Easiest Way To Create Braid in Blender - Blender Hair Tutorial

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  • เผยแพร่เมื่อ 22 ม.ค. 2025

ความคิดเห็น • 103

  • @Neliciae
    @Neliciae ปีที่แล้ว +3

    THE MOST CLEAR INSTRUCTIONS EVER . Thank you !

  • @1ericedwards
    @1ericedwards ปีที่แล้ว +32

    Pro tip: Follow this tutorial. When you have everything placed where you want, change the curve type to NURBS. It drastically improves resolution of the curve and cuts down some of the clipping. To do that select the curves for the braid itself in object mode (excluding the path for the curve modifier), tab into edit mode, in the menu go to Curve > Set Spline Type >Nurbs (or search "Curve type" and pick it there). Also note: this will RESET rotations you apply, so, I suggest do those AFTER you change the curve type. Curves can be a pain to work with in blender.

  • @HappyHarbl
    @HappyHarbl 2 ปีที่แล้ว +32

    This is literally much quicker than manual placement of three curves. Thank you! 😭

  • @HardworkVsTalent_YSB
    @HardworkVsTalent_YSB 2 ปีที่แล้ว +9

    Hair tutorials in 2mins, wow! You make things super easy. Thank you

    • @BlenderArt
      @BlenderArt  2 ปีที่แล้ว +1

      You’re welcome 😊

    • @HardworkVsTalent_YSB
      @HardworkVsTalent_YSB 2 ปีที่แล้ว +2

      @@BlenderArt one small favour, how does one add the hair to the head?

  • @henrylazaga
    @henrylazaga 2 ปีที่แล้ว +5

    Genius!!! You made the task very easy and quick while I'd spend about an hour just for this braid. Many thanks for sharing your method.

    • @BlenderArt
      @BlenderArt  2 ปีที่แล้ว

      Glad it was helpful!

  • @Merengil
    @Merengil 9 หลายเดือนก่อน +6

    Great course! Just as a side note, you'll need to change the value of the x offset (0.030 in the tutorial) with the second array modifier if you modify the number of braid iterations (the "count" factor with the 1st array modifier, it's 10 in the tutorial)

    • @BozoTheUnfunnyClown
      @BozoTheUnfunnyClown 5 หลายเดือนก่อน +2

      thanks mate, I spent 30 minutes trying to figure out why my braid wasn't a braid, but your comment helped me

  • @windwakin
    @windwakin ปีที่แล้ว +1

    This has helped me so much, you're a lifesaver!

  • @ameliapl868
    @ameliapl868 2 ปีที่แล้ว +12

    I had follow this tutorial step by step, and Im having the same issue that a lot of people in the comments... impossible to control the geometry with the path, can you please explain why can be this happening? Thank you 👍

  • @HardworkVsTalent_YSB
    @HardworkVsTalent_YSB 2 ปีที่แล้ว +3

    I made my first character on Blender following your tutorials

    • @BlenderArt
      @BlenderArt  2 ปีที่แล้ว +2

      🔥🔥🔥🔥

    • @HardworkVsTalent_YSB
      @HardworkVsTalent_YSB 2 ปีที่แล้ว +2

      @@BlenderArt about this, it was from your character creation video where you used the polygon-by-polygon method.

    • @HardworkVsTalent_YSB
      @HardworkVsTalent_YSB 2 ปีที่แล้ว +3

      I have a challenge, I love the process but I am very slow, what do you suggest I do to become faster (other than practice)..??

  • @9b8ll
    @9b8ll 2 ปีที่แล้ว +1

    I did not realize it was that easy, Good tip. 😀

  • @EmeraldChickn
    @EmeraldChickn 5 หลายเดือนก่อน

    Thanks dude! I couldn't for the live figure out the anatomy of these things

  • @RDZ2290
    @RDZ2290 2 ปีที่แล้ว +8

    How about if I want to make it x3 longer? When I tried increasing the Array Count above 11 and adjusting the relative offset to match the longer ver. Somehow when I add the curve path it does not follow or sometimes get distorted. Any steps I missed or should do for a longer length? Thanks.

  • @jhonysteak5512
    @jhonysteak5512 ปีที่แล้ว +1

    I didn't succeed, but thank you, that's what I wanted to do, and I succeeded by another means.

  • @Mae4Ever
    @Mae4Ever 8 หลายเดือนก่อน

    Is there a way to use this method with less verts and polygons? Trying to make it run well on my pc for my game.

  • @shivateja9417
    @shivateja9417 2 ปีที่แล้ว +18

    Can you explain this thing . Big animation companies like disney and Pixar they will draw every single hair by hand and what's that mean . Can we also draw every single hair in blender too ? . Can't they ( big animation studios ) use this tricks ?

    • @shivateja9417
      @shivateja9417 2 ปีที่แล้ว +3

      For example disney hand drawn 400000 hair stands for Rapunzel like that . Can't they use these kind of tricks ?

    • @JDirekt
      @JDirekt 2 ปีที่แล้ว +6

      It's more likely that Pixar is using a hair generation system similar to Blender's hair particle system. They probably have some control or way to influence the hair, but manipulating every single hair on Rapunzel's head would take forever. When they render the final scene, each hair is then rendered by the system, and that's probably what they mean. You can see an example in this video th-cam.com/video/9K-Gv4XVb10/w-d-xo.html

    • @BlenderArt
      @BlenderArt  2 ปีที่แล้ว +17

      that's dependent on what you want to create..
      we are single users , if you want to create realistic hair you need to use particles in blender... that's mean more vertices and more render time..
      in blender you can use 1 hair as a curve then the children for the hair they gonna be 100 or more than..
      I avoid to use this method because my computer gonna be laggy.. Disney, is a huge studio with a lot of artists
      as an example when Disney used Maya software they doesn't use just Maya software that we know.. they develop an hair system, a particle system etc. specifically for them...
      if you saw frozen 2 they developed a particle system just for the snow ..
      we already know that Rapunzel has beautiful hair and that's not surprise me, that they were all crazy with the Hair system..
      but many complex Hair systems are dependent on a hair root and many children for that hair..
      so to give you an answer in blender you just need to use particles if you have a strong computer..
      if you don't just use stylised Hair like many of us

    • @HardworkVsTalent_YSB
      @HardworkVsTalent_YSB 2 ปีที่แล้ว +1

      @@BlenderArt wow 👌 you really know your stuff!

  • @アヤたん
    @アヤたん 2 ปีที่แล้ว +1

    bro this is a godsend thank u

  • @casildamonjardin1550
    @casildamonjardin1550 2 ปีที่แล้ว +12

    Hi! This is an amazing tutorial, however once i have created the path and added it to the geometry, when i move the vertices to deform the geometry it gets totally deformed in a bad way, anyone know how to fix that??

    • @Andriej69
      @Andriej69 ปีที่แล้ว

      Did you find a fix for it? I have probably the same problem in Blender 3.5 and I can't find a fucking fix for it! This tutorial is fucking worthless!

  • @jesseshine4836
    @jesseshine4836 2 หลายเดือนก่อน

    THANK U SO MUCH T.T THIS TUT IS SO GOOD

  • @blakeXYZ
    @blakeXYZ 2 ปีที่แล้ว

    So quick n easy, thanks for sharing, Sultan! Cheers :D

  • @creativevisuals9195
    @creativevisuals9195 2 ปีที่แล้ว +1

    Thanks, this is helpful and right on time 😊😊😊

  • @cacoon.designs
    @cacoon.designs 2 หลายเดือนก่อน +2

    I really don't understand the struggle people have. To me everything works absolutely fine. Only extra thing I did was to convert the braid into mesh and then put the curve modifier on it so it follows the transformation I'm doing on the path. I've never had a more easy workflow

    • @RetroMakerTV
      @RetroMakerTV หลายเดือนก่อน

      Yes I did this first and then the trick is to move the path precisely to the origin using the item control point settings, THEN set the origin of the path before you scale it up. I was scaling it then grabbing and moving it to the origin which did not work, It would deform the mesh every time.

  • @Remirem78
    @Remirem78 ปีที่แล้ว

    Thanks a lot! Very easy to do and follow!

  • @sanjai2307
    @sanjai2307 2 ปีที่แล้ว +1

    Bro your work is awesome 👍🙂👍

  • @risukami7108
    @risukami7108 ปีที่แล้ว

    Nice. And now make it low-poly😀

  • @yakuzabyakko893
    @yakuzabyakko893 7 หลายเดือนก่อน

    How well does this technique work with video game models or models that need to be animated??

  • @kxyrie
    @kxyrie 7 หลายเดือนก่อน

    you’re a saint

  • @FoleyBambe
    @FoleyBambe 10 หลายเดือนก่อน

    Thank you this helped so much

  • @kingsridge
    @kingsridge ปีที่แล้ว

    Great tutorial!

  • @glitterwaifu
    @glitterwaifu 3 หลายเดือนก่อน +2

    Followed this very closely, but my relative offset is not producing the same structure shown in this video

  • @Mr_Mannen
    @Mr_Mannen 2 ปีที่แล้ว

    epic! This helped a lot thank you so much!

  • @francogoldano2682
    @francogoldano2682 3 หลายเดือนก่อน

    life saver thankssssss

  • @vazak11
    @vazak11 ปีที่แล้ว

    Helpful, thanks!

  • @artistcg1997
    @artistcg1997 9 หลายเดือนก่อน

    nice!God bless you!

  • @xaizard
    @xaizard ปีที่แล้ว

    Incredible!!

  • @drgregoryhouse1470
    @drgregoryhouse1470 2 ปีที่แล้ว +1

    How to scale this properly ? With S the curve will be scaled and when selecting the mesh the structure gets destroyed. When scaling in object mode, the object gets scaled towards a point. I would appreciate some keywords for googling or some link to an fitting tutorial. Anyways nice video

  • @ardiwok4367
    @ardiwok4367 ปีที่แล้ว

    suwun jare hamid

  • @bidadouda4682
    @bidadouda4682 ปีที่แล้ว

    Thank you !!! ❤

  • @shubhamfartade7105
    @shubhamfartade7105 หลายเดือนก่อน

    if its not working for you make add contastant offset work for me in blender 4.2

  • @indieprogress7170
    @indieprogress7170 2 ปีที่แล้ว

    Very helpful. Thanks!

  • @Ahmedali_-qd9eg
    @Ahmedali_-qd9eg 2 ปีที่แล้ว +1

    Nice

    • @BlenderArt
      @BlenderArt  2 ปีที่แล้ว

      thank you Ahmed😍

  • @elyoutuberquenuncatuve
    @elyoutuberquenuncatuve ปีที่แล้ว

    amazing thank you!

  • @makentoarts986
    @makentoarts986 2 ปีที่แล้ว

    amazing! Thank you!

  • @mushroomz3110
    @mushroomz3110 ปีที่แล้ว

    I'm having trouble unwraping and texturing the braid. Whenever I press U nothing happens? How can I do this?

  • @potatochubble5685
    @potatochubble5685 ปีที่แล้ว

    i'm really stuck, every time i make the second array it doesn't look like it does in this video and others too, it is all going the same direction
    is there a fix for that or?

    • @PixiePalettes
      @PixiePalettes 8 หลายเดือนก่อน

      I found out the trick is to in fact NOT hit merge on the first array, it causes it all to stick to one side of the axis

  • @LucyCipher-yf9fr
    @LucyCipher-yf9fr 4 หลายเดือนก่อน

    how we merge braid and nurbpath please?

  • @maalhicks
    @maalhicks ปีที่แล้ว

    Great tutorial!
    Question, how do you then parent the created braid curve to the head armature ?

  • @prieommajumder2461
    @prieommajumder2461 8 หลายเดือนก่อน

    Do a tutorial on 5 strands Braid

  • @yuikaplays2261
    @yuikaplays2261 ปีที่แล้ว

    How about 3 strands is it possible?

  • @arwen9578
    @arwen9578 2 ปีที่แล้ว

    epic guide

  • @robinsalas6789
    @robinsalas6789 2 ปีที่แล้ว +1

    for some reason when i add my curve modifer the mesh gets distorted

  • @CreamSSoda
    @CreamSSoda ปีที่แล้ว

    how can i curve it to be a circle?

  • @ruslandad365
    @ruslandad365 6 หลายเดือนก่อน

    Amazing Tip
    Thanks!!!

  • @AlphaGoodBR
    @AlphaGoodBR ปีที่แล้ว

    thank you so much

  • @Tre_Di
    @Tre_Di ปีที่แล้ว

    How to make them hair with hair particles?

  • @bifrostyeti
    @bifrostyeti ปีที่แล้ว

    hair texture?

  • @chrisbonnie5464
    @chrisbonnie5464 ปีที่แล้ว

    thank you

  • @ananthalakshmikv7273
    @ananthalakshmikv7273 2 ปีที่แล้ว

    Can you please make how to make modern soldier in blender?

  • @heendung9727
    @heendung9727 2 ปีที่แล้ว

    dope thx

  • @Nisenziart
    @Nisenziart 2 ปีที่แล้ว +1

    Thats cool but from the thumbnail i thought this was how to texture it like particle hair would look...

  • @poochyboi
    @poochyboi ปีที่แล้ว

    why do curves make such dense meshes, i would love to use this method but i need to make a hair thats animation capable. even at the lowest resolution, the meshes are so DENSE!

  • @pilliyaa8995
    @pilliyaa8995 2 ปีที่แล้ว

    tnx

  • @enag9009
    @enag9009 ปีที่แล้ว +1

    I don't know what happened but when I move the curve path, the braid shape distorted.

    • @Andriej69
      @Andriej69 ปีที่แล้ว +2

      Did you find a solution? I am a second away from wrecking something on my desk or prob breaking multiple bones in my hand!!

    • @MillionKnives9
      @MillionKnives9 11 หลายเดือนก่อน

      same like can someone tell me how to fix this :( @@Andriej69

  • @crow9283
    @crow9283 11 หลายเดือนก่อน +2

    It doesn't work in 4.0.

    • @drippycity4135
      @drippycity4135 8 หลายเดือนก่อน +1

      You sure? I just tried it out and it works fine.
      I learned I have to have the first array with the relative offset at a high number, or the braid won’t work

  • @artofvibration
    @artofvibration 9 หลายเดือนก่อน

    if mesh deforms after adding curve modifier try using ALt s to scale down each vert on path curve then you should be able to move the braid without deform

  • @xanecosmo5061
    @xanecosmo5061 2 ปีที่แล้ว +1

    You have a cool accent.

    • @BlenderArt
      @BlenderArt  2 ปีที่แล้ว

      my English oh god😅😅thank you

  • @CreativoErratico
    @CreativoErratico ปีที่แล้ว

    Someone got shot at the end. o.O

  • @yourfriendlygamedev
    @yourfriendlygamedev ปีที่แล้ว

    Guys, I learned a knew way to delete the default cube without deleting it.

  • @TheRojo387
    @TheRojo387 11 หลายเดือนก่อน

    Two words. Borromean Rings.

  • @DreamBubbleXD
    @DreamBubbleXD 2 ปีที่แล้ว +2

    What a stupidity, it could be done immediately through curves, then make a shape using the screw tool and add two modifiers mirror and array

    • @sasyscarborough
      @sasyscarborough ปีที่แล้ว +3

      It is an alternative method, not what you called it, it was unnecessary to be rude, you just had to also share the other option it would have been appreciated I am sure. Respect is a wonderful gift to give someone.

    • @DreamBubbleXD
      @DreamBubbleXD ปีที่แล้ว +2

      @@sasyscarborough Yes, you're right, my witty friend, rudeness is a bad trait in people. And this is a great reason to praise you, for this remark, I am absolutely sure that you clearly see where good and where evil is! Admitting that I was wrong is only a small part of what I can do. It can be very difficult to be always kind in such unbearable times. Perhaps sometimes we should all think about our loved ones, and those who are burning with the same desire to help their neighbor. I hope you will become the one who in life will guide those who have lost themselves or lost their way, continue to see good intentions in everything (◕‿↼)

    • @sasyscarborough
      @sasyscarborough ปีที่แล้ว +1

      @@DreamBubbleXD Most Excellent! now I am going to pretend that I understood your method and give it a 'spin' :)

  • @andreiandrechowitsch4014
    @andreiandrechowitsch4014 9 หลายเดือนก่อน

    Thank's a lot!

  • @omerturan5422
    @omerturan5422 ปีที่แล้ว

    thank you