Hey Thomas, a friendly rules reminder: you cannot heal with two different heart cards in the same room. From the rulebook: "You may only use one health potion each turn, even if you pull two." That complicates the game quite a bit.
For the red face cards not being used maybe they can be used as the player’s class. The king could increase your weapon’s attack by +1. The queen could be used to increase your health cards by +1. The jack could allow the player to redraw 1 card from the room, and still play that room instead of skipping the whole room (only once per room). The ace could give you an additional 5 health if you are defeated by a monster, but then you would discard the ace’s ability for the rest of the game.
10:44 "Playing a second potion in succession nullifies the effect of the second potion." Doesn't that apply here? Are you allowed to play both, the 2 and the 3 of hearts?
Is there a way to make this two-player? I was thinking of doubling the deck and health and allowing for 2 weapons at once. I played it this new way with 4 rooms and found it too easy. I bumped it to 5 rooms - still having to clear all but 1 room before adding more rooms - and it was very similar to the single-player version. I can't find anywheres online that supports the two-player variant. It's definitely my new favorite game!
The first idea that comes to my mind (which may not be the best option but is fairly simple), is just grab 2 decks of cards and make it a competitive dungeon crawler to see who can make it the furthest. To make it more of a co-op would involving changing the rules in some manner
If you are finding this game too difficult, keep the 2 jokers in the deck, then use them as a parry attack card = they do not stack on your weapon and you do not take damage from the defeated monster
@@boardgameswiththomas it can be a bit wonky at times but I tried it and it's not so bad, occasionally you get spammed with monsters or spammed with heals/weapons
I have designed similar games and I think one could make a pretty simple "new game plus here". Basically once you're done, remove one beneficial card from the deck (either the lowest value potion or lowest value sword). Then go on with slightly harder round 2
Hey Thomas, a friendly rules reminder: you cannot heal with two different heart cards in the same room. From the rulebook: "You may only use one health potion each turn, even if you
pull two." That complicates the game quite a bit.
Oh dang, you are absolutely right! Good catch, not sure how I missed this as it's mentioned multiple times. Thanks for the reminder 👍
For the red face cards not being used maybe they can be used as the player’s class. The king could increase your weapon’s attack by +1. The queen could be used to increase your health cards by +1. The jack could allow the player to redraw 1 card from the room, and still play that room instead of skipping the whole room (only once per room). The ace could give you an additional 5 health if you are defeated by a monster, but then you would discard the ace’s ability for the rest of the game.
That's a cool idea!
This was really cool! I was curious when you mentioned it in your livestream. I’m looking forward to giving it a try!
Hope you enjoy it!
Thank you for this better in depth playthrough of this.
Glad it was helpful!
10:44 "Playing a second potion in succession nullifies the effect of the second potion." Doesn't that apply here? Are you allowed to play both, the 2 and the 3 of hearts?
Good catch, that should've only healed me for 3. I missed the rule about using only 1 potion per turn
Is there a way to make this two-player? I was thinking of doubling the deck and health and allowing for 2 weapons at once. I played it this new way with 4 rooms and found it too easy. I bumped it to 5 rooms - still having to clear all but 1 room before adding more rooms - and it was very similar to the single-player version. I can't find anywheres online that supports the two-player variant. It's definitely my new favorite game!
The first idea that comes to my mind (which may not be the best option but is fairly simple), is just grab 2 decks of cards and make it a competitive dungeon crawler to see who can make it the furthest. To make it more of a co-op would involving changing the rules in some manner
If you are finding this game too difficult, keep the 2 jokers in the deck, then use them as a parry attack card = they do not stack on your weapon and you do not take damage from the defeated monster
I like this idea! I'll have to give it a try at some point
@@boardgameswiththomas You can also remove some of the black aces and face cards to make it easier.
pretty cool game. will have to try
I didn't find it on the playstore/appstore is it available online ?
Grab a deck of 52 cards, or a copy of Tabletop Simulator/any software able to emulate a table, a counter and a 52 cards deck, and follow the rules.
Thanks @@hywellbutrotmg :)
Is it possible to play with two decks to make the game longer?
Probably! I've never attempted it but I imagine it should play mostly the same, though some rules might need tweaked for balance reasons
@@boardgameswiththomas it can be a bit wonky at times but I tried it and it's not so bad, occasionally you get spammed with monsters or spammed with heals/weapons
I have designed similar games and I think one could make a pretty simple "new game plus here". Basically once you're done, remove one beneficial card from the deck (either the lowest value potion or lowest value sword). Then go on with slightly harder round 2
Survived first try 🎉
Congrats! 🎉
rouge? like the bat?
Haha, that was a typo. I meant Rogue
I don't understand a thing from your rule explanation.