Volt Rush seems to actually be 15 + Strength + Temp Strength, but was mistakenly programmed to show 15 x Strength on the skill description and 15 x (Strength + Temp Strength) on the damage preview.
Hi Reto, I really liked the video you made about our game, I'm one of the developers of the game. We sent you an email with keys for the game, hoping you can make a new video with all the content we've implemented. We know you'll like it. :)
If mashing toguether several genras worked for Palword, I don't see why not. I wonder if we will see a rise of games that focus on mixing genres together.
day and day after the description becoming longer and longer, before it was just rpg or roguelike, now *insert any random roguelike game that we got today xd*
@@ALifeOfWine what is confusing about it? you have defence, temporary strength(bonus attack), base strength(permanent attack). you play cards slay the spire-like by clicking the minion, then you move, switch to your real attacks and press basic attack or use a special attack. It is simple game. really. The map is basically combat nodes and the shop. It seems like strongest strategy to win is just to pick fire pokemon with strength base bonuses, stack strength then try get a ranged special attack like fire blast and nuke enemy then just basic attack to win.
Too bad you don't have a bench of 3 other creatures that might add certain passives or allow you to tag in or something. Cause I don't like how you get 3 monsters and then you're just refusing all other choices afterwards. That's why I think there needs to be some kind of system that makes it meaningful to have more than just the 3 you use in the battle. Other than that it seems pretty cool.
Concept is amazing, but feels a little shallow still
Well said
this sounds fun! All the buzzword genres!
Volt Rush seems to actually be 15 + Strength + Temp Strength, but was mistakenly programmed to show 15 x Strength on the skill description and 15 x (Strength + Temp Strength) on the damage preview.
Hi Reto, I really liked the video you made about our game, I'm one of the developers of the game. We sent you an email with keys for the game, hoping you can make a new video with all the content we've implemented. We know you'll like it. :)
The background music in this game sounds... familiar.
If mashing toguether several genras worked for Palword, I don't see why not. I wonder if we will see a rise of games that focus on mixing genres together.
We shoukd; it's an easy way to get both novelty and familiarity
The card aspects seem very Slay the spire, think it's got some promise once it's cooked abit longer
day and day after the description becoming longer and longer, before it was just rpg or roguelike, now *insert any random roguelike game that we got today xd*
It has potential but after playing it, its so confusing
That seemed interesting, but man the wording on things need a lot of editing.
Yeah I love the concept but definitely spent too much time being confused at what anything actually did.
@@ALifeOfWine what is confusing about it? you have defence, temporary strength(bonus attack), base strength(permanent attack). you play cards slay the spire-like by clicking the minion, then you move, switch to your real attacks and press basic attack or use a special attack. It is simple game. really. The map is basically combat nodes and the shop. It seems like strongest strategy to win is just to pick fire pokemon with strength base bonuses, stack strength then try get a ranged special attack like fire blast and nuke enemy then just basic attack to win.
Too bad you don't have a bench of 3 other creatures that might add certain passives or allow you to tag in or something. Cause I don't like how you get 3 monsters and then you're just refusing all other choices afterwards. That's why I think there needs to be some kind of system that makes it meaningful to have more than just the 3 you use in the battle. Other than that it seems pretty cool.
Holy genres batman!
Could you come back to playing Prescience soon? The developer is working on two new characters, and there’s already a new 5th one.
this somehow feels worse with the cards. The creatures should just have abilities and energy