That and I feel like the "Worst cards" lists can help inspire some creative outside the box thinking, since Yugioh is one of the few deck build games where "Every card has a niche" due to how the game is played, even the worst cards can generate some kind of advantage in the right circumstances (and I'm not just talking Mystical Rafpanel stuff though that card could really make Cold feet scary to see if timed right in a slower game). It's just an interesting thought experiment to find a card in Yugioh that's so bad, it absolutely generates NO advantage at all and only puts you in a worse state EVEN if you build your deck in the most optimal way to take advantage AND your opponent ALLOWS you to use that card to benefit. The closest I can see is that one fairy monster dark artist or something that cuts it's 1400 attack power in half if it attacks a light monster as even in the best case scenario of deliberately activating an effect that only works if your attack power is dropped (like the anime does all the time), most of those cards tend to just reverse the attack drop and literally anything else you could do with that type of card is better. Still, I see Yugioh as more a puzzle game than a strategy game in that regard. Nothing feels better than legitimately beating an opponent with a "bad card" that is nearly impossible to pull off but if you do.... like Sophia Goddess of Rebirth or Flying Elephant. That really should be an achiement in Duel links. "Win a duel using Flying Elephants effect".
Because they are cards you probably never saw,with either underwhelming or original but badly designed effect and the bunch of creative tips duellogs gives
The funny thing about the "have banished cards but no cards in gy" cards is that you can only feasibly do their effect once a duel, since they send themselves to the gy after use. They also have anti-synergy with other cards that have the same requirement for that reason. So you either only run 1 in your deck and never see it since you can only do it once anyways, or run 3 and have 2 dead cards in your deck.
3:42 Idea to retrain Coach Goblin here: _Trainer Goblin_ (EARTH) Level 4 Fiend/Effect _Once per turn (Quick Effect), You can return 1 monster from your hand to the bottom of your deck, then draw 1 card. Once per turn (Quick Effect), you can reveal 1 monster from your hand, then apply the following effects based on it’s monster type(s):_ Normal: Until the end phase of this turn, If a monster you control battles, it gains ATK/DEF equal to the total ATK/DEF of that revealed monster (During Damage Calculation only). Effect: Target 1 monster you control: Until this effect is applied again or this card leaves the field, that target cannot be destroyed by card effects. Tuner: Until the end phase, You can Increase or Decrease the level/rank of a monster you control by the revealed monster’s level. Pendulum: Place 1 Pendulum monster from your hand, monster zones or GY into your pendulum zone. ATK/1500 DEF/1200
11:31 Idea to retrain this card: _Thunder Struck_ Quick-Play Spell _Destroy any number or cards you control, then apply 2 of the following effects:_ ⚪️Special Summon 1 of your Thunder monsters (That are banished or from your hand or GY) Who’s level/rank/link equals the number of destroyed cards. ⚪️Inflict damage to your opponent for each destroyed card X300. ⚪️Negate the effects of an equal number of cards on the field until the end of the turn.
Somewhat unrelated, but I like the idea that originally "Remove for play" was a downright crippling idea and you pretty much lose a card for the rest of the match. But nowadays the banish zone is an (admittedly harder to reach and more annoying to deal) super graveyard just to say "he's deader than the dead guys".
I actually used Dimension Distortion and Chaos Greed in a Macro Monarchs deck back in the early 5D's era. They were quite often dead, but when it was live they were definitely MVPs.
9:02 Idea to retrain this card into a level 4 version: _Insect Heiress_ (WIND) Level 4 Insect/Tuner/Effect _(Quick Effect) If any number of Insect monsters you possess are banished or sent to the GY by an opponent’s card or effect: You can special summon this card you possess, and if you do, you can change this card’s level to equal the level/rank/link of any 1 of those monster’s. Cannot be destroyed by battle or card effect by monsters who’s level/rank/link is equal to or lower than this card’s level. (Quick Effect) You can change the battle position of 1 monster on the field. If a monster you control destroys a monster by battle, all monsters you control gain 500 ATK/DEF._ ATK/1900 DEF/1200
It's actually not too broken, imo. That is, it depends on a few factors. If by "possess", you mean on your field or in the hand, then the first effect is too reactive to be broken and would mostly be a once a turn thing, if not once per several turns (unless you can find a way to easily bring the card back to your hand from the Graveyard through other means). The "cannot be destroyed" effect is too limited to make it much of a wall in modern metas. Though being immune to most link cards' destruction effects is nice. And the 500 ATK/DEF raise... doesn't amount to much, especially since it is Battle Phase dependent (where the card would probably be long synchro'd or link'd off by then). That leaves the battle position changing effect. If it is _not_ OPT, then it would be a big nuisance for the opponent and could potentially allow decks to break through a lot of non-Link walls. If it _is_ OPT... then the card is pretty _underpowered_ for modern standards. 1900 ATK for a Level 4 Effect monster - especially a Tuner - _is_ well above average, but Level 4s aren't really used for their Attack Points nowadays. Just combo them into a 3K beater instead.
I use to use Thunder Crash when Crystal Beast first dropped. Once I get 4 or more Crystal Beast on the field, or if I need to get the remaining Crystal Beast I needed to put 4 in my backrow, I'd activate Thunder Crash, put all the Crystal Beast I needed in my Spell & Trap Zone, then activate Cystal Abundance to wipe their board. Depending on what Crystal Beast I summoned from Crystal Abundance to attack with, it would be an OTK because of the little bit of burn damage from Thunder Crash. People always questioned WHY I had the card in my deck when I activated it because they just didn't get it, and then had the craziest look on their face once I activate Crystal Abundance right after. It was my personal, secret tech card for the deck.
Kinda a similar idea, but I was running a Yubel deck. Since it can be somewhat easy to Miss Timing depending on, Thunder Crash was always handy as it destroys as well as burns at once, thus I can deal at least 300 damage, and go into Terror Incarnate/Ultimate Nightmare. I would also run Sacred Phoenix of Nepthys, which means a self-rez backrow wipe with Thunder Crash, too. Suffice to say, a simple combo of mine is Terror Incarnate/Sacred Phoenix to utterly dominate the board.
I hate to tell you this, as this is like the one cool use case for thunder crash maybe, but thunder crash's 'and then' text for its burn effect makes crystal beasts miss timing to go into the backrow because old yugioh cards are not great sometimes.
Dimension Distortion would technically combo well with Chaos Distil since it banishes every card that leaves the field (except itself if it's destroyed), but that's such a minor effect that it will almost never come up.
4:58 Idea to retrain this card: _Chaos Dimension Disturbance_ Quick-play spell _Apply any of the following effects if you have none of the following card types in your GY:_ Monsters: Add to your hand or Special Summon 1 of your banished monsters. Spells: Add to your hand or set 1 of your banished Spells. Traps: Add to your hand or set 1 of your banished traps.
2:43 Idea to retrain this card: _Anti-Aircraft Flower Garden_ Field Spell _During either players turn, you can target 1 Plant monster you control: This card is unaffected by card effects while that target is on the field. You can tribute 1 card from your hand or field: Inflict 800 damage to your Opponent, then apply the following effects based on that tribute’s card type:_ Monster: Increase your LP by 800. Spell: Set 1 Spell/Trap card from your hand, deck or GY that mentions Plant in it’s name or effects. Trap: Destroy 1 card your opponent controls. Edit: I realized I made an big OPPS with the spell effect, so I’ll do a revision for the above… Writing is Re-Writing you know: _Anti-Aircraft Flower Garden_ Field Spell _During either players turn, you can target 1 Plant monster you control: This card is unaffected by card effects while that target is on the field. You can tribute 1 card from your hand or field: Inflict 800 damage to your opponent, then apply the following effects based on that tribute’s card type (You can only activate this effect of “Anti-Aircraft Flower Garden” once per turn):_ Monster: Increase your LP by 800. Spell: Set 1 Spell/Trap that mentions Plant in it’s effects from your hand, deck or GY. Trap: Destroy 1 card your opponent controls.
So basically just Tribute 10 Things, win the game? In plants? With the spell effect not losing you any advantage, letting you set another spell to tribute and loop? Dawg what do you want to bring upon this earth?
@@ButFirstHeLitItOnFire Plant combos have the easiest time out of all current meta decks in terms of flooding the board. They go through like 30 cards so any normal Loci combo would burn your opponent turn 1 with this card. Also, a lot of plants trigger if tributed.
The Pot of Greed like cards are so finicky. It's like the reason Jar of Greed is borderline useless while Pot of Greed is the most broken card in the game. Even if Jar of Greed was a spell card, The only benefit to the card is deck thinning...sort of. but even in a 40 card deck, you generally want every card to generate some advantage. Thus despite adding the most rediculous effects to "Draw 2 card" cards, Realistically, if you have to put in 2 cards just to get a pot of greed, and that's the only point of the cards, not taking advantage of the banished cards like Gren maju stuff, then it's a waste. People tend to vastly overvalue the ability to draw an extra card, but even though Gladiator Beasts have an easy in archetype way to Graceful Charity (And unlimited too), it's still luck of the draw to get the right combo pieces at the right time. Also Glad beasts WANT their cards in the deck. the hand is kind of the worst place to have them cause you can't use their effects, but that's where the "Return 2 cards to the deck" aspect helps a lot. Get Brickgustus back in the deck...
Witch doctor of chaos should have been able to banish up to 5 cards from either graveyard. Even then it would just be a worse soul release, but at least it would have had the benefit of being able to trigger during the opponents turn
I actuality used chaos greed in a gren/helios deck to some good effect. It is gard to get off but often getting it of would result in victory. Though it can be a brick in a very particular deck it can be useful
I remember back in the early 2000's when I was a kid, I played one of the YGO games on the GBA, I think it was WC2004. I got Gryphon's Feather Duster from a pack, read it and young me thought it was more busted than HFD since you also get life points for destroying cards. I went into a duel after I put it into my deck and used it for the first time and got confused why it destroyed my cards and not my opponents. After the duel I read the again and felt stupid. How I didn't saw 'your side' is beyond me.
Like card of sanctity who in yu gi oh gx duel academy is supposed to let both players to draw until have 6 cards in hand , but banish all your hand and field to draw 2 cards
Imagine a quick play spell that lets you banish up to 2 monsters from either graveyard but you can only activate it if you have no trap cards in your graveyard
@@benbenbenben-qw6tx Consider that with a card like what I proposed existed you could bait your opponent's destruction effects and get rid of monsters they need in their GY and building a deck with little to no trap cards is easy to do
Idk if I'd put Destruction ring so high, I would chain it to an opponent's monster destruction effect like soul taker or lightning vortex to get that little bit of burn damage out of a monster that's gonna get destroyed anyway, or finish off an opponent during my turn if I got them down below 1000lp and don't want to give them another turn. Or combo with brain control or enemy controller if you don't have a one-tribute monster like jinzo or summoned skull to remove a problem card. If I had to pick a card to take its place, Des Kangaroo has an effect so bad it may as well be a normal monster, Bowganian is too weak to survive long enough to deal it's effect damage, Yellow Luster Shield is a worse chorus of sanctuary, and Recycle is a OPT reverse foolish burial.
6:20 Idea to make this a little less specific: _Archfiend’s Hand Mirror_ Counter Trap _Switch your opponent’s card effect that targets any number of cards to up to an equal number of other correct targets._ THERE, now it works on multiple targets AND Monsters, Spells, and Traps in equal measure.
To put into perspective how bad Thunder Crash is: if you destroy 3 of your own monsters, you only deal 100 more damage than Ookazi, which doesn't require any setup or cost.
Remember when the Graveyard wasn't a second omni-present hand? XD Even Season 1 Yugioh Kaiba WANTED his blue eyes in the graveyard so he could monster reborn it getting around the 2 tribute requirement. I think only literally the first set was the Graveyard the worst place to put cards and even then...Gosh that's what makes Yugioh the best.
It kind of amuses me that when we eventually got Floo, a deck that banishes a bunch of its cards and can easily keep its gy empty, Dimension Distortion and Chaos Greed still weren't any good in it.
@@justsightseeing1 Exactly. Chaos Greed doesn't really work either because they're pretty unlikely to have four of their cards banished, because they keep adding them back to the hand. And they do run plenty of backrow that can end up in the GY. Maybe it would be possible under Shifter, but at that point it's kind of a win more card, and still not very consistent.
But that's even worse than the Parasite mentioned in the video because the parasite also deals burn damage and clogs a draw. Even in duel links where you could have the opponent start with a parasite insect princess is plain bad. Insect princess would even be bad if it affected all monsters, not just insects.
Ah yes Electrumite, my favorite bad card from IOC. Truly a 20 year slept on tech lol. Jokes aside this was a great video and I can't wait for the series to continue 😁
7:15 If I’m not mistaken, in the situation where your opponent MSTs one of your S/T and you have Fiends Hand Mirror, you don’t need them to have any S/T to use FHM. You could flip FHM and switch the target of the MST to the resolving FHM, protecting the card you didn’t want them to hit. Not saying this makes FHM good, but it’s not quite as reliant on your opponent playing into it.
I think it's easy to forget that trap cards still have to be face down and baiting an opponent to waste thier negates is just as much a strategy. I've won quite a few duels by bluffing my opponent to waste their negate on a useless trap card (one of the defensive ones that would only save me if I was losing) and then I was able to use a more important one to win the game. You don't want to rely on it, but traps definitely have thier niche if you can make the game last longer than 3 turns. XD
@@MarioMastar It’s not nothing, true. But I know in Goat for example, a lot of traps are chainable, so while getting your Ring MSTed might force a suboptimal use, it’s not the end of the world. One of the strong parts of MST is that you can use it in your opponent’s end phase on cards they just set, and thus can’t activate in response, a problem FHM doesn’t circumvent unless you have it set before the card you want to protect with it. Targeted S/T removal exists, but MST is limited, so running a card to protect a piece of backrow against a single card in your opponent’s 40-card deck is pretty bad. The fact it can only redirect spell effects means it can’t stop Dust Tornado or Breaker or Mobius. De-Spell and Remove Trap exist, but aren’t heavily played. Maybe Nobleman of Extermination. Plus setting a lot of backrow at once, like setting FHM and the backrow you want FHM to protect, is just asking for a Heavy Storm, which doesn’t target at all. You could in principle just set it to bait your opponent’s S/T removal, but then you’re just running a bad card whose sole purpose is to bait your opponent. Fake Trap insures against a wider array of S/T removal like the aforementioned Dust Tornado and Mobius and the non-targeting Storm. Jar of Greed can bait your opponent and give you card draw, so you go +1 on your opponent’s MST. Idk, it’s funny, but I can’t really see a good use for it that’s isn’t highly situational and/or better served by other cards.
I actually liked using Griffon's Feather Duster in an old Naturia deck to pop the Sacred Trees, surprisingly helpful getting rid of them if they clogged the field
A lot of the ones higher on these top 10 lists are usually there because they have legitimate niches, but Duel Logs generally talks about cards in general use cases. Though I do feel sometimes cards ranked badly are unfairly so...(like trap cards being universally bad as if every game is meant to end on turn 1/2), he has been acknowledging that Duel Links exists and is more so addressing how cards are bad within their OWN archetype or running counter to their archetype being the reason they make the list. Like some of the Gladiator beast cards that can't do the tag out mechanic, which is literally the whole point of the archetype (except the Normal one which is extremely useful cause you can use Unexpected Dai and it IS a Glad beast. the more you swarm the field, the easier it is to get the good boss monsters out quickly)
@@MarioMastar while trap cards aren't generally bad, they do have an inherent disadvantage, and unless they are specifically meant to be used during an opponent's turn like counter traps, that makes a lot of them inherently worse than if they were spell cards (like Jar of Greed)
That's my favorite way to play Yugioh. Try to make a card who's art I love work. I don't care if Saffira is a "Win moar" card in a Blue eyes deck. that card art is BEAUTIFUL and I will play with her! Though as Duel Logs often says, "If your goal isn't to win, then this card is for you." Well I'd rephrase that as "If your goal isn't to win consistently".
10:22 Idea to retrain this card, and combine with with Self Destruct Button: _Ring Of Self Destruction_ Equip Spell _This card and the equipped monster are unaffected by other card effects, but also, Negate the effects of the equipped monster while this card is equipped to it. Double the equipped monster’s ATK/DEF. The equipped monster can attack all monsters your opponent controls once each. If the equipped monster leaves the field, destroy all monsters on the field who’s ATK or DEF are less than or equal to the total ATK/DEF of the equipped monster, then inflict damage to both player LP equal to the equipped monster’s total ATK/DEF. If the duel would end in a draw because of this effect, you lose instead._
If you could combo Chaos Greed or Dimension Distortion with Soul Release then they might have seen some rogue deck plays but the problem is Soul Release itself would go to the graveyard after it activates preventing you from using those cards. When you can't even use these cards with the easiest way at the time to clear a graveyard and remove monsters from play then you know it's bad.
Dimension Distortion seems like it was meant to combo with cards like Gigantes, summon a low-level Earth monster like Giant Rat, then remove it for Gigantes and use DD to special summon the monster you just banished. Also Fiend's Hand Mirror isn't that bad, most of the time your opponent will have spells of some kind for you to destroy so it's not that rare of a game state
7:35 Idea to improve this card: _Chaos Pot of Greed_ Quick-play spell _While there are no cards in your GY, except “Chaos”, “Pot” “Jar” or “Greed” cards, Draw 1 card for every 2 banished cards._
With "Anti-Aircraft Flower" you can make an otk o burning deck using "Level Eater", I have also seen it using "Quillbolt Hedgehog" in conjunction with "Imperial Iron Wall" and "DNA surgery", and there is also one where he uses the toads. All cards with a cannon soldier type effect become useful in burning deck.
Actually, distortion might be useful for a single interaction with d-link that only works on your first turn. Basically, if you can get something like seyfert on the board, link it off for striker, special wyvernbuster or collapserpent, link that off, special the other one, and then use distortion then you can use distortion to summon another body on the board for synchro or link plays. Really stupid, but pretty beneficial if it works
Also, why would you use Witch Doctor of Chaos when Soul Release was released in Metal Raiders a couple of years before it? Not only was it a Spell Card but you can target up to 5 cards in either (not just monsters). It was already power crept before it was released
So quick question: How far will these "Worst Classic cards" videos go? Will it end at Ancient Sanctuary or go beyond Ancient Sanctuary into sets like Soul of the Duelist?
do a video on cards that are underrated. like big eye the flip monster. As I annoyed a friend using that card in my progression deck. As i could set my draws 5 cards ahead
And to think.... the GX Manga gave us a card that is worse then the number 1 pic here.... cause at least Thunder Crash dose Burn Damage for blowing up your field.
Red eyes Black Dragon. Hate that it's bad cause it's so cool! I'm also sure some GX Fans out there will make the Neo Spacians and Crystal beasts work one way or another cause the card art is really cute. Love Dark Panther!
ALL these terrible cards were "Win conditions" in the anime due to the most rediculously niche situations. Plus GX was the era where they would abuse Pot of Greed and clearly be playing with 11 card decks... (coughZanecough). 5Ds had a ton of rediculously predictive counter play, Zexal had Yuma effectively pull more XYZ upgrades out of his side deck but Astral was an excellent duelist. Arc-V had action cards and VRAINS completely changed the rules of the game....XD but I LOVED it all even though almost none of those duels are how real life duels would go.
@@MarioMastar 5D's had Angel Baton instead of pot, which only true difference was that hade you discard (And was mostly for graveyard setup). Meanwhile VRAINS practically dismissed the action cards besides Evasion becoming a deus ex machina for a big chunk of duels, specially when they introduced action trap cards (which were negative effects for the user and forced activation) in one duel and never again.
On a small note for Thunder Crash: I presume that this list is only considering the game's meta at the time of the set's release. I can understand why Thunder Crash can be bad for the time. But I suppose that this is why time, and cards, move on as a small vindication for Thunder Crash came in the form of Yubel. One of the (Un)fun aspects of Yubel's strategy is how her cards can Miss Timing. Thunder Crash is actually a bit of a handy card as since it doesn't Miss Timing, Thunder Crash burns as well as enable a quick means to go into Terror Incarnate. While Terror Incarnate has the negative of destroying all Monsters during your End Phase, it's a milder cost than trying to keep Yubel without something like Treeborn Frog, Black Ptera, or Samsara Lotus. Plus, there can be strategy in having a Dark Hole-like effect procing during your every End Phase.
Thunder Crash was actually good in some of the early video games as an in-game card. There was an Exodia FTK deck in World Championship 2005: 7 trials to glory that needed thunder crash specifically to destroy 3-4 copies of Witch of the Black Forest/Sangan to collect a bunch of Exodia pieces all at once. Still not as good as dark hole for that, but this was extra copies of dark hole basically lol. I really had to search the memory banks to defend that garbage card
Gryphon Feather Duster and Thunder Crash seem like counterparts to Harpy Feather Duster and Raigeki, with the obvious themes of wings and lightning respectively. Just that they blow up your own boards for a minor lp advantage, and that they were some of the worst cards of their time, not some of the best.
I think you could put chaos greed in a deck that can summon ruddy rose dragon, since you can banish both graveyards with it. Though if you already have it out the card isn't really that useful at that point.
Honestly, I was able to utilize Coach Goblin when my friends and I opened packs then dueled each other. Not something I was happy to have but did a little more than another normal monster lol.
I'm guessing that thumbnail's going to change since it has two cards in it that have nothing to do with the video. I feel like Dimension Distortion and Chaos Greed would've been better if it came out shortly after Macro Cosmos did. Still would've had the same problem of somehow going a whole turn without putting *anything* in the graveyard, but at least Macro could mean your graveyard stayed empty.
Although situational I could honestly really see Fiend's Hand Mirror to be a really good card in dual links since so many people use cards like Mst and Cc although saying that if it was in the game, it'll probably get limited to either (2) or (1).
Could you please do part 2 series of top 10 cards that got powercreeped off the forbidden and limited list such as BLS envoy of the beginning or Tribe-Infecting virus for examples please?
Re: Insect Princess: Insect decks at this time worked a lot like zombie world control does now. You would use DNA Surgery to make all monsters insects, and then use cards like insect barrier to stop attacks. Point is, it wasn't that bad in the deck it was designed for, it's just that the deck in itself wasn't very good.
They were thinking Thunder Crash could go with a Chaos deck. Get your easy to play light and dark monsters on the field. Then, Thunder Crash all of them. Finally, summon your Chaos cards.
Imagine Destruction Ring going first and you have like...Petiteranodon Pop petitieranodon, burn for 1K, SS pankratops, quick effect pop Not the best setup but hey
So, does “Chaos Greed” spell card is that bad? Cause I’ve the card in my collection/structure deck. Same goes with “Destruction Ring” trap card too? I also got that card too.
Thunder crash is good in tearlaments. It triggers your monsters and wins you the game in time. There are better options but you can legitimately use the card there.
I always like the "worst card" videos more, especially if you are almost disgusted how pathetically bad a card is lol
It’s always so much fun to try and make fantastic retrains of terrible cards, or support cards for lacking archetypes.
That and I feel like the "Worst cards" lists can help inspire some creative outside the box thinking, since Yugioh is one of the few deck build games where "Every card has a niche" due to how the game is played, even the worst cards can generate some kind of advantage in the right circumstances (and I'm not just talking Mystical Rafpanel stuff though that card could really make Cold feet scary to see if timed right in a slower game). It's just an interesting thought experiment to find a card in Yugioh that's so bad, it absolutely generates NO advantage at all and only puts you in a worse state EVEN if you build your deck in the most optimal way to take advantage AND your opponent ALLOWS you to use that card to benefit. The closest I can see is that one fairy monster dark artist or something that cuts it's 1400 attack power in half if it attacks a light monster as even in the best case scenario of deliberately activating an effect that only works if your attack power is dropped (like the anime does all the time), most of those cards tend to just reverse the attack drop and literally anything else you could do with that type of card is better.
Still, I see Yugioh as more a puzzle game than a strategy game in that regard. Nothing feels better than legitimately beating an opponent with a "bad card" that is nearly impossible to pull off but if you do.... like Sophia Goddess of Rebirth or Flying Elephant. That really should be an achiement in Duel links. "Win a duel using Flying Elephants effect".
Because they are cards you probably never saw,with either underwhelming or original but badly designed effect and the bunch of creative tips duellogs gives
@@MarioMastaryeah i agree. Too bad a loud majority think yugioh is simple when they probably follow meta, than the puzzle the game can be sometimes
@@icefiredragon94That's what happens when you let power creep run wild. Every meta deck does the exact same thing with different cards.
Ah yes, Knightmare Mermaid, my favorite bad card from IOC
Bad for the game
Yeah did he use the wrong thumbnail or what?
yeah, those are the placeholder cards I use@@Sheikah_Architect
oopsie daisy@@TheDuelLogs
@@TheDuelLogsDo you Plan to remake your Genex Video? Probably not but its funny how they just got new Support thats so crazy
Thunder crash honestly makes more sense to me if you reverse the effects. Pay 300LP each to destroy monsters on your opponents side of the field.
I faced a dude with your profil pic on YGO omega yesterday
The funny thing about the "have banished cards but no cards in gy" cards is that you can only feasibly do their effect once a duel, since they send themselves to the gy after use. They also have anti-synergy with other cards that have the same requirement for that reason. So you either only run 1 in your deck and never see it since you can only do it once anyways, or run 3 and have 2 dead cards in your deck.
3:42 Idea to retrain Coach Goblin here:
_Trainer Goblin_ (EARTH)
Level 4
Fiend/Effect
_Once per turn (Quick Effect), You can return 1 monster from your hand to the bottom of your deck, then draw 1 card. Once per turn (Quick Effect), you can reveal 1 monster from your hand, then apply the following effects based on it’s monster type(s):_
Normal: Until the end phase of this turn, If a monster you control battles, it gains ATK/DEF equal to the total ATK/DEF of that revealed monster (During Damage Calculation only).
Effect: Target 1 monster you control: Until this effect is applied again or this card leaves the field, that target cannot be destroyed by card effects.
Tuner: Until the end phase, You can Increase or Decrease the level/rank of a monster you control by the revealed monster’s level.
Pendulum: Place 1 Pendulum monster from your hand, monster zones or GY into your pendulum zone.
ATK/1500 DEF/1200
11:31 Idea to retrain this card:
_Thunder Struck_
Quick-Play Spell
_Destroy any number or cards you control, then apply 2 of the following effects:_
⚪️Special Summon 1 of your Thunder monsters (That are banished or from your hand or GY) Who’s level/rank/link equals the number of destroyed cards.
⚪️Inflict damage to your opponent for each destroyed card X300.
⚪️Negate the effects of an equal number of cards on the field until the end of the turn.
Somewhat unrelated, but I like the idea that originally "Remove for play" was a downright crippling idea and you pretty much lose a card for the rest of the match.
But nowadays the banish zone is an (admittedly harder to reach and more annoying to deal) super graveyard just to say "he's deader than the dead guys".
I actually used Dimension Distortion and Chaos Greed in a Macro Monarchs deck back in the early 5D's era. They were quite often dead, but when it was live they were definitely MVPs.
Think you got the wrong thumbnail
Electrumite in the thumbnail lmao
I think that’s right. The Knightmares did throw the meta into chaos.
Ah, yes. I, too, remember how terrible Mermaid and Electrumite have been.
Nah bro. Electrumite was just that old.
Yeah, he forgot to add dark magician.
I have never noticed how badly broken Coach Goblin's left arm is. That old school YGO art
9:02 Idea to retrain this card into a level 4 version:
_Insect Heiress_ (WIND)
Level 4
Insect/Tuner/Effect
_(Quick Effect) If any number of Insect monsters you possess are banished or sent to the GY by an opponent’s card or effect: You can special summon this card you possess, and if you do, you can change this card’s level to equal the level/rank/link of any 1 of those monster’s. Cannot be destroyed by battle or card effect by monsters who’s level/rank/link is equal to or lower than this card’s level. (Quick Effect) You can change the battle position of 1 monster on the field. If a monster you control destroys a monster by battle, all monsters you control gain 500 ATK/DEF._
ATK/1900 DEF/1200
Seems too much for a LV4.
@@Bezaliel13
Maybe I should put her back as a level 6 then?
@@ButFirstHeLitItOnFire
With two Quick Effects, including a self Special, and 1900 ATK, I would have to say so ngl.
It's actually not too broken, imo. That is, it depends on a few factors. If by "possess", you mean on your field or in the hand, then the first effect is too reactive to be broken and would mostly be a once a turn thing, if not once per several turns (unless you can find a way to easily bring the card back to your hand from the Graveyard through other means). The "cannot be destroyed" effect is too limited to make it much of a wall in modern metas. Though being immune to most link cards' destruction effects is nice. And the 500 ATK/DEF raise... doesn't amount to much, especially since it is Battle Phase dependent (where the card would probably be long synchro'd or link'd off by then).
That leaves the battle position changing effect. If it is _not_ OPT, then it would be a big nuisance for the opponent and could potentially allow decks to break through a lot of non-Link walls. If it _is_ OPT... then the card is pretty _underpowered_ for modern standards. 1900 ATK for a Level 4 Effect monster - especially a Tuner - _is_ well above average, but Level 4s aren't really used for their Attack Points nowadays. Just combo them into a 3K beater instead.
Why this effect specifically?
I use to use Thunder Crash when Crystal Beast first dropped. Once I get 4 or more Crystal Beast on the field, or if I need to get the remaining Crystal Beast I needed to put 4 in my backrow, I'd activate Thunder Crash, put all the Crystal Beast I needed in my Spell & Trap Zone, then activate Cystal Abundance to wipe their board. Depending on what Crystal Beast I summoned from Crystal Abundance to attack with, it would be an OTK because of the little bit of burn damage from Thunder Crash.
People always questioned WHY I had the card in my deck when I activated it because they just didn't get it, and then had the craziest look on their face once I activate Crystal Abundance right after. It was my personal, secret tech card for the deck.
Kinda a similar idea, but I was running a Yubel deck. Since it can be somewhat easy to Miss Timing depending on, Thunder Crash was always handy as it destroys as well as burns at once, thus I can deal at least 300 damage, and go into Terror Incarnate/Ultimate Nightmare. I would also run Sacred Phoenix of Nepthys, which means a self-rez backrow wipe with Thunder Crash, too. Suffice to say, a simple combo of mine is Terror Incarnate/Sacred Phoenix to utterly dominate the board.
I hate to tell you this, as this is like the one cool use case for thunder crash maybe, but thunder crash's 'and then' text for its burn effect makes crystal beasts miss timing to go into the backrow because old yugioh cards are not great sometimes.
I remember buying so many IoC packs when I was a kid trying to pull DMoC
Thanks for this Logs! Hopefully the next one won't take as long to come lol
I was just remembering you were asking for these for, well, every video since the last one.
By the way, did you ever get around to that Exodia Necross retrain you were talking about?
Dimension Distortion would technically combo well with Chaos Distil since it banishes every card that leaves the field (except itself if it's destroyed), but that's such a minor effect that it will almost never come up.
I want to see Logs build an Anti-Aircraft Flower FTK deck now
4:58 Idea to retrain this card:
_Chaos Dimension Disturbance_
Quick-play spell
_Apply any of the following effects if you have none of the following card types in your GY:_
Monsters: Add to your hand or Special Summon 1 of your banished monsters.
Spells: Add to your hand or set 1 of your banished Spells.
Traps: Add to your hand or set 1 of your banished traps.
2:43 Idea to retrain this card:
_Anti-Aircraft Flower Garden_
Field Spell
_During either players turn, you can target 1 Plant monster you control: This card is unaffected by card effects while that target is on the field. You can tribute 1 card from your hand or field: Inflict 800 damage to your Opponent, then apply the following effects based on that tribute’s card type:_
Monster: Increase your LP by 800.
Spell: Set 1 Spell/Trap card from your hand, deck or GY that mentions Plant in it’s name or effects.
Trap: Destroy 1 card your opponent controls.
Edit: I realized I made an big OPPS with the spell effect, so I’ll do a revision for the above… Writing is Re-Writing you know:
_Anti-Aircraft Flower Garden_
Field Spell
_During either players turn, you can target 1 Plant monster you control: This card is unaffected by card effects while that target is on the field. You can tribute 1 card from your hand or field: Inflict 800 damage to your opponent, then apply the following effects based on that tribute’s card type (You can only activate this effect of “Anti-Aircraft Flower Garden” once per turn):_
Monster: Increase your LP by 800.
Spell: Set 1 Spell/Trap that mentions Plant in it’s effects from your hand, deck or GY.
Trap: Destroy 1 card your opponent controls.
So basically just Tribute 10 Things, win the game? In plants?
With the spell effect not losing you any advantage, letting you set another spell to tribute and loop?
Dawg what do you want to bring upon this earth?
@@1_____________________
I _should_ put an OPT on that, huh?
@@1_____________________
Also, why did you emphasize “Plants” like that?
@@ButFirstHeLitItOnFire Plant combos have the easiest time out of all current meta decks in terms of flooding the board. They go through like 30 cards so any normal Loci combo would burn your opponent turn 1 with this card.
Also, a lot of plants trigger if tributed.
@@1_____________________
Right, better make that a HARD OPT then.
Anti-Aircraft Flower is the most Yu-Gi-Oh card ever made, it's up there with Amapola (or whatever that creature's name is) from Hoshimaru.
Neat analysis video! Thanks for uploading! & here's looking forward to more like this from you!
chaos greed will definetely see play one day when the right archetype comes out. That or when people get REALLY pissed by shifter.
8:33 chaos greed is kind of ok if you pair it up with Arise-Heart, as long the conditions are met. it's basically a pot of greed
The Pot of Greed like cards are so finicky. It's like the reason Jar of Greed is borderline useless while Pot of Greed is the most broken card in the game. Even if Jar of Greed was a spell card, The only benefit to the card is deck thinning...sort of. but even in a 40 card deck, you generally want every card to generate some advantage. Thus despite adding the most rediculous effects to "Draw 2 card" cards, Realistically, if you have to put in 2 cards just to get a pot of greed, and that's the only point of the cards, not taking advantage of the banished cards like Gren maju stuff, then it's a waste. People tend to vastly overvalue the ability to draw an extra card, but even though Gladiator Beasts have an easy in archetype way to Graceful Charity (And unlimited too), it's still luck of the draw to get the right combo pieces at the right time. Also Glad beasts WANT their cards in the deck. the hand is kind of the worst place to have them cause you can't use their effects, but that's where the "Return 2 cards to the deck" aspect helps a lot. Get Brickgustus back in the deck...
Witch doctor of chaos should have been able to banish up to 5 cards from either graveyard. Even then it would just be a worse soul release, but at least it would have had the benefit of being able to trigger during the opponents turn
Knowing YuGiOh, there'll come a day when Anti-Aircraft Flower will have to be banned
I actuality used chaos greed in a gren/helios deck to some good effect. It is gard to get off but often getting it of would result in victory. Though it can be a brick in a very particular deck it can be useful
I remember back in the early 2000's when I was a kid, I played one of the YGO games on the GBA, I think it was WC2004. I got Gryphon's Feather Duster from a pack, read it and young me thought it was more busted than HFD since you also get life points for destroying cards.
I went into a duel after I put it into my deck and used it for the first time and got confused why it destroyed my cards and not my opponents. After the duel I read the again and felt stupid. How I didn't saw 'your side' is beyond me.
Like card of sanctity who in yu gi oh gx duel academy is supposed to let both players to draw until have 6 cards in hand , but banish all your hand and field to draw 2 cards
Imagine a quick play spell that lets you banish up to 2 monsters from either graveyard but you can only activate it if you have no trap cards in your graveyard
Worse d.d crow?
@@benbenbenben-qw6tx Consider that with a card like what I proposed existed you could bait your opponent's destruction effects and get rid of monsters they need in their GY and building a deck with little to no trap cards is easy to do
Idk if I'd put Destruction ring so high, I would chain it to an opponent's monster destruction effect like soul taker or lightning vortex to get that little bit of burn damage out of a monster that's gonna get destroyed anyway, or finish off an opponent during my turn if I got them down below 1000lp and don't want to give them another turn. Or combo with brain control or enemy controller if you don't have a one-tribute monster like jinzo or summoned skull to remove a problem card. If I had to pick a card to take its place, Des Kangaroo has an effect so bad it may as well be a normal monster, Bowganian is too weak to survive long enough to deal it's effect damage, Yellow Luster Shield is a worse chorus of sanctuary, and Recycle is a OPT reverse foolish burial.
6:20 Idea to make this a little less specific:
_Archfiend’s Hand Mirror_
Counter Trap
_Switch your opponent’s card effect that targets any number of cards to up to an equal number of other correct targets._
THERE, now it works on multiple targets AND Monsters, Spells, and Traps in equal measure.
Now that sounds kinda broken tbh...
"The few cards they printed after this set that required no GY never saw play."
*muffled dimensions shifting in the distance*
To put into perspective how bad Thunder Crash is: if you destroy 3 of your own monsters, you only deal 100 more damage than Ookazi, which doesn't require any setup or cost.
Remember when banishing a card meant that card isnt going to be seen again that game
Remember when the Graveyard wasn't a second omni-present hand? XD Even Season 1 Yugioh Kaiba WANTED his blue eyes in the graveyard so he could monster reborn it getting around the 2 tribute requirement. I think only literally the first set was the Graveyard the worst place to put cards and even then...Gosh that's what makes Yugioh the best.
Antiaircraft flower multiplication of ant was always fun on the playground
It kind of amuses me that when we eventually got Floo, a deck that banishes a bunch of its cards and can easily keep its gy empty, Dimension Distortion and Chaos Greed still weren't any good in it.
Dimension distortion isnt possible in floo due to its own special summon restriction.. chaos greed kinda possible tho
@@justsightseeing1 Exactly.
Chaos Greed doesn't really work either because they're pretty unlikely to have four of their cards banished, because they keep adding them back to the hand. And they do run plenty of backrow that can end up in the GY.
Maybe it would be possible under Shifter, but at that point it's kind of a win more card, and still not very consistent.
@@TheLetterJ0 yes agreed. the point of draw card is to open starter if you arleady start your play, extra card would be just "win more"
With insect princess, you could use DNA surgery to make your opponent's monsters insects.
But that's even worse than the Parasite mentioned in the video because the parasite also deals burn damage and clogs a draw. Even in duel links where you could have the opponent start with a parasite insect princess is plain bad.
Insect princess would even be bad if it affected all monsters, not just insects.
@@nicolaistuhlmuller8718 then what about the equip spell power of the guardians? Would that make it better?
I like when Electrumite and Mermaid showed up in the video
Ah yes Electrumite, my favorite bad card from IOC. Truly a 20 year slept on tech lol. Jokes aside this was a great video and I can't wait for the series to continue 😁
7:15 If I’m not mistaken, in the situation where your opponent MSTs one of your S/T and you have Fiends Hand Mirror, you don’t need them to have any S/T to use FHM. You could flip FHM and switch the target of the MST to the resolving FHM, protecting the card you didn’t want them to hit. Not saying this makes FHM good, but it’s not quite as reliant on your opponent playing into it.
I think it's easy to forget that trap cards still have to be face down and baiting an opponent to waste thier negates is just as much a strategy. I've won quite a few duels by bluffing my opponent to waste their negate on a useless trap card (one of the defensive ones that would only save me if I was losing) and then I was able to use a more important one to win the game. You don't want to rely on it, but traps definitely have thier niche if you can make the game last longer than 3 turns. XD
@@MarioMastar It’s not nothing, true. But I know in Goat for example, a lot of traps are chainable, so while getting your Ring MSTed might force a suboptimal use, it’s not the end of the world.
One of the strong parts of MST is that you can use it in your opponent’s end phase on cards they just set, and thus can’t activate in response, a problem FHM doesn’t circumvent unless you have it set before the card you want to protect with it.
Targeted S/T removal exists, but MST is limited, so running a card to protect a piece of backrow against a single card in your opponent’s 40-card deck is pretty bad. The fact it can only redirect spell effects means it can’t stop Dust Tornado or Breaker or Mobius. De-Spell and Remove Trap exist, but aren’t heavily played. Maybe Nobleman of Extermination.
Plus setting a lot of backrow at once, like setting FHM and the backrow you want FHM to protect, is just asking for a Heavy Storm, which doesn’t target at all. You could in principle just set it to bait your opponent’s S/T removal, but then you’re just running a bad card whose sole purpose is to bait your opponent. Fake Trap insures against a wider array of S/T removal like the aforementioned Dust Tornado and Mobius and the non-targeting Storm. Jar of Greed can bait your opponent and give you card draw, so you go +1 on your opponent’s MST.
Idk, it’s funny, but I can’t really see a good use for it that’s isn’t highly situational and/or better served by other cards.
I actually liked using Griffon's Feather Duster in an old Naturia deck to pop the Sacred Trees, surprisingly helpful getting rid of them if they clogged the field
A lot of the ones higher on these top 10 lists are usually there because they have legitimate niches, but Duel Logs generally talks about cards in general use cases. Though I do feel sometimes cards ranked badly are unfairly so...(like trap cards being universally bad as if every game is meant to end on turn 1/2), he has been acknowledging that Duel Links exists and is more so addressing how cards are bad within their OWN archetype or running counter to their archetype being the reason they make the list. Like some of the Gladiator beast cards that can't do the tag out mechanic, which is literally the whole point of the archetype (except the Normal one which is extremely useful cause you can use Unexpected Dai and it IS a Glad beast. the more you swarm the field, the easier it is to get the good boss monsters out quickly)
@@MarioMastar while trap cards aren't generally bad, they do have an inherent disadvantage, and unless they are specifically meant to be used during an opponent's turn like counter traps, that makes a lot of them inherently worse than if they were spell cards (like Jar of Greed)
People sometimes forget that 95% of cards printed in yugioh (even in early days) were useless garbage.
I love watching these worst of vids of cards I've never seen and I plan on trying to make work.
That's my favorite way to play Yugioh. Try to make a card who's art I love work. I don't care if Saffira is a "Win moar" card in a Blue eyes deck. that card art is BEAUTIFUL and I will play with her! Though as Duel Logs often says, "If your goal isn't to win, then this card is for you." Well I'd rephrase that as "If your goal isn't to win consistently".
10:22 Idea to retrain this card, and combine with with Self Destruct Button:
_Ring Of Self Destruction_
Equip Spell
_This card and the equipped monster are unaffected by other card effects, but also, Negate the effects of the equipped monster while this card is equipped to it. Double the equipped monster’s ATK/DEF. The equipped monster can attack all monsters your opponent controls once each. If the equipped monster leaves the field, destroy all monsters on the field who’s ATK or DEF are less than or equal to the total ATK/DEF of the equipped monster, then inflict damage to both player LP equal to the equipped monster’s total ATK/DEF. If the duel would end in a draw because of this effect, you lose instead._
If you could combo Chaos Greed or Dimension Distortion with Soul Release then they might have seen some rogue deck plays but the problem is Soul Release itself would go to the graveyard after it activates preventing you from using those cards. When you can't even use these cards with the easiest way at the time to clear a graveyard and remove monsters from play then you know it's bad.
That is why you add Chaosrider Gustaph.😁
I just realized this other version of ring of destruction has what looks to be freaking grenades around it
Wait..since when IOC added link monsters?
Anw, please keep doing this “worst cards in packs” series
Finally a video actually narrated by duel logs again. Nature is in balance
Dimension Distortion seems like it was meant to combo with cards like Gigantes, summon a low-level Earth monster like Giant Rat, then remove it for Gigantes and use DD to special summon the monster you just banished. Also Fiend's Hand Mirror isn't that bad, most of the time your opponent will have spells of some kind for you to destroy so it's not that rare of a game state
7:35 Idea to improve this card:
_Chaos Pot of Greed_
Quick-play spell
_While there are no cards in your GY, except “Chaos”, “Pot” “Jar” or “Greed” cards, Draw 1 card for every 2 banished cards._
Pot of Desires would give you a total 7 card draw with just 2 cards. XD
4:46 kinda untrue after Goblin riders got revealed and had people looking up other goblin cards that could work with them. LoL.
„There are no bad YuGiOh cards, there are only people who dont know how to use them''
- Someone smart, probably
Thunder Crash being #1 is kind of hilarious, because I used it a lot when in my Yubel and Malefic decks in Duel Links.
With "Anti-Aircraft Flower" you can make an otk o burning deck using "Level Eater", I have also seen it using "Quillbolt Hedgehog" in conjunction with "Imperial Iron Wall" and "DNA surgery", and there is also one where he uses the toads. All cards with a cannon soldier type effect become useful in burning deck.
Read level eater again.
a fun video might be "top 10 fake cards used in the anime" like any card they just straight up made for the anime
old school yu gi oh had some wacky baller art
I use Chaos Greed in my Gren Maju chaos distill deck (chaos distill banishes all cards sent to your graveyard).
In duel links
I remember when the Knightmare Mermaid and Heavymetalfoes Electrumite dropped in Invasion of Chaos, changed the whole world, even the timeline.
Antiaircraft Flower: My time will come soon............eventually.......any day now
monsters like giant rat + 3 black pendants + thunder crash = 3 ss and 2400 dmg to your opponent. it doesn't look like much, but it works.
Actually, distortion might be useful for a single interaction with d-link that only works on your first turn.
Basically, if you can get something like seyfert on the board, link it off for striker, special wyvernbuster or collapserpent, link that off, special the other one, and then use distortion then you can use distortion to summon another body on the board for synchro or link plays.
Really stupid, but pretty beneficial if it works
Also, why would you use Witch Doctor of Chaos when Soul Release was released in Metal Raiders a couple of years before it? Not only was it a Spell Card but you can target up to 5 cards in either (not just monsters). It was already power crept before it was released
So quick question: How far will these "Worst Classic cards" videos go? Will it end at Ancient Sanctuary or go beyond Ancient Sanctuary into sets like Soul of the Duelist?
probably until the link era tbh
Really? Wow. That's going to be a lot in this series. What makes the Link era the cut-off point with this series?
Here's a good list idea: Best Equip Spell cards.
Funny enough I ran choas of greed in my green majui deck in duel links 😂 because their wasn’t any pot cards.
do a video on cards that are underrated. like big eye the flip monster. As I annoyed a friend using that card in my progression deck. As i could set my draws 5 cards ahead
And to think.... the GX Manga gave us a card that is worse then the number 1 pic here.... cause at least Thunder Crash dose Burn Damage for blowing up your field.
Thunder Crash's main use is in duel puzzles where you have to defeat your "opponent" in one turn using a preset board state
Not true. Thunder Crash has some use in a Yubel deck.
Top cards that are bad but everyone loves using
Top best monsters with extremely niche summon conditions
Red eyes Black Dragon. Hate that it's bad cause it's so cool! I'm also sure some GX Fans out there will make the Neo Spacians and Crystal beasts work one way or another cause the card art is really cute. Love Dark Panther!
Destruction Ring and Thunder Crash are so funny cause you might as well just use Tremendous Fire instead
9:25 editing mistake- parasite is spelled twice (parasiTe parasiTe) insread of parasiTe parasiDe
I moslty remember Thunder Crash for becoming a winning condition in Gx
ALL these terrible cards were "Win conditions" in the anime due to the most rediculously niche situations. Plus GX was the era where they would abuse Pot of Greed and clearly be playing with 11 card decks... (coughZanecough). 5Ds had a ton of rediculously predictive counter play, Zexal had Yuma effectively pull more XYZ upgrades out of his side deck but Astral was an excellent duelist. Arc-V had action cards and VRAINS completely changed the rules of the game....XD but I LOVED it all even though almost none of those duels are how real life duels would go.
@@MarioMastar 5D's had Angel Baton instead of pot, which only true difference was that hade you discard (And was mostly for graveyard setup). Meanwhile VRAINS practically dismissed the action cards besides Evasion becoming a deus ex machina for a big chunk of duels, specially when they introduced action trap cards (which were negative effects for the user and forced activation) in one duel and never again.
Let's go, time to log some duels!
MR LOGS YOU GOT THE WRONG THUMBNAIL. OH MY GOD HE CAN'T HEAR US HE HAS EARPODS ON
The thumbnail is most broken (and banned) link monsters, doesn't match
On a small note for Thunder Crash:
I presume that this list is only considering the game's meta at the time of the set's release. I can understand why Thunder Crash can be bad for the time. But I suppose that this is why time, and cards, move on as a small vindication for Thunder Crash came in the form of Yubel. One of the (Un)fun aspects of Yubel's strategy is how her cards can Miss Timing. Thunder Crash is actually a bit of a handy card as since it doesn't Miss Timing, Thunder Crash burns as well as enable a quick means to go into Terror Incarnate. While Terror Incarnate has the negative of destroying all Monsters during your End Phase, it's a milder cost than trying to keep Yubel without something like Treeborn Frog, Black Ptera, or Samsara Lotus. Plus, there can be strategy in having a Dark Hole-like effect procing during your every End Phase.
Thunder Crash was actually good in some of the early video games as an in-game card. There was an Exodia FTK deck in World Championship 2005: 7 trials to glory that needed thunder crash specifically to destroy 3-4 copies of Witch of the Black Forest/Sangan to collect a bunch of Exodia pieces all at once. Still not as good as dark hole for that, but this was extra copies of dark hole basically lol.
I really had to search the memory banks to defend that garbage card
I missed these series 😁
Gryphon Feather Duster and Thunder Crash seem like counterparts to Harpy Feather Duster and Raigeki, with the obvious themes of wings and lightning respectively. Just that they blow up your own boards for a minor lp advantage, and that they were some of the worst cards of their time, not some of the best.
I think you could put chaos greed in a deck that can summon ruddy rose dragon, since you can banish both graveyards with it. Though if you already have it out the card isn't really that useful at that point.
Honestly, I was able to utilize Coach Goblin when my friends and I opened packs then dueled each other.
Not something I was happy to have but did a little more than another normal monster lol.
I'm guessing that thumbnail's going to change since it has two cards in it that have nothing to do with the video.
I feel like Dimension Distortion and Chaos Greed would've been better if it came out shortly after Macro Cosmos did. Still would've had the same problem of somehow going a whole turn without putting *anything* in the graveyard, but at least Macro could mean your graveyard stayed empty.
Although situational I could honestly really see Fiend's Hand Mirror to be a really good card in dual links since so many people use cards like Mst and Cc although saying that if it was in the game, it'll probably get limited to either (2) or (1).
Could you please do part 2 series of top 10 cards that got powercreeped off the forbidden and limited list such as BLS envoy of the beginning or Tribe-Infecting virus for examples please?
Re: Insect Princess: Insect decks at this time worked a lot like zombie world control does now. You would use DNA Surgery to make all monsters insects, and then use cards like insect barrier to stop attacks. Point is, it wasn't that bad in the deck it was designed for, it's just that the deck in itself wasn't very good.
These viceos are clickbait, but fuck it, its comfy clickbait that I like
Anti aircraft lily must be a retrain of barrel lily
Witch Doctor: Bystial at home
Insect princess also worked with DNA Surgery for decks that didnt want to run parasite
They were thinking Thunder Crash could go with a Chaos deck. Get your easy to play light and dark monsters on the field. Then, Thunder Crash all of them. Finally, summon your Chaos cards.
How is destruction ring not a spell card even back then?
I've played a ton of the old games and I've never seen AntiAircraft Flower OR Insect Princess. Were they TCG Exclusives?
"They stopped printing cards that require no gy"
D. Shifter: am I a joke to you?
chaose greed would be actally usefull thanks to fairy tail snow
Top 10 cards better in real life than in the anime/manga
Woah hold on their thunder crash and destruction ring carried my early Meklord deck
You could just redirect mystical space Typhoon to fiend's hand mirror if they did not have another appropriate target.
Imagine Destruction Ring going first and you have like...Petiteranodon
Pop petitieranodon, burn for 1K, SS pankratops, quick effect pop
Not the best setup but hey
So, does “Chaos Greed” spell card is that bad? Cause I’ve the card in my collection/structure deck. Same goes with “Destruction Ring” trap card too? I also got that card too.
Thunder crash is good in tearlaments. It triggers your monsters and wins you the game in time. There are better options but you can legitimately use the card there.
I would add black luster soldier - envoy of the beginning to this list but I have a vendetta towards that card.
will destruction ring work on yubel?