How to Scatter and Point Stamp Grass

แชร์
ฝัง

ความคิดเห็น • 9

  • @thenerdherdforum
    @thenerdherdforum 2 หลายเดือนก่อน +1

    I think turning off the relaxation on the points should yield better results as for tileability

  • @MDA_01
    @MDA_01 2 หลายเดือนก่อน

    On the basis that Mr Keating had to help Mr Sayed to understand this workflow... the rest us have no chance : )
    I'm hoping Sidefx will 'fine tune' this a little : )
    PS: Seems rather weird that the point tiling doesn't work correctly directly in Copernicus, but does when tiled in SOPs.
    (EDIT: Just noted the comment below on point relaxation - which sounds like a good insight.)

  • @henrythejeditube
    @henrythejeditube 2 หลายเดือนก่อน +2

    yes, the great Sayed is back!!!!

  • @KevRyanCG
    @KevRyanCG 2 หลายเดือนก่อน +2

    How would I rotate the stamps around just one axis?
    EDIT: Found an answer, you can set an attribute called spriterot on the points in degrees and it will rotate the sprites. So you could remap the values from a mono fractal to -180 and 180 or 0 and 360.

  • @erichocean8746
    @erichocean8746 2 หลายเดือนก่อน +1

    Loving these tutorials!

  • @fastlearner292
    @fastlearner292 2 หลายเดือนก่อน +3

    A copnet on a sopnet inside copnet inside a sopnet😂

  • @rd-cv4vm
    @rd-cv4vm 2 หลายเดือนก่อน

    How do you get to change the resolution output, is it the tile size and if so, what is the relation between tile size and texture resolution? Thanks

    • @MrJemabaris
      @MrJemabaris 2 หลายเดือนก่อน +1

      Top left of the COP network there is a resolution dropdown menu. It's greyed out and at 1024x1024 by default, you can simply choose any of the other resolution presets and also choose a proxy resolution to work with and to view in the viewport.

    • @rd-cv4vm
      @rd-cv4vm 2 หลายเดือนก่อน +1

      @@MrJemabaris thank you i eventually found it on cop node itself