Minor Correction: Stats are *not* 4d6b3 straight down. It's free assignment, but you must assign them immediately. IE: "I rolled a 9, my character is a Merchant, I'm going to put that 9 in STR.", so you can take a small risk ("This 15 is good, but I'm really holding out for a 16 for my CHA"), and then do your swap at the end (Say, if that 16 never showed up and now your Merchant's best stat is AGL). It even says in page 24 "Assign that score to an Attribute of your choice".
Appreciate it. Someone else pointed that out to me. I will make sure on my website write up that I have it accurate 🫡 Glad I have such a well versed audience. I really appreciate these catches because that gives me more insight into the design. I actually like that a lot more
There's no encounter builder because that's not how OSR style things work. You use the monsters that make sense for the setting, for the environment, for the story. Randomize them if you like but there's no math to do. If you think that the bandit group has 3-6 bandits then it has 1d4+2. Doesn't matter how many PCs, doesn't matter how experienced they are. The bandits have 3-6 members.
Great content!
Minor Correction: Stats are *not* 4d6b3 straight down. It's free assignment, but you must assign them immediately. IE: "I rolled a 9, my character is a Merchant, I'm going to put that 9 in STR.", so you can take a small risk ("This 15 is good, but I'm really holding out for a 16 for my CHA"), and then do your swap at the end (Say, if that 16 never showed up and now your Merchant's best stat is AGL). It even says in page 24 "Assign that score to an Attribute of your choice".
Appreciate it. Someone else pointed that out to me. I will make sure on my website write up that I have it accurate 🫡
Glad I have such a well versed audience. I really appreciate these catches because that gives me more insight into the design. I actually like that a lot more
14:40 I think you get to choose any of the conditions, it doesn't have to be tied to the action at hand.
I added some text to hover up that says that. Was a script error. I’ll check to see if the text is there!
But you still have to explain how you got the condition.
There's no encounter builder because that's not how OSR style things work. You use the monsters that make sense for the setting, for the environment, for the story. Randomize them if you like but there's no math to do. If you think that the bandit group has 3-6 bandits then it has 1d4+2. Doesn't matter how many PCs, doesn't matter how experienced they are. The bandits have 3-6 members.
Nice. Thanks
Quack Quack Quack
What did you call my mom?! Oh, sorry. Good day to you too. My Mallard is rusty