists put deliberate flaws in their work because only God can create perfection. That's the only explanation for AC4's modern-day section that makes sense.
:O You used "nonplussed" correctly, bravo.
It was abrupt because earlier games leaned into the 2012 apocalypse fad, and they had to resolve it before the year ended. At the same time, they were planning more games, so they couldn't break too far from status quo.
@@jardex2275Ah, the 2012 Apocalypse. I still can't believe people didn't realize it was just the end of the "12th Cycle" in Mayan Timekeeping and time for a new Calender. People like Counting in 12s. 12 months in a year. A dozen items. You'd think it would be 10, but items and things are grouped by 12 because it is divisible by 2,3,4, and 6 so better for Commerce. Its also why 13 is "unlucky", because its one extra than 12 so always is a left over odd".
I did read past the first sentence of your comment...it's just "2012" is something I've been laughing about since learning about it in 2002 in 6th grade for this very reason.
"You will die but it will be instant, with no pain."
Desmond touches the orb and proceeds to flail and smoke as if he's getting cooked from the inside out...
"And the lie detector determined that THAT WAS A LIE."
You know my problem with the Desmond thing? She said it would happen in an instant and there would be no pain. Then you see him scream; THAT had to hurt AND it was more than an instant. And I think it was Ellen's playthrough of Bugsnax that finally made them put "horror" in their description. Now I am off to replay Skyrim, again, sigh...
I think it's because Desmond didn't actually die. Something that Juno didn't plan on happened. Because now he's in the matrix so to speak. If you've played enough of the sequels it's heavily implied that even the modern day people are in a simulation too.
@@RamblyBear Ubisoft is making the AC universe too convoluted. I doubt we'll ever get a real answer as to how Desmond is "in the system" now so to speak. And if we do get one I bet it'll just be confusing.
@@ThwipThwipBoom I wish they focused more on the future stuff and less on the past nonsense.
@@jadedheartsz i feel itd be appropriate to split the franchise into a 'the past' franchise and a 'modern day/near-future' one, but the one id truly like to see is a generation ship based Ass Creed
Killing Desmond has to be one of the worst decisions in video game history. Fucked up the whole franchise.
Everyone want hoping Desmond would keep getting built up and we would wind up getting a modern era one with his skills. It's insane that they didn't capitalize on the players obvious desire.
@@zragon3kit was the obvious setup. Hell, his outfit is "Altaiir with sneakers." There was pretty clearly a change of direction somewhere along the way.
Ubisoft have never been able to make good decisions.
@@zragon3k yes, they even set up levels where you use techniques you learned from ezio and set up the importance of learning and adapting so he can be a modern day assassin. Assassins creed is still that to me so I refuse to play newer games.
@@chadmcfly1299to be fair, Black Flag and Odyssey were pretty fun, I haven't played Mirage, but I'm excited for the samurai one.
re: bugsnax, the grumpuses only eat the bugsnax in the finale if you didn't do their personal quests OR you fed them too much. so you set yourself up for that one.
AC3 never had a chance. It's hard to top having a fist fight with the Pope in the Sistine Chapel as an ending.
I think we all really wanted to like it. I still do. But I think what it comes down to for me is that the game makes me feel lonely. Ratonhnhaké:ton lost his whole family and in contrast to AC2 they were replaced by characters that didn't really connect with him. Bro just wanted to to kill Lee and Achilles is like "No, you gotta play through the game first."
@@Dustin_Frost The game should've followed Haytham building up the Templars in the US, then going on a redemption/revenge arc switching sides when Lee kills his Indian wife and son. It would've allowed players to continue playing as someone they instantly connected with from the beginning and it could've had the same pace as Black Flag.
Desmond should've also stayed alive, because there should've been a game where he no longer needs the Animus and he becomes the modern day assassin.
That's not the only reward for Getting Over It. There's also a chat room you can enter afterwards and talk to other people that have beaten it. Though nowadays I imagine the chat room is pretty empty
What makes AC3s ending even worse in hindsight, is the fact that the ENTIRE plot that was birthed from Desmond dying, wasn't even resolved in a game, but relegated to a comic that no one read...
You get the creepy ghost in the machine Juno in Syndicate, but then every game after that just have zero mention of Juno as even remotely plot relevant. For anyone curious, i'm gonna give a very basic overview of what happens to this plot.
Turns out Desmond had a completely unknown son who is also a Sage, and after shennanigans, Juno is killed. Hundreds of game hours wasted, just to set up the plot for a damn comic!
Far Cry was the first time I felt actually insulted for playing a game.
All the people I saved: Dead.
All the territories I liberated: Ash
Worst of all, and totally unforgivable, all my animal companions...
I read so much about the ending, I never finished it. Just left Joseph isolated alone on his island (which is a viable option for law enforcement) while the rest of us hung out at 8 Bit Pizza Bar.
Tbh I think its a great ending. I mean sure its sad, but it hits you quite hard.
@@Daniel-kq4bx My pet bear says differently. Also, the ending where you're "going to help rebuild the cult" was truly disgusting while playing the female character he had tied up in his bunker.
Yeah, Fry cry's ending was peak disappointment. What's the point of a game that you can never win? Also playing a female character made the ending absolutely vile.
@@DavidCruickshank The only way to win is to not play.
Does anyone remember the "Only you can save mankind" book by Terry Pratchett which featured a fictional computer game simulating travel to Alpha Centuri in real time (i.e., hundreds of actual years), the ending of which was a message printed on the screen saying, "Well done, you have reached Alpha Centuri"?
Yes I remember it, and the other Johnny stories.
Imagine a timeline where the NG+ in Starfield gave you genuine alternative universes. One where there was a clear winner in the colony war, or perhaps one where terramorphs became rampant. Even one where aliens exist.
Instead you get a few minor changes and some one-liners.
The end of Star Field should've been the end of the first arc of the game
I've always wanted to make a game like that. It would take a lot of work, and it would be very expensive, but it would be fantastic.
I felt like the NG+ gimmick was just a way to get out of having to create a definitive ending for the game, given how their last 2 Fallout games had extremely crappy endings.
It certainly feels that way. It just doesn't seem meaningful enough to be a feature and not a cop-out. A shame really.
And, depending on your choices, occasionally you'll have to fight a grown up and DEEPLY pissed off Cora lmao
yeah i never caught on with the whole " the worst ending is the most difficult and or obtuse to get" trend. I see a guy called lothesome dung eater and i nope out and attack.
Honestly, that ending isn't even that much harder to get than the Ranni ending or the Madness ending...
@chrismanuel9768 I thought someone would say that and to that I say true but by the time I found put legitimately what to do with limited spoilers it would have been asking me to toss that first run in the garbage and I was too invested by then. But for me even a lil hard is too much work in a massive rpg for the bad or dissatisfaction ending. I get to play most main line big budget titles once these days
@@TheIMMORTALKAHNHDThat's fair, but look at it this way... if you're listening to the characters, you know the entire time that what you're doing isn't good. They actively oppose you and you have to kill good people to do it. When the ending is "You managed to succeed in the awful thing you've been doing", I guess it's like... congratulations, you successfully ruined everything?
I don't mind it is what I'm saying. It's a choice. Definitely not a great one though. Ranni for life.
@chrismanuel9768 agreed. My fav gta is v. I've beaten it several times but not ONCE done the a or b option, lol ( Its not hard either just more work for doomed// lacklister outcome for efforts put in. Yes that ranni line had me all in. No way dug shite head was gonna fool me. Plus from soft known to punish curiosity 🤪
Neptunia 2's conquest ending is... An insane amount of work, and a horrible nightmare.
Poor nice girl GeGe (has to?) kill everyone she knows (except IF and Compa), and is left to regret what she's done. Alone. Forever.
Funny thing about the Assassin's Creed one... Juno was clearly being set up to be an antagonist for the game series, so it wouldn't be unreasonable to suspect that Desmond's replacement protagonist would end up facing her at some point.... that is, if Juno wasn't summarily killed off in the supplementary material that is the comic books.
What a dumb-as-nails decision...
whelp good t know demond died for nothing c:
agreed. That was AC's biggest mistake: finishing of what should have been the central villian for the modern day segments in the supplementary material, thus making the modern day segments even more pointless than they already were.
The ending to Assassin's Creed 3 is such a wild, baffling left turn. The solar flare plotline feels thoroughly unconnected to the plotline we've been following with the Assassins and Templars, getting a little bit of foreshadowing in the form of vague, "something is coming " messages in previous games, but nothing much beyond that. And the fact that Desmond MUST die in order for the machine to activate feels so contrived. Why would demigods devise a machine that requires someone to get electrocuted to death in order to activate it? At least the endings in Mass Effect 3 where you die all had some kind of justification for why Shepard can't live, whether it involved their enhancements shutting off via EMP, them needing to shed their body to transfer their consciousness or their cells getting repurposed to re-write the galaxy's genetic code. The door lock killing Desmond just feels entirely arbitrary and also feels like they could have had someone else do it, like possibly his Father who's a dick for the whole game and has a lifetime of mistakes to atone for.
True, although they could make an explanation to unlock the door it requires genetics of the ancient civilization or whatnot. And then said his blood/genetics is too impure for him to open the door with no harm.
@@killertruth186 Makes it even weirder that Desmond's dad didn't do it instead, unless all of the assassin DNA was on his mother's side, which I don't think was the case.
It's so painfully obvious that the devs didn't know what to do with Desmond and got cold feet about going with their original plan (there was going to be some REALLY COOL stuff with Desmond being the main protagonist modern-day), so they just tossed in a half-baked plan to kill him off and not have to worry about writing a satisfying ending for him.
OR, call me crazy the 'Demigod' AI whose systems Desmond has experienced hijacking his body is lying. It says solar flares will set off volcanoes and kill near everybody on the planet which sounds screwy. Add in the inconsistencies from the rest of the scene and here is an alternative.
Juno is hoping to reprogram humanity to more fit with the original intentions. Juno needs access to other artifacts across the world to accomplish this. Juno detects artifacts frequencies and maybe potential access codes in Desmond from his interaction with Apple of Eden and wants it as quickly as possible. Juno supplies a story of how humanity is threatened by an inaccessible force (the sun) that it knows causes damage (solar flares hurt technology consistently). Juno presents two options to Desmond due to records of lack of choice causes resistance. And either way offering protection or knowledge have him touch the access panel. Killing him as you rip everything out just means he cannot stop you with his access later. then the green field does its intended purpose all over the world as shown in scene. everyone modded won't know to think to stop you.
this would kind of make the Templar correct as well? maybe?
6:01 just did a disappointing Google search, not one image of Master Chief wearing a bowtie, save a dope in a suit wearing the helmet, doesn't count.
reminds me of a video by "rerez", where he was wearing a cook's hat and an apron...
The thing I hate most about the Desmond Saga is that Ubisoft decided to wrap up the aftermath of his story, that whole Juno arc that was expanded a bit upon in AC4, in a *COMIC BOOK* in a *VIDEO GAME SERIES* !!!
Surprised the original Mass Effect 3 endings weren't included here since all of them were terrible and even after their lame attempt at fixing them still rather unsatisfying. When people create mods to fix your endings, you know you've fucked up.
To be fair, I think these can be remedied a la well-thought side material, not unlike how Star Wars Legends did with the Prequel Trilogy.
They're definitely disappointing endings.
The entire game has a theme of synthetic life being valuable and even good for the universe, and then the game basically pushes you to the weirdest extremes of the various options.
I initially chose synthesis when I played the series for the first time recently because that seemed the most on theme and then it turned out it wasn't at all what I was expecting and not satisfying.
Destroy and Control were such extremes and didn't feel right. Refuse obviously not a good option.
Destroy feels the most canon to me with the update they added for it, but highly disappointing.
Not even the most disappointing ending in Getting Over It with Bennett Foddy. If you fuck up the last jump and somehow end up with you on the left and the weight of your hammer on the right, you get the bad ending. You get a little dialogue how you can't come back from this, and you have to manually restart.
I saw someone comment once that a better game+ ending to starfield would be to randomly open skyrim or fallout 4 if you have either on your PC or console
Killzone Shadow Fall springs to mind for me. You fight your way all the way up to Stahl, ready to kill him, but then suddenly your mentor shows up and kills you both, then immediately cuts to credits. Sure, there’s that mid-credits scene where you take control of Echo and kill the traitor yourself, but it cuts to black before the bullet hits him, and the game just ends. Both endings are severe letdowns.
in the distance, you can hear Mass Effect 3 starting to rumble ominously for not being included in this list
Pains me everyday 😪 it was meant to be Avengers: Endgame before it was cool, but unfortunately...
Significantly better than far cry 5's
At least they fixed it...... kinda
“Congraturation! This story is happy end. Thank you. Being the wise and courageour knight that you are, you feel strongth welling in your body. Return to starting point. Challenge again!”
-The actual ending to Ghosts N’ Goblins after playing through it TWICE
I didn't expect to get attacked the first 20 seconds with that backlog bit
While Kirby made me not trust cutesy aesthetic games anymore, I still didn’t see Bugsnax’s ending coming 😂
Kirby 64 and Kirby Superstar were interesting last boss fights... Superstar's Kirby and Meta Knight's final bosses were out there.
Oh, I saw it coming. the entire game reeked of eldritch evil to me.
The one that pissed me of the most was Mad Max. The whole game centers around making and upgrading the most badass car in the world, while gathering allies to facilitate the making of said badass car. When you get to the end, then, you face off against the guy that stole your old car, kick his ass, and deal the final blow by sacrificing the badass car along with your closest ally throughout the whole game. Then you drive off in your original car from the opening cutscene which this guy still had with him. All that story and development for the game to end in basically the same state it was in before you clicked start.
Seems pretty faithful to the movies - except the 1st one. The only difference between the start and the end is a whole lot of dead bad guys and a few good ones
@@armelior4610 Yup, Road Warrior aka Mad Max 2 ends with Max just wandering the desert again, just as he was at the start.
Personally, I'm alright with that ending, since the game is, from my perspective, supposed to drive home the idea that even after everything else that's happened, Max's connection to the Black on Black, one of the last remaining links to his old life, and his desire to cross the Plains of Silence is far stronger than any bonds he made with the people who assisted him.
(Actually, just found out google-searching the Plains of Silence because for some reason I misremembered it being called the Long Quiet that the game is non-canon. Makes sense, honestly, but kind of a bummer, because that makes a line I made about the ending being required to avoid plot holes redundant, and I personally think it could fit the character quite nicely, though admittedly I haven't seen any of the movies yet, so I don't actually know if that's true LOL)
Another channel recently did a similar list, but they titled it (paraphrasing) "Endings That Made The Entire Game Pointless". It even had MGSV, and Far Cry 5, listed as well. There's a difference between a "bad" ending and a "disappointing" ending. Even bad endings can be good if they're earned (thematically; emotionally) and are satisfying. Disappointing endings are endings that feel cheap and sometimes nullify the entire reason you played the game... Like some of the entries on this list. What is even worse is disappointing ends sometimes insult the player's intelligence, too.
Old arcade games did that if you played on any difficulty except Hard or 'Normal', "Try Again, on a higher difficulty!"
@@paulct91 Streets of Rage 3 for the Sega Genesis. If you play on easy the game ends two levels early, with the robot clone of the mob boss you're trying to find telling you that "you play this game like a beginner."
The insult to injury is that this is purely a North American issue. The games easy setting is the original Japanese versions normal mode, and the game doesn't end early there no matter what difficulty you pick.
Bosses were also given way more health, which makes getting the good ending nearly impossible since if you don't defeat the final boss within a certain time limit it sets off bombs around the city, and the boss is one of those that is constantly rapidly moving around and hard to land hits on in the first place.
So, Deponia, unless I'm misremembering?
@@kyuubinaruto17 not to mention the NA/PAL version basically guts the story (as little of it as there is a side scrolling beat em up, there was even less in the NA/PAL version, including some cut animated cutscenes) and did weird 'color swaps' with all the characters outfits, meaning Blaze went from her default red outfit she'd worn since SoR1 to a strange grey colored version of it.
This stems from NA/PAL sides of the companies wanting to make sure they got their 'value' from the, at the time, booming rental business since they only got a fraction of money from each rental (keep in mind that the rental companies ALSO had to buy 'rental versions' of the games which usually had more robust plastic for the carts and thus the company charged an arm and a leg for them anyway). You find this with a lot of games from the 8 bit and 16 bit era. The NA/PAL side would have its difficulty massively jacked up purely so people couldn't complete the game in one 3 day rental cycle, whilst the JP version of the game would be easier back they didn't really have a rental market.
@@michaelandreipalon359Pretty great example of a game with a well written ending that sucks, because turns out this fun game you are playing doesn't have a happy ending for you. But from a character growth perspective it's a great end.
"Master Chief! You mind telling me what you're doing on that ship?!"
"HALO 3, BAYBEEEEEEEE"
ReCore. The final dungeon is a ridiculous difficulty spike with impossible platforming and easily 1/3 of the entire game, then a boss fight, and all you get is a 30-second cutscene where some guy you met once is like "hey we might do a sequel"
I loved the Bugsnax ending. It was such a twist and honestly kind of hilarious in a dark way.
But the game was always kinda dark, right? Like you routinely eat still living creatures raw and whole. That’s messed up BF rl jump. The game totally acknowledged it and goes “you think THAYS bad?!”
AC Origins - all the game levelling and improving Byek, in readiness for the final boss and assassination only for it to be his wife in the final boss fight and the final assassination to be a cut scene.
Ubisoft Gotta check their strong female protagonist box
@K.C-2049 That's the vast majority of reveals/plot twists in modern media to be honest.
Final Fantasy XIII-3 opting for the characters to flap their arms and fly through space, do the world's worst example of Last Thursdayism but ALSO say "maybe it was all a dream some french lady had on a train" after a 300-hour trilogy, whose second game had the real ending locked behind a paywall?
^This.
What a bizarre trilogy of games… They probably shoulda ended it after the first one and quit while they were ahead.
@@JohnDoe-uf3ljHonestly. Yeah, it would've been nice if the main gameplay element was introduced earlier than 5 hours in, and the world was more than a really pretty hallway sooner than 50 hours in, but it was beautiful, it was fun, I personally think all 6 characters are some of the best written in the series.... but they invested so much into making Lightning the next Cloud, and had to give her decent gameplay (by.... handing the trilogy over to her sister? okay...)
Yeah, my dad loves the FFXIII games, but they're infinitely ridiculous as far as endings go.
As far at it goes the best ending is still the one 'extra' ending from FF13-2 with Snow and Serah ridding off to next adventure.
In AC3 that didn’t seem very painless to me. Man became beef jerky.
Well, apparently what Juno thought would happen.... didn't.
I guess Desmond's consciousness got absorbed into the Matrix somehow or something like that which apparently hurts really bad. Juno just thought the guy was going to die, not get absorbed. So I don't think she was lying, she was just stupid and didn't know how her own tech worked.
"Why do we play games?"
Because I'm mentally ill and this is cheaper and more fun than therapy! Well...maybe not these specific games
lol
Great vid as usual guys
We are not the metally ill ones, non-gamers are.
Because gaming is relatively cheap if you have Game Pass/PS+ Extra. Going on vacations or the movies all the time is real expensive.
I'm surprised Mass Effect 3 wasn't on this list. Die-hard fans nearly unanimously hated that despite going through three games worth of making 'choices' the endings were basically the same with slightly different cosmetics. Some fans even started a lawsuit for false advertising because of disappointment.
Halo 2: You left out the part where in order to 'finish this fight', a player wouldn't only have to wait three years, but buy an entirely new console to do it! (Halo 3 was an early XBox 360 exclusive.)
So true. I don't remember being disappointed at all in the H2 ending. I took it as a "yes, there will be a Halo 3"
I mean it’s not a terrible ending in context with the third game.
I never owned a console, got into Halo through the books, played CE and 2 on PC, then was like ".......well crap guess I have to save up for a 360 now"
I would argue that the best ending in Far Cry 5 is where you refuse to arrest Seed at the beginning. Everybody lives, and you all walk away.
So to get the best possible ending you just... don't... play the game.
*sigh*
Oh, they did the same thing as in Far Cry 4? I didn't know that was a thing!
@@MilanBen10 Far Cry 6 too.
@@MilanBen10 No, in FC4 at least there were different options for the ending if you actually played the game. In 5, it was "the bad guy wins and everyone else dies" or "the bad guy wins and everyone else dies."
At least Far Cry 6 makes it so that the nuclear launch at the end of 5 did not actually happen.
Unless I’m remembering wrong, wasn’t Joseph the one who set off the nukes to begin with?
So walking away is basically just letting him win anyways.
Bad endings as only endings? The Unreal series get you covered.
OG Unreal (1998): You escape the planet but your ship has ran off fuel and is stranding in outer space. Granted, this was fixed in the expansion pack, which offers a somewhat happier ending.
Unreal II: The main character loses his crew, and after disposing of the bad guys he's left floating in outer space listening to the final message from his crew.
Unreal Championship (the first game, not 2 and not to be confused by any of the Tournaments): You fight for your freedom under an oppressive government. You end fighting against your team, and then get imprisoned.
Unreal Tournament III: The main character's revenge rally leads to him losing his team, even after killing the bad gal. His sister dies in his arms and he's surrounded and outgunned.
Man I used to play the fuck out of the original Unreal (Unreal Gold, since it came with the expac). I was so upset the first time I played when that one survivor you kept finding logs about ends up dead ):
And then they all get delisted by stupid Epic Games and bloody Fortnite.
Apart from Unreal II. Hope that never comes back.
Unreal is by far my favourite FPS of all time. I thought the game ended right where it should, stranded and hoping. People don't usually talk about the expansion... it was quite bad (though not as awful as Unreal II)
This isn't unreal, but I know a game. It's called "The casting of frank stone". It's recent, so spoilers:
The surviving protagonists end up by a campfire, and are stuck in the game dead by daylight forever. If you don't know, this means they have to endlessly find generators in different locations, and then escape, or die. Either way they just end up at the camp fire. At this point the ending where no one survives is best.
Carrier Command on the ZX Spectrum. Spent 8 hours on that one game (no save games, remember) - finally conquered the final island and got a single screen: "You win. Game over." Press a key, and then we're back to the new game menu. Awesome...
48K of RAM doesn't really allow for a sweeping cinematic cutscene, but they should have at least been able to print more than 4 words on the screen....
“And that’s a wrap on Desmond for this franchise” that was until AC Valhalla where it’s heavily implied that his consciousness is still hanging around and might come back for later games.
Having finished Valhalla, that smacked of desperation to me. They knew they f**ked when Desmond died, and now they're trying to get it back on track after the franchise went rudderless for so long.
Re the Bugsnax ending-- if you do everyone's sidequests, the Grumpuses will actually bat away some of the attacking Snax, giving you more "hit points".
Totally agree! “Montana” is such a ridiculous fictional place! My father told me lots of stories about his relatives there. I also had this very strange dream where I spent a week there visiting my grandparents. The sky was weird.
I went there to visit my sister and it was… beautiful scenery and weird as fuck people. Also they were having their annual Testicle Festival. Weird weird place 😂
@@riveramnell143 I’m from Oregon. My opinion is that Montana isn’t half as pretty as Oregon. If you want weirdos you can visit Portland, Ashland, or Eugene. The rest of the state is normal.
@@Amaranthyne I live in Washington, I’ve been to Oregon. It’s beautiful there! Also I live in a town full of artists and hippies, it’s weirdos everywhere here (I fit right in lol). But the weird people in Montana were the unsettling kind, not the fun kind. I much prefer Washington and Oregon for beautiful and weird.
@K.C-2049 Yes. That sounds about right 😂
@K.C-2049 Having met my grandfather, yup, that checks out.
I think watching the ending of AssCred 3 is when I started referring to the series as "AssCred." Because their credibility went to ass with me after that ass ending.
3:05 that did NOT look instantaneous or painless.
God of War 2 has the problem as Halo 2. All the set up to get revenge on Zeus, we're about to do it, Athena interrupts, we go after Zeus again and End.
CoD Ghosts, for the totally ok campaign that had its high points and was pretty fun to play ngl, had that villain survive a 44 right to the chest and kidnap the player character and cage him like an animal for a pretty big downer ending.
Tbf that ending made me think there was a chance for a some sort of sequel
@@johnshade1516 i'm sure that was the plan but Ghosts didn't sell as well as previous entries so it sadly didn't happen, I say that ending was just a bad dream.
I don't agree at all about Bugsnax's ending. The final sequence isn't nearly as hard as you make it sound, the story payoff was nice and dark to juxtapose the cute nature of the game and you didn't even mention the actual ending where they get off the island.
Im going to contest the fuck out of the Halo 2. You manage to save the day by halting the ring firing, and while there's more coming, thats not any less satisfying than the first game that ends with "everyone died, there's more coming"
I will always defend Halo 2. I don't get people that were surprised it stopped. You do a major boss fight, shut down the ring, and close out the Arbetors story. People seem to not realize that Halo 2 just isn't about Master Chief. I think it's one of the most intense endings there is.
Mass Effect 3 has to be in the comment's version of this video.
People were trying to sue Bioware/EA over it, it was so bad.
People were so desperate for any ending that wasn't what we initially got, that they went and thought up the Indoctrination Theory.
Having the entirety of hundreds of hours of gameplay boil down to THREE color-coded endings with barely any difference between them was a spit in the face of every loving fan.
And it in the end only ONE ending made any moral sense.
Sorry for responding to an old comment but, man every ending is shit and inmoral in some way, like people love saying destruction is the moral way but people forget that you basically commit homicide of the geth in that ending
I read the title as "disrespectful" endings, and honestly... it still works.
At first you think they're singing "come to snacktooth island and discover its bugsnax"
Then you realise the song is called "it's bugsnax".
One little apostrophe makes so much difference...
Chief wearing a tie clipped onto his armor is an adorable picture!
While I'm deployed overseas and replaying Skyrim on my laptop to pass the time, I'm feeling a little called out.
The badness of Desmond's ending continues into the next game: in between romping about as a cool pirate you play an Abstergo intern. As reward for solving office-based puzzles, you find out in great detail about how the Templars swooped in and grabbed his body so they do science to it. Fun?
15:48 Wind so strong that his necklaces move, but his jacket remains resolutely in place. Quality.
It's Kojima, point that out to his -cult- fans and just watch them claim that it _means_ something but no mere mortal is fit to know.
How about Terranigma? When Ark defeats the main villain, he's then informed that, as a creation of the villain, he has no place in the real world, and his "reward" is that he gets to live in a shallow recreation of his hometown for one more day before he ceases to exist.
The NES game Wolverine by LJN. The game already has tons of problems and the Sabertooth fight can only be one by knocking him off the cliff. I think you just get a picture of Wolverine and "The End?" Yes it was the end, the end of me ever wishing I had played.
I actually kind of like Starfield's take on New Game Plus, I just wish it was quicker to get to (less radiant artefact nonsense to slog through). The problem is that the game doesn't push you to do it enough, so there's a risk you'll do everything on your first go around, rather than doing one faction quest and saving the rest for another loop, which works so much better.
"You death will be instant and painless"
Uhh... Is that what instant death looks like? Can I have slow and painful please?
The way she said "Wrong. Nerd!" had me spit up my drink.
Well played!
Diablo, where you become Diablo to get beaten by your next playthough.
Oh yeah...D1... the Hero gets turned.... and killed in D2.
Not exactly a disappointing ending. More like demoralizing.
D1 is kind of a weird one. It doesn't have a happy ending but at the same time it ends in a way that you both won and lost. Then again the world of D1 is kind of a harsh and dark world anyway so its a bit to be expected. Good is really a struggle vs evil seem to run rampant...wait am I talking about D1 or real life?
@@knightrider4545 art imitates life. :p
@@marhawkman303, then Diablo takes over his daughter. The D1 hero just can't catch a break.
Seems that you forgot Karlach's endings from Baldur's Gate III. Y'know, the character who's best possible ending is incineration, because the other options are either turning her into a brain-eating monster or sending her back to a place she hates. At least she seems happy in the gray void she got sent to.
I wrote the same comment, but yours is better phrased. Here, take the upvote, kind Internet stranger!
Ubisoft has always had a knack for disappointing endings especially with the Farcry games (least from 4 onwards), which ironically the best endings are the 'joke' endings near the beginning of the game. As for starfield, isn't this basically what the original ending of No Man Sky was before they actually decided to develop the game into something decent?
Was I the only person who actually found Getting Over It with Bennet Foddy really meditative?
Like, everyone describes it as a mean-spirited rage game, but that wasn't my experience at all. It is an examination of failure, perseverance, frustration and struggle. I didn't take "I'll save your mistakes" to be "ha ha, you keep failing" but rather "your process of repeated failure and perseverance is the story of this game, and it won't be wiped away when you leave."
I don't know. As challenging and frustrating as it can be, I found the experience pretty zen, really.
Yes, thank you!! The point of the game isn't to get to the ending, really, it's examining how you play the game itself
Sure, it can be annoying, but I'll usually only quit if i get bored of the repetitiveness, and it's a good way to learn how to deal with your anger in a fairly controlled setting, and remind you what you're capable of with perseverance :)
It's been almost 20 years and I still remember sitting there at the end of HALO 2 and just going...that's it?
V Rising's ending isn't much to write home about.
You go through MANY hours of survival-crafting shenanigans and a few dozen boss fights, jump through a few extra hoops to be able to challenge Dracula, a boss so hard that they've already nerfed him _twice_ since 1.0 went live, and your reward is a black screen with a message that goes like "Congrats, now no one can stop you, go conquer the world."
What follows is the absence of any means to actually start taking over any more land than you were capable of previously and the world remaining exactly the same as it was prior to your ultimate vampire triumph. Can't even purge villages or enslave the population to be your willing blood bags.
if mass effect 3 isn't on here, you KNOW the comments are gonna riot. you spent three full games building up to this ending, every choice being taken into account. renegade, paragon, who lives and who dies, who your shepherd smooches.... and then, well. we got *that*.
"the reapers were made as a response to robot racism"
Why the fuck isthe subplot about the geth now central to the motives of the main villains? also, HOW DOES THAT TIE INTO THEIR GOD COMPELX AND THE FACT THEY REPRODUCE BY MELTING PEOPLE!?
I never finish games, means I can never be let down.
That's not why I do it. I don't finish games because I'm lazy and bad at games. But it's a nice side effect.
Nothing has even come close to the disappointment that was the (original) ending of Mass Effect 3. Dozens of decisions carrying over multiple games, defining the fates of your dear comrades and entire species alike, all culminating to... A weird ghost kid giving you the option between a red laser, a blue laser, or a green laser? Cool. Very cool.
First Deadrising just stopped on a cliff hanger. After completing all those scoop cases.
Deadrising 2 had the zombie jumpscare for the highest rank.
Ghosts n Goblins for multiple playthroughs.
Mass Effect 3. That is all
In Call Of Duty Ghost, you character defeats the bad guy but get captured and put in a hole just like in Farcry 5.
In Far Cry: New Dawn, twenty years after the canonical ending, Joseph Seed has successfully brainwashed your deputy character into acting as his enforcer, “The Judge”. The deputy is now a mute who wears furs and a creepy wooden mask, and fights with a bow and arrows. Seed basically loans him to your new player character as part of an alliance, and he’s a party member good at stealth. Carmina, another party member and daughter of two characters from 5, will tell the Judge that she knows who they are and while she doesn’t know if any of the true deputy is left after Seed’s brainwashing, she wants to thank them for helping her parents all the same.
Firewatch has beyond the most disappointing ending of anything I've ever played, because it gets you so invested in characters and mystery then just ends with no payoff at all.
Agreed. I see a lot of people praise it for "subverting expectations" but it just felt like I wasted my time playing the game.
yeah that ending was fucking dumb.
Honestly, missed Mass Effect 3 and Modern Warfare III. Soap dies (again) in the most unceremonious way possible, and Makarov runs off scot-free.
I beat Starfield ten times to get the Venator armor and upgrade my powers, now I am playing it again with all the difficulty sliders maxed. I may have a problem...
It's only a problem if you're not enjoying it. If you are, carry on.
@@Brasc Best game I've played in a very long time
Tbh I’m surprised you managed to beat it once.
@@kman9884 I almost didn't give it a shot, couldn't get into it, but once I did I really enjoyed it. Very satisfying building your own ship, the terrormorph storyline was what got me hooked.
i'll defend Starfield here a little bit, like this was admittedly Bethesda's levels of execution so i not going to claim it's well done but the concept of "everything has told you that going thru the unity is just a downward spiral of lost and you should just enjoy the universe that you have.........so you want to go thru it?" then letting you keep going thru it while optimizing your run until you're just naturally acting like the antagonist while wearing his armor was actually pretty creative, if only the gameplay loop was strong enough to support it.
Fun Fact about Far Cry 5!
If you then go on to play New Dawn, you can meet the player character of FC5. They are "The Judge"
They wear a mask and cover their full body, to hide what they look like, but if you head to the bunker where Seed took you at the end of FC5, you'll find plenty of files, etc to explain what happened next.
As depressing as the main 2 endings of the base game are, I feel like New Dawn makes it better in the end.
But it is strange that by far the *best* ending to FC5 is the one you get at the very start by walking away...
It's not that strange, given that I think it's also true of 4's similar stunt ending.
@@Nassifeh and 6. I went straight to Miami the first chance I got.
@@Nassifeh thing is, with FC4 at the very least the endings you have to work toward can still feel at least mildly positive 😅
FC5 is Nuclear Apocalypse or Slightly Delayed Nuclear Apocalypse...
Far Cry 6 also retcons the ending to 5. The DLC to FC4 also had a shitty ending with Ajay becoming a Yeti or something though the devs at least did say that ending was non-canon
@@jadedheartsz I've still yet to play FC6, felt kinda burnt out after all the others, but I'll pick it up some day I'm sure.
Out of interest, does it mention the FC5 setting/ending, or is it just because it's not set i a nuclear apocalypse that retcons it?
Great video. Thanks to its inclusion on a previous list of yours, I’ve never seen the ending(s) of Far Cry 5 myself. I was happy just keeping that creep isolated and contained, and wasting even more of his followers while I completed side-tasks and trophies.
Well the "ending" of Halo 3 wasn't actually an ending. It just left Master Chief floating around what looked like the Marathon planet and the hint that there was another game coming...eventually.
Another nice outro Ellen! When you started I wondered how you would fit in the 'other videos' and 'subscription' bits
The ending for Halo 2 was basically just an advertisement for Halo 3.
In 1983 (yeah, I'm that old) Infocom (creator of the Zork series, among others) released a text-based rpg called "Infidel". In it, the player explored an ancient Egyptian pyramid a la Indiana Jones or Lara Croft. After evading numerous death traps (according to one report I read, there's 40 different ways to die in the game), the player discovered a sarcophagus lined with gold and jewels. Opening the sarcophagus, however, set off a trap that collapsed the walls of the burial chamber, sealing the player in and ensuring their death. In other words, you avoid all those death traps to ... die.
Fable 2 (you just shoot Lucius after a dream sequence and then everyone buggers off to do their own thing). Mass Effect 3 (need I say more?). Dragon Age 2 (you can’t make any faction behave any less stupid, Hawke’s family still all dies, or is else not in a position to be around, and the Mage-Templar war still gets kicked off after Anders actions).
Medal of Honor: Allied Assault.
The last level was SO COOL, but you climb on the train car at the end of thr level, the base starts to blow up behind you, one of the guys in the train car says "Well, would you look at that" and FADE TO BLACK, THE END.
Like, yeah, we all know how WW2 ends, but still. Gimmie something.
Im still not entirely convinced Joseph didnt somehow use his cult to cause that nuclear armageddon. Having the batshit insane man be right feels like a narratively poor choice.
I have no idea why I put myself through Deadspace 2's hardcore mode. Checkpoints are gone, you have negative ammo and health, if an enemy grazes you your head explodes, but ~ at least ~ you have the luxury of being able to save the game...a total of 3 times. It took me weeks, literally made me pull my hair out, and at the end I was like "Wow I actually did it man, wow. I...actually feel nothing. FUUUUUUUU" 😂
I guess it's been done to death already, but I'm surprised Mass Effect 3 didn't appear on this list. You spend all this time building up the Alliance, saving alien spiders, adding cool stuff to your ship, etc., and the ending doesn't care a bout any of that. You push a colored button to get a colored ending. Hooray.
I got distracted by lunch and was only half-listening when the entry on Bugsnax started and my immediate thought was "Why is Red calling himself Filbo Fiddlepie...I don't remember that scene."
With Ellen, there is never disappointment, ending or not.
You forgot to mention, that by beating Getting Over it, all you get is the possibility of talking to the creator of the game, when you check the box, that says you're not streaming and all that
At least the "Getting Over It" one is 100% thematically appropriate.
I've never played a Halo game, so I started laughing a lot when the orb answered the woman's question since I thought she was addressing the dude hanging onto whatever the thing actually talking is. I can't describe how my brain processed it, but I really did laugh a lot.
Yeah, the ending of Bugsnax was very stressful trying to save them all. I mean, I did it, but it was still stressful. I need to get back in and do the DLC stuff, but I also just started Like a Dragon: Isshin and am very much loving it.
Floating orb is an ancient AI who was once a human, who controls the Halo in the first game, which is a superweapon that Master Chief destroyed. Think of the black guy as Master Chief's second or third dad and the woman as Chief's stepsister. The shiny alien was serving out a death sentence as a special ops agent because he couldn't stop Master Chief from blowing up the first Halo, but his (the alien's) multi-species government who worships the glowing orb and Halo's creators betrayed his people and so now he and his people are joining up with the humans to take down the alien government who's trying to use the Halos to wipe out all sentient life. They're on the second Halo and just k****d Archbishop Donkey Kong and the 6 remaining Halos are about to fire.
Also Master Chief's glowing girlfriend who's his adoptive mom's clone (yes) is currently imprisoned by a zombie version of the little shop of horrors plant.
it makes perfect sense.
@@cyanimation1605 Wasn't really wanting to know, but thanks for the info, I guess.