The losing gracefully part is huge. I’m a newer commander player and I’ve noticed a ton of people will rage or start being mean to players just because they didn’t win or their stuff got removed.
My play group has this problem they get mad start talking insults that have nothing to do with game. I decided to stop playing for awhile take a break because it wasn't fun for me anymore.
Losing isn't necessarily the hard part. It's incredibly hard to not get salty when your 2 mana commander ends up costing 12 mana to cast after spending 5 turns trying to cast it.
Your guys's channel has turned me on to magic and unfortunately I haven't gotten the chance to play a game of commander yet, but these tips will come in handy when I decide to break the ice and go to my lgs
As someone who got into it recently, ill say its very fun. The thing i always disliked about other card games is the idea that you want as few cards as possible and super meta plays and playing all the big fun cards is too unreasonable of a scenario. Commander solves all of that, 100 cards exactly required no more no less. Allows for plenty of style crafting and room for fun cards, more relaxed gameplay etc. etc. It takes a good bit of courage and finding the right people, but if you do its some of the most fun you'll have
I can totally relate. I had a play group that sort of moved away from each other and I’m too shy to go play at my LGS… I make decks all day and never play.
When I was introduced to commander, I borrowed decks for the first 3 months. I went 0/27, including many situations where the person who got 2nd kingmade and chose to remove me. Around 20 losses in a row with no victories, I will admit I was no longer losing gracefully lol
@@pizzarhino well depends In saw cedh, if youre a turbo player in a midrange meta your winrate will be higher despite every deck beinh roughly equal because turbo has advantage over midrange Same with midrange in a stax meta or stax in a turbo meta
@@mrtekbunny yeah that makes a difference. They don't even need to be strong to make you a target. My main example is the Prosper Tome-bound precon that can steal cards sometimes. Made people really annoyed whenever I played it
Threat Assessment and learning to lose are so important in this format, especially since your threat assessment helps you win and if you have an opponent whose threat assessment is awful, you can find yourself being targeted very often even if someone else is literally about to win, or just because you are playing a commander/deck style that they hate. This happens when I play Hinata, I had to learn to be comfortable with losing often not just because she will get targeted on the board, but I will often get targeted even when others have a threatening board state just because they have a bone to pick with my commander choice. It's the same phenomena that happens in multiplayer online gaming where people see a famous streamer in the game and ignore everything no matter how important just so they can get the satisfaction of beating that one person. If you play with something people hate, be prepared to get focused down and lose even if other players are in a better position. Of course I have plenty of decks to play so if I get tired of it, I just play something else and start winning because I know their threat assessment is bad and can take advantage of it.
Some things I'd like to add to this. 1. Listen to the cat. 2. Moxfield is also more secure compared to other places. I tried out Tappedout, but the place occasionally redirected me to a phishing scheme page. Also, it wasn't mentioned but you can also play test the deck online there. 3.There is times where someone does something that you're going to hate. And I mean things like Kingmaking, or you are targeted exclusively by a single person. Keep calm as much as you can. 4. *TALK* with the table with things with Rule 0 discussion. As one who sometimes uses decks that are typically seen as toxic, I need to discuss it with everyone so they can relax and know what to expect. I purposely make it known what the main wincon for one of those decks. Sometimes, sharing that info will help people be more accepting of that kind of deck. Infect? Say it's Dimir Aggro, which isn't the most feared version. If someone doesn't want to face it still, respect their wishes and play with a different deck if possible. 5. Remember that a deck can be anything that is stupid sounding, like Chair Tribal or Women Looking Left. Some of the funnest decks can be something that is not competitive. Do not assume that a deck is immediately competitive.
Late game tension, good wording choice for that part of the winning strategy tips, so so many games I don't have the win and still win! It's all about reading the players and paying attention to the decks they are running and using good threat assessments. Table talk/poker face can get you a win if done properly. Not really making deals, I rarely offered or accepted deals, but making comments about my/others hands or board state, keeping your board state to match the another players threat while not making yours seem overwhelming. Not giving away your true win con in game while making them think you are. Decks that have multiple ways to win that all cards synergize, that also can have a balanced looking board and rebuilds itself easily are always a great time
Win percentage can get warped if people bring overpowered decks into the pod. If people agree that their power level is going to be 5-6 and you bring your optimized level 8-9 deck your odds of winning are pretty high. As to Synergy, I believe that gets hurt by “auto includes”. By the time you put in all those powerful cards, you have less room for the synergetic ones.
05:06 "once he's passed priority he won't get a chance to do this again" this is considering there is no communication between players. Player B could actually pass, see if anyone has a response, and if not he could ask player C to tap a land for Mana, and that would reset priority. Just tapping a land sounds strange I know, but it does count as an activated ability so it does reset priority.
One point that kinda slid under the radar in this vid that Im glad you guys brought up is understanding people’s decks is PARAMOUNT to assessing who the threat is and when to start taking people out. If you know your opponents gameplan and have experience playing against that archetype or playing it yourself you will know when they need to be taken seriously as a threat and when they don’t have anything going on. I think newer players get caught up in this and a simple way to solve that is by rotating decks with your playgroup: play your friends’ decks if they’ll let you! Maybe not at an LGS, but if your pod is trustworthy (which it should be) just pass your deck to the player on the right and go ham! It WILL help how you play against them the next time youre up against their deck
Section four is where my table top gamesmanship experience really comes into play... reading bluffs is crucial cause players will say they have an answer for your beefer when they dont.
Great video Nerds! Thank you for the daily video content to listen to through my work day! I’m not sure if y’all have a video on this yet, But can you do a top 10/ tier list on ways to end a commander game, or something like how to end a commander game
When explaining priority, you could use poker as an example. The last player gets all the information before they have to decide what they want to do with their hand.
I’ve said it once but I’ll say it again- best play I’ve ever made was with Avenger of Zendikar, Esix Fractal Bloom, and Adrix and Nev on the board. Ended up with like maybe 4-500 21/22 plant tokens, absolutely insane. Yeah it’s begging for a wrath but it was so freaking cool to do
@@BlueFox571 I also just learned recently that fractals get doubled with Adrix and Nev… I didn’t think they did at first, but if you can make a 20/20 fractal with something like Fractal Harness you’ll get two
Coming from a cedh perspective Its always kinda fun watching others view commander I am pretty sure Anje is the only cedh deck I own thats just a dirty in casual commander, maybe Rograkh/Tymna
@@NitpickingNerds true, i always get a kick out of hearing you guys diss rituals and similar effects though just because it shows how different cedh is even from optimized casual Given our decks are rituals, draw, interaction, 1 or 2 win lines unless its a stax list But you guys talk about all sorts of bombs
I whole heartedly agree with Fun > Winning. Whatever you find fun, do that. It doesn't matter if your fun is playing janky big creatures/spells or high power/cedh. Play what you like the most. Make sure not to ruin someone else's fun in the process. I'm not saying sacrifice your fun for the sake of others but to make sure that everyone has an equal opportunity to display their own level of fun. For example I play a lot of mid to high level at my lgs so I made the choice, not sacrifice, to exclude Food Chain from my Prossh deck. It was no fun to play one card and win the game where other decks are unable to do the same. I setup my deck to use different strategies and as a result the deck is more fun to play and to play against. I really enjoyed the theme for today's video.
My playgroup has gotten good with all of these but threat assessment still needs work. Some nights it seems the table leans too hard into vengeance and that leads to unexpected wins from whoever isn't a part of the revenge attacks. I've had nights where my playgroup targets me based on how well I did in a previous night even if I'm not doing well in game leading to other players board states going unchecked for multiple turns. I take it as a compliment but man it can be rough when all I have is a mana dork and someone ignores the 10/10 kraken or 6/6 flyer because they "think" I'm going to do something lol.
Played at my local game stores commander night the other day and they are a fairly new shop. Only been open for like 5 months. There was a pod playing and 2 of the players were new to magic and this other guy in the pod was missing land drops and salty about a play someone made. Slammed his cards on the table and then left the shop for a few minutes. That learn to lose tip cannot be stressed enough.
The last rule is important, my teysa karlov deck i haven't won with yet but ive been able to pop off a few times and have a lot of fun but often end up losing but with the sort of decks ive been building just doing cool shit is enough
Story time: I remember when I started playing many moons ago, when EDH decks were mostly just somewhat synergistic cards with no real games to win. So, I committed to building decks that WILL kill you if you don't stop me. And that has served me well ever since.
I've been curious lately about how to qualify cards that fetch multiple lands into your hand without putting lands into play. The classic card for this is Gift of Estates. Is it ramp? Not really, as you don't have more mana next turn than you do this turn besides your normal land drop. I think it's more like card draw, in that it puts cards into your hand that you can then play later. True?
i love moxfield it has made me a deck building PRO! ... (little plug your welcome) love the channel! u guess should do a COMMANDER LEAGUE threw with your pateron's threw discord... would be super cooL!
The explanation of holding priority and it’s impact on the casting of mass removal was completely unknown to me. Thank you. Does holding priory have any other examples in terms of impacting in-game decision making that you guys can share? I would love to see a video on advanced mtg rules (I’m sure I’m not qualified to say what rules are and aren’t advanced) and examples the way it was presented in this video. I’ve been playing for years, again only with 1person, and this rule was completely unknown to me. Probably because I never play with others!
holding priority determine who has to spend a counterspell, who spend ressource exemple you attack with a 2/2, blockers are declare, then everyone pass priority, if opponent has removal and active player has pump spell, when everyone has pass priority, nobody has the chance to interact, so at this point you can't pump and opponent can't use removal. Also a permanent entering the battlefield doesn't put anything on the stack except if it has an etb, so you can't kill an artefact or planeswalker when it comes into play, they always have the chance to be activated.
I know everyone's meta is their own but I find if everyone is playing 2 board wipes and 8 removal spells the games tend to drag out way longer and reset constantly, and removal tends to follow the same trend as Stax where players just can't even play the game they want to play? While I probably don't play as high a level as you; having 4 extra ramp or draw, and then a few extra synergy pieces speeds up the game, and can even shield you against some of that removal. Board wipes don't matter as much when I've hard ramped 4 times and have 12 cards in hand. Feels more like rival forces amassing, instead of vague ideas of what could have been; fizzling before they take form.
There is 1 tiny detail about priority that you guys forgot. If any player who has priority makes any action, which includes tapping a land for mana, priority resets. You can use this if for example you are player B and you know player C has a counterspell but refuses to use it. You can ask player D to tap a land for mana to reset priority and still use your own counterspell. Also known as forcing your opponents to use their interaction or sweet talk your way into someone resetting priority so you can still respond.
It's not about using the stack, it's about 'taking an action'. To summarize it; * A players passes priority if he doesnt take any actions. * An activated ability is considered an action. * An activated ability can be recognized by '{cost} : {effect}' * The mana abilities on lands are officially an activated ability, therefore considered an action. * Whenever a players makes any action during priority, another round of priority starts. This is all within the rules, probably not intentional though.
I need to learn how to lose gracefully especially when a player constantly stops me from winning the game then blames me for prolonging the game because he had to stop my board multiple times. Then convinces the group to kill me. I start complaining and it's not a good look.
I think one of the biggest things is players need to understand that if you continuously play a much higher power level deck than everyone else at the table then people will focus you. You can't get mad when you get zerged down by everyone.
Agreed - being able to talk your way out of a deadly situation or making an ally ends up paying off in the end. Sure you might lose sometimes but it's the dynamic of striking a deal with an opponent that makes commander fun!
Correction RE: Tip #2? If player B passes priority and Player C counters, Player B doesn't exile their whole board. The counter occurs before the spell begins resolving. In all, Player B would not have gotten board-wiped if Player C countered. The point that could have been made may be the following: If Player C jumps the gun before allowing Player B priority, Player C is using his/her counter spell before making sure Player B has a counter or not.
You are misunderstanding the tip. Player B wants to sac his whole board before the board wipe resolved so his stuff goes in GY. If player C counters before player B passes prio, player B wont have to sac his board.
Now how are you gonna say over a 30% win rate is too high when ever since following your guy's advice, my win rate has gone up to 40-50%? :P I kid, I have learned to dial it back.
Started using moxfield and your affiliate links! Just built my Bruvac mill deck using said link! Keep up the amazing content! (Iwillbreathe on moxfield if you wanna peep my decks)
Idk guess Iv made the switch to moxfiled a few weeks back and I’m really debating going back to archidekt. I can’t put my finger on it but it just isn’t as easy for me to build on moxfield as it is archidekt. Must be missing something as much as you two have been pushing it. Lol
I think I agree with everything but priority. If I did that on most casual tables I don’t think I would be making many friends. I disagree with the sentiment, I mean thems are the rules. But there would be a lot of salt in the situation you described.
Haven't watched the video yet. If this list has "your life total is a resource" or something else like that I'll break into your homes and eat all of your basic lands 👏👏👏
“Commander tip 5, lose with grace, after all, you only have a 25 percent chance of winning in a 4 player game…” Me : YA KNOW THEY SAY ALL COMMANDERS ARE CREATED, BUT U LOOK AT MY DECK AND YOU LOOK AT JOE’S AND U CAN SEE THAT STATEMENT IS NOT TRUE. NORMALLY WHEN YOU PLAY 1 ON 1 MAGIC, YOU GOTTA 50/50 CHANCE OF WINNING. BUT IM A GENETIC FREAK AND IM NOT NORMAL! SO YOU GOTTA 25 PERCENT (AT BEST) OF BEATING ME! AND WHEN U ADD BEEZY TO THE MIX, UR CHANCES OF WINNING, DRASTIC GO DOWN! SEE IN THIS GAME, YOU GOTTA 33 AND A 1/3 CHANCE OF WINNING. BUT I!!! I GOTTA 66 2/3 CHANCE OF WINNING, CUZ BEEZY KNOWS THEY CANT BEAT ME AND THEY ARENT EVEN GONNA TRY! SO JOE!!! TAKE UR 33 AND A 3RD CHANCE OF WINNING, MINUS MY 25% CHANCE AND YOU ONLY GOT A 8 1/3 CHANCE OF WINNING IN COMMANDER! BUT THEN YOU TAKE MY 75% CHANCE OF WINNING (if we was to go 1 on 1) AND ADD 66 2/3 PERCENTS, I GOTTA 141 2/3 CHANCE OF WINNING IN COMMANDER! SENIOR JOE!!!! THE NUMBERS DONT LIE!! AND THEY SPELL DISASTER FOR U IN COMMANDER!
something spikes should also how weak to make your deck. i have a ~50% win rate by still make the mistake of accidentally making decks way to strong for my playgroup simple because i'm a way better deck builder. you shouldn't be afraid to play bad pet cards in most playgroups as the average commander player is probably on that cards level.
Use our promotional link to save 10% on your order! That's a lot of money! Intotheam.com/NitpickingNerds
The losing gracefully part is huge. I’m a newer commander player and I’ve noticed a ton of people will rage or start being mean to players just because they didn’t win or their stuff got removed.
Yeah it is a tough skill to learn for some but very important
My play group has this problem they get mad start talking insults that have nothing to do with game. I decided to stop playing for awhile take a break because it wasn't fun for me anymore.
Losing isn't necessarily the hard part. It's incredibly hard to not get salty when your 2 mana commander ends up costing 12 mana to cast after spending 5 turns trying to cast it.
Your guys's channel has turned me on to magic and unfortunately I haven't gotten the chance to play a game of commander yet, but these tips will come in handy when I decide to break the ice and go to my lgs
have fun with your first game!!
As someone who got into it recently, ill say its very fun. The thing i always disliked about other card games is the idea that you want as few cards as possible and super meta plays and playing all the big fun cards is too unreasonable of a scenario. Commander solves all of that, 100 cards exactly required no more no less. Allows for plenty of style crafting and room for fun cards, more relaxed gameplay etc. etc. It takes a good bit of courage and finding the right people, but if you do its some of the most fun you'll have
I can totally relate. I had a play group that sort of moved away from each other and I’m too shy to go play at my LGS… I make decks all day and never play.
I'm super curious about what got you started on these videos if you never played Magic.
When I was introduced to commander, I borrowed decks for the first 3 months. I went 0/27, including many situations where the person who got 2nd kingmade and chose to remove me. Around 20 losses in a row with no victories, I will admit I was no longer losing gracefully lol
Poor guy. But like you should only have about a 25% win rate if you are playing against 3 other players with similar skill and decks
@@pizzarhino well depends
In saw cedh, if youre a turbo player in a midrange meta your winrate will be higher despite every deck beinh roughly equal because turbo has advantage over midrange
Same with midrange in a stax meta or stax in a turbo meta
@@pizzarhino 0%
Were the decks you were using too weak to compete or were they too strong and always putting a target on your back?
@@mrtekbunny yeah that makes a difference. They don't even need to be strong to make you a target. My main example is the Prosper Tome-bound precon that can steal cards sometimes. Made people really annoyed whenever I played it
Before watching: A lesson I as an experienced commander player should learn is to not miss triggers.
Also, thanks for the birthday wishes!
True! I put dice on top of my deck to remind me about upkeep and draw triggers
BIRTHDAY! and yes I agree don't miss triggers
I like that amber has a title card with you guys.
It's one of my favorite small details as well
@@NitpickingNerds whenever I click on one of your videos it always makes me infinitely happier when I see Amber at the start
Threat Assessment and learning to lose are so important in this format, especially since your threat assessment helps you win and if you have an opponent whose threat assessment is awful, you can find yourself being targeted very often even if someone else is literally about to win, or just because you are playing a commander/deck style that they hate. This happens when I play Hinata, I had to learn to be comfortable with losing often not just because she will get targeted on the board, but I will often get targeted even when others have a threatening board state just because they have a bone to pick with my commander choice. It's the same phenomena that happens in multiplayer online gaming where people see a famous streamer in the game and ignore everything no matter how important just so they can get the satisfaction of beating that one person. If you play with something people hate, be prepared to get focused down and lose even if other players are in a better position. Of course I have plenty of decks to play so if I get tired of it, I just play something else and start winning because I know their threat assessment is bad and can take advantage of it.
Some things I'd like to add to this.
1. Listen to the cat.
2. Moxfield is also more secure compared to other places. I tried out Tappedout, but the place occasionally redirected me to a phishing scheme page. Also, it wasn't mentioned but you can also play test the deck online there.
3.There is times where someone does something that you're going to hate. And I mean things like Kingmaking, or you are targeted exclusively by a single person. Keep calm as much as you can.
4. *TALK* with the table with things with Rule 0 discussion. As one who sometimes uses decks that are typically seen as toxic, I need to discuss it with everyone so they can relax and know what to expect. I purposely make it known what the main wincon for one of those decks. Sometimes, sharing that info will help people be more accepting of that kind of deck. Infect? Say it's Dimir Aggro, which isn't the most feared version. If someone doesn't want to face it still, respect their wishes and play with a different deck if possible.
5. Remember that a deck can be anything that is stupid sounding, like Chair Tribal or Women Looking Left. Some of the funnest decks can be something that is not competitive. Do not assume that a deck is immediately competitive.
17:50 I was actually weighing *Ravenous Chupacabra* vs *Nekrataal* the other day. I eventually went with Nek, since keywords matter.
Late game tension, good wording choice for that part of the winning strategy tips, so so many games I don't have the win and still win! It's all about reading the players and paying attention to the decks they are running and using good threat assessments. Table talk/poker face can get you a win if done properly. Not really making deals, I rarely offered or accepted deals, but making comments about my/others hands or board state, keeping your board state to match the another players threat while not making yours seem overwhelming. Not giving away your true win con in game while making them think you are. Decks that have multiple ways to win that all cards synergize, that also can have a balanced looking board and rebuilds itself easily are always a great time
legitimately so thankful you introduced me to Moxfield
Moxfield is absolutely amazing!
Win percentage can get warped if people bring overpowered decks into the pod. If people agree that their power level is going to be 5-6 and you bring your optimized level 8-9 deck your odds of winning are pretty high. As to Synergy, I believe that gets hurt by “auto includes”. By the time you put in all those powerful cards, you have less room for the synergetic ones.
I exclude the auto includes now
Some auto includes are the cards you need to have a chance of winning, like 2 board wipes, 4-5 spot removals, and a couple 8 mana haymakers. 😂
18:00
You've convinced me.
Terminate is coming out of my Kess, Dissident Mage deck, and Ravenous Chupucabra is going in.
05:06 "once he's passed priority he won't get a chance to do this again" this is considering there is no communication between players. Player B could actually pass, see if anyone has a response, and if not he could ask player C to tap a land for Mana, and that would reset priority. Just tapping a land sounds strange I know, but it does count as an activated ability so it does reset priority.
That is extremely strange but I just googled it and it looked true
@@NitpickingNerds I thought it was strange as well, it doesn't even use the stack! But apparently CEDH players do this to sandbag.
I use Moxfield for my modern and pioneer decks and I love it. Super convenient and easy to use.
The sponsor segment is the only tip I actually needed to hear
One point that kinda slid under the radar in this vid that Im glad you guys brought up is understanding people’s decks is PARAMOUNT to assessing who the threat is and when to start taking people out. If you know your opponents gameplan and have experience playing against that archetype or playing it yourself you will know when they need to be taken seriously as a threat and when they don’t have anything going on. I think newer players get caught up in this and a simple way to solve that is by rotating decks with your playgroup: play your friends’ decks if they’ll let you! Maybe not at an LGS, but if your pod is trustworthy (which it should be) just pass your deck to the player on the right and go ham! It WILL help how you play against them the next time youre up against their deck
Section four is where my table top gamesmanship experience really comes into play... reading bluffs is crucial cause players will say they have an answer for your beefer when they dont.
Great video Nerds!
Thank you for the daily video content to listen to through my work day!
I’m not sure if y’all have a video on this yet,
But can you do a top 10/ tier list on
ways to end a commander game, or something like how to end a commander game
Aww, your guys' cat is so cute! My cat is named Amber, too!
When explaining priority, you could use poker as an example. The last player gets all the information before they have to decide what they want to do with their hand.
I think I misread the title and came here looking for the top 10 best lesson cards. But this video is probably way more useful
I’ve said it once but I’ll say it again- best play I’ve ever made was with Avenger of Zendikar, Esix Fractal Bloom, and Adrix and Nev on the board. Ended up with like maybe 4-500 21/22 plant tokens, absolutely insane. Yeah it’s begging for a wrath but it was so freaking cool to do
Bought that precon with the goal of doing just that. I'm so glad someone got to pull it off!
@@BlueFox571 I also just learned recently that fractals get doubled with Adrix and Nev… I didn’t think they did at first, but if you can make a 20/20 fractal with something like Fractal Harness you’ll get two
Coming from a cedh perspective
Its always kinda fun watching others view commander
I am pretty sure Anje is the only cedh deck I own thats just a dirty in casual commander, maybe Rograkh/Tymna
We all play the format differently that is what make it so cool
@@NitpickingNerds true, i always get a kick out of hearing you guys diss rituals and similar effects though just because it shows how different cedh is even from optimized casual
Given our decks are rituals, draw, interaction, 1 or 2 win lines unless its a stax list
But you guys talk about all sorts of bombs
I am going to be sad if I miss watching the video that comes out on my birthday.
Hopefully you don't!
Yoooo that deck of synergy was nasty! I was very fortunate to be the receiving end of that beat down.
I whole heartedly agree with Fun > Winning. Whatever you find fun, do that. It doesn't matter if your fun is playing janky big creatures/spells or high power/cedh. Play what you like the most. Make sure not to ruin someone else's fun in the process. I'm not saying sacrifice your fun for the sake of others but to make sure that everyone has an equal opportunity to display their own level of fun. For example I play a lot of mid to high level at my lgs so I made the choice, not sacrifice, to exclude Food Chain from my Prossh deck. It was no fun to play one card and win the game where other decks are unable to do the same. I setup my deck to use different strategies and as a result the deck is more fun to play and to play against.
I really enjoyed the theme for today's video.
I agree with everything you had to say here!
When you are having fun someone else is not. I guarantee you that.
My playgroup has gotten good with all of these but threat assessment still needs work. Some nights it seems the table leans too hard into vengeance and that leads to unexpected wins from whoever isn't a part of the revenge attacks. I've had nights where my playgroup targets me based on how well I did in a previous night even if I'm not doing well in game leading to other players board states going unchecked for multiple turns. I take it as a compliment but man it can be rough when all I have is a mana dork and someone ignores the 10/10 kraken or 6/6 flyer because they "think" I'm going to do something lol.
Played at my local game stores commander night the other day and they are a fairly new shop. Only been open for like 5 months. There was a pod playing and 2 of the players were new to magic and this other guy in the pod was missing land drops and salty about a play someone made. Slammed his cards on the table and then left the shop for a few minutes. That learn to lose tip cannot be stressed enough.
It is hard because losing is tough but the sooner you get used to it the better you will feel playing.
One of your best episodes so far!
Thank you so much :)
I appreciated not being startled at the start of the video by a loud intro!
i’d really like to see u guys explain the ins and outs of Moxfield…the mana/color percentages always confuse me 😅
The last rule is important, my teysa karlov deck i haven't won with yet but ive been able to pop off a few times and have a lot of fun but often end up losing but with the sort of decks ive been building just doing cool shit is enough
Story time: I remember when I started playing many moons ago, when EDH decks were mostly just somewhat synergistic cards with no real games to win. So, I committed to building decks that WILL kill you if you don't stop me. And that has served me well ever since.
Those are my favorite decks because sooner or later my commander/set up will go unchecked and I'll go off lol
I've been curious lately about how to qualify cards that fetch multiple lands into your hand without putting lands into play. The classic card for this is Gift of Estates. Is it ramp? Not really, as you don't have more mana next turn than you do this turn besides your normal land drop. I think it's more like card draw, in that it puts cards into your hand that you can then play later. True?
Yeah it's card draw
We tend not to be fans of just getting lands to hand overall
i love moxfield it has made me a deck building PRO! ... (little plug your welcome) love the channel! u guess should do a COMMANDER LEAGUE threw with your pateron's threw discord... would be super cooL!
We have done a commander league in the server before
The explanation of holding priority and it’s impact on the casting of mass removal was completely unknown to me. Thank you. Does holding priory have any other examples in terms of impacting in-game decision making that you guys can share? I would love to see a video on advanced mtg rules (I’m sure I’m not qualified to say what rules are and aren’t advanced) and examples the way it was presented in this video. I’ve been playing for years, again only with 1person, and this rule was completely unknown to me. Probably because I never play with others!
holding priority determine who has to spend a counterspell, who spend ressource exemple you attack with a 2/2, blockers are declare, then everyone pass priority, if opponent has removal and active player has pump spell, when everyone has pass priority, nobody has the chance to interact, so at this point you can't pump and opponent can't use removal. Also a permanent entering the battlefield doesn't put anything on the stack except if it has an etb, so you can't kill an artefact or planeswalker when it comes into play, they always have the chance to be activated.
So if I cast a sorcery, I have priority over my opponents to then cast an instant?
Dang Cherries it looks like you've been slimming down! Looking good! 👍
I dig the matching space drip shirts :o
Where'd you guys get them?
We actually do an ad for into the am at the beginning of the video :P
Watched this video late but thanks for the birthday wishes lol
Oh man I can't wait to have the priority discussion with my pod. We mess that up all the time 🤣
Ayeee it actually was my birthday yesterday 🤣
Damn, a video everyday. That's impressive. Keep working hard guys.
I know everyone's meta is their own but I find if everyone is playing 2 board wipes and 8 removal spells the games tend to drag out way longer and reset constantly, and removal tends to follow the same trend as Stax where players just can't even play the game they want to play? While I probably don't play as high a level as you; having 4 extra ramp or draw, and then a few extra synergy pieces speeds up the game, and can even shield you against some of that removal. Board wipes don't matter as much when I've hard ramped 4 times and have 12 cards in hand. Feels more like rival forces amassing, instead of vague ideas of what could have been; fizzling before they take form.
Tip #10 got a subscribe from me. Nice video fellas.
I love what amber brings to the table.
Her cat body?
There is 1 tiny detail about priority that you guys forgot. If any player who has priority makes any action, which includes tapping a land for mana, priority resets. You can use this if for example you are player B and you know player C has a counterspell but refuses to use it. You can ask player D to tap a land for mana to reset priority and still use your own counterspell. Also known as forcing your opponents to use their interaction or sweet talk your way into someone resetting priority so you can still respond.
Tapping land is a special game action and doesn't reset priority.
Watch this video, it has a better explanation about 'taking an action' and how that can effect priority.
th-cam.com/video/u_cTnDIQvAQ/w-d-xo.html
I think you meant tap the Mana dork/rock not a land right? Because lands do not use the stack when tapped
It's not about using the stack, it's about 'taking an action'. To summarize it;
* A players passes priority if he doesnt take any actions.
* An activated ability is considered an action.
* An activated ability can be recognized by '{cost} : {effect}'
* The mana abilities on lands are officially an activated ability, therefore considered an action.
* Whenever a players makes any action during priority, another round of priority starts.
This is all within the rules, probably not intentional though.
I need to learn how to lose gracefully especially when a player constantly stops me from winning the game then blames me for prolonging the game because he had to stop my board multiple times. Then convinces the group to kill me.
I start complaining and it's not a good look.
I think one of the biggest things is players need to understand that if you continuously play a much higher power level deck than everyone else at the table then people will focus you. You can't get mad when you get zerged down by everyone.
Synergies rock!! My table and i have an inside joke which is do i want the meme play or the actual play?
"you cant have just less that 5cmc cards" looks worried in CEDH, you you are 100% right
cEDH is a different monster :P
Are you doing a winners version of this?
I always win in commander unless I play with randomers in the LGS
But always lose legacy (60)
I got about a 50% win rate in my group, however, im by far the player that uses politics the most, so thats should show how powerfull it is as a tool
Agreed - being able to talk your way out of a deadly situation or making an ally ends up paying off in the end. Sure you might lose sometimes but it's the dynamic of striking a deal with an opponent that makes commander fun!
i use archidekt and it works pretty good for me
I’ll tell you I did not understand how priority and the stack work until I started playing on Arena
I HATE to shave down a decks Draw, Ramp, Removal, but I will never run under 8 of even one of these things.
I would add one more lesson: "There is ALWAYS an exception to the rule...be prepared... or even better use the exception..."
I think the 10/10/10 building guideline is a bit out of date. What do you both think? Video idea :)
It is more of a baseline. It is not an exact number
Correction RE: Tip #2? If player B passes priority and Player C counters, Player B doesn't exile their whole board. The counter occurs before the spell begins resolving. In all, Player B would not have gotten board-wiped if Player C countered. The point that could have been made may be the following: If Player C jumps the gun before allowing Player B priority, Player C is using his/her counter spell before making sure Player B has a counter or not.
You are misunderstanding the tip. Player B wants to sac his whole board before the board wipe resolved so his stuff goes in GY. If player C counters before player B passes prio, player B wont have to sac his board.
NN with all these new sponsors. Good looks guys
Thank you so much :)
Thumbnail really fooled me into thinking you guys were gonna review the Lesson cards from over a year ago lol
Me using tooth and nail suboptimally for fun and losing. Tbh, there is no mono-green auto win with tooth and nail.
Another fun fact about Sakura. In the anime Naruto Sakura was seen having cherry blossoms wishing around her multiple times through out the anime
Great shirts today!
Moxfield guess of the day going with 16:25
Amber coming into frame in the beginning must mean every commander player needs a cat. I'm okay with this advice. My cat Zem needs a friend.
CHUPACABRA is on the new Commander deck!!!
Now how are you gonna say over a 30% win rate is too high when ever since following your guy's advice, my win rate has gone up to 40-50%? :P I kid, I have learned to dial it back.
Started using moxfield and your affiliate links! Just built my Bruvac mill deck using said link! Keep up the amazing content! (Iwillbreathe on moxfield if you wanna peep my decks)
10:50 for the mox field ad
Too early my friend
@@NitpickingNerds that's what she said
Idk guess Iv made the switch to moxfiled a few weeks back and I’m really debating going back to archidekt. I can’t put my finger on it but it just isn’t as easy for me to build on moxfield as it is archidekt. Must be missing something as much as you two have been pushing it. Lol
I'd recommend that you have a look at some of the recommended utility search syntax. Maybe that will help?
More expensive decks DOES NOT necessarily equal more fun. I enjoy playing my 20$ non upgraded precons more then my 2k main deck.
I have a $50 deck that I love
moxfield keeps telling me that there is a 100% chance i will be able to play lotus petal and mana crypt on curve.
5/5 would use again
I think I agree with everything but priority. If I did that on most casual tables I don’t think I would be making many friends. I disagree with the sentiment, I mean thems are the rules. But there would be a lot of salt in the situation you described.
Haven't watched the video yet. If this list has "your life total is a resource" or something else like that I'll break into your homes and eat all of your basic lands 👏👏👏
It is a resource lol
Day 12 of blindly guessing where the moxfield ad is: 12:03
Bonus Lesson:
Chaos is a ladder ;p
You really gotta put my Patreon name back on the list boys. AvatarofPaperMagic being disrespected not having his name up
19:18 - laughs in Craterhoof -
Having gotten used to playing on spelltable, I get so tilted when my friends in person take a million mulligans and scoop at instant speed 😂
When I mulligan I always do London. Sometimes I'm going for a hand and I insist the spelltable game to do the same
@@salvatorestabile5547 if I had a nickel for every 4 carder I've had to mull to...
“Commander tip 5, lose with grace, after all, you only have a 25 percent chance of winning in a 4 player game…”
Me :
YA KNOW THEY SAY ALL COMMANDERS ARE CREATED, BUT U LOOK AT MY DECK AND YOU LOOK AT JOE’S AND U CAN SEE THAT STATEMENT IS NOT TRUE. NORMALLY WHEN YOU PLAY 1 ON 1 MAGIC, YOU GOTTA 50/50 CHANCE OF WINNING. BUT IM A GENETIC FREAK AND IM NOT NORMAL! SO YOU GOTTA 25 PERCENT (AT BEST) OF BEATING ME! AND WHEN U ADD BEEZY TO THE MIX, UR CHANCES OF WINNING, DRASTIC GO DOWN! SEE IN THIS GAME, YOU GOTTA 33 AND A 1/3 CHANCE OF WINNING. BUT I!!! I GOTTA 66 2/3 CHANCE OF WINNING, CUZ BEEZY KNOWS THEY CANT BEAT ME AND THEY ARENT EVEN GONNA TRY! SO JOE!!! TAKE UR 33 AND A 3RD CHANCE OF WINNING, MINUS MY 25% CHANCE AND YOU ONLY GOT A 8 1/3 CHANCE OF WINNING IN COMMANDER! BUT THEN YOU TAKE MY 75% CHANCE OF WINNING (if we was to go 1 on 1) AND ADD 66 2/3 PERCENTS, I GOTTA 141 2/3 CHANCE OF WINNING IN COMMANDER! SENIOR JOE!!!! THE NUMBERS DONT LIE!! AND THEY SPELL DISASTER FOR U IN COMMANDER!
24:00
😲 genuinely did not see it coming
"You can't get your win percentage up to 75%"
Idk I've won like 11/12 games the past 2 months at commander fnm...
23:30
Ah rats I was 10 min off haha
Jeez did beezy get bigger?
I skipped you Moxfield ad.
You can't tell me what to do.
I prefer Archidekt :P
something spikes should also how weak to make your deck. i have a ~50% win rate by still make the mistake of accidentally making decks way to strong for my playgroup simple because i'm a way better deck builder. you shouldn't be afraid to play bad pet cards in most playgroups as the average commander player is probably on that cards level.
A good way to help match power level with players who don't build decks as well is to use a budget.
Plot Twist: they name off lesson spells
So glad it was not a top 10 “lessons cards” video 😅
Lessons all stink
Is it true Breezy is 7 feet tall?
He is 6 6
I have to know if your supporter "bread" is a Silent Hill fan
I wondered the same thing
Priority is a BIG 1..............
It something a lot of people don't understand
I play commander on MTGO, there are no politics.
Sounds lame lol :P
First!!! Hahaha maybe?? Unless...??
Nope you're first!
@@NitpickingNerds :DDD
You see Moxfield would be so much better, if cards already came with keywoards
Having to tag a rampant growth every list i make, kinda annoying
Tbh this title can live without the "new" part. I know a lot of players who have been playing for 10+ years making mistakes you used as an example
does that mean Amber is also a nerd?
She has always been the 3rd nerd
@@NitpickingNerds to me Amber was always a cool cat and not a nerd at all
NEW NITPICKING NERDS VIDEO?