Pro tip: Follow this tutorial. When you have everything placed where you want, change the curve type to NURBS. It drastically improves resolution of the curve and cuts down some of the clipping. To do that select the curves for the braid itself in object mode (excluding the path for the curve modifier), tab into edit mode, in the menu go to Curve > Set Spline Type >Nurbs (or search "Curve type" and pick it there). Also note: this will RESET rotations you apply, so, I suggest do those AFTER you change the curve type. Curves can be a pain to work with in blender.
Great course! Just as a side note, you'll need to change the value of the x offset (0.030 in the tutorial) with the second array modifier if you modify the number of braid iterations (the "count" factor with the 1st array modifier, it's 10 in the tutorial)
I had follow this tutorial step by step, and Im having the same issue that a lot of people in the comments... impossible to control the geometry with the path, can you please explain why can be this happening? Thank you 👍
How about if I want to make it x3 longer? When I tried increasing the Array Count above 11 and adjusting the relative offset to match the longer ver. Somehow when I add the curve path it does not follow or sometimes get distorted. Any steps I missed or should do for a longer length? Thanks.
Can you explain this thing . Big animation companies like disney and Pixar they will draw every single hair by hand and what's that mean . Can we also draw every single hair in blender too ? . Can't they ( big animation studios ) use this tricks ?
It's more likely that Pixar is using a hair generation system similar to Blender's hair particle system. They probably have some control or way to influence the hair, but manipulating every single hair on Rapunzel's head would take forever. When they render the final scene, each hair is then rendered by the system, and that's probably what they mean. You can see an example in this video th-cam.com/video/9K-Gv4XVb10/w-d-xo.html
that's dependent on what you want to create.. we are single users , if you want to create realistic hair you need to use particles in blender... that's mean more vertices and more render time.. in blender you can use 1 hair as a curve then the children for the hair they gonna be 100 or more than.. I avoid to use this method because my computer gonna be laggy.. Disney, is a huge studio with a lot of artists as an example when Disney used Maya software they doesn't use just Maya software that we know.. they develop an hair system, a particle system etc. specifically for them... if you saw frozen 2 they developed a particle system just for the snow .. we already know that Rapunzel has beautiful hair and that's not surprise me, that they were all crazy with the Hair system.. but many complex Hair systems are dependent on a hair root and many children for that hair.. so to give you an answer in blender you just need to use particles if you have a strong computer.. if you don't just use stylised Hair like many of us
Hi! This is an amazing tutorial, however once i have created the path and added it to the geometry, when i move the vertices to deform the geometry it gets totally deformed in a bad way, anyone know how to fix that??
I really don't understand the struggle people have. To me everything works absolutely fine. Only extra thing I did was to convert the braid into mesh and then put the curve modifier on it so it follows the transformation I'm doing on the path. I've never had a more easy workflow
Yes I did this first and then the trick is to move the path precisely to the origin using the item control point settings, THEN set the origin of the path before you scale it up. I was scaling it then grabbing and moving it to the origin which did not work, It would deform the mesh every time.
How to scale this properly ? With S the curve will be scaled and when selecting the mesh the structure gets destroyed. When scaling in object mode, the object gets scaled towards a point. I would appreciate some keywords for googling or some link to an fitting tutorial. Anyways nice video
i'm really stuck, every time i make the second array it doesn't look like it does in this video and others too, it is all going the same direction is there a fix for that or?
why do curves make such dense meshes, i would love to use this method but i need to make a hair thats animation capable. even at the lowest resolution, the meshes are so DENSE!
You sure? I just tried it out and it works fine. I learned I have to have the first array with the relative offset at a high number, or the braid won’t work
if mesh deforms after adding curve modifier try using ALt s to scale down each vert on path curve then you should be able to move the braid without deform
It is an alternative method, not what you called it, it was unnecessary to be rude, you just had to also share the other option it would have been appreciated I am sure. Respect is a wonderful gift to give someone.
@@sasyscarborough Yes, you're right, my witty friend, rudeness is a bad trait in people. And this is a great reason to praise you, for this remark, I am absolutely sure that you clearly see where good and where evil is! Admitting that I was wrong is only a small part of what I can do. It can be very difficult to be always kind in such unbearable times. Perhaps sometimes we should all think about our loved ones, and those who are burning with the same desire to help their neighbor. I hope you will become the one who in life will guide those who have lost themselves or lost their way, continue to see good intentions in everything (◕‿↼)
THE MOST CLEAR INSTRUCTIONS EVER . Thank you !
Pro tip: Follow this tutorial. When you have everything placed where you want, change the curve type to NURBS. It drastically improves resolution of the curve and cuts down some of the clipping. To do that select the curves for the braid itself in object mode (excluding the path for the curve modifier), tab into edit mode, in the menu go to Curve > Set Spline Type >Nurbs (or search "Curve type" and pick it there). Also note: this will RESET rotations you apply, so, I suggest do those AFTER you change the curve type. Curves can be a pain to work with in blender.
This is literally much quicker than manual placement of three curves. Thank you! 😭
No problem!
Hair tutorials in 2mins, wow! You make things super easy. Thank you
You’re welcome 😊
@@BlenderArt one small favour, how does one add the hair to the head?
Genius!!! You made the task very easy and quick while I'd spend about an hour just for this braid. Many thanks for sharing your method.
Glad it was helpful!
Great course! Just as a side note, you'll need to change the value of the x offset (0.030 in the tutorial) with the second array modifier if you modify the number of braid iterations (the "count" factor with the 1st array modifier, it's 10 in the tutorial)
thanks mate, I spent 30 minutes trying to figure out why my braid wasn't a braid, but your comment helped me
This has helped me so much, you're a lifesaver!
I had follow this tutorial step by step, and Im having the same issue that a lot of people in the comments... impossible to control the geometry with the path, can you please explain why can be this happening? Thank you 👍
I made my first character on Blender following your tutorials
🔥🔥🔥🔥
@@BlenderArt about this, it was from your character creation video where you used the polygon-by-polygon method.
I have a challenge, I love the process but I am very slow, what do you suggest I do to become faster (other than practice)..??
I did not realize it was that easy, Good tip. 😀
Thanks dude! I couldn't for the live figure out the anatomy of these things
How about if I want to make it x3 longer? When I tried increasing the Array Count above 11 and adjusting the relative offset to match the longer ver. Somehow when I add the curve path it does not follow or sometimes get distorted. Any steps I missed or should do for a longer length? Thanks.
I didn't succeed, but thank you, that's what I wanted to do, and I succeeded by another means.
Is there a way to use this method with less verts and polygons? Trying to make it run well on my pc for my game.
Can you explain this thing . Big animation companies like disney and Pixar they will draw every single hair by hand and what's that mean . Can we also draw every single hair in blender too ? . Can't they ( big animation studios ) use this tricks ?
For example disney hand drawn 400000 hair stands for Rapunzel like that . Can't they use these kind of tricks ?
It's more likely that Pixar is using a hair generation system similar to Blender's hair particle system. They probably have some control or way to influence the hair, but manipulating every single hair on Rapunzel's head would take forever. When they render the final scene, each hair is then rendered by the system, and that's probably what they mean. You can see an example in this video th-cam.com/video/9K-Gv4XVb10/w-d-xo.html
that's dependent on what you want to create..
we are single users , if you want to create realistic hair you need to use particles in blender... that's mean more vertices and more render time..
in blender you can use 1 hair as a curve then the children for the hair they gonna be 100 or more than..
I avoid to use this method because my computer gonna be laggy.. Disney, is a huge studio with a lot of artists
as an example when Disney used Maya software they doesn't use just Maya software that we know.. they develop an hair system, a particle system etc. specifically for them...
if you saw frozen 2 they developed a particle system just for the snow ..
we already know that Rapunzel has beautiful hair and that's not surprise me, that they were all crazy with the Hair system..
but many complex Hair systems are dependent on a hair root and many children for that hair..
so to give you an answer in blender you just need to use particles if you have a strong computer..
if you don't just use stylised Hair like many of us
@@BlenderArt wow 👌 you really know your stuff!
bro this is a godsend thank u
Hi! This is an amazing tutorial, however once i have created the path and added it to the geometry, when i move the vertices to deform the geometry it gets totally deformed in a bad way, anyone know how to fix that??
Did you find a fix for it? I have probably the same problem in Blender 3.5 and I can't find a fucking fix for it! This tutorial is fucking worthless!
THANK U SO MUCH T.T THIS TUT IS SO GOOD
So quick n easy, thanks for sharing, Sultan! Cheers :D
Thanks, this is helpful and right on time 😊😊😊
So glad!
I really don't understand the struggle people have. To me everything works absolutely fine. Only extra thing I did was to convert the braid into mesh and then put the curve modifier on it so it follows the transformation I'm doing on the path. I've never had a more easy workflow
Yes I did this first and then the trick is to move the path precisely to the origin using the item control point settings, THEN set the origin of the path before you scale it up. I was scaling it then grabbing and moving it to the origin which did not work, It would deform the mesh every time.
Thanks a lot! Very easy to do and follow!
Bro your work is awesome 👍🙂👍
Thanks ✌️
Nice. And now make it low-poly😀
How well does this technique work with video game models or models that need to be animated??
you’re a saint
Thank you this helped so much
Great tutorial!
Followed this very closely, but my relative offset is not producing the same structure shown in this video
epic! This helped a lot thank you so much!
life saver thankssssss
Helpful, thanks!
nice!God bless you!
Incredible!!
How to scale this properly ? With S the curve will be scaled and when selecting the mesh the structure gets destroyed. When scaling in object mode, the object gets scaled towards a point. I would appreciate some keywords for googling or some link to an fitting tutorial. Anyways nice video
suwun jare hamid
Thank you !!! ❤
if its not working for you make add contastant offset work for me in blender 4.2
Very helpful. Thanks!
Nice
thank you Ahmed😍
amazing thank you!
amazing! Thank you!
I'm having trouble unwraping and texturing the braid. Whenever I press U nothing happens? How can I do this?
i'm really stuck, every time i make the second array it doesn't look like it does in this video and others too, it is all going the same direction
is there a fix for that or?
I found out the trick is to in fact NOT hit merge on the first array, it causes it all to stick to one side of the axis
how we merge braid and nurbpath please?
Great tutorial!
Question, how do you then parent the created braid curve to the head armature ?
Do a tutorial on 5 strands Braid
How about 3 strands is it possible?
epic guide
for some reason when i add my curve modifer the mesh gets distorted
@@MWGCotah Thank u for this
how can i curve it to be a circle?
Amazing Tip
Thanks!!!
thank you so much
How to make them hair with hair particles?
hair texture?
thank you
Can you please make how to make modern soldier in blender?
dope thx
Any time!
Thats cool but from the thumbnail i thought this was how to texture it like particle hair would look...
❤
why do curves make such dense meshes, i would love to use this method but i need to make a hair thats animation capable. even at the lowest resolution, the meshes are so DENSE!
tnx
I don't know what happened but when I move the curve path, the braid shape distorted.
Did you find a solution? I am a second away from wrecking something on my desk or prob breaking multiple bones in my hand!!
same like can someone tell me how to fix this :( @@Andriej69
It doesn't work in 4.0.
You sure? I just tried it out and it works fine.
I learned I have to have the first array with the relative offset at a high number, or the braid won’t work
if mesh deforms after adding curve modifier try using ALt s to scale down each vert on path curve then you should be able to move the braid without deform
You have a cool accent.
my English oh god😅😅thank you
Someone got shot at the end. o.O
Guys, I learned a knew way to delete the default cube without deleting it.
Two words. Borromean Rings.
What a stupidity, it could be done immediately through curves, then make a shape using the screw tool and add two modifiers mirror and array
It is an alternative method, not what you called it, it was unnecessary to be rude, you just had to also share the other option it would have been appreciated I am sure. Respect is a wonderful gift to give someone.
@@sasyscarborough Yes, you're right, my witty friend, rudeness is a bad trait in people. And this is a great reason to praise you, for this remark, I am absolutely sure that you clearly see where good and where evil is! Admitting that I was wrong is only a small part of what I can do. It can be very difficult to be always kind in such unbearable times. Perhaps sometimes we should all think about our loved ones, and those who are burning with the same desire to help their neighbor. I hope you will become the one who in life will guide those who have lost themselves or lost their way, continue to see good intentions in everything (◕‿↼)
@@DreamBubbleXD Most Excellent! now I am going to pretend that I understood your method and give it a 'spin' :)
Thank's a lot!
thank you