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Newnome Beauton
เข้าร่วมเมื่อ 28 ส.ค. 2015
Generative art & tutorials
Digital Plants tut_11
Growing digital flowers in Touchdesigner.
The circularization component I use here based on this tutorial:
th-cam.com/video/7rHGF0wr0Ck/w-d-xo.html
0:24 - Seaweed
12:56 - Coral
23:12 - Flower
Patreon: patreon.com/newnome_beauton
IG: newnome_beauton
The circularization component I use here based on this tutorial:
th-cam.com/video/7rHGF0wr0Ck/w-d-xo.html
0:24 - Seaweed
12:56 - Coral
23:12 - Flower
Patreon: patreon.com/newnome_beauton
IG: newnome_beauton
มุมมอง: 21 344
วีดีโอ
Möbius_tut_02
มุมมอง 3.8Kปีที่แล้ว
An easy and fast way to get a point-cloud based Möbius strip from an equation in TouchDesigner. You could support me on Patreon: www.patreon.com/newnome_beauton Or/and follow on Instagram: newnome_beauton 0:00 Intro 0:04 Theory 1:18 TOPs system 06:10 Instancing 09:20 Parameters to play
Circularization_tut_01
มุมมอง 5Kปีที่แล้ว
Algorithm for transforming a pointcloud into a circle in Touchdesigner (only tops) Paketa12' tut on similar topic: th-cam.com/video/VAwaSjJ7a7U/w-d-xo.html Work mentioned in the tutorial: pBsnGsR0lESJ/ You could support me on Patreon: www.patreon.com/newnome_beauton Or/and follow on Instagram: newnome_beauton 0:00 Intro 0:04 Background 1:44 Theory 5:49 Step_0 Point...
Hey, A mazing tutorial. Though I am stuck on circle component, I followed your other tutorial to make that but not sure how the one you imported in this one has CRS(DRY/WET) and a base named computations, there are steps that are not in the tutorial, and it would be a great favor if you can explain how you did that.
same here!! Please expand a little more on how the custom component works😢
Your videos are very good and very detailed. Still I think I need more information about how you pass this project to a component. Since this step is necessary to continue your tutorial about digital plants. If someone can explain it to me I would appreciate it. Best regards.
Hi! Thank you very much! You need to select all tops of the network (except input and output) then click the right button of the mouse and choose "collapse selected". the example you could see in this tutorial: th-cam.com/video/oTFZXL2xbvw/w-d-xo.html
@@newnome_beauton Thanks a lot!
Thanks for this, what a stunning workflow, thanks for sharing
limitless street
is there no need to use add operator in the video 11:26, for blue channel is 0 ?
Really nice tutorials!
a tutorial for this would be awesomeeee
Amazing!
May I ask how to obtain the CIRCLE plugin in point_cloud?😭
i also stucked here, he said he made the component in one of his previous tutorial
hi thank you for brilliant tutorial . but i stop at 13 minutes because i couldn't find your circle component ( i checked {Circularization_tut_01}) but still i cant continue with this tutorial
Thank you! Circle compomemt is just a base comp created out that network I provided in Ciculatization_tut_01 tutorial. It's a custom one and you could create it by your own or download it from my Patreon if you would like to
why u moving your lightpath can change the different depth of the object but when I change the light's angle the depth of the object is still the same ? 8:25
Did you turn on the shadows?
ys I got it !@@newnome_beauton
@@newnome_beauton sor to bother u again , I'm still can't figure out how to put circularization into my components ,and I'm try my best to search for the info but still can't totally understand and use it well so if u can give me some help or other yt video I'll be very thankful !
@@user-wu6ib8eg9q hey, I'm sorry for the delay. Just found out this comment. If it's still actual, this is the way : You need to select all tops of the network (except input and output) then click the right button of the mouse and choose "collapse selected". the example you could see in this tutorial: th-cam.com/video/oTFZXL2xbvw/w-d-xo.html
HI NEWNOME, great stuff 🎉 but i have a question how did u turn this into the component u used in the plant video, I see u made the cross the dry/wet and added an in top but not sure how to collapse it to the comp and add a top and output. Please help.
I have the same questionn
Any progress on this question I'm dealing with the same issue
same here! any update please
Just drag it inside the component list.
absolutely gorgeous
what is touch designer and how did i end up here without knowing ath this is. looks cool af
May I ask if circle.tox can be shared? thanks
Is there any reason to use this whatsoever instead of blender geometry nodes for quick projects and houdini for huge ones? (Especially considering the price tag) I'm not flaming or anything, I honestly want to know since I couldn't find answers elsewhere:)
well, the biggest difference is that Touchdesigner is a real-time program, you don't need to render the final result. This is used in VJ production, various installations and any other applications when fast or immediate results are important
What software is this..?
Touch designer
Really impressed...🤩
Awesome!
🤩
This is great, many thanks!
😮🎉 well done
Wow, this stuff inspires.
Would love to see the tutorial for this too.
Would love to see the tutorial
Bravo!
hello Newnome! thanks for the amount of knowledge, math has become a little easier thanks to you. I'm trying to recreate strange attractors, specifically the Clifford Attractor, based on the techniques shown in this video tutorial, but I think something is going wrong. I have 4 variables (a, b, c, d) and I'm trying to set them via Math TOP and Constant TOP but I don't see any difference. The values are positive and negative and when I put all the expressions in a Reorder TOP, TD generates a single curved line and not a 3D shape (I set all the function in Degrees). When I put a negative value in the constant (e.g., R = -1, G = -1, B = -1) the constant TOP obviously turns black and I do not understand if TD reads this value as -1 or 0. Same thing with Math TOP. In this case, Clifford's Attractor consists of three variables (x, y and z), can I set them via Ramp TOP? Or is this a wrong way?
Hi! Thank you si much! It's quite difficult for me to understand that without a patch but are you sure you changed pixel format of the reorder top to 32-rgb?
wow. this is amazing...
awesome! thankyou so much!!
Watching you work is a piece of art in itself :)
this is really well done! i guess if you take a torus shape and unwrap his points than blend the mobius and the torus, and you sample those points in a vertex shader i guess you can get a 3d version of it!! LOVE IT thanks!!!
its morbin time
Thanks for showing the variations at the end. Great tutorial
Amaziiiiing!!! Thanks for this tutorial!
Amazing!!! Thanks!
looks nice! i will do i t soon, love yout work!
Very cool! Thank you for this!
Can u fold a sphere to a plane ?? And vice versa ?
That is actually a great idea, thanks. I need to think how to realize that, but def want to do
Lol what will be dope it’s a world map issue till today, I think you will have to play with UV values cause can a sphere but unfolded to a plane ?