I think Sanwitch is defensible, for 2 reasons: 1) If you use Sangan and Witch on the field as Fusion Material (and they both make it to the GY), you can activate both of those cards’ effects. 2) That name is too perfect! I can’t hate a card with such a perfect name.
I think it exists just to trigger their effects. Granted it is better to tribute one of them or use for Synchro or Link plays, but there is logic to it. Plus the cute, sleeping Sangan in the art gives it a lot of points in my book.
@@MasterArchfiend Well yes but there was no such thing as Synchro or Link plays back when they released Sanwitch hehe. So honestly, not **that** bad - of course not the best thing to do (you could just tribute them for Blue Eyes and it'd be better and easier lol), but still a card that kinda makes sense.
@@SethJV also it's technically a free special summon of a monster with prety good stats at the time. Granted you'd be better of tribute summoning something.
Are there cards that can interact with extra deck monsters to bring out their materials? Because if you had a way to cheat out a monster with materials more worthwhile than it, such a card could bring them out from where they are to where you want them.
@@ButFirstHeLitItOnFire De-fusion can do that but he only brings the materials from the gy if you used them in the fusion summon, so if you cheat out the fusion monster you couldn't bring the materials even if they are in the gy for other reason
@@vinihblaze4451 So I could use future fusion on Exodia pieces for Quintet Magician, then de-fusion to summon them all and _then_ a card to return them all to the hand to instantly win.
@@FrankReynolds182 Mystical Sheep #1 is kinda usable casually. It's the alternate version of one of the Fusionist materials so they are vaguely related. Plus Japanese Enchanting Mermaid has booba.
For Sanwitch, I assume the "bonus" was being able to use polymerization with both of the materials on the field to turn them into a beatstick while also getting to search both cards. Not a good use of them by any means, but I assume that was the "intended" way of using it.
Totes agreed. Plus only way to cheat it out is by cyber stein. Not a good way since only reason cyberstein is used in my book is to cheat out blue eyes ultimate with the attack points that's only 500 less than the lp you pay
Nowadays, Fusion Deployment gets one of them on the field. That locks you into Fusions from the Extra Deck for the turn, but that's fine if you don't NEED the Extra Deck for your win condition Steam Gyroid can be summoned with Retort Fusion, for several weird combo reasons, the most useful of which being for Mobile Base
Fun fact. Sanwich is the first fusion card I ever got and I even had the two monsters that made it up. I was so excited that I had a fusion cuz GX was out and that show was all about fusion. The only wrinkle? I didn't own a single polymerization.
Yeah, getting Polymerization was hard to do back in the day. Mainly because its primary release was as a Super Rare in LOB. Who's idea was it to put a game-mechanic-critical card in a harder-then-usual to find rarity?
It's so dumb how they required poly early on for an entire type of monsters. It should have been either contact fusion or some other mechanic that you can use once or twice per turn
Our house rule was that if you had both material monsters on the field you could contact fuse. Polymerization was to fuse if one was still in your hand.
@@egalomon Yeah, like, if 1 single exodia card hit the gY (and you cannot use the win condition), necross is like a plan B until you somehow get the exodia cards back to deck / hand. or like "desperate back up in case everything fails plan Z"
And technically Necross doesn't even count for this list. From a lore perspective Exodia is summoned when you have all 5 cards, but from a gameplay perspective it's never actually summoned. You just reveal the cards in your hand and win. When you do actually summon Exodia to the field they're all crap monsters with terrible stats, so Necross is actually superior to it's materials.
Exodia Necross is a boss monster in the anime. Ironically enough with Gozaburo wanting to get rid of all five pieces of Exodia from the very beginning.
@@PerfectAzrael Which at least makes sense in-character, given that Gozaburo Kaiba is a.) a grumpy old man without much legitimate interest in the game, so it makes sense he doesn't see how stupid a strategy that is, and b.) a bullying asshole who wants to beat down the adopted son who murdered him for being an abusive bully to him, so it makes sense that he doesn't want to win by just drawing Exodia pieces but wants to dominate Seto in his chosen game through sheer brute force.
and i always thought that steam gyroid was super ahead of its time because it could take control of 1 of your opponents monsters by discarding a roid monster, also it was on the banlist for 2 years i believe.
I love these specific lists. Honorable mention : Wall Shadow Main deck monster with 1600 ATK and 3000 DEF can only be summoned by using a specific spell card on a Level 5 Normal monster with 3000 DEF
It's also worth mentioning that said normal monster, Labyrinth Wall, has zero attack points, which is relevant if you try normal summoning or flip summoning it
@@matthewkuscienko4616 yup. it required a very weird method of tributing a monster, for a SET Wall. then pray ur opponent attacks it. Talk about a telegraphed play
And like a lot of shitty old cards, it could only be summoned from the deck, not the hand. So if you drew the Wall Shadow, both it and the equip spell would become Garnets.
At least now you can make it a 3K beatstick. You see there's a Normal Trap called Inverse Universe which switches the Attack & Defense of all Effect monsters on the field. And since it's a normal trap you can set it with Trap Trick. Still not good but at least you can use it in conjunction with other cards to mess with your opponent (Oh & by the way. This isn't an effect that wears off in the end phase. It's a permanent effect)
The fact that some of these came from the early days kinda shows that they had trouble trying to implement extra deck monsters back then. Though I guess it's always hard trying to introduce a new mechanic.
A lot of the early fusion cards were actually just normal cards Konami either thought would be too powerful if you could just tribute summon them or the way they acted in the anime/manga was like fusion.
their trouble with the extra deck never ended. Back then fusions were hard to bring out and inherently -2 but they were too weak to be worth the cost. Now, most extra deck monsters are easier to bring out than main deck monsters but they are still stronger than them even if you account for their inherent advantage.
I mean the fusion deck was really not that used much anyway, Also yugioh started with fusion summoning so it's a not a new mechanic at any point bur rather just a starting one
@@Aaroncarter95 ''A lot of the early fusion cards were actually just normal cards Konami'' It was actually upper deck who made yugioh at that time ''if you could just tribute summon them or the way they acted in the anime/manga was like fusion'' Komani just does it's own thing, It has no real relation to the anime. The cards are different and komani routinely presents utter disregard for anime cards that they are clearly forced to make
Sanwitch: What is the purpose of my existence? Everyone: Having 2 cards that i want to sent to my graveyard as materials, so i can send them easily to the graveyard. But i already could do this without you Sanwitch: Oh my god
I love that Sanwitch is one of the few fusions has that stat total of its materials (though its level is 6 instead of 7). And as others have pointed out, it's likely meant for it's materials to be on the field when it's fusion summoned for its searches, though how practical that would be is questionable.
There's no real reason anyone would run this, but you could also use de-fusion to get Sangan and Witch of the Black Forest back onto the field to re-use their effects.
there is a spell that can ss monster material for deck by showing the fusion monster, fusion deployment. so sandwitch made WoBF and sangan searchable. keeper of dragon magic can also ss them. and because sandwitch and keeper of dragon magic is dark, you can link it to become dharc umbral. their combination making collecting exodia easier.
Yea, he ignore most of the sacred beast support that made turbo-ing each monster relatively easy if you build your deck around them. Like the fusion spell that can summon Armityle as well making it a wall for battle damage.
I think an intended combo with Neo-Spacian Marine Dolphin was to use Aqua's effect then upgrade to Marine to use the effect again, so using it twice per turn...one time
Marine Dolphin has a special Neos Fusion unique to it that is better than Aqua Neos. Once per turn, it lets you destroy a random card in your opponent's hand for no cost.
I think the whole point of Sanwitch is to send its materials to the GY with polymerization so you can get the two searches without having to wait for your opponent to pop them, it's not a great purpose but it's more useful than everything else on this list.
Except you have to control both on the field for that. If Sanwitch could also proc the effects if they were fused from your hand, THEN that might be true but that way it feels just like a 2 tribute monster with 2100 that needs specific tributes. At that point you could just tribute them for something as terrible as Gaia the Fierce Knight and you'd still get the two searches.
@@nicolaistuhlmuller8718 Except, you cannot use defusion on that something as terrible. If you manage to get both on the field, fused them, activate effect, defused them, then thats a total of 4 searches which is too good really in the early days of YugiOh
@@cinderburn2660 that's not "too good", that is utterly horrible especially in the early days of the game. Just consider the ridiculous cost. You need to: Add both Defusion and Polimerzation to your deck, both unsearchable cards that are utterly useless if you don't have the required monsters (imagine a hand of Sangan, Polymerization and Defusion. Two completely dead cards and while the third one is good, you can't even play it because losing Sangan means you will never be able to activate Polimerization and Defusion ever again). AND get two super specific monsters with low attack on the field in a time where special summoning was pretty rare. At that point the combo is so specific that it's arguably easier to just gather Exodia and win, which is obviously better than 4 searches. And to top it off Exodia was and always has been a really bad strategy, so if something is even worse than that, you know it's utter trash.
@@cinderburn2660 you know what could also get you four searches back then? Sangan, Witch, Premature Burial and Call of the Haunted. The main difference here is the flexibility. You could always choose to use the two revivals on any other powerhouse or on a searcher and they were never dead cards as long as you had a single monster in your graveyard. They also work if you just have Sangan or Witch out to give you 3 searches. Defusion is a dead draw most of the time, you're never guaranteed to get it if you need it either, you don't even make any proper plus since you used up 4 cards to begin with and to top it off you didn't even boost the overall consistency of your deck.
@@nicolaistuhlmuller8718 You are assuming Sanwitch is the only fusion in the deck, I think it's a situationally good combo in a fusion deck that already plays these cards.
Found that getting Exodia pieces in the graveyard is easier with the trap card Obliterate! which allows you to send a piece to the GV on both yours and the opponents turn. Course that means you need to protect the trap card for that long but much easier than I thought it was gonna be
As a lifelong Magic player who’s just getting into yugioh because of duel links, this channel has been a great resource to start learning about the games history and crazy card pool. Thoroughly enjoying it, keep up the great work!
Top ten monsters to summon with Numbers Evaille would be cool, since having some Numbers with a lot of xyz materials they wouldn't normally get can be crazy
The intended use of Sanwitch is probably to have both its materials on the field before you fusion summon so you get both their effects and a monster with decent stats. The problem is that most Polymerization fusions use one or more monsters in the hand.
Oh yes Sanwitch AKA the card that made me unable to take Davinator seriously when he put it at number 1 on his Worst Fusions list cause both materials were banned at the time (Along with getting the type of one of the materials for one of the other entries wrong) BEFORE it was completely solidified by him calling Pre-Errata Firewall Dragon a fair card.
One fun thing to do with these lists: When monsters are involved, spot how many could be taken care of with a Man-Eater Bug. In this video, it's all of them. Which only makes it funnier if your opponent went through the trouble of getting these out, only to lose them just like that. Especially with Dark Flare Knight, which WANTS to be destroyed (by battle), and Exodia Necross, which has this one glaring weak point in its armor.
Tbh, I totally forgot how good Metalmorph could be in the the early days, it's actually pretty nutty that a Red Eyes w/Metalmorph could attack over anything that doesn't have 5400 atk, Zoa the same but 5800 is the limit instead which are both pretty huge atk stats
@@KuzumiyaRiku Hell yea my guy! Even the early "can attack twice" creatures like Hayabusa Knight and Mataza the Zapper were solid targets taking them to 1300 & 1600 each, and allowing them to get over anything under 2600 & 3200, respectively which was pretty much every boss monster from their era.
I'm pretty sure that there is a card that allows you to summon a monster from the deck if you reveal a fusion monster that list it as material, so Sandwitch allows you to choose one of his materials to search
Imagine using up a polymerization to summon Flame Swordsman, and then another one to summon Dark Flare Knight, and even if it gets beaten by an opponents monster (since there are plenty of effects that could take it out of the field) then you get Mirage Knight only for the opponents monster to have an effect where it doesn't get destroyed by battle (as seen in plenty of boss monsters); so you pretty much wasted two polymerizations, two monsters you could have used to summon anything else, a Dark Magician which has plenty of support to work on it's own, all of that for a monster that will just get banished if it even gets to fight at all...
All the non-effect monsters that require effect materials honestly baffel me. Like had Steam Gyroid been a true fusion of Steamroid and Gyroid similar to Ambulance Rescueroid where it has an effect that is more or less a combination of the effects of its 2 materials.
I really wish they would remake the gate guardian card along with the three gods that compose it, like seriously make they all level 4 or special summon themselves if one of them is on the field, give gate guardian extra deck status and let it block 3 attacks a turn or make it immune to destruction or something
That would essencially be closer to the original intention too. How they worked in the anime(And I assume manga, never read it) was that no tribute-rules were set in place yet and they were unusable until all three hit the field and then they become gate guardian. So having them all be level4 and extradeck into GG(nice initials) would just be a modern redesign that is potentially very powerful if done correctly.
Interestingly, not only was Dark Flare Knight good in Yu-Gi-Oh Reshef of Destruction (the last game in the original Duel Monsters series of video games, which had gameplay that was different from the OCG with the exception of the "Expert" games), Dark Flare Knight was busted. In that game it was a main deck monster (as all monsters were) with the effect that when it was sent to the graveyard it would immediately special summon a Mirage Knight to your field (from outside the deck), which could be accomplished by simply discarding the card (you can discard cards for free). Mirage Knight only made it better, as its effect was that at the start of the opponents turn, it would tribute itself to special summon a Dark Magician and a Flame Swordsman to your field (once again from outside the deck). While OCG/TCG Dark Flare Knight more or less works the same as the RoD card (albeit more restrictive and as a fusion monster), the horrendously bad effect of Mirage Knight in the OCG/TCG makes it unplayable outside of extra deck mill fodder in a deck that doesnt use extra deck monsters. Staple card in videogame, basically useless in the OCG/TCG. What a fall.
1:46 It's worth noting, that in the early EARLY OCG tribute summoning wasn't a thing, so in Vol 1 meta you just dropped A Gaia or DM on the board and ran the 1200 ago monster because of lack of monsters otherwise
''It's worth noting, that in the early EARLY OCG tribute summoning wasn't a thing, so in Vol 1 meta you just dropped A Gaia or DM on the board and ran the 1200 ago monster because of lack of monsters otherwise'' the game always had tribute summoning, That's just a anime thing Duelist kingdom has no tributes required but the actual ocg/tcg always had tribute summoning
Anime Armetyle has the effect. Once per turn you can give control of the card to your opponent until the end phase. And banish all monsters they control. The reason for that is because that's how Jesse/Yubel dealed with Adrian Geko Exodia cards. Exodus as anime Exodius is can not be destroyed by card effects and anime is notorious for lacking non battle removal
More then half the time in the anime when a character goes "what am I gonna do" The card they are facing can be defeated with smashing ground or the backrow card can be stopped by MST
Actually, Anime Exodius was a lot stronger than even that, having Ultimate Falcon-level immunity to all of the opponent's card effects, so Yubel literally did need something weird like that to out it. Honestly if that existed in the TCG at the time and could be brought out consistently I think people would have had to run Share the Pain or something to stop it becuse it would have been legitimately overpowered.
@@zad_rasera It was only light attribute monsters with Dragon in their name that aren't Dragon type and it was fusion monsters for even more specificity
EVIL DRAGON ANATA OBSIDIAN DRAGON DRAGON ZOMBIE BERSERK DRAGON WATER DRAGON THUNDER DRAGON..sorry i tried to at least get to ten before i mentioned him CYBER DRAGON WINGED DRAGON OF RA SLIFER THE SKY DRAGON CRACKING DRAGON SEGMENTAL DRAGON BARREL DRAGON BLOWBACK DRAGON GATLING DRAGON XYZ-DRAGON CANNON MEGAROCK DRAGON CRAWLING DRAGON #2 = dino huh? CYBERDARKNESS DRAGON CYBER END DRAGON METAPHYS ARMED DRAGON SUPER ELECTRONIC VOLTECH DRAGON..
0:48 to 0:50, you said Petit Dragon instead of Petit Angel lol. Doesn’t really matter as a simple mistake means nothing. Enjoyable video through and through.
0:46 "However, bringing this card out through the normal procedure of using *_Petit DRAGON_* and Mystical Sheep #2 and Polymerization..." Damn, when did Petit Angel got such an unexpected retrain?
Now it's worth mentioning that any non-effect fusion monsters has the chance to be good if you use it in some archetype just look at thunder dragon they got 4 instant fusion
Best Ready Fusion targets video !! You did Best Instant Fusion so let’s see the retrain. Should be interesting consider ready fusion targets are basically vanillas
Necross has a really interesting effect in the anime. It's a Ritual. Also, it gains different effects depending on which pieces of Exodia are in your GY.
I kind of feel sorry for Dark Flare Knight. I personally think it has one of the coolest artworks of the DM Era of Yu-gi-oh. If there's a retrain somewhere in the future that. An give it a decent effect. I'd love to see it.
Given Dark Flare Knight is a monster related to Dark Magician, which has received all kinds of legacy support over the years, it wouldn't surprise me to see it get a retrain or something like that in the future at some point
2:33 Obviously, Fusionist lacks the hypnotizing tail of the Mystical Sheep #2, and Tyhone looks a lot sturdier than Mavelus. Seems sensible to me, lol. I wonder where the game would be, had they realised the more obscure card interactions from the original manga, which depended a lot on what the monsters actually were. (Were they some species with particular abilities, such as flying or diving? What could this allow them to do? The hierarchy of the god cards kind of belongs to this, too.)
I really like cards like Armityle and Exodia Necross that it's so incredibly convoluted to bring them out it's basically a super hard and rare Steam achievement.
What would be some good ways to make these monsters better in a way that reflects their needed materials? Like Gate Guardian could be a fusion or XYZ monster that gains additional benefits when brought out with its traditional materials.
Just being deck summon-able to left in the extra deck would be a start. From there giving it the ability to negate its own removal 3 times would be my answer. Would atleast be a fun card then.
@@Merilirem How about a pendulum version of the four cards, and they could even tie into the labyrinth cards (wall and wall shadow). Wall shadow could use a rework too if we’re on the subject… are there pendulum monsters that can act like field spells?
I really like your unique style to make these top 10 lists. Here's my ideas for future videos. Top 10 best/worst monsters with 3000 ATK and 2500 DEF. Top 10 monsters they can't attack directly. Top 10 best/worst Link 1 monsters.
Darkness Metal isn't a retrain, he's suppose to be Red Eyes Darkness Dragon equipped with Super Metalmorph(or whatever that card Nightshroud used on it)
Looking at the components for Armityle the Chaos Phantom... they're just obviously Egyptian Gods clones with slightly different abilities to get the same sort of power sets. like; Uria's got the same "X000 ATK/DEF per card in " effect as Slifer the Sky Dragon with the tweak being Uria's power is based on Continuous Traps in the graveyard as opposed to Slifer's 'any card in your hand' that pairs well with Infinite Cards as we saw in the Anime... However, with Uria you don't need to worry too much about decking out by having your deck in-hand or graveyard, as once you got like 10 Continuous Traps in the graveyard (or 16-25% of a deck, depending if 40 cards or 60 cards); it's a beatstick that'll thump just about anything that is on the field and even if the thumpee survives the hit, the overkill damage would still be passed through to LP if the opponent has no way to negate battle damage. Like; have 3 Call of the Haunted's active on the field being used to hold some 2K+ shields whilst you work on discarding another 7+ Continuous Traps to the GY, then send those Calls to the GY to bring out Uria (returning the other monsters to the grave as a sacrifice) and you've got a 10K+ beatstick ready to OTK your opponent if they've got any monsters with
Armityle should be way higher imo, you kinda just ignored all the support it has and the fact that it's a backup plan rather than a boss to sit on and hope your opponent doesn't out it. Also, it's very easy to summon and way more rewarding than the rest of the monsters on the list, since Armityle is actually decent. A 10k beater can get over pretty much anything, and your opponent would normally be quite low on resources if you're using Armityle as your backup plan, meaning they could be in a situation where they can't realistically out it before you are able to attack for game
You should make a series on how to play a certain deck archetype so players looking to play other archetypes have a heads up on the deck's win conditions, recommended cards, combos, etc...
A couple of things to note: Steam Gyroid is one of the highest Atk monsters that can be summoned off Magical Scientist, so it has that going for it on tournaments where you are allowed to play him and pre-errata Catapult Turtle. Mirage Knight can be combined with Artifact Lancea and Imperial Iron Wall to keep it on the field indefinitely. You are better off using Crusadia Avramax, Crystal Wing Syncro Dragon or even Divine Serpent Geh, but if you want to make this card work in a Dark Magician deck (wich by the way is a completely terrible deck that has no redeeming qualities whatsoever and you should NOT play to begin with), there you go. Armythile is much easier to use and an outright great game ender ever since Dimension Fusion Destruction and Phantom of Fury came out.
If you consider monsters with attack or defense values ending in 50, than there are actually a ton of monsters that could potentially be used for such a list. But when I think of a monster with weird attack/defense values, I think of cards that don't have a value in their stats that's divisible by 50, such as the aforementioned Castle of Dark Illusions, or possibly Barox or the King of Yamimaki
Got me concerned with this Doomkaiser showing up during the intro because I love it although Im also super new to all this XD I use Shiranui Spectralsword to summon it without needing "Plague Spreader" since I often discard "Necroworld Banshee" To summon Zombie World and theres your 6 level summon without any real damaging cost to me and I can steal a summon thats in the graveyard and I have plenty of trap cards that set up later combos that also destroy a card I choose so you pair those and you got yourself a good time
So I love the idea of the metalmorph evolution cards, like being able to equip x to monster turns monster into a new monster, but the fact it loses the metalmorph ability really hurts it. Like I can live with the deck requirement, not the best but it can be worked around like assault cards but to lose the ability of metalmorph really sucks for it's power which is the point to the card
I had some nostalgia for older yugioh recently, so I went back and played some of World Championship Tournament 2004. While I think fusionist is one of the worst offenders, the majority of fusion monsters back then are just complete ass and a complete waste of polymerization.
Not a good name, because some of them had no relevant anime-history and for some that do, the reason they are on the list has nothing to do with the anime.
About Armityle, it can help you a lot with a spell card: Either Labyrinth of Nightmare or Spirit Barrier The Labyrinth would switch Armityle to defence mode after your turn, then switch it back to Attack mode when it’s your turn again. Spirit Barrier would make it so that you don’t take any battle damage while you have a monster on the field, so even if they attacked Armityle your life points would be safe
3:07 I have a fun meme deck in duel links that runs this card. But just so I can use fusion tag on any monster and change its name to marine dolphin. Then I cheat out an elemental hero Neos via one of the hundred ways to do so, and contact fuse into Marine Neos, which is obnoxious to bring out if you have to summon Dolphin but is probably the best of the Neos contacts in terms of effect because it gives you a free hand rip every turn and does not return itself to the extra deck like the others do. Plus you don’t have to run any neospacians if you use fusion tag, which is nice. So I just do link or xyz plays if I don’t draw it (and obviously I run neos fusion and Brave Neos because if you are going to have neos in your deck you might as well, especially since neos fusion can protect Marine Neos, even if it can’t summon it)
Two observations on Red eye black metal dragon: 1. If REBD has tons of support and can be brought Out easily, why not give the spot to Metalzoa? 2. In the waking the dragons anime, Joey summoned REBD and has it equipped with metalmorph, and actually kept it around instead of summon that crappy card
I would love to see a new wave of Neon-Spacian monster who have a card like Mask Change (NEXt Change or something) that can be searched out and work as a substitute for NEX, and it works with attribute or something. And while they are that make cards that are worth it, because I think there is a cool idea in some card bound by the worst summoning conditions. I think the archetype could be good, or at least fun, if it gets good support. Maybe the new cards could have "always treated as a hero card" on it and just count as the original in the GY and on the field, which would make them a lot better already.
This was a really unique top 10 list. I have some suggestions too. Top 10 cards that interact well with Link monsters. Top 10 cards that contributes to duel winner effects. Top 10 best/worst cards that send from deck to graveyard Top 10 cards that have effects to discard from your opponents hand. Top 10 cards that can banish 1 or more cards from opponents field, hand, deck and/or graveyard Top 10 worst positive card effects Top 10 best "Toon" cards since i personally love toons and toon world even if they are really bad. Top 10 best/worst xyz monsters Top 10 best/worst pendulum monsters Top 10 best rock type monsters Top 10 best machine type support cards Top 10 best monsters of machine type
Try maybe either the top 10 Ancient Gear/Cyber Dragon (Machine monsters need some loving), or top 10 monsters that cannot be tributed to summon other monsters or something down those lines.
With the Sacred Beast support, Armityle is way easier to get out with his fusion spell which lets you use Sacred Beasts from the hand, field or GY and it makes you take no battle damage from attacks involving Armityle. Plus their field spell Fallen Paradise (which can be searched with Chaos Summoning Beast) prevents Sacred Beasts and Armityle from being targeted/destroyed by card effects, plus you get a draw two once per turn if you control a Sacred Beast or Armityle. It's still not amazing since having two Sacred Beasts out with Awakening of the Sacred Beats locks your opponent out of activated monster effects, and you have access to Raviel's Shimmering Scraper which doubles his current attack and lets you attack each of your opponents monsters. So tributing his token and using Shimmering turns Raviel into the 10,000 beatstick that Armityle is and you get to keep the protection from Awakening. Plus it recycles back into your hand by just tributing one monster so you can just keep using it every turn if you can keep bringing it back.
I would say using the fusion to summon phantasm fury is a good way to remove your opponent field if you have trouble with some of the monster they may have.
Sanwitch was actually a meta card for a while in glad beast decks. You send sangan to GY off of prisma's effect which would reveal sanwitch, then you use COTH to revive it and DDV to win the duel. It didn't come up often, but it was something nice to have once in a while.
In modern formats I can really only see sanwhich being used to double trigger effects since the fusion process would send both from the field to the graveyard. Of course only after we were able to bring them back from card effects just to bring out more search materials and then we can use sanwhich as xyz/syncro/link material. But the whole cost vs worth thing makes out of out come is a huge consideration to not or do. Depends on the how much confusion you want to give your opponet during the duel.
My favourite thing about things like fusionist was back in the real early early days of the irl game/pc games that there was a time the 100 extra attack was crucial when your best cards got sent to the GY.
Dark flare knight is one of the most powerful cards on reshef of destruction ...due to a bug. There, you can have dark flare knight in your main deck, and if you discard it (which is something you can just do as an action there) he summons mirage knight (from outside your deck) , and at the end of the turn, mirage summons dark magician and flare knight from outside the deck, which puts 2 beat stick that are pretty useful on their own, but also materials to summon an egypcian god (and if you played that game, you know you will be playing them) I love how broken it's machanics were xD
So fun fact about Armityle. In the anime he had an extra effect that let you give him to your opponent until the end of the turn, then during the End Phase he would just banish every monster on the field except for him before returning to your field. If that effect sounds familiar, it's because it is Phantom of Fury's. Yep, for some reason Konami only printed Armityle's first effect when he was brought over to the physical game and it wasn't until PHRA when he got the second half in the form of Phantom of Fury. Maybe they thought it would've been too powerful for the time if it had its full effects, but let's not forget, this thing was turned into a contact fusion (thus removing the need for Dimension Fusion Destruction at the time) and yet summoning it would've still been borderline impossible.
Somehow I thought of Assault Modes right away, which while cumbersome without making their toolkit your main play, at least sorta fulfill the upgrade. Now let’s see.
Here is an idea: Best monsters from each attribute (light, dark, etc.) and then rank the best among them from 1-10 (maybe include a clause that the attribute needs to be the reason that they saw competitive play, or maybe not, as would highly depend on how similar each list would be to another previous video)
You mentioned Mavelus in the first part after talking about Fusionist. Mavelus is actually the only Wind type lvl 4 fusion that can be summoned by instant fusion. This means it can be used in Windwitches/Speedroids (archetypes that lock you into Wind Extra deck monsters) to further your XYZ/Synchro plays. I don’t know if the same odd cases exist for other cards on this list.
Something interesting about Sanwich is, if there's of each copy in your deck, and a set of say: Mystic tomato, the only thing that really makes sanwich bad is requiring polymarization to get 2 searches and a beatstick, though you technically don't even go minus 1. We're in a vastly different era now and I doubt they actually thought of this whilst designing the card, but on paper it must've been pretty powerful for its time, if you ignore the existence of a ban list. In the anime fusion summons were considered such a powerful tool that they needed an additional magic card to attack the turn they were summoned, though probably mostly used as a gimmick to build tension around summoning larger fusion boss monsters. It kind of makes sanwich's inclusion unjust in my eyes, but opinions will differ. Just thought there was more to the card than was considered. Though playability in a format that quickly limited Sangan and Witch anyway, it's still a stretch.
5:42 To be fair if you summon aqua dolphin then marine dolphin you can possibly make the opponent discard 2 cards. And if you can make the Neos contanct fusion thing then you can make them discard a 3rd card.
I think Sanwitch is defensible, for 2 reasons: 1) If you use Sangan and Witch on the field as Fusion Material (and they both make it to the GY), you can activate both of those cards’ effects. 2) That name is too perfect! I can’t hate a card with such a perfect name.
flash fusion summon sanwitch to go +0???? 😳😳
I think it exists just to trigger their effects. Granted it is better to tribute one of them or use for Synchro or Link plays, but there is logic to it.
Plus the cute, sleeping Sangan in the art gives it a lot of points in my book.
@@MasterArchfiend Well yes but there was no such thing as Synchro or Link plays back when they released Sanwitch hehe. So honestly, not **that** bad - of course not the best thing to do (you could just tribute them for Blue Eyes and it'd be better and easier lol), but still a card that kinda makes sense.
One issue with that, witch of the black forest misses timing
@@SethJV also it's technically a free special summon of a monster with prety good stats at the time.
Granted you'd be better of tribute summoning something.
Sanwich is such a strong fusion monster both it's Materials were banned for years at the same time
Are there cards that can interact with extra deck monsters to bring out their materials? Because if you had a way to cheat out a monster with materials more worthwhile than it, such a card could bring them out from where they are to where you want them.
@@ButFirstHeLitItOnFire De-fusion can do that but he only brings the materials from the gy if you used them in the fusion summon, so if you cheat out the fusion monster you couldn't bring the materials even if they are in the gy for other reason
@@vinihblaze4451
So I could use future fusion on Exodia pieces for Quintet Magician, then de-fusion to summon them all and _then_ a card to return them all to the hand to instantly win.
@@ButFirstHeLitItOnFire De-fusion summon them to your field, not return them to your hand
@@recentmap7268
I mean if you had a separate card for that part
I kinda like the idea that some fusions just result in complete failures honestly.
tfw skills are too low to fuse properly
Its like a failed fusion dance from dragon ball!
Yeah, Yugioh Forbidden Memories moment
Just like a failed fusion in Shin Megami Tensei
@@JoeyLamontagne Those can happen?
Fun fact about fusionist:
It is the fusion material of ANOTHER fusion vanilla monster called "Rare fish" , which only has 1500 ATK
OOF
That's stronger than the mighty Hitotsu-Me Giant!
@@teddyhaines6613 at the Very least, the Mighty Hitotsu me Giant can be Normal summoned and doesn't need TWO fusion summons 😉
Damn, they did that whole family of monsters dirty lol.
@@FrankReynolds182 Mystical Sheep #1 is kinda usable casually. It's the alternate version of one of the Fusionist materials so they are vaguely related.
Plus Japanese Enchanting Mermaid has booba.
For Sanwitch, I assume the "bonus" was being able to use polymerization with both of the materials on the field to turn them into a beatstick while also getting to search both cards. Not a good use of them by any means, but I assume that was the "intended" way of using it.
That's what I always thought. Granted back when it was first released I feel like it would have been a decent use at least
Totes agreed. Plus only way to cheat it out is by cyber stein. Not a good way since only reason cyberstein is used in my book is to cheat out blue eyes ultimate with the attack points that's only 500 less than the lp you pay
Wasn't witch of the black forest banned back then but also fusion deployment makes it somewhat useful
Nowadays, Fusion Deployment gets one of them on the field. That locks you into Fusions from the Extra Deck for the turn, but that's fine if you don't NEED the Extra Deck for your win condition
Steam Gyroid can be summoned with Retort Fusion, for several weird combo reasons, the most useful of which being for Mobile Base
That's a great use? What are you serious, that's insane card advantage for the time.
Red eyes black metal dragon and metalzoa are even worse when you realize you can't summon them from the hand
The world’s worst Garnet
You could use reload, monster recovery, or any cards that return cards from hand to deck
@@alexiecierra 😂
@@alexiecierra what if you draw them and dont have REMD in your hand or vis versa you need to fix the garnet by getting more garnets
Truth. At least it brought us Darkness Metal Dragon. That card is historically great.
Fun fact. Sanwich is the first fusion card I ever got and I even had the two monsters that made it up. I was so excited that I had a fusion cuz GX was out and that show was all about fusion. The only wrinkle? I didn't own a single polymerization.
Yeah, getting Polymerization was hard to do back in the day. Mainly because its primary release was as a Super Rare in LOB. Who's idea was it to put a game-mechanic-critical card in a harder-then-usual to find rarity?
It's so dumb how they required poly early on for an entire type of monsters. It should have been either contact fusion or some other mechanic that you can use once or twice per turn
When I was a kid none of us used Poly we always just contact fuse them xD
Our house rule was that if you had both material monsters on the field you could contact fuse. Polymerization was to fuse if one was still in your hand.
My first Fusion Monster was Chimera the Flying Mythical Beast. I also had Berfomet, but I didn't have Gazelle
Oh, so that is what Gate Guardian does. I just thought it was misprint of an Equip Spell that gives Zubaba General 3750 more ATK.
I always thought that exodia necross was more of a "oh crap, what do I do now" card than a purposeful boss monster
Yeah that's what I took away from it too. It's a way to salvage the failed Exodia attempt somewhat.
@@egalomon Yeah, like, if 1 single exodia card hit the gY (and you cannot use the win condition), necross is like a plan B until you somehow get the exodia cards back to deck / hand.
or like "desperate back up in case everything fails plan Z"
And technically Necross doesn't even count for this list. From a lore perspective Exodia is summoned when you have all 5 cards, but from a gameplay perspective it's never actually summoned. You just reveal the cards in your hand and win. When you do actually summon Exodia to the field they're all crap monsters with terrible stats, so Necross is actually superior to it's materials.
Exodia Necross is a boss monster in the anime. Ironically enough with Gozaburo wanting to get rid of all five pieces of Exodia from the very beginning.
@@PerfectAzrael Which at least makes sense in-character, given that Gozaburo Kaiba is a.) a grumpy old man without much legitimate interest in the game, so it makes sense he doesn't see how stupid a strategy that is, and b.) a bullying asshole who wants to beat down the adopted son who murdered him for being an abusive bully to him, so it makes sense that he doesn't want to win by just drawing Exodia pieces but wants to dominate Seto in his chosen game through sheer brute force.
and i always thought that steam gyroid was super ahead of its time because it could take control of 1 of your opponents monsters by discarding a roid monster, also it was on the banlist for 2 years i believe.
Nice Rata referance
I wonder why they would give Steam Gyroid an effect in the video game, but not in the actual card game.
Because in the anime it didn’t have one
Eh it's Daigusto Emeral fodder.
I think Sanwitch was intentionally made effectless cause you should be gaining effects from Sangan and WOTB when summoning it(if theyre on the field)
@ I mean it's proven Konami watch at least one specific Yugituber from Montenegro to create cards.
@ Or both
@@shis1988 Literally memeing cards into existence.
Then it's still a minus 1
@@patriotnguyen2721 Yeah but you get specific cards which kinda makes up for it.
I love these specific lists. Honorable mention : Wall Shadow
Main deck monster with 1600 ATK and 3000 DEF can only be summoned by using a specific spell card on a Level 5 Normal monster with 3000 DEF
It's also worth mentioning that said normal monster, Labyrinth Wall, has zero attack points, which is relevant if you try normal summoning or flip summoning it
@@matthewkuscienko4616 yup. it required a very weird method of tributing a monster, for a SET Wall. then pray ur opponent attacks it. Talk about a telegraphed play
Technically its better than its materials at least...
And like a lot of shitty old cards, it could only be summoned from the deck, not the hand. So if you drew the Wall Shadow, both it and the equip spell would become Garnets.
At least now you can make it a 3K beatstick. You see there's a Normal Trap called Inverse Universe which switches the Attack & Defense of all Effect monsters on the field. And since it's a normal trap you can set it with Trap Trick. Still not good but at least you can use it in conjunction with other cards to mess with your opponent (Oh & by the way. This isn't an effect that wears off in the end phase. It's a permanent effect)
The fact that some of these came from the early days kinda shows that they had trouble trying to implement extra deck monsters back then. Though I guess it's always hard trying to introduce a new mechanic.
A lot of the early fusion cards were actually just normal cards Konami either thought would be too powerful if you could just tribute summon them or the way they acted in the anime/manga was like fusion.
their trouble with the extra deck never ended. Back then fusions were hard to bring out and inherently -2 but they were too weak to be worth the cost.
Now, most extra deck monsters are easier to bring out than main deck monsters but they are still stronger than them even if you account for their inherent advantage.
I mean the fusion deck was really not that used much anyway, Also yugioh started with fusion summoning so it's a not a new mechanic at any point bur rather just a starting one
@@Aaroncarter95
''A lot of the early fusion cards were actually just normal cards Konami''
It was actually upper deck who made yugioh at that time
''if you could just tribute summon them or the way they acted in the anime/manga was like fusion''
Komani just does it's own thing, It has no real relation to the anime. The cards are different and komani routinely presents utter disregard for anime cards that they are clearly forced to make
dark flare knight saw meta play though. 2200 attack for level 6 is just good enough to be used in the Magical Scientist ftk.
Sanwitch: What is the purpose of my existence?
Everyone: Having 2 cards that i want to sent to my graveyard as materials, so i can send them easily to the graveyard. But i already could do this without you
Sanwitch: Oh my god
Granted it also provided you with tribute fodder for your summoned skull,
So it wasn't the worst card in existence.
@@BramLastname yeah...
What about Exodi boy? (I mean the 4 pieces and the head)
@@mariobros68 what about em?
I love that Sanwitch is one of the few fusions has that stat total of its materials (though its level is 6 instead of 7). And as others have pointed out, it's likely meant for it's materials to be on the field when it's fusion summoned for its searches, though how practical that would be is questionable.
There's no real reason anyone would run this, but you could also use de-fusion to get Sangan and Witch of the Black Forest back onto the field to re-use their effects.
there is a spell that can ss monster material for deck by showing the fusion monster, fusion deployment.
so sandwitch made WoBF and sangan searchable.
keeper of dragon magic can also ss them.
and because sandwitch and keeper of dragon magic is dark, you can link it to become dharc umbral.
their combination making collecting exodia easier.
The sacred beasts got a bunch of support cards last year, so it's pretty easy to summon them now if you have a deck focusing their archetype
Yea, he ignore most of the sacred beast support that made turbo-ing each monster relatively easy if you build your deck around them. Like the fusion spell that can summon Armityle as well making it a wall for battle damage.
@@sigma1766 also the new version of Armityle that banishes the opponent’s entire field before summoning normal Armityle
Scratch that, just got to when he mentioned that
Armityle still sucks.
just use Raviel and Shimmering Scraper if you want some otk beatstick.
@@obiyofi9792 tbf the fusion card lets you get it out on spell speed 4 if the materials are in your hand field or graveyard
When I was young, I’d always include Sanwitch in my fusion deck even though I didn’t have polymerization in my deck. I just thought it was really cute
You had a fusion deck without polymerization.
I think an intended combo with Neo-Spacian Marine Dolphin was to use Aqua's effect then upgrade to Marine to use the effect again, so using it twice per turn...one time
ah yes the classic I minus 5 to make my opponent minus 2 card
Marine Dolphin has a special Neos Fusion unique to it that is better than Aqua Neos. Once per turn, it lets you destroy a random card in your opponent's hand for no cost.
@@ncr_ranger96 yes but unless you’re using grandmerge, you’re not summoning it. Aqua neos is better by not being impossible to summon.
@@animejerk05 3 because if you are really into this, there's also elemental hero marine neos
I think the whole point of Sanwitch is to send its materials to the GY with polymerization so you can get the two searches without having to wait for your opponent to pop them, it's not a great purpose but it's more useful than everything else on this list.
Except you have to control both on the field for that. If Sanwitch could also proc the effects if they were fused from your hand, THEN that might be true but that way it feels just like a 2 tribute monster with 2100 that needs specific tributes. At that point you could just tribute them for something as terrible as Gaia the Fierce Knight and you'd still get the two searches.
@@nicolaistuhlmuller8718 Except, you cannot use defusion on that something as terrible.
If you manage to get both on the field, fused them, activate effect, defused them, then thats a total of 4 searches which is too good really in the early days of YugiOh
@@cinderburn2660 that's not "too good", that is utterly horrible especially in the early days of the game. Just consider the ridiculous cost. You need to:
Add both Defusion and Polimerzation to your deck, both unsearchable cards that are utterly useless if you don't have the required monsters (imagine a hand of Sangan, Polymerization and Defusion. Two completely dead cards and while the third one is good, you can't even play it because losing Sangan means you will never be able to activate Polimerization and Defusion ever again).
AND get two super specific monsters with low attack on the field in a time where special summoning was pretty rare.
At that point the combo is so specific that it's arguably easier to just gather Exodia and win, which is obviously better than 4 searches.
And to top it off Exodia was and always has been a really bad strategy, so if something is even worse than that, you know it's utter trash.
@@cinderburn2660 you know what could also get you four searches back then? Sangan, Witch, Premature Burial and Call of the Haunted. The main difference here is the flexibility. You could always choose to use the two revivals on any other powerhouse or on a searcher and they were never dead cards as long as you had a single monster in your graveyard. They also work if you just have Sangan or Witch out to give you 3 searches. Defusion is a dead draw most of the time, you're never guaranteed to get it if you need it either, you don't even make any proper plus since you used up 4 cards to begin with and to top it off you didn't even boost the overall consistency of your deck.
@@nicolaistuhlmuller8718 You are assuming Sanwitch is the only fusion in the deck, I think it's a situationally good combo in a fusion deck that already plays these cards.
Found that getting Exodia pieces in the graveyard is easier with the trap card Obliterate! which allows you to send a piece to the GV on both yours and the opponents turn. Course that means you need to protect the trap card for that long but much easier than I thought it was gonna be
That Exodia Necross feel when Soul Release becomes a form of removal 😔
Lol
Soul Demolition says hi
As a lifelong Magic player who’s just getting into yugioh because of duel links, this channel has been a great resource to start learning about the games history and crazy card pool. Thoroughly enjoying it, keep up the great work!
Top ten monsters to summon with Numbers Evaille would be cool, since having some Numbers with a lot of xyz materials they wouldn't normally get can be crazy
The intended use of Sanwitch is probably to have both its materials on the field before you fusion summon so you get both their effects and a monster with decent stats. The problem is that most Polymerization fusions use one or more monsters in the hand.
Please do Top 10 most used link monsters or Top 10 non-Number XYZ monsters or Top 10 fusion monsters that can only be brought out by polymerization !
If I had to give my own two cents:
Predeplant Verte Anaconda and Tri-Gate Wizard, Castel and Dark Rebellion Xyz Dragon, and First of the Dragons.
Knightmare phoenix
Oh yes Sanwitch AKA the card that made me unable to take Davinator seriously when he put it at number 1 on his Worst Fusions list cause both materials were banned at the time (Along with getting the type of one of the materials for one of the other entries wrong) BEFORE it was completely solidified by him calling Pre-Errata Firewall Dragon a fair card.
One fun thing to do with these lists: When monsters are involved, spot how many could be taken care of with a Man-Eater Bug. In this video, it's all of them. Which only makes it funnier if your opponent went through the trouble of getting these out, only to lose them just like that. Especially with Dark Flare Knight, which WANTS to be destroyed (by battle), and Exodia Necross, which has this one glaring weak point in its armor.
Tbh, I totally forgot how good Metalmorph could be in the the early days, it's actually pretty nutty that a Red Eyes w/Metalmorph could attack over anything that doesn't have 5400 atk, Zoa the same but 5800 is the limit instead which are both pretty huge atk stats
i usually run Metalmorph along with Fairy Meteor Crush or equip it to any monster with piercing effect
@@KuzumiyaRiku Hell yea my guy!
Even the early "can attack twice" creatures like Hayabusa Knight and Mataza the Zapper were solid targets taking them to 1300 & 1600 each, and allowing them to get over anything under 2600 & 3200, respectively which was pretty much every boss monster from their era.
@@atlys258 yeah , attacking twice is very good and strong if used correctly
I'm pretty sure that there is a card that allows you to summon a monster from the deck if you reveal a fusion monster that list it as material, so Sandwitch allows you to choose one of his materials to search
Fusion Deployment iirc
Heyo! This was a really fun video, good job! A suggestion for a video I have is this: Top 10 Worst monsters of the best types.
@@AmiriHipHop That makes sense yeah.
Sanwitch having their stats be exactly sangan’s + witch’s is great tho. Not a lot of fusions do that
Imagine using up a polymerization to summon Flame Swordsman, and then another one to summon Dark Flare Knight, and even if it gets beaten by an opponents monster (since there are plenty of effects that could take it out of the field) then you get Mirage Knight only for the opponents monster to have an effect where it doesn't get destroyed by battle (as seen in plenty of boss monsters); so you pretty much wasted two polymerizations, two monsters you could have used to summon anything else, a Dark Magician which has plenty of support to work on it's own, all of that for a monster that will just get banished if it even gets to fight at all...
All the non-effect monsters that require effect materials honestly baffel me. Like had Steam Gyroid been a true fusion of Steamroid and Gyroid similar to Ambulance Rescueroid where it has an effect that is more or less a combination of the effects of its 2 materials.
I really wish they would remake the gate guardian card along with the three gods that compose it, like seriously make they all level 4 or special summon themselves if one of them is on the field, give gate guardian extra deck status and let it block 3 attacks a turn or make it immune to destruction or something
That would essencially be closer to the original intention too. How they worked in the anime(And I assume manga, never read it) was that no tribute-rules were set in place yet and they were unusable until all three hit the field and then they become gate guardian.
So having them all be level4 and extradeck into GG(nice initials) would just be a modern redesign that is potentially very powerful if done correctly.
fusion monster version of Gate Guardian would be good too
A Contact fusion version like the XYZ dragon canon cards would be good.
The next ABC Dragon Buster?
Stay tuned.
A lot of old cards with hyper-specific summoning requirements should be retrained as modern cards with modern summoning mechanics.
Top 10 cards with human names ie: glad beast Darius, gust king Alexander etc
Top 10 worst battle traps
Interestingly, not only was Dark Flare Knight good in Yu-Gi-Oh Reshef of Destruction (the last game in the original Duel Monsters series of video games, which had gameplay that was different from the OCG with the exception of the "Expert" games), Dark Flare Knight was busted. In that game it was a main deck monster (as all monsters were) with the effect that when it was sent to the graveyard it would immediately special summon a Mirage Knight to your field (from outside the deck), which could be accomplished by simply discarding the card (you can discard cards for free). Mirage Knight only made it better, as its effect was that at the start of the opponents turn, it would tribute itself to special summon a Dark Magician and a Flame Swordsman to your field (once again from outside the deck). While OCG/TCG Dark Flare Knight more or less works the same as the RoD card (albeit more restrictive and as a fusion monster), the horrendously bad effect of Mirage Knight in the OCG/TCG makes it unplayable outside of extra deck mill fodder in a deck that doesnt use extra deck monsters. Staple card in videogame, basically useless in the OCG/TCG. What a fall.
1:46
It's worth noting, that in the early EARLY OCG tribute summoning wasn't a thing, so in Vol 1 meta you just dropped A Gaia or DM on the board and ran the 1200 ago monster because of lack of monsters otherwise
''It's worth noting, that in the early EARLY OCG tribute summoning wasn't a thing, so in Vol 1 meta you just dropped A Gaia or DM on the board and ran the 1200 ago monster because of lack of monsters otherwise''
the game always had tribute summoning, That's just a anime thing
Duelist kingdom has no tributes required but the actual ocg/tcg always had tribute summoning
I have just been devouring your videos recently. Love the content, the way the videos are put together, everything!
Anime Armetyle has the effect.
Once per turn you can give control of the card to your opponent until the end phase. And banish all monsters they control.
The reason for that is because that's how Jesse/Yubel dealed with Adrian Geko Exodia cards. Exodus as anime Exodius is can not be destroyed by card effects and anime is notorious for lacking non battle removal
More then half the time in the anime when a character goes "what am I gonna do"
The card they are facing can be defeated with smashing ground or the backrow card can be stopped by MST
Actually, Anime Exodius was a lot stronger than even that, having Ultimate Falcon-level immunity to all of the opponent's card effects, so Yubel literally did need something weird like that to out it. Honestly if that existed in the TCG at the time and could be brought out consistently I think people would have had to run Share the Pain or something to stop it becuse it would have been legitimately overpowered.
How specific, love any top 10 like this
1:50 You forgot Flame Ghost and Kamionwizard
Top 10 monsters that have “Dragon” in their name, but aren’t dragon-type
Give it a per archetype clause otherwise Cyber dragons and thunder dragons will dominate that list
He already did that
@@zad_rasera It was only light attribute monsters with Dragon in their name that aren't Dragon type and it was fusion monsters for even more specificity
EVIL DRAGON ANATA
OBSIDIAN DRAGON
DRAGON ZOMBIE
BERSERK DRAGON
WATER DRAGON
THUNDER DRAGON..sorry i tried to at least get to ten before i mentioned him
CYBER DRAGON
WINGED DRAGON OF RA
SLIFER THE SKY DRAGON
CRACKING DRAGON
SEGMENTAL DRAGON
BARREL DRAGON
BLOWBACK DRAGON
GATLING DRAGON
XYZ-DRAGON CANNON
MEGAROCK DRAGON
CRAWLING DRAGON #2 = dino huh?
CYBERDARKNESS DRAGON
CYBER END DRAGON
METAPHYS ARMED DRAGON
SUPER ELECTRONIC VOLTECH DRAGON..
0:48 to 0:50, you said Petit Dragon instead of Petit Angel lol. Doesn’t really matter as a simple mistake means nothing. Enjoyable video through and through.
0:46 "However, bringing this card out through the normal procedure of using *_Petit DRAGON_* and Mystical Sheep #2 and Polymerization..."
Damn, when did Petit Angel got such an unexpected retrain?
First thimg i thought of....was the #10 spot, Fusionist....mostly because its the poster-child for the idea.
0:49 Petit Dragon has changed quite a bit. ;)
Now it's worth mentioning that any non-effect fusion monsters has the chance to be good if you use it in some archetype just look at thunder dragon they got 4 instant fusion
Your video are so addicting to watch. They’ve honestly gotten me back into yugioh
I've used crack, meth and even horse steroids but they all combined are not as half-addicting as duellogs videos
@@mikhailvarkovsky4150 lmao
technically you could keep mirage knight on the field by using Imperial Iron wall, which prevents any cards from being banished while on the field
Best Ready Fusion targets video !! You did Best Instant Fusion so let’s see the retrain. Should be interesting consider ready fusion targets are basically vanillas
Necross has a really interesting effect in the anime. It's a Ritual. Also, it gains different effects depending on which pieces of Exodia are in your GY.
True, Too bad komani dont keep any of the anime effects
Dude you've no idea how much I love your videos.
I kind of feel sorry for Dark Flare Knight. I personally think it has one of the coolest artworks of the DM Era of Yu-gi-oh. If there's a retrain somewhere in the future that. An give it a decent effect. I'd love to see it.
At the very least it's a really good card in the game Reshef of Destruction? It's not much but it's something.
@@Dengres Well I'll give it that. Reshef Meta ftw!
Given Dark Flare Knight is a monster related to Dark Magician, which has received all kinds of legacy support over the years, it wouldn't surprise me to see it get a retrain or something like that in the future at some point
Just give us a better retrain of Mirage Knight and he will be good
2:33
Obviously, Fusionist lacks the hypnotizing tail of the Mystical Sheep #2, and Tyhone looks a lot sturdier than Mavelus.
Seems sensible to me, lol.
I wonder where the game would be, had they realised the more obscure card interactions from the original manga, which depended a lot on what the monsters actually were. (Were they some species with particular abilities, such as flying or diving? What could this allow them to do?
The hierarchy of the god cards kind of belongs to this, too.)
Top 10 Fusion Monsters that MUST be Fusion Summoned
Top 10 Fusion Monsters that CAN'T be Fusion Summoned
I really like cards like Armityle and Exodia Necross that it's so incredibly convoluted to bring them out it's basically a super hard and rare Steam achievement.
What would be some good ways to make these monsters better in a way that reflects their needed materials? Like Gate Guardian could be a fusion or XYZ monster that gains additional benefits when brought out with its traditional materials.
Just being deck summon-able to left in the extra deck would be a start. From there giving it the ability to negate its own removal 3 times would be my answer. Would atleast be a fun card then.
@@Merilirem
How about a pendulum version of the four cards, and they could even tie into the labyrinth cards (wall and wall shadow). Wall shadow could use a rework too if we’re on the subject… are there pendulum monsters that can act like field spells?
0:48 nice dragon bro
Top 10 best omni-destruction card effects, mostly because I'm curious to see if this certain card I love made it to the list
I really like your unique style to make these top 10 lists. Here's my ideas for future videos.
Top 10 best/worst monsters with 3000 ATK and 2500 DEF.
Top 10 monsters they can't attack directly.
Top 10 best/worst Link 1 monsters.
Darkness Metal isn't a retrain, he's suppose to be Red Eyes Darkness Dragon equipped with Super Metalmorph(or whatever that card Nightshroud used on it)
Nice trivia, but thats still a form of retrain
@@Kerim9991 if you consider Darkness Dragon to be a retrain of B Dragon...
Looking at the components for Armityle the Chaos Phantom... they're just obviously Egyptian Gods clones with slightly different abilities to get the same sort of power sets.
like; Uria's got the same "X000 ATK/DEF per card in " effect as Slifer the Sky Dragon with the tweak being Uria's power is based on Continuous Traps in the graveyard as opposed to Slifer's 'any card in your hand' that pairs well with Infinite Cards as we saw in the Anime...
However, with Uria you don't need to worry too much about decking out by having your deck in-hand or graveyard, as once you got like 10 Continuous Traps in the graveyard (or 16-25% of a deck, depending if 40 cards or 60 cards); it's a beatstick that'll thump just about anything that is on the field and even if the thumpee survives the hit, the overkill damage would still be passed through to LP if the opponent has no way to negate battle damage.
Like; have 3 Call of the Haunted's active on the field being used to hold some 2K+ shields whilst you work on discarding another 7+ Continuous Traps to the GY, then send those Calls to the GY to bring out Uria (returning the other monsters to the grave as a sacrifice) and you've got a 10K+ beatstick ready to OTK your opponent if they've got any monsters with
Armityle should be way higher imo, you kinda just ignored all the support it has and the fact that it's a backup plan rather than a boss to sit on and hope your opponent doesn't out it.
Also, it's very easy to summon and way more rewarding than the rest of the monsters on the list, since Armityle is actually decent. A 10k beater can get over pretty much anything, and your opponent would normally be quite low on resources if you're using Armityle as your backup plan, meaning they could be in a situation where they can't realistically out it before you are able to attack for game
The fact that the anime had to use painful choice to make Exodia Necross seem powerful
the thing with red eyes black metal dragon is that the 2750 attack sengenjin won't run over it
I was waiting for this comment
Don't forget about Wingweaver
I miss the days when sengenjin was ruling the meta 😔
You should make a series on how to play a certain deck archetype so players looking to play other archetypes have a heads up on the deck's win conditions, recommended cards, combos, etc...
A couple of things to note:
Steam Gyroid is one of the highest Atk monsters that can be summoned off Magical Scientist, so it has that going for it on tournaments where you are allowed to play him and pre-errata Catapult Turtle.
Mirage Knight can be combined with Artifact Lancea and Imperial Iron Wall to keep it on the field indefinitely. You are better off using Crusadia Avramax, Crystal Wing Syncro Dragon or even Divine Serpent Geh, but if you want to make this card work in a Dark Magician deck (wich by the way is a completely terrible deck that has no redeeming qualities whatsoever and you should NOT play to begin with), there you go.
Armythile is much easier to use and an outright great game ender ever since Dimension Fusion Destruction and Phantom of Fury came out.
Could you please consider making a best link 1 monsters compilation? That would interest me the most tbh!
I kinda want to see a top 10 best/worst Number XYZ monsters
Neat analysis! Thanks for uploading!
Top 10 monsters with weird attack/defense values. Unless that only applies to evilswarm. Not sure how many weird values there are
Castle of Dark Illusions would have to be number one
If you consider monsters with attack or defense values ending in 50, than there are actually a ton of monsters that could potentially be used for such a list. But when I think of a monster with weird attack/defense values, I think of cards that don't have a value in their stats that's divisible by 50, such as the aforementioned Castle of Dark Illusions, or possibly Barox or the King of Yamimaki
Many people already Made that video
Got me concerned with this Doomkaiser showing up during the intro because I love it although Im also super new to all this XD I use Shiranui Spectralsword to summon it without needing "Plague Spreader" since I often discard "Necroworld Banshee" To summon Zombie World and theres your 6 level summon without any real damaging cost to me and I can steal a summon thats in the graveyard and I have plenty of trap cards that set up later combos that also destroy a card I choose so you pair those and you got yourself a good time
Funny enough for gate guardian even with the skill elements unite people use it for rank 7 spam deck and use gate guardian as discard cost
Exactly. After encountering that deck once in ranked I immediately made my own version and its one of my most fun decks but still wins often.
@@bdf1006 I feel j
So I love the idea of the metalmorph evolution cards, like being able to equip x to monster turns monster into a new monster, but the fact it loses the metalmorph ability really hurts it. Like I can live with the deck requirement, not the best but it can be worked around like assault cards but to lose the ability of metalmorph really sucks for it's power which is the point to the card
I had some nostalgia for older yugioh recently, so I went back and played some of World Championship Tournament 2004. While I think fusionist is one of the worst offenders, the majority of fusion monsters back then are just complete ass and a complete waste of polymerization.
One nice thing about Sanwich:
If Sangan and Witch were both on the field when you fusion summon Sanwich, both of their effects proc.
Day 25 of "Top 10 Best/Worst Number Xyz Monsters"
I love this video idea. This is S tier content, and an alternative name is “Cards that exist bc of the anime” lol
Not a good name, because some of them had no relevant anime-history and for some that do, the reason they are on the list has nothing to do with the anime.
This is a really good idea for a list.
About Armityle, it can help you a lot with a spell card:
Either Labyrinth of Nightmare or Spirit Barrier
The Labyrinth would switch Armityle to defence mode after your turn, then switch it back to Attack mode when it’s your turn again.
Spirit Barrier would make it so that you don’t take any battle damage while you have a monster on the field, so even if they attacked Armityle your life points would be safe
3:07 I have a fun meme deck in duel links that runs this card. But just so I can use fusion tag on any monster and change its name to marine dolphin. Then I cheat out an elemental hero Neos via one of the hundred ways to do so, and contact fuse into Marine Neos, which is obnoxious to bring out if you have to summon Dolphin but is probably the best of the Neos contacts in terms of effect because it gives you a free hand rip every turn and does not return itself to the extra deck like the others do. Plus you don’t have to run any neospacians if you use fusion tag, which is nice. So I just do link or xyz plays if I don’t draw it (and obviously I run neos fusion and Brave Neos because if you are going to have neos in your deck you might as well, especially since neos fusion can protect Marine Neos, even if it can’t summon it)
This was a cool list, loved it!!
Two observations on Red eye black metal dragon:
1. If REBD has tons of support and can be brought Out easily, why not give the spot to Metalzoa?
2. In the waking the dragons anime, Joey summoned REBD and has it equipped with metalmorph, and actually kept it around instead of summon that crappy card
I would love to see a new wave of Neon-Spacian monster who have a card like Mask Change (NEXt Change or something) that can be searched out and work as a substitute for NEX, and it works with attribute or something. And while they are that make cards that are worth it, because I think there is a cool idea in some card bound by the worst summoning conditions. I think the archetype could be good, or at least fun, if it gets good support. Maybe the new cards could have "always treated as a hero card" on it and just count as the original in the GY and on the field, which would make them a lot better already.
This was a really unique top 10 list. I have some suggestions too.
Top 10 cards that interact well with Link monsters.
Top 10 cards that contributes to duel winner effects.
Top 10 best/worst cards that send from deck to graveyard
Top 10 cards that have effects to discard from your opponents hand.
Top 10 cards that can banish 1 or more cards from opponents field, hand, deck and/or graveyard
Top 10 worst positive card effects
Top 10 best "Toon" cards since i personally love toons and toon world even if they are really bad.
Top 10 best/worst xyz monsters
Top 10 best/worst pendulum monsters
Top 10 best rock type monsters
Top 10 best machine type support cards
Top 10 best monsters of machine type
Try maybe either the top 10 Ancient Gear/Cyber Dragon (Machine monsters need some loving), or top 10 monsters that cannot be tributed to summon other monsters or something down those lines.
With the Sacred Beast support, Armityle is way easier to get out with his fusion spell which lets you use Sacred Beasts from the hand, field or GY and it makes you take no battle damage from attacks involving Armityle. Plus their field spell Fallen Paradise (which can be searched with Chaos Summoning Beast) prevents Sacred Beasts and Armityle from being targeted/destroyed by card effects, plus you get a draw two once per turn if you control a Sacred Beast or Armityle.
It's still not amazing since having two Sacred Beasts out with Awakening of the Sacred Beats locks your opponent out of activated monster effects, and you have access to Raviel's Shimmering Scraper which doubles his current attack and lets you attack each of your opponents monsters. So tributing his token and using Shimmering turns Raviel into the 10,000 beatstick that Armityle is and you get to keep the protection from Awakening. Plus it recycles back into your hand by just tributing one monster so you can just keep using it every turn if you can keep bringing it back.
I would say using the fusion to summon phantasm fury is a good way to remove your opponent field if you have trouble with some of the monster they may have.
Sanwitch was actually a meta card for a while in glad beast decks. You send sangan to GY off of prisma's effect which would reveal sanwitch, then you use COTH to revive it and DDV to win the duel. It didn't come up often, but it was something nice to have once in a while.
0:49 petit dragon, I'm dying🤣
In modern formats I can really only see sanwhich being used to double trigger effects since the fusion process would send both from the field to the graveyard. Of course only after we were able to bring them back from card effects just to bring out more search materials and then we can use sanwhich as xyz/syncro/link material. But the whole cost vs worth thing makes out of out come is a huge consideration to not or do. Depends on the how much confusion you want to give your opponet during the duel.
Great vid DuelLogs!
My favourite thing about things like fusionist was back in the real early early days of the irl game/pc games that there was a time the 100 extra attack was crucial when your best cards got sent to the GY.
Dark flare knight is one of the most powerful cards on reshef of destruction
...due to a bug.
There, you can have dark flare knight in your main deck, and if you discard it (which is something you can just do as an action there) he summons mirage knight (from outside your deck) , and at the end of the turn, mirage summons dark magician and flare knight from outside the deck, which puts 2 beat stick that are pretty useful on their own, but also materials to summon an egypcian god (and if you played that game, you know you will be playing them)
I love how broken it's machanics were xD
Nice how they couldn't be bothered to program the float correctly.
@@lpfan4491 trust me, it was a godsend to beating that torture of a game x. X
So fun fact about Armityle. In the anime he had an extra effect that let you give him to your opponent until the end of the turn, then during the End Phase he would just banish every monster on the field except for him before returning to your field. If that effect sounds familiar, it's because it is Phantom of Fury's. Yep, for some reason Konami only printed Armityle's first effect when he was brought over to the physical game and it wasn't until PHRA when he got the second half in the form of Phantom of Fury. Maybe they thought it would've been too powerful for the time if it had its full effects, but let's not forget, this thing was turned into a contact fusion (thus removing the need for Dimension Fusion Destruction at the time) and yet summoning it would've still been borderline impossible.
Somehow I thought of Assault Modes right away, which while cumbersome without making their toolkit your main play, at least sorta fulfill the upgrade. Now let’s see.
Here is an idea:
Best monsters from each attribute (light, dark, etc.) and then rank the best among them from 1-10 (maybe include a clause that the attribute needs to be the reason that they saw competitive play, or maybe not, as would highly depend on how similar each list would be to another previous video)
You mentioned Mavelus in the first part after talking about Fusionist.
Mavelus is actually the only Wind type lvl 4 fusion that can be summoned by instant fusion. This means it can be used in Windwitches/Speedroids (archetypes that lock you into Wind Extra deck monsters) to further your XYZ/Synchro plays.
I don’t know if the same odd cases exist for other cards on this list.
One time me and someone else on r/customyugioh made a whole Sanwitch archetype that was mostly just comprised of parodies of existing cards, fun times
Something interesting about Sanwich is, if there's of each copy in your deck, and a set of say: Mystic tomato, the only thing that really makes sanwich bad is requiring polymarization to get 2 searches and a beatstick, though you technically don't even go minus 1.
We're in a vastly different era now and I doubt they actually thought of this whilst designing the card, but on paper it must've been pretty powerful for its time, if you ignore the existence of a ban list.
In the anime fusion summons were considered such a powerful tool that they needed an additional magic card to attack the turn they were summoned, though probably mostly used as a gimmick to build tension around summoning larger fusion boss monsters.
It kind of makes sanwich's inclusion unjust in my eyes, but opinions will differ. Just thought there was more to the card than was considered. Though playability in a format that quickly limited Sangan and Witch anyway, it's still a stretch.
5:42 To be fair if you summon aqua dolphin then marine dolphin you can possibly make the opponent discard 2 cards. And if you can make the Neos contanct fusion thing then you can make them discard a 3rd card.
Also contact fusion to marine neos and it doesnt return to extra deck effect