If you are an electrical engineer, all you need to know is the memory cell is an RS type flip-flop (set/reset) ;) Add two AND switches and you get a JK flip-flop (jump/kill/clock).. add another blocker and you get the D-flip-flop (data/clock) ;)
A great use of the memory cell I've learned is its utilization in auto on/off e-furnaces. I have a loose tutorial demonstrating it. Note this tutorial of mine was before the furnace daisychain update - so I'm using a splitter.
thanks for all ya vids bro love from the uk :} well done for the 1k sub found u when they put the electric on the test servers on console helped me out to understand a lot
Love your videos my dude.. I watch’s the hemp farm one I meant to comment. But could you put out like a pro power set up for that I know you weren’t over the timers an stuff already
.. and its remember the state it hat before it was disconnected from the power -> hence a memory cell congratulations, rust electricity videos with class, a rarity on YT 😁
Cover the more uses nowwww serrr it’s 8 months I want my base to tell me if someone’s North West South East and everything go WEEER WEEEEER WEEEEER and have a fun speaker yelling a voice loop to the enemy. Also have it so the alert turns on a laser & smoke show 😂
Hello. Is it possible to make in-game clock or a countdown? I would like to know how much time left until the sunrise. It looks like computer stations is the only way to check time in the game.
Thanks for your videos, they're nice and clear! I wanted to ask: it seems like the memcell is the only component that allows you to *programmatically* change which output you are sending power to (as opposed to manually, such as by configuring a brancher). Is that right? The reason I ask is that I wanted this property and only this property, and so I was going to jury rig the memcell to get rid of its "memory" functionality by sending some signal "A" to the memcell's `set` input, and (NOT A) to the `reset` input, so that the memory cell is reacting to both the rising and falling edges of signal A, just routing power to `output` if and only if A is currently on, and routing to `inverted output` if and only if A is currently off. The above seems a little convoluted and power-inefficient, so I'm wondering if there's another way to use an electrical signal to change the direction power is being routed.
If you are an electrical engineer, all you need to know is the memory cell is an RS type flip-flop (set/reset) ;) Add two AND switches and you get a JK flip-flop (jump/kill/clock).. add another blocker and you get the D-flip-flop (data/clock) ;)
to me all i heard was flip hop hip bop tip top bop pop flop top
A great use of the memory cell I've learned is its utilization in auto on/off e-furnaces.
I have a loose tutorial demonstrating it. Note this tutorial of mine was before the furnace daisychain update - so I'm using a splitter.
thanks for all ya vids bro love from the uk :} well done for the 1k sub found u when they put the electric on the test servers on console helped me out to understand a lot
Hey thank you! It's great they've been helpful for you. High five from the USA
Best memory cell video ! I think watching this I just resolved an issue I've been fighting, I have go test now!
Another great video! the gears are turning now
Love your videos my dude.. I watch’s the hemp farm one I meant to comment. But could you put out like a pro power set up for that I know you weren’t over the timers an stuff already
Thanks! And sure, I'm happy make a farm power video
Great video, adding comment for the algorithm
Great video.
Thank you!
.. and its remember the state it hat before it was disconnected from the power -> hence a memory cell
congratulations, rust electricity videos with class, a rarity on YT 😁
Excellent point... I probably should have mentioned that lol. And thank you!
One of the greatest channel
Thank you!
underrated
Hey thanks. I appreciate it
Cover the more uses nowwww serrr it’s 8 months I want my base to tell me if someone’s North West South East and everything go WEEER WEEEEER WEEEEER and have a fun speaker yelling a voice loop to the enemy. Also have it so the alert turns on a laser & smoke show 😂
Omg challenge accepted 😂
Thank you
Hello. Is it possible to make in-game clock or a countdown? I would like to know how much time left until the sunrise. It looks like computer stations is the only way to check time in the game.
It is! I cover the basic core of the lock circuit here th-cam.com/video/9B784A4O2MM/w-d-xo.html. I'll add a video on an actual clock to my list.
what server?
heyy
yooo :)
Thanks for your videos, they're nice and clear! I wanted to ask: it seems like the memcell is the only component that allows you to *programmatically* change which output you are sending power to (as opposed to manually, such as by configuring a brancher). Is that right?
The reason I ask is that I wanted this property and only this property, and so I was going to jury rig the memcell to get rid of its "memory" functionality by sending some signal "A" to the memcell's `set` input, and (NOT A) to the `reset` input, so that the memory cell is reacting to both the rising and falling edges of signal A, just routing power to `output` if and only if A is currently on, and routing to `inverted output` if and only if A is currently off.
The above seems a little convoluted and power-inefficient, so I'm wondering if there's another way to use an electrical signal to change the direction power is being routed.