"Guy who just fights so good that he can take down superhuman enemies" is one of my favorite character types. Solid snake, Hawkeye, Conan the barbarian, etc.
The rings are definitely a magic item you have to get, but kensei whip definitely could be flavored like a simpler version of them. You can shield yourself with it, gives you reach with monk die damage, and can be made even stronger with ki points
The thing is though... What exactly are the limits of the rings? Beyond having a range limit (which doesn't even limit them that much as they still have long range), they seem to allow practically unstoppable telekinetic control over them and also allow you to fly. That, and they of course prevent all aging. With that said, they can be taken from you by someone who has enough willpower and the know-how, but that's about it.
HOT TAKE: Fighting Unarmed in Dnd is low-key based and a lot of Dnd "broken" builds can be solved if you know the disarm rules. Also people are so focused on making the most dpr build that they don't realize that punching a Dragon is lit no matter how much damage it does. Also if you try to play every class like you play a Paladin (which is probably the best class to be fair), then dnd might not be as fun for you as you think it is.
I love playing martial artists in dnd. Special maneuvers like Grappling, disarming, tripping, or dragging an enemy can often turn the tide of a fight just as fast as a fireball or a hex-paldins uber smite attack. And it's always waaay more fun to describe how my monk arm locks a minotaur, disarms him, then elbows it in the face. Way cooler than I swing my sword and hit for 89 damage again. And that armlock makes damn sure that the smite hits. 😎👉👉
@@blacktivity4130 I'm a forever DM. And I haven't played DnD in forever. I mostly play Tavern Tales because is really mechanically light and fast paced. Less teaching needed for new players and I can get a lot done in a 3 hour session. But this is all great inspiration.
Shang Chi was so good man, can't wait for the sequel. Also makes sense to have the build based soley on Shang's skills without the rings since they are magic items.
Hot Take, but I think Astral Self would be a good version of the 10 rings. You get 5ft of reach, Wis based super strength, magic eye sight, the ability to deflect energy, extra damage, a 3rd attack and an AC buff. That along with the rest of monk really covers the 10 rings pretty dang well IMO
Also was thinking that, but Tulok's covering base Shang-Chi. Open Hand would be great for his mom's technique, he pulled a Sofia Lee and switched subclasses mid-campaign.
One of the #1 reasons I adore this channel (and Tulok content in general) - a fellow Monk stan who is also tired of boring minmaxers trying to say they're bad.
Appreciate the monk love. Both this build and the one for Saitama demonstrate its potential. Also, the not-really-a-bard joke at the start was appreciated too.
Definitely the dude with my favorite super-suit in the MCU, cause yeah he’s got a cool shirt made of Dragon scales, but he’s also just wearing jeans and Jordans
Still got mad respect for how you've responded to the while riposte fiasco. So anyway, I didn't know who Shang Chi was but it turns out he's the melee equivalent of Hawkeye. I like him already :P
When you said AC was a priority, I was expecting a Hexring Warlock dip instead of Battlemaster, with the rings being a magical whip. As a Hexring, you’d get Shield, while replacing Skill Expert with Magic Initiate or similar can give Jump (unfortunately, Zephyr Strike can’t be gained by an official Feat; if wanted, ask your DM if he is fine with ‘Magic Initiate - Ranger’). Bladesinger would have given more AC, and Shang did sing. But that’s a third modifier that will remain low. Then again, Shield and a few other spells don’t use your modifier for attacks or saves…
The biggest monk weakness isn't anything to do with monk itself. It's enemy con save scaling. They can't heavy weapon for those nice damage feats, they can't even beat a warlock with agonizing blast in direct damage because they don't get more oomph at 17th. BUT it's not like people complain bards have bad damage. We know that's not really their job. Monks are mage geekers and enablers, stun is huge, not just for your own use (advantage gives you damage above or on par with agonizing blast because you hit more) but enabling allies by giving them advantage too and making enemies auto-fail Dex and Strength saves. The issue being that after level 14ish, landing a stun is a rapidly losing battle, you almost might as well save it for Diamond Soul. If con saves scaled like Dex saves or Int saves though, you'd need maybe three attempts to stun rather than 11. Spending 5 ki a turn to flurry of stuns and you still have less than a 33% chance to land even 1, it's just a joke.
I love monk too. Both my monk/ranger build for tsuyu from MHA and a cleric/monk dip started at level 3 with an 18 AC. Only thing I think is the unarmed damage starts super low. Especially with the fighting style having a D8.
One of my players actually tried to make his own build of this character for my current adventure. I'm curious to see you're take on it and how close he actually got
I do still believe that the monk die should be a bit better. I do love monk ngl I do, but I just wish they got the same HD as other martial fighters. Simply so I don’t feel forced to get the tough feat. Or play hill dwarf. Also martial arts die should start at d6, d8, 2d6, 2d8. But that’s just me.
I can see why many people think Monk should get d10s but I think that's because Monks are meant to be dodge tanks and not meat tanks like the other martial fighters. Part of it might be the anticipation that more players would utilize Patient Defense in combat to mitigate damage, plus features like Deflect Missiles and Evasion. Monk's way more about blocking damage without taking specific choices (i.e. Battle Master Parry, Paladin Shield of Faith, or taking the Shield Master feat) because their abilities are baked into the baseline class. I like that martial art die progression, though. I hope something like that gets updated in 5.5e if Fighters are gonna get the better Unarmed Fighting at level 1.
I agree I find it weird that they get the same hit die as a rouge when monks are very much a close fighting class and should have the same hit die as fighter. The fact that Rangers get a d10 and not monks surprises me.
I wouldn’t complain about a d10 hit die, but I won’t complain about a d8 either. Monks are not intended to be played as a wall. They’re kind of a hybrid martial/ control class that kites very well and can avoid damage for the most part. As for the martial arts die. I can see where you’re coming from on that, but man that is way strong at high levels as a base die. I think a more fair scaling would allow the martial arts die to scale with character level instead of monk level and end with 2d6. That and allowing them to add wis to damage as part of the 13th level class feature (much like the bladesinger gets at level 14 for int) would be a nice boon as well. Don’t get me wrong though. If my dm allows me 2d8 I’m thanking them and not looking back as I headbutt everything they throw at me.
@@Trial88 Having a D10 HD doesn’t make them a wall it makes them balanced around other martials. If you are doing point buy you’ll have a mediocre AC that cant be increased at all aside from using nearly all your ASIs to improve your AC. Which you can’t reasonably accomplish until level 12 unless you are a human or custom lineage. By that point every other martial has a superior AC and the one that might not has superior HP. The martial at this point has either a plate mail and a shield, magical armor that don’t require attunement (unlike bracers of defense which give only a +2), spells like hunters mark of certain smite spells, a fighting style, and/or a rage bonus. Then to add into how much more damage they can do, they likely have a fighting style, which either increases their accuracy should they be a ranged combatant (which still increases their overall likely hood of damaging the opponent) or a fighting style that increases their damage altogether. Hell the barbarian doesn’t even have a fighting style but due to his rage bonus his damage increases. The paladin and ranger have spells that will mathematically out damage the monk even against multiple opponents. The fighter will have their multiple ASI’s and their subclass which will decimate the monks ability to keep up in any department. Hell if I dive into subclasses more the monk gets the short end further. Also 2d8 is not even a lot to ask for at LEVEL 17+. Think about what you’d be fighting at that point? That only increases the average damage by 2 from a 2d6 damage die. That means that someone using a basic +2 great sword will keep up. The barbarian with a moonlight greatsword (for the purpose of overcoming DR) does more with their rage bonus. Depending on what subclass you pick for ranger or paladin they have major increases using 1st and 2nd level spells. I love monk mind you I truly do. It’s one of my top 3 classes. It just needs more love. I don’t think a d10 is alot to ask considering monks are MAD. This allows leniency on Constitution without feeling like you have to be a certain race or grab a feat. 2d8 at tier 4 play isn’t crazy to ask for. Some people say it should be 2d10 like 3.5e or 3d6. I’m content with doing slightly more than a non magical greatsword at level 17. Monks are also bonus action heavy and half the time we use it to attack. Stunning strike is great the stunned condition is brutal which is probably why WOTC and everyone else is scared to improve monks. However SS is a con save one of if not THE MOST common saving throw in all of 5e. Meaning you have to max out your wisdom soon to make is as effective as possible before those creatures start making their appearance. Also step of the wind is a worse version than what the rogue and goblin get for free. Doubling your jump height when str is likely your dump stat isn’t all that cool which is the only thing that really is the difference as a better way to dodge your opponent is not to be in front of them.
you’re still thinking about this as a monk being a primary striker or dpr character. That’s not the role that wotc created the class for. And realistically the main downside to monks is their sub classes and the fact that they don’t have anything that can be truly improved upon with feats and such. They have the same hit die as the rogue because neither the rogue nor the monk are intended to be played by staying in the middle of the fray. The other “problem” with monks is that their free bonus action attack is no longer unique. There are so many ways to get that now that it just isn’t as good. They should be able to use the attack action as a bonus action. Low levels it’s basically the same as it is now, but then at level 5 they spike quite a bit. Furthermore giving them the same amount of attacks as the fighter makes sense as monks are fast. This would next a maximum of 8 at level 17+ which sounds like a lot, but when they don’t get sharp shooter or great weapon master then the damage will really only bring them closer to the average. This is assuming you don’t go and add to the current martial arts die. Now as far as ac is concerned. Bonus action dodge means that if you go in with a 24+ AC and attack twice with your action then just bonus action dodge for attacks to have disadvantage against you then you won’t be getting hit very often. I’m sure wotc thinks this strategy is too good and mitigates it by essentially hard capping the ac so you can’t be full of shenanigans. I’m not disagreeing that the monks aren’t viable at an optimized table if you want to keep up damage wise, but I’m also not agreeing that they should be. If you’re wanting to play a monk that’s a massive damage dealer then you’re not really looking at the monks the right way. Now I will say that if you strip away all sub classes and feats then monks are actually pretty good. They still aren’t elite, but what does the fighter have at its core that’s better? Action surge and more ASIs. At high levels of play they have more free attacks, but with flurry of blows it’s the same amount. That’s not until 17+ though. At that level the fighter is using a greatsword for four attacks. The monk is punching for four attacks.
Prediction: Ok, monk seems obvious, but I iamgine he's gonna add the 10 rings to the mix So I'd guess warlock levels, using eldritch blast to reflavor as the rings Final guess, Drunjen master monk and hexblade warlock
I'm really surprised you didn't go Way of the Astral Self. Extra reach for unarmed attacks, force damage, elemental resistances for some ring shenanigans. The Astral abilities can easily be flavored to the rings and bonuses to charisma wisdom and strength throws can really bolster up some of those lower scores. Then with 17 lvls in monk and 3 in fighter it would give you +2 AC and and extra attack like lvl 11 fighters have.
I'm not sure myself why people hate on Monk. It's so much fun. One of my favorite characters I've ever played was a Way of Mercy Monk/Grave Cleric Hybrid with a focus on support. Not the best in terms of damage, but always has something it can do, and very hard to take down. Anyone looking for an alternative style healer should give the Monk/Cleric combo a shot.
I make the humble request to see your take on how to play Huey Freeman in DnD. The kid badass from the Boondocks, This kid has made a shock glove, expertly wielded a katana, and hold conversations about greater topics than himself with ushers at movie theaters. All before he has even finished middle school.
They're definitely human, but they are humans from what is effectively another plane of existence. Which also came up in Ironfist. The Cities of Heaven exist outside of our reality and have different physical laws, that even includes aging and the like.
Thank you for Kirk and Spock. Still pulling for Eglantine Price (Bednobs and Broomsticks), Winifred Sanderson (Hocus Pocus), Prince Voltran (Flash Gordon), Counselor Troi (Star Trek tNG), Mary Poppins, and the Reverend Doctor Syn (The Scarecrow of Romney Marsh). Bugs Bunny would be great too. And what about Sir Dragonet King Arthur's court jester (Idylls of the King/Morte d'Arthur)?
Awesome build. Just become the master of decking people in the face. It's so weird that people are moving from saying the Ranger is unplayable trash to saying the Monk is unplayable trash. It's almost like they dont actually like the game and just want to complain about things on the internet.
The ancestral art superior to the superior beings with powers that defy the laws of physics: the way of the punch good. The amount of training and dedication to become the ultimate weapon is quite troublesome, but surely effective in a world where guns, reactor people and the usual metahuman exist! (Must be the calligraphy) I'm more interested on the more simple paths of the bonk, just like is Tangle the lemur! A twist, a wrapping and boom! Just clean the giant robot scraps form your tail. I'm sure One day we will come to the secrets technique of the lemur for a DnD build from master Tulok.
I'd love to See Tulok's take on Reaver from Fable 2 and 3. I'd guess Multiclass Battlemaster and Swashbuckler, with a pinch of Warlock for shadow judges spice. But It would be great to see what he can make of the Hero of Skill.
The biggest flaw I saw with this build is extra attack doesn’t come online until 9th level, but I suppose the martial arts bonus action attack helps mitigate that
If you don't compare the movie to the comics (80s), then the movie was alright. The characters are completely different from one another. The originals were a cross between the old television series "Kung Fu" and the James Bond movie franchise. Marvel's movie was more like Jackie Chan meets "Crouching Tiger, Hidden Dragon."
Fighter Stan here. Technically the best a fighter can do is 21 sans magic items. 20 with a maxed out Wis and Dex for a monk. Pretty balanced as all things go.
Timeless Body doesn't stop the ageing process, it merely keeps age from eventually sapping your physical stats. Best example would be the old masters in the old Kung Fu films of the 70's: they were old as shit with long white hair & moustaches and still whooping everybody's asses.
@@camusreviews6877 it doesn't prolong life beyond the natural lifespan, they just don't get slower and weaker as they age. The whole age penalty is generally a little used mechanic in the game anyway.
I've been playing a shadow monk/battlemaster fighter for over two years now. Yes it's a lot of fun and the flavor is great, but I do significantly less damage than any other martial class, and I run out of resources (including HP) very quickly. To be fair, my highest rolled stat was a 12, so...
I'm really hoping you make a Shadow Weaver (from She-Ra) build some day. Though I can see it being a pretty straight forward Aberrant Mind build, I'd like to see the way you tackle it edit: yeah, I know that her name is literally *Shadow* Weaver, but I think her shadowy tentacles and ominous nature fit more with the Aberrant Mind's powers than the Shadow sorcerer's
Not a specific character, but could be fun to cross class a druid with a monk and chose the drunken master subclass while primarily spending wild shape to become a donkey. You'd be a DRUNK who turns into a drunken ass and starts fights.
So glad this ignored the Rings. As cool as they are, they are BLATANTLY magical artifacts, rather than Artificer-style gear or Warlock-style personal boons. Better as personal MacGuffins for the character than class features.
Before the video even starts, gonna guess that there are some monk levels. I'll edit after the vid with confirmation. (post vid edit) I guess that was a really low hanging fruit.
"Guy who just fights so good that he can take down superhuman enemies" is one of my favorite character types. Solid snake, Hawkeye, Conan the barbarian, etc.
Solid Snake is simply built different
Little Mac, if you can consider any of the opponents in Punch-Out superhuman.
@@jamescampbell2353 he's not microwave safe though
Batman
@@sebastienvondoom8615 I’d argue Batman is less of a fight good and more of a ninja detective
The rings are definitely a magic item you have to get, but kensei whip definitely could be flavored like a simpler version of them. You can shield yourself with it, gives you reach with monk die damage, and can be made even stronger with ki points
The thing is though... What exactly are the limits of the rings? Beyond having a range limit (which doesn't even limit them that much as they still have long range), they seem to allow practically unstoppable telekinetic control over them and also allow you to fly. That, and they of course prevent all aging.
With that said, they can be taken from you by someone who has enough willpower and the know-how, but that's about it.
@@arnox4554 I mean, there’s a reason Wenwu was able to kick ass with them for 1000+ years
HOT TAKE: Fighting Unarmed in Dnd is low-key based and a lot of Dnd "broken" builds can be solved if you know the disarm rules. Also people are so focused on making the most dpr build that they don't realize that punching a Dragon is lit no matter how much damage it does. Also if you try to play every class like you play a Paladin (which is probably the best class to be fair), then dnd might not be as fun for you as you think it is.
I love playing martial artists in dnd. Special maneuvers like Grappling, disarming, tripping, or dragging an enemy can often turn the tide of a fight just as fast as a fireball or a hex-paldins uber smite attack. And it's always waaay more fun to describe how my monk arm locks a minotaur, disarms him, then elbows it in the face. Way cooler than I swing my sword and hit for 89 damage again.
And that armlock makes damn sure that the smite hits. 😎👉👉
@@jeremylackey6587 And Monks null and void Fireballs
@@blacktivity4130 bro I just channel my chi into my fists and parry that fireball you filthy casual. WHAT ELSE YOU GOT? 😆
@@jeremylackey6587 Lmao you use Fireball in 2022? Bad player alert.
@@blacktivity4130 I'm a forever DM. And I haven't played DnD in forever. I mostly play Tavern Tales because is really mechanically light and fast paced. Less teaching needed for new players and I can get a lot done in a 3 hour session.
But this is all great inspiration.
Shang Chi was so good man, can't wait for the sequel. Also makes sense to have the build based soley on Shang's skills without the rings since they are magic items.
might be part of why he kept bringing up whips.
Somebody: *dislikes monks*
Tulok: *takes that personally*
Hot Take, but I think Astral Self would be a good version of the 10 rings. You get 5ft of reach, Wis based super strength, magic eye sight, the ability to deflect energy, extra damage, a 3rd attack and an AC buff.
That along with the rest of monk really covers the 10 rings pretty dang well IMO
Also was thinking that, but Tulok's covering base Shang-Chi. Open Hand would be great for his mom's technique, he pulled a Sofia Lee and switched subclasses mid-campaign.
One of the #1 reasons I adore this channel (and Tulok content in general) - a fellow Monk stan who is also tired of boring minmaxers trying to say they're bad.
Watched Shang-Chi last weekend, he's proof that Fighters can be really cool if you roleplay them right.
Appreciate the monk love. Both this build and the one for Saitama demonstrate its potential.
Also, the not-really-a-bard joke at the start was appreciated too.
Definitely the dude with my favorite super-suit in the MCU, cause yeah he’s got a cool shirt made of Dragon scales, but he’s also just wearing jeans and Jordans
This is one of my favorite builds-- it's super flavorful, and looks like lots of fun
Still got mad respect for how you've responded to the while riposte fiasco.
So anyway, I didn't know who Shang Chi was but it turns out he's the melee equivalent of Hawkeye. I like him already :P
See monks are great cause their hands are rated E for everyone.
When you said AC was a priority, I was expecting a Hexring Warlock dip instead of Battlemaster, with the rings being a magical whip. As a Hexring, you’d get Shield, while replacing Skill Expert with Magic Initiate or similar can give Jump (unfortunately, Zephyr Strike can’t be gained by an official Feat; if wanted, ask your DM if he is fine with ‘Magic Initiate - Ranger’).
Bladesinger would have given more AC, and Shang did sing. But that’s a third modifier that will remain low. Then again, Shield and a few other spells don’t use your modifier for attacks or saves…
The biggest monk weakness isn't anything to do with monk itself. It's enemy con save scaling.
They can't heavy weapon for those nice damage feats, they can't even beat a warlock with agonizing blast in direct damage because they don't get more oomph at 17th. BUT it's not like people complain bards have bad damage. We know that's not really their job. Monks are mage geekers and enablers, stun is huge, not just for your own use (advantage gives you damage above or on par with agonizing blast because you hit more) but enabling allies by giving them advantage too and making enemies auto-fail Dex and Strength saves.
The issue being that after level 14ish, landing a stun is a rapidly losing battle, you almost might as well save it for Diamond Soul. If con saves scaled like Dex saves or Int saves though, you'd need maybe three attempts to stun rather than 11. Spending 5 ki a turn to flurry of stuns and you still have less than a 33% chance to land even 1, it's just a joke.
I love monk too. Both my monk/ranger build for tsuyu from MHA and a cleric/monk dip started at level 3 with an 18 AC. Only thing I think is the unarmed damage starts super low. Especially with the fighting style having a D8.
Monk/Fighter is one of my favorite comboes, you cannot really fo wrong with it.
One of my players actually tried to make his own build of this character for my current adventure. I'm curious to see you're take on it and how close he actually got
Fight good is the best type of fight
Eh, fight cool is pretty great too
Monk is unironically one of my favourite classes now that I've played a full campaign as one.
I do still believe that the monk die should be a bit better. I do love monk ngl I do, but I just wish they got the same HD as other martial fighters. Simply so I don’t feel forced to get the tough feat. Or play hill dwarf.
Also martial arts die should start at d6, d8, 2d6, 2d8. But that’s just me.
I can see why many people think Monk should get d10s but I think that's because Monks are meant to be dodge tanks and not meat tanks like the other martial fighters. Part of it might be the anticipation that more players would utilize Patient Defense in combat to mitigate damage, plus features like Deflect Missiles and Evasion. Monk's way more about blocking damage without taking specific choices (i.e. Battle Master Parry, Paladin Shield of Faith, or taking the Shield Master feat) because their abilities are baked into the baseline class.
I like that martial art die progression, though. I hope something like that gets updated in 5.5e if Fighters are gonna get the better Unarmed Fighting at level 1.
I agree I find it weird that they get the same hit die as a rouge when monks are very much a close fighting class and should have the same hit die as fighter. The fact that Rangers get a d10 and not monks surprises me.
I wouldn’t complain about a d10 hit die, but I won’t complain about a d8 either. Monks are not intended to be played as a wall. They’re kind of a hybrid martial/ control class that kites very well and can avoid damage for the most part.
As for the martial arts die. I can see where you’re coming from on that, but man that is way strong at high levels as a base die. I think a more fair scaling would allow the martial arts die to scale with character level instead of monk level and end with 2d6. That and allowing them to add wis to damage as part of the 13th level class feature (much like the bladesinger gets at level 14 for int) would be a nice boon as well. Don’t get me wrong though. If my dm allows me 2d8 I’m thanking them and not looking back as I headbutt everything they throw at me.
@@Trial88 Having a D10 HD doesn’t make them a wall it makes them balanced around other martials. If you are doing point buy you’ll have a mediocre AC that cant be increased at all aside from using nearly all your ASIs to improve your AC. Which you can’t reasonably accomplish until level 12 unless you are a human or custom lineage. By that point every other martial has a superior AC and the one that might not has superior HP. The martial at this point has either a plate mail and a shield, magical armor that don’t require attunement (unlike bracers of defense which give only a +2), spells like hunters mark of certain smite spells, a fighting style, and/or a rage bonus.
Then to add into how much more damage they can do, they likely have a fighting style, which either increases their accuracy should they be a ranged combatant (which still increases their overall likely hood of damaging the opponent) or a fighting style that increases their damage altogether. Hell the barbarian doesn’t even have a fighting style but due to his rage bonus his damage increases. The paladin and ranger have spells that will mathematically out damage the monk even against multiple opponents. The fighter will have their multiple ASI’s and their subclass which will decimate the monks ability to keep up in any department. Hell if I dive into subclasses more the monk gets the short end further.
Also 2d8 is not even a lot to ask for at LEVEL 17+. Think about what you’d be fighting at that point? That only increases the average damage by 2 from a 2d6 damage die.
That means that someone using a basic +2 great sword will keep up. The barbarian with a moonlight greatsword (for the purpose of overcoming DR) does more with their rage bonus. Depending on what subclass you pick for ranger or paladin they have major increases using 1st and 2nd level spells.
I love monk mind you I truly do. It’s one of my top 3 classes. It just needs more love.
I don’t think a d10 is alot to ask considering monks are MAD. This allows leniency on Constitution without feeling like you have to be a certain race or grab a feat. 2d8 at tier 4 play isn’t crazy to ask for. Some people say it should be 2d10 like 3.5e or 3d6. I’m content with doing slightly more than a non magical greatsword at level 17.
Monks are also bonus action heavy and half the time we use it to attack. Stunning strike is great the stunned condition is brutal which is probably why WOTC and everyone else is scared to improve monks. However SS is a con save one of if not THE MOST common saving throw in all of 5e. Meaning you have to max out your wisdom soon to make is as effective as possible before those creatures start making their appearance.
Also step of the wind is a worse version than what the rogue and goblin get for free. Doubling your jump height when str is likely your dump stat isn’t all that cool which is the only thing that really is the difference as a better way to dodge your opponent is not to be in front of them.
you’re still thinking about this as a monk being a primary striker or dpr character. That’s not the role that wotc created the class for. And realistically the main downside to monks is their sub classes and the fact that they don’t have anything that can be truly improved upon with feats and such. They have the same hit die as the rogue because neither the rogue nor the monk are intended to be played by staying in the middle of the fray.
The other “problem” with monks is that their free bonus action attack is no longer unique. There are so many ways to get that now that it just isn’t as good. They should be able to use the attack action as a bonus action. Low levels it’s basically the same as it is now, but then at level 5 they spike quite a bit. Furthermore giving them the same amount of attacks as the fighter makes sense as monks are fast. This would next a maximum of 8 at level 17+ which sounds like a lot, but when they don’t get sharp shooter or great weapon master then the damage will really only bring them closer to the average. This is assuming you don’t go and add to the current martial arts die.
Now as far as ac is concerned. Bonus action dodge means that if you go in with a 24+ AC and attack twice with your action then just bonus action dodge for attacks to have disadvantage against you then you won’t be getting hit very often. I’m sure wotc thinks this strategy is too good and mitigates it by essentially hard capping the ac so you can’t be full of shenanigans.
I’m not disagreeing that the monks aren’t viable at an optimized table if you want to keep up damage wise, but I’m also not agreeing that they should be. If you’re wanting to play a monk that’s a massive damage dealer then you’re not really looking at the monks the right way.
Now I will say that if you strip away all sub classes and feats then monks are actually pretty good. They still aren’t elite, but what does the fighter have at its core that’s better? Action surge and more ASIs. At high levels of play they have more free attacks, but with flurry of blows it’s the same amount. That’s not until 17+ though. At that level the fighter is using a greatsword for four attacks. The monk is punching for four attacks.
Tulok has blessed us with another Marvel character that uses calligraphy. Does his power know no limits. Ikaris needs your love
TULOK THE FUCKING SOMIC AND THE SECRET RINGS MUSIC HOLY SHIT MY CHILDHOOD
Prediction: Ok, monk seems obvious, but I iamgine he's gonna add the 10 rings to the mix
So I'd guess warlock levels, using eldritch blast to reflavor as the rings
Final guess, Drunjen master monk and hexblade warlock
you should do Oberyn Martell
The way the 10 rings worked in the movie definitely seemed like Wen Wu and Shang Chi were sun soul monks
I'm really surprised you didn't go Way of the Astral Self. Extra reach for unarmed attacks, force damage, elemental resistances for some ring shenanigans. The Astral abilities can easily be flavored to the rings and bonuses to charisma wisdom and strength throws can really bolster up some of those lower scores. Then with 17 lvls in monk and 3 in fighter it would give you +2 AC and and extra attack like lvl 11 fighters have.
Got to love the mix of Monk and Fighter. Who needs 4 attacks at Fighter cap when you can have it anyways.
For a moment I thought you'd troll us and just make a straight monk
I thought he'd just do every class but monk.
I'm not sure myself why people hate on Monk. It's so much fun. One of my favorite characters I've ever played was a Way of Mercy Monk/Grave Cleric Hybrid with a focus on support. Not the best in terms of damage, but always has something it can do, and very hard to take down. Anyone looking for an alternative style healer should give the Monk/Cleric combo a shot.
Kickpuncher!
I make the humble request to see your take on how to play Huey Freeman in DnD. The kid badass from the Boondocks, This kid has made a shock glove, expertly wielded a katana, and hold conversations about greater topics than himself with ushers at movie theaters. All before he has even finished middle school.
Could you make Sterling Archer?
I think Shang Chi is the definition of a variant human. His mother is clearly some kind of interdenominational alien or elf.
They're definitely human, but they are humans from what is effectively another plane of existence. Which also came up in Ironfist. The Cities of Heaven exist outside of our reality and have different physical laws, that even includes aging and the like.
double caligraphy! Shang Chi is the MOST POWERFUL character I've ever built!!! Love it ;)
The sonic and the secret rings song in the intro was perfect
You mention that fighters can only get up to 20 with plate and a shield but they can get to 21 if they take the Defense fighting style
Thank you for Kirk and Spock. Still pulling for Eglantine Price (Bednobs and Broomsticks), Winifred Sanderson (Hocus Pocus), Prince Voltran (Flash Gordon), Counselor Troi (Star Trek tNG), Mary Poppins, and the Reverend Doctor Syn (The Scarecrow of Romney Marsh). Bugs Bunny would be great too. And what about Sir Dragonet King Arthur's court jester (Idylls of the King/Morte d'Arthur)?
Awesome build. Just become the master of decking people in the face. It's so weird that people are moving from saying the Ranger is unplayable trash to saying the Monk is unplayable trash. It's almost like they dont actually like the game and just want to complain about things on the internet.
Oh hey, I saw this film recently. Great timing!
What a delightful build!!
Nice build
I like the use of monk
Good movie too
Loved the Sonic reference at the beginning. Didn’t expect that.
Love the headline
2:31 - If you're using a digital sheet, Sleight of Hand is inaccessible to Monks. Your alternative is either Religion or Stealth.
I only just recognized that hinged bus from my old college, and it feels _really_ weird to see something so familiar in the context of a Marvel movie.
I am always here for the monk love. They have always been my favorite class, thank you for the support against the hate
Dude the Seven Rings in Hand just gave me instant flashbacks. That game deserves a remake.
I also love Monks, I'm right there with ya Tulok. Love playing a punchy boy.
I was expecting open hand for shang-chi since he's more focused on unarmed combat.
What is that song at 00:35 and why is it so familiar?
How would this character look if you'd build him on dndbeyond?
Or a character sheet?
The ancestral art superior to the superior beings with powers that defy the laws of physics: the way of the punch good.
The amount of training and dedication to become the ultimate weapon is quite troublesome, but surely effective in a world where guns, reactor people and the usual metahuman exist! (Must be the calligraphy) I'm more interested on the more simple paths of the bonk, just like is Tangle the lemur! A twist, a wrapping and boom! Just clean the giant robot scraps form your tail. I'm sure One day we will come to the secrets technique of the lemur for a DnD build from master Tulok.
I had a weird idea for a Swarmkeeper Ranger/Sun Soul Monk build to represent the rings
I'd love to See Tulok's take on Reaver from Fable 2 and 3.
I'd guess Multiclass Battlemaster and Swashbuckler, with a pinch of Warlock for shadow judges spice. But It would be great to see what he can make of the Hero of Skill.
The biggest flaw I saw with this build is extra attack doesn’t come online until 9th level, but I suppose the martial arts bonus action attack helps mitigate that
Fight hard?
Fight Smart?
No, Fight Good!
Jesse Faden is also really good at controlling the fight and ALSO only uses a one handed weapon
Ooh, I love the tricky ones. I'm thinking Monk 1/ Draconic Sorcerer 6/ Battle Master 11/ Rogue 2, with Crusher and Resilient (Constitution).
Love this, I made a similar character using drunken master and battle master.
Huh, I heard people didn't really like Shang chi but the footage makes it seem like a pretty good Kung Fu movie?
At the end it goes less kung Fu. And more giant dragon things slamming eachother
@@someotherworldlybeing3167 laaaaaaaaaaaaaaame
The first, let's say, 2/3 is awesome. Then it turns into a "big CGI Marvel finale fight." Like Black Widow.
If you don't compare the movie to the comics (80s), then the movie was alright. The characters are completely different from one another. The originals were a cross between the old television series "Kung Fu" and the James Bond movie franchise. Marvel's movie was more like Jackie Chan meets "Crouching Tiger, Hidden Dragon."
I forgot about the riposte joke and it came up when I was looking away from the screen. Had to look back over like... what did I just hear? 😂
Did you ever do Wong Fei-hung?
As someone from Philadelphia, all the Ripadelphia's were great
And we're going to start with bard, jk this is why you have trust issues
"Rip-a-dalphia" Yes!! That's awesome
French spelling sucks
Fighter Stan here. Technically the best a fighter can do is 21 sans magic items. 20 with a maxed out Wis and Dex for a monk. Pretty balanced as all things go.
Timeless body actually makes sense since the ten rings make you immortal
Timeless Body doesn't stop the ageing process, it merely keeps age from eventually sapping your physical stats. Best example would be the old masters in the old Kung Fu films of the 70's: they were old as shit with long white hair & moustaches and still whooping everybody's asses.
That’s true but it has a similar effect regardless, for most monk builds on the channel timeless body isn’t relevant to the character
@@camusreviews6877 it doesn't prolong life beyond the natural lifespan, they just don't get slower and weaker as they age. The whole age penalty is generally a little used mechanic in the game anyway.
I enjoyed the Sonic and the secret rings reference.
HK-47 build from knights of the old republic
Shang Chi's superpower is being a Bruce Lee expy.
I was expecting Sun Soul monk to emulate the rings.
Is this the character where Tulok finally builds a sunsoul monk?
Probably not, but we'll see
Thanks.
This is slick, would you consider ever doing a Beetlejuice build in the future?
I know I'm not Tulok but that would be really cool! I'd build Beetlejuice as a Reborn, maybe Undying Warlock? Maybe Whispers or Spirits Bard? Both?
Double proficiency in calligraphy? Does that make him ambidextrous with the brush?
so the next video should be you building all 10 eternals, right? lol
Don't taunt the poor man
Kingo the Bard!
The real debate is: do you make them all Warforged, or all Aasimar, or some of each?
@@dylandugan76 Ikaris is an Assamar since he can fly.
@@dylandugan76 theyre all Reborn!
Still need to see this movie
Idea for a character for building character to do
Jesse faden from the game control
Yeooow have you seen Baki? I think that would be a cool character idea!
This might be the only Sabin (FF6) build that we ever get. Even if he's probably more a barbarian .....
Kickpuncher build when?!
How would one make an Opossumancer in Dnd?
Seven rings in hand in the beginning??
Hi Tulok, can you please do Howl from Howls Moving Castle next. (I assume Druid as he changes into a bird)
I've been playing a shadow monk/battlemaster fighter for over two years now. Yes it's a lot of fun and the flavor is great, but I do significantly less damage than any other martial class, and I run out of resources (including HP) very quickly. To be fair, my highest rolled stat was a 12, so...
I gotta ask. Is Caligraphy really that good? Or is that another Tulok running gag?
I'm really hoping you make a Shadow Weaver (from She-Ra) build some day. Though I can see it being a pretty straight forward Aberrant Mind build, I'd like to see the way you tackle it
edit: yeah, I know that her name is literally *Shadow* Weaver, but I think her shadowy tentacles and ominous nature fit more with the Aberrant Mind's powers than the Shadow sorcerer's
Not a specific character, but could be fun to cross class a druid with a monk and chose the drunken master subclass while primarily spending wild shape to become a donkey. You'd be a DRUNK who turns into a drunken ass and starts fights.
Ban and meliodas
So glad this ignored the Rings. As cool as they are, they are BLATANTLY magical artifacts, rather than Artificer-style gear or Warlock-style personal boons. Better as personal MacGuffins for the character than class features.
When did dedicated weapon become a thing?
Tasha's Cauldron of Everything.
bracers of defence and gloves of soul-catching make this build that little bit more...MARVEL-ous
Castlevania Dracula
Apocolypes from X-men
are 2 I would love to see
Kick-Puncher build WHEN, THO???
IT'S THE BOY
You ever consider glass blowers tools instead of calligraphy tools?
What for?
@@johannesstephanusroos4969 comedy
Before the video even starts, gonna guess that there are some monk levels.
I'll edit after the vid with confirmation.
(post vid edit) I guess that was a really low hanging fruit.
Is it possible to do some miraculous ladybug characters like Ladybug or Hawkmoth?
Can you make orochimaru or jiraya from naruto
But can he handle Wu-Tang sword?