Eximus and nullifies can shoot through some abilities. Do not remember if it counts for zephyr's 3rd. Also the extra dmg reduction helps if you forget to recast the ability.
@@glycerosfournaris2512 even if that was the case, wich I don't think it is (could be wrong, idk), they are priority targets anyway, so you should take them out before they can become a threat xD
Imo tailwind should be steerable like gauss' 1. And I wish airburst was a more unique spell. If I could fully remake it I would probably make it a gust of wind type thing that functions like a hydroid tidalwave in how it picks up enemies. Hold it to pull them towards yourself, and it collides with her tornados making it easier for you to throw people into the tornados
As one of the few zephyr mains out there I remember the good old days when aerial ace would allow you to recast exodia contagion without touching the floor... Combine that with arcane primary and blade charger, and some fat aoe status procing primary like a napalm grenade'd secura penta, and boi you could roleplay as a bombardier all day long. Fun times :,)
I just run aerodynamic, the antigrav mods are a nice touch but trying so hard to not touch the ground is a bit unnecessary IMO. You kill stuff so fast in your tornadoes you don’t really need to worry much about taking AOE hits that get through turbulence, and you have more than enough time with aim glide to pop some CC enhanced shots into your tornadoes and melt everything.
Neat that this involves the yeet sticc (polearm zaw with Exodia Contagion). As a note, however, I prefer to use my secondary to stack status instead of putting status on the zaw. In place of those two stat mods, I use a Kronsh riven (even more crit on mine) and Condition Overload (benefits from the stat stacks). I've been using my yeet sticc in conjunction with subsumed Eclipse and seeing upwards of 1 mil damage even without the archon mods. That said, I'll defo take other things from this vid into consideration when modding in the future.
Close but I'm on the west coast mate, I just don't have much of an accent for some reason. I could recommend the Innodem over the Zaw depending on your playstyle. The ability to spam the Innodem's projectiles with its good single target damage makes it effective (plus if you can get the damage resistance from finishers then you become almost immortal), and it also effectively gives you infinite ammo which is something I always struggle for with Zephyr since I'm in the air and not in range for the ammo pickups most the time. But having to bring the Innodem up to Incarnon form to be able to use its projectiles is the big turn off for me personally, especially since I lose all my defence on the ground and non of its Incarnons really feed into being able to build up your initial combo effectively in the air (Hawk Momentum requires you to be on the ground, and Incarnon Imago is outclassed by Swooping Lunge for this setup). You could used Armed Inspiration with ammo pickups but then that defeats the purpose of it being an infinite ammo weapon you can always rely on since you have to pick up ammo anyway. If you had on enough inital combo to bring it close to Incarnon form with Corrupted Charge, Covert Lethality, or a Riven Mod then I would defo say its better and probably a lot more fun, but having to reach that 5x combo is a bit of a gamble which can be slightly elevated by using turbulence (which I've since helminthed off) or some different mods. This is a great suggestion though, if you decide to have a play with it and come up with a new zephyr build let me know what you get, I'd love to see it :D
@@Toxic_Rock Thank you for the detailed information. I personally use Fulmin Prime for infinite ammo and it pairs well with the tornados. I still switch arround with the elemental proccs to see whats best but no idea which direction to take. I found Fulmin, Convectrix and Synapse to work well tho.
@@kurisu1204 No worries mate, I wish you had commented it before the Hotfix video cos it would have made a fantastic addition. Fulmin's a great option, I only got it after I made both videos so I didn't get a chance to test it. I like to use the Angstum for similar reasons though, its Incarnon form can easily be charged off 1 shot and then you get 120 rounds that will ricochet between tornadoes, by which time you've definitely gotten enough kills to replenish the shots you've taken. For elements I think its players preference, if you have some other way to Prime Viral or Corrosive then Electric and Gas is good, but since they fixed the Looping damage bug they are nowhere near as effective as they used to be. Since Zephyrs focused around Crit I tend to go for Viral or corrosive since being able to do more damage is always great, Puncture can be good since it increases the effective Crit Chance by up to 25%, but cold increases effective Crit damage by up to 50%, which pairs really well with Tornado's Crit damage multiplier. I just quickly tested the Conventrix with a Primary Frostbite setup and it goes hard, thanks for the recommend on that I'm gonna use this instead of the Supra from now on.
@@Toxic_Rock Angstrum!!! Omg yes, i was looking for a Secondary that pairs well (outside of Laetum and kuva weps) because i wanna see what the augment on her 2 can do for Secondaries. Ps: try Airburst on Mags dome.... it's hysterical
@@Toxic_Rock Angstrum, nice! I was looking for a good secondary outside of kuva weaps to pair with her because of the augment on her 2. Ps: try Airburst on Mag's dome. It's hysterical.
if you’re gonna build for airborne DR and completely ignore her three, then use something that gives energy, why not just keep her 1, helminth spellbind over her 3 and then you suddenly stop having the energy issues with her 1
We had the same thought, take a look at my hotfix video where I go over zephyr again with the comments, I do something similar but I swap it out for corrosive barrage instead since I can usually get enough energy back passively using something like dethcube :D
I see you also saw Sajin-Khan Alt's Video on Zephyr. If you haven't, here it is: th-cam.com/video/-fl6_HtrGgs/w-d-xo.html (I am sorry for advertising for another channel, I just think it's really funny how many similarities there are to it. That and I know the guy, he's pretty cool) Reguardless, I like the build, personally, the arcane reaper scream "EHHHHHHHHHHHHH", but it does also give you armor and that = more dmg reduction. I PERSONALLY could also see Molt Augmented, because 60% strength for 250 kills. This means that the cost of Spellbind and Airburst is decreased more, since the energy return is affected by strength. Then again, this is your channel, and 60% strength could also make or break it. TL:DR : Well done, overall, keep up the good work
I'll be honest I've never heard of the guy, if I knew a video already going over the stuff existed then I wouldn't have made it since there's no point in repeating what other people have already said, I'll have to check out his video later on, thanks for letting me know :)
professional yapper, i barely understand what u were explaining cuz ive been even seen a zaw before, im not doing all this zephyr stuff, but this exodia zaw is something else! i just made my first zaw and i chose the zaw with the least crit and the hightest damage also im putting no crit mods in it just more damage cuz i play kullervo wich grants me 500% flat crit chance so this saw is hitting like crazy!! tyty
It did, they changed it to a heavy slam which is why you need to slide in the air first before doing it, give it a try :) it's also part of why using the Edun with this setup doesn't work but Zaws do
Imagine making a video that was so good that it crushes the Warframe market for a mod lol. Keep it up
It’s happened. Many times it’s. Just saying, nothing new…
Reducing damage while airborne is great... but her third ability exists, right?... right?...am I missing something xD
The only real threat are melee enemies but you're gonna be airborne anyway
Yes it’s kinda redundant
Eximus and nullifies can shoot through some abilities.
Do not remember if it counts for zephyr's 3rd.
Also the extra dmg reduction helps if you forget to recast the ability.
@@glycerosfournaris2512 even if that was the case, wich I don't think it is (could be wrong, idk), they are priority targets anyway, so you should take them out before they can become a threat xD
@@brissingerr_et_balerdroch That's true.
Banging stuff mate, I'll be using this myself!
Im investing in this channels stocks this is great content
Best investment of platinum I ever made.
d-d-did you put damage reduction on a frame that can avoid most if not all damage with 1 ability my dude you hurt my soul
As a slow reader, I have to pause this person's videos an awfully lot
Me, with Zephyr in defense or related missions: "Trumna go boom he he he"
😉
Imo tailwind should be steerable like gauss' 1. And I wish airburst was a more unique spell. If I could fully remake it I would probably make it a gust of wind type thing that functions like a hydroid tidalwave in how it picks up enemies. Hold it to pull them towards yourself, and it collides with her tornados making it easier for you to throw people into the tornados
But why invest so much into survivability when her 3 gives you invincibility?
i guess we will never know, but i thank the effort
As one of the few zephyr mains out there I remember the good old days when aerial ace would allow you to recast exodia contagion without touching the floor... Combine that with arcane primary and blade charger, and some fat aoe status procing primary like a napalm grenade'd secura penta, and boi you could roleplay as a bombardier all day long. Fun times :,)
9:50 is the reason I have liked and watched this video 4 times 😅😂😂😂😂😂😂
I just run aerodynamic, the antigrav mods are a nice touch but trying so hard to not touch the ground is a bit unnecessary IMO. You kill stuff so fast in your tornadoes you don’t really need to worry much about taking AOE hits that get through turbulence, and you have more than enough time with aim glide to pop some CC enhanced shots into your tornadoes and melt everything.
Never knew those mods exist... Till now.
Man that’s a lot of maths
Dive bomb is not my preferred style but it can be really strong if you build for it😅
You should make a video on the funny atlas rock man augment
Looks like zephyr is the frame that kick starts the warframe creator popularity stats. Well done.
Neat that this involves the yeet sticc (polearm zaw with Exodia Contagion). As a note, however, I prefer to use my secondary to stack status instead of putting status on the zaw. In place of those two stat mods, I use a Kronsh riven (even more crit on mine) and Condition Overload (benefits from the stat stacks). I've been using my yeet sticc in conjunction with subsumed Eclipse and seeing upwards of 1 mil damage even without the archon mods. That said, I'll defo take other things from this vid into consideration when modding in the future.
Pax soar kit gun rifle sounds fun
i love your Vids so good!
Are you from Durham by chance? And would you recommend the Zaw over the Innodem?
Close but I'm on the west coast mate, I just don't have much of an accent for some reason.
I could recommend the Innodem over the Zaw depending on your playstyle. The ability to spam the Innodem's projectiles with its good single target damage makes it effective (plus if you can get the damage resistance from finishers then you become almost immortal), and it also effectively gives you infinite ammo which is something I always struggle for with Zephyr since I'm in the air and not in range for the ammo pickups most the time.
But having to bring the Innodem up to Incarnon form to be able to use its projectiles is the big turn off for me personally, especially since I lose all my defence on the ground and non of its Incarnons really feed into being able to build up your initial combo effectively in the air (Hawk Momentum requires you to be on the ground, and Incarnon Imago is outclassed by Swooping Lunge for this setup). You could used Armed Inspiration with ammo pickups but then that defeats the purpose of it being an infinite ammo weapon you can always rely on since you have to pick up ammo anyway. If you had on enough inital combo to bring it close to Incarnon form with Corrupted Charge, Covert Lethality, or a Riven Mod then I would defo say its better and probably a lot more fun, but having to reach that 5x combo is a bit of a gamble which can be slightly elevated by using turbulence (which I've since helminthed off) or some different mods.
This is a great suggestion though, if you decide to have a play with it and come up with a new zephyr build let me know what you get, I'd love to see it :D
@@Toxic_Rock Thank you for the detailed information. I personally use Fulmin Prime for infinite ammo and it pairs well with the tornados. I still switch arround with the elemental proccs to see whats best but no idea which direction to take. I found Fulmin, Convectrix and Synapse to work well tho.
@@kurisu1204 No worries mate, I wish you had commented it before the Hotfix video cos it would have made a fantastic addition.
Fulmin's a great option, I only got it after I made both videos so I didn't get a chance to test it. I like to use the Angstum for similar reasons though, its Incarnon form can easily be charged off 1 shot and then you get 120 rounds that will ricochet between tornadoes, by which time you've definitely gotten enough kills to replenish the shots you've taken.
For elements I think its players preference, if you have some other way to Prime Viral or Corrosive then Electric and Gas is good, but since they fixed the Looping damage bug they are nowhere near as effective as they used to be. Since Zephyrs focused around Crit I tend to go for Viral or corrosive since being able to do more damage is always great, Puncture can be good since it increases the effective Crit Chance by up to 25%, but cold increases effective Crit damage by up to 50%, which pairs really well with Tornado's Crit damage multiplier. I just quickly tested the Conventrix with a Primary Frostbite setup and it goes hard, thanks for the recommend on that I'm gonna use this instead of the Supra from now on.
@@Toxic_Rock Angstrum!!! Omg yes, i was looking for a Secondary that pairs well (outside of Laetum and kuva weps) because i wanna see what the augment on her 2 can do for Secondaries.
Ps: try Airburst on Mags dome.... it's hysterical
@@Toxic_Rock Angstrum, nice! I was looking for a good secondary outside of kuva weaps to pair with her because of the augment on her 2.
Ps: try Airburst on Mag's dome. It's hysterical.
0:17
i will gladly pay 3,621,842,965 plat for a sentinel mod if it means i don't have to get synthesis targets for simaris
correction u dont say flat with zepyhrs passive u say additive aka exactly like point strike
if you’re gonna build for airborne DR and completely ignore her three, then use something that gives energy, why not just keep her 1, helminth spellbind over her 3 and then you suddenly stop having the energy issues with her 1
We had the same thought, take a look at my hotfix video where I go over zephyr again with the comments, I do something similar but I swap it out for corrosive barrage instead since I can usually get enough energy back passively using something like dethcube :D
Dive bomb zephyr does the funny you should give it a try! This is not an assesination attempt
Keep it up!
the initial combo damage doesnt work on the heavy attack bomb i think.
I see you also saw Sajin-Khan Alt's Video on Zephyr. If you haven't, here it is: th-cam.com/video/-fl6_HtrGgs/w-d-xo.html (I am sorry for advertising for another channel, I just think it's really funny how many similarities there are to it. That and I know the guy, he's pretty cool) Reguardless, I like the build, personally, the arcane reaper scream "EHHHHHHHHHHHHH", but it does also give you armor and that = more dmg reduction. I PERSONALLY could also see Molt Augmented, because 60% strength for 250 kills. This means that the cost of Spellbind and Airburst is decreased more, since the energy return is affected by strength. Then again, this is your channel, and 60% strength could also make or break it.
TL:DR : Well done, overall, keep up the good work
aw thanks man
I'll be honest I've never heard of the guy, if I knew a video already going over the stuff existed then I wouldn't have made it since there's no point in repeating what other people have already said, I'll have to check out his video later on, thanks for letting me know :)
@@Toxic_Rock You have different takes and show info I didn't touch on, so your video is still important.
@sajinkahnalt thanks man, I appreciate
it :D
professional yapper, i barely understand what u were explaining cuz ive been even seen a zaw before, im not doing all this zephyr stuff, but this exodia zaw is something else! i just made my first zaw and i chose the zaw with the least crit and the hightest damage also im putting no crit mods in it just more damage cuz i play kullervo wich grants me 500% flat crit chance so this saw is hitting like crazy!! tyty
Last time i checked heavy melee in air got patched
It did, they changed it to a heavy slam which is why you need to slide in the air first before doing it, give it a try :) it's also part of why using the Edun with this setup doesn't work but Zaws do
@@Toxic_RockI've heard they're also patching that as well in the upcoming update. Still, build won't really suffer that much.
How bored do you need to be to make a health tank zephyr😂, pls tell me this is satire.
i health tanked with revenant
the answer is yes
Dive bomb Zephyr could be good with the augment
"Promo SM"