The Circle Component is thoroughly explained in the "Circularization_tut_01" tutorial. This component includes a series of nodes starting from the Null node, referred to as Input, and extending to the Cross node.
Hey, A mazing tutorial. Though I am stuck on circle component, I followed your other tutorial to make that but not sure how the one you imported in this one has CRS(DRY/WET) and a base named computations, there are steps that are not in the tutorial, and it would be a great favor if you can explain how you did that.
The Circle Component is thoroughly explained in the "Circularization_tut_01" tutorial. This component includes a series of nodes starting from the Null node, referred to as Input, and extending to the Cross node.
hi newnome! awesome tutorial, worked out perfect... I have one question, (maybe other user knows the answer) how can you make the seaweed not so tall? i've been playing with different parameters but I can't make it smaller... thanks!
hi thank you for brilliant tutorial . but i stop at 13 minutes because i couldn't find your circle component ( i checked {Circularization_tut_01}) but still i cant continue with this tutorial
Thank you! Circle compomemt is just a base comp created out that network I provided in Ciculatization_tut_01 tutorial. It's a custom one and you could create it by your own or download it from my Patreon if you would like to
The Circle Component is thoroughly explained in the "Circularization_tut_01" tutorial. This component includes a series of nodes starting from the Null node, referred to as Input, and extending to the Cross node.
Is there any reason to use this whatsoever instead of blender geometry nodes for quick projects and houdini for huge ones? (Especially considering the price tag) I'm not flaming or anything, I honestly want to know since I couldn't find answers elsewhere:)
well, the biggest difference is that Touchdesigner is a real-time program, you don't need to render the final result. This is used in VJ production, various installations and any other applications when fast or immediate results are important
why u moving your lightpath can change the different depth of the object but when I change the light's angle the depth of the object is still the same ? 8:25
@@newnome_beauton sor to bother u again , I'm still can't figure out how to put circularization into my components ,and I'm try my best to search for the info but still can't totally understand and use it well so if u can give me some help or other yt video I'll be very thankful !
@@木易-y4o hey, I'm sorry for the delay. Just found out this comment. If it's still actual, this is the way : You need to select all tops of the network (except input and output) then click the right button of the mouse and choose "collapse selected". the example you could see in this tutorial: th-cam.com/video/oTFZXL2xbvw/w-d-xo.html
The Circle Component is thoroughly explained in the "Circularization_tut_01" tutorial. This component includes a series of nodes starting from the Null node, referred to as Input, and extending to the Cross node.
You sir, are a wizard 🪄
Было больно смотреть. Спасибо за урок!
what is touch designer and how did i end up here without knowing ath this is. looks cool af
Really nice tutorials!
absolutely gorgeous
inspired me a lot, keep doing man❤❤❤
I'm stuck on grid extrusion of grass,at about 6:40. Why doesn't it change when I add noise after constant?
Wow, this stuff inspires.
Really impressed...🤩
This is great, many thanks!
Hey, A mazing tutorial. Though I am stuck on circle component, I followed your other tutorial to make that but not sure how the one you imported in this one has CRS(DRY/WET) and a base named computations, there are steps that are not in the tutorial, and it would be a great favor if you can explain how you did that.
same here!! Please expand a little more on how the custom component works😢
same here!
Hey, did you figure it out how to do it ? I am also stuck there
The Circle Component is thoroughly explained in the "Circularization_tut_01" tutorial. This component includes a series of nodes starting from the Null node, referred to as Input, and extending to the Cross node.
@@ORKAIART it's not fully explained, the ending customization of the circle op is not on his video
Amazing!
hi newnome! awesome tutorial, worked out perfect... I have one question, (maybe other user knows the answer) how can you make the seaweed not so tall?
i've been playing with different parameters but I can't make it smaller... thanks!
May I ask how to obtain the CIRCLE plugin in point_cloud?😭
i also stucked here, he said he made the component in one of his previous tutorial
Hello there, do you need a graphics card for this tutorial or is a Macbook etc just fine? Looks very graphic intense :D
can we place this inside a bounding box and have it interacted with edges
hi thank you for brilliant tutorial . but i stop at 13 minutes because i couldn't find your circle component ( i checked {Circularization_tut_01}) but still i cant continue with this tutorial
Thank you!
Circle compomemt is just a base comp created out that network I provided in Ciculatization_tut_01 tutorial. It's a custom one and you could create it by your own or download it from my Patreon if you would like to
The Circle Component is thoroughly explained in the "Circularization_tut_01" tutorial. This component includes a series of nodes starting from the Null node, referred to as Input, and extending to the Cross node.
😮🎉 well done
Awesome!
Is there any reason to use this whatsoever instead of blender geometry nodes for quick projects and houdini for huge ones? (Especially considering the price tag)
I'm not flaming or anything, I honestly want to know since I couldn't find answers elsewhere:)
well, the biggest difference is that Touchdesigner is a real-time program, you don't need to render the final result. This is used in VJ production, various installations and any other applications when fast or immediate results are important
🤩
why u moving your lightpath can change the different depth of the object but when I change the light's angle the depth of the object is still the same ? 8:25
Did you turn on the shadows?
ys I got it !@@newnome_beauton
@@newnome_beauton sor to bother u again , I'm still can't figure out how to put circularization into my components ,and I'm try my best to search for the info but still can't totally understand and use it well so if u can give me some help or other yt video I'll be very thankful !
@@木易-y4o hey, I'm sorry for the delay. Just found out this comment. If it's still actual, this is the way : You need to select all tops of the network (except input and output) then click the right button of the mouse and choose "collapse selected". the example you could see in this tutorial:
th-cam.com/video/oTFZXL2xbvw/w-d-xo.html