Castle of dark Illusions is also the only wall that crush card can also use as a tribute. All others were other attributes (mystical elf aqua madoor giant solider of stone spirit of the harp) Just remembered, Wall of Illusion exists, but would not survive that battle
I remember using Castle of Dark Illusions in Eternal Duelist Soul for that purpose. There were level 4 monsters with slightly higher defense, but the castle could also be tribute for Crush Card.
Plus it buffs your pumpking, broken EDIT: I'll genuinely consider running Castle/Crush Card next time I'm playing Yu-Gi-Oh GBA games, Crush Card was wild
Something to note about PaniK is, that ALL of his monsters had irregular attack and defense stats. Doing so ensured the one thing that would make every opponents panic: math
Why did Castle of Dark Illusions boost zombie type monsters in the TCG? In the anime it boosted PaniK’s fiends type monsters, and it’s Pumpking that boosted zombie types yet in the TCG, both cards can only work with each other even though Bonz never used Castle and vice versa with PaniK and Pumpking
Cause they REALLY wanted those boss monsters to NEVER be useable... I think early Yugioh had a strong air of telling you what cards they expected you to play and which ones they didn't, given Joey put Mako, Espa and Weevile and Rex's cards all in his deck, but didn't bother with Bonz or Panik's "ace" monsters. XD Sadly not the only time a card was perfectly servicable in the anime, but painfully nerfed in the TCG cause they feared "it'd be too powerful" only to release game breakers shortly after and leave us wondering why these early cards ever had to be so bad.
In Vampire Lady's defense, its effect was better when it was released. At the time, spells and traps were relatively powerful, and did nothing in the GY. So even just making your opponent get rid of a Sakuretsu Armor or Nobleman of Crossout could easily be worth it.
Back in the day you pretty much always call Traps because if you called Spells you risk getting hit by Magician of Fate and if you called Monsters you just create food for Chaos monsters (Book of Life Helps in this regard).
@@RetrospectiveChannel True, MoF could make choosing Spells a bad idea, especially if you'r opponent is on something like Chaos. I suppose that with Traps, you run the risk of letting your opponent remove a dead Dustshoot from their deck. But if they're not playing it or they sided it out, you're basically guaranteed to remove a blowout card from their deck.
@@TheLetterJ0 yea the "bleed" effect wasnt bad until around XYZ era. Even in the XYZ era, it was STILL ok in conjunction with "Vampire Kingdom" (which gives you a free pop when you bleed your enemy) and your zombie support... (which ressurects your vampires after you bleed yourself) Just choose spell or trap cards more often than monsters and it will work out
I have no idea why they couldn't just have Castle of Dark Illusions effect be "your opponent can't target any monsters for attack except this one" which would be at least close to its anime effect, instead of relating it's effect to Pumpkin, a card used by another minor antagonist who never even met Panic. Still does not deserve to be in the worst list. At the time of release the highest defense for a level 4 monster was 2000 and 1930 def was for all intents and purposes the same as that (there weren't any monsters with 1950 atk that people were using). Also, being a dark monster with less than 1500 atk made it an easy target for mystic tomatoe. Even the math isn't really hard as long as all the other monsters don't have unusual stat lines as you basically can just set aside the last two digits of the LP total and do your calculations normally.
I honestly though that my self. They could have had it say something like " As long as all of your monsters are dark attribute, your opponent can only target this face up monster for attack."
fun fact, bistro butcher WAS played by a guy at our locals, TO COMBO with appropriate. he ran 3 appropriates because EVERY deck had pot, graceful, upstart, some ran housekeeping + emerg. I think he was playing it in a clown control shell because i remember he got around the effect by using it to clear defense mode monsters or using stop attack. he lost in the finals because someone rammed a 1700 into it on his turn, then drew fissure + reborn on jinzo for the win XD. still whenever someone would talk about bad cards we would always say 'but remember bistro butcher?'
I could see Butcher being a mind game card too. One of those your opponent sees on the field and doesn't WANT to destroy cause every attack into it is a free draw 2. Imagine deliberately sending in weaker monsters to attack into Bistro to draw 2 from it instead of destroying it with a power house to only draw 2 once. Not that mind games always work (or even have a decent chance of) but hey..."a win's a win" mind games IS a legit strat sometimes and I've won a few duels with a very well timed bluff.
@@keymaster16 these days, it has an OTK it can enable XD Im not kidding... what you do is load up your deck with floaters (i.e Nova Summoner, Shinning Angel), Butcher, Creature Swap (and equivalent) and then the 5 Exodia pieces. Get out a floater, then next turn the Bistro Butcher, give it to your opponent, then ram that floater again and again until you draw your entire deck and win via Exodia! Is it a good OTK? Not in the slightest... but it does work... and i have done it in MD XD... once... PS: please note i said... once... not once in a while... just once XD
I actually built a deck featuring The Bistro Butcher in Nightmare Troubadour a while back. The idea is to combo it not with Appropriate, but with the rather obscure Continuous Trap "Greed". At each End Phase, Greed deals players 500 damage for each card they drew that turn outside of their normal start-of-turn draw. *Monsters* A Cat of Ill Omen x3 Cyber Jar Des Koala x3 Sangan Silent Magician LV4 x3 The Bistro Butcher x3 Witch of the Black Forest *Spells* Big Bang Shot x3 Graceful Charity Mystical Space Typhoon Pot of Greed Terraforming x3 Yami x3 *Traps* Call of the Haunted Disturbance Strategy x3 Dust Tornado x2 Greed x3 Mirror Force Negate Attack x2 Shadow Spell x2
@@SuperGoker64- I just wish Greed's effect activated upon the opponent drawing a card outside of the draw phase. Instead it activates during the end phase meaning the opponent can completely block the damage by activating MST or Dust Tornado to destroy it before the end phase occurs.
Hard disagree with Vampire Lady. Her effect isn't bad at all (and certainly not more than the previous cards), and a lot of decks don't want to have any of their spell or trap cards in the graveyard.
True but people run multiple copies of important cards. Like if someone vampire lady'd me and said "Spell" I could get rid of one of my 3 unexpected Dais since I really only need one and if I draw it again, it's a dead card usually. so even then it could help me. Unfortunately...a LOT of good decks have tons of recursion with spells and traps in the graveyard in modern day. So odds are at best, you thin their deck a little, and at worst, there's like good chance you're giving your opponent advantage for nothing really. They'll never pick their "one of" that they really need.
@@SethJV i would agree that during its time, it wasnt bad at all. Recursion wasnt as numerous back in her day... so when a monster hits the grave, its most likely gonna stay there since cards like Monster Reborn and friends arent as common. Same goes with spells and traps. But as @MarioMastar said... are you really doing a minus against your opponent? Since it doesnt impact the board and multiple copies of a card can minimize its damage Its good to run with the Vampire Field Spell: Vampire Kingdom... since "bleeding" an enemy results in a field pop (meaning it impacts the present board) AND a set up for your next plays Sadly... by the time the field spell got printed... recurssion was much more plentiful... not to mention floaters and graveyard effects. Calling "monster" against a zombie deck, for example, would get you a "thanks buddy
Well, we have an Exodia deck that uses Bistro Butcher, the idea is to give Bistro to your opponent and crashing with recruiters (if inremember well, to create this looping it is UFO Turtle, Masked Dragon, Dragon Trooper, UFORoid and Shining Angel), there is so many ways to use exodia to win but for me this one is one of the most creative ones.
I remember in of the YGO GX video games, Professor Sartyr used Bistro Butcher. I would respond by crashing multiple consecutive Giant Rats into it before unleashing a superpowered Muka Muka 😂
Paladin of dark dragon can summon Meteor black dragon... except it's not legal to put it in a deck, doesn't have red eyes in its name and is a fusion monster. Ok sure bud.
Wow TheDuelLogs sure uses a lot of words to just say that Harpie lady 2 has her wing covering the two reasons why you would use the card compared to the others.
Man, seeing Boar Soldier hit me with a wave of nostalgia. Kid me thought it was the strongest card ever cause it was level 4 with 2000 attack. No I didn’t pay attention to the effect lol
In fairness, I don't think most of us did as a kid. IIRC I think we even decided that "effects are all 100% optional" meaning if a card had a negative effect, we could just choose not to have it happen. We...had NO idea how to play the game. XD
I feel like vampire lady isn’t completely horrible with vampire kingdom on the field. Then you’re destroying a card every time you send a card from their deck to the grave. It’s still not strong but seems better than other cards on this list
@@GMSryButYes. Now you must trust the opponent to be honest. If you catch them lying (say, by using a Trap Card after they claimed to have none) then that is considered illegal and they lose immediately.
Yeah if you add in creature swap with the butcher or vampire lady then they're not bottom tier. I still think Exodia Necross is the worst one yet with how many resources it requires plus how easily removable it is.
I’d love to just summon Bistro Butcher just for my opponent to wonder if they should make sure they get dealt damage by it to draw, psychological warfare in its finest
Mind gaming in Yugioh can be a legitimate strat. They may figure if you have Bistro Butcher, you have a way to give it to your opponent or do like people do with one of the pot cards where they focus so much on drawing by attacking into you with weak monsters, they forget to build a board that can sufficiently hold off whatever you summon next turn.
Please give us Castle of Dark Illusions support! Make the cards compatible with King of Yamimakai and all those weird atk value monsters that PaniK used. What about spell and traps that say "if you control a castle of dark illusions, then summon a monster from the deck that does not have 50 or 00 as an atk or def." Make a card that shrowds the field in darkness just like Panic!
if retrains occur i i rather have redesigns/upgrades than retrains. the monsters that do not have a multiple of 50 attack and defense values adds more needless complexity to the game. sword dragon and utopia prime are the only monsters not used by PaniK to have irregular values.
I have to admit. In the old days my friends and i changed a bit the Rules for ritual monsters. We have put them into the extradeck so you get them out easier.
That's how they worked in the dm manga and anime (outside of filler), the ritual spell created the monster out of thin air using the required tributes on the field, similar to how polymerization created fusion monsters.
I've always thought all they had to do to fix Rituals and Fusions is let Ritual monsters live in the Extra Deck, and let all Fusions contact fuse on the field without requiring Polymerization. Alas, it's far too late to change those now.
Paladin of white dragon was hands down my favorite card when I used to play Yu-Gi-Oh back on the gba lol. Getting manju of a thousand hands to get the other ritual card you needed, because the odds of having one of the 2 were always high, it was basically an instant summon. Because you can tribute manju to bring it out, pop a flip card like man eater bug or the stupid penguin and summon blue eyes on your main phase 2! Fun times 😌hurts me to see it on this list but I understand why😂😂
@@Sklounst_Actual but heres the thing? we seen like beautful female beast tamer japanese only but for some odd reason we can have harpy 2 that has less clothes... I think the point is that they shouldnt had to censor that much... like I am sure kids seen way worst...
I remember talking to a friend of dueling network (rip) about how Yado Karo can be used if you hace Rank-Up-Magic the seventh one in your starting hand to put it in thr bottom of the deck and THEN we use Convulsion of Nature to draw the seventh one and summon C107
I was like Castle of Illusions is not that bad then your reminded me of the 30 in its defense and got flashbacks of having to remember those points in the old days and says... Yeah makes sense jajaja
The butcher has at least one exodia deck it's used in where you give it to your opponent and attack with monsters that die and summon more to attack it so you gain the card draw
Pyro Clock of Destiny is hilarious in how little it actually accomplishes. Almost nothing cares what the current turn number is, most turn-based effects only care how many Standby Phases have passed, on how many End Phases, etc. Which means skipping ahead a turn, without going through any of those phases, doesn't do a darn thing for any of those cards.
Tbf, paladin of white dragon is actually very good by goat format standards, especially for a ritual monster in 2005 and you can play a fringely competitive blue eyes deck with him in such
No, by goat format standards it's horrible. It eats up way too many resources and is inconsistent. This is a format where Scapegoat + Metamorphosis exists.
@nicolaistuhlmuller8718 in the overall context of goat meta sure, I got a little ahead of myself there tbf, but in a dedicated blue eyes strategy in that format it's great. It's also far more consistent then you think, there's 3 manju and 3 senju in goat format. Even the el shaddoll construct-esque effect to auto kill face down monsters it attacks is a pretty strong effect that decks would kill for in that format
You honestly don't even need to run BEWD in decks with Paladin. Rituals in Goat Format is mostly an alternate engine to thin the deck/gain card advantage off of Manju/Senju + Tsukuyomi to enable Rageki Break/Tribe/Card D & get it into the grave for Chaos fuel. The only knock against it is that it isn't DARK.
@@DonbotS Since Tomato, Sangan, and Witch is the natural package to get to Manju, honestly Paladin (or Relinquished, for that matter) represent a whole chaos engine incidentally and a ritual summon only needs to represent 2 cards (or cards that get to cards), not much bigger of an ask than making Metamorphosis live. The main issue with Paladin is more the main issue Parshath has: being a really threatening 1900 attacker but needing 2 cards to make is really rough into backrow.
Castle of Dark Illusion is even more ridiculous than he said. Because its stat biosting effect is a flip effect and not a continuous one, only the zombie monsters on the field when it's flipped face up get affected by it. So, if you summon a zombie after Castle of Dark Illusion, it doesn't get the power boost.
I'm actually surprised Princess Pikeru and Princess Curran weren't in this list, despite them being 2 of my favorite cards. I've actually made custom support for them, as well as counterparts to both the level 2 and level 4 Pikeru/Curran for WIND, EARTH, FIRE, and WATER, on Dueling Book
@@mitchellslaughter2963 Pikeru i have no defense for it But for Curran, i once played a prison type deck with Ojama Trio. Prison includes cards like Limit Level B (switches all 4* and up monters to DEF position), Swords of Revealing Light (3 turns opponent cant attack you) and lots of negate (Dark Bribe, Solemn etc). When i use Ojama Trio, Curran does 1800 damage per turn... and its usually just those 3 bec id run Ground Collapse or Ojama Knight to block the other 2 Monster Zones. So yea... i have used Curran as my win con in much slower formats (GX era) Pikeru... i suppose it can be run in some sort of weird Aromage deck...? But... i dont know... never really found any use for her PS: altho for the most part, the 2* version is more than enough for this prison deck... but when else am i going to be able to run Princess and the trial equipment to some degree? XD
Probably due to covering them in previous videos. He doesn't like to constantly cover the same cards. I believe they were in his video on the Worst Equip Spells
I remember using Bistro Butcher for decking out opponents in older games(because stupid missions or theme duels) since there were not many viable options. It was definitely a horrible experience.
Vampire Lady may be bad, but she was really fun to play in pure Vampire in early Duel Links, where recursion wasnt popular and 1550 + the 500 of the fieldspell was enough to get over a lot of threats + the fieldspell allowing you to pop.
Exodia Necross got done dirty in the real card game. In the anime, he's a Ritual, who gains effects based on the pieces in the Graveyard Cannot be destroyed by battle Cannot be destroyed by Spell Cannot be destroyed by Trap Cannot be destroyed by Monster When it battles, it gains 1000ATK(permanently)
I remember I used to play a Paladin Of The White Dragon based Blue-Eyes way back then. It worked reasonably well, though not too great. It definitely lacked some kind of protection. It was fun though.
When I first heard about Exodia Necross I thought it was Exodia Necroz and was part of the Necroz archetype, and it's kind of like a Necroz monster, referencing another monster while having Ritual-like summoning conditions. Maybe someday we'll get Necroz of Exodia and you can summon it with Advanced Ritual Art by dumping the pieces from deck.
Have to remember Butcher comes from an older time when not everyone had 1800 beaters laying around. People were playing 1700 Darkfire Soldiers even. You can attack over defense position creatures as a vanilla 1800 or add Appropriate and Roblin Goblin to accelerate your draw and mill them. It also kept hand destruction cards live.
The thing I like about Yado Karu is that it is one of the very few cards in YGO that says you can adjust things in any way "you desire" ... which sounds more interesting than the "in any order you choose" nowadays
First time I've watched one of your videos this early. Recently started playing Yu Gi Oh games again and your top 10s has been helping me relearn stuff and get hyped, currently playing Yu Gi Oh Tag Force 1 on the PSP. Thanks for your videos. 🎉
one point to note about paladin dragons, is that while all the others's ritual spells require level 4 or highter, the ritual spell of photon dragon require exactly level 4 but it also allow to ritual summon another paladin of photon dragon from your hand by banishing it with another level 4 monster, while the other ritual spells don't have that effect.
You notice the monsters that didn’t have a stat line ending in 00 and or 50 were used by panic? I guess that’s why he’s called panik because his opponents will panic trying to keep up with all that math he set up for them with the monsters in his deck
One of my favourite things from these videos is thinking:"Hey I remember this card, X person gave it to me when we were kids. Good times" whenever an old underwhelming card shows up.
Vampire Lady can also be a resource for the other vampire cards like the ones that require you to discard a card to use the effect. So yeah, on the field not the best card but still useful in a vampire deck.
Now I want a new Harpie Xyz monster that's a revamped Harpie Lady Sisters with an effect that Soul Drains your opponent's destroyed cards. In addition to the Exodia Necross/Contract With Exodia retrain that just gives it it's anime effects of getting a different effect for each piece in the graveyard.
So not only do I actually love the Castle of Dark Illusions I'm working on a custom card re-train of it and all of PaniK's cards. Key changes being: Make them all Illusion monsters, Yamakai is the boss monster, luster (chaos) shield rework, add 3 new abnormal stat monsters (pulling them from Gameboy/GBA games that don't have IRL cards yet), 3 new continuous spells, and no zombie synergy. Those are my PaniK reworks.
Yeah, you'll NEVER run Harpy lady 2 because you're either running Harpy lady 1, Harpy lady, or cyber harpy lady. Harpy lady 3 on niche cases, but 2 requires you to know your opponent is running flip monsters and intends to use a maneater bug or something.... but the thing is, you're never gonna attack with Harpy lady 2 anyway. she'll be Synchro'd or XYZ'd RIGHT away. So the hill is ultra high to climb.
13:32 Imagine the day we get a either a Boar Soldier retrain, or a card with Boar Soldier in its artwork that support the Egyptian God cards 23:53 such a shame, for such a nice artwork
I think boar n nuvias purpose is to have it's effect negated by skill drain. That used to be bastions deck in the 2008 ds game. Purpose of skill drain is to fill it up with level 4 beat stick with bad effects and then negate it with skill drain
Not only did they come out way before Skill Drain, but by the time Skill Drain came out there were tons of stronger monsters out already. And shortly after fusilier dragon was released.
The Thing is, that Ritual Monsters would be straight up "better" Fusion Monsters if they were Extra Deck Monsters. Especially back in the old days of Yugioh. "Use one Ritual Spell and one random Tribute to get a Big Monster from the Extra Deck" unlike Fusion... "use one Ploymerization Spell and two specific Monsters to get a big Monster from the Extra Deck". That would be poor balancing (not saying that Yugioh was good balanced at all lol).
Vampire lady equipped with either black pendent or Power of the guardians works wonders in my milling deck. I deck out a majority of my opponents in dual links.
Love Yado Karu. Not play-wise of course, but I loved the art from the early sets and I remember thinking he looked so damn cool but also weird and dumb to actually play
I've seen people play a deck that involved The Bistro Butcher and a combo that constantly summoned tokens to the opponent's first and crashing them into the Butcher, causing a race between whether they'll lose all their LP or run out of cards in their deck first. It was fun to watch.
Paladin of white's _effect_ was actually not terrible for the time. Destroying a fd monster at the start of the damage step prevents it from flipping face up, so flip effects don't activate.
Castle of Dark Illusions was phenomenal back in the day. The effect was irrelevant. The 1930 defense was a game changer. 9 turns wasn’t a crazy length for a game in OG format
Interesting note about Castle of Dark Illusions. In the first English YGO game, Dark Duel Stories, it did have the 1200/2500 stat line, making it one of the best cards in the game. The game also altered King of Yamimakai's statline to a massive 2600/something, making it better than Summoned Skull.
14:22 did you know that baou is the ultimate attack spell in the anime "Zatch Bell"? It's hilarious to see that one show makes it a very powerful attack guardian, and another makes it a joke.
exodia necross would have actually been an alright card if it was a ritual, and if contract with exodia had the effect to send all the forbidden one cards from hand deck or field to the grave to summon necross.
While most modern people know Carmilla from another game, she actually originates from a Gothic novel by the author Sheridan Le Fanu, The Dark Blue, published back in 1872, which is vampire story. A story that actually pre-dates Dracula. Just a fun fact that I thought to share, as this story is not as well known as Dracula.
Back in the "I summon a monster and set 1 card" days of yugioh, We sometimes use castle of dark illusion just to mess with Lp calculations and laugh at the wierd Lp of our opponent.
Because YGO does not have a "failure to find" rule like Magic, if the stars ever aligned and Vampire Lady successfully removed all the cards of one type from someone's deck, you'd have to call a judge to verify it.
If Vampire Lady and it's bigger brother Vampire Lord was to give it a card text buff, like say when your opponent has to choose a card to discard one random Monster, Spell, or Trap to the GY it must be placed face down and you gain an immunity to that card type for the rest of that turn, then it's effect would have made it absolutely broken and ban worthy especially during the time the card came out.
Whoever decided that Castle of Dark Illusions was better off being a fiend instead of a zombie type should be 🔫. I understand Lord of D because of its effect but come on, Dark Illusions effect had no self protection especially back then when you could summon high level monsters without tributing.
You know a card is bad, when the best thing you can do with it is gifting it to your opponent. But to be honest, crushing a whole array of floaters into a Bistro Butcher is kinda hilarious.
But my fellow spider, you can send the cards to the bottom of your deck *in any order you desire*. Think about it. I just love that wording, man. It's hilarious.
I'm pretty sure the intent with Boar Soldier was to set it face-down and then flip summon it, which gets around its self-destruction effect without any other cards needed (well, technically). Granted, that doesn't make the card any less shitty, but it's worth noting.
23:39 Idea to retrain this card by making it more able to bleed your opponent’s deck to death. _Vampire Mistress_ (DARK) Level 4 Zombie/Effect _If your opponent sends a card from their deck to the GY, you can special summon this card from your hand or GY. Monsters you control gain 50 ATK/DEF for every card that’s outside of both player’s Main and Extra Decks. If a Zombie monster you control battles a Defense position monster, Inflict Piercing Battle Damage. If a Zombie monster you control inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY._ ATK/1550 DEF/1550
@@tovarischkrasnyjeshi No, it’s the GY. With the way GY’s are basically secondary decks for a lot of play-styles, this card is built to take advantage of it in a High Risk/Reward manner. It can special summon itself (potentially in multiples) during either players turn WITHOUT any manner of OPT, some of it’s effects stack on multiple of itself (mainly the ATK/DEF gains and milling), it’s ATK/DEF boosts and blanket piercing battle damage to zombies makes them more effective fighters, and said boosted combat prowess can feed into all the prior effects. If you controlled 3 of Mistress and 3 other zombies, and they all attacked your opponent and felt battle damage, that would be 18 cards milled from their deck to the GY of your type preference, while each one of those milled cards also provides an additional 150 ATK/DEF to your zombies EACH (so an additional 2700 ATK/DEF). So mistress can do A LOT, provided you understand that said milling she provides can also help your opponent, which you can have other cards counter (like Necrovalley to lock them down).
@@rikosakurauchi7161 I’m considering that an acceptable or even necessary trade-off for how easily this card can otherwise snowball itself and your other Zombies. I could imagine an especially nasty setup with the Mistress and Soul-Absorbing Bone Tower just draining your opponent’s deck dry, so I have to draw the line _eventually._
14:18 Idea to retrain both the monster and the equip spell (in a way that can be used as a blueprint for improving the other Guardian cards): _World-Breaker Flamberge - Baou_ Equip Spell _(This card’s name is always treated as “Wicked-Breaking Flamberge - Baou”)_ _During Either Player’s turn, you can discard 1 card, then target 1 monster on the field: Equip this card (from your hand or GY) to that Target. The Equipped Monster gains 800 ATK/DEF, and it it battles an opponent’s monster, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of opponent's monsters destroyed by battle with the equipped monster._ _Guardian Baou - Wielder of The World-Breaker_ (DARK) Level 4 Fiend/Effect _If you Summon this card, and you do not you control a face-up "Wicked-Breaking Flamberge - Baou": Equip 1 “Wicked-Breaking Flamberge - Baou” from your hand, Deck or GY to this card. If you control a Monster equipped with “Wicked-Breaking Flamberge - Baou”(s), you can Tribute that monster (Quick Effect): Special Summon this card (From your Hand or GY), then equip this card with that equipped “Wicked-Breaking Flamberge - Baou”(s). If an opponent’s monster is Destroyed by battle, increase this card’s ATK/DEF by 1000. If a Monster you control attacks and destroys an Opponent’s monster by battle, it can attack again in a row._ ATK/800 DEF/800
I like the idea of retrains, but at this point the game's balance is completely wrecked. There is barely any game to be played anymore, with duels over 5 turns being considered long. We need Yu-Gi-Oh _2_ to come out and rebalance everything. Fat chance of that happenning under pachinkonami, but dreams are free...
@@gManGabe Here are some ideas for YuGiOh 2.0 changes I’ll bounce off of you: ⚪️Starting LP becomes 20,000 (2.5X the current starting amount. ⚪️BOTH players draw 1 card during the Draw Phase. ⚪️The Minimum Deck Size becomes 50. The Maximum becomes 100. Incentives are preinstalled into the game to help even out larger decks against smaller ones… For example, decks with 80+ cards in their starting deck can shuffle their starting hand into their deck and draw cards equal in size to that starting hand. ⚪️Players would have access to a slew of opt-in “Boons” that would work similarly to the Skills you’d see in other versions of the game. Boons would be mostly defensive or utility based, and would be primarily designed cover a decks weaknesses, even out especially lopsided matchups, or provide moderate boosts to kinds of cards that would normally be underperforming. ⚪️Extra Decks and Side Decks would be mashed together to become an _actual “Extra Deck”,_ that would be accessible in game. ⚪️Cards in said extra Deck would require card effects and/or costs to tap into (Such as paying 1000 LP to draw from your extra deck during your normal draw instead of your main deck) ⚪️Normal Monsters can be Normal Summoned/Set with 1 less tribute, and players can normal summon/set an additional Normal Monster per turn in addition to their usual Normal Summon/Set. ⚪️You can Normal Set 1 additional Flip monster per turn, in addition to your Usual Normal Summon/Set. ⚪️Card types of all kinds would see EXTENSIVE reworkings to accommodate as suite of changes that would be going into card design itself… ⚪️All cards would have a second effect box (think like Pendulum Monsters). ⚪️Going along with the above, Spell/Trap cards would be collapsed into each other, with one box of effects behaving like a Spell card, and the other behaving like a trap card. A hypothetical version of Pot of Greed for example would work as follows: Spell effect : Both Players draw 2 cards. Trap Effect: You draw 2 cards ⚪️In general, Trap effects would be more “powerful” versions of the card’s Spell effects, and/or the Spell effects being easier to use but weaker versions of the Trap Effects. ⚪️Monsters would receive a MUCH deeper suite of retunes. In addition to the prior mentioned second text box, all monsters would have pendulum scales and link arrows (Pendulum and Link monsters would still exist more or less as is, but monsters besides these can now use those arrows for their own effects and/or in tandem with other cards/effects). ⚪️The maximum amount or Original ATK or DEF a card can now have is 10,000. ⚪️Monsters can now be Multiple main Types AND Attributes, and there would be a slew of new “ability” subtypes (“Invoked Elysium” for Example would be ALL Attributes at once without needing a card effect, and would be a Fairy/Rock/Machine/Fusion/Effect monster, as per the monster’s card art). ⚪️Several preexisting subtypes will be adjusted to address problems that cropped up during their existence in the current TCG/OCG (Gemini Monsters would for example now be treated as proper normal monsters until they’re “Gemini Summoned”, which would now be separate from your Normal Summon/Set… OR you can instead use said OPT “Gemini Summon” to summon out an additional Gemini monster of the same name.) And so on and so forth… Basically the idea would be to reboot YuGiOh to amend past mistakes in the rules and card designs, while also making sure to idiot proof the game for the inevitable powercreep be preinstalling new countermeasures to non-invasively reign the game in as needed.
12:24 Now that we’ve reached a point where 2000 ATK level 4 monsters are being printed without negative effects anymore, we can give this card some more love: _Full Boar Soldier_ (EARTH) Level 4 Beast-Warrior/Effect _If this card is summoned, add 1 “Full Boar Soldier” from your deck or GY to your hand. Can make additional attacks per battle phase for every other face-up “Full Boar Soldier” You control. If this card destroys an opponent’s monster by battle, or directly attacks your opponent, Normal or Special Summon 1 “Full Boar Soldier” from your Hand._ ATK/2000 DEF/500
We're kind of at a point where a monster that instantly self destructs on summon could be a game winning move in some decks funnily enough. Like imagine if you had a spell where every time one of your monsters is destroyed and sent to the grave, inflict the monster's attack in LP damage. Then just recycle it 4 times for game. I'm sure somewhere in the 11,000 cards that were printed there's a way to make Boar Soldier a legitimate game winner with it's insta destruction effect if you're creative enough.
Your opponent must've ignored the effect too if they've been drawing several cards and STILL thought you were in the advantage state. XD Though back then Yugioh wasn't very "Combo heavy" like it is today, so having a hand full of normal monsters really didn't mean much.
Castle of Dark Illusions needs a retread, maybe being a Dark Illusion type that protects Zombies from effects and attacks, or be a Book of Moon on legs
I ran a shadow ghoul beatstick deck and ran castle of dark illusions. By the 4th turn my shadow ghoul would easily have over 4k attack which was huge in the original meta
Castle of Dark Illusions saved me from so many Vorse Raiders and Gemini Elfs back then. I can never hate it
But there's a monster with 2000 defends like mystical elf, the soldier of giant, aqua mandor etc.
Castle of dark Illusions is also the only wall that crush card can also use as a tribute. All others were other attributes (mystical elf aqua madoor giant solider of stone spirit of the harp)
Just remembered, Wall of Illusion exists, but would not survive that battle
I remember using Castle of Dark Illusions in Eternal Duelist Soul for that purpose. There were level 4 monsters with slightly higher defense, but the castle could also be tribute for Crush Card.
Plebs
Plus it buffs your pumpking, broken
EDIT: I'll genuinely consider running Castle/Crush Card next time I'm playing Yu-Gi-Oh GBA games, Crush Card was wild
4:01 _"[Harpie Lady 2] is kind of an odd card."_
No, you are wrong. It is even.
The odd cards are Harpie Ladies 1 and 3.
*slow claps* 😂
Duuuude
*ba dum tssss* :D
@@ThermalVoid i wanna get the tomatoes... but this was pretty good so maybe next time XD
Something to note about PaniK is, that ALL of his monsters had irregular attack and defense stats. Doing so ensured the one thing that would make every opponents panic: math
Why did Castle of Dark Illusions boost zombie type monsters in the TCG? In the anime it boosted PaniK’s fiends type monsters, and it’s Pumpking that boosted zombie types yet in the TCG, both cards can only work with each other even though Bonz never used Castle and vice versa with PaniK and Pumpking
It’s a nerf
@@IndexInvestingWithColeA really strange way to nerf it.
@@MasterArchfiend very
They should have just had it boost dark monsters
Cause they REALLY wanted those boss monsters to NEVER be useable... I think early Yugioh had a strong air of telling you what cards they expected you to play and which ones they didn't, given Joey put Mako, Espa and Weevile and Rex's cards all in his deck, but didn't bother with Bonz or Panik's "ace" monsters. XD
Sadly not the only time a card was perfectly servicable in the anime, but painfully nerfed in the TCG cause they feared "it'd be too powerful" only to release game breakers shortly after and leave us wondering why these early cards ever had to be so bad.
Vampire lady doesn't deserve the number 1 space like wtf. Almost all the cards on this list are worse than that card.
Rare Metal Dragon should have been there…..
Justice for the vampire sub-archtypes
In Vampire Lady's defense, its effect was better when it was released. At the time, spells and traps were relatively powerful, and did nothing in the GY. So even just making your opponent get rid of a Sakuretsu Armor or Nobleman of Crossout could easily be worth it.
Right. Its definitely not the worst 4 star monster.
I was gonna say the same thing. Sure, you never call monster, but burning away even weaker maindeck traps/spells gave you so much info and advantage.
Back in the day you pretty much always call Traps because if you called Spells you risk getting hit by Magician of Fate and if you called Monsters you just create food for Chaos monsters (Book of Life Helps in this regard).
@@RetrospectiveChannel True, MoF could make choosing Spells a bad idea, especially if you'r opponent is on something like Chaos. I suppose that with Traps, you run the risk of letting your opponent remove a dead Dustshoot from their deck. But if they're not playing it or they sided it out, you're basically guaranteed to remove a blowout card from their deck.
@@TheLetterJ0 yea the "bleed" effect wasnt bad until around XYZ era. Even in the XYZ era, it was STILL ok in conjunction with "Vampire Kingdom" (which gives you a free pop when you bleed your enemy) and your zombie support... (which ressurects your vampires after you bleed yourself)
Just choose spell or trap cards more often than monsters and it will work out
I have no idea why they couldn't just have Castle of Dark Illusions effect be "your opponent can't target any monsters for attack except this one" which would be at least close to its anime effect, instead of relating it's effect to Pumpkin, a card used by another minor antagonist who never even met Panic.
Still does not deserve to be in the worst list. At the time of release the highest defense for a level 4 monster was 2000 and 1930 def was for all intents and purposes the same as that (there weren't any monsters with 1950 atk that people were using). Also, being a dark monster with less than 1500 atk made it an easy target for mystic tomatoe. Even the math isn't really hard as long as all the other monsters don't have unusual stat lines as you basically can just set aside the last two digits of the LP total and do your calculations normally.
I honestly though that my self. They could have had it say something like " As long as all of your monsters are dark attribute, your opponent can only target this face up monster for attack."
Honestly the best level four monster is insect knight, its battle prowess grows ever stronger and we can no longer ignore it.
😂
And you know whats the best part about insect knight...?
He/They
@@bonzey9895"They" refers to the Indestructible Insect Invaders, not to Insect Knight.
@@Pocket-Calculator That was a MBT reference btw. I was just joking.
I thought the best Level 4 monster is Jerry Beans Man.
fun fact, bistro butcher WAS played by a guy at our locals, TO COMBO with appropriate. he ran 3 appropriates because EVERY deck had pot, graceful, upstart, some ran housekeeping + emerg. I think he was playing it in a clown control shell because i remember he got around the effect by using it to clear defense mode monsters or using stop attack. he lost in the finals because someone rammed a 1700 into it on his turn, then drew fissure + reborn on jinzo for the win XD. still whenever someone would talk about bad cards we would always say 'but remember bistro butcher?'
The Butcher is Great Creature Swap Bait
I could see Butcher being a mind game card too. One of those your opponent sees on the field and doesn't WANT to destroy cause every attack into it is a free draw 2. Imagine deliberately sending in weaker monsters to attack into Bistro to draw 2 from it instead of destroying it with a power house to only draw 2 once. Not that mind games always work (or even have a decent chance of) but hey..."a win's a win" mind games IS a legit strat sometimes and I've won a few duels with a very well timed bluff.
@@keymaster16 these days, it has an OTK it can enable XD
Im not kidding... what you do is load up your deck with floaters (i.e Nova Summoner, Shinning Angel), Butcher, Creature Swap (and equivalent) and then the 5 Exodia pieces. Get out a floater, then next turn the Bistro Butcher, give it to your opponent, then ram that floater again and again until you draw your entire deck and win via Exodia!
Is it a good OTK? Not in the slightest... but it does work... and i have done it in MD XD... once...
PS: please note i said... once... not once in a while... just once XD
I actually built a deck featuring The Bistro Butcher in Nightmare Troubadour a while back. The idea is to combo it not with Appropriate, but with the rather obscure Continuous Trap "Greed". At each End Phase, Greed deals players 500 damage for each card they drew that turn outside of their normal start-of-turn draw.
*Monsters*
A Cat of Ill Omen x3
Cyber Jar
Des Koala x3
Sangan
Silent Magician LV4 x3
The Bistro Butcher x3
Witch of the Black Forest
*Spells*
Big Bang Shot x3
Graceful Charity
Mystical Space Typhoon
Pot of Greed
Terraforming x3
Yami x3
*Traps*
Call of the Haunted
Disturbance Strategy x3
Dust Tornado x2
Greed x3
Mirror Force
Negate Attack x2
Shadow Spell x2
@@SuperGoker64- I just wish Greed's effect activated upon the opponent drawing a card outside of the draw phase. Instead it activates during the end phase meaning the opponent can completely block the damage by activating MST or Dust Tornado to destroy it before the end phase occurs.
Hard disagree with Vampire Lady. Her effect isn't bad at all (and certainly not more than the previous cards), and a lot of decks don't want to have any of their spell or trap cards in the graveyard.
True but people run multiple copies of important cards. Like if someone vampire lady'd me and said "Spell" I could get rid of one of my 3 unexpected Dais since I really only need one and if I draw it again, it's a dead card usually. so even then it could help me. Unfortunately...a LOT of good decks have tons of recursion with spells and traps in the graveyard in modern day. So odds are at best, you thin their deck a little, and at worst, there's like good chance you're giving your opponent advantage for nothing really. They'll never pick their "one of" that they really need.
Vapire Lady would genuinely be better as a normal monster, and a monster that is worse than a 1550 normal monster is an easy first place
@@SethJV i would agree that during its time, it wasnt bad at all. Recursion wasnt as numerous back in her day... so when a monster hits the grave, its most likely gonna stay there since cards like Monster Reborn and friends arent as common. Same goes with spells and traps.
But as @MarioMastar said... are you really doing a minus against your opponent? Since it doesnt impact the board and multiple copies of a card can minimize its damage
Its good to run with the Vampire Field Spell: Vampire Kingdom... since "bleeding" an enemy results in a field pop (meaning it impacts the present board) AND a set up for your next plays
Sadly... by the time the field spell got printed... recurssion was much more plentiful... not to mention floaters and graveyard effects. Calling "monster" against a zombie deck, for example, would get you a "thanks buddy
Well, we have an Exodia deck that uses Bistro Butcher, the idea is to give Bistro to your opponent and crashing with recruiters (if inremember well, to create this looping it is UFO Turtle, Masked Dragon, Dragon Trooper, UFORoid and Shining Angel), there is so many ways to use exodia to win but for me this one is one of the most creative ones.
I remember in of the YGO GX video games, Professor Sartyr used Bistro Butcher.
I would respond by crashing multiple consecutive Giant Rats into it before unleashing a superpowered Muka Muka 😂
Paladin of dark dragon can summon Meteor black dragon... except it's not legal to put it in a deck, doesn't have red eyes in its name and is a fusion monster. Ok sure bud.
I was about to say the same thing. But I THINK he meant to talk about Red-Eyes Black Meteor Dragon.
Wow TheDuelLogs sure uses a lot of words to just say that Harpie lady 2 has her wing covering the two reasons why you would use the card compared to the others.
Man, seeing Boar Soldier hit me with a wave of nostalgia. Kid me thought it was the strongest card ever cause it was level 4 with 2000 attack. No I didn’t pay attention to the effect lol
In fairness, I don't think most of us did as a kid. IIRC I think we even decided that "effects are all 100% optional" meaning if a card had a negative effect, we could just choose not to have it happen. We...had NO idea how to play the game. XD
Flash Assailant welcomes you.
@@MarioMastarkid me thought Pot of Greed was ome of the worst cards and Blue Eyes Ultimate Dragon the best
I feel like vampire lady isn’t completely horrible with vampire kingdom on the field. Then you’re destroying a card every time you send a card from their deck to the grave. It’s still not strong but seems better than other cards on this list
Vampire Lady can let you check out your opponent Deck if they don't have the type of card you declared, gaining you ENORMOUS knowledge advantage xD
this is no longer true by the way. the ruling was changed a few years ago.
@@tubegerm6732 So what'S then?
My opponennt declares trap, I say I have no trap and what then?
They have to believe me on the "Trust Me, Bro" basis?
@@GMSryButhe is wrong this is exactly how it works the way op said
@@GMSryButYes. Now you must trust the opponent to be honest.
If you catch them lying (say, by using a Trap Card after they claimed to have none) then that is considered illegal and they lose immediately.
@@Pocket-Calculatorhow can they be totally sure that card wasnt already in the hand before this effect though? If they have cards in hand that is
You're sleeping on the "butcher-swap-exodia" strategy, bro!
@@FernandoOliveira-oq9gr i made that deck work once in MD
... note i said "once"... not once in a while XD
Im surprised you didnt mention creature swap with bistro butcher. Thats probably the best way to use it
Yeah if you add in creature swap with the butcher or vampire lady then they're not bottom tier. I still think Exodia Necross is the worst one yet with how many resources it requires plus how easily removable it is.
I’d love to just summon Bistro Butcher just for my opponent to wonder if they should make sure they get dealt damage by it to draw, psychological warfare in its finest
Mind gaming in Yugioh can be a legitimate strat. They may figure if you have Bistro Butcher, you have a way to give it to your opponent or do like people do with one of the pot cards where they focus so much on drawing by attacking into you with weak monsters, they forget to build a board that can sufficiently hold off whatever you summon next turn.
The Bistro Butcher was my first card I ever got, in the same pack I got like some ritual sword girl and wall shadow? Ages ago. Good times!
Please give us Castle of Dark Illusions support! Make the cards compatible with King of Yamimakai and all those weird atk value monsters that PaniK used. What about spell and traps that say "if you control a castle of dark illusions, then summon a monster from the deck that does not have 50 or 00 as an atk or def." Make a card that shrowds the field in darkness just like Panic!
I'd be so down for that. I think he's one of the few OG villians that don't have retrains
if retrains occur i i rather have redesigns/upgrades than retrains. the monsters that do not have a multiple of 50 attack and defense values adds more needless complexity to the game. sword dragon and utopia prime are the only monsters not used by PaniK to have irregular values.
the bandai kind of yamimaki was a level 7 2600/1600 and in dark duel stories it was a level 5 2600/2300.
I have to admit. In the old days my friends and i changed a bit the Rules for ritual monsters. We have put them into the extradeck so you get them out easier.
Understandable.
That's how they worked in the dm manga and anime (outside of filler), the ritual spell created the monster out of thin air using the required tributes on the field, similar to how polymerization created fusion monsters.
I've always thought all they had to do to fix Rituals and Fusions is let Ritual monsters live in the Extra Deck, and let all Fusions contact fuse on the field without requiring Polymerization.
Alas, it's far too late to change those now.
Paladin of white dragon was hands down my favorite card when I used to play Yu-Gi-Oh back on the gba lol. Getting manju of a thousand hands to get the other ritual card you needed, because the odds of having one of the 2 were always high, it was basically an instant summon. Because you can tribute manju to bring it out, pop a flip card like man eater bug or the stupid penguin and summon blue eyes on your main phase 2! Fun times 😌hurts me to see it on this list but I understand why😂😂
Let's be clear, Harpie Lady #2 is on this list over the others because no B00B5
Amen! They shouldn't be censoring female anatomy! If the male cards can have giant muscles and pecks, female cards can have boobs!
@@MarioMastar That's....not quite the same but ok lol
@@Sklounst_Actual but heres the thing? we seen like beautful female beast tamer japanese only but for some odd reason we can have harpy 2 that has less clothes... I think the point is that they shouldnt had to censor that much... like I am sure kids seen way worst...
Castle of Dark Illusions was funny to play as a kid just cause it'd make the math so frustrating when you didn't have a calculator
why were y’all so bad at basic arithmetic
@@cashnelson2306back then i am surprised the kids knew how to play at all.
@@leandrocastello309 the decks came with a rulebook lol
Harpie Lady 2 may be bad but she's also a baddie
You see 3!?!?! 2 hiding that cake 🎂
I've liked Bistro Butcher for that simple little combo of Creature Swap and Mystic Tomato/Giant Germ. Made sure my Strike Ninja was well fed.
I remember talking to a friend of dueling network (rip) about how Yado Karo can be used if you hace Rank-Up-Magic the seventh one in your starting hand to put it in thr bottom of the deck and THEN we use Convulsion of Nature to draw the seventh one and summon C107
I was like Castle of Illusions is not that bad then your reminded me of the 30 in its defense and got flashbacks of having to remember those points in the old days and says... Yeah makes sense jajaja
Genuinely a fan of number 3, was the first Yu-Gi-Oh card I ever got as a kid
The dragon of "Paladin of White Dragon"s artwork looks HIDEOUS ☠️
"That's not a head, that's a bean..."
YGO dragons all looked like this in 2003 and I never understood why. Beans.
It's inspired by xenomorphs, pretty sure
No wonder the new Blue-Eyes Link-1 is just a small BEWD.
The butcher has at least one exodia deck it's used in where you give it to your opponent and attack with monsters that die and summon more to attack it so you gain the card draw
it annoys me to no end that Exodia Necross isn't affected by Pyro Clock of Destiny
Pyro Clock of Destiny is hilarious in how little it actually accomplishes. Almost nothing cares what the current turn number is, most turn-based effects only care how many Standby Phases have passed, on how many End Phases, etc. Which means skipping ahead a turn, without going through any of those phases, doesn't do a darn thing for any of those cards.
Tbf, paladin of white dragon is actually very good by goat format standards, especially for a ritual monster in 2005 and you can play a fringely competitive blue eyes deck with him in such
No, by goat format standards it's horrible. It eats up way too many resources and is inconsistent.
This is a format where Scapegoat + Metamorphosis exists.
@nicolaistuhlmuller8718 in the overall context of goat meta sure, I got a little ahead of myself there tbf, but in a dedicated blue eyes strategy in that format it's great. It's also far more consistent then you think, there's 3 manju and 3 senju in goat format. Even the el shaddoll construct-esque effect to auto kill face down monsters it attacks is a pretty strong effect that decks would kill for in that format
You honestly don't even need to run BEWD in decks with Paladin. Rituals in Goat Format is mostly an alternate engine to thin the deck/gain card advantage off of Manju/Senju + Tsukuyomi to enable Rageki Break/Tribe/Card D & get it into the grave for Chaos fuel. The only knock against it is that it isn't DARK.
@@DonbotS interesting
@@DonbotS Since Tomato, Sangan, and Witch is the natural package to get to Manju, honestly Paladin (or Relinquished, for that matter) represent a whole chaos engine incidentally and a ritual summon only needs to represent 2 cards (or cards that get to cards), not much bigger of an ask than making Metamorphosis live. The main issue with Paladin is more the main issue Parshath has: being a really threatening 1900 attacker but needing 2 cards to make is really rough into backrow.
Castle of Dark Illusion is even more ridiculous than he said. Because its stat biosting effect is a flip effect and not a continuous one, only the zombie monsters on the field when it's flipped face up get affected by it. So, if you summon a zombie after Castle of Dark Illusion, it doesn't get the power boost.
I'm actually surprised Princess Pikeru and Princess Curran weren't in this list, despite them being 2 of my favorite cards. I've actually made custom support for them, as well as counterparts to both the level 2 and level 4 Pikeru/Curran for WIND, EARTH, FIRE, and WATER, on Dueling Book
yeah they're both way worse then Vampire Lady.
@@jadedheartsz Yeah, I use a vampire deck and Vampire Lady is a good card as a discard option for the other vampire cards cost.
@@mitchellslaughter2963 Pikeru i have no defense for it
But for Curran, i once played a prison type deck with Ojama Trio. Prison includes cards like Limit Level B (switches all 4* and up monters to DEF position), Swords of Revealing Light (3 turns opponent cant attack you) and lots of negate (Dark Bribe, Solemn etc).
When i use Ojama Trio, Curran does 1800 damage per turn... and its usually just those 3 bec id run Ground Collapse or Ojama Knight to block the other 2 Monster Zones.
So yea... i have used Curran as my win con in much slower formats (GX era)
Pikeru... i suppose it can be run in some sort of weird Aromage deck...? But... i dont know... never really found any use for her
PS: altho for the most part, the 2* version is more than enough for this prison deck... but when else am i going to be able to run Princess and the trial equipment to some degree? XD
Probably due to covering them in previous videos. He doesn't like to constantly cover the same cards. I believe they were in his video on the Worst Equip Spells
I remember using Bistro Butcher for decking out opponents in older games(because stupid missions or theme duels) since there were not many viable options. It was definitely a horrible experience.
I was gonna be shocked if Bistro Butcher wasn't on the list
Vampire Lady may be bad, but she was really fun to play in pure Vampire in early Duel Links, where recursion wasnt popular and 1550 + the 500 of the fieldspell was enough to get over a lot of threats + the fieldspell allowing you to pop.
Castle of Dark Illusions should have had literally 1984 DEF
Whoa, this is the first time I really gave the Harpie Lady 3 card art a good look. You KNOW her back hurts.
It's important to know that every card on this list is inherently more useless than every vanilla level 4 thanks to Rescue Rabbit
Exodia Necross got done dirty in the real card game.
In the anime, he's a Ritual, who gains effects based on the pieces in the Graveyard
Cannot be destroyed by battle
Cannot be destroyed by Spell
Cannot be destroyed by Trap
Cannot be destroyed by Monster
When it battles, it gains 1000ATK(permanently)
I remember I used to play a Paladin Of The White Dragon based Blue-Eyes way back then. It worked reasonably well, though not too great. It definitely lacked some kind of protection. It was fun though.
When I first heard about Exodia Necross I thought it was Exodia Necroz and was part of the Necroz archetype, and it's kind of like a Necroz monster, referencing another monster while having Ritual-like summoning conditions. Maybe someday we'll get Necroz of Exodia and you can summon it with Advanced Ritual Art by dumping the pieces from deck.
Have to remember Butcher comes from an older time when not everyone had 1800 beaters laying around. People were playing 1700 Darkfire Soldiers even. You can attack over defense position creatures as a vanilla 1800 or add Appropriate and Roblin Goblin to accelerate your draw and mill them. It also kept hand destruction cards live.
The thing I like about Yado Karu is that it is one of the very few cards in YGO that says you can adjust things in any way "you desire" ... which sounds more interesting than the "in any order you choose" nowadays
Armor Exe Spell Counter thing is a cost, so Skill Drain doesn't negate it.
@@thewanderingmistnull2451which makes it even worss! 😅
Bro does not know how to pronounce faust.... 5:05
Mmm... foostian
I think he does this on purpose at this point
@@KaiserRika Hope so
Sometimes, it feels like YGO's starting life is not eighty hundred "life point", but eighty "hundred life point".
First time I've watched one of your videos this early. Recently started playing Yu Gi Oh games again and your top 10s has been helping me relearn stuff and get hyped, currently playing Yu Gi Oh Tag Force 1 on the PSP. Thanks for your videos. 🎉
one point to note about paladin dragons, is that while all the others's ritual spells require level 4 or highter, the ritual spell of photon dragon require exactly level 4 but it also allow to ritual summon another paladin of photon dragon from your hand by banishing it with another level 4 monster, while the other ritual spells don't have that effect.
You notice the monsters that didn’t have a stat line ending in 00 and or 50 were used by panic? I guess that’s why he’s called panik because his opponents will panic trying to keep up with all that math he set up for them with the monsters in his deck
"Faustian" is the word of the video you might have only ever read
Castle of Dark Illusions is fire because it works with crush card as well as the strongest dark wall. Unless you have wall of illusion
One of my favourite things from these videos is thinking:"Hey I remember this card, X person gave it to me when we were kids. Good times" whenever an old underwhelming card shows up.
Vampire Lady can also be a resource for the other vampire cards like the ones that require you to discard a card to use the effect. So yeah, on the field not the best card but still useful in a vampire deck.
Now I want a new Harpie Xyz monster that's a revamped Harpie Lady Sisters with an effect that Soul Drains your opponent's destroyed cards. In addition to the Exodia Necross/Contract With Exodia retrain that just gives it it's anime effects of getting a different effect for each piece in the graveyard.
Does anyone remember the Ps2 Yu gi Oh game called Duelist of the Roses?
I remember a lot of fun times on there.
So not only do I actually love the Castle of Dark Illusions I'm working on a custom card re-train of it and all of PaniK's cards. Key changes being: Make them all Illusion monsters, Yamakai is the boss monster, luster (chaos) shield rework, add 3 new abnormal stat monsters (pulling them from Gameboy/GBA games that don't have IRL cards yet), 3 new continuous spells, and no zombie synergy. Those are my PaniK reworks.
Feather storm isn't just field. Its a full no monster effects for opponent on that turn. So hand gy and banish as well
Huh I never thought of that effect with the Harpy Ladies before, it really does gimp them with the fact that they count as Harpy Ladies in the deck.
Yeah, you'll NEVER run Harpy lady 2 because you're either running Harpy lady 1, Harpy lady, or cyber harpy lady. Harpy lady 3 on niche cases, but 2 requires you to know your opponent is running flip monsters and intends to use a maneater bug or something.... but the thing is, you're never gonna attack with Harpy lady 2 anyway. she'll be Synchro'd or XYZ'd RIGHT away. So the hill is ultra high to climb.
13:32 Imagine the day we get a either a Boar Soldier retrain, or a card with Boar Soldier in its artwork that support the Egyptian God cards
23:53 such a shame, for such a nice artwork
Anyone else want to bring Castle of Dark Illusions to locals just to be a shit disturber?
I think boar n nuvias purpose is to have it's effect negated by skill drain. That used to be bastions deck in the 2008 ds game. Purpose of skill drain is to fill it up with level 4 beat stick with bad effects and then negate it with skill drain
Idr if Goblin Attack Force and Goblin Elite Attack Force were out by then but those were better options
Not only did they come out way before Skill Drain, but by the time Skill Drain came out there were tons of stronger monsters out already.
And shortly after fusilier dragon was released.
It’s time for castle of dark illusions to get a retrain.
Feel like Paladin of White Dragon feels really out of place in the list
It’s impressive how much unique content you create, amazing work you do
I’ll never understand why ritual monsters don’t go in the extra deck like fusion monsters. Would have immediately improved their viability
The Thing is, that Ritual Monsters would be straight up "better" Fusion Monsters if they were Extra Deck Monsters. Especially back in the old days of Yugioh. "Use one Ritual Spell and one random Tribute to get a Big Monster from the Extra Deck" unlike Fusion... "use one Ploymerization Spell and two specific Monsters to get a big Monster from the Extra Deck". That would be poor balancing (not saying that Yugioh was good balanced at all lol).
Vampire lady equipped with either black pendent or Power of the guardians works wonders in my milling deck. I deck out a majority of my opponents in dual links.
Love Yado Karu. Not play-wise of course, but I loved the art from the early sets and I remember thinking he looked so damn cool but also weird and dumb to actually play
I always thought it being some kind of a dragon-hermit crab hybrid. Fascinating creature it is.
I've seen people play a deck that involved The Bistro Butcher and a combo that constantly summoned tokens to the opponent's first and crashing them into the Butcher, causing a race between whether they'll lose all their LP or run out of cards in their deck first. It was fun to watch.
Paladin of white's _effect_ was actually not terrible for the time. Destroying a fd monster at the start of the damage step prevents it from flipping face up, so flip effects don't activate.
I never knew I wanted to learn about the worst level 4s I'll never ever use in any deck ever, but I do. 👍👀👍 GG
Castle of Dark Illusions was phenomenal back in the day. The effect was irrelevant. The 1930 defense was a game changer. 9 turns wasn’t a crazy length for a game in OG format
"This might seem at first glance to be an entirely negative effect, and on second and third glance you'd be correct because that's all it is."
Interesting note about Castle of Dark Illusions. In the first English YGO game, Dark Duel Stories, it did have the 1200/2500 stat line, making it one of the best cards in the game. The game also altered King of Yamimakai's statline to a massive 2600/something, making it better than Summoned Skull.
You mean you don't use pyrotechnics in your card games?
14:22 did you know that baou is the ultimate attack spell in the anime "Zatch Bell"? It's hilarious to see that one show makes it a very powerful attack guardian, and another makes it a joke.
exodia necross would have actually been an alright card if it was a ritual, and if contract with exodia had the effect to send all the forbidden one cards from hand deck or field to the grave to summon necross.
They should just rule that the harpy lady text does not apply to deck construction.
While most modern people know Carmilla from another game, she actually originates from a Gothic novel by the author Sheridan Le Fanu, The Dark Blue, published back in 1872, which is vampire story. A story that actually pre-dates Dracula.
Just a fun fact that I thought to share, as this story is not as well known as Dracula.
Back in the "I summon a monster and set 1 card" days of yugioh, We sometimes use castle of dark illusion just to mess with Lp calculations and laugh at the wierd Lp of our opponent.
Because YGO does not have a "failure to find" rule like Magic, if the stars ever aligned and Vampire Lady successfully removed all the cards of one type from someone's deck, you'd have to call a judge to verify it.
If Vampire Lady and it's bigger brother Vampire Lord was to give it a card text buff, like say when your opponent has to choose a card to discard one random Monster, Spell, or Trap to the GY it must be placed face down and you gain an immunity to that card type for the rest of that turn, then it's effect would have made it absolutely broken and ban worthy especially during the time the card came out.
Whoever decided that Castle of Dark Illusions was better off being a fiend instead of a zombie type should be 🔫. I understand Lord of D because of its effect but come on, Dark Illusions effect had no self protection especially back then when you could summon high level monsters without tributing.
You know a card is bad, when the best thing you can do with it is gifting it to your opponent.
But to be honest, crushing a whole array of floaters into a Bistro Butcher is kinda hilarious.
I swear paladin of white was them thinking of link 1 cards but not knowing how to deliver them.
Ah, a Yu-Gi-Oh! players second most hated thing: Basic Math.
But my fellow spider, you can send the cards to the bottom of your deck *in any order you desire*. Think about it.
I just love that wording, man. It's hilarious.
I'm pretty sure the intent with Boar Soldier was to set it face-down and then flip summon it, which gets around its self-destruction effect without any other cards needed (well, technically).
Granted, that doesn't make the card any less shitty, but it's worth noting.
23:39 Idea to retrain this card by making it more able to bleed your opponent’s deck to death.
_Vampire Mistress_ (DARK)
Level 4
Zombie/Effect
_If your opponent sends a card from their deck to the GY, you can special summon this card from your hand or GY. Monsters you control gain 50 ATK/DEF for every card that’s outside of both player’s Main and Extra Decks. If a Zombie monster you control battles a Defense position monster, Inflict Piercing Battle Damage. If a Zombie monster you control inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY._
ATK/1550 DEF/1550
Did you mean to make it banish instead of sending to the GY? I'd also up that 50 ATK/DEF to 100
@@tovarischkrasnyjeshi
No, it’s the GY. With the way GY’s are basically secondary decks for a lot of play-styles, this card is built to take advantage of it in a High Risk/Reward manner. It can special summon itself (potentially in multiples) during either players turn WITHOUT any manner of OPT, some of it’s effects stack on multiple of itself (mainly the ATK/DEF gains and milling), it’s ATK/DEF boosts and blanket piercing battle damage to zombies makes them more effective fighters, and said boosted combat prowess can feed into all the prior effects. If you controlled 3 of Mistress and 3 other zombies, and they all attacked your opponent and felt battle damage, that would be 18 cards milled from their deck to the GY of your type preference, while each one of those milled cards also provides an additional 150 ATK/DEF to your zombies EACH (so an additional 2700 ATK/DEF). So mistress can do A LOT, provided you understand that said milling she provides can also help your opponent, which you can have other cards counter (like Necrovalley to lock them down).
The last effect let you pick instead opponent, its bad if your opponent can gain advantage in next turn.
@@rikosakurauchi7161 I’m considering that an acceptable or even necessary trade-off for how easily this card can otherwise snowball itself and your other Zombies. I could imagine an especially nasty setup with the Mistress and Soul-Absorbing Bone Tower just draining your opponent’s deck dry, so I have to draw the line _eventually._
14:18 Idea to retrain both the monster and the equip spell (in a way that can be used as a blueprint for improving the other Guardian cards):
_World-Breaker Flamberge - Baou_
Equip Spell
_(This card’s name is always treated as “Wicked-Breaking Flamberge - Baou”)_
_During Either Player’s turn, you can discard 1 card, then target 1 monster on the field: Equip this card (from your hand or GY) to that Target. The Equipped Monster gains 800 ATK/DEF, and it it battles an opponent’s monster, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of opponent's monsters destroyed by battle with the equipped monster._
_Guardian Baou - Wielder of The World-Breaker_ (DARK)
Level 4
Fiend/Effect
_If you Summon this card, and you do not you control a face-up "Wicked-Breaking Flamberge - Baou": Equip 1 “Wicked-Breaking Flamberge - Baou” from your hand, Deck or GY to this card. If you control a Monster equipped with “Wicked-Breaking Flamberge - Baou”(s), you can Tribute that monster (Quick Effect): Special Summon this card (From your Hand or GY), then equip this card with that equipped “Wicked-Breaking Flamberge - Baou”(s). If an opponent’s monster is Destroyed by battle, increase this card’s ATK/DEF by 1000. If a Monster you control attacks and destroys an Opponent’s monster by battle, it can attack again in a row._
ATK/800 DEF/800
I like the idea of retrains, but at this point the game's balance is completely wrecked. There is barely any game to be played anymore, with duels over 5 turns being considered long.
We need Yu-Gi-Oh _2_ to come out and rebalance everything. Fat chance of that happenning under pachinkonami, but dreams are free...
@@gManGabe
Here are some ideas for YuGiOh 2.0 changes I’ll bounce off of you:
⚪️Starting LP becomes 20,000 (2.5X the current starting amount.
⚪️BOTH players draw 1 card during the Draw Phase.
⚪️The Minimum Deck Size becomes 50. The Maximum becomes 100. Incentives are preinstalled into the game to help even out larger decks against smaller ones… For example, decks with 80+ cards in their starting deck can shuffle their starting hand into their deck and draw cards equal in size to that starting hand.
⚪️Players would have access to a slew of opt-in “Boons” that would work similarly to the Skills you’d see in other versions of the game. Boons would be mostly defensive or utility based, and would be primarily designed cover a decks weaknesses, even out especially lopsided matchups, or provide moderate boosts to kinds of cards that would normally be underperforming.
⚪️Extra Decks and Side Decks would be mashed together to become an _actual “Extra Deck”,_ that would be accessible in game.
⚪️Cards in said extra Deck would require card effects and/or costs to tap into (Such as paying 1000 LP to draw from your extra deck during your normal draw instead of your main deck)
⚪️Normal Monsters can be Normal Summoned/Set with 1 less tribute, and players can normal summon/set an additional Normal Monster per turn in addition to their usual Normal Summon/Set.
⚪️You can Normal Set 1 additional Flip monster per turn, in addition to your Usual Normal Summon/Set.
⚪️Card types of all kinds would see EXTENSIVE reworkings to accommodate as suite of changes that would be going into card design itself…
⚪️All cards would have a second effect box (think like Pendulum Monsters).
⚪️Going along with the above, Spell/Trap cards would be collapsed into each other, with one box of effects behaving like a Spell card, and the other behaving like a trap card. A hypothetical version of Pot of Greed for example would work as follows:
Spell effect : Both Players draw 2 cards.
Trap Effect: You draw 2 cards
⚪️In general, Trap effects would be more “powerful” versions of the card’s Spell effects, and/or the Spell effects being easier to use but weaker versions of the Trap Effects.
⚪️Monsters would receive a MUCH deeper suite of retunes. In addition to the prior mentioned second text box, all monsters would have pendulum scales and link arrows (Pendulum and Link monsters would still exist more or less as is, but monsters besides these can now use those arrows for their own effects and/or in tandem with other cards/effects).
⚪️The maximum amount or Original ATK or DEF a card can now have is 10,000.
⚪️Monsters can now be Multiple main Types AND Attributes, and there would be a slew of new “ability” subtypes (“Invoked Elysium” for Example would be ALL Attributes at once without needing a card effect, and would be a Fairy/Rock/Machine/Fusion/Effect monster, as per the monster’s card art).
⚪️Several preexisting subtypes will be adjusted to address problems that cropped up during their existence in the current TCG/OCG (Gemini Monsters would for example now be treated as proper normal monsters until they’re “Gemini Summoned”, which would now be separate from your Normal Summon/Set… OR you can instead use said OPT “Gemini Summon” to summon out an additional Gemini monster of the same name.)
And so on and so forth…
Basically the idea would be to reboot YuGiOh to amend past mistakes in the rules and card designs, while also making sure to idiot proof the game for the inevitable powercreep be preinstalling new countermeasures to non-invasively reign the game in as needed.
I'm surprised Konami hasn't made a remake of Paladin of White Dragon yet
12:24 Now that we’ve reached a point where 2000 ATK level 4 monsters are being printed without negative effects anymore, we can give this card some more love:
_Full Boar Soldier_ (EARTH)
Level 4
Beast-Warrior/Effect
_If this card is summoned, add 1 “Full Boar Soldier” from your deck or GY to your hand. Can make additional attacks per battle phase for every other face-up “Full Boar Soldier” You control. If this card destroys an opponent’s monster by battle, or directly attacks your opponent, Normal or Special Summon 1 “Full Boar Soldier” from your Hand._
ATK/2000 DEF/500
We're kind of at a point where a monster that instantly self destructs on summon could be a game winning move in some decks funnily enough. Like imagine if you had a spell where every time one of your monsters is destroyed and sent to the grave, inflict the monster's attack in LP damage. Then just recycle it 4 times for game.
I'm sure somewhere in the 11,000 cards that were printed there's a way to make Boar Soldier a legitimate game winner with it's insta destruction effect if you're creative enough.
Top 10 cards better in real life than in the anime/manga
In Exodia Necross's defense, the deck has a backup win-con in getting all of Exodia into their hand.
As a kid, I never realized how BAD Bistro Butcher’s effect is. I used it because of it’s 18k statline and it’s cool art lol
Your opponent must've ignored the effect too if they've been drawing several cards and STILL thought you were in the advantage state. XD Though back then Yugioh wasn't very "Combo heavy" like it is today, so having a hand full of normal monsters really didn't mean much.
Boar Soldier basically says "Don't let me attack unless its directly cause I'm afraid of confrontation"
Castle of Dark Illusions needs a retread, maybe being a Dark Illusion type that protects Zombies from effects and attacks, or be a Book of Moon on legs
I ran a shadow ghoul beatstick deck and ran castle of dark illusions. By the 4th turn my shadow ghoul would easily have over 4k attack which was huge in the original meta