Video Contents: 0:00 - Intro / Version 1 Problem 0:54 - Version 2 Demonstrations 3:15 - Version 2 Build 5:53 - Example w/ HBHF and TIMER 11:02 - Things to Know 11:47 - Outro
I love your turorials you and the youtuber who made v2 sorting for conveyors - IN A MODULAR STYLE - are the backbone of my rust electricity knowledge How would you go about managing state? I feel like this is related to this circuite Example a base has 3 states - peacefull/passive - normal lighting heaters etc -> primary circuite here all is good -Alert -> picks up movement by hostile players (hbhf) -- reacts to this by -> setting of flodlights to show attackers -- send notification via rustplus -- plays recording of voice props to step back from the base -- if they dont within x time -> we kick it into .... - AGRESSION -> Base powers up turrets -> alerts surrounding players via a firework, noise & lights to draw attention -> Locks down the base -> alerts player rust+ If attackers retreat or if player hits a button on rust+ -> it goes back to peaceful A system like that would be amazing - i am theorizing of course :D! Maybe it inspires you (id love to see you build something like this
I've actually been thinking about doing something like this! I like the states examples you came up with. I'll start putting something together. If you're okay with it, I'd like to credit you in the video. Lmk!
Was nice to brainstorm about this with you! Can't believe the solution u made is this easy. I was thinking way to complex. Will add this in my circuit and att it to my solo base! Thank you.
I'm glad to see you're still at it. Great videos, as always. So, question. Can you design a full base that has raid defense? Show me how to not have my turrets on unless any single wall or door is broken, please. Incorporate all your knowledge into the most advanced base you can please!
@@AustinKlailaGamesOH I HAVE! Improve Dust's anvil base wiring / system:D For example Add lighting & potential heaters Auto turret switching (for the new limit's) For fun -> mr flacks searchlight system Conveyors + auto smelting can be setup via tutorials from (i kerp forgetting his name will add all the vids i mentioned) The Anvil: th-cam.com/video/UYXDMDb9oBU/w-d-xo.htmlsi=9f-TiTYkOafZHUPf Mr flak searchlights: th-cam.com/video/ZnC97tsvPXg/w-d-xo.htmlsi=Bg_eSLJW_KORiW4h (could also just use an and switch instead ? ^-^) Sorting: th-cam.com/video/KcTqG_2YD-g/w-d-xo.htmlsi=Uu_KuBp0q9rQDbTc (the theory) Fully automated base: th-cam.com/video/vVxHZJMX5EI/w-d-xo.htmlsi=tcbKKlZjIZzIW1k0 (put into practice) Hope this inspires you as it did me! ^-^ (ye i hooked up fully automatic tc's in this base + auto smelting -> thats about the end of my knowledge :D - for now!)
Neat circuit will have to try on the console version, I like the idea of being inconspicuous and able to run multiple turrets when I need. Will have to try it on console version. Great video as always!
If you're only using the output for a blocker, could you use a conveyor with a filter fail connected to the blocker and pass-through for the circuit? It would reduce power by 2 since the conveyor takes 1 and the filter fail is free.
Video Contents:
0:00 - Intro / Version 1 Problem
0:54 - Version 2 Demonstrations
3:15 - Version 2 Build
5:53 - Example w/ HBHF and TIMER
11:02 - Things to Know
11:47 - Outro
I love your turorials you and the youtuber who made v2 sorting for conveyors - IN A MODULAR STYLE - are the backbone of my rust electricity knowledge
How would you go about managing state? I feel like this is related to this circuite
Example a base has 3 states
- peacefull/passive
- normal lighting heaters etc
-> primary circuite here all is good
-Alert
-> picks up movement by hostile players (hbhf)
-- reacts to this by -> setting of flodlights to show attackers
-- send notification via rustplus
-- plays recording of voice props to step back from the base
-- if they dont within x time -> we kick it into ....
- AGRESSION
-> Base powers up turrets
-> alerts surrounding players via a firework, noise & lights to draw attention
-> Locks down the base
-> alerts player rust+
If attackers retreat or if player hits a button on rust+ -> it goes back to peaceful
A system like that would be amazing - i am theorizing of course :D! Maybe it inspires you (id love to see you build something like this
I've actually been thinking about doing something like this! I like the states examples you came up with. I'll start putting something together. If you're okay with it, I'd like to credit you in the video. Lmk!
@@AustinKlailaGames Sure :D feel free to do so! - Sebastian
Was nice to brainstorm about this with you! Can't believe the solution u made is this easy. I was thinking way to complex. Will add this in my circuit and att it to my solo base! Thank you.
It was! Credit goes to you for identifying the problem.
I love your correct proportions in wiring, looks perfect!
thank you!
I'm glad to see you're still at it. Great videos, as always. So, question. Can you design a full base that has raid defense? Show me how to not have my turrets on unless any single wall or door is broken, please. Incorporate all your knowledge into the most advanced base you can please!
Thank you! And yes, I really need to do this. Do you have any bases you'd like to see wired up?
@@AustinKlailaGamesOH I HAVE!
Improve Dust's anvil base wiring / system:D
For example
Add lighting & potential heaters
Auto turret switching (for the new limit's)
For fun -> mr flacks searchlight system
Conveyors + auto smelting can be setup via tutorials from (i kerp forgetting his name will add all the vids i mentioned)
The Anvil: th-cam.com/video/UYXDMDb9oBU/w-d-xo.htmlsi=9f-TiTYkOafZHUPf
Mr flak searchlights: th-cam.com/video/ZnC97tsvPXg/w-d-xo.htmlsi=Bg_eSLJW_KORiW4h (could also just use an and switch instead ? ^-^)
Sorting: th-cam.com/video/KcTqG_2YD-g/w-d-xo.htmlsi=Uu_KuBp0q9rQDbTc (the theory)
Fully automated base: th-cam.com/video/vVxHZJMX5EI/w-d-xo.htmlsi=tcbKKlZjIZzIW1k0 (put into practice)
Hope this inspires you as it did me! ^-^ (ye i hooked up fully automatic tc's in this base + auto smelting -> thats about the end of my knowledge :D - for now!)
Neat circuit will have to try on the console version, I like the idea of being inconspicuous and able to run multiple turrets when I need. Will have to try it on console version.
Great video as always!
Thank you!
If you're only using the output for a blocker, could you use a conveyor with a filter fail connected to the blocker and pass-through for the circuit? It would reduce power by 2 since the conveyor takes 1 and the filter fail is free.
That's a cool idea! I'll try that out.
Filter Fail/Pass is not free)) conveyor starts to take 2 power once something connected to Filters
@@kote.7269 we can test, but it would still save 1 power if that's now the case. I haven't played in a couple months.
Hello, very nice vedio. can you hook up batteries in Series, or Parallal?
Love this shit. But they just shoot your HBHF and it all shuts off right?
Is it possible to power share more than 2 sides?
Probably? I'll have to investigate this.