🚨 RARE!!! Footage Inside 1990 Nintendo Headquarters in Kyoto

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  • เผยแพร่เมื่อ 25 มิ.ย. 2022
  • Recovered video from 1990 gives a look inside a behind-the-scenes peek at 1990 Nintendo’s Headquarters in Kyoto.
    #nintendo #Miyamoto #mario #zelda #gaming #game #retrogaming #retro
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ความคิดเห็น • 674

  • @yahzed
    @yahzed 19 วันที่ผ่านมา +153

    It's footage like this that should be shown to people so that game development can be appreciated more.

    • @pernoelle
      @pernoelle  19 วันที่ผ่านมา +7

      So true 🙏

    • @JoseLeybaDiaz
      @JoseLeybaDiaz 17 วันที่ผ่านมา +3

      nahh. they doing their job. just like me and you.

    • @klaymodopostoffice9885
      @klaymodopostoffice9885 17 วันที่ผ่านมา +3

      @@JoseLeybaDiaz Exactly. It's not like they're shovelling shit or disposing all of mankind's excrement for a living. Those are the true heroes of the workforce (but the arts/entertainment is nice as well).

    • @anymanga8770
      @anymanga8770 17 วันที่ผ่านมา

      😊 pk dx😮😮😮b 5:00 ​@@klaymodopostoffice9885

    • @JoseLeybaDiaz
      @JoseLeybaDiaz 17 วันที่ผ่านมา

      @@klaymodopostoffice9885 even those "shoveling shit" are just doing their job. None is better than the other, buddy. Stop idolizing.

  • @matthall7359
    @matthall7359 18 วันที่ผ่านมา +110

    Is this really footage of Miyamoto discussing level design for SMW? It’s the equivalent of watching Let It Be and seeing Paul McCartney get the idea for Get Back…..

    • @pernoelle
      @pernoelle  18 วันที่ผ่านมา +7

      So true 🙏

    • @LuisGonzalez-dq4bg
      @LuisGonzalez-dq4bg 14 วันที่ผ่านมา +4

      Excellent analogy ❤

    • @chinookr7259
      @chinookr7259 10 วันที่ผ่านมา +1

      More like Beethoven. Paul McCartney looked up to him too. Miyamoto is the mack daddy of his field.

    • @pernoelle
      @pernoelle  10 วันที่ผ่านมา +2

      @@chinookr7259 he reinvented the complete field, especially after the 1983 video game crash, he bring this industry back from the dust

    • @RiverReeves23
      @RiverReeves23 5 วันที่ผ่านมา +1

      Given it was 1990, and Miyamoto is directly working on the game, it does appear to be Super Mario World.

  • @siyahseeker
    @siyahseeker 20 วันที่ผ่านมา +380

    To think that they had to sit in there EVERY DAY writing code, testing every section of the game, making the levels and gameplay just to build our childhoods…
    Thank you, Nintendo.

    • @pernoelle
      @pernoelle  19 วันที่ผ่านมา +15

      I couldn't have said it any better 🙏

    • @SalimOfShadow
      @SalimOfShadow 19 วันที่ผ่านมา +18

      Just like any other game company that is

    • @Thepragtisme
      @Thepragtisme 19 วันที่ผ่านมา +12

      and wearing suit and ties...

    • @user-sp6dz9tr1x
      @user-sp6dz9tr1x 19 วันที่ผ่านมา +16

      "just to build our childhoods…"
      Dude, they were making money.

    • @shairaptor1865
      @shairaptor1865 19 วันที่ผ่านมา +22

      @@user-sp6dz9tr1x They made both, "dude".

  • @misterdude6694
    @misterdude6694 23 วันที่ผ่านมา +163

    There is something about the 90's era that never can be captured again. What we se here, is our childhood in development by these great coders and artists with the most utter passion. These people that coded and made our childhood, still has an effect over 30 years later. It's called nostalgia. I don't know when in 1990 this was filmed, maybe i was born or still in the womb. But that i can say, my childhood is being made right here, in the year of our lord, 1990.
    There's a reason why I'm a retro game collector. Nothing can beat it.

    • @pernoelle
      @pernoelle  23 วันที่ผ่านมา +7

      I couldn't have said it any better 🙏

    • @razorbackroar
      @razorbackroar 20 วันที่ผ่านมา

      1990 baby all the way

    • @NinjaRunningWild
      @NinjaRunningWild 20 วันที่ผ่านมา +2

      Nostalgia is a wistful feeling for a good moment in the past. There’s other more intrinsic & fundamental reasons one could prefer things from the past that have nothing to do with nostalgia.

    • @misterdude6694
      @misterdude6694 20 วันที่ผ่านมา

      @@NinjaRunningWild You have a good argument there, and i agree on that.

    • @nitramusestronghold7109
      @nitramusestronghold7109 20 วันที่ผ่านมา +3

      You can hear them play testing Super Mario World, so it must be while they were developing that game. It was released in 1990 in Japan, so this may even be late 80s? They guy in the beginning is playtesting Pilotwings, also a launchgame.

  • @charlesthomson9276
    @charlesthomson9276 ปีที่แล้ว +325

    This is rare footage indeed. Where else can you see Nintendo game designers discussing how to design a level? I'm curious where this footage came from.

    • @pernoelle
      @pernoelle  ปีที่แล้ว +82

      I think that is an internal video made by the Nintendo staff... not sure 100% looking forward to get more info on it

    • @charlesthomson9276
      @charlesthomson9276 ปีที่แล้ว +57

      ​@@pernoelle I see, I wonder what purpose they made the video. Based on what I can hear from their conversation and the time period, it seems like they're discussing the level design of Super Mario World on SNES.

    • @hermanmcclain6000
      @hermanmcclain6000 ปีที่แล้ว +27

      @@charlesthomson9276 I think the purpose for this Nintendo Japan b-roll was for the news press.

    • @desoft8b
      @desoft8b หลายเดือนก่อน

      th-cam.com/video/RznLrM2J8aE/w-d-xo.html&ab_channel=SirMix-A-LotRareMusic

    • @CarfDarko
      @CarfDarko 20 วันที่ผ่านมา +17

      @@pernoelle It really feels like someone just took his extremely modern gadget, the Videocamera with him to work that day. Thanks for sharing

  • @eascec8374
    @eascec8374 20 วันที่ผ่านมา +55

    Looks like that they're testing Mario's Cape ability before it became official!

    • @pernoelle
      @pernoelle  20 วันที่ผ่านมา +9

      Yup I do agree it look like something like that

  • @appau3
    @appau3 20 วันที่ผ่านมา +153

    This is a great example of great men achieving great things!

    • @pernoelle
      @pernoelle  19 วันที่ผ่านมา +7

      That so true 🙏

    • @Jucelegario
      @Jucelegario 18 วันที่ผ่านมา

      no sweet baby die versity bs, no feminists with an agenda, what a bliss.

    • @AlfioGarrone
      @AlfioGarrone 16 วันที่ผ่านมา +3

      Men? They are so young. They are skilled kid during a meeting. I agree with you. Nintendo made some amazing products.

    • @Jucelegario
      @Jucelegario 16 วันที่ผ่านมา +1

      no amurican nor Californian bs, no Larry Fink mandates!

    • @AlfioGarrone
      @AlfioGarrone 16 วันที่ผ่านมา

      @@Jucelegario americans are this planet evil. It's a luck that Nintendo is a Japaneese factory.

  • @ToniusPlays
    @ToniusPlays 19 วันที่ผ่านมา +163

    They had few technological resources and abundant creativity. These guys got blood from stone. Unlike nowadays where most companies rely only on graphic resources and forget the real fun that a game should have.

    • @user-fj8wr8jh4e
      @user-fj8wr8jh4e 18 วันที่ผ่านมา +2

      3 million cycles per second is not nothing.

    • @DlcEnergy
      @DlcEnergy 18 วันที่ผ่านมา +17

      @@user-fj8wr8jh4e Who said it was "nothing"?? It was still WAY harder to develop games back then. The limitations are the whole essence of what make retro games what they are. Fitting all the music and textures on games back then wasn't a done deal you could just take for granted. There's a great video you should check out that'll help you understand this. ("How we fit an NES game into 40 Kilobytes") And it goes without saying the ram was way more limited back then too. And they were using assembly to get the most out of the hardware. Game devs back then were just built differently. It's so easy today, literally a kid can make their own game. (You may have heard of a little game named "Undertale")

    • @mrbob2675
      @mrbob2675 17 วันที่ผ่านมา +2

      Funny you say this when Nintendo now does the same thing. Ironic.

    • @reyczeck
      @reyczeck 17 วันที่ผ่านมา

      This is part of the stepping stone how modern games development more esier. If they doesn't cone from this era.

    • @winstonslone2797
      @winstonslone2797 16 วันที่ผ่านมา

      6502 assembly

  • @supersmashmaster43
    @supersmashmaster43 19 วันที่ผ่านมา +27

    When all the legends of Nintendo we know today were all young and had something to prove🙌🏼

    • @pernoelle
      @pernoelle  19 วันที่ผ่านมา +7

      And then they prove it in a best way possible...

  • @mootbooxle
    @mootbooxle 18 วันที่ผ่านมา +19

    My head hurts just thinking about the high-pitched whine of that many CRTs in one room! Boy I don’t miss them. But I still keep one because it’s still the best way to play old games!

    • @pernoelle
      @pernoelle  18 วันที่ผ่านมา +7

      I do no miss them too, but a Sony PVM to play neo geo games... is a must that could never be replicated with modern hardware...

    • @Rhodochrone
      @Rhodochrone 18 วันที่ผ่านมา +4

      Jesus, you can actually hear it in the video if your speakers have the range...

    • @chinookr7259
      @chinookr7259 10 วันที่ผ่านมา +2

      They likely saved on the heating bill with all of those things in there too.

    • @pernoelle
      @pernoelle  10 วันที่ผ่านมา +1

      @@chinookr7259 indeed all these CRT screens are for sure providing an extra 5/10c in the building

    • @FermentedGrumpyGrapeSqueezit
      @FermentedGrumpyGrapeSqueezit 10 วันที่ผ่านมา +1

      Nah bro u need to let go of that crt Nintendo games emulated on a modern tv are just as good if not better. It’s all about blending the old with the convenience of the new. I got the whole rom set at my finger tips and get to enjoy games I grew up with while playing games I never got to play. All while not moving an inch from my couch.

  • @perguto
    @perguto 21 วันที่ผ่านมา +61

    The game at the beginning is Pilotwings for the SNES, the game at minut 4 is Super Mario World, obviously.

    • @pernoelle
      @pernoelle  21 วันที่ผ่านมา +3

      Yes, I wish I could be there at this specific period, would be very exiting time

    • @nebraskabirdwatching9521
      @nebraskabirdwatching9521 20 วันที่ผ่านมา +1

      I actually thought it was 3D because of the footage quality

    • @EvrainBrandigan
      @EvrainBrandigan 20 วันที่ผ่านมา +5

      What left me surprised was the developer himself: he's coding in what looks like assembly, and removed some keycaps to touch-type more effectively

    • @laelcellier1673
      @laelcellier1673 18 วันที่ผ่านมา +2

      ​@@EvrainBrandigan it was usual in 16 bits to even have entire libraries and preemptive operating systems written in assembly. Think about as the embed equivalent of the C++ of the time. Less powerful hardware also means less code to create and simpler programs.

    • @EvrainBrandigan
      @EvrainBrandigan 18 วันที่ผ่านมา

      @@laelcellier1673 I know I know, unfortunately I'm THAT old

  • @applepieclub5012
    @applepieclub5012 20 วันที่ผ่านมา +81

    bro in the beginning was so locked in that he didn't even notice the camera, until 3 minutes in lol

    • @especiallythesoos1795
      @especiallythesoos1795 20 วันที่ผ่านมา +7

      Fr he almost shape-shifted after noticing

    • @OCV102
      @OCV102 17 วันที่ผ่านมา +1

      it probably went like this:
      "Hey why arent you working?"
      "Sorry boss I will immediately get back to work"
      *plays game*

  • @cube4547
    @cube4547 ปีที่แล้ว +74

    It's so interesting to me how such great games and fun adventures are made in such cold-looking offices.
    I really respect these people because they have a more systematic understanding of fun

    • @tobario
      @tobario 7 หลายเดือนก่อน +12

      It was the work ethics back then and it kept them focused. They did with a handful people what todays companies in the silicon valley only achieve with dozens to hundreds, because they were actually working.

    • @Twenty_Six_Hundred
      @Twenty_Six_Hundred หลายเดือนก่อน +11

      For 1990 that is a nice office, it's just people these days think game dev should be done in a wonderland. Games are a means to escape reality not bring them around you. In other words other than testing when serious work needed to be done it was so without distractions.

    • @samson7294
      @samson7294 18 วันที่ผ่านมา +3

      @@tobario yeah sorry! If it takes these creators to work in miserable cubicles to create products that will make shareholders rich. then it's not worth it.

  • @33LB
    @33LB 19 วันที่ผ่านมา +29

    6:50 just imagine how super mario world would have been subtly different if shiggy hadn't swapped those post-it notes back.

    • @pernoelle
      @pernoelle  19 วันที่ผ่านมา +3

      🤣🤣🤣

  • @andrewmoser5539
    @andrewmoser5539 18 วันที่ผ่านมา +25

    At the risk of sounding like a dork, there was something very special and historic about Nintendo's hot streak. The run of games from Donkey Kong to Mario 64 wrote the book on modern video games, and Nintendo was almost the only name in town until Sega released the Genesis. Mario as a character is probably as famous as anything Walt Disney or Chuck Jones ever came up with, and then you start looking at the other IP's (Zelda, Metroid, Pokemon) and it just gets overwhelming to imagine coming up with all of this in a decade.
    One thing that does not surprise me is the utilitarian work culture that we can see in this video. This is classic 90's corporate Japan, and Nintendo is a terrific example of an over century old company that's governed by Japanese traditions and principles. It is not a constant party or anything a child might imagine. This really takes me back to when I worked for a Japanese company, it's very comfy.

    • @pernoelle
      @pernoelle  18 วันที่ผ่านมา +5

      Based on how Japanese company are working in a very structured and strict environment, is crazy to see that these guys could achieve so great iconic characters... and they creating has still iconic 30 years later...

    • @metalheadmaniac8686
      @metalheadmaniac8686 17 วันที่ผ่านมา +1

      "At the risk of sounding like a dork"
      I say embrace the dorkiness!

    • @shadesoftime
      @shadesoftime 16 วันที่ผ่านมา +1

      The strictness is likely one of the reasons they still consistently deliver. Too much ha-ha pretty soon boo-hoo

    • @-_-sneezy
      @-_-sneezy 12 วันที่ผ่านมา +1

      Comfy? Huh?

    • @001suisen4
      @001suisen4 10 วันที่ผ่านมา

      Your opinion is so stupid and prejudiced that it's laughable.
      Mario is the product of the creativity of an individual named Miyamoto. A team collaborated on his creation at the behest of the company president.
      Japanese manga and anime are basically the same. Their roots are in individual creativity. That's why even an internationally renowned work like Dragon Ball is copyrighted by an individual named Toriyama Akira.
      You don't pay attention to the individual creativity of the Japanese person, you only see the process of group work and think that everything was created from there.
      An ignorant person is an ignorant person in Japan and in America.

  • @MemeJuiceVids
    @MemeJuiceVids 19 วันที่ผ่านมา +7

    These guys must have been very smart and skilled to put these games together. I feel like it would be very hard to learn game development before the internet. I hope they were paid well

    • @pernoelle
      @pernoelle  19 วันที่ผ่านมา +3

      Don't know about the pay but for sure they was very passionate in making the greatest games ever

    • @metalheadmaniac8686
      @metalheadmaniac8686 17 วันที่ผ่านมา +1

      It depends more on the person and less on the time. You can look up tons of things today but if you really want to make games that run well you need experience. You really need to understand what you are doing and a lot of that knowledge comes from experience and less from the resources that you can find all over the internet.

  • @pietromoopy2010
    @pietromoopy2010 6 วันที่ผ่านมา +3

    I was 8 years old when they were doing this... I remember getting and playing Super Mario World, which would have been Christmas of 1991. I remember the theme music used to drive my dad nuts.

  • @Iamacompletenincompoop-wh4ok
    @Iamacompletenincompoop-wh4ok 11 วันที่ผ่านมา +4

    This is one thing that I love about game development. After all these years it is still just programmers, artists and musicians forming a group to make games. And I really don't see how it could be anything else.

    • @pernoelle
      @pernoelle  11 วันที่ผ่านมา

      🙏

    • @artem34901
      @artem34901 10 วันที่ผ่านมา

      Yeah, programmers meet artists to develop something that is neither program nor art XDD

  • @KyleVoices
    @KyleVoices 20 วันที่ผ่านมา +92

    A far cry from game development studios in America. They all look like salarymen in accounting.

    • @pernoelle
      @pernoelle  20 วันที่ผ่านมา +28

      Typically Japanese style...

    • @shadesoftime
      @shadesoftime 16 วันที่ผ่านมา +5

      ​@@remarkablehairdo3110honestly uniforms in schools make a lot of sense. Especially from like 12 years old to the end of school - you get to learn more if you don't or can't waste time showing off your clothes

    • @worthless_opinion
      @worthless_opinion 14 วันที่ผ่านมา +2

      I wonder if Nintendo still imposes this dress code? Because doesn't seem comfortable at all wearing a shirt and tie while coding all day and night.

    • @KyleVoices
      @KyleVoices 14 วันที่ผ่านมา +3

      @@worthless_opinion I like to believe that Miyamoto still wears his mushroom shirts around the studio but who knows?

    • @worthless_opinion
      @worthless_opinion 14 วันที่ผ่านมา +1

      @@KyleVoices Yeah but Miyamoto can do whatever he wants lol

  • @user-po4lz4tu3u
    @user-po4lz4tu3u หลายเดือนก่อน +62

    宮本さんがすごい若い😊

    • @pernoelle
      @pernoelle  หลายเดือนก่อน +8

      古き良き時代 :)

    • @lego5745
      @lego5745 20 วันที่ผ่านมา +9

      It's always cool seeing photos and footage of Miyamoto in his younger years

    • @lobabobloblaw
      @lobabobloblaw 17 วันที่ผ่านมา +3

      It’s so easy to spot him just from his haircut! The man knows how to keep his style together. 🙏

  • @nunyabusiness896
    @nunyabusiness896 21 วันที่ผ่านมา +110

    As a kid in 1990 I would've never believed this small sterile building that looked like a corporate accounting office was where all of the world's best games were coming from. If you would've asked me, I would've assumed each game was made by a team that took up that whole building. But no, it was like a couple of dudes each with some support help here and there. Wild.

    • @pernoelle
      @pernoelle  21 วันที่ผ่านมา +2

      Exiting time 😀

    • @yellowblanka6058
      @yellowblanka6058 20 วันที่ผ่านมา +8

      This was before games cost potentially hundreds of millions to develop with huge art teams to develop the needed assets and engineering teams for the programming etc. - the relatively simplistic hardware with a finite upper limit restricted things to a degree.

    • @NinjaRunningWild
      @NinjaRunningWild 20 วันที่ผ่านมา +6

      ALL game development was like that in the 80s & 90s. It’ll probably blow your mind to hear Doom was programmed by just 2 people with 2 artists.

    • @nunyabusiness896
      @nunyabusiness896 20 วันที่ผ่านมา +3

      Guys, I said as a kid in 1990, I know damn well how game development worked then and now as an adult.

    • @gabomur
      @gabomur 15 วันที่ผ่านมา

      Shut up

  • @Angeloval
    @Angeloval 15 วันที่ผ่านมา +22

    They didn't know they developing history.

    • @pernoelle
      @pernoelle  15 วันที่ผ่านมา +3

      So true... 🙏

    • @skycloud4802
      @skycloud4802 10 วันที่ผ่านมา

      They probably knew. Mario was already a well established brand by this time I think. The previous titles made big impact before Super Wario World (which I think I can recognise in this video).

  • @WindowsGG
    @WindowsGG 18 วันที่ผ่านมา +16

    rare footage of super mario world development

  • @rogerstephenroth8073
    @rogerstephenroth8073 17 วันที่ผ่านมา +15

    Those geniuses in Japan developed the best video game company in the world. Not even Sega, Sony, Microsoft, Atari could match what Nintendo was able to build.

    • @pernoelle
      @pernoelle  16 วันที่ผ่านมา +1

      I do agree

  • @oldserver9356
    @oldserver9356 20 วันที่ผ่านมา +12

    I LOVE this! This is much better than a narrator talking over some 30second clip of programmers working on games in some kind of documentation. You really get the feel what it was like working there if you just "look them over the shoulder". It seems that it is not happening much, but those HEROES are coding our childhood. In a absolute professional manner. wow. I would LOVE to see more.

  • @matuto2007
    @matuto2007 ปีที่แล้ว +33

    Long live NINTENDO!! Thanks for all your wonderful consoles and games!! Cheers from Brazil 🇧🇷

    • @pernoelle
      @pernoelle  12 วันที่ผ่านมา +1

      🙏

  • @ananasstudio6221
    @ananasstudio6221 19 วันที่ผ่านมา +19

    The magic here for me is, they were developing something will blow minds because the new 16bit generation was far beyond people has ever saw or heard.
    Real instruments sampled for super mario world, and pseudo 3D game hardware accelerated with pilot wings.
    it was an era with no internet, no youtube, so new technologies were recieved with an incredible sense of surprise and magic.
    And this video shows that few people working on secret on this awesome new era

    • @ananasstudio6221
      @ananasstudio6221 12 วันที่ผ่านมา

      @@remarkablehairdo3110 yeah, i remember that in my Amiga 500 era.

  • @zerobyte802
    @zerobyte802 19 วันที่ผ่านมา +5

    I hope some day, footage may come to light with 1989 Super Mario World running on a screen. I'd so love to see what the game was really like from that era - did it even have sound yet?

    • @pernoelle
      @pernoelle  19 วันที่ผ่านมา +2

      some of them was on very early stage at the time of the record of this vid

  • @SaccoBelmonte
    @SaccoBelmonte 10 วันที่ผ่านมา +2

    I like how they laugh often. :) They are genuinely having fun.

    • @pernoelle
      @pernoelle  9 วันที่ผ่านมา

      indeed these guys are passionate before anything....

  • @imjody
    @imjody 16 วันที่ผ่านมา +2

    Thanks for sharing this awesome footage! Just hearing them play that Super Mario brought back memories, and it was cool to see them testing/playing it and enjoying themselves at work. Much to thank these folks for! 😊

    • @pernoelle
      @pernoelle  15 วันที่ผ่านมา

      🙏

  • @RarerCandy
    @RarerCandy 21 วันที่ผ่านมา +15

    Miyamoto is the penultimate architect of an ultimate digital childhood wonderland. ❤🎮 To have all this rare genius coalesce and produce such a body of work is nothing short of astounding.

    • @pernoelle
      @pernoelle  21 วันที่ผ่านมา +1

      So true 🙏

    • @gaivsvalerivs5818
      @gaivsvalerivs5818 20 วันที่ผ่านมา +1

      Penultimate? 😂 You mean ultimate

  • @briannolan6328
    @briannolan6328 8 วันที่ผ่านมา +1

    It’s so wonderful watching dedicated teams produce their craft which will become masterpieces.

    • @pernoelle
      @pernoelle  7 วันที่ผ่านมา

      🙏

  • @Lexyvil
    @Lexyvil 21 วันที่ผ่านมา +36

    I was born in 1990, so seeing this footage is like watching my life flash before my eyes. No I'm not dying. I'm just saying that these games are what shaped me.

    • @pernoelle
      @pernoelle  21 วันที่ผ่านมา +1

      Think and feel exactly the same... 🙏

    • @razorbackroar
      @razorbackroar 20 วันที่ผ่านมา

      Same

    • @arial012
      @arial012 20 วันที่ผ่านมา +1

      Pls dont die 😢

    • @samfadel4997
      @samfadel4997 19 วันที่ผ่านมา

      Me 2 😁😁

    • @Golemoid
      @Golemoid 19 วันที่ผ่านมา +2

      That's where you're wrong 🔫

  • @jytvreal
    @jytvreal 12 วันที่ผ่านมา +2

    a lot of the devs in EAD broke up in 2002-2004 to separate divisions, the 3D Mario team moved to Tokyo for more employees after they finished Sunshine while the rest of EAD had different rooms developing different franchises

    • @pernoelle
      @pernoelle  12 วันที่ผ่านมา +1

      Nintendo has so great and epic story internally... I love reading about what happened in the backstage of this company

    • @jytvreal
      @jytvreal 11 วันที่ผ่านมา

      @@pernoelle Yeah it's fascinating stuff

  • @mysteriousmystery8640
    @mysteriousmystery8640 ปีที่แล้ว +17

    Is there any more stock footage like this where it doesn't have any voice overs or music overlaying the video (like in most interviews)?
    Would love to see it - it's interesting to watch and playing it in the background helps me create a work environment at home

    • @AriyaBayat
      @AriyaBayat 10 หลายเดือนก่อน +4

      Glad I'm not the only one. For some reason I find it motivating as background noise

    • @garaschneider4808
      @garaschneider4808 21 วันที่ผ่านมา +2

      Uploader took it from this: th-cam.com/video/RznLrM2J8aE/w-d-xo.html

    • @chrism6994
      @chrism6994 17 วันที่ผ่านมา

      th-cam.com/video/zt2i51CZZ5M/w-d-xo.htmlsi=CRTnFrleT0C8EbLb

  • @thedrunkmonkshow
    @thedrunkmonkshow หลายเดือนก่อน +9

    This is is so inspirational and such valuable footage. I just caught something at 4:57...notice how that exposed hardware is leaning against the cubicle in the middle? Doesn't that look like 2 NES control deck ports? Even though it looked like he was working on Pilotwings for Super Famicom during the video I wonder if that cubicle also doubled as a space to develop NES/Famicom games? I also wonder what kind of computer or workstation they used to develop the games on? Or what kind of tools they were using whether it was commercial or in-house? I also wonder what programming language they were using but it's a safe bet that back then they were coding directly with the CPU and hardware in Assembly language to ensure lightning fast response timing and not wasting precious Rom space. I wish more game companies back then were more open in sharing their development process and Nintendo was arguably the most discreet. 😄

    • @Tammyisthebestmovieever
      @Tammyisthebestmovieever หลายเดือนก่อน +1

      Grass is really nice this time of year. You should try it

    • @pernoelle
      @pernoelle  หลายเดือนก่อน +5

      The NES was such a constrained platform that games written in high-level languages would not have acceptable speed or size, so they had to get as close to the metal as possible to produce salable games.

    • @Skathacat0r
      @Skathacat0r 22 วันที่ผ่านมา +4

      At least one of the workstations is a Sony NEWS Unix workstation as far as I can tell.

    • @pernoelle
      @pernoelle  20 วันที่ผ่านมา +2

      is exactly that

  • @PrettyNightmare69
    @PrettyNightmare69 24 วันที่ผ่านมา +72

    Someone is playing Super Mario World in the background! I recognize all of those noises lol

    • @pernoelle
      @pernoelle  23 วันที่ผ่านมา +7

      Hahaha true... :)

    • @yeahtbh.161
      @yeahtbh.161 20 วันที่ผ่านมา +14

      who doesn't recognise them lol he's in a ghost house too.

    • @Genzaijh
      @Genzaijh 20 วันที่ผ่านมา

      Yep!

    • @Zet4isback3
      @Zet4isback3 19 วันที่ผ่านมา

      It sounds different, it looks like a beta version

    • @pernoelle
      @pernoelle  19 วันที่ผ่านมา +2

      @@Zet4isback3 based on the date of the recording, is pretty sure that was alpha/beta stage development

  • @orlandoflgirl1993
    @orlandoflgirl1993 8 หลายเดือนก่อน +14

    They used those classic computers for testing the consoles games

    • @pernoelle
      @pernoelle  23 วันที่ผ่านมา +5

      They build also a dev console during the same period to do debugging

    • @dominikschutz6300
      @dominikschutz6300 19 วันที่ผ่านมา

      I think the Altair looking computer is hooked up to the RAM of that Super Famicom Box PCB attached to the wall 😁

  • @chojin3145
    @chojin3145 18 วันที่ผ่านมา +8

    会話の内容から察するに、これはスーパーマリオワールドのステージ検討会議を撮影したものですね。
    Judging from the content of the conversation, this appears to be a video of a meeting to discuss the stages of Super Mario World.

    • @pernoelle
      @pernoelle  17 วันที่ผ่านมา +2

      Epic time 😁

  • @superangyo01
    @superangyo01 16 วันที่ผ่านมา +1

    Thanks for uploading this. Pretty amazing stuff. You just earned a sub!

    • @pernoelle
      @pernoelle  16 วันที่ผ่านมา

      Thanks 🙏

  • @RenkoverGG
    @RenkoverGG 7 วันที่ผ่านมา +2

    Nintendo Office on 1990, best ASMR ever 👌🏻

    • @pernoelle
      @pernoelle  7 วันที่ผ่านมา

      hahahaha

  • @skimaskmusic
    @skimaskmusic 14 วันที่ผ่านมา +3

    I'd like to see footage of capcom headquarters from back in those days too .

    • @pernoelle
      @pernoelle  14 วันที่ผ่านมา

      Good idea, i will take a look if in find something 👍

  • @pcorf
    @pcorf 22 วันที่ผ่านมา +30

    1:02 you can hear Super Mario World, iconic sound effects and Ghost House music. A legendary game in it's many ways!

    • @pernoelle
      @pernoelle  21 วันที่ผ่านมา +1

      So true... :)

    • @AlgaeEater09
      @AlgaeEater09 20 วันที่ผ่านมา +3

      And whats interesting is that it didnt release until november of 1990. So this is probably last minute tests before the release.

  • @tonyc2415
    @tonyc2415 19 วันที่ผ่านมา +5

    in aboard room meeting to discuss some extra lives on a yoshi level type shiii…🔥

  • @HikikomoriDev
    @HikikomoriDev ปีที่แล้ว +17

    Very nice computers.

    • @pernoelle
      @pernoelle  12 วันที่ผ่านมา

      the best one for their time

  • @sebastianelsasser8128
    @sebastianelsasser8128 17 วันที่ผ่านมา +1

    Amazing how they are simply discussing a bunch of concepts, tweaking the ideas of each other... I feel like nowadays it would be more like "what is the optimal way of jumping in a jump-and-run game?", some guy would bring charts how many pixels in height is common in similar games, another one would bring numbers which accelerations work best for different scenarios and so on. Very focused on numbers. And in my fantasy, there is the guy missing that would actually think about how that mechanic can be used to do something FUN! :) It is basically the difference between something that is hand-crafted and the optimized, number-based industry product.

    • @pernoelle
      @pernoelle  16 วันที่ผ่านมา

      Talent and creativity 💪

  • @MarcOliverSchmale
    @MarcOliverSchmale 17 วันที่ผ่านมา +3

    Shigeru Miyamoto, the godfather of video- games

    • @pernoelle
      @pernoelle  16 วันที่ผ่านมา

      🙏

  • @HaohmaruHL
    @HaohmaruHL 13 วันที่ผ่านมา +2

    Aside from the updated computers, monitors, keyboards, I'm pretty it all is still like this like in this video to this day.

    • @pernoelle
      @pernoelle  13 วันที่ผ่านมา

      Maybe, someone mention that the building has been rebuild completely but not really sure...

    • @Lennaick
      @Lennaick 11 วันที่ผ่านมา

      I'm pretty sure he talk about atmosphere and how relax and happy they are. No matter about the building people and how they are working is the most important thing.

    • @HaohmaruHL
      @HaohmaruHL 11 วันที่ผ่านมา

      @@Lennaick" relaxc and" happy" is the last thing you can associate working for a Japanese company with. There are good rare unicorn ones but a lot of them is just a severely tense sweatshop with a forced discipline like in the military.

  • @si2k7801
    @si2k7801 ปีที่แล้ว +33

    The man, the myth, the legend himself.

    • @orlandoflgirl1993
      @orlandoflgirl1993 8 หลายเดือนก่อน

      Myth?

    • @si2k7801
      @si2k7801 8 หลายเดือนก่อน +8

      Myamoto

    • @Arton_White
      @Arton_White 23 วันที่ผ่านมา +3

      The one and only

    • @leinsaat5779
      @leinsaat5779 21 วันที่ผ่านมา +5

      Shigeru Mythamoto

    • @aaron5364
      @aaron5364 20 วันที่ผ่านมา +1

      Reggie Phils-Aimé

  • @red2
    @red2 2 วันที่ผ่านมา

    The hard unappreciated life of a coder.

  • @SergeantLuke
    @SergeantLuke ปีที่แล้ว +19

    This is some really fascinating stuff to watch. Does anyone have a translation of the meeting? Between all of the mumbling, talking over each other, and the relatively low quality of the footage, I imagine it wouldn’t be the easiest task, but I’m so curious. I don’t recognize the other three guys at the table aside from Miyamoto (I think the one without glasses might be Katsuya Eguchi? But I’m not sure).

  • @manterprise
    @manterprise 21 วันที่ผ่านมา +1

    Thank you, man!

    • @pernoelle
      @pernoelle  21 วันที่ผ่านมา

      Thanks to you 🙏

  • @TheUltimateMarioFan
    @TheUltimateMarioFan 20 วันที่ผ่านมา +4

    Mario is a subject I consider fairly important

    • @pernoelle
      @pernoelle  20 วันที่ผ่านมา +1

      Me too 😀

  • @wilddog73
    @wilddog73 12 วันที่ผ่านมา +3

    Thank you. I hope this is what gamer heaven looks like.

    • @pernoelle
      @pernoelle  12 วันที่ผ่านมา +1

      🙏

  • @JuanitoOG
    @JuanitoOG ปีที่แล้ว +69

    Must’ve been a vibe working at Nintendo back then seems so chill

    • @daeyanarda9282
      @daeyanarda9282 ปีที่แล้ว +4

      😊 10:07

    • @joeswanson733
      @joeswanson733 9 หลายเดือนก่อน +40

      don't let this fool you they were all on tight time schedules and they had to put in long hours. if anything from what i can gather is working at nintendo wasn't as stressful if you were there before they were in the video games. so pre 1980s. gunpei yokoi said when he was working as the hanafuda card machine repairman he had so much down time that he could actually make toys in his free time... thats how chill it was working at nintendo pre video game era.

    • @garaschneider4808
      @garaschneider4808 21 วันที่ผ่านมา +10

      Yeah "seems"; it was stressful and Miyamoto, especially at this time, was a notorious perfectionist.

    • @TheWaitingRoomTWR
      @TheWaitingRoomTWR 21 วันที่ผ่านมา +2

      Anything in entertainment is not chill that's 💯

    • @TBrizzle01
      @TBrizzle01 20 วันที่ผ่านมา +10

      Chill? No this looks horrible lol. The usual cubicle/desk layout, blank white walls, ties, industrial lighting, and office setting, and completely quiet. I'd pass.

  • @Raderade1-pt3om
    @Raderade1-pt3om 19 วันที่ผ่านมา +3

    Simpler times.. being born and go I ng through evolution of so much tech n stuff

    • @pernoelle
      @pernoelle  19 วันที่ผ่านมา +2

      Was the time where magic happen with little hardware capacity

    • @metalheadmaniac8686
      @metalheadmaniac8686 17 วันที่ผ่านมา

      @@pernoelle It depends on what you are doing. If you are making a program that is really pushing the NES then it can feel like the NES is not as powerful as it seems when the program is simple. And that is still true today even with todays computers, suddenly such a powerful beast does not seem as powerful when it is being pushed to its limit.

  • @FernandoSebastian
    @FernandoSebastian 18 วันที่ผ่านมา +1

    The landing zone in the Skydiving Level is quite different from the Final version. Also it's just me or the SNES units are also prototypes. The controller ports seem smaller and too close to each other. So nice to see this type of videos, thanks for sharing ❤

    • @pernoelle
      @pernoelle  18 วันที่ผ่านมา

      Thanks to you 🙏

  • @TentacleShark
    @TentacleShark 16 วันที่ผ่านมา +2

    12:00 "Hang on guys, i'm confused, which one of us was Miyamoto again? We gotta stop going to the same hairdresser. And tailor. And optician."

    • @pernoelle
      @pernoelle  16 วันที่ผ่านมา +2

      Is the one that the camera zoom in at this timeframe, but is true that they all went to the same hairdresser 🤣

  • @Oh-Ben
    @Oh-Ben 6 วันที่ผ่านมา +1

    The auto translate is a little shoddy, but in one area they described pulling the goal of the level off screen so you'd have to walk forward after a difficult section then see the goal. A bit of anticipation that level isn't over and sudden relief when the player sees the goal.
    Very interesting.

  • @jamesonshekmeister
    @jamesonshekmeister 17 วันที่ผ่านมา +5

    I'm glad I was recommended this. Seeing the process on how people make games, even back in the 90s, is real fascinating. You almost learn something from it, and understand how the process goes. Not sure if this still works even now, but I bet it was most of the time a good work process.

    • @pernoelle
      @pernoelle  17 วันที่ผ่านมา +1

      Now is very different, back in the day you need 2 to 3 people to ship a final game, without any update possible after the delivery on sales, was a very different time...

    • @jamesonshekmeister
      @jamesonshekmeister 17 วันที่ผ่านมา

      @@pernoelle This footage helped me a bit. I'm still trying to make my own kind of game. Of course, I know little when it comes to the business and finance side of gaming, so I just share my finished projects or art related stuff to friends and family for free. If I wanted to make a living out of that, I would need better knowledge and skills to get any further. Also, that reply was fast lol. Thanks for showing off some cool gaming related stuff like this. It really peaks my interest a lot to see how old school gaming was like on the business side.

  • @Ananchel27
    @Ananchel27 21 วันที่ผ่านมา +7

    1:30 I don't know if I'm tripping but is that Pilotwings on the right monitor?!

    • @luisreyes1963
      @luisreyes1963 21 วันที่ผ่านมา +2

      Yes, it was the prototype for Pilotwings. 🛩️

    • @pernoelle
      @pernoelle  21 วันที่ผ่านมา

      Yes it was the proto of PW... exiting time

  • @petroidau
    @petroidau 18 วันที่ผ่านมา +2

    Oh hey I can see my friend's uncle worked for Nintendo after-all :D

    • @pernoelle
      @pernoelle  18 วันที่ผ่านมา

      You talk about the uncle of Bradley ?

  • @hirschlord341
    @hirschlord341 17 วันที่ผ่านมา +1

    How can they be so concentrated ? ☺️ there are newest videogames around them 🥰

  • @vincently1995
    @vincently1995 3 หลายเดือนก่อน +3

    Wow!

    • @pernoelle
      @pernoelle  หลายเดือนก่อน +1

      Good old days...

  • @ctt4lfecw
    @ctt4lfecw 21 วันที่ผ่านมา +5

    This is so fascinating, I wish I knew what they were saying.

    • @pernoelle
      @pernoelle  21 วันที่ผ่านมา +1

      I wish too... hope someone can figured out 🙏

    • @viktorbengtsson3223
      @viktorbengtsson3223 20 วันที่ผ่านมา +1

      well you can understand an little if you click subtitles. and hold it so it become english. its not best translation. but you can undertstand some at least. its very very inntresting what they talk about.

    • @viktorbengtsson3223
      @viktorbengtsson3223 20 วันที่ผ่านมา

      ​@@pernoellewell you can understand an little if you click subtitles. and hold it so it become english. its not best translation. but you can undertstand some at least. its very very inntresting what they talk about.

  • @HyperSonicXtreme
    @HyperSonicXtreme 19 วันที่ผ่านมา +4

    Young 37 year old Shigeru Miyamoto.

    • @pernoelle
      @pernoelle  19 วันที่ผ่านมา

      Young Visionnaire 😄

  • @pacboy24
    @pacboy24 20 วันที่ผ่านมา +2

    You know damn well there’s footage of beta Mario games scrapped and finished prototypes in the vault! Probably several unreleased level music that didn’t make the cut!

    • @pernoelle
      @pernoelle  20 วันที่ผ่านมา +2

      SO many lost content, hopefully we may find some hidden gems overtime 🙏

  • @juliannarciso3876
    @juliannarciso3876 7 หลายเดือนก่อน +6

    Nintendo made great arcade games

  • @Riz2336
    @Riz2336 19 วันที่ผ่านมา +1

    Crazy to look at, I was just a little kid when this was recorded

    • @pernoelle
      @pernoelle  19 วันที่ผ่านมา

      Me too, I was 10yo at this time... Time fly so fast... 😅

  • @Aaron_Gentry
    @Aaron_Gentry 7 วันที่ผ่านมา

    Very first video game I ever played was Mario Bros/Duck Hunt on the original NES way back in the late eighties when I was a wee stripling lad. These dudes are absolute legends in my book and always will be

  • @graalcloud
    @graalcloud 18 วันที่ผ่านมา +1

    This is CRAZY bro

  • @OmegaVideoGameGod
    @OmegaVideoGameGod 21 วันที่ผ่านมา +3

    Ironic if you think about it, the long hours of testing and building a project and most video games due to budget limits, deadlines and technical limits video games usually have a lot of ideas cut and aren’t in the final versions.

    • @pernoelle
      @pernoelle  21 วันที่ผ่านมา

      AT the time building a good game on so tiny amount of memory available was a challenge... the creativity was a must...

    • @yellowblanka6058
      @yellowblanka6058 20 วันที่ผ่านมา +1

      @@pernoellethough to be fair, coming from the NES, the SNES was a big step up with far more memory, larger max ROM size etc.

    • @pernoelle
      @pernoelle  20 วันที่ผ่านมา

      @@yellowblanka6058 Yes and from there it gone exponentially

    • @OmegaVideoGameGod
      @OmegaVideoGameGod 20 วันที่ผ่านมา +1

      It’s incredible and interesting how you can see how they’re trying to create something very good and they’re loving what they do :) I do business with people over in Japan and around the world we build websites, do advertisements and translate language barriers and it’s absolutely incredible how much of their family own businesses are private but we know what and when to share something publicly :)

    • @yellowblanka6058
      @yellowblanka6058 20 วันที่ผ่านมา

      @@pernoelle Yep, and I remember a time when the original X-Box was seen as a powerhouse and now a low-end phone has at least a few orders of magnitude more power...tech marches on. I think the multitude and success of independent games without cutting edge graphics proves that there's a sizeable market for games that lean more on gameplay than production values.

  • @Iamacompletenincompoop-wh4ok
    @Iamacompletenincompoop-wh4ok 11 วันที่ผ่านมา +1

    I don't know why, but when I look at the office, it just seems to me that someone needs to turn the temperature up in that office. I feel chilly just by looking at it :D

    • @pernoelle
      @pernoelle  11 วันที่ผ่านมา

      It's the Japanese 90s style, very structured and cold style boxes...

  • @ssg-eggunner
    @ssg-eggunner 21 วันที่ผ่านมา +12

    PILOTWINGS BETA FOOTAGE
    PILOTWINGS BETA FOOTAGE!?!?

    • @pernoelle
      @pernoelle  21 วันที่ผ่านมา +4

      Was the prototype of Pilotwings...

  • @mitchzer0iii919
    @mitchzer0iii919 21 วันที่ผ่านมา +1

    What window manager is that guy using on the computer? TWM? He's rocking the xclock on the top left

  • @therubygemstonetrg
    @therubygemstonetrg 15 วันที่ผ่านมา +1

    This is pretty cool.
    I wonder if there's any footage from 1992 9f them working on Link's Awakening?

    • @pernoelle
      @pernoelle  15 วันที่ผ่านมา

      I will take a look if I find anything regarding this period 👍

    • @therubygemstonetrg
      @therubygemstonetrg 14 วันที่ผ่านมา

      @@pernoelle There was also a playable demo of Link's Awakening at the Comsumer Electronics Show in January of 1993.
      The only footage I know of has been put on the games Prerelease page on The Cutting Room Floor recently.
      I've been trying to find more footage, but I've had zero luck.

  • @artem34901
    @artem34901 10 วันที่ผ่านมา +1

    The OS he's using looks very much UNIX-like, with xclock at the top left corner.

    • @pernoelle
      @pernoelle  10 วันที่ผ่านมา

      I think it is, is what mostly was used at this period especially in japan, in the usa at the same period they moved to nextstep that have better perforce and UI

  • @maurindioalessandro4259
    @maurindioalessandro4259 19 วันที่ผ่านมา +1

    beautiful and amazing!!!!

    • @pernoelle
      @pernoelle  19 วันที่ผ่านมา

      Thanks 🙏

  • @erickmejia1643
    @erickmejia1643 14 วันที่ผ่านมา +1

    This looks like a lot of fun, like there are people passionate and really into their jobs, and people laughing having fun designing stuff. I wonder if the no sleep nose to the grindstone work comes aroudn the end of development cycle

    • @pernoelle
      @pernoelle  14 วันที่ผ่านมา

      True...

  • @logosrising865
    @logosrising865 11 วันที่ผ่านมา +1

    amazing how in such a drab environment these wonderful games were created.

    • @pernoelle
      @pernoelle  11 วันที่ผ่านมา +1

      So much creativity and talent...

  • @wouterdutch4706
    @wouterdutch4706 17 วันที่ผ่านมา +1

    This is so interesting to see! How do you even find and recover footage like this?

    • @pernoelle
      @pernoelle  16 วันที่ผ่านมา +1

      Found it in Archive(dot)org and I believe that there is more to find, try to lookup for historical hidden gems like this...

    • @wouterdutch4706
      @wouterdutch4706 16 วันที่ผ่านมา

      @@pernoelle oh clever! Great finds so far

  • @888gatty
    @888gatty 10 วันที่ผ่านมา

    I feel sorry for the people of that era. Their work chairs were terribly uncomfortable, and they had to endure such conditions throughout their entire working lives.

    • @pernoelle
      @pernoelle  9 วันที่ผ่านมา

      Back in the 90s I believe it was the same almost everywhere, working condition was different but also very existing because it was no or little procedure, everything was about to be normalized...

  • @game-sheriff
    @game-sheriff 18 วันที่ผ่านมา +3

    Goats.

    • @pernoelle
      @pernoelle  18 วันที่ผ่านมา

      🙏

  • @ZxSpectrumplus
    @ZxSpectrumplus 12 วันที่ผ่านมา +1

    These guys were like. Screw it! I am playing Mario to release stress! Wait....playing Mario IS STRESS.....

    • @pernoelle
      @pernoelle  12 วันที่ผ่านมา

      hahaha

  • @gachasprinklesandwolfie1813
    @gachasprinklesandwolfie1813 6 หลายเดือนก่อน +8

    Does anyone know what game they were talking about in that meeting they were having. I REALLY want to know. That was an amazing look at the inner workings of Nintendo back in the day🔥🔥

    • @JapanLingo198
      @JapanLingo198 3 หลายเดือนก่อน

      They were making mario 64. Hope this helped!

    • @JohnnyMatherson
      @JohnnyMatherson 2 หลายเดือนก่อน +2

      @@JapanLingo198 bullshit they were making SuperMario World

    • @JapanLingo198
      @JapanLingo198 2 หลายเดือนก่อน

      @@JohnnyMatherson No, they were making Mario 64, its just that they just released the game, and there making another one

    • @haleman1704
      @haleman1704 หลายเดือนก่อน +2

      ​@@JapanLingo198in 1990? No chance man.

    • @JapanLingo198
      @JapanLingo198 หลายเดือนก่อน

      @@haleman1704 SUPER MARIO 64 CAME OUT IN 1996 AFTER THIS THEY WERE MAKING SUPER MARIO 64

  • @JamesEmirzianWaldementer
    @JamesEmirzianWaldementer 19 วันที่ผ่านมา +1

    Making of Super Nintendo Games, Behind The Scene at Nintendo, Found Footage

  • @winstonslone2797
    @winstonslone2797 17 วันที่ผ่านมา +2

    I've been in I.T. since 99 and I've see something new. Can someone with more coding experience than I explain why his keyboard is missing so many keys. Or are they marked a darker color indicative of our modern function keys. I was a network guy. Thanks

  • @DougUnfunny
    @DougUnfunny 17 วันที่ผ่านมา +1

    so wild to see a young Miyamoto and thank google translate so I can get idea about what they are talking about. very cool.

    • @pernoelle
      @pernoelle  16 วันที่ผ่านมา

      they was creating fabulous gems...

  • @amjoshuaf
    @amjoshuaf 20 วันที่ผ่านมา +2

    Clark Griswald station wagon in the parking lot.

  • @donbasuradenuevo
    @donbasuradenuevo 18 วันที่ผ่านมา +6

    When one realizes such transcendent masterpieces, such legacies of mankind, were created in office cubicles.

    • @pernoelle
      @pernoelle  18 วันที่ผ่านมา

      So true 🙏

  • @juliannarciso3876
    @juliannarciso3876 7 หลายเดือนก่อน +7

    Pilotwings

  • @ValiantPixel
    @ValiantPixel 18 วันที่ผ่านมา +1

    It’s incredible to witness these men laughing and working hard while coming up with the ideas for all-time classic video games. They created Nintendo’s legacy out of nothing using primitive code on computers. It’s also incredible to watch this young Miyamoto while knowing that he wouldn’t produce his now-beloved Pikmin until a whole decade following this footage!

    • @pernoelle
      @pernoelle  18 วันที่ผ่านมา

      🙏

  • @standoidontwantalastname6500
    @standoidontwantalastname6500 20 วันที่ผ่านมา +2

    this wave of new comments, they all read like chat gpt bots and i'm very perturbed by it

  • @dvuemedia
    @dvuemedia 29 วันที่ผ่านมา +10

    at 7:50, is that Shigeru Miyamoto? It looks like him.

    • @SamLeoer
      @SamLeoer 24 วันที่ผ่านมา +3

      it is

    • @pernoelle
      @pernoelle  23 วันที่ผ่านมา +5

      Yes it's him, he was young and so enthusiastic building great things... :)

    • @OmegaVideoGameGod
      @OmegaVideoGameGod 21 วันที่ผ่านมา +2

      Yes that’s definitely him, you can tell by the way he smiles and hair style at this point in his career he wasn’t just a game designer he was an executive producer too, he had lead roles when developing games, he was in charge of many different groups.

    • @pernoelle
      @pernoelle  20 วันที่ผ่านมา

      Indeed real visionaries...

    • @dvuemedia
      @dvuemedia 20 วันที่ผ่านมา

      @@pernoelle I knew I recognized him. He looks so young.

  • @comradebanana3392
    @comradebanana3392 17 วันที่ผ่านมา +1

    straight up nasa in the late 1960s...you hear how fucking quiet it is.

    • @pernoelle
      @pernoelle  16 วันที่ผ่านมา

      indeed

  • @chadlondon8428
    @chadlondon8428 20 วันที่ผ่านมา +1

    i wish i knew what they were talking about. this is really neat! where did you even find this video?

    • @pernoelle
      @pernoelle  20 วันที่ผ่านมา +1

      Archives org also many gems in the net, trying to organise and publish them all in the same place

    • @chadlondon8428
      @chadlondon8428 19 วันที่ผ่านมา +1

      @@pernoelle very cool! well thank you for posting! yeah this is cool cause in the office to me it looks like there genuinely enjoying their conversation on whatever game there working on. someone should translate for english subs. at that time they were trail blazers imo.

    • @pernoelle
      @pernoelle  19 วันที่ผ่านมา

      @@chadlondon8428 I agree 100%

  • @76_SPZL
    @76_SPZL 20 วันที่ผ่านมา +1

    4:50 hard to say which machine is being run from but that dev kit looks like it has NES style controller ports.

    • @pernoelle
      @pernoelle  20 วันที่ผ่านมา

      I think that is a a kind of debug console (type of dev kit but made probably just for internal use)

  • @frealish6622
    @frealish6622 17 วันที่ผ่านมา

    I think with how most japanese infastructure hasnt changed thaat much since the 90's that the kyoto office still very much resembles this even today

    • @isamuominae
      @isamuominae 17 วันที่ผ่านมา

      The building on this video was demolished years ago.

    • @pernoelle
      @pernoelle  16 วันที่ผ่านมา

      I do believe that the office in Japan still look like the 90s, they somehow never moved from that period

  • @AlfioGarrone
    @AlfioGarrone 16 วันที่ผ่านมา +1

    The developer or maybe the tester is playing "Pilotwings".
    Simeone are playing to SMB3 (Super Famicon version).
    Very interesting a 4 person meeting abd how they lost time discussing about game design or something similar. It was better if they were developing some part of code about new games.
    I suppose that Nintendo always was the best brand for console and relevant accessories.
    I was a proud Msx1 owner abd i like Japaneese games style.
    Anata wa unko desu.

    • @pernoelle
      @pernoelle  16 วันที่ผ่านมา

      True 🙏

  • @LKH9Channel
    @LKH9Channel 19 วันที่ผ่านมา +1

    I can only hear Super Mario World being tested there :)