Advanced ZvP Early Game Guide Part 2

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  • เผยแพร่เมื่อ 26 ส.ค. 2024
  • My Notes for the Earlygame: pastebin.com/j...
    Replay: drop.sc/replay...
    Here is the 2nd Part of the Earlygame Guides it will be about what exactly the build looks like when you get blocked and what to do vs voidray openers in general, I will upload the 3rd and last part on Thursday.
    #Lambo #ZvPGuide #EarlyGame

ความคิดเห็น • 42

  • @basicuser54
    @basicuser54 2 ปีที่แล้ว +4

    This content got me from plat 1 to diamond 3 and I probably executed maybe only 50 percent of what he was teaching. Harstem (who is awesome btw) puts this kind of content behind a paywall, thanks for sharing lambo! Subscribed!

  • @thomaspasko6603
    @thomaspasko6603 3 ปีที่แล้ว +8

    Thanks Lambo, this content is so valuable. Feel like I’m actually improving. Do you have any plans to do similar advanced guides for the other races?

  • @g0zertjuh
    @g0zertjuh 3 ปีที่แล้ว +9

    4th part as 12 pool guide? :)

  • @Nick-oj2rt
    @Nick-oj2rt 3 ปีที่แล้ว +1

    Thank you for these videos! They have really help me improve my play! Your lighting looks much better this time, keep it up!

  • @ariepranasakti6372
    @ariepranasakti6372 3 ปีที่แล้ว +3

    damn this video deserve more exposure, thanks lambo!

  • @andreygrigorev8366
    @andreygrigorev8366 3 ปีที่แล้ว +14

    Please, do a guide on what to do against a guy who goes for skytoss from the beginning, taking up a lot of bases with cannons and batteries, and whos army consists only of carriers and voidrays. Im really struggling with it at masters league

    • @Parsirius
      @Parsirius 3 ปีที่แล้ว

      Oh not master league (D2). But cant you just all in them with roach hydra off 3 bases?

    • @marx1947
      @marx1947 3 ปีที่แล้ว +2

      @@Parsirius nope... toss is defensive with voidray extremly good and cost efficient. superbattery cannons etc

    • @davidrice3258
      @davidrice3258 3 ปีที่แล้ว +1

      Watch the queen walk guide or German taxi guide there really good against early sky toss

    • @andreygrigorev8366
      @andreygrigorev8366 3 ปีที่แล้ว +3

      @@davidrice3258 yea i agree with you. But i want to know different playstyles against skytoss, not just one all in, since skytoss is so popular on the ladder nowadays

    • @Axolotls_out
      @Axolotls_out 3 ปีที่แล้ว +3

      Microbial shroud is, believe it or not, the answer as hydras with it can fight pure carrier real well.

  • @Aerowen19
    @Aerowen19 3 ปีที่แล้ว +2

    Thanks man! Such a Zerg lifesaver!

  • @macros3001
    @macros3001 3 ปีที่แล้ว

    in my mind I'm already high masters/low diamond just by watching this awesome stuff

  • @blanemono7850
    @blanemono7850 2 ปีที่แล้ว

    Thank you very much Lambo

  • @alviworld
    @alviworld 3 ปีที่แล้ว +1

    16:59 oh s... damn...

  • @scottbruce7423
    @scottbruce7423 3 ปีที่แล้ว

    Your the Pepega God, Lambo ❤️

  • @jimdelsol1941
    @jimdelsol1941 25 วันที่ผ่านมา

    thanks !

  • @lois87
    @lois87 3 ปีที่แล้ว

    Great content my dude!

  • @aaronburr2569
    @aaronburr2569 3 ปีที่แล้ว +2

    Hey Lambo, I think the replay in the description doesn't match the one in the video; can you take a look at that? Love the content!

    • @LamboSC2
      @LamboSC2  3 ปีที่แล้ว +2

      my bad, fixed.

  • @3Zeddy2
    @3Zeddy2 3 ปีที่แล้ว

    Yes get build order, but "thinking a lot" is how people improve their build order.

  • @malin2677
    @malin2677 3 ปีที่แล้ว

    Thx Lambo!

  • @tatotato85
    @tatotato85 3 ปีที่แล้ว

    Tyvm Lambo
    Edit: and ty Skillous :D

  • @MrBulya
    @MrBulya 3 ปีที่แล้ว +1

    2 base robo all-ins that come of 3 gasses or even less, sometimes no twilight upgrades at all, just gateway units with a prism and a few immortals (one time died to a singe gas 2 base robo all-ins, of 35 probes), are hard to hold. I may think I simply overdrone there, but perhaps I'm just missing many things, so I'd like to know what is the point to stop droning vs those to make sure I hold those and have enough economy and production to hold the reinforcements (I may hold the first wave by pulling all the queens, but then just die with 1K in the bank, so i don't really know if pulling the queens is a good move). May be some tech which should be gotten for that, as I don't get a lair, no upgrades just so that I would have enough roach ravager to hold that if I see robo first, and no gasses on the natural of the toss.

    • @DanielMatherShaw
      @DanielMatherShaw 3 ปีที่แล้ว +1

      41 drones 3 gas. Roach/Ravager ling holds this well but there are two tactical plays you have to make to hold it. The immortals are best against roaches so it's best to have more ravagers and mass lings. Have your queens target the warp prism, but also try to have your ravagers kill the warp prism as it's warping in. Three corrosive biles kills a warp prism. If you mass lings and delay their warp ins or if you kill the prism outright, you can hold easily. So your gas is first going into roaches (say seven or so), and then into ravagers (each cost 100 gas total).
      Against variations that are zealot heavy you want more roaches, fewer lings, but the also can be scouted in the protoss base as usually two gas, and possibly pulling out of gas entirely. Queens, lings, roaches, are your friends here, ravagers are less useful for the zelot heavy all ins.

  • @quantinum2141
    @quantinum2141 3 ปีที่แล้ว +2

    Lambo, because of the amount of cannon rushes and hatch block I'm finding in my ladder games I usually go twelve pool into only 6 lings then hatch and 19 gas. Is this a good opener to counter these stuff and force a quick wall+zealot or it just slow down my macro?

    • @clemensmartin1034
      @clemensmartin1034 3 ปีที่แล้ว +2

      12 pool is a fine macro opener because you force a pretty specific response if you micro well. You should go 10 lings tho and your hatch usually goes down after or before your 4th pair of lings gets made. Also you shouldnt go into gas super fast after that as that really fcks your eco - I have seen Serral take a gas on 34 supply on his natural after a 12 pool usually, so that is what I stick with also.

    • @quantinum2141
      @quantinum2141 3 ปีที่แล้ว

      @@clemensmartin1034 hmn, ok this seems better indeed. But why 10 lings?

    • @clemensmartin1034
      @clemensmartin1034 3 ปีที่แล้ว +1

      @@quantinum2141 because with 10 you have a chance to get the gate or the cyber in the front if your opponent messes up with their micro. With 8 I dont think you should get anything ever

  • @QQGigolo7
    @QQGigolo7 3 ปีที่แล้ว

    ZvT saga?

  • @maximedanjou7927
    @maximedanjou7927 3 ปีที่แล้ว

    I’ve seen dark who kind of supply block himself with a 26 OV instead of a 20 (use only the natural to get there), don’t know what is better...

    • @LamboSC2
      @LamboSC2  3 ปีที่แล้ว +2

      Using an overlord with the larva from the main after the hatch is done (26) is completely standard and i talked about it in the first part of this video and in many other guides like the zvz one, if you don't want to make 4 zerglings that's good. It is not possible or good if you get the natural blocked though because the extra drone you get for a couple of seconds doesnt mine anything extra since it needs to travel a long time to the expansion (whereas you don't get the drone from the expansion afterwards) so you should never do that if you get blocked. If you don't understand that reasoning just copy what i'm doing in this guide and you can come to my stream and ask me about it so i can explain it more easily : )

    • @maximedanjou7927
      @maximedanjou7927 3 ปีที่แล้ว

      Wow thx really well explained 🙏

  • @SN-ym1sv
    @SN-ym1sv 3 ปีที่แล้ว

    and im sitting here thinking im cool against voidrays with my 7 queens... xD how many queens should we get if we want to go 80 drones direcelty and play the late game with hydra lurker?
    and also:
    Do i ever bring the Queens to the front for pushing in this case?

    • @LamboSC2
      @LamboSC2  3 ปีที่แล้ว +1

      Yes if you go for Lurker timings against 2 SG Voidray you should most definitely bring most creep queens and i would suggest making at least 12 (so you bring 8 of those). Whereas if you actually want to play lategame and not push you can stop at 9.

    • @SN-ym1sv
      @SN-ym1sv 3 ปีที่แล้ว

      @@LamboSC2 thank u lambo that really helps

  • @ryansharrar8795
    @ryansharrar8795 3 ปีที่แล้ว

    Been having this issue with fake voidrays (just 1 stargate and 1 voidray) into disruptor + turtle to late game... how do you respond to that? bane/hydra kinda gets stomped by disruptor

    • @LamboSC2
      @LamboSC2  3 ปีที่แล้ว

      1 voidray1 oracle is the same as the 2 oracle opener i show here, it's not fake voidrays. Vs what you described fast 8 gas Muta would completely crush it, but even ravager bane/roach Lurker with a quick hive is very good against it.

    • @ryansharrar8795
      @ryansharrar8795 3 ปีที่แล้ว

      @@LamboSC2 do I just have to get a good scout on the robo to do it in time? I get caught off guard by disruptors a lot. also thanks for replying!!

    • @LamboSC2
      @LamboSC2  3 ปีที่แล้ว +1

      @@ryansharrar8795 well no, you can just continue with whatever techpath you were gonna go anyways. Against 1-3 sg unit builds spire is very popular and vs robo bay it would be the best blindly the moment the lair is done but you can still reactively get it once you scout it with an overseer. But if you started with hydra den or inf pit after roachwarren just continue with that.