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Acromata
United Kingdom
เข้าร่วมเมื่อ 13 ม.ค. 2020
You smell bad :p
What Every Developer Should Know About Game Jams
Making a game in a short amount of time, also known as a game jam, is a great way to learn game development skills outside of tutorials. You can do this with any game engine, unity engine, unreal engine, godot engine and more! If you've never started, this is the best tutorial and guide to help you.
|| Links ||
Discord: discord.gg/nSTyRy4xHj
Twitter: x.com/acromata_
Twitch: twitch.com/acromata
|| Songs Used (In Order) ||
Spicy Boom - th-cam.com/video/73VpsIqMX30/w-d-xo.htmlsi=UtCfoMFiUwUr4QsZ
Invasion A.D - th-cam.com/video/ebJxb_ftj3g/w-d-xo.htmlsi=wF_4-4QeKjp7BJsb
We Were Set Up - th-cam.com/video/cETBCvKnu0Q/w-d-xo.htmlsi=ea5KcwIeNcBZxqd6
Nightmares & Violent Shapes - th-cam.com/video/8XUYweX7P14/w-d-xo.htmlsi=jQpkkE-7sQNzn3Cr
Tales Of Acromata - th-cam.com/video/rbyVC7kb3rY/w-d-xo.htmlsi=T9_LAk9Nt8wQzE5K
Zero Kelvin Apocalypse - th-cam.com/video/nxzKhIdbYNA/w-d-xo.htmlsi=i4Qd0-T2_smmOIGi
diesel hummingbird - th-cam.com/video/gCpATH2MHNY/w-d-xo.htmlsi=aihl9feepZqBx1hX
|| Tags ||
#gamedev #gamejam #unrealengine
|| Links ||
Discord: discord.gg/nSTyRy4xHj
Twitter: x.com/acromata_
Twitch: twitch.com/acromata
|| Songs Used (In Order) ||
Spicy Boom - th-cam.com/video/73VpsIqMX30/w-d-xo.htmlsi=UtCfoMFiUwUr4QsZ
Invasion A.D - th-cam.com/video/ebJxb_ftj3g/w-d-xo.htmlsi=wF_4-4QeKjp7BJsb
We Were Set Up - th-cam.com/video/cETBCvKnu0Q/w-d-xo.htmlsi=ea5KcwIeNcBZxqd6
Nightmares & Violent Shapes - th-cam.com/video/8XUYweX7P14/w-d-xo.htmlsi=jQpkkE-7sQNzn3Cr
Tales Of Acromata - th-cam.com/video/rbyVC7kb3rY/w-d-xo.htmlsi=T9_LAk9Nt8wQzE5K
Zero Kelvin Apocalypse - th-cam.com/video/nxzKhIdbYNA/w-d-xo.htmlsi=i4Qd0-T2_smmOIGi
diesel hummingbird - th-cam.com/video/gCpATH2MHNY/w-d-xo.htmlsi=aihl9feepZqBx1hX
|| Tags ||
#gamedev #gamejam #unrealengine
มุมมอง: 1 337
วีดีโอ
The Easiest Way To Learn Unreal Engine 5 C++
มุมมอง 27K10 หลายเดือนก่อน
Learn the unreal engine C basics. In this guide, everything is explained in the most simple way possible. || Links || The Unreal C Kickstart Course has been cancelled but may return in the futrue. Thank you for your interest. Discord: discord.gg/nSTyRy4xHj Twitter: x.com/acromata_ || Tags || #UnrealEngine #tutorial #gamedev
Sprint and Stamina System in Unreal Engine C++
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Been meaning to do this for a while now, it's hella overdue, but a sprint and stamina system similar to Dark Souls, Zelda and other games. This uses Unreal Engine 5, Enhanced Input and C || Links || Enhanced Input Tutorial: th-cam.com/video/O-3PNiTHlE0/w-d-xo.html Twitter: x.com/acromata_ Discord: discord.gg/nSTyRy4xHj || Timestamps || 00:00 Sprinting 05:00 Stamina || Tags || #unrealengine #cpp...
I Remade Lethal Company in 72 hours...
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Lethal Company has been a hit game, creating some of the funniest moments and screams that even voice actors can't recreate. But how easy will it be to remake the multiplayer game in 72 hours, using unreal engine 5? Only one way to find out... || Links || Buy lethal company (great game): store.steampowered.com/app/19... Twitter: x.com/acromata_ Discord: discord.gg/nSTyRy4xHj The Game (Windows O...
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"I Don't Think We're Gonna Win, But I Escaped So"
มุมมอง 1783 ปีที่แล้ว
"I Don't Think We're Gonna Win, But I Escaped So"
How did you make the teleport system?
which teleport system?
you earned a fucking sub
whats the theme name?
@@Sirbozo Material theme
I reside deep, deep in the tutorial hell.
Never use live coding if you dont know how it entirely works or u fk up alot....
Hi, why are we creating a character and not a playerController ? Anyway this video is really helpful, thanks for it
@@misterioness4028 A character is the actual player with movement abilities while a player controller is what controls the player (Handles input), however in my experience I've never had to use it unless working with multiplayer games
The tutorial had a great star but I couldn't handle the constant jackhammering of your keyboard that overpowered your voice.I couldn't make it to the emd.
Thx for you. Really powerfull guide for begginers to understand everything base things in UE5. Legend <3
thank u so much can u put it in playlist
Yes there's a playlist on my channel for this series and more
Hey man, I love this, it really helped. Some tweaking I would say is you can actually just "GetActorForwardVector()" and "GetActorRightVector()" in the move function! Very cool :)
What's your vs studio theme name? 🤔
It's "Material Theme" on the visual studio marketplace
@Acromata Thanks!
This was honestly really helpful, all the useless courses on Udemy and none of them can do something as simple as this (sad) what's your course details if its out as ild love to get it if it comes with feedback from you and a questions/ interactive page?
been using c# comfortably for 2 years consistently (however about 8 on and off) and my next game i want to use unreal.. what the fuck are those hyroglyphics 😂
nice
will be nice redoo this with enhanced inputs now :D
No, you skipped steps. Useless video.
what steps did i skip? everyone else didn't find anything wrong
4:20 about Unity is not true, There is no issue with inheritance in C# and Unity. Looking into see how C++ works in UE 5. Done c++ before but not in UE 5, thanks for tutorial :)
Was gonna say the same
Hello! This series is amazing, with no knowledge to CPP having this as my introduction to is great. I have a little problem, I've created my Health and Damage variables in .h but they are not appearing in editor. EditAnywhere is added to my UPROPERTY and other workaround found in internet. Could you give me some hits where to look at to resolve this? Thank you!
@@yanzy-got Did you close the editor then compile in visual studio?
@@Acromata Yes. I always close the editor when debugging/compiling
I tried to add value to my variables. damage = 1, health = 5. Close editor, then compile. Create new BP_Box and apply health component. Spawned new enemy BP, however, it being destroyed by just 1 hit. It seems my variables is not being recognized by editor
Audio is so Loooow and echoes too !! Although I appreciate the effort ! Keep up the good work
@@KonradTamas will fix in future videos
I find that learning c++ unreal engine is going to basics , for example understanding polymorphism and interface and template.. most importantly how unreal engine manage memory cause cause garbage collection . Learning basic c++ and make smales games like Mario . And better place to learn also in github by learning from open source project .
@@zakaria20062 Unreal C++ is different from normal C++. If you know blueprint you can get into it easier, and it has automatic garbage collection
you are the man
just finished this video, such a good and simple way to get into the UE C++. really great video thank you so much.
You can compile inside of unreal on bottom right cube'ish button, saves you from restarting every time
This works, but it is only 90% stable and doesn't work when you edit constructor or .h file. I only use it for small changes
all I want to say is: that's too troublesome, but Code should be effctive. Right? or just me too Rookie
As a beginner all you really need to know is how to add new inputs
I Just Watched this videos,it cost me 20 minuts,Is my Cpp too shit?😭😭😭😭😭😭
@@neilbrace7163 Enhanced input is a pretty advanced subject, I'd watch my other tutorials first
@@Acromata sure,sir,think your advice!
How do you feel about Rider for Unreal?
@@mattg6550 I heard it has some extra features when it comes to using UE, but i think visual studio is perfectly fine and rider isn't worth paying for
Dude this is absolutely so cool and dope I'm happy i came across this I have so many questions!!!! Like wow, i wish I had even a fraction of the ability you have to make games
Thanks for this tutorial, very helpful! Do you know what to do if you want to change weapons?
You'll need to store all weapons in inventory in an array, then setup an input to equip the weapon in the array how you equip it depends on how you're making it
@@Acromata I tried to make a modular system but I give up for the moment too complicated, I manage to pick up my item, weapon, food but it does not want to attach to my character
Thanks a bunch
I had to add bUseControllerRotationPitch = true; as well to get y axis to work
The best explanation of c++ einput. Neat and to the point. Thanks a lot, really helping me
Your videos are really helpful. Did you happen to do a video like this but for guns?
I did a live stream about a year ago but never made a full video on it
@@Acromata with following this tutorial. my player doesnt follow the camera and ii think it has something to do with SetupAttachment(RootComponent), is there a quick fix to get my characters arms following the camera?
My input are just not trigerring , i don't know why, coul someone help me ? I did the void, the project settings and get no error
@@timotheenobilet7020 you probably missed a step in the tutorial, or could have typos. Make sure you've added the input in project settings and binded it in C++ without typos
Finally not some misleading blueprinters mfs, The blueprinters should always give warning that it is for small games not big projects.
How would i add sprint to a control method like this?
@@TisheyPillay You can follow my sprint and stamina tutorial, but use this input instead of enhanced, however enhanced input is recommended
Hey, Im trying to use this Tutorial to learn C++ For a uni project on Unreal, and When I use my InputCharacter to create a blueprint, Neither the Enhanced Input nor the Camera appears despite having the same code down to the file names.
@@thecopymaker2664 are you sure you compiled it right (closing unreal and compiling through visual studio)?
im getting a check output log error when i try to create a character class at 2:15. it says failed to generate files
You'll have to take a look at the error to see what is causing it, or google might help, but hard to tell with this info alone
Why You dont Opens Another Channel Where you Upload Cool Devlogs?
i might do something like this on this channel sometime
thanks for the elden ring spoilers
@@Ttangko_ woops my bad lol
6:19 Look for "Space Bar" instead
OMG, THANK YOU. I AM SO GLAD I FOUND YOU IN MY EARLY STAGE OF WRATH AND DESPAIR LOL. (edit: This comment was based on public opinion)
Glad I helped, I've been there before lol
Bro Do You Like or Love Horror Games? :)
I think they're pretty cool when done right
Good luck to everyone doing game jams, maybe my tutorials can help if you're new :)
Everything is working fine but in lookUp moving left right direction is fine but not working up down direction
You probably made a typo when making input bindings
@@Acromata Bro please make a full series of unreal engine 5 C++ for absolute beginners
@@owaisansari5752 I've got a lot on my channel that'll help if you want to check those out after this series
@@AcromataThanks
Thank you for your tutors. It will be great to see from You tutorial bu UI
For some reason my jump and look work correctly but i cant get my movement tot work, any tips where to check? currently using 5.4
Also how is it using the class when we are using the BP player we made and not a Bp derived from the class?
Figured it out now just trying to make the turning a little smoother, gonna try tick functionality?
@@hooliganhaines3574 Dont use tick unless you want the camera to move every single frame, you probably have a modifier on your 'look' input action
@@Acromatathank you so much homie!! Great stuff dog 🤙🏼
hi, how did you learn all this code you typed tho, just from watching bunch of vids or trial and error?
@@bruceboibeats A mixture of forums, community support, previous coding knowledge and some chatGPT to explain what everything meant
Bro Plz Make Poppy Playtime Chapter 4 Fanmade Game and Upload their Lives Plz😢
I like the idea but I don't play the game so I probably won't make a good remake
Why You dont Play The Chapter 1,2 & 3?
too busy unfortunately
Appreciate it a lot but your keyboard sound and you talking at the same time makes us not hearing what you are saying/explaining. Thank you <3
I'll improve this with future videos, thanks for feedback
this is great!