“But, before we get into that, I have to thank RAID SHADO-“ *Starts repeatedly double tapping right side of screen* +10, +30, +50, +70, +90, +110, +130 seconds…
Pretty sure if they sponsor the video they require it to be near the beginning of the video and with a specific length. That's why the ads are always so long. It's worth it though if you get several grand per video.
Sexy Pants yea I’m totally not knocking it. Just saying I’m not sitting through that shit. Lol. I’m glad they can put the ad in the actual video and get thousands of dollars instead of those old unskippable pieces of shit.
@@SexyPants I think someone showed their email on TH-cam (perhaps EEVBlog?). If I remember right, they require it to start within 30 sec, last at least 60 sec, they have several talking points including something about joining the authors clan, etc. They pay about 5000$ per video (likely depends on subscribers and average view count).
Eventually you learn to skip 2 minutes or so, almost always covers it unless they get creative and bury it mid video or something, then you probably want to unsub tbh.
@@chris05478 i'm tired of it too, but I'm glad the people I enjoy watching have a way of making money, skipping the damn ad aint bad and some people make it hilarious (internet historian)
i agree hate that atleast 50% of the people i sub to is sponsored by that shit game but hey ryan have to make hes money he didnt get partnerd back on twitch and he dont speedrun on twitch anymore only doing speedlore where he have a patreon but not alot of people help him there either everyone have to make their money somehow and if raid is the best option why dont take it and @chris05478 why dislike a vid only cuz of a sponsor thats just dumb just skip it ryan and karl is probaly the best people that talk about speedrunning in general on yt and i would rather see a sponsor by vpn cuz that shit is good to have . just my opinion so no need to give hate if you disagre.. :) and hope everyone have a good weekend :)
Ryan, you don't understand what you're trying to uncover here. No one understands how dangerous this line of inquiry is... go back...before it's too late.
@@GamerFolklore Been playing a lot of GE in the first years it came out, not so much recently, but however, I knew bout the shooting Xenia trick, from a gamer magazine, My own idea to get Natalya safe from the train is: She will always follow you, so my strategy is to get away from the train, towards the wall, and run to finish
I would imagine that the most likely scenario is that there is a difference between her hacking state and her "active" state where she moves to the end. Since you're not looking at her when she begins moving it's possible that the game reloads her in the position she was in when you knocked her back, reducing the unloaded NPC movement timer between point A and B just enough for her to survive the explosion. Only reasonable explanation I can figure for this anomaly. Great video.
That is what I also thought! Her snapping back to place that way looks way off to me, like a visual glitch in an animation not expecting the coordinates to change rather than game actually unloading the physics model of such an important character (unless that is some sort of anti-frustration feature to prevent her from being shot when the player is not looking - but AFAIK this game is most assuredly not known for such kindness). It would be a great idea to overwrite her coordinates to snap her back only when the player is not looking to prevent apparent teleportation, and some games did have similar features (GTA3 did something a bit like that) but this looks too clever/complicated for this game IMO, especially considering all its known glitches. There is also a possibility that game locks her facing angle but only visually, so by shooting her the physics model turns around but the animation doesn't - this makes sense if she is supposed to be facing a certain way for that animation to make sense anyway. A different starting angle could allow her to choose a different path either not spinning in place for as long and actually making it or even erroneously making a detour through safe area under the train One other thing is her getting killed in an explosion makes no sense in game developers' point of view - it is likely unintended as strange as it may sound to people playing this game for ages. Some geometry was probably reshaped late in development which upset her pathfinding just enough for her to be caught in the blast consistently enough. But pathfinding may consider a lot of variables so playing the level a little bit differently - even if it looks like it should not affect this scene at all - may lead to slight changes in behaviour I'm not an expert on this game or speedrunning but have some game development experience, although not on N64 which is quite different from modern consoles/PCs. I'd recommend trying to find her coordinates in memory, display them and experiment.
Maybe I ran to the crates, but I remember trying to beat Train 00 what seemed like 100 times as a kid and Natalia always dying. I was unaware of the Xenia thing. Finally one time, I fled the train just before time expired, turned around, and there was a still-alive Natalia staring me in the face. Me and the friend that I was with were SCREAMING at each other out of a combo of (1) joy, (2) panic that I had to run to the end and complete the level without dying in what seemed like my only chance ever. “She’s alive! We did it! Run! RUUUUUNNN!!!” We were like baseball players who just won the World Series on a walk-off home run.
Hi! I am currently playing Goldeneye (00 Agent) on N64 and I have had this exact situation at least twice. Actually, I didn't know about the Xenia trick. So I failed a few times because she would die again and again, until I realized that if when she completes the second objective I run out of the train, quickly shoot at least one of the guys, and then run away without looking back, Natalya would survive. Thay's how I did once. Now, it's been a few weeks and the ED64 that I ordered arrived and I am replaying Goldeneye again on 00 Agent. And I've done it the same way. Escape the train, quick shoot one guy as you walk backwards, and then turn around and run without looking back while the other enemies are still shooting at Natalya and you. It won't take you more than a few tries to make it to the end without her getting killed. Possibly not something you wanna try in a speedrun but you can definetely see it by yourself.
I'm not a speedrunner, I don't like anything related to 007 (besides aston martin), nintendo games never rub me the right way, but man, do I like this guy's videos. All of the stories are so fascinating that I get stuck watching videos of games that I never cared (and still don't) before in my life... There is something about this chanell... I don't know what it is, but I like it!
Good luck playing back one of the laggiest levels in a game that keeps track of it in-game when lag isn't emulated well. If it was, then it might be worth a try, but there would be a lot of guessing as to exactly what inputs are used (and the TTC upwarp shows that this strategy can fail).
This actually happened to me about 18 years ago! I clearly remember playing this level over and over when I still hadn't found out about shooting Xenia, and one day Natalya just barely survived the explosion. It's possible that I may have gone to the left to kill the guards.
Yeah as someone who played the heck out of Goldeneye back in the day, this is how I played Train Double-0 Agent (over and over and over again). And it was always a coin toss if I'd succeed or fail at the end due to Natalia dying from the explosions. This isn't really a mystery, it's just the way the game has always worked. I'm surprised the speedrunning community never experienced this playing this game as kids.
I never knew about the xenia trick, so every time I played this level I was leaving at about the 5 second mark, almost simultaneously with the objective being completed. However, in order to keep Natalya alive, I immediately hogged the wall on the opposite side when going out of the train, instead of being close to it. I had found out that this did the trick. Hope this works, I haven't played the game in a long time.
Same "strategy " I found out, no jokes. I was 6-7 yo when I started playing GE and I couldn't speak english back then. Ofc I didn't know that shooting Xenia made the trick (I've actually learned it today .-.), though probably I managed to get it working by mistake a couple of times. Anyway, I'm still pretty sure that I was trying to run as far as possible from the train, so that Natalya would survive. It was sort of strafe running along that "wall" all the times and hope :D
Perhaps the train explosions are programmed to go off at random locations within a region, which may result in tiny safe areas depending on how closely together the explosions are spawned.
It is possible that the path NPC takes is a little bit "random" too - actually probably depending on positions of enemies - possibly even defeated and offscreen ones even if it changes the path only a tiny bit which is enough
Did he look at her after looking away? I have a theory that the game didn't register her moving back when despawned and will only do so if she's looked at again. I may of missed some info and tunnel visioned this theory but if it's true then who knows if it could be useful elsewhere.
So my question is: do the explosions happen in the same place every time, or do they vary? Is there a possible sequence of damage vectors she will be able to survive in a 4s escape?
Because they pay an obscene amount of money for doing a sponsored video. At least 1700$ up to 4k... They'll realize eventually everyone skips the ads and stop paying so much... so get it while ya can!
They spend a lot on advertising, and your favourite content creators benefit from it, so don't worry about it too much. Just skip the ad and be thankful that Raid are footing the bill. We get our content paid for, we don't have to pay for it ourselves, and nobody has to play Raid - it's a win-win-win situation.
Thanks Raid for sponsoring my favorite TH-camrs. I'll probably won't ever play it since I loathe mobile games, but your effort in supporting quality TH-cam content is this dark era is much appreciated. If Raid ever starts it's own streaming service featuring all Raid-supporting TH-camrs, I'll gladly jump the ship.
Is it possible for Natalya to have been unloaded, and skipped the escape hatch? I was playing Control a few days ago, and when I got to the hacking sequence, and she was coming to join me, she gave her text box, and I turned around, then upon not hearing the door open, I turned around again, and found that she was standing behind me, without having opened the door. Different stage, but is it possible something similar happened?
Oh, was replaying this game (on an emulator) this week and this exact thing happened to me! I clipped it on my Twitch here: (www.twitch.tv/videos/568630403) I was trying to beat the game on 00 Agent, which I was never able to do as a kid. I had no idea that you were supposed to hit Xenia to elongate the timer, so I didn't. I didn't get the message and Natalya lived! I will say, it sounds like Xenia makes a damaged noise from the very last stray bullet? But it is curious that the message didn't trigger and the timer didn't elongate. Yesterday I was going back and trying to beat all the levels under their target time to unlock cheat codes and I was getting really frustrated trying to figure out what I was doing wrong since I didn't do anything special and beat the level the first time around on my first try. I guess I just got lucky! And Xenia didn't get shot! But it didn't matter????
I've had this happen to me too - in fact it was on my last play through when trying to get the cheat on 00. Decided to finish to check my time despite not hitting Xenia and it completed anyway.
Same for me! Played 00-agent on Xbox and she survived. But I was shot a sec before succeeding the mission. When I looked at Natalya, it seemed that the explosion wasn't as wide as it's used to be. But I probably tried over 30 times and she survived only one time! The reason for this is that I didn't know that you could walk slowly in the room where Ourmonov holds Natalya. I've never done that ( I saw it in a video for the first time after I succeeded with the mision). And I didn't know if the "extra time Xenia thing" was just a rumor... Hit her with one or two bullets and nothing happend. From what I can recall I never cleared the mission with extra time when I was a kid. Played it also for a couple of years ago on N64 and didn't have extra time... My bet is that it's something to do with the explosion...
I’ve had this happen before too. I didn’t know about the crates trick so I’d just run and pray and one time they were answered. I’m going to look for the footage later, I was streaming when it happened.
Please keep looking man. I've had it happen to me as well when I was trying to get the Silver PP7 cheat way back when the game first came out. I didn't even know you could shoot Xenia for extra time, but I'm almost certain it happened to me as well, because I made a habit of hating that level for only giving her 4 seconds to escape lol.
Sync Nova yeah I’m going to look through all my goldeneye streams. Might have to wait until next week tho cause out of town and the hotel internet is a joke.
I can't believe you're under 100K subs. You deserve way way more. Btw i have a theory (which will most likely be voided within the next minute lol) : Could it be possible that, when natalia warps back to her position, only the visual warps while the "hitbox" remains in place ? Kind of lack of synchronisation between the model and the actual hitbox. Could be a 1/1,000,000 bug.
Look, you've got to make a living. If YT is going to constantly demonatize masterfully constructed content; Creators need to look to other avenues for putting logs in the stove. I'd rather watch 30 seconds of advertisements than loose a top lad!
Running away and slightly looking down could potentially unload some of the explosion aswell. So, in combination with Natalia getting the best possible pathing AND unloading the explosion in the right spots she can very rarely make the 4second escape This is probably most likely imo like Wyster says
It’s crazy how I was just on your TH-cam and was telling a buddy how I was sad you hadn’t posted in weeks and you drop this video not even an hour later.
I'm wondering if this has anything to do with the camera facing toward the tracks in the VHS in strafe to the left. The N64 does a technique known as culling. Objects around the camera without a specific flag are never drawn, and sometimes their attached events are never fired. Additionally, the game experiences a lot of lag during the train explosion. Maybe the combination of these two conditions could have caused it, similar to the way DK64 dumps collision detection when its lagging over orange explosions ? Btw that is a console problem, and cannot happen in emulator, which is why those runs will never be approved to be run on one. It would make sense for runs done at the time, and as my theory as a bug this game may experience. I have a theory, that's all it is. That maybe her damage/death event never makes it because she's culled out while the camera is facing another direction + the game is lagging over the explosions. In your experiment, you look toward Natalia to check if she's dying or not. Try another experiment on console while looking at the tracks and strafing to the left while running from the train. Don't look at her. See if that condition causes her to survive.
@@VerdeMorte It just so happens to be a design flaw with RISC model processors, where entire subroutines are skipped in a multi-threaded environment because not enough resources are available to allow the branch instruction to execute that takes the program counter there where it needs to be. The branch instruction encountered in a condition of high resource use acts like a NOP. This is due to the F stage of the CPU not having enough resources to complete in time for the alignment of the E stage. (the branch comes later then it is supposed to, coincidentally now with null arguments, and thus does nothing) This bug was found in another title on the N64 as-mentioned, where branch instructions for collision/physics calls where being skipped when the CPU was attempting to process multiple object updates on VRAM and RAM bank. Bank access during the time F/E should happen causes E to be skipped in priority favor to F. Hardware flaw not software, which is why you'll never see an emulator that works "perfectly" (i.e.: demonstrates behavior aligned with known documentation on the r4300i demonstrate it. Simply a theory as to why a game like Goldeneye could be skipping physics calls to check Natalia's collision with explosion bounding boxes while off camera...where they would be filed to the back of a nice priority queue while culled and thus....be vulnerable to the bug.
Are there any know examples in Goldeneye of a model appearing visually in some place different than the hitbox? Like it is possible that Natalya APPEARS to be teleported to the computer, but is actually still a step back?
That's one of the most nerve-wrecking rooms in any video game. Even if you've done it 100 times and know exactly what's supposed to be done, you still enter it thinking "What the hell am I going to do?"
i was super sure i had this happen to me before as i didnt know about the shooting Xenia thing until this video. i have only ever completed the entire game on 00 Agent one time. BUT then you mentioned about being able to leave the train early to skip the train exploding and then i remembered "oh, thats what i did. it just made sense at the time to try booking it to the end of the level." the only risk at that point is getting shot by the guys behind you.
Regarding Natalia, does every NPC with a programmed scene routine warps to the determined location as soon as he leaves the screen? Those that warp, do they follow the original pathing if displaced during the routine and "reset" to original location? This may help with the problem solving.
There are different things at play. The animation Natalya is performing as you leave the train, being one. Whether she is in the middle of one, or starting one, could affect how quickly she is able to transition into following Bond. Being hit and later repositioned can play into that, time-wise. That little loop as she hops down the floor hatch probably does not always happen. It may be extremely common, but there must be times she gets out cleanly. That would get her further out and away from explosions. And sometimes, especially in PD, explosions not on-screen don't do as intended. GE is better for this, from my experience, but it isn't completely out of the realm of possibility that she slipped by because a bomb (invisible floor hatch bolt grenade prop) nearest the path side did not properly go off. Things can happen when multiple explosions go off at once, where not all go boom.
I played in the 90's, not knowing about speed running community and this exact thing happened to me. When I realized what happened, I replayed the level multiple times with about a 6% success rate. If something else happened as well I wouldn't know. Thanx for the video.
Have you considered a speed strafing boost on exiting the train - such that Bond is running at the maximum possible speed on exit? The BCKS run seems to suggest that Bond is exiting at top speed, building up momentum by speed strafing (for approx. 3 seconds between 00:08:00-00:04:30 on the countdown) against the train's interior door to hold Bond in position over the exit until Natalya's objective is complete. If exiting at top speed, at the exact moment the objective is complete (or even slightly before), perhaps Bond's quicker movement out of the train also slightly increases Natalya's exit speed - thus enabling her to survive the explosion more often than not. Keep in mind, BCKS is hit whilst shooting Ourumov, throwing Bond's aim on Xenia - but does re-attempt to shoot Xenia, thereby suggesting that they were aware of the extra time it would grant but were thwarted from making the shot. This seems like it might have been the reasoning behind the 3 second run against the door - a hopeful backup plan for a quick exit.
I like when Goose uses footage of random scenes that are loosely related to the stuff that he is talking about, like that fisherman at 3:55 when he talks about "the fisherman's tale", for example. It is a strangely effective trick for making it even easier to follow what he is talking about.
This was a genuine mystery to me as a child. I recall Train 00 agent being the toughest because like you mentioned, I had no idea shooting xenia would do anything and also spent hours as a kid repeatedly banging my head against this and at least on 2 different occasions I beat it. Later learning about the Xenia thing made me feel rather silly. Good content though. Nostalgic and well produced
I hope you are editing right now a video about Runway 21, an insane run finishing an almost 16 years Big Boss world record. What a way to make history!.
Me too, wow. Just went to check after reading this comment. So IIRC... doesn't this mean Wouter Jansen now has 0 records left? The end of an era. EDIT: Then again, perhaps we'll see who's first at the end of their lives >:D
My guess is that the positions are remembered in the game even though you look away, the frames may reload, but maybe her position of being backed up actually is still saved in the game thus not preventing her leaving
I've never played GE but...it's interesting that the damage to Natalya was hit before the timer began. IF Natalya has to spend so much time hacking and the damage animation doesn't count, perhaps hitting her before the countdown starts gets her to back up without eating into the countdown. I know she resets in the video BCKS sent but perhaps she teleported back. once she'd completed her objective, doesn't sound like she does. I had another idea but forgot it already.
Ive been playing goldeneye for years and have escape the train with 4 seconds many times. Guide: - Face the door looking away from Nataliya - Use right strafe until bond automatically starts ducking. Wait. - Soon as Objective completes hold right strafe until you hit the wall outside of the train. -turn towards the wall and strafe against using left strafe wall all the way to the end of the level. -Never look backward at the train.
Just felt I should comment that I've actually had this occur to me once before when I played on an Emulator back in 2017, though it never happened again. Didn't know about waiting outside the Train though lol, would've probably saved me from a few frusturating fails
@@πατριχορ I swear it happened to me when I first played the game as well, back when I was trying to get the Silver PP7 cheat from that level - I didn't even know you could shoot Xenia and get more time for her at that stage. I really hope someone can replicate it.
The real mystery here is why it took speed runners till 2006 to figure out you could leave the train before she is done so the mission completes as soon as she is. I always done that since the game came out. I thought that’s what you were supposed to do.
Agreed, it blew my mind when I first learned that speedrunners didnt figure it out until 2006 as I had always done it that way when I was playing the game back in the late 90s. I also figured out on my own that lookdown moved faster earlier than the speedrunners did in 2002.
I've been watching Speedlore since the first episode, and have not a caught a single one live. I follow over 1000 people on Twitch, so I've always had notifications disabled, and usually forget or go to sleep too early, or never hear the announcement of the stream in the first place, but I have notifications enabled for you on TH-cam, so streaming it here, I might actually be able to see it.
Damn Train gets all the cool anomalys. First the phasing through the map, THE ONLY ever recorded video of it happening in the history of people playing this game, and then the Natalya escape. This map must have more secrets.
It's possible Nat being shot and then TPing back sets up her AI script in a slightly better state than if she was never shot to begin with. Being shot before or during hacking sequence could matter as well. In this run she was shot before, and I think the scripted countdown sequence began while she was still in her got shot animation, this could effect something too, such as possibly giving her a tiny jump on the hacking. AI scripts can give very finicky results as well, it's possible all of the above events could give her a slightly better chance to escape faster, such as not doing the turn around in the hole or possible that could happen normally, just very rare.
@rwhitegoose: Hey Goose, I just watched this video, and I'm fairly surprised. I played a lot of Goldeneye casually the last year (PAL version), and I frequently get Natalya to escape even when I don't get the extra time from killing Xenia and without hitting Natalya. I think it works almost 50% of the time for me. I was originally really glad when I figured that out, as it made me redo the level much less frequently. What I do is: I shoot the locks, and when Natalya gets close to completing, I turn my back on her and build up speed by running against the wall. With 4 seconds left, I go through the hatch and run for it. I don't know why, but it seems to work for me.
To be honest, I just feel bad for the runner who found this oddity, sent the tape out and watched as his miracle run disappeared into the aether while also witnessing other tactics get developed within a few months.
I had two different variants of this "glitch": 1: I'd removed the floor plate, and was waiting for Natalya to finish hacking, when I accidentally dropped into the hole. I got the "I'm coming James" message, and knew that Nat had stopped hacking as soon as I did that, so swearing at myself for my clumsiness I ran to the end of the level. What should have happened was that I got a mission failed status, but...the level completed, even though Natalya didn't complete the hack. 2: I did everything correctly, but when I was running to the end I checked behind me, and Nat wasn't there. I thought she must have gotten stuck, and would die in the explosions, but...nope,...no sound of Nat's death, no mission failed status, nothing. So I went back to see if I could find her, and there she was with her bottom half outside the train, and her top half still inside. There's no way she could've survived the explosions there, but she was alive, however she wouldn't move. Thinking the level would still complete, I ran to the other end, and...nothing...the level wouldn't end, and I had to reset. The one thought I have about this, is that I've observed a fair amount of weirdness connected to explosions in Goldeneye. One time I was messing about with Remote Mines on Facility, and after making many huge explosions, the game wouldn't let me plant more than a certain number of mines without AUTOMATICALLY making them explode. I just want to make it clear, I wasn't using Timed, or Proximity, just Remote Mines, and every time I got past a certain number of mines planted, they would explode AUTOMATICALLY. After a game reset, that effect stopped happening, but I did manage to get it to happen again later, and on other levels too.
Your videos are complete top notch. My guess is sometimes she moves fast enough to not get killed and most of the time she's too much of a putz to avoid the inferno.
I always remember running outside and waiting for the timer to end. I started doing that in the 90s so I'm surprised that people weren't doing that for speedruns until mid 2000s. It looks like he hugged the wall of the train when he escaped the train. That might shorten Natalya's path just enough to allow her to make it away from the flames.
I once got behind the drop down door that closes in front of xenia. It was just an empty room. We called the number on the back of the box for the game and they said it shouldn't of happened. Never managed it again
So listen to this. My theory is that backing her up, makes her a tiny little bit faster thus giving her a chance at getting ahead of the explosions EVEN if she warps back to the PC makes sense to me, I'm no golden eye player though
Ryan, the statement you make about the speedrunners understanding the programming of the game better than the people who wrote it is true. It raises a question, that i’d be interested in hearing your take on. First, i’ll point out that bugs happen and development testing is always limited so this gap in understanding is inevitable. However, these discoveries make the speed-running that much richer for these older generation games. In modern games, the developers have continuous feedback from user gameplay and can patch bugs post-release. Of course, with patches, come more bugs, so that overlays an ugly game of whack a mole on top of future attempts to utilize exploits. This seems to require some maturation period in modern games before speedrunning knowledge can be chiseled in stone. This is a magnificent layer to the optimization in the N64 games and it is the one I find the most interesting, and so I have trouble getting excited about speedrunning in future-gen games because the ongoing development ensures exploits will be fixed. I equate it to being Issac Newton, creating classical mechanics, and then having the laws of physics patched (conspiracy, relativity was added in the 19th century to fix some lag that that hubble discovered). I also saw Karl Jobst’s video about how the use of calculators to find the stronghold in minecraft was accepted by the community. Karl seemed to disagree with this idea, and I did as well. There’s a changing landscape for the future of speedrunning, and i’m sure speedrunners will do what they’ll do, but i’d love to see you address it in a video (again if you have already).
Weird... Long ago, I remember I was trying to beat the target time on Train 00 Agent just for the cheat (I wasn't trying for any world records or anything; I just wanted to unlock all the cheats), and I don't recall ever having a run where Natalya died when I failed to hit Xenia and had to make the 4-second escape. And, I never ran towards the boxes to the left after leaving the train either. I just turned right and zigzagged as I ran in the hopes that the guards behind me wouldn't hit me, and I think I was also firing in front of me as I ran just in case there were guards in the distance there as well (I didn't know whether there were at the time). Maybe my zigzagging and/or shooting somehow affected Natalya's pathing in such a way that she never got blown up by the explosions during the 4-second escape runs. (Perhaps I should plug in my Goldeneye game and try again, but I haven't played it in ages...)
I don’t have any recorded proof, but when I played the game way back in the day I remember playing this level for hours. I didn’t know about the Xenia thing either. I remember Natalia dying so many times. When I would leave the train I would pop out and start running backwards and see her get blown up. Almost certain I didn’t shoot Natalia or Xenia since I was always nervous and lined up the Oramov shot. Remember it working once after hours, almost started crying!
Just happened across your analysis, and its interesting. I would like to focus on your observation that moving Natalia by shooting her foot seemed like a good lead, but if you look away and back at her, she warps forward again. One thing I noticed from the "MYSTERY" speed run, was that BCKS did shoot her foot, but NEVER looked back at her. In theory, her last position in the game's memory might have still been where she was last rendered. Just a thought, curious if you investigate it at all and what comes of it. Cheers! :)
I don't understand the dislikes, but I'm guessing it's jealousy or stupidity. This is a fantastic video, and it's always nice to discover another great channel about speedrunning. I'm not a speedrunner myself, but it's something that's always fascinated me.
I didn’t know you needed to shoot Xenia to delay the explosion. So I repeatedly just hammed away at it and finally she did escape without the explosion killing her. Took about 30 tries.
One thing that instantly came to mind when I started watching this was the new strategies in Perfect Dark Area 51 Escape. If you look at Jonathan, he will follow you quicker and likely run fast, contrary to slouching behind slowly. And this seems to be the case with many npcs where looking at them makes them quicker to do things. Kevin B has been figuring out this behaviour quite a lot in Perfect Dark. And alas, in the later half that's exactly what you do, stare at Natalya and she does her thing faster and sometimes survives. Not really a proof of anything AND BCKS did not do this so who knows?
This should've been obvious to me, but funnily enough, I found goose's old interview with the dev Doak trying to look for info on Doak in GE after watching this video. And he pretty much revealed the whole strat of looking at npc's and you two discussed it in length. The things you learn.
Maybe Nat’s path is determined or altered once she is shot still making her path slightly more efficient, despite being reset once going offscreen. For example even though her position was reset, her path hadn’t changed from the point in which she was standing when she was shot.
I've never heard "passed away" used to describe someone in a video game dying. I see it's a monetization thing. Still, sounds odd as heck. Guessing words like shooting, explosion, and injure are still gravy. Too funny, im passing away
“But, before we get into that, I have to thank RAID SHADO-“
*Starts repeatedly double
tapping right side of screen*
+10, +30, +50, +70, +90, +110, +130 seconds…
Saaaame!!!
Pretty sure if they sponsor the video they require it to be near the beginning of the video and with a specific length. That's why the ads are always so long. It's worth it though if you get several grand per video.
Sexy Pants yea I’m totally not knocking it. Just saying I’m not sitting through that shit. Lol. I’m glad they can put the ad in the actual video and get thousands of dollars instead of those old unskippable pieces of shit.
@@SexyPants I think someone showed their email on TH-cam (perhaps EEVBlog?). If I remember right, they require it to start within 30 sec, last at least 60 sec, they have several talking points including something about joining the authors clan, etc. They pay about 5000$ per video (likely depends on subscribers and average view count).
I've become MUCH BETTER at this now. Can usually spot them at the words "but first I have to"
It's now basically a reflex whenever I hear the word "raid" to just fast forward a minute
What a strange world
Eventually you learn to skip 2 minutes or so, almost always covers it unless they get creative and bury it mid video or something, then you probably want to unsub tbh.
Ah yes, the secret speedrunning technique, the "Raid Skip". Saves about 1-2 minutes per playthrough.
@@chris05478 why dislike? A man's gotta get his paycheck
@@chris05478 i'm tired of it too, but I'm glad the people I enjoy watching have a way of making money, skipping the damn ad aint bad and some people make it hilarious (internet historian)
i agree hate that atleast 50% of the people i sub to is sponsored by that shit game but hey ryan have to make hes money he didnt get partnerd back on twitch and he dont speedrun on twitch anymore only doing speedlore where he have a patreon but not alot of people help him there either everyone have to make their money somehow and if raid is the best option why dont take it and @chris05478 why dislike a vid only cuz of a sponsor thats just dumb just skip it ryan and karl is probaly the best people that talk about speedrunning in general on yt and i would rather see a sponsor by vpn cuz that shit is good to have . just my opinion so no need to give hate if you disagre.. :) and hope everyone have a good weekend :)
12:30
''Natalia unloads and warps back to her intended position, right beside the computer''
Natalia and I aren't so different
You ever just unload then play sr5.5?
omg XD
hi phanton
My friends, it just keeps happening.
Yet another video is sponsored by Raid: Shadow Legends.
What's more surprising is he didn't click on one of Karl Jobst's link. ;)
1600$ is 1600$
Such a shame :S
I suppose 1600$ is worth losing your followers respect.
Truly remarkable.
Lol stopped watching as soon as he started the ad
Ryan, you don't understand what you're trying to uncover here. No one understands how dangerous this line of inquiry is... go back...before it's too late.
@@GamerFolklore yes, otherwise you may find yourself in the midst of an "unlucky fire". The truth cannot be revealed.
@@GamerFolklore Been playing a lot of GE in the first years it came out, not so much recently, but however, I knew bout the shooting Xenia trick, from a gamer magazine, My own idea to get Natalya safe from the train is: She will always follow you, so my strategy is to get away from the train, towards the wall, and run to finish
I would imagine that the most likely scenario is that there is a difference between her hacking state and her "active" state where she moves to the end. Since you're not looking at her when she begins moving it's possible that the game reloads her in the position she was in when you knocked her back, reducing the unloaded NPC movement timer between point A and B just enough for her to survive the explosion. Only reasonable explanation I can figure for this anomaly.
Great video.
So basically Schrodinger's Natalia.
Thomas Pleacher It’s Bond so it would probably be Schrodinger’s pussy. comment was great.
That is what I also thought! Her snapping back to place that way looks way off to me, like a visual glitch in an animation not expecting the coordinates to change rather than game actually unloading the physics model of such an important character (unless that is some sort of anti-frustration feature to prevent her from being shot when the player is not looking - but AFAIK this game is most assuredly not known for such kindness).
It would be a great idea to overwrite her coordinates to snap her back only when the player is not looking to prevent apparent teleportation, and some games did have similar features (GTA3 did something a bit like that) but this looks too clever/complicated for this game IMO, especially considering all its known glitches.
There is also a possibility that game locks her facing angle but only visually, so by shooting her the physics model turns around but the animation doesn't - this makes sense if she is supposed to be facing a certain way for that animation to make sense anyway. A different starting angle could allow her to choose a different path either not spinning in place for as long and actually making it or even erroneously making a detour through safe area under the train
One other thing is her getting killed in an explosion makes no sense in game developers' point of view - it is likely unintended as strange as it may sound to people playing this game for ages. Some geometry was probably reshaped late in development which upset her pathfinding just enough for her to be caught in the blast consistently enough. But pathfinding may consider a lot of variables so playing the level a little bit differently - even if it looks like it should not affect this scene at all - may lead to slight changes in behaviour
I'm not an expert on this game or speedrunning but have some game development experience, although not on N64 which is quite different from modern consoles/PCs.
I'd recommend trying to find her coordinates in memory, display them and experiment.
Maybe I ran to the crates, but I remember trying to beat Train 00 what seemed like 100 times as a kid and Natalia always dying. I was unaware of the Xenia thing. Finally one time, I fled the train just before time expired, turned around, and there was a still-alive Natalia staring me in the face. Me and the friend that I was with were SCREAMING at each other out of a combo of (1) joy, (2) panic that I had to run to the end and complete the level without dying in what seemed like my only chance ever. “She’s alive! We did it! Run! RUUUUUNNN!!!” We were like baseball players who just won the World Series on a walk-off home run.
The true take away here:
Say "passed away" instead of "killed" or "died" if you want to monetize
Nah use "game ended"
What happened?
Oh, their game ended.
Hi! I am currently playing Goldeneye (00 Agent) on N64 and I have had this exact situation at least twice. Actually, I didn't know about the Xenia trick. So I failed a few times because she would die again and again, until I realized that if when she completes the second objective I run out of the train, quickly shoot at least one of the guys, and then run away without looking back, Natalya would survive. Thay's how I did once. Now, it's been a few weeks and the ED64 that I ordered arrived and I am replaying Goldeneye again on 00 Agent. And I've done it the same way. Escape the train, quick shoot one guy as you walk backwards, and then turn around and run without looking back while the other enemies are still shooting at Natalya and you. It won't take you more than a few tries to make it to the end without her getting killed. Possibly not something you wanna try in a speedrun but you can definetely see it by yourself.
Lol. You said "pwnd" so casually, takes me back a few years. Thanks for the videos
I'm not a speedrunner, I don't like anything related to 007 (besides aston martin), nintendo games never rub me the right way, but man, do I like this guy's videos. All of the stories are so fascinating that I get stuck watching videos of games that I never cared (and still don't) before in my life... There is something about this chanell... I don't know what it is, but I like it!
Raid: Shadow Legends speedrun when
i don't think anyone has a credit card deep enough for that
Has anyone tried to recreate the BCKS run frame by frame as a TAS to see if Natalya still survives?
Good luck playing back one of the laggiest levels in a game that keeps track of it in-game when lag isn't emulated well. If it was, then it might be worth a try, but there would be a lot of guessing as to exactly what inputs are used (and the TTC upwarp shows that this strategy can fail).
@@btf_flotsam478 Yeah, good point. I guess you're right, thanks!
me thinking: "maybe he cheated", goose: "now I know what some of you are thinking"
This actually happened to me about 18 years ago!
I clearly remember playing this level over and over when I still hadn't found out about shooting Xenia, and one day Natalya just barely survived the explosion.
It's possible that I may have gone to the left to kill the guards.
Same!
@@Lebon19 Same for me also. We can't ALL be misremembering this, surely. >_>
@@Calaverez Mandela effect
Yeah as someone who played the heck out of Goldeneye back in the day, this is how I played Train Double-0 Agent (over and over and over again). And it was always a coin toss if I'd succeed or fail at the end due to Natalia dying from the explosions. This isn't really a mystery, it's just the way the game has always worked. I'm surprised the speedrunning community never experienced this playing this game as kids.
"IT JUST KEEPS HAPPENING"
"FRIENDS,,,IT ,,JUST,,, KEEPS...... HAPPENING"
Raid
Me when I check early life on wikipedia
"passing away everyone who remains inside" is this to avoid demonitization??
Yeah, he said a while back that it's to avoid demonitization
Yupp
It's kind of become a meme now.
It passes me away every time.
superscatboy haha!
Apparently so and it's annoying, especially since he's apparently got Raid sponsoring this video so who cares if it gets demonetized.
I never knew about the xenia trick, so every time I played this level I was leaving at about the 5 second mark, almost simultaneously with the objective being completed. However, in order to keep Natalya alive, I immediately hogged the wall on the opposite side when going out of the train, instead of being close to it. I had found out that this did the trick.
Hope this works, I haven't played the game in a long time.
Same "strategy " I found out, no jokes. I was 6-7 yo when I started playing GE and I couldn't speak english back then. Ofc I didn't know that shooting Xenia made the trick (I've actually learned it today .-.), though probably I managed to get it working by mistake a couple of times. Anyway, I'm still pretty sure that I was trying to run as far as possible from the train, so that Natalya would survive. It was sort of strafe running along that "wall" all the times and hope :D
Perhaps the train explosions are programmed to go off at random locations within a region, which may result in tiny safe areas depending on how closely together the explosions are spawned.
That is exactly what happened here
It is possible that the path NPC takes is a little bit "random" too - actually probably depending on positions of enemies - possibly even defeated and offscreen ones even if it changes the path only a tiny bit which is enough
Did he look at her after looking away? I have a theory that the game didn't register her moving back when despawned and will only do so if she's looked at again. I may of missed some info and tunnel visioned this theory but if it's true then who knows if it could be useful elsewhere.
Is there literally no other picture of Wouter in the entire world?
That Hamster is famous
The elusive Jansen
At that point you would expect him to pronounce it correctly right?
So my question is: do the explosions happen in the same place every time, or do they vary? Is there a possible sequence of damage vectors she will be able to survive in a 4s escape?
Damn I remember recording runs on VHS back in the 90s. That takes me back
WHY IS RAID OF SHADOW LEGENDS EVERYWHERE I GO
Because they pay an obscene amount of money for doing a sponsored video. At least 1700$ up to 4k...
They'll realize eventually everyone skips the ads and stop paying so much... so get it while ya can!
Mecha_Snelling Don’t forget AFK Arena too
because it is even everywhere you don't go.
They spend a lot on advertising, and your favourite content creators benefit from it, so don't worry about it too much. Just skip the ad and be thankful that Raid are footing the bill.
We get our content paid for, we don't have to pay for it ourselves, and nobody has to play Raid - it's a win-win-win situation.
SponsorBlock For TH-cam if you use Chrome or Firefox. You're welcome.
I thought Raid Shadow Legends meme was dead but whitegoose had other ideas
the 1k reward for the minute ad isnt dead while the meme itself is
It’s an ad. Why did you think it would go away.
Thanks Raid for sponsoring my favorite TH-camrs. I'll probably won't ever play it since I loathe mobile games, but your effort in supporting quality TH-cam content is this dark era is much appreciated. If Raid ever starts it's own streaming service featuring all Raid-supporting TH-camrs, I'll gladly jump the ship.
Jesus
Is it possible for Natalya to have been unloaded, and skipped the escape hatch? I was playing Control a few days ago, and when I got to the hacking sequence, and she was coming to join me, she gave her text box, and I turned around, then upon not hearing the door open, I turned around again, and found that she was standing behind me, without having opened the door. Different stage, but is it possible something similar happened?
6:15 if you want to skip the backstory and get to "The Mystery"
Why would I want to skip? I play this on 0.25x speed
sequence breaking the video.
Was low on data while on the bus to my 2nd job and saw your video and just had to watch it. Screw the extra fees.
Oh, was replaying this game (on an emulator) this week and this exact thing happened to me! I clipped it on my Twitch here: (www.twitch.tv/videos/568630403)
I was trying to beat the game on 00 Agent, which I was never able to do as a kid. I had no idea that you were supposed to hit Xenia to elongate the timer, so I didn't. I didn't get the message and Natalya lived! I will say, it sounds like Xenia makes a damaged noise from the very last stray bullet? But it is curious that the message didn't trigger and the timer didn't elongate.
Yesterday I was going back and trying to beat all the levels under their target time to unlock cheat codes and I was getting really frustrated trying to figure out what I was doing wrong since I didn't do anything special and beat the level the first time around on my first try. I guess I just got lucky! And Xenia didn't get shot! But it didn't matter????
The plot thiccens
Sorry, this video is in another castle
I've had this happen to me too - in fact it was on my last play through when trying to get the cheat on 00. Decided to finish to check my time despite not hitting Xenia and it completed anyway.
Same for me! Played 00-agent on Xbox and she survived. But I was shot a sec before succeeding the mission. When I looked at Natalya, it seemed that the explosion wasn't as wide as it's used to be. But I probably tried over 30 times and she survived only one time! The reason for this is that I didn't know that you could walk slowly in the room where Ourmonov holds Natalya. I've never done that ( I saw it in a video for the first time after I succeeded with the mision). And I didn't know if the "extra time Xenia thing" was just a rumor... Hit her with one or two bullets and nothing happend. From what I can recall I never cleared the mission with extra time when I was a kid. Played it also for a couple of years ago on N64 and didn't have extra time... My bet is that it's something to do with the explosion...
I’ve had this happen before too. I didn’t know about the crates trick so I’d just run and pray and one time they were answered. I’m going to look for the footage later, I was streaming when it happened.
Please keep looking man. I've had it happen to me as well when I was trying to get the Silver PP7 cheat way back when the game first came out. I didn't even know you could shoot Xenia for extra time, but I'm almost certain it happened to me as well, because I made a habit of hating that level for only giving her 4 seconds to escape lol.
Sync Nova yeah I’m going to look through all my goldeneye streams. Might have to wait until next week tho cause out of town and the hotel internet is a joke.
@@DarkChaosGaming keep us posted
@@DarkChaosGaming guess you never found it ayy
I can't believe you're under 100K subs. You deserve way way more.
Btw i have a theory (which will most likely be voided within the next minute lol) : Could it be possible that, when natalia warps back to her position, only the visual warps while the "hitbox" remains in place ? Kind of lack of synchronisation between the model and the actual hitbox. Could be a 1/1,000,000 bug.
Look, you've got to make a living.
If YT is going to constantly demonatize masterfully constructed content; Creators need to look to other avenues for putting logs in the stove.
I'd rather watch 30 seconds of advertisements than loose a top lad!
@Buster Browni've just had a look and it looks like a really small platform.
Videos on the home page have 29 views
Running away and slightly looking down could potentially unload some of the explosion aswell. So, in combination with Natalia getting the best possible pathing AND unloading the explosion in the right spots she can very rarely make the 4second escape
This is probably most likely imo like Wyster says
To understand how she survived, we first need to talk about parallel universes.
Wow, 15yrs later you finally got to see the run, and now we all get to hear the story. Bringing the legends of GE to the masses.
He began with “my friends” yet again
I instantly liked the video yet again
Great video as usual Goose. And I would LOVE to see you back streaming gameplay. Hope all is going well with you.
It’s crazy how I was just on your TH-cam and was telling a buddy how I was sad you hadn’t posted in weeks and you drop this video not even an hour later.
I'm wondering if this has anything to do with the camera facing toward the tracks in the VHS in strafe to the left. The N64 does a technique known as culling. Objects around the camera without a specific flag are never drawn, and sometimes their attached events are never fired. Additionally, the game experiences a lot of lag during the train explosion. Maybe the combination of these two conditions could have caused it, similar to the way DK64 dumps collision detection when its lagging over orange explosions ? Btw that is a console problem, and cannot happen in emulator, which is why those runs will never be approved to be run on one. It would make sense for runs done at the time, and as my theory as a bug this game may experience.
I have a theory, that's all it is. That maybe her damage/death event never makes it because she's culled out while the camera is facing another direction + the game is lagging over the explosions. In your experiment, you look toward Natalia to check if she's dying or not. Try another experiment on console while looking at the tracks and strafing to the left while running from the train. Don't look at her. See if that condition causes her to survive.
Very cool, kind of like the idea of object permanence being experienced by a computer.
@@VerdeMorte It just so happens to be a design flaw with RISC model processors, where entire subroutines are skipped in a multi-threaded environment because not enough resources are available to allow the branch instruction to execute that takes the program counter there where it needs to be. The branch instruction encountered in a condition of high resource use acts like a NOP. This is due to the F stage of the CPU not having enough resources to complete in time for the alignment of the E stage. (the branch comes later then it is supposed to, coincidentally now with null arguments, and thus does nothing)
This bug was found in another title on the N64 as-mentioned, where branch instructions for collision/physics calls where being skipped when the CPU was attempting to process multiple object updates on VRAM and RAM bank. Bank access during the time F/E should happen causes E to be skipped in priority favor to F. Hardware flaw not software, which is why you'll never see an emulator that works "perfectly" (i.e.: demonstrates behavior aligned with known documentation on the r4300i demonstrate it.
Simply a theory as to why a game like Goldeneye could be skipping physics calls to check Natalia's collision with explosion bounding boxes while off camera...where they would be filed to the back of a nice priority queue while culled and thus....be vulnerable to the bug.
Are there any know examples in Goldeneye of a model appearing visually in some place different than the hitbox? Like it is possible that Natalya APPEARS to be teleported to the computer, but is actually still a step back?
That's one of the most nerve-wrecking rooms in any video game. Even if you've done it 100 times and know exactly what's supposed to be done, you still enter it thinking "What the hell am I going to do?"
i was super sure i had this happen to me before as i didnt know about the shooting Xenia thing until this video. i have only ever completed the entire game on 00 Agent one time. BUT then you mentioned about being able to leave the train early to skip the train exploding and then i remembered "oh, thats what i did. it just made sense at the time to try booking it to the end of the level." the only risk at that point is getting shot by the guys behind you.
Regarding Natalia, does every NPC with a programmed scene routine warps to the determined location as soon as he leaves the screen?
Those that warp, do they follow the original pathing if displaced during the routine and "reset" to original location?
This may help with the problem solving.
Thank you so very very much for the 007 vids :) it makes me happy seeing this game still popping up, i miss it so much
The return of regular Goose streams would make the world a much better place.
How is this still unsolved Natalia obviously shifted into second gear before escaping the train
There are different things at play.
The animation Natalya is performing as you leave the train, being one. Whether she is in the middle of one, or starting one, could affect how quickly she is able to transition into following Bond. Being hit and later repositioned can play into that, time-wise.
That little loop as she hops down the floor hatch probably does not always happen. It may be extremely common, but there must be times she gets out cleanly. That would get her further out and away from explosions.
And sometimes, especially in PD, explosions not on-screen don't do as intended. GE is better for this, from my experience, but it isn't completely out of the realm of possibility that she slipped by because a bomb (invisible floor hatch bolt grenade prop) nearest the path side did not properly go off. Things can happen when multiple explosions go off at once, where not all go boom.
The AIM noise threw me for heavy dose of nostalgia
Me too, almost OD'd over here
I played in the 90's, not knowing about speed running community and this exact thing happened to me. When I realized what happened, I replayed the level multiple times with about a 6% success rate. If something else happened as well I wouldn't know. Thanx for the video.
Have you considered a speed strafing boost on exiting the train - such that Bond is running at the maximum possible speed on exit? The BCKS run seems to suggest that Bond is exiting at top speed, building up momentum by speed strafing (for approx. 3 seconds between 00:08:00-00:04:30 on the countdown) against the train's interior door to hold Bond in position over the exit until Natalya's objective is complete. If exiting at top speed, at the exact moment the objective is complete (or even slightly before), perhaps Bond's quicker movement out of the train also slightly increases Natalya's exit speed - thus enabling her to survive the explosion more often than not. Keep in mind, BCKS is hit whilst shooting Ourumov, throwing Bond's aim on Xenia - but does re-attempt to shoot Xenia, thereby suggesting that they were aware of the extra time it would grant but were thwarted from making the shot. This seems like it might have been the reasoning behind the 3 second run against the door - a hopeful backup plan for a quick exit.
I would love to see more vids.
Your voice and sentence struckture is so amazing!!
imagine people from the future looking back at the archieved footage and will think raid shadow legends was the best game ever
I like when Goose uses footage of random scenes that are loosely related to the stuff that he is talking about, like that fisherman at 3:55 when he talks about "the fisherman's tale", for example.
It is a strangely effective trick for making it even easier to follow what he is talking about.
This was a genuine mystery to me as a child. I recall Train 00 agent being the toughest because like you mentioned, I had no idea shooting xenia would do anything and also spent hours as a kid repeatedly banging my head against this and at least on 2 different occasions I beat it. Later learning about the Xenia thing made me feel rather silly. Good content though. Nostalgic and well produced
I hope you are editing right now a video about Runway 21, an insane run finishing an almost 16 years Big Boss world record. What a way to make history!.
Me too, wow. Just went to check after reading this comment. So IIRC... doesn't this mean Wouter Jansen now has 0 records left? The end of an era.
EDIT: Then again, perhaps we'll see who's first at the end of their lives >:D
Exactly, Runway was the last WR of Wouter Jansen. It truly is the end of an era in Goldeneye speedrun.
More of this mystery type stuff please good sir!
My guess is that the positions are remembered in the game even though you look away, the frames may reload, but maybe her position of being backed up actually is still saved in the game thus not preventing her leaving
I feel like I have played raid showdown legends even tho I never have, haha.
I've never played GE but...it's interesting that the damage to Natalya was hit before the timer began. IF Natalya has to spend so much time hacking and the damage animation doesn't count, perhaps hitting her before the countdown starts gets her to back up without eating into the countdown. I know she resets in the video BCKS sent but perhaps she teleported back. once she'd completed her objective, doesn't sound like she does. I had another idea but forgot it already.
Ive been playing goldeneye for years and have escape the train with 4 seconds many times.
Guide:
- Face the door looking away from Nataliya
- Use right strafe until bond automatically starts ducking. Wait.
- Soon as Objective completes hold right strafe until you hit the wall outside of the train.
-turn towards the wall and strafe against using left strafe wall all the way to the end of the level.
-Never look backward at the train.
Just felt I should comment that I've actually had this occur to me once before when I played on an Emulator back in 2017, though it never happened again. Didn't know about waiting outside the Train though lol, would've probably saved me from a few frusturating fails
It's likely something that can occur with very small odds, like a 1 in 1000 thing.
@@πατριχορ I swear it happened to me when I first played the game as well, back when I was trying to get the Silver PP7 cheat from that level - I didn't even know you could shoot Xenia and get more time for her at that stage. I really hope someone can replicate it.
I just wanna say that Goose saying "Absolute Legends" during the raid AD was strange yet satisfying 🤔
The worst part about Raid ads is to think that there are actually people out there playing this scam...
The real mystery here is why it took speed runners till 2006 to figure out you could leave the train before she is done so the mission completes as soon as she is. I always done that since the game came out. I thought that’s what you were supposed to do.
Agreed, it blew my mind when I first learned that speedrunners didnt figure it out until 2006 as I had always done it that way when I was playing the game back in the late 90s. I also figured out on my own that lookdown moved faster earlier than the speedrunners did in 2002.
I've been watching Speedlore since the first episode, and have not a caught a single one live. I follow over 1000 people on Twitch, so I've always had notifications disabled, and usually forget or go to sleep too early, or never hear the announcement of the stream in the first place, but I have notifications enabled for you on TH-cam, so streaming it here, I might actually be able to see it.
Amazing vid! Thanks for your work man :)
Huh. I specifically remember being able to beat Train 00 without hitting Xenia and exiting at ~4s and run for it... (NTSC-US ver.)
"Passing away everyone who remains inside" is the doublespeak of the era
Pure plutonium♫
We not gonna talk about how he made a jab at Karl Jobst with that raid advert?
You actually watched it and didnt skip past it?
@@mitchellbaker4847 The Goose could read me a phonebook and Ill still be satisfied
Damn Train gets all the cool anomalys. First the phasing through the map, THE ONLY ever recorded video of it happening in the history of people playing this game, and then the Natalya escape. This map must have more secrets.
"Brought to you by Raid Shadow ledgends"
**EYEROLL**
But atleast one he is getting that money he deserves
It's possible Nat being shot and then TPing back sets up her AI script in a slightly better state than if she was never shot to begin with. Being shot before or during hacking sequence could matter as well. In this run she was shot before, and I think the scripted countdown sequence began while she was still in her got shot animation, this could effect something too, such as possibly giving her a tiny jump on the hacking. AI scripts can give very finicky results as well, it's possible all of the above events could give her a slightly better chance to escape faster, such as not doing the turn around in the hole or possible that could happen normally, just very rare.
@rwhitegoose:
Hey Goose, I just watched this video, and I'm fairly surprised. I played a lot of Goldeneye casually the last year (PAL version), and I frequently get Natalya to escape even when I don't get the extra time from killing Xenia and without hitting Natalya. I think it works almost 50% of the time for me. I was originally really glad when I figured that out, as it made me redo the level much less frequently.
What I do is: I shoot the locks, and when Natalya gets close to completing, I turn my back on her and build up speed by running against the wall. With 4 seconds left, I go through the hatch and run for it. I don't know why, but it seems to work for me.
To be honest, I just feel bad for the runner who found this oddity, sent the tape out and watched as his miracle run disappeared into the aether while also witnessing other tactics get developed within a few months.
I had two different variants of this "glitch":
1: I'd removed the floor plate, and was waiting for Natalya to finish hacking, when I accidentally dropped into the hole. I got the "I'm coming James" message, and knew that Nat had stopped hacking as soon as I did that, so swearing at myself for my clumsiness I ran to the end of the level. What should have happened was that I got a mission failed status, but...the level completed, even though Natalya didn't complete the hack.
2: I did everything correctly, but when I was running to the end I checked behind me, and Nat wasn't there. I thought she must have gotten stuck, and would die in the explosions, but...nope,...no sound of Nat's death, no mission failed status, nothing. So I went back to see if I could find her, and there she was with her bottom half outside the train, and her top half still inside. There's no way she could've survived the explosions there, but she was alive, however she wouldn't move. Thinking the level would still complete, I ran to the other end, and...nothing...the level wouldn't end, and I had to reset.
The one thought I have about this, is that I've observed a fair amount of weirdness connected to explosions in Goldeneye. One time I was messing about with Remote Mines on Facility, and after making many huge explosions, the game wouldn't let me plant more than a certain number of mines without AUTOMATICALLY making them explode. I just want to make it clear, I wasn't using Timed, or Proximity, just Remote Mines, and every time I got past a certain number of mines planted, they would explode AUTOMATICALLY. After a game reset, that effect stopped happening, but I did manage to get it to happen again later, and on other levels too.
Your videos are complete top notch. My guess is sometimes she moves fast enough to not get killed and most of the time she's too much of a putz to avoid the inferno.
I always remember running outside and waiting for the timer to end. I started doing that in the 90s so I'm surprised that people weren't doing that for speedruns until mid 2000s. It looks like he hugged the wall of the train when he escaped the train. That might shorten Natalya's path just enough to allow her to make it away from the flames.
Pretty interesting! Thanks for uploading! Hopefully this mystery will be solved someday!
almost 100K we've got this people!
PLEASE stream again GOOSE! We all want it!!!
Video starts at 2:11
I once got behind the drop down door that closes in front of xenia. It was just an empty room. We called the number on the back of the box for the game and they said it shouldn't of happened. Never managed it again
I literally just watched Train Agent Speedlore; stop looking at my browser history.
Awesome vid Goose! Keep em comming!
YES!! Please do more speedrunning on twitch!! I'd binge watch the shit out of it.
2:40 OMG, that was so much work, respact to all old Speedrunners
So listen to this.
My theory is that backing her up, makes her a tiny little bit faster thus giving her a chance at getting ahead of the explosions EVEN if she warps back to the PC
makes sense to me, I'm no golden eye player though
Ryan, the statement you make about the speedrunners understanding the programming of the game better than the people who wrote it is true. It raises a question, that i’d be interested in hearing your take on. First, i’ll point out that bugs happen and development testing is always limited so this gap in understanding is inevitable. However, these discoveries make the speed-running that much richer for these older generation games. In modern games, the developers have continuous feedback from user gameplay and can patch bugs post-release. Of course, with patches, come more bugs, so that overlays an ugly game of whack a mole on top of future attempts to utilize exploits. This seems to require some maturation period in modern games before speedrunning knowledge can be chiseled in stone. This is a magnificent layer to the optimization in the N64 games and it is the one I find the most interesting, and so I have trouble getting excited about speedrunning in future-gen games because the ongoing development ensures exploits will be fixed. I equate it to being Issac Newton, creating classical mechanics, and then having the laws of physics patched (conspiracy, relativity was added in the 19th century to fix some lag that that hubble discovered). I also saw Karl Jobst’s video about how the use of calculators to find the stronghold in minecraft was accepted by the community. Karl seemed to disagree with this idea, and I did as well. There’s a changing landscape for the future of speedrunning, and i’m sure speedrunners will do what they’ll do, but i’d love to see you address it in a video (again if you have already).
Weird... Long ago, I remember I was trying to beat the target time on Train 00 Agent just for the cheat (I wasn't trying for any world records or anything; I just wanted to unlock all the cheats), and I don't recall ever having a run where Natalya died when I failed to hit Xenia and had to make the 4-second escape.
And, I never ran towards the boxes to the left after leaving the train either. I just turned right and zigzagged as I ran in the hopes that the guards behind me wouldn't hit me, and I think I was also firing in front of me as I ran just in case there were guards in the distance there as well (I didn't know whether there were at the time).
Maybe my zigzagging and/or shooting somehow affected Natalya's pathing in such a way that she never got blown up by the explosions during the 4-second escape runs. (Perhaps I should plug in my Goldeneye game and try again, but I haven't played it in ages...)
I don’t have any recorded proof, but when I played the game way back in the day I remember playing this level for hours. I didn’t know about the Xenia thing either. I remember Natalia dying so many times. When I would leave the train I would pop out and start running backwards and see her get blown up. Almost certain I didn’t shoot Natalia or Xenia since I was always nervous and lined up the Oramov shot. Remember it working once after hours, almost started crying!
Just happened across your analysis, and its interesting.
I would like to focus on your observation that moving Natalia by shooting her foot seemed like a good lead, but if you look away and back at her, she warps forward again.
One thing I noticed from the "MYSTERY" speed run, was that BCKS did shoot her foot, but NEVER looked back at her. In theory, her last position in the game's memory might have still been where she was last rendered.
Just a thought, curious if you investigate it at all and what comes of it. Cheers! :)
I don't understand the dislikes, but I'm guessing it's jealousy or stupidity. This is a fantastic video, and it's always nice to discover another great channel about speedrunning. I'm not a speedrunner myself, but it's something that's always fascinated me.
MY FRIENDS
IT JUST
KEEPS
HAPPENING
I didn’t know you needed to shoot Xenia to delay the explosion. So I repeatedly just hammed away at it and finally she did escape without the explosion killing her. Took about 30 tries.
One thing that instantly came to mind when I started watching this was the new strategies in Perfect Dark Area 51 Escape. If you look at Jonathan, he will follow you quicker and likely run fast, contrary to slouching behind slowly. And this seems to be the case with many npcs where looking at them makes them quicker to do things. Kevin B has been figuring out this behaviour quite a lot in Perfect Dark. And alas, in the later half that's exactly what you do, stare at Natalya and she does her thing faster and sometimes survives. Not really a proof of anything AND BCKS did not do this so who knows?
This should've been obvious to me, but funnily enough, I found goose's old interview with the dev Doak trying to look for info on Doak in GE after watching this video. And he pretty much revealed the whole strat of looking at npc's and you two discussed it in length. The things you learn.
Maybe Nat’s path is determined or altered once she is shot still making her path slightly more efficient, despite being reset once going offscreen. For example even though her position was reset, her path hadn’t changed from the point in which she was standing when she was shot.
I've never heard "passed away" used to describe someone in a video game dying. I see it's a monetization thing. Still, sounds odd as heck. Guessing words like shooting, explosion, and injure are still gravy. Too funny, im passing away
Could be that the explosions pulses differently based on RNG? or LAG caused the explosion to despawn?