With the circle tool... how many sides does it allow you to generate? I'm trying to design a large ring, where the sides are noticeable. I don't want a ring that's made up of just a handful of sides. The whole idea is to create a torus that's smooth, when pulled/extruded. Smooth as a pipe. Can this program handle that?
I'm having a lot of problems getting the "Follow Me" tool to work - I follow your instructions, but both shapes simply vanish without creating the intended obejct.
In my experience, the Follow Me tool seems *very* finicky, but I admit that it could simply be user error on my behalf. I hope you managed to get yours sorted!
Very nice. Thank you. I have a follow up question. Suppose (for 3d printing purposes) I wanted to create a dome with a skin thickness of 2 millimeters. Do you have a simple method of doing that? I've been using offset -> 2mm inward on a quarter circle, highlighting the face in between, then Follow Me around the guiding circle with that face. Is there a better way? Maybe creating a dome first, then copying it, and sizing the second one down and inward. Actually, this sounds like a good idea for a plugin... a tool that creates an inward skin of a user-desired thickness for any solid. Your videos are great.
I'm trying to copy the face in the diamond, first using the rotate tool but cannot replicate what you do! How do you rotate and copy at the same time? When I choose the move tool then I cant copy it into the same place
You make it look so easy.... I've been trying to make a dome for my project. Only need it to be about 3mm diameter, nothing special, but I'm following along in Sketchup Free originally with no issue, but it completely breaks (what it makes is certainly not a dome, it just erases a lot of stuff or makes fragments) when I start to use the follow me tool. Is there much of a difference with the versions?
It's too small - model the object you want to extrude at your 3mm scale, then scale it up 10x. Then run the follow me tool to create the dome, then scale it back down by 10. SketchUp gets kind of weird with really small or really big shapes
@@Thesketchupessentials Cheers, that worked like a charm. I'll bare that in mind. Working on small 3d printed objects for electronic applications, some of the stuff I deal with is tiny, good to know how Sketchup will behave with it! :p
As a 3D newbie I'm enjoying your thorough video lessons. I've taken your extensions suggestions videos as a shopping list of what I should download. How might you suggest blending a flat surface to a dome surface like in the case of a spoon? I tried Fredo RoundCorner but didn't get close to what I expected/wanted.
For that shape specifically, you might want a process closer to the one in this video - th-cam.com/video/acOTcMzwV2o/w-d-xo.html - unfortunately, RoundCorner was what I was going to recommend :(
Thanks for the link. I'm not after a regular spoon but a measuring spoon. I'm shooting for about a 1/4 teaspoon for my wife's tea. Another problem I'm facing, and this one is more frustrating, is when I go to the 3D slicer my open areas get closed in. For example, somehow the dome I made is closed over (but still hollow). I wish I knew what I was doing to make this happen. It's frustrating to have something look right in Sketchup and then wrong when getting ready to print 3D.
A notation to what i wrote a few days back, this hole in the sphere seems to come only when its small spheres, if i make em like cannonball size its no problem, but when there like a few mm or so, then there they are, why is that???
first of, thanks for a great video. i get great progres following your vids, however i ran in to some strange thing, im making a sphere in different way, but always end up with a hole in each pole on the sphere, great if that is what one wants, not so mutch if you dont, so what could it be that im doing wrong? im guessing its a setting somewhere, but i have no clue... help please
draw it under bigger measurements then just scale it back down. your processor might not be able to compute that well which results in some geometries not existing
Thank you very much! I'm still using Sketchup 2013 so I really need to upgrade to the newer version because I'm not sure if I can do all of this, but I will try. I'm trying to make a euro-style vanity that has a sort of oval bowl with the inner part sort of flat at the very back so it is different types of shapes and the bowl is part of the countertop, which has curved edges. Thus far it is proving to be a royal pain. I really have a hard time getting my objects to line up with one another-- it keeps wanting to create them far apart and I have trouble moving them in the direction I want. I've tried using the arrow keys but that doesn't seem to work. Looks like I really need to upgrade though. This is extremely helpful for when I do upgrade.
Justin, great video once again. I'm starting to make some basic things but I have trouble figuring out where to start or how to dissect an object to starting modelling it. I would love to see some videos on how you approach starting a new 3d model. Do you start with the general shape and then add details or just add all details as you go?
Hi Eric - it really depends on what I'm creating. If I'm creating something like a house or a building, generally speaking I can use the same workflow every time. If I'm modeling something more complex, often I try to figure out a way to create the general shape first, then I look more at the details. The other thing I always ask myself is if I really NEED a lot of details. Generally speaking the best workflow is to try to model only as much as you need, no more. There's no point to modeling things that you won't even be able to see. Does that make sense?
Thanks, I'm creating models for 3d Printing so they are smaller types of objects with curves and details. For example, let's say I was modeling reading glasses. Seems simple enough until you really notice the curves in all directions for an actual model that you wanted to print or use in the real world. You don't have to help with that specifically, I was mainly just making a suggestion on a different type of tutorial video instead of mainly plugins. I love the plugin videos and now use a lot that you've mention. I'm just trying to get a littler better at putting it all together.
dear Justin, thanks for reply, I mean how can I make cylinder or twisted shapes with brick surface? the blugin (FloorGenerator) do not work good on cylinder or twisted shape it is work just on flat surface, I am beginner in Sketchup, it is important to make brick ornament on complex surface, I try to use image on surface but it is not good for my work. with all good wishes
What is the application that you're trying to create this for? Creating something like that might get tricky - generally speaking you don't model the actual individual bricks on geometry like that. You might be able to achieve that effect with some kind of bump map in a rendering program...
Ummm...from your link - "There is no clear definition. Mostly you define..." This is an odd topic to get super specific on, but I'm glad you're passionate about the egg I guess...
Justin, you are a fantastic instructor. You explain everything plainly and simply. As always this was a very helpful tutorial. Thank you!
you are an awesome guy making my quarantine possible!!
With the circle tool... how many sides does it allow you to generate?
I'm trying to design a large ring, where the sides are noticeable. I don't want a ring that's made up of just a handful of sides.
The whole idea is to create a torus that's smooth, when pulled/extruded. Smooth as a pipe. Can this program handle that?
Question; you talk about 'the left arrow key' to create a green circle. But which key is this?
I'm having a lot of problems getting the "Follow Me" tool to work - I follow your instructions, but both shapes simply vanish without creating the intended obejct.
In my experience, the Follow Me tool seems *very* finicky, but I admit that it could simply be user error on my behalf.
I hope you managed to get yours sorted!
free version seems to have taken a dump. Couldnt do anything. Is half the ui behind the pay wall now?
Very nice. Thank you. I have a follow up question. Suppose (for 3d printing purposes) I wanted to create a dome with a skin thickness of 2 millimeters. Do you have a simple method of doing that? I've been using offset -> 2mm inward on a quarter circle, highlighting the face in between, then Follow Me around the guiding circle with that face. Is there a better way? Maybe creating a dome first, then copying it, and sizing the second one down and inward. Actually, this sounds like a good idea for a plugin... a tool that creates an inward skin of a user-desired thickness for any solid. Your videos are great.
I'm trying to copy the face in the diamond, first using the rotate tool but cannot replicate what you do! How do you rotate and copy at the same time? When I choose the move tool then I cant copy it into the same place
great video! no more downloading ready shapes on 3D Warehouse... Thank you!
Awesome! Glad you found it helpful!
Thank you so much i was wondering how to do this, you just earned a sub!
:)
You make it look so easy.... I've been trying to make a dome for my project. Only need it to be about 3mm diameter, nothing special, but I'm following along in Sketchup Free originally with no issue, but it completely breaks (what it makes is certainly not a dome, it just erases a lot of stuff or makes fragments) when I start to use the follow me tool. Is there much of a difference with the versions?
It's too small - model the object you want to extrude at your 3mm scale, then scale it up 10x. Then run the follow me tool to create the dome, then scale it back down by 10. SketchUp gets kind of weird with really small or really big shapes
@@Thesketchupessentials Cheers, that worked like a charm. I'll bare that in mind. Working on small 3d printed objects for electronic applications, some of the stuff I deal with is tiny, good to know how Sketchup will behave with it! :p
So cool, thanks. Easy to follow. Didn't know it could be done so quickly.
👍😀
where's the left arrow key on the minute 6:35 ?
Great Video, Love your instructions
Great info!
As a 3D newbie I'm enjoying your thorough video lessons. I've taken your extensions suggestions videos as a shopping list of what I should download.
How might you suggest blending a flat surface to a dome surface like in the case of a spoon? I tried Fredo RoundCorner but didn't get close to what I expected/wanted.
For that shape specifically, you might want a process closer to the one in this video - th-cam.com/video/acOTcMzwV2o/w-d-xo.html - unfortunately, RoundCorner was what I was going to recommend :(
Thanks for the link. I'm not after a regular spoon but a measuring spoon. I'm shooting for about a 1/4 teaspoon for my wife's tea. Another problem I'm facing, and this one is more frustrating, is when I go to the 3D slicer my open areas get closed in. For example, somehow the dome I made is closed over (but still hollow). I wish I knew what I was doing to make this happen. It's frustrating to have something look right in Sketchup and then wrong when getting ready to print 3D.
your videos help me so much. thank you
A notation to what i wrote a few days back, this hole in the sphere seems to come only when its small spheres, if i make em like cannonball size its no problem, but when there like a few mm or so, then there they are, why is that???
first of, thanks for a great video. i get great progres following your vids, however i ran in to some strange thing, im making a sphere in different way, but always end up with a hole in each pole on the sphere, great if that is what one wants, not so mutch if you dont, so what could it be that im doing wrong? im guessing its a setting somewhere, but i have no clue... help please
draw it under bigger measurements then just scale it back down. your processor might not be able to compute that well which results in some geometries not existing
Thank god someone who knows what he's talking about!
Lol - glad you thought it was helpful! :)
Thank you very much! I'm still using Sketchup 2013 so I really need to upgrade to the newer version because I'm not sure if I can do all of this, but I will try. I'm trying to make a euro-style vanity that has a sort of oval bowl with the inner part sort of flat at the very back so it is different types of shapes and the bowl is part of the countertop, which has curved edges. Thus far it is proving to be a royal pain. I really have a hard time getting my objects to line up with one another-- it keeps wanting to create them far apart and I have trouble moving them in the direction I want. I've tried using the arrow keys but that doesn't seem to work. Looks like I really need to upgrade though. This is extremely helpful for when I do upgrade.
Justin, great video once again. I'm starting to make some basic things but I have trouble figuring out where to start or how to dissect an object to starting modelling it. I would love to see some videos on how you approach starting a new 3d model. Do you start with the general shape and then add details or just add all details as you go?
Hi Eric - it really depends on what I'm creating. If I'm creating something like a house or a building, generally speaking I can use the same workflow every time. If I'm modeling something more complex, often I try to figure out a way to create the general shape first, then I look more at the details. The other thing I always ask myself is if I really NEED a lot of details. Generally speaking the best workflow is to try to model only as much as you need, no more. There's no point to modeling things that you won't even be able to see. Does that make sense?
Thanks, I'm creating models for 3d Printing so they are smaller types of objects with curves and details. For example, let's say I was modeling reading glasses. Seems simple enough until you really notice the curves in all directions for an actual model that you wanted to print or use in the real world. You don't have to help with that specifically, I was mainly just making a suggestion on a different type of tutorial video instead of mainly plugins. I love the plugin videos and now use a lot that you've mention. I'm just trying to get a littler better at putting it all together.
I made a cone according to your instructions but it has no bottom. How to make it have a bottom?
Draw a line across the base and it should fill the face in
thank you pro ,from algeria.
how did you extrude it without dragging? (the spherE)
you first select the side you wanted the sphere to follow, then press 'follow me' and then the middle circle that you wanted extruded
Nothing I can say but you're the best
Good one.
Thanks Oscar!
I am enjoying this, keep it up!
Thanks!
Very helpful
Thanks
Thanks for watching!
How come my spheres and domes have holes in the top? I can't make a solid object.
Try making them bigger then scaling them down
Awesome, thank you !!!
No worries!
Thank you so much sir..
this video is very very very very helpful. you should be the CEO of Google.
Hit that like button!
SMASH that like button ;p
dear Justin, thanks for reply, I mean how can I make cylinder or twisted shapes with brick surface? the blugin (FloorGenerator) do not work good on cylinder or twisted shape it is work just on flat surface, I am beginner in Sketchup, it is important to make brick ornament on complex surface, I try to use image on surface but it is not good for my work.
with all good wishes
What is the application that you're trying to create this for? Creating something like that might get tricky - generally speaking you don't model the actual individual bricks on geometry like that. You might be able to achieve that effect with some kind of bump map in a rendering program...
how to make a jewel solid ? I Can,t because the face inside ! please help !!
I don't understand the question. Did you try just going in and deleting the face?
@@Thesketchupessentials yeah . I've realise the eraser is different from delete button! Take it easy , I 'm a newbie lol thanks !
10:16 it's an ellipsoid
Thanks. A great video.
Glad you liked it!
Really helpfull, Thankyou!!!
Wow!
😎
thanks alot
Creative !!
Damn Good!! Thanks
Thank you! :)
THE B EST !
👍 👍
Show use how to draw a dodecahedron. Also, show why drawing the flower of life is impossible in sketch up.
Like jos tulit tuomas raivion tehtävästä
that is not an egg shape, the egg's -bottom half is not a half sphere!
what u did is a kind of ovoid, but not with smooth good curves,
here is a link for good ovoid and the real egg shape
Ummm...from your link - "There is no clear definition. Mostly you define..." This is an odd topic to get super specific on, but I'm glad you're passionate about the egg I guess...
thanx, but its easy just make a photo of an eg top view and u see, zhat bottom part is not a sphere, keep going with ur vids! i like them all.
Lost me at the copy part on the pyramid.
it's not a Torus. it's a *Donut*
....Blender Guru? Is that you? ;p