► FFX Ultimania Secrets series: th-cam.com/video/8FBkQZFuFkk/w-d-xo.html ►24/7 Final Fantasy Community Stream: goo.gl/bKvUWr ► A HUGE thank you to all my Patrons on Patreon for the support they provide to the channel which help me to keep making LPs such as this one, a special thank you to the highest tier Patrons: ► Josh Murphy ► j85norway ► If you wish to support me on Patreon and gain access to some great perks you can find it here: www.patreon.com/dansg08 - HONORABLE MENTIONS: Yojimbo's Zanmato working against Dark Aeons, Sun Sigil Chocobo race, Lightning dodging before the trick was known, attack reels being too powerful. ►In-depth 100% Platinum Trophy FFX Walkthrough: goo.gl/vvE6Vt ►Final Fantasy X Story and Timeline: goo.gl/Qo3oMa ►Final Fantasy X Auron Tribute: goo.gl/z6bM3o ►Final Fantasy X: 10 Frequently Asked Questions: goo.gl/pg6uzX ►Final Fantay X Boss Guide: goo.gl/2wz9QP
My subconscious always noticed the inconsistentcy of the voices, and titus' features, but I never realized it until I watched your video. It makes me happy, this realization. Fond memories.
@dansg08 dammit Burke! You keep this up I'm going to have to watch your whole series again! This may be cliche but I have to say my least favorite part a Final Fantasy 10 was that it had to end XD. There's some little glitches and places where Riku freaks out until you push the advance button in dialogue but other than that I'd say my least favorite part of the actual gameplay was having encounters where if you didn't have the right gear or perfect luck you would die before you got to push a button. Kind of unforgiving your first time through but it did add a challenge too. Thanks as always for your addicting content!
Dansg08 I have just finished watching every video in this playlist and I think you are amazing, this is my all time favourite game (so much so I named my first daughter middle name "Yuna") I have this game on ps2 and ps3 and now because I was watching your playthrough I had to buy it for my ps4 lol, the only thing I can think of about this game is not being able to skip the cutscenes because I have played this game that much over the years since it came out that I know the script off by heart lol and some of those cutscenes are way too long. Thank you for doing this playthrough and bonus videos to explain everything ... even after playing this game for so long I even learned a couple of things watching you.
Hmm well there's not much scenes in there anyway. Though we get to see the "dungeons" aka via purifico and the worst cloister in the game. Lols Im fine not getting any scenes in there.
I headcanon that he's unsent, and was totally a summoner but possibly not a very good/devout one, but he performs summons using the fiends you capture for him!
There seems to be a lot of things just lying around in Spira, like, the Fahrenheit was probably not the only object to be used against Sin and no one just had the ambition or the will.
@@Gabronthe That's what centuries of indoctrination will do to you. Remember, the church let them do Operation Mihen just because they knew it would fail. (not to mention X-2 retcons freaking Vegnagun into the setting and with thousands of years of ordinary Joe Smuchks guarding and knowing about it, no one once actually tried to use it against Sin. Maechen's excuse can only go so far when a giant whale has just wiped out your city).
@@youtubesucks494 I maxed out all stats too and I've always wondered, what was the point of Luck when you had max Accuracy/Evasion and vice-versa. If you had just had Luck would that negate the need for those two or no? I remember someone saying that all you need is Luck and you're good though I have not tried that yet.
@@scribble71891 basically luck increases crit chance and bolsters evasion and accuracy. there are status effects that effect accuracy and evasion but don't take into account luck which if you have high enough luck could essentially eliminate negative status effects like darkness or at least reduce their effectiveness
@@schlockfather congratulations maybe it's okay for your TV. there is a lag look it up I had trouble getting about 10- on the ps 2 I can get 60 my brother who did it for me last time had to trouble getting over 70 it's on a bunch of different gaming forms or maybe you're playing a different model when I was playing was on the PS3.
@@ALunarLight I'm playing the phat PS3 with backwards compatibility, but the second phat boy model so the thermal paste doesn't rot out within a month like the first wave was notorious for doing. I have a cheap Element TV that support up to 1080p if that matters.
I do not understand this at all. New Game Plus works well in a game like Dark Souls. It has no place in FFX. What point would it serve to do 99,999 to the Dingos on Besaid? Literally the only real benefit that NGP would have is porting over key items... which you can already do with the Al Bhed primers. So really all that would do is give you insta celestial weapons. Dont get me wrong... I'm never doing Chocobo Catcher again... but there is literally nothing to gain... and plenty to loose... by starting the game with full powered celestial weapons.
@Kegan Gowen I have to disagree, why would he be sarcastic about his feeling for Yuna? I've lived in the US all my life and have never heard someone drop their tone and increase their rate of speech in order to convey a strong feeling or message. In fact, it has always been the opposite. They raise their tone and speak slower to make sure the message comes across clearly. Maybe since this is him monologue to himself there wouldn't be an inflection change but the rush through the words it very alien and jarring and I have to agree it hurts the emotional weight that the seen is suppose to convey.
@@charlesedwinbooks the Japanese version of that scene is just as cheesy as the English version. It might be just a bit more so depending on what you think
Penguinz13989 I agree, but the cutscenes were torture if a battle happened right after, then you died, then had to watch the cutscene all over again to get to the battle. Would be great if they were able to be skipped here.
@@Penguinz13989 I 100% agree with you ,however, you can not tell me that a person who will keep playing this game for the rest of their life , has to watch all the cutscenes all over again.And don't forget that the game has a theater where you can watch all the cutscenes as many times as you please.
The Via Purifico point has bothered me quite a bit too, I've actually thought up some theories to help explain why Via Purifico works like it does and make it look less like a careless writing mistake. In Latin, it means "road to purification" and the track in the OST is called "path to repentance". Both these names don't seem to imply that Via Purifico is meant for execution but rather for contemplation, rehabilitation and ultimately some sort of forgiveness and/or release back into society. It is also sometimes referred to as "the way of purgation". FFX obviously has some direct religious parallels (ie. Sin), and I think Via Purifico is a parallel of sorts to Purgatory (as in Catholic theology). I think the origin of the Via Purifico (in ancient Bevelle) was to let some sort of higher power judge the prisoner, and if they could reach the exit they had satisfied that higher power. On the other hand, since I don't really recall any mention of a deity prior to Yevon, it could just be a test of mettle, determination and overcoming the power of nature. I think the way Via Purifico is used by the leadership of Yevon during the game is corrupt and incorrect, much like they've corrupted the rest of the system. They use it as more of a way to kill dissidents without getting blood on their hands than to allow for "purification", "repentance" or "purgation" of sins and/or crimes. Maester Mika commands guards to "kill any who emerge". It's not a 'road to purification' anymore, its just a road to an inevitable execution. So perhaps the reason Via Purifico makes no sense in the game is not because the writing was lazy, but because the true purpose of it was lost to time and it's been misconstrued to perform a more sinister function.
I was thinking the same thing. That the Purifico was for purification. so this was a purification of some sort to where if you made it through this you were released back into society because of some spiritual or religious reasoning. Would love an official answer on this.
I really like this interpretation. It explains one aspect of the Via Purifico. Unfortunately, they explicitly try to execute prisoners using it, and give you ALL your weapons, equipment and items as well as infinite healing via the save spheres, and it would have been so easy to add a magic dampening field of some kind like in the Lake Macalania fight (and could have been an interesting challenge in the dungeon to try and disable it first). It's not even that difficult a section for either party to escape from.
I'm glad I'm not the only one who thinks this way. I posted this comment elsewhere but I'll paste it here in hopes someone will see it, as I believe I have a strong argument: I believe the Via Purifico section makes sense if you really consider the context. "Via Purifico" is Latin for "Road to Purification." Meaning that anyone who survives it is absolved of their crimes. It is a death sentence which is meant to be survivable, this is stated by the Maesters, although it is also stated that no one has ever survived. Maester Kelk and Maester Kinoc are not evil and do not despise the main characters, in fact they have a great deal of respect for Auron who was the guardian of High Summoner Braska, and Yuna the prodigal daughter of Braska. The Maesters discuss their punishment off screen, so we don't know how that conversation went, but I imagine Seymour and Mika argued for a death penalty while Kelk and Kinoc argued against it. The Via Purifico was likely a compromise. When the guards throw Yuna in the dungeon, one of the guards can be heard apologizing to her. Upon escaping the Via Purifico, we see that Seymour has killed Kinoc, who accompanied Seymour to the highbridge after stating he did not trust him. After this, Seymour proceeds to attempt killing the main characters. It can be presumed that Kinoc likely would have allowed them to escape. Moreover, upon returning to Macalania Woods, Bevelle soldiers can be seen patrolling the area. If you approach and speak to them, it becomes clear that they are not interested in arresting you, as they state they are only there to prevent people from entering the city during all the chaos. Therefore, the Via Purifico was not meant to be a punishment, it was meant to be a way out.
Sailor JudasMaid that’s why I don’t understand why they didn’t at least fix that in the remastered. Kingdom hearts got scene skipping in the remasters so it doesn’t make sense why ffx didn’t
@@LagunaBeachGirlx5 Vice versa with Kingdom Hearts and the original soundtrack. I have no idea why Square-Enix can't obtain a copy of the KH1 OST that was released in stores and put it in the game.
@@catkaboodle Unlike FFX, they recorded the remastered KH OSTs with an actual orchestra. I feel no need to back to the fake, synthesized OSTs. However, having the option there would be nice, especially for those who are looking for that special serving of nostalgia.
@@surprisedwoody1025 The orchestra for KH1's remaster did a mediocre job and didn't even bother tuning their instruments beforehand. However, KH2's remaster was excellent and sorely needed (the PS2 version had Squaresoft's SNES soundfont for some reason).
I wished the Ronso had more relevance in the story.There's basicaly just Kimahri,3 scenes with Biran and Rinke and that little Part in Gagazet.Maybe they appear more in 10-2, but I Just finished Part 1 so idk.
Two words: Catcher Chocobo. Give me dark aeons, penance, lightning dodge, even blitzball any day, but screw catcher chocobo. Whenever I do a 100% playthrough I dread doing catcher chocobo.
It's the damn lightning dodge I hate! For me, I love blitz; it's probably my favorite mini game in any game I've played. In fact, if Square Enix for some reason ever decided to release a game that was just Blitzball, I'd buy it lol And as far as the Chocobo mini games, idk maybe I got lucky, but I had zero problems with them. But in all of my play throughs, Onion Knight is literally the only celestial I can't seem to get!
I'm playing the game again rn and I did manage to do both Chocobo minigames in around 1.5 hours, but goddamn I dont even wanna attempt the butterfly thing. I haven't been able to do it in any play through so far and instead even edited the save state once. Seriously I hate it so much its unbelievable.
Catcher Chocobo is the worst, You have to basically get either 4 or 5 balloons at the top then pray the rest balloons are easy to get while dodging birds, its all luck really not much skill in it, have to wait until get right balloon set up to have a chance! then cant screw it up when finally get right balloon set up!
Not gonna lie; I thought the last point was going to be that you couldn't believe Square made his name officially said as "tee-dus" and not "tie-dus". That's how I feel, at least. I do agree with the cutscene skipping. As a teenager, my sisters and I had Seymour's speech on Mt Gagazet freaking memorized and down to the beat, because we had such a difficult time with that fight. Other than Pokémon this was our first JRPG.
Cross Cleave screwed me up back then (around 2000 damage to the party, around 1000 damage to the party with Protect status). But I knew how to beat him quickly even when my characters' sphere grids weren't all maxed out. I even beat him before he could use Total Annihilation (around 4000 damage to the party, around 2000 damage to the party with Shell status)
The PS2 version was SO expressive! And then in the remaster they're not at all. Wish I could have the PS2 character models in the hd remaster to keep that great expensiveness
Totally agree. I actually like a lot of the remastered models (I think Yuna's new model is lovely) but there's something off about their expressions. I feel like they're stiffer than the original, even if visually they look better, when they move there's something missing. It's a shame, cause it's more important imo for the emotions to be expressed than the characters to look amazing. That's what makes them feel alive.
Seeing Seymour for the first time and every scene with him thereafter: "He's obviously evil..." The party at Macalania Temple: "Oh my Yevon! Seymour's evil!" Me: "You are all idiots..."
Well to be fair both Tidus and Kimari don’ t like him from the moment they meet. But for all they know he’s just a posh asshole rather than actually evil (if you get my meaning)
@Ben McConnon Yeah as a kid he was teased relentlessly for being part Guado and part Human. Jyscal eventually sent them off to Baaj Temple but the emotional and psychological damage was already done by then. His mother becoming a fayth didn't help either as he was left alone. She wanted her son to be able to stand on his own feet and granted him her power/Aeon, Anima. Unfortunately, of course, this just made him even more thirsty for power and revenge.
I dislike the fact that I always want to start a new game whenever I see a video related to the game. More seriously, I hated the remastered character design. They completely ruined Tidus and Yuna (especially during Yunalesca's scene as you pointed it out).
They should have had the non swimmers swimming with you but not good enough to fight then you find an area where you can get on dry land you get in a boss fight then yuna blast a hole in the wall with bahamut in via purfurico
Or at the very least have the land section have some kind of anti-magic system where Lulu cannot cast her spells and Yuna cannot summon; instead having to rely on Kimhari and Auron to fight.
Not being able to skip cutscenes is easily my number 1. I was a bit annoyed that I was locked out of blitzball for a fairly lengthy portion of the game also. Late game difficulty is honestly terrible(I wish the enemies scaled to your stats or something cause you can easily trivialize them with not much effort). I agree with the cut content like the dark aeons. I also kind of don't like that the dark aeons can lock you out of your ultimate weapons if you forgot to get a crest/treasure in the area that they guard.
The dark aeons locking you out of the items kinda makes sense. You didn't take the time to look for it to begin with, so now you have to go through a trial when you actually decide to do so.
the ddifficulty is terrible. The second half of the game is ridicoulously hard and i didnt skip fights throughout the game. i didnt grind becasue grinding is meant for games like world of warcraft or metin 2, not a linear single player story based game. i beat it with some frustrations but the jecht fight for example, was really easy cus i had some random item on rikku that gives yourt characters double hp. the game is really long and slow but the visuals, story and ending are a masterclass. I think the classic rpgs arent my thing lmao.
I love this game, my favourite FF game for sure and I'll never stop replaying it. My biggest gripe, however, is that magic becomes pretty useless in late/post game and eventually Quick Hit is all you need. As much as I love the game it makes the optional stuff a bit lackluster sometimes. Would've been fun if magic kept up and was still useful somehow.
With Magic +10, Magic +20, Magic Booster and Break Damage Limit on weapon, Doublecast in your abilities and Three Stars you can dish out great damage with Flare even to 200+ Magic Defense enemies. Still I understand your point.
You used it wrong. Magic can be seriously OP all throughout. When grinding during the late game casting Death on most monsters will kill them instantly, with Doublecast and Half MP or 0 MP grinding can become extremely quick and easy.
Like I beat omega weapon by just spamming lancet after using focus haste shell protect ect with an aeon then when able to survive the next attack attack
Nailed it with the not skipping cutscenes.. il leave two quotes right here and peeps will feel my pain. "Your hope ends here.... AND YOU MEANINGLESS EXSISTENCE WITH IT" "Let me be your liberator" (Aurons speech salvages this one but multiple game overs like you stated can desensitise and otherwise phenomenal moment)
#1 is silly and represents a fundamental misunderstanding. For YEARS, the European/International versions of FF games have extra content, because they come out later. The international version released FIVE MONTHS after the NA version, and in this five months, SE was able to go back into development and add the superbosses. This is not dissimilar from how the Japanese version of FF7 didn't have the Diamond, Emerald, and Ruby weapon fights. These were _added_ in the months between each version. It's not like they just... pulled the superbosses out of the NA version of the game to fuck over NA players. Same goes for the expert sphere grid and the additional items... they were extra content that DIDN'T exist at the time of the NA release. You weren't "missing out" on anything. At the time of NA release, I'm sure most EU players would have happily forgone the extra content in exchange for getting the game five months earlier. That's the advantage that NA players had. The extra content was there to convince EU players who imported the NTSC version to buy the EU version. As for the Via Purifico; the reason it has an exit is because the idea is that in the event of a false conviction, Yevon would allow the prisoners to escape. It's not a plot hole; it's a way for the leaders of Yevon to cheesily justify convicting basically anyone they want by saying "well if they were innocent, Yevon would allow them to escape", when in reality, escape was nearly impossible for anyone. There is plenty of historical precedent for sentencing like this The reason you think Tidus and Riku look more Asian in the prerendered cutscenes is because they're more detailed. The in-game models are less detailed, so their racial features are more ambiguous. To Japanese people, the in-game models look Asian. To westerners, they don't. The increased detail in the CGI reduces that ambiguity. The setting of FFX is Asian-inspired; they're supposed to look somewhat Asian. Totally agree with you on some of the weird, stilted dialogue. Unskippable custscenes are a consequence of the way the game was programmed. Adding in full cutscene skips would require serious re-engineering of the game engine. The best they could do was allowing you to cut off lines early, as the engine just doesn't have a mechanism to fully break these sequences. Kingdom Hearts had the same issue; it took a lot of extra development to add the ability to skip cutscenes in the rereleases, and even then, its janky (multiple scenes strung together all must be skipped individually, and you can't skip them until a few seconds after each scene starts), and there are even still a few cutscenes that the rereleases won't let you skip. This kind of narrative-heavy gameplay was new for the PS2 at the time of release; they hadn't yet worked out the modern development patterns that allow for seamless cutscene skipping. It'd be like trying to add cutscene skips to FF7 so you wouldn't have to mash through lots of dialogue and wait for lots of animation - it just wasn't possible with the game engine; it relied on actors being in certain positions. It relied on key events occurring during cutscenes; events that would've barred progress were they not to occur. Again, it CAN be done, but it requires cracking open the game engine and re-coding a lot of stuff; more work than they were willing to put in to the rereleases. This is why they added the turbo fast/forward mode to the rereleases of the PS1-era FF games; it was much easier to just speed up the game than add proper cutscene skipping, which would require manually re-engineering hundreds of sequences throughout the games. That's not something the devs wanna spend time and resources on for a simple rerelease.
You said everything I wanted to say and more. I hope he reads this. Edit: One more thing. The PAL version ran slower than the other versions, so that was another tradeoff.
@@j-rey- Yes, for a ps2 game and a side quest, well.. it's less then a side quest , it would have been definitely too much 😅. I think I just got a bit obsessed, while playing it
1. Random encounters. Yeah, they are common and even essential in JRPGs, but here they are sometimes really annoying, more than in older FFs, with No Encounters being pretty much "hidden" even close to the finish. 2. Side quests. They are fine, but it would be a lot better to have more interesting dungeons besides Omega's and Yojimbo ones. 3. Cutsenes animations and directing. I don't really need some elite quality dialogs and scenes all the time, but there are few pretty silly episodes. Suddenly, I find the laughing scene pretty acceptable lol. 4. Maybe "dating simulator" is too much but more affection scenes with Rikku or Lulu if player pays a lot of attention to them would be great. 5. In PAL version with dark Aeons I find it annoying to have them blocking some areas. 6. Unskippable cutscenes that everyone mentioned already. 7. Ah yes, forgot about annoying controls problems - in Bevelle cloister of trials and chocobo race in first place.
Yeah the game falls apart pretty quickly. Even by Final Fantasy standards. Random encounters is a thing for FF. But O M F G. In FF 10 their's several spots I couldn't go without 1 step without a fucking encounter sometimes. Going for aurons ultimate weapon? how about 9billion monsters between you and the fucking button! Side quests you had to find because why the fuck would we point them out
funny considering that ff13 and ffX do the same thing yet people complain about it in ff13 which is its mostly just walking forward. I will admit that ff10 has a more interesting world and the way the tell the story is better but overall ff13 could have been great if they done it the same way ffX handled their corridors
@@delduvall you are welcome to enjoy what you like, i know the lore is interesting but i prefer to have the lore shown in game and not by reading text in a menu out of context of the actual game.
*You know?* I've bough the game and finished it almost 90% already, and it all only started watching your entire FFX playthough 3 weeks ago. I watched it until Dark Aeons time. At that time you made me being so *hiped up* about beating the game that i had to buy the remaster and beat it again this time 100%. *Thank you for the FFX experience you gave to a lot of us.*
I LOVE the story, characters, world, music, etc, of FFX (I could probably recite half the game's script lmao), but as for gameplay... there's a lot left to be desired for me: 1. The random encounters are WAY too easy. Most enemies go down in one or two hits and don't really offer any sort of a challenge. I don't expect ALL encounters to be difficult, but they could've threw in a few more difficult enemy formations. 2. Similarly, most of the boss fights are easy as well and they only get challenging towards the very end of the game (with the exception of Evrae... that thing is a MONSTER! Also Sinspawn Gui can be quite challenging for newer players). I'd say for me, the bosses only get consistently challenging starting with Seymour Flux, and even after that there are some easy bosses like Seymour Omnis (not gonna count Yu Yevon as easy, cause we all know the symbolic purpose of his battle). 3. Also, because the battles are so easy, I find weapon customization to be pretty much useless. What's the point of +5% strength/defence if the enemy goes down in one hit/they do insignificant damage? Things like lightning ward are good though cause I will say that the Thunder Plains enemies actually do a large amount of damage. Things like stoneproof become useful later on as well, cause again, the game really only gets challenging towards the end. 4. Okay this one I'm actually say something about the story. It's not so much as a problem for me tbh, but just something I've noticed. Is it me or is the pacing of the story kind of... off? Like, up until around the Macalania/Seymour stuff the game is pretty consistently paced, but after that, I feel like the pace really picks up and the story's over before you even know it. Just a thought. 5. Oh, and they also totally messed up the character's facial expressions in the remaster, at least for normal cutscenes. In the original they're pretty expressive, but in the remaster the characters just seem emotionless. Anyway, I'm gonna shut up now lmao. Loved the video!
Those first three points have some validity but they don't detract much from the gameplay for me (I also don't necessarily agree with 2, I think there's a decent boss difficulty curve with one or two exceptions. I didn't find Evrae as bad as the first Seymour fight on my first playthrough, for example). I still think it's one of the strongest FF games in terms of gameplay. I also don't agree with point 4, but that's more of a subjective thing. I feel as if the whole sequence between first getting to Macalania and then returning there after escaping Bevelle is pretty much the meat of the game as far as the story is concerned. After that, the group essentially carries on with the pilgrimage, albeit with a target on their backs.
The voiceover pacing issue immediately reminded me of the time Yuna extremely slowly says something to Tidus like "What... do you.... want...... to do ?" I never understood why she said that so strangely
I wouldnt say that was strange at all. They aren't buddy buddy at this point, so she had to think on the spot how she could comfort what is essentially a new friend. I just listened to that line, and it actually has emotion to it, I don't think it was a pacing issue at all, and if it was, it works there.
Story was just a little too short. Some of the mini games were too hard. Ambushes killing you were unnecessarily annoying. I wish there was more places to explore after the game ended. The cloister of trials were way too hard and in my opinion easily could stop almost any person dead in their tracks and never look back at this game again (especially when it was released before the internet was as useful as it is now). Sphere grid needed more training wheels. (Pretty small gripe but wish I could have chosen which character in my party that I can walk around as post game). Despite some of these unfortunate problems it still is my favorite FF and RPG of all time and probably my favorite game of all time.
I thought the story was a decent length and I didnt find any cloister hard. Shivas and Bahamuts and the Zanarkand one were repetitive trial and errors if anything but Ive always liked puzzle solving. I do remember to my first playthrough getting to the chocobo eater before even remembering I had a sphere grid so I can agree with you there
@@Penguinz13989 you say that like there havent always been puzzles and mental challenges in RPGs, lmfao, these aspects are literally in 99% of final fantasy games, clearly its not the game series for you. ps, none of the cloister of trials were even that hard lol, figured them out on my own without internet when i was 10 on my first playthrough, js
@@zanarkandabes3224 This, I'm sittin here laughin at the thought of people "stopping in their tracks" cause cloisters. If us, as 10 years olds can do it, anyone can. lmfaooo, have some gotdamn persistence, kids these days.... lmfao
After being spoiled by the fast forward function in ff12, I hate how slow the fights are. Also how freaking long it takes to get Wakka's celestial weapon.
That is true, but not noticeable until the fast forward appeared, felt harsh to criticise it now after playing it for thousands of hours without complaint :P
Wakkas weapon was one of the easiest for me personally because i like the Blitzball stuff, were i was nearly broken by teh game was the fucked up Chocobo stuff you had to do for Tidus celestial weapon, the controls were pure garbage :D to this day the chocobo mini games haunt me especially the one with the birds on the clamlands.
Mr. Izanami I didn't play Blitzball other than that first game until I did the celestial weapons, so I had a lot to play. And Tidus' weapon wasn't that tough for me, but the Remiem race gave me nightmares
Skallo That one was easy for me, once I found a rhythm, though I'm pretty sure I didn't blink for an hour straight XD The butterfly game was another story...
I always thought it was stupid that Yuna didn't get experience points for any of the aeon duels. This would have helped make up for the time she was missing.
Funny how I never noticed some of the awkward dialogue pacing. The one example you give ("with Yuna by my side") was actually quite memorable for me back when I first saw it. It felt like he wasn't sure whether he can say or think that, even though it was his wish. And then when he said it fast like that, it felt like "fuck it, there I said it, watcha gonna do?" So based on that I thought it was actually on purpose the way he said it.
The main things I dislike about the game is the Celestial Weapon mini games, Blitzball, not being able to skip cutscenes and that we never get to explore Bevelle or Dream Zanarkand.
I personally disliked how they handled Sin. Sin is seen as a walking horror, yet he remains passive for the majority of the game. Would've like seeing more Sin in the game, he could've fully attacked Bevelle, creating a section in the game similar do Home and it could even be a better excuse to obtain Bahamut. He could've went mental and semi-destroyed some parts of Spira that you visited when he did that insane attack near the end of the game. Idk, they nerfed him too much comparing to his story.
@@preachelectrick It's not like he's a big fan, and its not like they have anything to stop it. Although Yevon is doing stuff for Sin to continue to exist, Sin doesn't care. Edit: Also, Sin falls on Bevelle near the end of the game, why not wreck some havoc?
Well it's not exactly a story about Sin itself, and even when saying that I realize how much background it was given anyway. But there are a lot of pivotal moments that rely on Sin to work, like the destruction of Kilika and the Mi'ihen operation. With that it's enough to get the point accross: Sin is way too much to be handled with a small blade, which makes Yuna all the more necessary in that world, which makes her sacrifice all the more unbearable. Sin is more of a plot device to assert a religion that is based on guilt, lies and endless perpetuation despite the costs in lives. It's no wonder that Sin turns out to be a big empty shell for a disgusting bug, shell that was driven by one of the characters' daddy. But I think the moment when Sin really imposes itself, other than when it is effortlessly killing everyone around or flying without any effort, is when you reach the "CALM Lands", which are permanently scarred. The "CALM Lands" of Spira is nothing but a small cliff that was miraculously sparred and a tent. I think that's more than enough to show that Sin indeed had a physical, material and destructive influence on the world.
My list: 1. No skipping Cutsence 2. Lightning dodging (Lulu sigil) 3. Chocobo racing (Tidus sigil) 4. Blitzball ( Wakka sigil) 5. Not making Auron the center character Your welcome
i use the no encounter lightning spot trick for the sigil. (Im sure everyone knows it now) totally agree though. Auron didnt need to be center although he is the best and I didnt mind blitzball for Wakkas stuff except the leagues. The tournaments would of been fine
I really love the game. I never thought about wanting to skip the cutscenes. They are my elixir of life 😂 It's a good point tho. The only thing that got on my nerves was due to the fact that I am german. The germans - as you all may know - translated the original Japanese dialogues and put them into the subtitles, whilst the dub was English and this was absolutely desasterific (ya i did that). It was so cringy to hear Yuna say "I love you" but reading "Thank you" like.. wha.. so nowadays I play in full on English mode. That's the only thing that really got to me
Most hated thing: Audiodrama - can this please never exist? (As the novel which is baaaad) I know it’s not ffx fault, but this destroys my experience with the game. I just can’t stop thinking about that shit when I’m playing the original game.
Nice video, I agree with most points. I'd add the part where they just blew up the al bhed home without knowing where Yuna is. They explicitly said they had no idea and were using some sort of sphero-radar-thing. They should have at least added something like "yea we've searched everywhere / made sure nobody is left behind". Anyway, it was never explained how Yuna got to Bevelle either, was she not in the al bhed home at all? Did she get picked up by seymore somehow while everyone was transported to bikanel island?
I'm Australian so our copy had the Dark Aeons, Penance etc. While I see where you're getting at with point #1 it's also understandable from Squaresofts part. As it was common back in the day PAL countries got games later (we got FFX 5 months after US). Our release was almost 12 months after Japan's initial release which didn't have the international content. Later releases are somewhat due to having to translate to French, Italian, German and Spanish. While these translations are happening it allows for more content and polishing. Back in the 8 bit to 32/64 bit generations for example PAL releases sometimes got slightly more polished packaging. We generally had more refined box art, manuals and more useless inserts (maps etc) while translation was happening.
Your number 5 is quite funny because I totally agree and disagree at the same time. My first play through I got stuck on seymour/Anima and had to watch that cut scene at least 20 times. While it was super annoying it built my hatred for seymour at the same time because I had to keep listening to him lol. Also with yunalesca of course. I do think they should have added it after you beat the game though. Great video man I love your channel!
I always said remaster tidus looks like he's cosplaying himself hahaha. The racial ambiguity in tidus (and rikku) is kinda funny to me too, I always chalked it up to whoever they were using as a reference for the character models but who really knows lol. And ohhh I have every line of that pre-Seymour Flux cutscene memorized. I always ended up walking away to get something to eat whenever I had to repeat it so the cutscene can run while I'm doing something more useful with my time omg. I'd love to see how much dialogue you would be able to recite without reference sometime ahaha
@@hustler666100 Tidus looks very Asian to me in the cut scenes, Rikku always struck me as white in both ffx and x-2. Yuna looks amigious in FFX, but clearly Asian/Japanese in FFX-2
@@elmore707 Rikku looks more asian in the remaster cutscenes now that I have played it. Yuna looks caucasian to me. I refuse to play X-2 even though it came with the ffx remaster
If I remember correctly the reason they look asian in the FMV's and not in game was because they were at variance disagreeing if they were gonna be asian or not in the studio
Late response but here's my nitpicks: 1) Unskippable cutscenes (as much as I love them I wish you had that option especially before boss fights). 2) No quit to the menu option. This, for me, is more for re-rolling the Tournament/League prizes in Blitzball than anything else (also maybe for accidentally loading the wrong save file which I have done occasionally). In the PS2 you could hold down all four shoulder buttons and do a soft reset and in X-2 you could quit to the menu by pressing the pause menu and then pressing triangle. Not the case in the remastered version of X and as someone who plays Blitzball *A LOT* I find this annoying. 3) The lightning mini game I hate it (and the Chocobo race with the Trainer and the butterfly challenge and the chocobo race at Remiem Temple as well) in general but in the HD remaster there is input lag which makes dodging the lightning even harder than in the PS2. Luckily there is a spot in the South section where you can reliably dodge the bolts which are also a lot more frequent/easier to predict. Granted this is more to do with HD TV monitors than the game itself but still... the mini game itself is terrible! Thank God for the crater trick in the South section! 4) Via Purifico - Not so much for the traversing (which I don't mind) but as an attempt for the antagonists to execute the protagonists. As Tidus rightly says: " Well that's a lame way to kill someone". Especially putting the three characters who can swim and hold their breath for substantial amounts of time underwater! 5). Not being able to explore Bevelle properly. It's a massive city yet even in X-2 you can only explore the temple/labyrinth areas. A missed opportunity I thought.
Hate the ice trials in Macalania Temple. It still drives me cuckoo that Yuna doesn’t send Seymour. I get why because the story, but it still doesn’t make sense. 😅 I wish Khimari had a more useful skill. I love that guy but it’s hard finding him a spot on the team.
FFX was my favourite final fantasy but dodging lightning 100 times was hard and tedious. never did it. getting wakka's weapon was tedious and I never ended up getting it despite playing blitzball for ages
One thing I haven't heard anyone mention. Tidus ends up breaking a promise in the very beginning of the game that he would teach a group of kids how to blitz, and although that's no fault of his own, he never refers to it again.
Lmao. I think he was just saying he would to maintain face. He's a cocky arrogant super star sport bro at heart by that point so he wouldn't waste his time when ha would rather be chasing tail.
1. I really hate grinding so I found the ffx endgame content to be on the less fun end of all FFs. 2. wakka's celestial weapon is a pain to get... and Lulu's just unacceptable if you don't know about the trick 3. Bloody bevelle cloister of trials. Oh how often i just passed those intersections because that platform thing just went too fast
Here's my problems with FFX from least to worst offending. I love this game a lot though. Definitely my favorite game. 5. Seymour. While i loved Seymour's presence and intimidation factor that he just has, I hate that Seymour's whole plan was "I don't want Sin to kill you so I'll become Sin and kill you." This is a step dumber than "I don't want Sin to kill you so i'll kill you myself." My last issue with Seymour is that near the end he keeps coming back. When he appears in Sin at the end, I can't be the only one who thought that Seymour joined Team Rocket or something. The only thing that saves Seymour is that i love when he's on screen and I've grown to love his boss fights. 4. Cloister of trials. For me, they bring the pacing down and becomes a slog. Even worse, they lock a secret Aeon behind a secret in each temple. The only reason I don't think it's too bad is because they are good on the first playthrough in my opinion. 3. No skippable cutscenes. This one is obvious. Not being able to skip the scenes is ridiculous and especially on the remasters. A lot people claim that they should be able to do it because Kingdom Hearts 1.5 had a skip cutscene button and thus Final Fantasy X should have it too. These people are wrong. Final Fantasy X should have it because Final Fantasy X-2 has it in the remaster. I can't vouch for X-2 on PS2. 2. The sigils. Half the stuff you have to do to get a sigil for the celestial weapons is outright garbage. Dodge 200 lightning bolts in a row, chocobo race and get a negative time and the butterfly thing. What the hell is this? 1. Blitzball. This is kind of a continuation of 2 but this is World Champion specific. I hate the Blitzball game. At least with dodging 200 lightning bolts, you can get it into a rhythm. At least with Chocobo Catcher there is some skill involved. At least with some of sigils, it's stuff you'll do for end game content anyway. Blitzball? It's just RNG the minigame with barely any input on your end. At most you move the character where they need to go and decide when to pass or shoot and hope their stats aren't bigger. And if the opponent has the ball, there is nothing you can do until the game decides you can have the ball. This isn't even taking into account that you're in a sphere of water. It is ridiclous that the game isn't 360 because it's water.
Ace Hermit you're presenting it, like Seymour's main goal is to get Spira rid of your presence, but that's not true, he wants to become Sin to destroy - to "heal" - Spira and Yuna's party simply stands in his way. Otherwise his speaches wouldn't make sense at all. If it wasn't for Yuna's guardians and Tidus specifically, his original plan was to get Yuna (after the marriage) to Yunalesca to become her Final Aeon and by defeating Sin, killing Yuna and becoming the next Sin in its place, thus destroy/heal Spira. All those battles at temple Macalania, Bevelle and Mt. Gagazet were the outcome of Yuna and her guardians rebelling against him, not his desire to destroy them.
@@Croftice1 I figured it was obvious that he meant life in general. Either way, his motivation wasn't all that good, but I loved every time he was on screen. He just had that aura of "I'm better than you and I'll look good prooving it."
Yaaaassssss! Let's roast this shiz. I disliked the editing for the voice acting (too choppy sometimes), the bloody moving walkways and platforms in the Bevelle cloister, the CHOCOBO RACES FOR THE SUN SIGIL EFF THAT, and I really dislike the voice of Shelinda - still makes me cringe.
1-Sphere Grid Grind takes ages (thankfully for story content you don't need to grind). 2-Endgame monsters/superbosses that require the sphere grid grind. unless you Zanmato everything 3-The minigames to get Celestial Weapons. 4-Monster Arena grind, it's not too bad but 10 of each monster in the entire game is a bit tedious. 5-Not getting AP unless you do something with a party member is kind of annoying if you don't really need to use everyone in a battle. And that's pretty much it, other than that loved it. On this second run I even ended up enjoying blitzball which I used to dislike. Amazing game IF you don't bother with optional endgame superbosses. The story is unmatched, love the world of Spira, incredible soundtrack, really fun gameplay. Honestly might bump this game up to my top 3 FF.
On the subject of Via Purifico, in-universe it's meant to be part execution method, part redemption chamber. The idea is it's supposed to be very difficulty but not wholly impossible to escape from, with those who do escape being considered purified of their sins. It's just Yuna's party fucked up so badly that the maesters decided to not take chances so they put guards at the exits.
That makes sense to me and it would make sense to me too that the current maesters of yevon were putting on a show of being pious but have inside abandoned the donctrine of yevon. They threw the heretics in via purifico as a show to the world but didn't have any intention of actually letting them surviive.
Unsippable cutscenes Some of the voice acting Those damn minigames for the secret weapons The messed up faces in the remasters Not as open as the ps1 FFs I honestly dont think theres much else I dislike about FFX
@@purpledawn2727 play Grandia 2 a game released a yr earlier and Tales of Symphonia a game released around a yr or so later and FFX's voice acting is pretty mediocre in comparison.
Some things I hated in final fantasy x. Spawn rates of some enemies are ridiculous. Blitz ball Jupiter sigil is a nightmare to obtain fast. Grinding can be a chore unless you use don tonberry. Dark Valefor blocks the entrance to the besaid village. That one annoyed me the most. Doing a blind play through in the remastered version got you sniped like 4 times by dark aeons if your just walking around looking for items rip. Omega weapon was weak as hell. There is no hard mode I wish this game had a difficulty mode. Not enough Auron ;). Via Purifico was pointless especially since you couldn’t go back to that area. Al Bhed primers some are missable entirely! Extremely annoying. Other than that game was great definitely before its time on release.
thing that I disliked was not being able to fly around the world map in the airship like you could in VII VIII and IX. the final fantasy games have been losing their charm because of minor things like this that just made them that much more enjoyable knowing you could explore pretty much everywhere.
The only thing I really disliked other than the unskippable cutscenes is that it takes forever for the game to get going. I made a permanent save file right after the blitzball tournament in lucca just so I don't have to go through the beginning of the game again. Still overall it's right up there with 7 and 9 for my favorite ff.
FFX is the first game that made me cry, I love it to bits. My only problem through the whole game were the stiff movements, animations and poor npcs quality. Neither the remester solved that, and I don't understand why KH had better quality animation than FFX...
because KH 1 us not as old as FF X. FFX was almost a day one game for the system or atleast i bough my ps2 with FF X, MGS 2 sons of liberty and Dark cloud.
@@raulrojas9253 oh, I know. I was talking about the hd remaster for the animation and stuff. They updated the models kinda, but I don't think it would have been that difficult to update some non CG cutscene. At least rework the walking animation instead of it being just a walk animation that follows an invisible line. Still, I didn't know that original FFX was released in the early ps2 era. That's cool to know!
Rei Kun man. I remember the last time i played through this game. I got all the way to the final boss, started to cry because of, A: the weight of the story bearing down on me, and B: i didnt want the story or game to be over. I never actually finished that particular playthrough. I just let it live on forever on my PS Vita. But i just started it again on my ps4. Rikku just joined the group. Im so pumped.
I agree with the skip options. They should at least be available for boss battles. Other games let you skip after first round. All games should have that feature. ^_^
The lack of a world map, instead opting for a list of destinations that Cid presents you. To my knowledge, this was the first Final Fantasy where you weren't allowed to pilot your own airship or boat. Exploring the world is always one of my favorite parts of any Final Fantasy, and not being allowed to fly around Spira was so disappointing. Also, basically every mini-game in FFX sucks blitzballs
The reason why back in the day America got the "lite" or easy version of the game is because Japanese game developers thought their games were too hard for American audiences. They didn't think the same of Europeans, thus some games having the European Extreme option. Obviously that's not the case anymore, and with the increase in popularity of E-sports in North America, many of the world's best gamers are American. Hopefully E-sports will become a lot more accessible in Europe, so we can hit the ranks too.
The via purifico would probably have been better if it was a unique dungeon where the party had to split up to open the exit. Basically the swimmers have to go in an underwater tunnel that they have to activate a mechanism in empty the water to let the others go through but at the same time the other have to do a puzzle that basically controls the floodgates underwater otherwise the party can't progress. That would be a much better dungeon and it would make more sense. And yevon might not even know that there is a reasonable way to exit because for them it's just a pit with flooded passageways and fiends. That would make a lot more sense. You'd probably need to think it through a bit more to include the summon fight but that can be solved very simply by having yuna be separated from the team and forced into a traditionnal trial by combat, you could easily have it by law that it's a special case for summoners and since there is no need to have other party members for the summon fight it's fine if she specifically gets removed from the team. Also incidentally with that solution you end up with a group of 3 swimmers, a group of 3 that can't swim and a summoner fight so everyone has to play a part.
About the character faces in the remaster, the ps2 version had two different models for each character, low poly models for gameplay, and high poly models for in game cutscenes. For some odd reason, the remastered version’s faces were based on the low poly models instead of the high poly models, and those new faces remade from the low poly models made it into the cutscene into the remastered. It’s really strange that they didn’t base the new character models from the high poly ps2 version instead.
It's very linear, but I don't really mind it that much since they are on a set pilgrimage and they know the end of the road. It just kind of makes sense. But I agree that they could have added a bit more exploration. But at least it's not as bad as FF13's linearity. That sucked.
The one thing that seriously got to me was not being able to skip cutscenes before a boss fight. I understand if the very first time we cannot to understand the story. But good Christ, when I got stuck fighting Seymour on Gagazet, I swear I lost my shit because I had to go through it all over again. I even began re-enacting the scene with my younger brothers once we had seen it so many times 😭
I just explain the Via Purifico having an exit as a form of mental torture, like "your punishment is having to find your way out the labyrinth.". I think people in the past would have been put in there to find there way out or die as punishment. In the case of Tidus's party, its a twisted game of the Maestor Mika. They are supposed to be killed by Seymor as soon as they find the entrance. Really the only thing that doesn't make sense is the fact they get split into swimming party or land party which can be forgiven imo, its just a game and there needs to be various "game like" challenges to make things interesting. I think its more immersion breaking that every temple has a really stupid convoluted puzzle that the summoner doesn't even need to complete but is the sole responsibility of gaurdians?
Actually GETTING most of the celestial weapons were a pain to do. Sphere grid, far too little high level key spheres to unlock the entire board. (was only ever able to find 1 Lv4 and 2 of LV3. NO clue how to farm those if they can be farmed at all) Expressionless dialogue which makes the PS2 version far superior to the remaster.
One of the things that bugs me a lot in this game and in others that are similar is the fact that we can name the character whatever we want. It takes takes them a bit out of the story when they are only ever referred to as him/her or by a given nickname.
I've always felt that they needed to add a speed up button, like they did in ff12 remake. Just makes the grinding and monster hunting a bit more bareable.
-The unskippable cutscenes -200 bolts for lulu's celestial weapon -Yuna gained Kristen Stewart's expressions -Dark Bahamut power compared to other Dark Aeons , he is too strong really -Blitzball's gestion , initially the teams are original and they will grow in power as you , but lately , when you reach lvl 40 with your players , teams are mixed with players from other teams ore new ones , but the new ones will be lvl1 so for some games you play vs a team with a lvl 1 player that let the game become boring
I believe the Via Purificio's means is to give slow, painful deaths. Putting non-swimmers in the water would allow them to drown and die immediately. Also, the 'exit' could be considered the entrance from their side which they use to collect the bodies, rather than using the same prisoner entrance? I understand how it's not optimally written, but when finding flaws in this game's storytelling you have to pick up on the tiniest detail which wouldn't even be considered a major flaw in many other games!
I would add how forced and shity the mini games are! like the Chocobo Race, the Chocobo bird dodging game, and the Dodge 200 lightning bolts in a row mini game. It just really boggles down the game for me it makes completing 100% such a pain.
I always wondered why the character of Lulu never got much attention, she sure stands out easily with that appearance of hers. Also appearance aside, she is a that mysterious aura during the game that could have been easily "used" better, the fact that she didn't spoke about her past etc. etc. she is a solid character even without her appearance and yet....
9:12 but that one doesn't even have any lip sync XD It's internal monologue. They could have just had the line read at a natural pace and continue the audio into the silence as he walked away.
There’s a line in the cutscene before the fight with Yunalesca that isn’t translated properly. If you’re playing the japanese version or use the japanese dub you’ll hear “Mugen no Kanousei” (無限の可能性) which means Endless Possibility. They changed it to “I’ll think of something”. Tidus ends up sacrificing his life for Spira. Why can’t they just talk to Yu Yevon to end the Spiral of Doom so that no more summoners will die and let Yu Yevon live peacefully.
Guadosalam and Bikanal Island are on the same East/West line. Zanarkand and Besaid are both equal distance in opposite direction from them. I would assume Spira can be divided into 4 quadrants or 2 hemispheres. Bikanal and Guadosalam are opposite sides of planet - the planet must orbit with one side getting more time facing the sun (the bikanal side) In any case - zanarkand and besaid MUST get more sun which makes me thing the planet has a wobbly orbit or it's not spherical at all. anyways - i've always chalked Tidus and Wakka as more southeast asian. Zanarkand sorta reminds me of singapore. Wakka seems to be polynesian. Lulu seems like she was maybe born New Zealand or migrated. basically the skin colour seems to make sense honestly. rikku is al bhed which is a land to the west (china v. japan)
having to get 0.0 on chocobo race to get Tidus' weapon powered up annoyed me the most. and that seymour in his crazy mind actually thought yuna would switch up andhelp him take over the world and kill her to do it. oh and you cannot skip cutscenes. and the long and hard grinding for the useful items in the game. but overall,it is one ofthe best out there.
I would also add that there is no New Game Plus in the original or the PS4 Remaster. And the dodging TWO. HUNDRED. lightning bolts. I mean, seriously? 200? Really? It can't be like......50?
Things I didn't like. The weird element options: ie fire, water, lightning, ice. Cutscene skipping not being an option Seymour boss fights. He is simply redundant after the mountain battle Anima summon. Not a fan of needing to hold on to items to unlock a secret later. I think making a better boss fight, or better puzzle would have been better. The celestial weapons. I dislike a lot of them in terms of design, but also effectively having to do multiple secret item collections to make 1 weapon worth using is more tedious than hard or interesting. Lastly I felt the game often punished you for disliking using a character It would force you team layout or make characters mandatory in a way that always felt punishing if you just didn't lime wakka or something
See, okay...I always thought that Omega/Ultima Weapon(s) were way too easy. I went down to him after mega power-levelling in anticipation. I wiped the floor with them. It was really anticlimactic. :/
My ultimate gripe is that damned chocobo race, getting less than 0:00 was an absolute nightmare and of course it's for Tidus's Celestial weapon. I really do hate that it's necessary for our main characters best weapon, for me, nothing else compares to how horrible that is. I'll dodge lightning, play blitzball and catch butterflies any day before having to get less than 0 on that god awful chocobo race. And yet, it's the one I need for the only weapon I *really* care about getting. Ughhhhh. I agree about the missing content from the American release. Having always played international, it pained me that so many FF fans had no idea how versatile the sphere grid was. I had arguments online, people telling me the sphere grid doesn't give you any more options or choice than the crystarium from XIII - only to find out in the end that they'd never even played the full version of the game. For me, the sphere grid is the best FF levelling system, but a big part of that is likely due to the advanced version. I feel bad for all the fans who missed out on that for so long. I feel they got the neutered version and I don't understand why.
10:55 THIS! The first time I played the game I died to Yunalesca more than five times. The third time that the cutscene started playing I actually went to make lunch and came back, among other things. I don't get why the remaster never added the feature to skip cutscenes, especially since that's a staple for RPGs nowadays.
2 mentions from me. I had never played the international version until the ps4 remaster release came out. Once you are branded a traitor to the world after leaving bevelle if I’m not mistaken (which I could be) I went to besaid not realizing dark valefore would be waiting for me. I got all the way to the entrance of the village and saved my game (playing on steam version you can save anywhere without a sphere) right before the entrance then get ambushed by the priest. I obviously die. Reload my game and am not able to escape the front entrance to besaid village in any way (go in reverse back through the way you enter like going to the beach side) with no way of escape I’m forced to encounter dark valefore each time I reload my game. No where near strong enough to defeat such a powerful boss. Fortunately I had yojimbo at the time. 2nd noticeable thing to point out was there was significant facial and hair changes to Tidus from the ps2 -ps3 remaster--ps4 remaster. He looks different in each game.
I just really did not care for a decent bit of the post game content. RNG with the Chocobo racing I forced myself through despite the annoyance of having to finish the race and go through the menus to retry instead of just being able to abort from the pause screen the moment you were clearly not going to win that round, but Thunder Dodging I could never get the timing of and the thought of forcing myself to do it right 200 times in a row was what completely undid my completionist streak as a kid- even then I wasn't willing to subject myself to that. I was one of the lucky ones who did genuinely enjoy Blitzball, though, so that part was no issue. The Dark Aeons were this cool thing I was so fascinated by as a kid and upset that we didn't get in the initial release in the states, but ultimately I found them disappointing when the HD remake came out due to execution. There's no real interesting lore about them (though an NPC in the Calm Lands sort of foreshadows what Penance might be about when they talk about the massive number of fiends that just pile up in the scars since nobody can really go down there to clean them out, would've been neat to see anything at all about them), mechanically only Dark Bahamut seemed interesting to actually fight (getting the gear you need seems cool and like a final test of your customizing abilities, but half of them are defeated with Quick Hit, Auto Phoenix, Mega Mighty G, and high enough numbers), and actually being able to fight them had a lot of boring grinding to be done between where you're at after Omega Ruins and the less crazy Arena Creations and the weaker of their ilk (leave alone the ones that are actually challenging). Topping it all off is they just get plopped down in places that lock off content you used to be able to backtrack to like seeing the Fayth in temples or getting the Jecht Sphere in Besaid. Energy Blast at least you can pick up before you leave, but you want to have Auron's overdrives prior to completing about half the post game? Better backtrack allllll the way back the moment you beat Spherimorph (spelling's wrong I'm sure, sorry) or you're gonna have to wait. They actively locked off existing content if you weren't willing to jump through added hoops. Hope you didn't forget to grab a key part of Tidus' ultimate weapon before Dark Bahamut set up shop! The mechanically uninteresting bit stands out to me, because FFX's battle system is one of my favorites in the series, and it would've been nice to really explore it further post-game, but it's more about set-ups for most of the Dark Aeons- immune to all statuses, don't really do much aside from one-shot characters or counter-attack, keep your eye on the overdrive gauge to get auto-life up. Not a whole lot to play with in the execution phase. What I've seen of your playthrough of the PBirdman hack so far is more what I wanted out of the later combat in the game, so I might have to dig into that at some point. The reason the post-game stuff disappointed me so much is that I loved the main game and it left me wanting more. For other complaints, my big thing is that Sin going down from the party beating on it feels a bit off given it was built up to be a force of nature. I know it's a thing in most RPGs, but a major issue was that the Final Summoning was the only known thing to get rid of it for even a little while, and they place emphasis on trying to come up with a way to kill Sin without using it, but then they just come up with the solution of 'bait it out and then beat the heck out of it while flying over a densely populated city'. I imagine this and the middle Bevelle sequence were victims of Square Enix's method of 'make the cutscenes first and then write the rest of the game' but it actually comes to mind that there's an easy-ish fix: have the airship lure Sin to the massive fayth on Mt. Gagazet, so it can't risk using its 'redraw the maps' tier attacks without hurting itself/destroying the thing it was partly made to protect. The fight is focused on the laser attached to the airship taking chunks off of it at a time (as during Operation Mi'hen there's a moment where it almost breaks through Sin's shield before being pushed back, and Sin would have to sit there and take it this time). Rather than attack Sin directly, you're dealing with the veritable waves and swarms of Sin Spawn generated from big chunks of it falling off at a time to both keep the airship safe and make sure it has a clean shot on the big ugly. The final phase has Sin barely holding together, but is otherwise the same- with the airship suddenly lurching forward as Sin uses its gravity powers to pull it out of position toward itself so it can destroy it without danger to itself. You have the same race against time with its overdrive being a game over as in the actual game, with this being Sin on its last legs and the party desperately trying to finish it. The final dungeon is the same, since Sin will eventually piece itself back together even after that so long as Yu Yevon is around.
My problems with FFX were the following: -can’t skip cutscenes -I was able to predict things well before they were revealed like sin being Tidus’ father. -Seymour was obviously a villain so there was no point of making him seem like a good guy for so long and some of his back story is hidden behind an optional aeon that you could never find if you weren’t actively searching for it which you shouldn’t because you wouldn’t normally know that you can summon it. -leveling system SUCKS -black magic is useless towards the end of the game -you only need curaga towards the end game -the celestial weapons are a chore to find -blitzball sucks -catching all the monsters in the game 10x each is a real chore as well. Despite all that I still love the game.
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►Final Fantasy X: 10 Frequently Asked Questions: goo.gl/pg6uzX
►Final Fantay X Boss Guide: goo.gl/2wz9QP
Respect you bro on these vids about final fantasy respect on The last of us also thats a classic 🤘👌👍
My subconscious always noticed the inconsistentcy of the voices, and titus' features, but I never realized it until I watched your video. It makes me happy, this realization. Fond memories.
@dansg08 dammit Burke! You keep this up I'm going to have to watch your whole series again! This may be cliche but I have to say my least favorite part a Final Fantasy 10 was that it had to end XD. There's some little glitches and places where Riku freaks out until you push the advance button in dialogue but other than that I'd say my least favorite part of the actual gameplay was having encounters where if you didn't have the right gear or perfect luck you would die before you got to push a button. Kind of unforgiving your first time through but it did add a challenge too. Thanks as always for your addicting content!
The birds in the chocobo race and 200 concecutive dodges.
Dansg08 I have just finished watching every video in this playlist and I think you are amazing, this is my all time favourite game (so much so I named my first daughter middle name "Yuna") I have this game on ps2 and ps3 and now because I was watching your playthrough I had to buy it for my ps4 lol, the only thing I can think of about this game is not being able to skip the cutscenes because I have played this game that much over the years since it came out that I know the script off by heart lol and some of those cutscenes are way too long. Thank you for doing this playthrough and bonus videos to explain everything ... even after playing this game for so long I even learned a couple of things watching you.
I wish we got to explore Bevelle properly as a city.
Big city but you can't even explore it.
@Gonzalo Mercado The front door of it anyway, and the underground labyrinth thing.
Budgetses, precious...
In eighteen years I never actually noticed the skybox at the Highbridge until like yesterday.
Hmm well there's not much scenes in there anyway. Though we get to see the "dungeons" aka via purifico and the worst cloister in the game. Lols Im fine not getting any scenes in there.
the guy in the monster arena could beat Sin easily with all of his monster
I headcanon that he's unsent, and was totally a summoner but possibly not a very good/devout one, but he performs summons using the fiends you capture for him!
He's an optional boss in x2
There seems to be a lot of things just lying around in Spira, like, the Fahrenheit was probably not the only object to be used against Sin and no one just had the ambition or the will.
I never saw him in FFX 2...
@@Gabronthe That's what centuries of indoctrination will do to you. Remember, the church let them do Operation Mihen just because they knew it would fail.
(not to mention X-2 retcons freaking Vegnagun into the setting and with thousands of years of ordinary Joe Smuchks guarding and knowing about it, no one once actually tried to use it against Sin. Maechen's excuse can only go so far when a giant whale has just wiped out your city).
The Luck stat and the immense lack of fortune spheres is something I’ve always hated
chrisutubeism thank you for saying this!! I’m playing the post game so it’s nice to know I shouldn’t waste too much time with luck :)
@chrisutubeism I have 255 luck, maxed out the sphere grid. 255 everything, 1000(ish) mp and 70k odd hp
They expect you to get fortune spheres via the monster arena pretty much
@@youtubesucks494 I maxed out all stats too and I've always wondered, what was the point of Luck when you had max Accuracy/Evasion and vice-versa. If you had just had Luck would that negate the need for those two or no? I remember someone saying that all you need is Luck and you're good though I have not tried that yet.
@@scribble71891 basically luck increases crit chance and bolsters evasion and accuracy. there are status effects that effect accuracy and evasion but don't take into account luck which if you have high enough luck could essentially eliminate negative status effects like darkness or at least reduce their effectiveness
5) Seymour's hair.
4) Temple puzzles.
3) Grinding for Keys and Spheres.
2) Dodging lightning.
1) Unskippable cutscenes.
200 in a row is a bit much
also their is a lag in the remaster
@@ALunarLight No there isn't. I just did the 200 and no lag bro.
@@schlockfather congratulations maybe it's okay for your TV. there is a lag look it up I had trouble getting about 10- on the ps 2 I can get 60 my brother who did it for me last time had to trouble getting over 70 it's on a bunch of different gaming forms
or maybe you're playing a different model when I was playing was on the PS3.
@@ALunarLight I'm playing the phat PS3 with backwards compatibility, but the second phat boy model so the thermal paste doesn't rot out within a month like the first wave was notorious for doing. I have a cheap Element TV that support up to 1080p if that matters.
My biggest issue with final fantasy X is the fact that there’s no New Game Plus
TheAceLewis Gahhhh. I wish they would patch that tbh. Someone message square lol
@@itsbekasaur The Game is 18 years old
There is the ability to bring back old al Bhed language guides, but other than that...
@@yorshka6955 chrono cross had new game plus and its came out in 1999
I do not understand this at all. New Game Plus works well in a game like Dark Souls. It has no place in FFX. What point would it serve to do 99,999 to the Dingos on Besaid? Literally the only real benefit that NGP would have is porting over key items... which you can already do with the Al Bhed primers. So really all that would do is give you insta celestial weapons. Dont get me wrong... I'm never doing Chocobo Catcher again... but there is literally nothing to gain... and plenty to loose... by starting the game with full powered celestial weapons.
He doesn't even mouth, with Yuna by my side. They couldve just let it be normal as he's narrating anyway
@Kegan Gowen I completely disagree. This isn't the laughing that was purposely written to be cheesy.
@Kegan Gowen I have to disagree, why would he be sarcastic about his feeling for Yuna? I've lived in the US all my life and have never heard someone drop their tone and increase their rate of speech in order to convey a strong feeling or message. In fact, it has always been the opposite. They raise their tone and speak slower to make sure the message comes across clearly. Maybe since this is him monologue to himself there wouldn't be an inflection change but the rush through the words it very alien and jarring and I have to agree it hurts the emotional weight that the seen is suppose to convey.
@Kegan Gowen Lived in Utah for a few years and about the last score of years in Ohio.
@@charlesedwinbooks the Japanese version of that scene is just as cheesy as the English version. It might be just a bit more so depending on what you think
Kegan Gowen speaking habit commonly used... where? This information is completely false I have no clue what you’re talking about
Lulu's lulus better not be on that list.
haha that thumbnail right
Relax, they're not. We're taking about REAL issues with the game (like unskippable cutscenes, hint hint)...
THE FACT THAT YOU CANT SKIP CUTSCENES
especially the first one imo
fuzzynutz the great , this would be a problem if it weren’t for the fact FFX has some of the best cutscenes I’ve ever seen
Penguinz13989 I agree, but the cutscenes were torture if a battle happened right after, then you died, then had to watch the cutscene all over again to get to the battle. Would be great if they were able to be skipped here.
@@Penguinz13989 I 100% agree with you ,however, you can not tell me that a person who will keep playing this game for the rest of their life , has to watch all the cutscenes all over again.And don't forget that the game has a theater where you can watch all the cutscenes as many times as you please.
@@chrissy4404, If I were supreme ruler of planet Earth I would force everyone to watch every FFX cutscenes every single day
The Via Purifico point has bothered me quite a bit too, I've actually thought up some theories to help explain why Via Purifico works like it does and make it look less like a careless writing mistake.
In Latin, it means "road to purification" and the track in the OST is called "path to repentance". Both these names don't seem to imply that Via Purifico is meant for execution but rather for contemplation, rehabilitation and ultimately some sort of forgiveness and/or release back into society. It is also sometimes referred to as "the way of purgation". FFX obviously has some direct religious parallels (ie. Sin), and I think Via Purifico is a parallel of sorts to Purgatory (as in Catholic theology). I think the origin of the Via Purifico (in ancient Bevelle) was to let some sort of higher power judge the prisoner, and if they could reach the exit they had satisfied that higher power. On the other hand, since I don't really recall any mention of a deity prior to Yevon, it could just be a test of mettle, determination and overcoming the power of nature.
I think the way Via Purifico is used by the leadership of Yevon during the game is corrupt and incorrect, much like they've corrupted the rest of the system. They use it as more of a way to kill dissidents without getting blood on their hands than to allow for "purification", "repentance" or "purgation" of sins and/or crimes. Maester Mika commands guards to "kill any who emerge". It's not a 'road to purification' anymore, its just a road to an inevitable execution.
So perhaps the reason Via Purifico makes no sense in the game is not because the writing was lazy, but because the true purpose of it was lost to time and it's been misconstrued to perform a more sinister function.
I was thinking the same thing. That the Purifico was for purification. so this was a purification of some sort to where if you made it through this you were released back into society because of some spiritual or religious reasoning. Would love an official answer on this.
You're completely correct, I came to write the same thing.
they also say no one has entered and left alive meaning there was a way out at one time
I really like this interpretation. It explains one aspect of the Via Purifico. Unfortunately, they explicitly try to execute prisoners using it, and give you ALL your weapons, equipment and items as well as infinite healing via the save spheres, and it would have been so easy to add a magic dampening field of some kind like in the Lake Macalania fight (and could have been an interesting challenge in the dungeon to try and disable it first). It's not even that difficult a section for either party to escape from.
I'm glad I'm not the only one who thinks this way. I posted this comment elsewhere but I'll paste it here in hopes someone will see it, as I believe I have a strong argument:
I believe the Via Purifico section makes sense if you really consider the context. "Via Purifico" is Latin for "Road to Purification." Meaning that anyone who survives it is absolved of their crimes. It is a death sentence which is meant to be survivable, this is stated by the Maesters, although it is also stated that no one has ever survived. Maester Kelk and Maester Kinoc are not evil and do not despise the main characters, in fact they have a great deal of respect for Auron who was the guardian of High Summoner Braska, and Yuna the prodigal daughter of Braska. The Maesters discuss their punishment off screen, so we don't know how that conversation went, but I imagine Seymour and Mika argued for a death penalty while Kelk and Kinoc argued against it. The Via Purifico was likely a compromise. When the guards throw Yuna in the dungeon, one of the guards can be heard apologizing to her. Upon escaping the Via Purifico, we see that Seymour has killed Kinoc, who accompanied Seymour to the highbridge after stating he did not trust him. After this, Seymour proceeds to attempt killing the main characters. It can be presumed that Kinoc likely would have allowed them to escape. Moreover, upon returning to Macalania Woods, Bevelle soldiers can be seen patrolling the area. If you approach and speak to them, it becomes clear that they are not interested in arresting you, as they state they are only there to prevent people from entering the city during all the chaos. Therefore, the Via Purifico was not meant to be a punishment, it was meant to be a way out.
Kingdom Hearts had the same problem with its cutscenes.
"Forget it! There's no way you're taking Kairi's heart!"
catkaboodle lmao I know your pain
Sailor JudasMaid that’s why I don’t understand why they didn’t at least fix that in the remastered. Kingdom hearts got scene skipping in the remasters so it doesn’t make sense why ffx didn’t
@@LagunaBeachGirlx5 Vice versa with Kingdom Hearts and the original soundtrack. I have no idea why Square-Enix can't obtain a copy of the KH1 OST that was released in stores and put it in the game.
@@catkaboodle Unlike FFX, they recorded the remastered KH OSTs with an actual orchestra. I feel no need to back to the fake, synthesized OSTs. However, having the option there would be nice, especially for those who are looking for that special serving of nostalgia.
@@surprisedwoody1025 The orchestra for KH1's remaster did a mediocre job and didn't even bother tuning their instruments beforehand. However, KH2's remaster was excellent and sorely needed (the PS2 version had Squaresoft's SNES soundfont for some reason).
I wished the Ronso had more relevance in the story.There's basicaly just Kimahri,3 scenes with Biran and Rinke and that little Part in Gagazet.Maybe they appear more in 10-2, but I Just finished Part 1 so idk.
gabriel sobral Biran and Yenke died because of Seymour, they died protecting Yuna.
Seymour says this before we fight him In Mount Gagazet.
Two words: Catcher Chocobo. Give me dark aeons, penance, lightning dodge, even blitzball any day, but screw catcher chocobo. Whenever I do a 100% playthrough I dread doing catcher chocobo.
Me too I hate that damn chocobo race it pisses me off.
It's the damn lightning dodge I hate! For me, I love blitz; it's probably my favorite mini game in any game I've played. In fact, if Square Enix for some reason ever decided to release a game that was just Blitzball, I'd buy it lol And as far as the Chocobo mini games, idk maybe I got lucky, but I had zero problems with them. But in all of my play throughs, Onion Knight is literally the only celestial I can't seem to get!
I'm playing the game again rn and I did manage to do both Chocobo minigames in around 1.5 hours, but goddamn I dont even wanna attempt the butterfly thing. I haven't been able to do it in any play through so far and instead even edited the save state once. Seriously I hate it so much its unbelievable.
Someone actually can beit with just 3 try
Catcher Chocobo is the worst, You have to basically get either 4 or 5 balloons at the top then pray the rest balloons are easy to get while dodging birds, its all luck really not much skill in it, have to wait until get right balloon set up to have a chance! then cant screw it up when finally get right balloon set up!
Not gonna lie; I thought the last point was going to be that you couldn't believe Square made his name officially said as "tee-dus" and not "tie-dus". That's how I feel, at least. I do agree with the cutscene skipping. As a teenager, my sisters and I had Seymour's speech on Mt Gagazet freaking memorized and down to the beat, because we had such a difficult time with that fight. Other than Pokémon this was our first JRPG.
Having FF X as first JRPG should be a mandatory law.
Cross Cleave screwed me up back then (around 2000 damage to the party, around 1000 damage to the party with Protect status). But I knew how to beat him quickly even when my characters' sphere grids weren't all maxed out. I even beat him before he could use Total Annihilation (around 4000 damage to the party, around 2000 damage to the party with Shell status)
Haha yeah, must've heard that speech 100 times throughout my first play through
tee-dus is correct because in the Japanese language "I" is pronounced "ee"
Before I knew the official pronunciation, I pronounce it Tee-doos as a kid. Because of Spanish influence.
The PS2 version was SO expressive! And then in the remaster they're not at all. Wish I could have the PS2 character models in the hd remaster to keep that great expensiveness
Totally agree. I actually like a lot of the remastered models (I think Yuna's new model is lovely) but there's something off about their expressions. I feel like they're stiffer than the original, even if visually they look better, when they move there's something missing. It's a shame, cause it's more important imo for the emotions to be expressed than the characters to look amazing. That's what makes them feel alive.
Battle models are amazing for all of them but not the cutscene models imo...
Characters expressing emotions was a huge, giant leap up from the PS1's sprites
Seeing Seymour for the first time and every scene with him thereafter: "He's obviously evil..."
The party at Macalania Temple: "Oh my Yevon! Seymour's evil!"
Me: "You are all idiots..."
When Tidus saw for the first time he think he was a bad guy and i think he was an asshole and a bad guy XD i believe i'm in the right way
Imagine if he was the Snape of the game, the most obvious bad guy to ever live not actually being a bad guy at all.
Well to be fair both Tidus and Kimari don’ t like him from the moment they meet.
But for all they know he’s just a posh asshole rather than actually evil (if you get my meaning)
@Ben McConnon Yeah as a kid he was teased relentlessly for being part Guado and part Human. Jyscal eventually sent them off to Baaj Temple but the emotional and psychological damage was already done by then. His mother becoming a fayth didn't help either as he was left alone. She wanted her son to be able to stand on his own feet and granted him her power/Aeon, Anima. Unfortunately, of course, this just made him even more thirsty for power and revenge.
I honestly think Seymour was the biggest waste of time in the story. He was a really meaningless villain. They dropped the ball with him.
I dislike the fact that I always want to start a new game whenever I see a video related to the game.
More seriously, I hated the remastered character design. They completely ruined Tidus and Yuna (especially during Yunalesca's scene as you pointed it out).
They should have had the non swimmers swimming with you but not good enough to fight then you find an area where you can get on dry land you get in a boss fight then yuna blast a hole in the wall with bahamut in via purfurico
Or at the very least have the land section have some kind of anti-magic system where Lulu cannot cast her spells and Yuna cannot summon; instead having to rely on Kimhari and Auron to fight.
Not being able to skip cutscenes is easily my number 1. I was a bit annoyed that I was locked out of blitzball for a fairly lengthy portion of the game also. Late game difficulty is honestly terrible(I wish the enemies scaled to your stats or something cause you can easily trivialize them with not much effort). I agree with the cut content like the dark aeons. I also kind of don't like that the dark aeons can lock you out of your ultimate weapons if you forgot to get a crest/treasure in the area that they guard.
The dark aeons locking you out of the items kinda makes sense.
You didn't take the time to look for it to begin with, so now you have to go through a trial when you actually decide to do so.
the ddifficulty is terrible. The second half of the game is ridicoulously hard and i didnt skip fights throughout the game. i didnt grind becasue grinding is meant for games like world of warcraft or metin 2, not a linear single player story based game. i beat it with some frustrations but the jecht fight for example, was really easy cus i had some random item on rikku that gives yourt characters double hp. the game is really long and slow but the visuals, story and ending are a masterclass. I think the classic rpgs arent my thing lmao.
9:10 - l wanted to see it, l wanted to see it.. he said it twice 😂 we understand
I love this game, my favourite FF game for sure and I'll never stop replaying it. My biggest gripe, however, is that magic becomes pretty useless in late/post game and eventually Quick Hit is all you need. As much as I love the game it makes the optional stuff a bit lackluster sometimes. Would've been fun if magic kept up and was still useful somehow.
With Magic +10, Magic +20, Magic Booster and Break Damage Limit on weapon, Doublecast in your abilities and Three Stars you can dish out great damage with Flare even to 200+ Magic Defense enemies. Still I understand your point.
You used it wrong. Magic can be seriously OP all throughout. When grinding during the late game casting Death on most monsters will kill them instantly, with Doublecast and Half MP or 0 MP grinding can become extremely quick and easy.
TheMixedHerb aeons can use magic better. Lancet is kinda overpowered on aeons it is fast and it can recover mp and hp
Like I beat omega weapon by just spamming lancet after using focus haste shell protect ect with an aeon then when able to survive the next attack attack
Also worked with the first phase of the arena boss that looks like the sinspawm in KilIka.
Nailed it with the not skipping cutscenes.. il leave two quotes right here and peeps will feel my pain.
"Your hope ends here.... AND YOU MEANINGLESS EXSISTENCE WITH IT"
"Let me be your liberator" (Aurons speech salvages this one but multiple game overs like you stated can desensitise and otherwise phenomenal moment)
#1 is silly and represents a fundamental misunderstanding. For YEARS, the European/International versions of FF games have extra content, because they come out later. The international version released FIVE MONTHS after the NA version, and in this five months, SE was able to go back into development and add the superbosses. This is not dissimilar from how the Japanese version of FF7 didn't have the Diamond, Emerald, and Ruby weapon fights. These were _added_ in the months between each version. It's not like they just... pulled the superbosses out of the NA version of the game to fuck over NA players. Same goes for the expert sphere grid and the additional items... they were extra content that DIDN'T exist at the time of the NA release. You weren't "missing out" on anything.
At the time of NA release, I'm sure most EU players would have happily forgone the extra content in exchange for getting the game five months earlier. That's the advantage that NA players had. The extra content was there to convince EU players who imported the NTSC version to buy the EU version.
As for the Via Purifico; the reason it has an exit is because the idea is that in the event of a false conviction, Yevon would allow the prisoners to escape. It's not a plot hole; it's a way for the leaders of Yevon to cheesily justify convicting basically anyone they want by saying "well if they were innocent, Yevon would allow them to escape", when in reality, escape was nearly impossible for anyone. There is plenty of historical precedent for sentencing like this
The reason you think Tidus and Riku look more Asian in the prerendered cutscenes is because they're more detailed. The in-game models are less detailed, so their racial features are more ambiguous. To Japanese people, the in-game models look Asian. To westerners, they don't. The increased detail in the CGI reduces that ambiguity. The setting of FFX is Asian-inspired; they're supposed to look somewhat Asian.
Totally agree with you on some of the weird, stilted dialogue.
Unskippable custscenes are a consequence of the way the game was programmed. Adding in full cutscene skips would require serious re-engineering of the game engine. The best they could do was allowing you to cut off lines early, as the engine just doesn't have a mechanism to fully break these sequences. Kingdom Hearts had the same issue; it took a lot of extra development to add the ability to skip cutscenes in the rereleases, and even then, its janky (multiple scenes strung together all must be skipped individually, and you can't skip them until a few seconds after each scene starts), and there are even still a few cutscenes that the rereleases won't let you skip. This kind of narrative-heavy gameplay was new for the PS2 at the time of release; they hadn't yet worked out the modern development patterns that allow for seamless cutscene skipping. It'd be like trying to add cutscene skips to FF7 so you wouldn't have to mash through lots of dialogue and wait for lots of animation - it just wasn't possible with the game engine; it relied on actors being in certain positions. It relied on key events occurring during cutscenes; events that would've barred progress were they not to occur. Again, it CAN be done, but it requires cracking open the game engine and re-coding a lot of stuff; more work than they were willing to put in to the rereleases. This is why they added the turbo fast/forward mode to the rereleases of the PS1-era FF games; it was much easier to just speed up the game than add proper cutscene skipping, which would require manually re-engineering hundreds of sequences throughout the games. That's not something the devs wanna spend time and resources on for a simple rerelease.
You said everything I wanted to say and more. I hope he reads this.
Edit: One more thing. The PAL version ran slower than the other versions, so that was another tradeoff.
One thing that annoyed me all the time was, that blitzball players didn't change outfits according to the team they are in.
@@j-rey- Yes, for a ps2 game and a side quest, well.. it's less then a side quest , it would have been definitely too much 😅.
I think I just got a bit obsessed, while playing it
I’m not sure it’s a “bad” thing per se, but I always wished we had gotten more of an opportunity to explore past/dream Zanarkand
If Square ever releases a "skip cutscene" option as DLC, I would totally buy...
For fucking real
Should have been included in the HD Remaster for free...
1. Random encounters. Yeah, they are common and even essential in JRPGs, but here they are sometimes really annoying, more than in older FFs, with No Encounters being pretty much "hidden" even close to the finish.
2. Side quests. They are fine, but it would be a lot better to have more interesting dungeons besides Omega's and Yojimbo ones.
3. Cutsenes animations and directing. I don't really need some elite quality dialogs and scenes all the time, but there are few pretty silly episodes. Suddenly, I find the laughing scene pretty acceptable lol.
4. Maybe "dating simulator" is too much but more affection scenes with Rikku or Lulu if player pays a lot of attention to them would be great.
5. In PAL version with dark Aeons I find it annoying to have them blocking some areas.
6. Unskippable cutscenes that everyone mentioned already.
7. Ah yes, forgot about annoying controls problems - in Bevelle cloister of trials and chocobo race in first place.
Yeah the game falls apart pretty quickly. Even by Final Fantasy standards.
Random encounters is a thing for FF. But O M F G. In FF 10 their's several spots I couldn't go without 1 step without a fucking encounter sometimes. Going for aurons ultimate weapon? how about 9billion monsters between you and the fucking button!
Side quests you had to find because why the fuck would we point them out
FFX Best game ever made 💛
funny considering that ff13 and ffX do the same thing yet people complain about it in ff13 which is its mostly just walking forward. I will admit that ff10 has a more interesting world and the way the tell the story is better but overall ff13 could have been great if they done it the same way ffX handled their corridors
@@TheAlmostOtaku I love 13!
@@delduvall you are welcome to enjoy what you like, i know the lore is interesting but i prefer to have the lore shown in game and not by reading text in a menu out of context of the actual game.
That's a weird way of spelling Xenoblade Chronicles
KH2 FM Best Game ever made ❤️
*You know?* I've bough the game and finished it almost 90% already, and it all only started watching your entire FFX playthough 3 weeks ago. I watched it until Dark Aeons time. At that time you made me being so *hiped up* about beating the game that i had to buy the remaster and beat it again this time 100%.
*Thank you for the FFX experience you gave to a lot of us.*
I LOVE the story, characters, world, music, etc, of FFX (I could probably recite half the game's script lmao), but as for gameplay... there's a lot left to be desired for me:
1. The random encounters are WAY too easy. Most enemies go down in one or two hits and don't really offer any sort of a challenge. I don't expect ALL encounters to be difficult, but they could've threw in a few more difficult enemy formations.
2. Similarly, most of the boss fights are easy as well and they only get challenging towards the very end of the game (with the exception of Evrae... that thing is a MONSTER! Also Sinspawn Gui can be quite challenging for newer players). I'd say for me, the bosses only get consistently challenging starting with Seymour Flux, and even after that there are some easy bosses like Seymour Omnis (not gonna count Yu Yevon as easy, cause we all know the symbolic purpose of his battle).
3. Also, because the battles are so easy, I find weapon customization to be pretty much useless. What's the point of +5% strength/defence if the enemy goes down in one hit/they do insignificant damage? Things like lightning ward are good though cause I will say that the Thunder Plains enemies actually do a large amount of damage. Things like stoneproof become useful later on as well, cause again, the game really only gets challenging towards the end.
4. Okay this one I'm actually say something about the story. It's not so much as a problem for me tbh, but just something I've noticed. Is it me or is the pacing of the story kind of... off? Like, up until around the Macalania/Seymour stuff the game is pretty consistently paced, but after that, I feel like the pace really picks up and the story's over before you even know it. Just a thought.
5. Oh, and they also totally messed up the character's facial expressions in the remaster, at least for normal cutscenes. In the original they're pretty expressive, but in the remaster the characters just seem emotionless.
Anyway, I'm gonna shut up now lmao. Loved the video!
Those first three points have some validity but they don't detract much from the gameplay for me (I also don't necessarily agree with 2, I think there's a decent boss difficulty curve with one or two exceptions. I didn't find Evrae as bad as the first Seymour fight on my first playthrough, for example). I still think it's one of the strongest FF games in terms of gameplay. I also don't agree with point 4, but that's more of a subjective thing. I feel as if the whole sequence between first getting to Macalania and then returning there after escaping Bevelle is pretty much the meat of the game as far as the story is concerned. After that, the group essentially carries on with the pilgrimage, albeit with a target on their backs.
I just wanna leave this here:
Triple Malboros. Good luck.
The voiceover pacing issue immediately reminded me of the time Yuna extremely slowly says something to Tidus like "What... do you.... want...... to do ?" I never understood why she said that so strangely
I wouldnt say that was strange at all. They aren't buddy buddy at this point, so she had to think on the spot how she could comfort what is essentially a new friend. I just listened to that line, and it actually has emotion to it, I don't think it was a pacing issue at all, and if it was, it works there.
Yea, the pacing really suffered with Yuna's lines to be honest. Either too rushed or too slow and spaced out between words.
Story was just a little too short. Some of the mini games were too hard. Ambushes killing you were unnecessarily annoying. I wish there was more places to explore after the game ended. The cloister of trials were way too hard and in my opinion easily could stop almost any person dead in their tracks and never look back at this game again (especially when it was released before the internet was as useful as it is now). Sphere grid needed more training wheels.
(Pretty small gripe but wish I could have chosen which character in my party that I can walk around as post game).
Despite some of these unfortunate problems it still is my favorite FF and RPG of all time and probably my favorite game of all time.
I thought the story was a decent length and I didnt find any cloister hard. Shivas and Bahamuts and the Zanarkand one were repetitive trial and errors if anything but Ive always liked puzzle solving. I do remember to my first playthrough getting to the chocobo eater before even remembering I had a sphere grid so I can agree with you there
"way too hard" bruh its final fantasy, its not supposed to be easy, find another game.
@@zanarkandabes3224 It's an RPG. Not a puzzle game. If you like hard puzzles play a puzzle game bruh
@@Penguinz13989 you say that like there havent always been puzzles and mental challenges in RPGs, lmfao, these aspects are literally in 99% of final fantasy games, clearly its not the game series for you.
ps, none of the cloister of trials were even that hard lol, figured them out on my own without internet when i was 10 on my first playthrough, js
@@zanarkandabes3224 This, I'm sittin here laughin at the thought of people "stopping in their tracks" cause cloisters. If us, as 10 years olds can do it, anyone can. lmfaooo, have some gotdamn persistence, kids these days.... lmfao
This better be a trick video... or things like 1) I can't erase my memory to play it again
Sorry! :P
After being spoiled by the fast forward function in ff12, I hate how slow the fights are. Also how freaking long it takes to get Wakka's celestial weapon.
That is true, but not noticeable until the fast forward appeared, felt harsh to criticise it now after playing it for thousands of hours without complaint :P
Wakkas weapon was one of the easiest for me personally because i like the Blitzball stuff, were i was nearly broken by teh game was the fucked up Chocobo stuff you had to do for Tidus celestial weapon, the controls were pure garbage :D to this day the chocobo mini games haunt me especially the one with the birds on the clamlands.
At least it's not having to avoid thunder strikes 200 times in a row, without getting hit once.
Seriously, who thought that was a good idea?
Mr. Izanami I didn't play Blitzball other than that first game until I did the celestial weapons, so I had a lot to play. And Tidus' weapon wasn't that tough for me, but the Remiem race gave me nightmares
Skallo That one was easy for me, once I found a rhythm, though I'm pretty sure I didn't blink for an hour straight XD The butterfly game was another story...
I always thought it was stupid that Yuna didn't get experience points for any of the aeon duels. This would have helped make up for the time she was missing.
Square obviously didn't see this vid because the Switch cutscenes are unskippable too! 😥
Funny how I never noticed some of the awkward dialogue pacing. The one example you give ("with Yuna by my side") was actually quite memorable for me back when I first saw it. It felt like he wasn't sure whether he can say or think that, even though it was his wish. And then when he said it fast like that, it felt like "fuck it, there I said it, watcha gonna do?" So based on that I thought it was actually on purpose the way he said it.
Your slow
Yeah the no skipping cutscene thing is really weird considering they put they in the kingdom hearts1.5 remaster
The main things I dislike about the game is the Celestial Weapon mini games, Blitzball, not being able to skip cutscenes and that we never get to explore Bevelle or Dream Zanarkand.
Wow i didnt remember what yuna look liked before. I still think she looks good in the remaster imo, but she looks zoned out sometimes
why don't you have over 1 mil sub ? You deserve more than you have bro
I personally disliked how they handled Sin. Sin is seen as a walking horror, yet he remains passive for the majority of the game. Would've like seeing more Sin in the game, he could've fully attacked Bevelle, creating a section in the game similar do Home and it could even be a better excuse to obtain Bahamut. He could've went mental and semi-destroyed some parts of Spira that you visited when he did that insane attack near the end of the game. Idk, they nerfed him too much comparing to his story.
AGREED. Just one thing though: why would Sin attack Bevelle? It's the hub of Yevon lol.
@@preachelectrick It's not like he's a big fan, and its not like they have anything to stop it. Although Yevon is doing stuff for Sin to continue to exist, Sin doesn't care.
Edit: Also, Sin falls on Bevelle near the end of the game, why not wreck some havoc?
Well it's not exactly a story about Sin itself, and even when saying that I realize how much background it was given anyway. But there are a lot of pivotal moments that rely on Sin to work, like the destruction of Kilika and the Mi'ihen operation. With that it's enough to get the point accross: Sin is way too much to be handled with a small blade, which makes Yuna all the more necessary in that world, which makes her sacrifice all the more unbearable. Sin is more of a plot device to assert a religion that is based on guilt, lies and endless perpetuation despite the costs in lives. It's no wonder that Sin turns out to be a big empty shell for a disgusting bug, shell that was driven by one of the characters' daddy.
But I think the moment when Sin really imposes itself, other than when it is effortlessly killing everyone around or flying without any effort, is when you reach the "CALM Lands", which are permanently scarred. The "CALM Lands" of Spira is nothing but a small cliff that was miraculously sparred and a tent. I think that's more than enough to show that Sin indeed had a physical, material and destructive influence on the world.
The thing hat bugged me is the lack of diverse enemies and the large amount if reskinned enemies
My list:
1. No skipping Cutsence
2. Lightning dodging (Lulu sigil)
3. Chocobo racing (Tidus sigil)
4. Blitzball ( Wakka sigil)
5. Not making Auron the center character
Your welcome
i use the no encounter lightning spot trick for the sigil. (Im sure everyone knows it now) totally agree though. Auron didnt need to be center although he is the best and I didnt mind blitzball for Wakkas stuff except the leagues. The tournaments would of been fine
I really love the game. I never thought about wanting to skip the cutscenes. They are my elixir of life 😂 It's a good point tho.
The only thing that got on my nerves was due to the fact that I am german. The germans - as you all may know - translated the original Japanese dialogues and put them into the subtitles, whilst the dub was English and this was absolutely desasterific (ya i did that). It was so cringy to hear Yuna say "I love you" but reading "Thank you" like.. wha.. so nowadays I play in full on English mode. That's the only thing that really got to me
Cutscenes are fine. But if I replayed the game, I usually replayed it because I want to relieve the gameplay, not re-watching the cutscene.
Yuna looked bad in the remaster? What?! She was beautiful in both.
Most hated thing:
Audiodrama - can this please never exist? (As the novel which is baaaad)
I know it’s not ffx fault, but this destroys my experience with the game. I just can’t stop thinking about that shit when I’m playing the original game.
Nice video, I agree with most points. I'd add the part where they just blew up the al bhed home without knowing where Yuna is. They explicitly said they had no idea and were using some sort of sphero-radar-thing. They should have at least added something like "yea we've searched everywhere / made sure nobody is left behind". Anyway, it was never explained how Yuna got to Bevelle either, was she not in the al bhed home at all? Did she get picked up by seymore somehow while everyone was transported to bikanel island?
Braska’s Final Aeon was the worst, Having to do that stupid crystal minigame thing and the long cutscene ugh
Crystal thing was stupid and it came out of nowhere.
That's one of my favorite parts of the game!
I'm Australian so our copy had the Dark Aeons, Penance etc. While I see where you're getting at with point #1 it's also understandable from Squaresofts part. As it was common back in the day PAL countries got games later (we got FFX 5 months after US). Our release was almost 12 months after Japan's initial release which didn't have the international content. Later releases are somewhat due to having to translate to French, Italian, German and Spanish. While these translations are happening it allows for more content and polishing.
Back in the 8 bit to 32/64 bit generations for example PAL releases sometimes got slightly more polished packaging. We generally had more refined box art, manuals and more useless inserts (maps etc) while translation was happening.
Your number 5 is quite funny because I totally agree and disagree at the same time. My first play through I got stuck on seymour/Anima and had to watch that cut scene at least 20 times. While it was super annoying it built my hatred for seymour at the same time because I had to keep listening to him lol. Also with yunalesca of course. I do think they should have added it after you beat the game though. Great video man I love your channel!
I always said remaster tidus looks like he's cosplaying himself hahaha. The racial ambiguity in tidus (and rikku) is kinda funny to me too, I always chalked it up to whoever they were using as a reference for the character models but who really knows lol. And ohhh I have every line of that pre-Seymour Flux cutscene memorized. I always ended up walking away to get something to eat whenever I had to repeat it so the cutscene can run while I'm doing something more useful with my time omg. I'd love to see how much dialogue you would be able to recite without reference sometime ahaha
I noticed Tidus looked more Asian after the scene when Lulu and Wakka are discussing how much he looks like Chappu
@@hustler666100 Tidus looks very Asian to me in the cut scenes, Rikku always struck me as white in both ffx and x-2. Yuna looks amigious in FFX, but clearly Asian/Japanese in FFX-2
@@elmore707 Rikku looks more asian in the remaster cutscenes now that I have played it. Yuna looks caucasian to me. I refuse to play X-2 even though it came with the ffx remaster
If I remember correctly the reason they look asian in the FMV's and not in game was because they were at variance disagreeing if they were gonna be asian or not in the studio
Catcher Chocobo and Lightning dodger are the only reasons I'll never platinum the game.
Late response but here's my nitpicks:
1) Unskippable cutscenes (as much as I love them I wish you had that option especially before boss fights).
2) No quit to the menu option. This, for me, is more for re-rolling the Tournament/League prizes in Blitzball than anything else (also maybe for accidentally loading the wrong save file which I have done occasionally). In the PS2 you could hold down all four shoulder buttons and do a soft reset and in X-2 you could quit to the menu by pressing the pause menu and then pressing triangle. Not the case in the remastered version of X and as someone who plays Blitzball *A LOT* I find this annoying.
3) The lightning mini game I hate it (and the Chocobo race with the Trainer and the butterfly challenge and the chocobo race at Remiem Temple as well) in general but in the HD remaster there is input lag which makes dodging the lightning even harder than in the PS2. Luckily there is a spot in the South section where you can reliably dodge the bolts which are also a lot more frequent/easier to predict. Granted this is more to do with HD TV monitors than the game itself but still... the mini game itself is terrible! Thank God for the crater trick in the South section!
4) Via Purifico - Not so much for the traversing (which I don't mind) but as an attempt for the antagonists to execute the protagonists. As Tidus rightly says: " Well that's a lame way to kill someone". Especially putting the three characters who can swim and hold their breath for substantial amounts of time underwater!
5). Not being able to explore Bevelle properly. It's a massive city yet even in X-2 you can only explore the temple/labyrinth areas. A missed opportunity I thought.
Hate the ice trials in Macalania Temple. It still drives me cuckoo that Yuna doesn’t send Seymour. I get why because the story, but it still doesn’t make sense. 😅 I wish Khimari had a more useful skill. I love that guy but it’s hard finding him a spot on the team.
xheralt You’re brilliant!!!
FFX was my favourite final fantasy but dodging lightning 100 times was hard and tedious. never did it. getting wakka's weapon was tedious and I never ended up getting it despite playing blitzball for ages
Yuna also looks a lot different in the PS2 version. She definitely looks a lot more Japanese in the CG scenes. Still I think she looks good ingame.
One thing I haven't heard anyone mention. Tidus ends up breaking a promise in the very beginning of the game that he would teach a group of kids how to blitz, and although that's no fault of his own, he never refers to it again.
Lmao. I think he was just saying he would to maintain face. He's a cocky arrogant super star sport bro at heart by that point so he wouldn't waste his time when ha would rather be chasing tail.
@@schlockfather Lool good point, can relate
1. I really hate grinding so I found the ffx endgame content to be on the less fun end of all FFs.
2. wakka's celestial weapon is a pain to get... and Lulu's just unacceptable if you don't know about the trick
3. Bloody bevelle cloister of trials. Oh how often i just passed those intersections because that platform thing just went too fast
Here's my problems with FFX from least to worst offending. I love this game a lot though. Definitely my favorite game.
5. Seymour. While i loved Seymour's presence and intimidation factor that he just has, I hate that Seymour's whole plan was "I don't want Sin to kill you so I'll become Sin and kill you." This is a step dumber than "I don't want Sin to kill you so i'll kill you myself." My last issue with Seymour is that near the end he keeps coming back. When he appears in Sin at the end, I can't be the only one who thought that Seymour joined Team Rocket or something. The only thing that saves Seymour is that i love when he's on screen and I've grown to love his boss fights.
4. Cloister of trials. For me, they bring the pacing down and becomes a slog. Even worse, they lock a secret Aeon behind a secret in each temple. The only reason I don't think it's too bad is because they are good on the first playthrough in my opinion.
3. No skippable cutscenes. This one is obvious. Not being able to skip the scenes is ridiculous and especially on the remasters. A lot people claim that they should be able to do it because Kingdom Hearts 1.5 had a skip cutscene button and thus Final Fantasy X should have it too. These people are wrong. Final Fantasy X should have it because Final Fantasy X-2 has it in the remaster. I can't vouch for X-2 on PS2.
2. The sigils. Half the stuff you have to do to get a sigil for the celestial weapons is outright garbage. Dodge 200 lightning bolts in a row, chocobo race and get a negative time and the butterfly thing. What the hell is this?
1. Blitzball. This is kind of a continuation of 2 but this is World Champion specific. I hate the Blitzball game. At least with dodging 200 lightning bolts, you can get it into a rhythm. At least with Chocobo Catcher there is some skill involved. At least with some of sigils, it's stuff you'll do for end game content anyway. Blitzball? It's just RNG the minigame with barely any input on your end. At most you move the character where they need to go and decide when to pass or shoot and hope their stats aren't bigger. And if the opponent has the ball, there is nothing you can do until the game decides you can have the ball. This isn't even taking into account that you're in a sphere of water. It is ridiclous that the game isn't 360 because it's water.
Ace Hermit ok I totally laughed out loud about the team rocket thing
I've always liked Blitzball, I feel like it may have a learning curve, but I've certainly spent way too many hours playing it.
Ace Hermit you're presenting it, like Seymour's main goal is to get Spira rid of your presence, but that's not true, he wants to become Sin to destroy - to "heal" - Spira and Yuna's party simply stands in his way. Otherwise his speaches wouldn't make sense at all.
If it wasn't for Yuna's guardians and Tidus specifically, his original plan was to get Yuna (after the marriage) to Yunalesca to become her Final Aeon and by defeating Sin, killing Yuna and becoming the next Sin in its place, thus destroy/heal Spira. All those battles at temple Macalania, Bevelle and Mt. Gagazet were the outcome of Yuna and her guardians rebelling against him, not his desire to destroy them.
@@Croftice1 I figured it was obvious that he meant life in general. Either way, his motivation wasn't all that good, but I loved every time he was on screen. He just had that aura of "I'm better than you and I'll look good prooving it."
@xheralt Honestly, I think they're good on the first playthrough. I really only have a problem with them on return playthroughs.
Yaaaassssss! Let's roast this shiz.
I disliked the editing for the voice acting (too choppy sometimes), the bloody moving walkways and platforms in the Bevelle cloister, the CHOCOBO RACES FOR THE SUN SIGIL EFF THAT, and I really dislike the voice of Shelinda - still makes me cringe.
I hate Shelinda so much. She’s also the voice of Tidus’s mom but her voice is less annoying there
I’m on my second playthrough and my main issue is that freaking lightning challenge
1-Sphere Grid Grind takes ages (thankfully for story content you don't need to grind).
2-Endgame monsters/superbosses that require the sphere grid grind. unless you Zanmato everything
3-The minigames to get Celestial Weapons.
4-Monster Arena grind, it's not too bad but 10 of each monster in the entire game is a bit tedious.
5-Not getting AP unless you do something with a party member is kind of annoying if you don't really need to use everyone in a battle.
And that's pretty much it, other than that loved it. On this second run I even ended up enjoying blitzball which I used to dislike. Amazing game IF you don't bother with optional endgame superbosses. The story is unmatched, love the world of Spira, incredible soundtrack, really fun gameplay. Honestly might bump this game up to my top 3 FF.
On the subject of Via Purifico, in-universe it's meant to be part execution method, part redemption chamber. The idea is it's supposed to be very difficulty but not wholly impossible to escape from, with those who do escape being considered purified of their sins.
It's just Yuna's party fucked up so badly that the maesters decided to not take chances so they put guards at the exits.
That makes sense to me and it would make sense to me too that the current maesters of yevon were putting on a show of being pious but have inside abandoned the donctrine of yevon. They threw the heretics in via purifico as a show to the world but didn't have any intention of actually letting them surviive.
Unsippable cutscenes
Some of the voice acting
Those damn minigames for the secret weapons
The messed up faces in the remasters
Not as open as the ps1 FFs
I honestly dont think theres much else I dislike about FFX
This was quite close to the eventual list, congrats :P
Mini games for me. I gave up,
But dodging 200 lightning bolts is so much fun......
I thought the voice acting was pretty nice. I don't get why people always bring this up.
@@purpledawn2727 play Grandia 2 a game released a yr earlier and Tales of Symphonia a game released around a yr or so later and FFX's voice acting is pretty mediocre in comparison.
Some things I hated in final fantasy x. Spawn rates of some enemies are ridiculous. Blitz ball Jupiter sigil is a nightmare to obtain fast. Grinding can be a chore unless you use don tonberry. Dark Valefor blocks the entrance to the besaid village. That one annoyed me the most. Doing a blind play through in the remastered version got you sniped like 4 times by dark aeons if your just walking around looking for items rip. Omega weapon was weak as hell. There is no hard mode I wish this game had a difficulty mode. Not enough Auron ;). Via Purifico was pointless especially since you couldn’t go back to that area. Al Bhed primers some are missable entirely! Extremely annoying. Other than that game was great definitely before its time on release.
thing that I disliked was not being able to fly around the world map in the airship like you could in VII VIII and IX. the final fantasy games have been losing their charm because of minor things like this that just made them that much more enjoyable knowing you could explore pretty much everywhere.
The only thing I really disliked other than the unskippable cutscenes is that it takes forever for the game to get going. I made a permanent save file right after the blitzball tournament in lucca just so I don't have to go through the beginning of the game again. Still overall it's right up there with 7 and 9 for my favorite ff.
yeah its a slow build and alot of cutscenes early on.
The bugs around celestial weapons i have found is really game breaking for me, I wish things like that could be ironed out and supported over time
FFX is the first game that made me cry, I love it to bits.
My only problem through the whole game were the stiff movements, animations and poor npcs quality. Neither the remester solved that, and I don't understand why KH had better quality animation than FFX...
because KH 1 us not as old as FF X. FFX was almost a day one game for the system or atleast i bough my ps2 with FF X, MGS 2 sons of liberty and Dark cloud.
@@raulrojas9253 oh, I know. I was talking about the hd remaster for the animation and stuff. They updated the models kinda, but I don't think it would have been that difficult to update some non CG cutscene. At least rework the walking animation instead of it being just a walk animation that follows an invisible line. Still, I didn't know that original FFX was released in the early ps2 era. That's cool to know!
Rei Kun man. I remember the last time i played through this game. I got all the way to the final boss, started to cry because of, A: the weight of the story bearing down on me, and B: i didnt want the story or game to be over. I never actually finished that particular playthrough. I just let it live on forever on my PS Vita. But i just started it again on my ps4. Rikku just joined the group. Im so pumped.
It’s still the last ‘classic’ FF game for me but it’s just out of my top 5 FF games. Still brilliant though.
yeah i knew when I played FF 12 it was the decline of FF. I rank X in my top 3 though
I agree with the skip options. They should at least be available for boss battles. Other games let you skip after first round. All games should have that feature. ^_^
The lack of a world map, instead opting for a list of destinations that Cid presents you. To my knowledge, this was the first Final Fantasy where you weren't allowed to pilot your own airship or boat. Exploring the world is always one of my favorite parts of any Final Fantasy, and not being allowed to fly around Spira was so disappointing.
Also, basically every mini-game in FFX sucks blitzballs
It's never easy to admit the flaws of a thing that you love
The reason why back in the day America got the "lite" or easy version of the game is because Japanese game developers thought their games were too hard for American audiences. They didn't think the same of Europeans, thus some games having the European Extreme option. Obviously that's not the case anymore, and with the increase in popularity of E-sports in North America, many of the world's best gamers are American. Hopefully E-sports will become a lot more accessible in Europe, so we can hit the ranks too.
The via purifico would probably have been better if it was a unique dungeon where the party had to split up to open the exit. Basically the swimmers have to go in an underwater tunnel that they have to activate a mechanism in empty the water to let the others go through but at the same time the other have to do a puzzle that basically controls the floodgates underwater otherwise the party can't progress.
That would be a much better dungeon and it would make more sense. And yevon might not even know that there is a reasonable way to exit because for them it's just a pit with flooded passageways and fiends. That would make a lot more sense. You'd probably need to think it through a bit more to include the summon fight but that can be solved very simply by having yuna be separated from the team and forced into a traditionnal trial by combat, you could easily have it by law that it's a special case for summoners and since there is no need to have other party members for the summon fight it's fine if she specifically gets removed from the team.
Also incidentally with that solution you end up with a group of 3 swimmers, a group of 3 that can't swim and a summoner fight so everyone has to play a part.
About the character faces in the remaster, the ps2 version had two different models for each character, low poly models for gameplay, and high poly models for in game cutscenes. For some odd reason, the remastered version’s faces were based on the low poly models instead of the high poly models, and those new faces remade from the low poly models made it into the cutscene into the remastered. It’s really strange that they didn’t base the new character models from the high poly ps2 version instead.
Maybe a little bit too linear? And it could have had a lot more optional areas to explore.
It's very linear, but I don't really mind it that much since they are on a set pilgrimage and they know the end of the road. It just kind of makes sense. But I agree that they could have added a bit more exploration.
But at least it's not as bad as FF13's linearity. That sucked.
The one thing that seriously got to me was not being able to skip cutscenes before a boss fight. I understand if the very first time we cannot to understand the story. But good Christ, when I got stuck fighting Seymour on Gagazet, I swear I lost my shit because I had to go through it all over again. I even began re-enacting the scene with my younger brothers once we had seen it so many times 😭
I just explain the Via Purifico having an exit as a form of mental torture, like "your punishment is having to find your way out the labyrinth.". I think people in the past would have been put in there to find there way out or die as punishment. In the case of Tidus's party, its a twisted game of the Maestor Mika. They are supposed to be killed by Seymor as soon as they find the entrance.
Really the only thing that doesn't make sense is the fact they get split into swimming party or land party which can be forgiven imo, its just a game and there needs to be various "game like" challenges to make things interesting. I think its more immersion breaking that every temple has a really stupid convoluted puzzle that the summoner doesn't even need to complete but is the sole responsibility of gaurdians?
Actually GETTING most of the celestial weapons were a pain to do.
Sphere grid, far too little high level key spheres to unlock the entire board. (was only ever able to find 1 Lv4 and 2 of LV3. NO clue how to farm those if they can be farmed at all)
Expressionless dialogue which makes the PS2 version far superior to the remaster.
One of the things that bugs me a lot in this game and in others that are similar is the fact that we can name the character whatever we want. It takes takes them a bit out of the story when they are only ever referred to as him/her or by a given nickname.
I wish the video were longer. I love hearing you talk about one of my favorite games
I've always felt that they needed to add a speed up button, like they did in ff12 remake. Just makes the grinding and monster hunting a bit more bareable.
-The unskippable cutscenes
-200 bolts for lulu's celestial weapon
-Yuna gained Kristen Stewart's expressions
-Dark Bahamut power compared to other Dark Aeons , he is too strong really
-Blitzball's gestion , initially the teams are original and they will grow in power as you , but lately , when you reach lvl 40 with your players , teams are mixed with players from other teams ore new ones , but the new ones will be lvl1 so for some games you play vs a team with a lvl 1 player that let the game become boring
I believe the Via Purificio's means is to give slow, painful deaths. Putting non-swimmers in the water would allow them to drown and die immediately. Also, the 'exit' could be considered the entrance from their side which they use to collect the bodies, rather than using the same prisoner entrance? I understand how it's not optimally written, but when finding flaws in this game's storytelling you have to pick up on the tiniest detail which wouldn't even be considered a major flaw in many other games!
I would add how forced and shity the mini games are! like the Chocobo Race, the Chocobo bird dodging game, and the Dodge 200 lightning bolts in a row mini game. It just really boggles down the game for me it makes completing 100% such a pain.
I always wondered why the character of Lulu never got much attention, she sure stands out easily with that appearance of hers. Also appearance aside, she is a that mysterious aura during the game that could have been easily "used" better, the fact that she didn't spoke about her past etc. etc. she is a solid character even without her appearance and yet....
Belt lady isn't that interesting to me.
9:12 but that one doesn't even have any lip sync XD It's internal monologue. They could have just had the line read at a natural pace and continue the audio into the silence as he walked away.
There’s a line in the cutscene before the fight with Yunalesca that isn’t translated properly. If you’re playing the japanese version or use the japanese dub you’ll hear “Mugen no Kanousei” (無限の可能性) which means Endless Possibility. They changed it to “I’ll think of something”.
Tidus ends up sacrificing his life for Spira.
Why can’t they just talk to Yu Yevon to end the Spiral of Doom so that no more summoners will die and let Yu Yevon live peacefully.
Question: how do you converse with a tick that doesn't speak at all?
Great video berk you seriously deserve a cameo if they ever make another ff that has to do with this story! A young maechan would be dope 👌
Guadosalam and Bikanal Island are on the same East/West line. Zanarkand and Besaid are both equal distance in opposite direction from them.
I would assume Spira can be divided into 4 quadrants or 2 hemispheres. Bikanal and Guadosalam are opposite sides of planet - the planet must orbit with one side getting more time facing the sun (the bikanal side)
In any case - zanarkand and besaid MUST get more sun which makes me thing the planet has a wobbly orbit or it's not spherical at all.
anyways - i've always chalked Tidus and Wakka as more southeast asian. Zanarkand sorta reminds me of singapore. Wakka seems to be polynesian. Lulu seems like she was maybe born New Zealand or migrated.
basically the skin colour seems to make sense honestly.
rikku is al bhed which is a land to the west (china v. japan)
having to get 0.0 on chocobo race to get Tidus' weapon powered up annoyed me the most. and that seymour in his crazy mind actually thought yuna would switch up andhelp him take over the world and kill her to do it. oh and you cannot skip cutscenes. and the long and hard grinding for the useful items in the game. but overall,it is one ofthe best out there.
I would also add that there is no New Game Plus in the original or the PS4 Remaster. And the dodging TWO. HUNDRED. lightning bolts. I mean, seriously? 200? Really? It can't be like......50?
Things I didn't like.
The weird element options: ie fire, water, lightning, ice.
Cutscene skipping not being an option
Seymour boss fights. He is simply redundant after the mountain battle
Anima summon. Not a fan of needing to hold on to items to unlock a secret later. I think making a better boss fight, or better puzzle would have been better.
The celestial weapons. I dislike a lot of them in terms of design, but also effectively having to do multiple secret item collections to make 1 weapon worth using is more tedious than hard or interesting.
Lastly I felt the game often punished you for disliking using a character It would force you team layout or make characters mandatory in a way that always felt punishing if you just didn't lime wakka or something
See, okay...I always thought that Omega/Ultima Weapon(s) were way too easy. I went down to him after mega power-levelling in anticipation. I wiped the floor with them. It was really anticlimactic. :/
My ultimate gripe is that damned chocobo race, getting less than 0:00 was an absolute nightmare and of course it's for Tidus's Celestial weapon. I really do hate that it's necessary for our main characters best weapon, for me, nothing else compares to how horrible that is. I'll dodge lightning, play blitzball and catch butterflies any day before having to get less than 0 on that god awful chocobo race. And yet, it's the one I need for the only weapon I *really* care about getting. Ughhhhh.
I agree about the missing content from the American release. Having always played international, it pained me that so many FF fans had no idea how versatile the sphere grid was. I had arguments online, people telling me the sphere grid doesn't give you any more options or choice than the crystarium from XIII - only to find out in the end that they'd never even played the full version of the game. For me, the sphere grid is the best FF levelling system, but a big part of that is likely due to the advanced version. I feel bad for all the fans who missed out on that for so long. I feel they got the neutered version and I don't understand why.
10:55 THIS! The first time I played the game I died to Yunalesca more than five times. The third time that the cutscene started playing I actually went to make lunch and came back, among other things. I don't get why the remaster never added the feature to skip cutscenes, especially since that's a staple for RPGs nowadays.
2 mentions from me. I had never played the international version until the ps4 remaster release came out. Once you are branded a traitor to the world after leaving bevelle if I’m not mistaken (which I could be) I went to besaid not realizing dark valefore would be waiting for me. I got all the way to the entrance of the village and saved my game (playing on steam version you can save anywhere without a sphere) right before the entrance then get ambushed by the priest. I obviously die. Reload my game and am not able to escape the front entrance to besaid village in any way (go in reverse back through the way you enter like going to the beach side) with no way of escape I’m forced to encounter dark valefore each time I reload my game. No where near strong enough to defeat such a powerful boss. Fortunately I had yojimbo at the time. 2nd noticeable thing to point out was there was significant facial and hair changes to Tidus from the ps2 -ps3 remaster--ps4 remaster. He looks different in each game.
I just really did not care for a decent bit of the post game content. RNG with the Chocobo racing I forced myself through despite the annoyance of having to finish the race and go through the menus to retry instead of just being able to abort from the pause screen the moment you were clearly not going to win that round, but Thunder Dodging I could never get the timing of and the thought of forcing myself to do it right 200 times in a row was what completely undid my completionist streak as a kid- even then I wasn't willing to subject myself to that. I was one of the lucky ones who did genuinely enjoy Blitzball, though, so that part was no issue.
The Dark Aeons were this cool thing I was so fascinated by as a kid and upset that we didn't get in the initial release in the states, but ultimately I found them disappointing when the HD remake came out due to execution. There's no real interesting lore about them (though an NPC in the Calm Lands sort of foreshadows what Penance might be about when they talk about the massive number of fiends that just pile up in the scars since nobody can really go down there to clean them out, would've been neat to see anything at all about them), mechanically only Dark Bahamut seemed interesting to actually fight (getting the gear you need seems cool and like a final test of your customizing abilities, but half of them are defeated with Quick Hit, Auto Phoenix, Mega Mighty G, and high enough numbers), and actually being able to fight them had a lot of boring grinding to be done between where you're at after Omega Ruins and the less crazy Arena Creations and the weaker of their ilk (leave alone the ones that are actually challenging).
Topping it all off is they just get plopped down in places that lock off content you used to be able to backtrack to like seeing the Fayth in temples or getting the Jecht Sphere in Besaid. Energy Blast at least you can pick up before you leave, but you want to have Auron's overdrives prior to completing about half the post game? Better backtrack allllll the way back the moment you beat Spherimorph (spelling's wrong I'm sure, sorry) or you're gonna have to wait. They actively locked off existing content if you weren't willing to jump through added hoops. Hope you didn't forget to grab a key part of Tidus' ultimate weapon before Dark Bahamut set up shop! The mechanically uninteresting bit stands out to me, because FFX's battle system is one of my favorites in the series, and it would've been nice to really explore it further post-game, but it's more about set-ups for most of the Dark Aeons- immune to all statuses, don't really do much aside from one-shot characters or counter-attack, keep your eye on the overdrive gauge to get auto-life up. Not a whole lot to play with in the execution phase.
What I've seen of your playthrough of the PBirdman hack so far is more what I wanted out of the later combat in the game, so I might have to dig into that at some point. The reason the post-game stuff disappointed me so much is that I loved the main game and it left me wanting more.
For other complaints, my big thing is that Sin going down from the party beating on it feels a bit off given it was built up to be a force of nature. I know it's a thing in most RPGs, but a major issue was that the Final Summoning was the only known thing to get rid of it for even a little while, and they place emphasis on trying to come up with a way to kill Sin without using it, but then they just come up with the solution of 'bait it out and then beat the heck out of it while flying over a densely populated city'. I imagine this and the middle Bevelle sequence were victims of Square Enix's method of 'make the cutscenes first and then write the rest of the game' but it actually comes to mind that there's an easy-ish fix: have the airship lure Sin to the massive fayth on Mt. Gagazet, so it can't risk using its 'redraw the maps' tier attacks without hurting itself/destroying the thing it was partly made to protect.
The fight is focused on the laser attached to the airship taking chunks off of it at a time (as during Operation Mi'hen there's a moment where it almost breaks through Sin's shield before being pushed back, and Sin would have to sit there and take it this time). Rather than attack Sin directly, you're dealing with the veritable waves and swarms of Sin Spawn generated from big chunks of it falling off at a time to both keep the airship safe and make sure it has a clean shot on the big ugly. The final phase has Sin barely holding together, but is otherwise the same- with the airship suddenly lurching forward as Sin uses its gravity powers to pull it out of position toward itself so it can destroy it without danger to itself. You have the same race against time with its overdrive being a game over as in the actual game, with this being Sin on its last legs and the party desperately trying to finish it. The final dungeon is the same, since Sin will eventually piece itself back together even after that so long as Yu Yevon is around.
My problems with FFX were the following:
-can’t skip cutscenes
-I was able to predict things well before they were revealed like sin being Tidus’ father.
-Seymour was obviously a villain so there was no point of making him seem like a good guy for so long and some of his back story is hidden behind an optional aeon that you could never find if you weren’t actively searching for it which you shouldn’t because you wouldn’t normally know that you can summon it.
-leveling system SUCKS
-black magic is useless towards the end of the game
-you only need curaga towards the end game
-the celestial weapons are a chore to find
-blitzball sucks
-catching all the monsters in the game 10x each is a real chore as well.
Despite all that I still love the game.