This video is full of misinformation and clearly didn't do enough research. In the 2014 and 2015 Elementary school meta Metalmorph was one of the most defining cards in its era. And while not as strong in the 2016 to 2018 Church camp meta it was still among the strongest cards in the Tier 0 "mash of vaguely related dragon cards" deck.
It definitely saw use back in the day, but in the evolved elementary school format - the "Let's try to play that one card game we liked from back in the day using the cards we kept" meta - Metalmorph sees a lot less play due to the discovery of new rulings where it turns out you *can't* equip it to monsters straight from the hand.
I'm not sure it necessary falls on the designers. When it came out I think they were still playing catch-up to the manga, and so had to work around that, and Kazuki Takahashi wasn't exactly writing with the intent of designing cards for actual play at that point. Granted, I still feel like they could have done more (honestly, just giving it the Metalmorph effect wouldn't have been enough to make it good, but it would have at least not really punished you for making it), but I can see why they felt like they couldn't.
rare metalmorph being limited to machine monsters seems so weird since the lore of the original metalmorph seems to be it converts organic creatures to metal counterparts, so it feels weird for it to only be applicable to creatures that are already metal
Maybe their intention was not to make “Rare-Metalmorph”, but “Rare metal-morph”, instead. Meaning, the card convert your machine monsters into a more refined alloy. Like, transforming iron into platinum (?)
@@douglanmar i suppose? though if that was the intent probobly should have shown it in the card art, hell maybe have the original metalmorph being halfway converted to gold or something
Yeah, plus the 500 didn't make sense, as it should have been 400 to match the show and Metalzoa/REBMD. 400-500 was always extremely weak, even in SDY format there was Reinforcements and Sword of Dark Destruction. And MRL introduced Axe of Despair, and Nuzzler/Horn. 500 ATK is basically nothing, which means the secondary effects better be good, so what the hell is up with this failure of a card? Only once negate a targeting effect??? Only once? Why? Why only on Machines? How is it so much worse than the original without even being slightly accurate to the show? Ah, yes even the artwork looks like primitive 3D crap. Terminator 2 came on out 1992 and it looks 10,000x better.
I find it hilarious that these special summon from the deck effects allow you to just randomly pick up your deck and start looking through it without telling your opponent what you're doing.
You’re supposed to shuffle afterwards. That’s how most tcg work when you use any effect that searched your deck. Yugioh, Magic the Gathering, Pokemon, they all require by rule for you to shuffle your deck. It’s such an understanding that later generations of all three of these tcg stopped printing cards with deck searching functions that specify “then shuffle your deck afterwards.” Because it’s a base rule.
@@erickchristensen746 while true for the others, its not true for mtg. they specifically mention to shuffle the deck even in current cards because mtg is different. in that game, you literally do what the card says. there are no hidden rules, or implying anything in mtg. If the card says search your deck for this swamp creature, but doesnt specify to shuffle, then you aint gonna shuffle. But there arent many cards like that in MTG, because, thats stupid. The most you can get away with in all of these tcg's are things that let you search, say, the top 3 cards in your deck, order them anyway you like, and place them back on top. Each one of these games has a card or cards like that, and thats the only instance i can think of where you are allowed to search without reshuffling in anything besides mtg.
I remember one episode in the Yu-Gi-Oh GX anime, one opponent found a niche use for Metalzoa, where as soon as they brought it out, they used Call of the Haunted or something to bring out the original Zoa, and had two big beaters on the field.
What's even funnier about that episode. The guy who used it Czar. If he attacked with Metalzoa instead of Zoa, he would have won as Chazz would be unable to do anything.
Considering how iconic in that duel Metalmorph was, I'm kinda curious that they never got a support like Magic Cylinder or Torrential Tribute or at least a Critias Fusion.
Ok, let me run a potential MetalMorph retrain by you lot: _Living MetalMorph_ Normal Trap Card _Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK/DEF, and is also treated as a Machine monster. If it battles, it gains ATK/DEF equal to half the ATK of the monster it is battling, during damage calculation only. If the monster this card is equipped to leaves the field, you can equip this card to another monster on the field, OR you can special summon it as a normal monster ( Machine/ EARTH/ Level 1/ ATK 500/ DEF 500). (This card is also still a Trap.)_
A New Critias Monster would be Sick, Kaiba has a lot of traps they can still use, with maybe a Fusion monster that can Return the "Materials" to deck to do something, or a truly monster like Timeaus was for DM.
@@adraxer1365 You know, a big boost to the original Legendary Dragon spell cards for a minimum amount of effort would be to have made them quick play spells.
@@adraxer1365 I played for a short time Lair of Darkness with Critias as a fun option, a personal favorite of the Legendary Dragons especially because they can bring old school traps to the game viable option, specially considering Critias targets are all normal traps.
I can absolutely see "special summon from the deck" as a mechanic coming back at some point, if for nothing else than novelty's sake, the same way they brought back other bad mechanics (namely Unions and Rituals) in ways that made them have meta relevancy.
Could further mix it with a Maxx C like effect and an Exodia like effect. The archetype could special summon from your deck to the field when the opponent special summons from anywhere and have an automatic effect when enough of them are on the field.
Special summon from.the deck is not a bad mechanic at all, it is, in fact, incredibly busted. Imagine a cyber dragon that summon itself from the hand or deck and has no other effect. Chance are a lot of deck would run it.
@@noukan42 I think they can put restrictions on them to not break the game entirely, like: You can only SS once this way, you cannot special summon other tha Cyber dragons the turn you SS this card, or other way to Drawback like you have to shuffle 2 cards or monsters from your hand to SS from the deck, in this ways is still a -1 but you can also reset your garnets.
There is a reason for new monsters that SS themselves from the main to exist in the main deck: Extra Deck slots are becoming increasingly more valuable, to the point some decks have to choose what to keep and what to leave. It makes sense that the evolution for the extra deck summoning mechanic would be to summon from the deck instead, as you would have much more space for those and the option to run alongside your extra.
Problem is the limits, as these cards can only be special summoned "from the deck," if you have the only card like that in your hand, then it's useless unless you have a card to put it back in your deck then it's okay, otherwise, nah!
@@patrickzalatoris3206 I mean you can see the Konami fixing that oversight in that later prints all add the hand a valid position to SS from, not only the deck. Being able to summon a big monster from the deck or hand would probably be very useful to many swarming archetypes that struggle with on-archetype bosses and currently need to rely on generic extra deck options to cover their weaknesses. It also helps those archetypes by having more deck-thinning tools to quickly and reliably draw the cards they need without having to worry about setting up for their deck boss.
While the Charmers aren't anywhere close to viable, I still find them fun from a collector's standpoint. I picked up their structure deck immediately and got all of their Link counterparts and familiars.
Love the Charmers one of my favorite archetypes there fun to mix with other elemental archetypes I love the image of the Charmers riding the Kaiju into battle
@@blacklightjohn The link charmers yeah, cuz Halquifibrax got banned in MD and Charmers are the easiest way for Sky Strikers to go Charmer-Selene-Accescode Talker as a Game Closer (which Sky Striker really lack)
This mechanic has a decent chunk of potential, the issue was always the bricking risks associated with it compared to contact fusions and Link summons that essentially do the same thing. And as they said, not actually printing good enough monsters for doing it with. This could be an interesting alternative to extra deck summoning in the future though if it's done with monsters that can either normal summon themsleves or special from hand as well, and give a new archetype an edge if they want to use certain Pot Cards or Monarch floodgates.
They should have made the metal monsters fusions, that require the base monster and a machine, but can be specialsummoned via metal morph, similar to the timaeus fusions. Theinen and dark sage should be fusions too. Heck great moth gate guardian and wall shadow could all be fixed by making them extradeck monsters.
@@proclarushtaonasat that's what they did with the last set announcement. The OCG is getting an Ultimate Great Moth retrain that's Fusion, requires 1 lvl8 and 1 lvl7 insect, or 1 Insect with an insect monster equipped to it, which means that you can use the original versions of Great moth and petite moth and so on to summon it
@@proclarushtaonasat Honestly, Gate guardian should've been able to use Each of his materials effects. Let's say You could banish 1 of them from the graveyard, in order for Gate Guardian to use Sanga, Suijin, and Kazejins effect respectively. Plus have a Once per turn, protection from destruction/card effects.
@@rukitomikutochi8764 true that, so many monsters were wasted. Wall shadow, on top of being a fusion, and having shadow ghouls effect should have labyrinth of nightmares effect, so he switches his mode during the end phase. This would make him vulnerable to kunai with chain, like the anime. He could also be unaffected by spells, and float into one of its materials, depending on his mode, when he was destroyed. Like if you destroy him in atk mode, labyrinth wall comes back, if he is destroyed in Def mode the ghoul returns.
@@proclarushtaonasat I honestly to this day, Believe Labyrinth wall should've had an effect as well. Maybe one that Changes a Monster's position on the Board, during the main phase. Then, if Wall shadow is on the Field you can special summon shadow ghoul from the deck.
I thought Zoa and Metalzoa looked cool and tried to use them in my deck back in the day. I still remember being really confused when I found out that Metalzoa can't be summoned if you actually draw it. To this day I suspect that Konami just miswrote the card text and then never bothered to fix it because the card sucks anyway
It's only a matter of time before the power creep reaches the point where entire archetypes that summon themselves from the deck without starting a chain become the standard.
Maybe in a decade or something. Of course, that would probably be powercreeped on arrival, like monsters that Special themselves from somehow not competing against being Specialed from the there.
That’s never going to happen. The base rules of Special Summoning have no limits to how many times it can be performed. And in a tcg that has no resource management like Mana from magic, or energy from Pokémon, you can keep chains going and going with how Yugioh cards work today. One of the biggest issues of many other big stupid issues why I gave up on the game… And it won’t happen because people love their one turn or two turn wins that take them a half hour to do from a hundred chain effects…what a boring game
@@erickchristensen746 I will never understand why I am supposed to care about the competitive scene. Seriously, I love that I do not have to buy more packs for the sake of pulling enough resource cards nor have to worry about getting enough of the same color. Yu-Gi-Oh became popular because of how simple it *was* to pick up and is still probably the most lenient toward casuals, despite the toxic players, _but a "hundred chain effects" in _*_competitive_*_ matches should still matter to me_ for some reason. It is like how Synchros powercreeped the game like crazy with how they were far easier and more reliable than Fusions and/or Rituals, but that meant I could actually use one I pull, unlike something like Gate Guardian, Machina Force, Spirit of the Pharaoh, etc. (You know what I mean with those examples bosses that need specific cards to be summoned.) Was indeed stupid to have made them more powerful than harder to summon monsters though. Digimon seems like a great comparison and I love the franchise, but I have zero experience with buying those packs. Seriously, why care about the competitive scene if you hate it? Note: Before you respond, I know nothing about you, and I doubt you can think of a reason for me to care after what I said on pulling resources.
@@Bezaliel13 I never cared for the competitive, the game as a whole became dumb. Just listed a few reasons as to why the game became less fun for me as a whole as well as commenting on why I think the change talked about here wouldn’t happen and gave examples. I have no memory of how the old digimon card game played and no knowledge of the new one.
I've always felt like a lot of the Metalmorph Monsters could be "decent" if they got retrained with the effect of Metalmorph being retained itself. Or going with an angle like Darkness Metal and making a spiritual successor.
The anime version of Darkness Metal is much closer to the original, requiring a tribute of Red-Eyes Darkness Dragon equipped with Metal Plus. And thank god they didn't print it like that in the real game, even though REDMD having immunity to targeting spells and a non-opt discard 1 card to negate a spell would have been cool as fuck.
Red-Eyes Black Metal Dragon and Metalzoa were at least good in Yu-Gi-Oh the Falsebound Kingdom, where, like many machines, they gained the armor ability at a certain level, which reduces incoming damage. Additionally, being machines, they can equip Shock Shell, which gives it 500 more atk and makes it confuse any monster it hits
@@erickchristensen746 Who here did not seem privy to that information? Your immaturely asking if I am a child does not cover that "Captain Obvious" implied nobody here needed that information. I doubt crashlight54 was helped by it.
I would love to see a retrained metalmorph archetype. One that gives monsters spell, trap and targeting immunity that carries over to the boss monsters.
What's missing for a lot of these cards is a floor value. The way it's designed it's very feast or famine, with the feast being more like a small snack really... They need some sort of counter to the fact that they are bricks if drawn/not summoned. For example maybe Theinen can be shuffled back into the deck by revealing it and it lets you draw Pyramid of Light or the other two combo piece monsters. At best you get to summon Theinen, at worst you can tutor your combo pieces.
I remember when yugioh the movie came out. My parents went with me and we each got a pack of movie tie in cards (so the sphinxes). So i ended up with 3 of each card. It was amazing when you actually got to pull the full combo off but hell yes it was inconsistent.
Here's how I would retrain Red-Eyes Black Metal Dragon (please forgive the bad PSCT) You can Special Summon this card from your hand by Tributing 1 Dragon-type monster you control equipped with Metalmorph. If this card is Summoned: Target 1 Metalmorph in your GY; equip it to this monster. Cannot be targeted by your opponents' monster or trap cards/trap card effects.
Now this is a way to make a custom card. Just a suggestion, maybe also allow it to be summoned from the deck like the regular Red Eyes black metal, and change its immunity from monsters and traps to spells? I mean, that's what Metalmorph did in the anime
Weird timing. I was just asking from a YGO discord server about how to turbo Barrier statue of inferno from the deck to hand or directly to field, constructing a Suship-Fire attribute lockdown with it. Needless to say, it cant.
Got a familiar possessed/charmer deck. A built up one too, not just the 3 structure deck build. Would never use them on a tourney or anything, but theyre fun to play around with casually
10:40 Those are the important words here "From the Extra-Deck", I think monsters interacting from the deck is a wasted opportunity, it's the perfect way to support monsters that inherently reside in the Main-Deck, such as Rituals, Normals or other monsters that may have special mechanics for them like Metalmorphs. Imagine a Ritual Monster being added to the hand returning a Ritual Spell from its Archetype to the Deck, Avoiding Bricks, or a normal monster so the normal monsters are truly usable and not just a dead draw that needs a Ton of support to be able to be worth to include, imagine a suship that special summons or add to the hand returning the vanilla to the deck, a Perfect Moth that special summons ITSELF from Deck tributing the cocoon of evolution or something like that.
For me I think when come to Ritual monsters, monsters like Perfect Moth, Gate Guardian, monsters like Metal Zoa, Lv up monsters or monsters in general that can only be special summon by using the correct card(s) should of been in the Extra Deck aka Fusion Deck in the first place. Of course...YugiOh has gone so far it doesn't make sense to do this RIGHT NOW because it will just create another pile of mess and it is WASTE OF TIME. However if they done this back then might of been different and fun? After that introduce Synch, XYZ, Pen and Links.
I would like to see an archetype of cards that focus on using generic equip spells and traps to special summon themselves from different locations!..... Oh wait... I just invented Noble knights again didn't I?
Special summons from the deck need to be able to have utility in the hand if they’re ever going to be good anyways. If the main appeal of a card is to be able to get it from your deck, it’s just another introduction of inconsistency if you draw it and it becomes a dead hand card. And I’m sure no one would buff them by making them hand traps, since that’s the answer to making every mechanic with issues good.
Not really. The chance of NOT drawing a card is a lot greater than the chance of drawing it. It would be a problem if a lot of card share the same condition and none of them have hand effect, but for a one of, it's Garnet that is useful even of you don't draw brillant fusion, wich makes it better than an actual garnet.
That's an interesting angle for powercreep actually, I'd be super interested in seeing an archetype that is otherwise not too hot but has consistency to die for because all the cards are live from the deck as long as you can activate one of them. Not today, but in a few years from now? At the very least it would be an interesting exercise to figure out a deck that could do that fluidly without becoming an instant tier 0 deck
It's funny that there was a dubism that called Musician King when equipped with Metalmorph Heavy Metal King. And now I wouldn't be shocked if Heavy Metal King was given the Darkness Metal treatment. Like. You can special summon this card from your hand by banishing a Light Spellcaster you control.
Theres probably a good archetpe that could be made from metalmorth. a) turn it into a equip spell card with some effect like: "(1) You control a normal monster you can activate this card during ryour opopnents turn (including the damage step)" "(2) The equiped monster cannot be target of effects your opponents control. Banish any monster that battles with the equipped monster at the start ofthe battle phase" "(3) if this card is removed from the field while equipped to a normal monster, you can special summon one "metalmorphed" monster from your deck and equip this card from the GY to it." And them tthe metalmorphed mosnters could be versions of all kinds of DM era monsters, the same way toons are. With all kinds of really good effects and the restriction that you can only special summon them by the effect of "Ghost rare metalphorph".
Always loved the Charmer archetype. I was really happy to see them get more support over the years and I still run them in master duel. Clawed my way to diamond with em as well. Will always be my favorites.
I can foresee two future monsters that don't exist yet, probably will be made eventually and have the ability to special summon themselves from the deck.... The "Awakening of the Possesed" monsters that correspond to Lyna and Dharc's familiars.
I do like metalmorph as a concept, equip traps have been bandoned just after they appeared. With them having the downside of being slow traps you could argue they can be made a little broken.
Back then I was fully convinced that the summoning of red-eyes black metal dragon was a quick effect, so that you could "counter" cards that would target. I guess I wanted to believe that because the mechanics of these metal monsters don't make sense to me otherwise
Generaiders have a Special Summon from the deck centered effect. Their Field Spell, 'Generaider Boss Stage' lets you Special Summon a Generaider monster from your deck whenever your opponent draws a card (draw phase included), as well as fill your board with tokens, which the Generaider archtypes use to activate their effect. 'Loptr, Shadow of the Generaider Bosses' has a similar effect of allowing you to tribute a Generaider monster or Token to also special summon a Generaider monster from the deck. It's currently my favorite deck to play with casually, since you get this interesting trade-off playstyle of having your opponent draw cards in order to fill your board. Typically by turn 2 you can get combos that turn their +1s into into -1s and giving you advantage instead.
It would be cool a new wave or just 1 single monster of support for gladiator beast which lets you during the main phase on a hard once per duel, return a gladiator beast you control from the field to the deck to special summon this "new monster" from the deck and then apply its effects, so you extend more during the main as opposed to wait for the standard battle phase tag-out effect, essentially by making any normal summonable gladiator a non-brick
Maybe they could make super strong summon from the deck Monsters but they have the restriction to not have anything in the Extra Deck. Basically making the Main Deck look like the Extra Deck for that type of archtype
Red Eyes Black Dragon has always been one of my fave decks to build and run. Back in the day I do remember having MetalMorph in that deck too as well as Black Metal Dragon, Zoa, and Metal Zoa. However I mainly used this deck to bring out the red eyes fusion cards
Maybe the new wave of monsters will be monsters from the extra deck that special summon themselves when something specific happens, like a card is equipped to certain monster, you lose X amount of LP, you won a triple coin toss. Lets say dark sage but in the extra deck. I can't imagine it being too competitive but it surely would bring quite the gimmick decks.
Like others have said, this seems like a mechanic that failed solely because there never were actually good cards printed with it. It could become competitive just by actually getting good cards. "But why would Konami ever made a good card archetype where the cards summoned themselves from the deck instead of just making more Extra deck monsters?" Let me remind you that this is the same company that made a Ritual archetype where the monsters cards act as Ritual spells themselves, a Synchro archetype where you deduct the levels of a monster from the tuner in order to Special summon a Synchro with a level that's the difference between the materials used, a Pendulum archetype where the monster cards move themselves around the monster zones and the back row as if it was a board game, and a Fusion archetype where the monsters trigger Fusion summons by being milled. It's very clear by this point that they sometimes will pursue certain mechanics simply because of the novelty factor.
What if there was a deck of Illusionists who's entire gimick was shuffling themselves into the deck in order to special summon other cards from their archetype, and when special summoned that way they trigger special effects. Maybe some support spells which allow you to do that on a quick effect, and some extra deck fusion monsters who need to be contact summoned by shuffling a specific pairing into the deck, but are then shuffled back into the special deck at the end of the turn...
this entire idea is exactly what makes yugioh so ass lol. There is literally no punishment in the current meta, everything is a positive. In your example, i aint losing ANY cards, and yet, i have a full board out in one turn...what? Thats so stupid. and with the power creep as bad as it is now, only ideas like this can become relevant. Theres used to be a time here you had to make choices, are you gonna be down 2 or down 1 but now have this powerful boss on teh field? Now a days, you can get your boss, or multiple bosses, out on the field on turn 1, and hell, depening on the combo and rng, one turn ko's are far more prevalent in the current yugioh meta game than in any major tcg, including previous yugioh metas.
The Metalmorph Monsters would be easy to fix into somewhat usable monsters... Give them the full effect of Metalmorph for starters, them losing out on the "gain half of target's ATK when attacking" makes them weaker than the original monster equipped with Metalmorph, and maybe since the process of summoning them is slow and kinda bad, they could also add in at least some layer of protection to the Metalmorph monsters... Maybe Rare Metalmorph's effect in addition to the regular Metalmorph...
My first ever Yu-Gi-Oh card, back before I ever played the game... Was Blue-Eyes Toon Dragon. But my SECOND-EVER CARD... Was Toon World, after I confronted the man who gave me Blue-Eyes and told him I could read. BUT MY THIRD EVER CARD was Familiar-Possessed Hiita. And while I had no clue that "From The Deck" was a rare clause, I figured that "Piercing Damage" had to be something absolutely EPIC (sadly, it was not, but I didn't care). Ironically, my first starter deck was Starter Deck Kaiba Reloaded- and surprisingly, despite what you'd expect from the Blue-Eyes synergy, Hiita pulled just as much weight as the Toon for the exact reason of being an 1850 normal-summonable beatstick.
I had an obsession with Mai Valentine's Harpy Lady (the original vanilla version). metalmorph was one of the few equip cards that gave Harpy Lady enough ATK boost from a single card that would allow Harpy Lady beat monsters like Blue Eye 3000. I once use metalmorph on Harpy Lady to beat Horus Lv8. The look of shock on his face seeing a 3k ATK losing to a 1300 vanilla monster was priceless, Minor note I kept a non-spellcasting area on the field at same time. I made a Mai Valentine deck with trap cards giving ATK over magic ATK boosters. I know I know that annoying bane of my existence Jinzo was definitely a threat, but I had a few options to prevent Jinzo. My Bakura combo often caught players off guard. Dimension hole + Jowgen the Spiritualist. Jowgen also shut down that Phoenix and Vampire Lord skills, so they stay gone. Throw in a Soul Release and boom gone. Soul release was another card I used to prevent monsters like Black Luster Soldier envoy of the beginning from being played.
To fix Metalmorphing considering where the game is now The monster can be special summoned from hand/deck/graveyard This summon can not be stopped once started Grant the monster the effects of metalmorph Grant the monster an effect if it didn't have one, but if it did enhance it somehow.
It is always so funny to think how incredibly weak every other card in the early sets are compared to the power spells. Metalmorph is a pretty nice card for the time but it still has barely any use because it's just so easy to remove threats from the board with the spells for a 2 for one.
red-eyes darkness metal dragon isn't a retrain of red-eyes metal, just an upgrade of red-eyes darkness dragon. Somehow it ended with a completly different effect of what it was in yugioh gx in which it pretty much had a very similar effect to dark paladin.
Way back in middle/highschool I used the metalmorph strat a few times. I always found casual play more fun than folllowing the meta anyway. Due to questionable rulings at the time and not listing *when* exactly you could do the special summoning of metalmorphed monsters, I would do something along the lines of; Double Coston (already on the field) > Heavy Storm > Zoa/Redeyes > battle phase, activate metal morph, attack, tribute up to Metal zoa/redeyes, attack, Call of the Haunted > Redeyes/Zoa OTK. (2700+2800+2400=7900LP, so if they had ANY missing LP or spent any prior to this, or if I had any kind of burn effect. And if it was Zoa instead of Red Eyes, that was another 600 damage for 8500) Didn't make it 'good' but made these unexpected combos a lot more fun an interesting. This was also around the time of Structure Decks 3 and 4 (Water and fire respectively) so while quite powercrept, we didn't have mass reprints of staple/splashable omni-removes/board wipes.
I have a special place for Metalzoa in my heart bc it was a pretty hard to out boss in some obscure play station yugioh game, I don't remember the name but you could fusion any monster at any time without any fusion spell, and a boss fused I think two Zoas into Metalzoa. Those 3k were hard to out lol
If they do make more of these, they need to at least give them an effect like "if you draw this card, reveal it to shuffle it into your deck, then draw 1 card. You cannot use this effect if you have no cards in your deck. When your deck consists of only cards whos name is X, you lose the duel." thus it can't be a garnet and hopefully not cause infinite loops.
Maybe this mechanic can improve with more cards, like this example: Quick spell card that activates if you have a card on your hand that requires to be summoned from the deck. The effect of this quick spell card would be: return said card to your deck, then choose any of these options: - set 1 metalmorph or 1 monster that uses "metalmorph", but you cannot special summon monsters for the rest of this turn. - draw 1 card. - negate the activation of a spell/trap card For Theinen, what about this? > quick spell card that activates only if you have theinen on your hand and at least 1 of the monsters on your GY and 1 on the field. Special summon Theinen - by removing the said monsters from the GY and/or field.
The Forbidden Memories promos are iffy, not every copy of the game seemed to include them. I know for a fact my copy didn't, so I think they were probably only available with later prints of the game.
They probably will have 2 more at some point; the last two Charmer companions retrains still are missing after all. This is, honestly, how they should have done the "Overpowered Extra Deck Boss Monster" type cards to limit the ability to accidentally create ways to turbo them out and thus future proof them a bit.
I'd say the way to do that would be a second extra-deck that you can't summon from using anything other than the conditions specifically named on the card, exclusively for this kind of card and similar super-specific combinations or transformations (Assault Mode, Gate Guardian, the named-material fusions, etc). It feels like they deserve a dedicated mechanic at least as much as Rituals do, For that matter, some of those, like Exodia Necross, are practically indistinguishable from Rituals like Drytron that have tribute requirements other than the standard "tribute sufficient levels from hand/field", mechanically, except that they're not tagged as such and so can't be searched.
@@qwertystop I'm purposefully suggesting placing such cards into the Main Deck to limit consistency when running them given the issues they cause when too easy to summon, so the unserachability is actually a benefit. There always needs to be some type of downside to running ridiculously powerful cards and in Yugioh the most consistent downside is hitting a deck's consistency, despite Konami having apparently being incapable of understanding the concept. Gate Guardian, however, feels like it should have been the first contact fusion given that it needs three two tribute monsters to summon and doesn't even keep their (quite good for the time) shared effect.
I just wanted to say I enjoy your videos specially the art work on the cards. I been though an car accident and have to lay in bed and then I found your videos today. Keep it up and thank you
I have thought of some good ideas for monsters that summon themselves from the deck. I have though of an archetype that force your opponent to draw cards to try to deck out them. The boss monster can special summon itself from the deck and it is the following: Gifter Santa Light spellcaster level 10. 2500/3000 Eff: Cannot be Normal/Set summoned. If you control no monsters in your Main monster zones you can special summon this card from your hand, deck or gy. If this card is special summoned, your opponent draws 5 cards. If a monster is normal or special summoned, both players draw 1 card.
Honestly, I'm surprised there have only been 2 monsters that can be special summoned with Metalmorph. And both appeared in OG Yu-Gi-Oh!. Specifically, Duelist Kingdom. Would have been nice if Konami expanded on Metalmorph targets, rather than a dragon and a fiend.
Metalmorph was actually a staple in early duel links as it was all about who had the bigger beat stick. As he mentioned, the effect wasn't bad for the first few formats. Summoned Skull and Blue Eyes were the two best monsters in the game. Even minor attack boosts would give someone the edge. I kinda miss early duel links. It reminded me of Yu-Gi-Oh duels you'd have with friends. The game essentially was an economy of how many monsters you could keep on the field.
Original Metalmorph was a HOUSE in playground Yu-Gi-Oh and I can attest to its strength. I can't begin to tell you how many Blue-Eyes whose remains lay on the ground due to the sheer power of Metalmorph. It's why cards like Dark Rebellion Xyz Dragon were also powerhouses in my high school metagame, it's such a strong effect overall.
If there were an archetype that revolved around this mechanic where the monsters just got bonus effects for being summoned by that condition, it'd have hella broken potential. I think it'd be perfect for like an Evolzaur retrain.
can we get a video about cards that can either win you the game or lose you the game the moment you play them like sekka's light, maxx c, soul relay etc.
If the extra deck functioned at the launch of the game as it does now, I think cards like Red Eyes and it's metal morph form would have been more playable as they wouldn't take up spots in the main deck. A lot of what the cards did in the show during the Duelest Kindgom arch was take existing monsters and change them on the fly based on card effects, which works great in an anime and/or fantasy setting, but not easy to replicate in a card game. Throw all those concepts of cards into an extra deck of possible combinations and they would be more like the show. I think a lot of early ideas suffered because the anime was trying to sensationalize the game instead of stick to how the game actually works. And I know with how everything started and how quickly the card game gained popularity in the manga, that they quickly switched the entire story to center around the card game from then on out, so they didn't really have time to come up with a comprehensive game design with tons of test play before hand. I think they'd have to do a major overhaul of the game to make it more balanced over all and I think that would include removing cards completely from the game, like Exodia, so it wouldn't be so broken. But then it loses it's entire history and fundamentally becomes something new while still kind of parodying it's former self. The Deck Building game Ascension is based much on the ideas of MTG, created by Tournement Winners of MTG. I wouldn't mind seeing something similar with Yugioh, but I don't think it would be as popular.
Poor Theinen. I feel like it deserves to have "If" instead of "When". Stupid Missing The Timing! Errata when?! Anyway, neat analysis video! Thanks for uploading!
I’d call these type of monsters “main deck fusion monsters” cause that kinda is what they are. Their benefit compared to fusion monsters is that they don’t need polymerization, but the downside is if you draw it they’re always a straight up -1 garnet.
I think the concept also quite similar with assault mode monster. Except assault mode has better base monster, pretty good effect of assault monster (stardust), can be built around it, and also float into the base monster if it destroyed. But again, if the issue fixed, it will only be as good as assault mode.
Inherent summon is cool, but could be a brick to draw/banish from Desires so it's similar if not weaker than extra deck sunmoning. It would be easy to make it broken by them having a hand effect as well, but by itself the mechanic is good but nothing spectacular and the monsters don't need to be this bad.
@@nnnp634 just to point out of good that mechanich would be. Imagine a monster whose only effrct is to SS itself from the deck, and nothing else. Wich decks wouldn't benefit a lot from putting 1 in to summon and use as a material for whatever? The chances of drawing it in the opening hand are slim enought, and is a free +1 if that does nit happen.
@@noukan42 If no condition has to be met, sure it probably would be amazing, but a link 1 which could be summoned without materials would be as well. Synchro or fusion with no materials would be even more broken
A couple of points, firstly, Red-Eyes Darkness Metal Dragon is a retrain of and originally a metalised power-up Red-Eyes Darkness Dragon, the same way the two Metalmorph Monsters were! It's only in the TCG/OCG where it got an Effect that actually made it good (seriously, even I wouldn't have played the Animé version of Darkness Metal)! And secondly, there are a few cards these days that can summon out of the Deck, T.G. Trident Launcher, for example, on Link Summon, lets you Special Summon a T.G. each from your Hand, Deck and Graveyard! I play it as a playmaker to set up to go into Hyper Librarian, Star Guardian and Power Gladiator, setting me up to Accel Synchro Summon Shooting Star Dragon T.G. EX! Crystron Halqifibrax, who I also run, also summons out a Lv 3 or lower Tuner from your Deck before trading itself in for a Synchro Tuner from your Extra Deck, which also counts as a Synchro Summon, triggering any Effects the targets might have, like Formula Synchron and T.G.s Star Guardian and Wonder Magician, for example!
Metalmorph should almost just become an archetype like Assault Modes, they could fix some of the issues with assault mode types but it would just be kind of crap since it revolves around main deck monsters. But they could have some fun with it, and just have a bunch of old boss monsters get metal counterparts. Like Summoned Skull can get another counterpart called Metal Skull, and so on and so forth, and also adding in more consistency cards like searchers and whatnot
Metalmorph the card isn't *terrible* I heard it can be a bit of a memey weird option in Labrynth to beat over big unaffected cards the Traps can't answer. (Though never with either metalzoa or BE Metal Dragon, Just attach to Lady
The Familiar Possessed and Charmer cards are my favorite cards of the game. I have a specific attachment to them. For one was the first time I went like "oh, this is the same character. And hey have thus other monster with them" before I even knew how to read English. Also they're cute.
I've actually been running Charmers in Master Duel for a while now. It's not competitive because they don't have any first turn plays that can lead to heavy negate boards, but they aren't bad at all with a little generic spell caster support and their backrow.
They're circumstantially Meta playable depending on what's currently meta. Right now, Dharc and Aussa are played because of Ishizu/Earth Fairy Tearlaments being Tier 0.
I like to think the charmers have a rotational system where they’re all in a corner and whatever the new is, they all get swapped in according to that deck’s attribute.
This video is full of misinformation and clearly didn't do enough research. In the 2014 and 2015 Elementary school meta Metalmorph was one of the most defining cards in its era. And while not as strong in the 2016 to 2018 Church camp meta it was still among the strongest cards in the Tier 0 "mash of vaguely related dragon cards" deck.
I remember that meta well. The 42 monster cards with a monster reborn decks just couldn’t keep up.
Had me in the first half not gonna lie
@@qhillis you’re forgetting a key tech: putting 5 monster reborns in your deck
It definitely saw use back in the day, but in the evolved elementary school format - the "Let's try to play that one card game we liked from back in the day using the cards we kept" meta - Metalmorph sees a lot less play due to the discovery of new rulings where it turns out you *can't* equip it to monsters straight from the hand.
Sadly it dropped off during "keiths uncle who worked at konami gave him this deck and told him how to do the extra rules that arent written down" meta
Red-Eyes Black Metal Dragon is the quintessential example of "sometimes the designers have no idea what the hell they're doing."
It feels like if it was made later into the game's life it would have been a fusion monster with a unique summoning condition.
@@DuskoftheTwilight metalmorph mask change
Yeah, the weird days of early YGO where the designers were still figuring out what worked and what didn't.
I'm not sure it necessary falls on the designers. When it came out I think they were still playing catch-up to the manga, and so had to work around that, and Kazuki Takahashi wasn't exactly writing with the intent of designing cards for actual play at that point. Granted, I still feel like they could have done more (honestly, just giving it the Metalmorph effect wouldn't have been enough to make it good, but it would have at least not really punished you for making it), but I can see why they felt like they couldn't.
Exactly since the normal Red Eyes Black Dragon is SO much better.
rare metalmorph being limited to machine monsters seems so weird since the lore of the original metalmorph seems to be it converts organic creatures to metal counterparts, so it feels weird for it to only be applicable to creatures that are already metal
Maybe their intention was not to make “Rare-Metalmorph”, but “Rare metal-morph”, instead. Meaning, the card convert your machine monsters into a more refined alloy. Like, transforming iron into platinum (?)
@@douglanmar i suppose? though if that was the intent probobly should have shown it in the card art, hell maybe have the original metalmorph being halfway converted to gold or something
It's reference to Keith's machines being immune to magic in the anime/manga. That's why it only works with machines and has a random spell negate.
That's what makes it rare
Yeah, plus the 500 didn't make sense, as it should have been 400 to match the show and Metalzoa/REBMD. 400-500 was always extremely weak, even in SDY format there was Reinforcements and Sword of Dark Destruction. And MRL introduced Axe of Despair, and Nuzzler/Horn. 500 ATK is basically nothing, which means the secondary effects better be good, so what the hell is up with this failure of a card? Only once negate a targeting effect??? Only once? Why? Why only on Machines? How is it so much worse than the original without even being slightly accurate to the show?
Ah, yes even the artwork looks like primitive 3D crap. Terminator 2 came on out 1992 and it looks 10,000x better.
I find it hilarious that these special summon from the deck effects allow you to just randomly pick up your deck and start looking through it without telling your opponent what you're doing.
And I'm still tryna process that. Like, do you just tell them you're activating a card in the deck, and just go for it?
@@ygodecktestertube basically lol. Announce that you're activating the effect whoever it is you're summoning, search, and boom
You’re supposed to shuffle afterwards.
That’s how most tcg work when you use any effect that searched your deck.
Yugioh, Magic the Gathering, Pokemon, they all require by rule for you to shuffle your deck.
It’s such an understanding that later generations of all three of these tcg stopped printing cards with deck searching functions that specify “then shuffle your deck afterwards.” Because it’s a base rule.
@@erickchristensen746
naw, mtg explicitly declares that you have to shuffle.
@@erickchristensen746 while true for the others, its not true for mtg. they specifically mention to shuffle the deck even in current cards because mtg is different. in that game, you literally do what the card says. there are no hidden rules, or implying anything in mtg. If the card says search your deck for this swamp creature, but doesnt specify to shuffle, then you aint gonna shuffle. But there arent many cards like that in MTG, because, thats stupid. The most you can get away with in all of these tcg's are things that let you search, say, the top 3 cards in your deck, order them anyway you like, and place them back on top. Each one of these games has a card or cards like that, and thats the only instance i can think of where you are allowed to search without reshuffling in anything besides mtg.
I now unironically want to run Metalzoa turbo now when Labrynth hits Master Duel. That sounds so incredibly based!
Morinphen's reputation is similar to that of Shapesnatch elsewhere. Sadly, I don't think we ever got Shapesnatch sleeves.
RATA would have orgasm over it
Hello Rata!!
Fun fact: In some games, Jirai Gumo too has a metallic counterpart summonable with Metalmorph: Launcher Spider.
My favorite time in old yugioh is when red eyes said: "it's morphing time"
And metaled every single monster
I remember one episode in the Yu-Gi-Oh GX anime, one opponent found a niche use for Metalzoa, where as soon as they brought it out, they used Call of the Haunted or something to bring out the original Zoa, and had two big beaters on the field.
What's even funnier about that episode.
The guy who used it Czar. If he attacked with Metalzoa instead of Zoa, he would have won as Chazz would be unable to do anything.
@@soukenmarufwt5224 that's kind of realistic,ive certainly lost a couple masterduels because of similar stupidity.
Considering how iconic in that duel Metalmorph was, I'm kinda curious that they never got a support like Magic Cylinder or Torrential Tribute or at least a Critias Fusion.
Yeah, same with grave robber/digger or chain Bumerang.
Ok, let me run a potential MetalMorph retrain by you lot:
_Living MetalMorph_
Normal Trap Card
_Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK/DEF, and is also treated as a Machine monster. If it battles, it gains ATK/DEF equal to half the ATK of the monster it is battling, during damage calculation only. If the monster this card is equipped to leaves the field, you can equip this card to another monster on the field, OR you can special summon it as a normal monster ( Machine/ EARTH/ Level 1/ ATK 500/ DEF 500). (This card is also still a Trap.)_
A New Critias Monster would be Sick, Kaiba has a lot of traps they can still use, with maybe a Fusion monster that can Return the "Materials" to deck to do something, or a truly monster like Timeaus was for DM.
@@adraxer1365
You know, a big boost to the original Legendary Dragon spell cards for a minimum amount of effort would be to have made them quick play spells.
@@adraxer1365 I played for a short time Lair of Darkness with Critias as a fun option, a personal favorite of the Legendary Dragons especially because they can bring old school traps to the game viable option, specially considering Critias targets are all normal traps.
I can absolutely see "special summon from the deck" as a mechanic coming back at some point, if for nothing else than novelty's sake, the same way they brought back other bad mechanics (namely Unions and Rituals) in ways that made them have meta relevancy.
Could further mix it with a Maxx C like effect and an Exodia like effect. The archetype could special summon from your deck to the field when the opponent special summons from anywhere and have an automatic effect when enough of them are on the field.
Special summon from.the deck is not a bad mechanic at all, it is, in fact, incredibly busted. Imagine a cyber dragon that summon itself from the hand or deck and has no other effect. Chance are a lot of deck would run it.
@@noukan42 I think the fact that the effect has the potential to be incredibly broken is the main reason we havent seen new ones.
@@noukan42 I think they can put restrictions on them to not break the game entirely, like: You can only SS once this way, you cannot special summon other tha Cyber dragons the turn you SS this card, or other way to Drawback like you have to shuffle 2 cards or monsters from your hand to SS from the deck, in this ways is still a -1 but you can also reset your garnets.
extra deck summoning already exists, and doesn't have rulings issues.
Red-Eyes and Zoa getting their revenge specifically to spite this video
Don't worry Zoa, I remember your episode in GX
Now i'm sure that Konami actually watching this channel
Metalmorph monster retrains incoming
There is a reason for new monsters that SS themselves from the main to exist in the main deck: Extra Deck slots are becoming increasingly more valuable, to the point some decks have to choose what to keep and what to leave. It makes sense that the evolution for the extra deck summoning mechanic would be to summon from the deck instead, as you would have much more space for those and the option to run alongside your extra.
RIGHT? Yet, I could still see main deck bosses being more powerful than ED ones for some reason.
Problem is the limits, as these cards can only be special summoned "from the deck," if you have the only card like that in your hand, then it's useless unless you have a card to put it back in your deck then it's okay, otherwise, nah!
@@patrickzalatoris3206 I mean you can see the Konami fixing that oversight in that later prints all add the hand a valid position to SS from, not only the deck. Being able to summon a big monster from the deck or hand would probably be very useful to many swarming archetypes that struggle with on-archetype bosses and currently need to rely on generic extra deck options to cover their weaknesses. It also helps those archetypes by having more deck-thinning tools to quickly and reliably draw the cards they need without having to worry about setting up for their deck boss.
While the Charmers aren't anywhere close to viable, I still find them fun from a collector's standpoint. I picked up their structure deck immediately and got all of their Link counterparts and familiars.
They were my favorite archetype growing up, all their arts were really cool and you could see lore that wasn’t in the anime already pretty easily
Charmers are meta in Master Duel with Sky Strikers.
Love the Charmers one of my favorite archetypes there fun to mix with other elemental archetypes I love the image of the Charmers riding the Kaiju into battle
@@crosstrigger1 Really? I don't play Master Duel but still, that's pretty incredible.
@@blacklightjohn The link charmers yeah, cuz Halquifibrax got banned in MD and Charmers are the easiest way for Sky Strikers to go Charmer-Selene-Accescode Talker as a Game Closer (which Sky Striker really lack)
This mechanic has a decent chunk of potential, the issue was always the bricking risks associated with it compared to contact fusions and Link summons that essentially do the same thing. And as they said, not actually printing good enough monsters for doing it with. This could be an interesting alternative to extra deck summoning in the future though if it's done with monsters that can either normal summon themsleves or special from hand as well, and give a new archetype an edge if they want to use certain Pot Cards or Monarch floodgates.
They should have made the metal monsters fusions, that require the base monster and a machine, but can be specialsummoned via metal morph, similar to the timaeus fusions. Theinen and dark sage should be fusions too. Heck great moth gate guardian and wall shadow could all be fixed by making them extradeck monsters.
@@proclarushtaonasat that's what they did with the last set announcement. The OCG is getting an Ultimate Great Moth retrain that's Fusion, requires 1 lvl8 and 1 lvl7 insect, or 1 Insect with an insect monster equipped to it, which means that you can use the original versions of Great moth and petite moth and so on to summon it
@@proclarushtaonasat
Honestly, Gate guardian should've been able to use Each of his materials effects.
Let's say You could banish 1 of them from the graveyard, in order for Gate Guardian to use Sanga, Suijin, and Kazejins effect respectively.
Plus have a Once per turn, protection from destruction/card effects.
@@rukitomikutochi8764 true that, so many monsters were wasted. Wall shadow, on top of being a fusion, and having shadow ghouls effect should have labyrinth of nightmares effect, so he switches his mode during the end phase. This would make him vulnerable to kunai with chain, like the anime. He could also be unaffected by spells, and float into one of its materials, depending on his mode, when he was destroyed. Like if you destroy him in atk mode, labyrinth wall comes back, if he is destroyed in Def mode the ghoul returns.
@@proclarushtaonasat
I honestly to this day, Believe Labyrinth wall should've had an effect as well.
Maybe one that Changes a Monster's position on the Board, during the main phase.
Then, if Wall shadow is on the Field you can special summon shadow ghoul from the deck.
I thought Zoa and Metalzoa looked cool and tried to use them in my deck back in the day. I still remember being really confused when I found out that Metalzoa can't be summoned if you actually draw it. To this day I suspect that Konami just miswrote the card text and then never bothered to fix it because the card sucks anyway
Harpie Lady Sister works the same way. They just didn't care in the slightest about scenarios that weren't the best-case scenario.
It's only a matter of time before the power creep reaches the point where entire archetypes that summon themselves from the deck without starting a chain become the standard.
I'm saying!!!
Maybe in a decade or something. Of course, that would probably be powercreeped on arrival, like monsters that Special themselves from somehow not competing against being Specialed from the there.
That’s never going to happen.
The base rules of Special Summoning have no limits to how many times it can be performed. And in a tcg that has no resource management like Mana from magic, or energy from Pokémon, you can keep chains going and going with how Yugioh cards work today.
One of the biggest issues of many other big stupid issues why I gave up on the game…
And it won’t happen because people love their one turn or two turn wins that take them a half hour to do from a hundred chain effects…what a boring game
@@erickchristensen746
I will never understand why I am supposed to care about the competitive scene.
Seriously, I love that I do not have to buy more packs for the sake of pulling enough resource cards nor have to worry about getting enough of the same color. Yu-Gi-Oh became popular because of how simple it *was* to pick up and is still probably the most lenient toward casuals, despite the toxic players, _but a "hundred chain effects" in _*_competitive_*_ matches should still matter to me_ for some reason. It is like how Synchros powercreeped the game like crazy with how they were far easier and more reliable than Fusions and/or Rituals, but that meant I could actually use one I pull, unlike something like Gate Guardian, Machina Force, Spirit of the Pharaoh, etc. (You know what I mean with those examples bosses that need specific cards to be summoned.) Was indeed stupid to have made them more powerful than harder to summon monsters though. Digimon seems like a great comparison and I love the franchise, but I have zero experience with buying those packs.
Seriously, why care about the competitive scene if you hate it?
Note: Before you respond, I know nothing about you, and I doubt you can think of a reason for me to care after what I said on pulling resources.
@@Bezaliel13
I never cared for the competitive, the game as a whole became dumb. Just listed a few reasons as to why the game became less fun for me as a whole as well as commenting on why I think the change talked about here wouldn’t happen and gave examples.
I have no memory of how the old digimon card game played and no knowledge of the new one.
I've always felt like a lot of the Metalmorph Monsters could be "decent" if they got retrained with the effect of Metalmorph being retained itself. Or going with an angle like Darkness Metal and making a spiritual successor.
The anime version of Darkness Metal is much closer to the original, requiring a tribute of Red-Eyes Darkness Dragon equipped with Metal Plus. And thank god they didn't print it like that in the real game, even though REDMD having immunity to targeting spells and a non-opt discard 1 card to negate a spell would have been cool as fuck.
Imagine metal zoa, but it cannot be destroyed by battle and it decreases the attack of the monster it battles in half during damage calculation
If metalmorph came out in yugi kaiba format it would have been a staple. Even reinforcements in that format is a staple so metalmorph would be insane
Red-Eyes Black Metal Dragon and Metalzoa were at least good in Yu-Gi-Oh the Falsebound Kingdom, where, like many machines, they gained the armor ability at a certain level, which reduces incoming damage. Additionally, being machines, they can equip Shock Shell, which gives it 500 more atk and makes it confuse any monster it hits
Also, Duelists of the Roses, where the card came out of nowhere.
Yeah but those were video games with their own rules.
I’m the real world tcg, the cards were pointless
@@erickchristensen746
Thanks, Captain Obvious.
@@Bezaliel13
Are you a child?
I’m giving information not everyone is privy to and relevant to the topic being discussed.
@@erickchristensen746
Who here did not seem privy to that information? Your immaturely asking if I am a child does not cover that "Captain Obvious" implied nobody here needed that information.
I doubt crashlight54 was helped by it.
I would love to see a retrained metalmorph archetype. One that gives monsters spell, trap and targeting immunity that carries over to the boss monsters.
your wish has been granted
What's missing for a lot of these cards is a floor value. The way it's designed it's very feast or famine, with the feast being more like a small snack really... They need some sort of counter to the fact that they are bricks if drawn/not summoned. For example maybe Theinen can be shuffled back into the deck by revealing it and it lets you draw Pyramid of Light or the other two combo piece monsters. At best you get to summon Theinen, at worst you can tutor your combo pieces.
I remember when yugioh the movie came out. My parents went with me and we each got a pack of movie tie in cards (so the sphinxes). So i ended up with 3 of each card. It was amazing when you actually got to pull the full combo off but hell yes it was inconsistent.
Here's how I would retrain Red-Eyes Black Metal Dragon (please forgive the bad PSCT)
You can Special Summon this card from your hand by Tributing 1 Dragon-type monster you control equipped with Metalmorph. If this card is Summoned: Target 1 Metalmorph in your GY; equip it to this monster. Cannot be targeted by your opponents' monster or trap cards/trap card effects.
Now this is a way to make a custom card. Just a suggestion, maybe also allow it to be summoned from the deck like the regular Red Eyes black metal, and change its immunity from monsters and traps to spells? I mean, that's what Metalmorph did in the anime
Weird timing. I was just asking from a YGO discord server about how to turbo Barrier statue of inferno from the deck to hand or directly to field, constructing a Suship-Fire attribute lockdown with it.
Needless to say, it cant.
the Charmer cards hold a special place in my heart. They'd consistantly kick the butt of my friend's Elemental Hero deck back in high school :D
Got a familiar possessed/charmer deck. A built up one too, not just the 3 structure deck build. Would never use them on a tourney or anything, but theyre fun to play around with casually
10:40 Those are the important words here "From the Extra-Deck", I think monsters interacting from the deck is a wasted opportunity, it's the perfect way to support monsters that inherently reside in the Main-Deck, such as Rituals, Normals or other monsters that may have special mechanics for them like Metalmorphs. Imagine a Ritual Monster being added to the hand returning a Ritual Spell from its Archetype to the Deck, Avoiding Bricks, or a normal monster so the normal monsters are truly usable and not just a dead draw that needs a Ton of support to be able to be worth to include, imagine a suship that special summons or add to the hand returning the vanilla to the deck, a Perfect Moth that special summons ITSELF from Deck tributing the cocoon of evolution or something like that.
For me I think when come to Ritual monsters, monsters like Perfect Moth, Gate Guardian, monsters like Metal Zoa, Lv up monsters or monsters in general that can only be special summon by using the correct card(s) should of been in the Extra Deck aka Fusion Deck in the first place. Of course...YugiOh has gone so far it doesn't make sense to do this RIGHT NOW because it will just create another pile of mess and it is WASTE OF TIME. However if they done this back then might of been different and fun? After that introduce Synch, XYZ, Pen and Links.
I love these videos of yours. My friend and I play almost exclusively with bad cards/failed mechanics. And these vids give us a lot of inspiration ❤
Metalmorph retrains? Only in America!
I would like to see an archetype of cards that focus on using generic equip spells and traps to special summon themselves from different locations!..... Oh wait... I just invented Noble knights again didn't I?
Special summons from the deck need to be able to have utility in the hand if they’re ever going to be good anyways. If the main appeal of a card is to be able to get it from your deck, it’s just another introduction of inconsistency if you draw it and it becomes a dead hand card. And I’m sure no one would buff them by making them hand traps, since that’s the answer to making every mechanic with issues good.
unless your whole deck summons itself from the deck with easy costs (but gives a harsh lock to avoid link spam)
Not really. The chance of NOT drawing a card is a lot greater than the chance of drawing it. It would be a problem if a lot of card share the same condition and none of them have hand effect, but for a one of, it's Garnet that is useful even of you don't draw brillant fusion, wich makes it better than an actual garnet.
That's an interesting angle for powercreep actually, I'd be super interested in seeing an archetype that is otherwise not too hot but has consistency to die for because all the cards are live from the deck as long as you can activate one of them. Not today, but in a few years from now? At the very least it would be an interesting exercise to figure out a deck that could do that fluidly without becoming an instant tier 0 deck
I like how R.Eyes/Zoa with metalmorph equiped are worse than Metal R.Eyes/Zoa.
It's funny that there was a dubism that called Musician King when equipped with Metalmorph Heavy Metal King. And now I wouldn't be shocked if Heavy Metal King was given the Darkness Metal treatment. Like. You can special summon this card from your hand by banishing a Light Spellcaster you control.
Theres probably a good archetpe that could be made from metalmorth.
a) turn it into a equip spell card with some effect like:
"(1) You control a normal monster you can activate this card during ryour opopnents turn (including the damage step)"
"(2) The equiped monster cannot be target of effects your opponents control. Banish any monster that battles with the equipped monster at the start ofthe battle phase"
"(3) if this card is removed from the field while equipped to a normal monster, you can special summon one "metalmorphed" monster from your deck and equip this card from the GY to it."
And them tthe metalmorphed mosnters could be versions of all kinds of DM era monsters, the same way toons are. With all kinds of really good effects and the restriction that you can only special summon them by the effect of "Ghost rare metalphorph".
Always loved the Charmer archetype. I was really happy to see them get more support over the years and I still run them in master duel. Clawed my way to diamond with em as well. Will always be my favorites.
I can foresee two future monsters that don't exist yet, probably will be made eventually and have the ability to special summon themselves from the deck.... The "Awakening of the Possesed" monsters that correspond to Lyna and Dharc's familiars.
> never saw play
but Mr. Duel Logs I sidedeck Metalmorph in Labrynth (and others do too)
...it is a second out to towers, that is searchable off Lady.
I do like metalmorph as a concept, equip traps have been bandoned just after they appeared. With them having the downside of being slow traps you could argue they can be made a little broken.
Back then I was fully convinced that the summoning of red-eyes black metal dragon was a quick effect, so that you could "counter" cards that would target. I guess I wanted to believe that because the mechanics of these metal monsters don't make sense to me otherwise
Generaiders have a Special Summon from the deck centered effect. Their Field Spell, 'Generaider Boss Stage' lets you Special Summon a Generaider monster from your deck whenever your opponent draws a card (draw phase included), as well as fill your board with tokens, which the Generaider archtypes use to activate their effect. 'Loptr, Shadow of the Generaider Bosses' has a similar effect of allowing you to tribute a Generaider monster or Token to also special summon a Generaider monster from the deck. It's currently my favorite deck to play with casually, since you get this interesting trade-off playstyle of having your opponent draw cards in order to fill your board. Typically by turn 2 you can get combos that turn their +1s into into -1s and giving you advantage instead.
Well with the new Metalmorph Engine cards being announced, do you think this video will age poorly?
It would be cool a new wave or just 1 single monster of support for gladiator beast which lets you during the main phase on a hard once per duel, return a gladiator beast you control from the field to the deck to special summon this "new monster" from the deck and then apply its effects, so you extend more during the main as opposed to wait for the standard battle phase tag-out effect, essentially by making any normal summonable gladiator a non-brick
That's what test tiger does bud
@@leojamesquiambao1047 yeah but more extenders are always nice, and also it's a clunky way to get rid of some garnets depending on the situation
Metalmorph monsters should have been the coolest semi-archetype of monsters ever and they made it nothing
Maybe they could make super strong summon from the deck Monsters but they have the restriction to not have anything in the Extra Deck. Basically making the Main Deck look like the Extra Deck for that type of archtype
Or just have them be stronger because people would naturally look down on those Garnets.
The original Metalmorph saw a decent amount of competitive play in early Duel Links.
The POWER 9 cards of Yugioh
The magic five
Red Eyes Black Dragon has always been one of my fave decks to build and run. Back in the day I do remember having MetalMorph in that deck too as well as Black Metal Dragon, Zoa, and Metal Zoa. However I mainly used this deck to bring out the red eyes fusion cards
Maybe the new wave of monsters will be monsters from the extra deck that special summon themselves when something specific happens, like a card is equipped to certain monster, you lose X amount of LP, you won a triple coin toss. Lets say dark sage but in the extra deck. I can't imagine it being too competitive but it surely would bring quite the gimmick decks.
Like others have said, this seems like a mechanic that failed solely because there never were actually good cards printed with it. It could become competitive just by actually getting good cards. "But why would Konami ever made a good card archetype where the cards summoned themselves from the deck instead of just making more Extra deck monsters?" Let me remind you that this is the same company that made a Ritual archetype where the monsters cards act as Ritual spells themselves, a Synchro archetype where you deduct the levels of a monster from the tuner in order to Special summon a Synchro with a level that's the difference between the materials used, a Pendulum archetype where the monster cards move themselves around the monster zones and the back row as if it was a board game, and a Fusion archetype where the monsters trigger Fusion summons by being milled. It's very clear by this point that they sometimes will pursue certain mechanics simply because of the novelty factor.
What if there was a deck of Illusionists who's entire gimick was shuffling themselves into the deck in order to special summon other cards from their archetype, and when special summoned that way they trigger special effects. Maybe some support spells which allow you to do that on a quick effect, and some extra deck fusion monsters who need to be contact summoned by shuffling a specific pairing into the deck, but are then shuffled back into the special deck at the end of the turn...
this entire idea is exactly what makes yugioh so ass lol. There is literally no punishment in the current meta, everything is a positive. In your example, i aint losing ANY cards, and yet, i have a full board out in one turn...what? Thats so stupid. and with the power creep as bad as it is now, only ideas like this can become relevant. Theres used to be a time here you had to make choices, are you gonna be down 2 or down 1 but now have this powerful boss on teh field? Now a days, you can get your boss, or multiple bosses, out on the field on turn 1, and hell, depening on the combo and rng, one turn ko's are far more prevalent in the current yugioh meta game than in any major tcg, including previous yugioh metas.
The Metalmorph Monsters would be easy to fix into somewhat usable monsters...
Give them the full effect of Metalmorph for starters, them losing out on the "gain half of target's ATK when attacking" makes them weaker than the original monster equipped with Metalmorph, and maybe since the process of summoning them is slow and kinda bad, they could also add in at least some layer of protection to the Metalmorph monsters... Maybe Rare Metalmorph's effect in addition to the regular Metalmorph...
My first ever Yu-Gi-Oh card, back before I ever played the game... Was Blue-Eyes Toon Dragon.
But my SECOND-EVER CARD... Was Toon World, after I confronted the man who gave me Blue-Eyes and told him I could read.
BUT MY THIRD EVER CARD was Familiar-Possessed Hiita. And while I had no clue that "From The Deck" was a rare clause, I figured that "Piercing Damage" had to be something absolutely EPIC (sadly, it was not, but I didn't care).
Ironically, my first starter deck was Starter Deck Kaiba Reloaded- and surprisingly, despite what you'd expect from the Blue-Eyes synergy, Hiita pulled just as much weight as the Toon for the exact reason of being an 1850 normal-summonable beatstick.
I had an obsession with Mai Valentine's Harpy Lady (the original vanilla version). metalmorph was one of the few equip cards that gave Harpy Lady enough ATK boost from a single card that would allow Harpy Lady beat monsters like Blue Eye 3000. I once use metalmorph on Harpy Lady to beat Horus Lv8. The look of shock on his face seeing a 3k ATK losing to a 1300 vanilla monster was priceless, Minor note I kept a non-spellcasting area on the field at same time. I made a Mai Valentine deck with trap cards giving ATK over magic ATK boosters. I know I know that annoying bane of my existence Jinzo was definitely a threat, but I had a few options to prevent Jinzo. My Bakura combo often caught players off guard. Dimension hole + Jowgen the Spiritualist. Jowgen also shut down that Phoenix and Vampire Lord skills, so they stay gone. Throw in a Soul Release and boom gone. Soul release was another card I used to prevent monsters like Black Luster Soldier envoy of the beginning from being played.
To fix Metalmorphing considering where the game is now
The monster can be special summoned from hand/deck/graveyard
This summon can not be stopped once started
Grant the monster the effects of metalmorph
Grant the monster an effect if it didn't have one, but if it did enhance it somehow.
Metalmorph was the prototype for Assault Mode monsters
It is always so funny to think how incredibly weak every other card in the early sets are compared to the power spells. Metalmorph is a pretty nice card for the time but it still has barely any use because it's just so easy to remove threats from the board with the spells for a 2 for one.
red-eyes darkness metal dragon isn't a retrain of red-eyes metal, just an upgrade of red-eyes darkness dragon.
Somehow it ended with a completly different effect of what it was in yugioh gx in which it pretty much had a very similar effect to dark paladin.
Way back in middle/highschool I used the metalmorph strat a few times. I always found casual play more fun than folllowing the meta anyway. Due to questionable rulings at the time and not listing *when* exactly you could do the special summoning of metalmorphed monsters, I would do something along the lines of; Double Coston (already on the field) > Heavy Storm > Zoa/Redeyes > battle phase, activate metal morph, attack, tribute up to Metal zoa/redeyes, attack, Call of the Haunted > Redeyes/Zoa OTK. (2700+2800+2400=7900LP, so if they had ANY missing LP or spent any prior to this, or if I had any kind of burn effect. And if it was Zoa instead of Red Eyes, that was another 600 damage for 8500)
Didn't make it 'good' but made these unexpected combos a lot more fun an interesting. This was also around the time of Structure Decks 3 and 4 (Water and fire respectively) so while quite powercrept, we didn't have mass reprints of staple/splashable omni-removes/board wipes.
I have a special place for Metalzoa in my heart bc it was a pretty hard to out boss in some obscure play station yugioh game, I don't remember the name but you could fusion any monster at any time without any fusion spell, and a boss fused I think two Zoas into Metalzoa. Those 3k were hard to out lol
1:27
If they do make more of these, they need to at least give them an effect like "if you draw this card, reveal it to shuffle it into your deck, then draw 1 card. You cannot use this effect if you have no cards in your deck. When your deck consists of only cards whos name is X, you lose the duel." thus it can't be a garnet and hopefully not cause infinite loops.
Monsters that activate their effects in the deck that can be chained blocked is the next power creep.
This is the first time I’ll agree in saying that this topic was perfect for the failed card mechanics series
Maybe this mechanic can improve with more cards, like this example:
Quick spell card that activates if you have a card on your hand that requires to be summoned from the deck.
The effect of this quick spell card would be: return said card to your deck, then choose any of these options:
- set 1 metalmorph or 1 monster that uses "metalmorph", but you cannot special summon monsters for the rest of this turn.
- draw 1 card.
- negate the activation of a spell/trap card
For Theinen, what about this?
> quick spell card that activates only if you have theinen on your hand and at least 1 of the monsters on your GY and 1 on the field. Special summon Theinen - by removing the said monsters from the GY and/or field.
The Forbidden Memories promos are iffy, not every copy of the game seemed to include them.
I know for a fact my copy didn't, so I think they were probably only available with later prints of the game.
They probably will have 2 more at some point; the last two Charmer companions retrains still are missing after all. This is, honestly, how they should have done the "Overpowered Extra Deck Boss Monster" type cards to limit the ability to accidentally create ways to turbo them out and thus future proof them a bit.
I'd say the way to do that would be a second extra-deck that you can't summon from using anything other than the conditions specifically named on the card, exclusively for this kind of card and similar super-specific combinations or transformations (Assault Mode, Gate Guardian, the named-material fusions, etc). It feels like they deserve a dedicated mechanic at least as much as Rituals do, For that matter, some of those, like Exodia Necross, are practically indistinguishable from Rituals like Drytron that have tribute requirements other than the standard "tribute sufficient levels from hand/field", mechanically, except that they're not tagged as such and so can't be searched.
@@qwertystop I'm purposefully suggesting placing such cards into the Main Deck to limit consistency when running them given the issues they cause when too easy to summon, so the unserachability is actually a benefit. There always needs to be some type of downside to running ridiculously powerful cards and in Yugioh the most consistent downside is hitting a deck's consistency, despite Konami having apparently being incapable of understanding the concept. Gate Guardian, however, feels like it should have been the first contact fusion given that it needs three two tribute monsters to summon and doesn't even keep their (quite good for the time) shared effect.
I just wanted to say I enjoy your videos specially the art work on the cards. I been though an car accident and have to lay in bed and then I found your videos today. Keep it up and thank you
Are you ok
Lady Labrynth as she equips Metalmorph: lol lmao even
I have thought of some good ideas for monsters that summon themselves from the deck. I have though of an archetype that force your opponent to draw cards to try to deck out them. The boss monster can special summon itself from the deck and it is the following:
Gifter Santa
Light spellcaster level 10. 2500/3000
Eff: Cannot be Normal/Set summoned. If you control no monsters in your Main monster zones you can special summon this card from your hand, deck or gy. If this card is special summoned, your opponent draws 5 cards. If a monster is normal or special summoned, both players draw 1 card.
Surprised that Machina Force wasn’t mentioned.
I always liked metalmorph and wish It had gotten a strong retrained version and much much better metalmotph targets.
Honestly, I'm surprised there have only been 2 monsters that can be special summoned with Metalmorph.
And both appeared in OG Yu-Gi-Oh!. Specifically, Duelist Kingdom.
Would have been nice if Konami expanded on Metalmorph targets, rather than a dragon and a fiend.
I felt physical pain when you called lyna "linnuh"
Metalmorph was actually a staple in early duel links as it was all about who had the bigger beat stick. As he mentioned, the effect wasn't bad for the first few formats. Summoned Skull and Blue Eyes were the two best monsters in the game. Even minor attack boosts would give someone the edge.
I kinda miss early duel links. It reminded me of Yu-Gi-Oh duels you'd have with friends.
The game essentially was an economy of how many monsters you could keep on the field.
Original Metalmorph was a HOUSE in playground Yu-Gi-Oh and I can attest to its strength. I can't begin to tell you how many Blue-Eyes whose remains lay on the ground due to the sheer power of Metalmorph.
It's why cards like Dark Rebellion Xyz Dragon were also powerhouses in my high school metagame, it's such a strong effect overall.
I'd love to see metal versions of other classic monsters like Celtic Guardian, Feral Imp, etc. And hopefully give them a half-decent effect too!
If there were an archetype that revolved around this mechanic where the monsters just got bonus effects for being summoned by that condition, it'd have hella broken potential. I think it'd be perfect for like an Evolzaur retrain.
Ah yes, the equip trap card that made a monster stronger than their “metal morph” transformation.
Classic times
can we get a video about cards that can either win you the game or lose you the game the moment you play them like sekka's light, maxx c, soul relay etc.
If the extra deck functioned at the launch of the game as it does now, I think cards like Red Eyes and it's metal morph form would have been more playable as they wouldn't take up spots in the main deck.
A lot of what the cards did in the show during the Duelest Kindgom arch was take existing monsters and change them on the fly based on card effects, which works great in an anime and/or fantasy setting, but not easy to replicate in a card game. Throw all those concepts of cards into an extra deck of possible combinations and they would be more like the show. I think a lot of early ideas suffered because the anime was trying to sensationalize the game instead of stick to how the game actually works.
And I know with how everything started and how quickly the card game gained popularity in the manga, that they quickly switched the entire story to center around the card game from then on out, so they didn't really have time to come up with a comprehensive game design with tons of test play before hand. I think they'd have to do a major overhaul of the game to make it more balanced over all and I think that would include removing cards completely from the game, like Exodia, so it wouldn't be so broken. But then it loses it's entire history and fundamentally becomes something new while still kind of parodying it's former self.
The Deck Building game Ascension is based much on the ideas of MTG, created by Tournement Winners of MTG. I wouldn't mind seeing something similar with Yugioh, but I don't think it would be as popular.
Poor Theinen. I feel like it deserves to have "If" instead of "When". Stupid Missing The Timing! Errata when?!
Anyway, neat analysis video! Thanks for uploading!
I’d call these type of monsters “main deck fusion monsters” cause that kinda is what they are. Their benefit compared to fusion monsters is that they don’t need polymerization, but the downside is if you draw it they’re always a straight up -1 garnet.
I think the concept also quite similar with assault mode monster. Except assault mode has better base monster, pretty good effect of assault monster (stardust), can be built around it, and also float into the base monster if it destroyed. But again, if the issue fixed, it will only be as good as assault mode.
Of course the mechanic isn't bad, it's incredibly good. So good that the monsters with it had to be terrible
Indeed
Inherent summon is cool, but could be a brick to draw/banish from Desires so it's similar if not weaker than extra deck sunmoning. It would be easy to make it broken by them having a hand effect as well, but by itself the mechanic is good but nothing spectacular and the monsters don't need to be this bad.
@@nnnp634 just to point out of good that mechanich would be.
Imagine a monster whose only effrct is to SS itself from the deck, and nothing else. Wich decks wouldn't benefit a lot from putting 1 in to summon and use as a material for whatever? The chances of drawing it in the opening hand are slim enought, and is a free +1 if that does nit happen.
@@noukan42 If no condition has to be met, sure it probably would be amazing, but a link 1 which could be summoned without materials would be as well. Synchro or fusion with no materials would be even more broken
@@nnnp634 those don't double as deck thinners at the small condition of not drawing the onky copy in the opening hand tho.
A couple of points, firstly, Red-Eyes Darkness Metal Dragon is a retrain of and originally a metalised power-up Red-Eyes Darkness Dragon, the same way the two Metalmorph Monsters were! It's only in the TCG/OCG where it got an Effect that actually made it good (seriously, even I wouldn't have played the Animé version of Darkness Metal)! And secondly, there are a few cards these days that can summon out of the Deck, T.G. Trident Launcher, for example, on Link Summon, lets you Special Summon a T.G. each from your Hand, Deck and Graveyard! I play it as a playmaker to set up to go into Hyper Librarian, Star Guardian and Power Gladiator, setting me up to Accel Synchro Summon Shooting Star Dragon T.G. EX! Crystron Halqifibrax, who I also run, also summons out a Lv 3 or lower Tuner from your Deck before trading itself in for a Synchro Tuner from your Extra Deck, which also counts as a Synchro Summon, triggering any Effects the targets might have, like Formula Synchron and T.G.s Star Guardian and Wonder Magician, for example!
I think you missed the point, it's cards that *summon themselves* from the deck, not cards that summon others from the deck.
I'd like to see the Dragonmaids being covered! I've gotten pretty far in Master Duel using them
Only time I ever used a Metalmorph monster was in Duelist Of The Roses because Keith's field gave machines a bonus
Morinphen reputation on ocg is so high that even it have an exclusive playmat on duel links
Metalmorph should almost just become an archetype like Assault Modes, they could fix some of the issues with assault mode types but it would just be kind of crap since it revolves around main deck monsters. But they could have some fun with it, and just have a bunch of old boss monsters get metal counterparts. Like Summoned Skull can get another counterpart called Metal Skull, and so on and so forth, and also adding in more consistency cards like searchers and whatnot
Metalmorph the card isn't *terrible*
I heard it can be a bit of a memey weird option in Labrynth to beat over big unaffected cards the Traps can't answer. (Though never with either metalzoa or BE Metal Dragon, Just attach to Lady
Maybe you could do. Redirecting attacks-failed mechanics,
Giving protection(cards that only give protection) - failed mechanics.
prophet of ygo support
Failed mechanics - especific counter traps like White hole, anti rageki
always thought they should make some more metalmorph support, metalmorph is actually insanely good for being such an old card.
EDIT: Welp
The Familiar Possessed and Charmer cards are my favorite cards of the game. I have a specific attachment to them.
For one was the first time I went like "oh, this is the same character. And hey have thus other monster with them" before I even knew how to read English. Also they're cute.
I've actually been running Charmers in Master Duel for a while now. It's not competitive because they don't have any first turn plays that can lead to heavy negate boards, but they aren't bad at all with a little generic spell caster support and their backrow.
Love the charmers so much. Happy to see the link monsters are so meta
They're circumstantially Meta playable depending on what's currently meta. Right now, Dharc and Aussa are played because of Ishizu/Earth Fairy Tearlaments being Tier 0.
I like to think the charmers have a rotational system where they’re all in a corner and whatever the new is, they all get swapped in according to that deck’s attribute.