Möbius_tut_02
ฝัง
- เผยแพร่เมื่อ 1 มิ.ย. 2024
- An easy and fast way to get a point-cloud based Möbius strip from an equation in TouchDesigner.
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0:00 Intro
0:04 Theory
1:18 TOPs system
06:10 Instancing
09:20 Parameters to play
Such a beautiful result!
Watching you work is a piece of art in itself :)
Thanks for showing the variations at the end. Great tutorial
Amaziiiiing!!! Thanks for this tutorial!
wow. this is amazing...
Bravo!
hello Newnome! thanks for the amount of knowledge, math has become a little easier thanks to you. I'm trying to recreate strange attractors, specifically the Clifford Attractor, based on the techniques shown in this video tutorial, but I think something is going wrong. I have 4 variables (a, b, c, d) and I'm trying to set them via Math TOP and Constant TOP but I don't see any difference. The values are positive and negative and when I put all the expressions in a Reorder TOP, TD generates a single curved line and not a 3D shape (I set all the function in Degrees).
When I put a negative value in the constant (e.g., R = -1, G = -1, B = -1) the constant TOP obviously turns black and I do not understand if TD reads this value as -1 or 0. Same thing with Math TOP.
In this case, Clifford's Attractor consists of three variables (x, y and z), can I set them via Ramp TOP? Or is this a wrong way?
Hi!
Thank you si much! It's quite difficult for me to understand that without a patch but are you sure you changed pixel format of the reorder top to 32-rgb?
its morbin time
this is really well done! i guess if you take a torus shape and unwrap his points than blend the mobius and the torus, and you sample those points in a vertex shader i guess you can get a 3d version of it!! LOVE IT thanks!!!