🚨 RARE!!! Footage Inside 1990 Nintendo Headquarters in Kyoto

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 686

  • @charlesthomson9276
    @charlesthomson9276 2 ปีที่แล้ว +357

    This is rare footage indeed. Where else can you see Nintendo game designers discussing how to design a level? I'm curious where this footage came from.

    • @pernoelle
      @pernoelle  2 ปีที่แล้ว +88

      I think that is an internal video made by the Nintendo staff... not sure 100% looking forward to get more info on it

    • @charlesthomson9276
      @charlesthomson9276 2 ปีที่แล้ว +61

      ​@@pernoelle I see, I wonder what purpose they made the video. Based on what I can hear from their conversation and the time period, it seems like they're discussing the level design of Super Mario World on SNES.

    • @hermanmcclain6000
      @hermanmcclain6000 ปีที่แล้ว +30

      @@charlesthomson9276 I think the purpose for this Nintendo Japan b-roll was for the news press.

    • @desoft8b
      @desoft8b 7 หลายเดือนก่อน

      th-cam.com/video/RznLrM2J8aE/w-d-xo.html&ab_channel=SirMix-A-LotRareMusic

    • @CarfDarko
      @CarfDarko 6 หลายเดือนก่อน +19

      @@pernoelle It really feels like someone just took his extremely modern gadget, the Videocamera with him to work that day. Thanks for sharing

  • @cube4547
    @cube4547 ปีที่แล้ว +83

    It's so interesting to me how such great games and fun adventures are made in such cold-looking offices.
    I really respect these people because they have a more systematic understanding of fun

    • @tobario
      @tobario ปีที่แล้ว +13

      It was the work ethics back then and it kept them focused. They did with a handful people what todays companies in the silicon valley only achieve with dozens to hundreds, because they were actually working.

    • @Twenty_Six_Hundred
      @Twenty_Six_Hundred 7 หลายเดือนก่อน +15

      For 1990 that is a nice office, it's just people these days think game dev should be done in a wonderland. Games are a means to escape reality not bring them around you. In other words other than testing when serious work needed to be done it was so without distractions.

    • @samson7294
      @samson7294 6 หลายเดือนก่อน +5

      @@tobario yeah sorry! If it takes these creators to work in miserable cubicles to create products that will make shareholders rich. then it's not worth it.

  • @yahzed
    @yahzed 6 หลายเดือนก่อน +187

    It's footage like this that should be shown to people so that game development can be appreciated more.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +7

      So true 🙏

    • @JoseLeybaDiaz
      @JoseLeybaDiaz 6 หลายเดือนก่อน +3

      nahh. they doing their job. just like me and you.

    • @anymanga8770
      @anymanga8770 6 หลายเดือนก่อน

      😊 pk dx😮😮😮b 5:00 ​@klaymodopostoffice9885

    • @JoseLeybaDiaz
      @JoseLeybaDiaz 6 หลายเดือนก่อน

      @klaymodopostoffice9885 even those "shoveling shit" are just doing their job. None is better than the other, buddy. Stop idolizing.

    • @JoseLeybaDiaz
      @JoseLeybaDiaz 6 หลายเดือนก่อน

      @klaymodopostoffice9885 No. waste management is as important as Entertainment and the arts. Whats so hard for you to understand? You and i are as important for the society. Stop acting like politicians want us to.

  • @misterdude6694
    @misterdude6694 6 หลายเดือนก่อน +175

    There is something about the 90's era that never can be captured again. What we se here, is our childhood in development by these great coders and artists with the most utter passion. These people that coded and made our childhood, still has an effect over 30 years later. It's called nostalgia. I don't know when in 1990 this was filmed, maybe i was born or still in the womb. But that i can say, my childhood is being made right here, in the year of our lord, 1990.
    There's a reason why I'm a retro game collector. Nothing can beat it.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +7

      I couldn't have said it any better 🙏

    • @razorbackroar
      @razorbackroar 6 หลายเดือนก่อน

      1990 baby all the way

    • @NinjaRunningWild
      @NinjaRunningWild 6 หลายเดือนก่อน +2

      Nostalgia is a wistful feeling for a good moment in the past. There’s other more intrinsic & fundamental reasons one could prefer things from the past that have nothing to do with nostalgia.

    • @misterdude6694
      @misterdude6694 6 หลายเดือนก่อน

      @@NinjaRunningWild You have a good argument there, and i agree on that.

    • @nitramusestronghold7109
      @nitramusestronghold7109 6 หลายเดือนก่อน +4

      You can hear them play testing Super Mario World, so it must be while they were developing that game. It was released in 1990 in Japan, so this may even be late 80s? They guy in the beginning is playtesting Pilotwings, also a launchgame.

  • @Suzuharadesukeredomo
    @Suzuharadesukeredomo 5 หลายเดือนก่อน +17

    台詞起こし
    2:17
    女性「自然にあちらのゲームをやっていてもらえます?」(作業風景を撮りたいらしい)
    男性「今度反対に向こうをいじってもらえますか。」
    女性「うん、まえみたいにほら、アレを、自然でいい。」(撮影のために自然体でゲームをしていてほしいらしい)
    4:00
    男性「あの3作品は映さなくて良いんですか?」
    5:10
    男性「コレ映ったらアカン」
    5:22
    男A「はじめまして黒崎です。」
    男B「いつものやつです。」
    男B「これ、声も入るんですか?」
    男A「入ります」
    男C「声が入るということは」
    男A「なんか楽しいことを」
    6:00 宮本茂が登場
    男A「この面以外では使うことないんで。」
    宮本「じゃあコレをこっちに移してテキストもコレを交換するっていうのは?」
    男A「さみしいんですよね」
    男B「ちょっとさみしいですよね、バランスが悪くなるんじゃないですかね?」
    男A「こっち5面、こっち6面だったら、5面のほうが先やから、難しい面は後にしたほうが起承転結で…5面で難しくさせてもいいけど。全く違うネタを。」
    宮本「回ってるやつをこっちで考えてみたらどうかな?」
    男B「それはちょっと無理があるんじゃないですかね。」
    宮本「両方使えれば…やりましょうか。これをこっちに持ってきて…これを、こっちでやると…いう方法はあります。」
    宮本「これが気に入らないなら、やっぱりこうして、ここにもう一個、やる。」
    男A「このネタをなんか一つ採用できれば良いんじゃないですかね。」
    宮本「それが、一番喜ばれる。」
    男A「でもなんかさみしく…うーん…今のやつ2つとも5面に集めてこっちから難しやつを…」【カット】
    7:30
    宮本「どこに行くのかわからんもんな…こっからツルツルツルツル〜(一同笑い)こういうのを一個作って真ん中にバサッと言う感じで。」
    男A「いくつくらい繋げられるんすか?やるとしたら?」
    宮本「コレはちょっとねぇ…」
    男A「縦にがっと、一気に落っこちちゃったらだいぶしんどいと思うし…」
    男B「処理速度の面があるから…」
    宮本「やってみないとわからへんねん(笑)」
    男C「RAMの容量にもよりますから、ちょっとまぁ、なんとも言えないんですが。」
    宮本「前からコレやりたいやりたい言ってたんな…ヒューっていってここでスター取って、敵にカコンカコンとして(勢いよく落ちていってここで【スター】を取って敵を連続で倒して)ここに誰かがいて、ここはまぁ、池になっていて。」
    男A「最初に少し歩かせて、ここにいきなりゴールがあって、あっゴール見つけた、たどり着ける!と思わせておいてスター取らせてズサーって(落ちる)」
    宮本「絶対楽しいよね、やっててもね。」
    8:46
    男A「置いて。」
    宮本「ここはこう、できるだけ、こう、おどろおどろしい。」
    男B「この星があるのはまずいんちゃうかな、1upせんとしたら。」
    男A「ここで取ってあ、もうこれで落ちるなと思わせた下の方で、ピッと星を取ってバブルでぼぼぼぼっと(スターをとってバブルで上がる)」
    宮本「あんまり可哀想だから2回くらい上がる。」
    男A「あー…って言ってここは地獄で、ここは天国と。」
    宮本「一番怖いな思ってるから、結構そういうのええよね。」
    宮本「実は落ちたほうが美味しい思いする。」
    【カット】
    9:37
    男A「分岐、分岐なんやけど、普通は最初にゴールAがあるから、ここに入るんやなって思ってたけど、実は…」
    宮本「けど、やっぱりこのおどろおどろしいところは全員に見てほしい。」
    9:55
    宮本「やっぱり、ありそうに見えるけど無いもん。」
    男A「登らせるだけ登らせておいて、ここにはコインが1枚だけあってチャリンと取るだけ(笑)」
    男A「最初に(ゴール)見せるっていうの面白いから。」
    宮本「これで行きましょう。」
    10:19
    男A「地獄に仏みたいな(笑)」
    男A「大芸会(笑)」
    男B「ここでどれだけ処理オーバー起こさないかとか、ここらへんのことはやってみないとわからないから。」
    宮本「戻って、次入って、大したとこじゃなくても怖いわけやん。」
    宮本「その匂いが欲しいのよ。どお?」
    男A「小さい頃怖かったら、入るか入らないかで入らない人もいるんとちがいます?」
    宮本「でもそれでも入れるからゲームやねん。」
    男A「NO危惧」
    11:00
    宮本「これ、ええやん。」
    男A「うわーってうだうだうだうだしとって。」
    宮本「嫌な人は避けていく、つきましたって言って。」
    男A「山、城が好きなやつはこっち行くし嫌いなやつはこっち行くって。」
    宮本「ええわ、結構、いこう、コレ採用。」
    宮本「これ、ヨッシーも、ヨッシーは消しとく?」
    男B「コレは結構マジな話。」
    宮本「ヨッシーはフラフラよってるから、自然と、マリオ関係なしに。」
    男A「そして今度はプクプクが逃げていくと(笑)」
    宮本「そういうアルゴリズムをちょっと開発していきましょかね(笑)」
    男B「こんなにいっぱいできんのかな(笑)」
    宮本「ここは食い込むとか、そういうのは、無し!食い込んでも良い!」
    男B「そうですね、そのほうが。」
    宮本「気持ちよくやりたい。」
    男B「チェックのほうが楽ですからね、そのほうが。」
    男C「これ風船生えてるやつないんですか?別に?」
    宮本「それは別んところでね、ここで、作んなくてもいいね。」
    男B「コレはあそこに入ります。」
    男A「山、城のマップね。」
    宮本「これで一件落着。」
    12:30
    宮本「あとは、いきなり、いきなりファイアー取るマップをどうするか…」
    男A「いやぁいきなりファイアーは…」
    男B「いきなりファイアーは…」
    宮本「これはなかなか賛否両論あるからね…」
    男A「そう…早めに出すか。」
    男A「ここで…うーん…」
    男A「こっちの山、城の方に行きたい感じあるな。」
    男A「コース分岐させて…」
    男A「ここらへん山、城にタッチしたらアンタのコースということで山、城のコースが始まる。」

    • @喧嘩キック
      @喧嘩キック 5 หลายเดือนก่อน +2

      文字起こし助かります(ㅅ´꒳` )✨️

  • @supreme-ss777
    @supreme-ss777 6 หลายเดือนก่อน +417

    To think that they had to sit in there EVERY DAY writing code, testing every section of the game, making the levels and gameplay just to build our childhoods…
    Thank you, Nintendo.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +15

      I couldn't have said it any better 🙏

    • @SalimOfShadow
      @SalimOfShadow 6 หลายเดือนก่อน +19

      Just like any other game company that is

    • @Thepragtisme
      @Thepragtisme 6 หลายเดือนก่อน +13

      and wearing suit and ties...

    • @Антитоксик-о5в
      @Антитоксик-о5в 6 หลายเดือนก่อน +17

      "just to build our childhoods…"
      Dude, they were making money.

    • @shairaptor1865
      @shairaptor1865 6 หลายเดือนก่อน +23

      @@Антитоксик-о5в They made both, "dude".

  • @ToniusPlays
    @ToniusPlays 6 หลายเดือนก่อน +181

    They had few technological resources and abundant creativity. These guys got blood from stone. Unlike nowadays where most companies rely only on graphic resources and forget the real fun that a game should have.

    • @RobertBoston-n4d
      @RobertBoston-n4d 6 หลายเดือนก่อน +2

      3 million cycles per second is not nothing.

    • @DlcEnergy
      @DlcEnergy 6 หลายเดือนก่อน +18

      @@RobertBoston-n4d Who said it was "nothing"?? It was still WAY harder to develop games back then. The limitations are the whole essence of what make retro games what they are. Fitting all the music and textures on games back then wasn't a done deal you could just take for granted. There's a great video you should check out that'll help you understand this. ("How we fit an NES game into 40 Kilobytes") And it goes without saying the ram was way more limited back then too. And they were using assembly to get the most out of the hardware. Game devs back then were just built differently. It's so easy today, literally a kid can make their own game. (You may have heard of a little game named "Undertale")

    • @mrbob2675
      @mrbob2675 6 หลายเดือนก่อน +2

      Funny you say this when Nintendo now does the same thing. Ironic.

    • @reyczeck
      @reyczeck 6 หลายเดือนก่อน

      This is part of the stepping stone how modern games development more esier. If they doesn't cone from this era.

    • @winstonslone2797
      @winstonslone2797 6 หลายเดือนก่อน

      6502 assembly

  • @matuto2007
    @matuto2007 ปีที่แล้ว +35

    Long live NINTENDO!! Thanks for all your wonderful consoles and games!! Cheers from Brazil 🇧🇷

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +1

      🙏

  • @appau3
    @appau3 6 หลายเดือนก่อน +165

    This is a great example of great men achieving great things!

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +7

      That so true 🙏

    • @Jucelegario
      @Jucelegario 6 หลายเดือนก่อน

      no sweet baby die versity bs, no feminists with an agenda, what a bliss.

    • @AlfioGarrone
      @AlfioGarrone 6 หลายเดือนก่อน +3

      Men? They are so young. They are skilled kid during a meeting. I agree with you. Nintendo made some amazing products.

    • @Jucelegario
      @Jucelegario 6 หลายเดือนก่อน +1

      no amurican nor Californian bs, no Larry Fink mandates!

    • @AlfioGarrone
      @AlfioGarrone 6 หลายเดือนก่อน

      @@Jucelegario americans are this planet evil. It's a luck that Nintendo is a Japaneese factory.

  • @applepieclub5012
    @applepieclub5012 6 หลายเดือนก่อน +84

    bro in the beginning was so locked in that he didn't even notice the camera, until 3 minutes in lol

    • @especiallythesoos1795
      @especiallythesoos1795 6 หลายเดือนก่อน +8

      Fr he almost shape-shifted after noticing

    • @OCV102
      @OCV102 6 หลายเดือนก่อน +1

      it probably went like this:
      "Hey why arent you working?"
      "Sorry boss I will immediately get back to work"
      *plays game*

  • @matthall7359
    @matthall7359 6 หลายเดือนก่อน +135

    Is this really footage of Miyamoto discussing level design for SMW? It’s the equivalent of watching Let It Be and seeing Paul McCartney get the idea for Get Back…..

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +8

      So true 🙏

    • @LuisGonzalez-dq4bg
      @LuisGonzalez-dq4bg 6 หลายเดือนก่อน +4

      Excellent analogy ❤

    • @chinookr7259
      @chinookr7259 6 หลายเดือนก่อน +1

      More like Beethoven. Paul McCartney looked up to him too. Miyamoto is the mack daddy of his field.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +3

      @@chinookr7259 he reinvented the complete field, especially after the 1983 video game crash, he bring this industry back from the dust

    • @RiverReeves23
      @RiverReeves23 6 หลายเดือนก่อน +2

      Given it was 1990, and Miyamoto is directly working on the game, it does appear to be Super Mario World.

  • @33LB
    @33LB 6 หลายเดือนก่อน +42

    6:50 just imagine how super mario world would have been subtly different if shiggy hadn't swapped those post-it notes back.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +5

      🤣🤣🤣

  • @supersmashmaster43
    @supersmashmaster43 6 หลายเดือนก่อน +34

    When all the legends of Nintendo we know today were all young and had something to prove🙌🏼

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +10

      And then they prove it in a best way possible...

  • @si2k7801
    @si2k7801 ปีที่แล้ว +34

    The man, the myth, the legend himself.

    • @daisygirl1993
      @daisygirl1993 ปีที่แล้ว

      Myth?

    • @si2k7801
      @si2k7801 ปีที่แล้ว +8

      Myamoto

    • @Arton_White
      @Arton_White 6 หลายเดือนก่อน +3

      The one and only

    • @leinsaat5779
      @leinsaat5779 6 หลายเดือนก่อน +5

      Shigeru Mythamoto

    • @aaron5364
      @aaron5364 6 หลายเดือนก่อน +1

      Reggie Phils-Aimé

  • @oldserver9356
    @oldserver9356 6 หลายเดือนก่อน +14

    I LOVE this! This is much better than a narrator talking over some 30second clip of programmers working on games in some kind of documentation. You really get the feel what it was like working there if you just "look them over the shoulder". It seems that it is not happening much, but those HEROES are coding our childhood. In a absolute professional manner. wow. I would LOVE to see more.

  • @nunyabusiness896
    @nunyabusiness896 6 หลายเดือนก่อน +115

    As a kid in 1990 I would've never believed this small sterile building that looked like a corporate accounting office was where all of the world's best games were coming from. If you would've asked me, I would've assumed each game was made by a team that took up that whole building. But no, it was like a couple of dudes each with some support help here and there. Wild.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +2

      Exiting time 😀

    • @yellowblanka6058
      @yellowblanka6058 6 หลายเดือนก่อน +9

      This was before games cost potentially hundreds of millions to develop with huge art teams to develop the needed assets and engineering teams for the programming etc. - the relatively simplistic hardware with a finite upper limit restricted things to a degree.

    • @NinjaRunningWild
      @NinjaRunningWild 6 หลายเดือนก่อน +6

      ALL game development was like that in the 80s & 90s. It’ll probably blow your mind to hear Doom was programmed by just 2 people with 2 artists.

    • @nunyabusiness896
      @nunyabusiness896 6 หลายเดือนก่อน +3

      Guys, I said as a kid in 1990, I know damn well how game development worked then and now as an adult.

    • @gabomur
      @gabomur 6 หลายเดือนก่อน

      Shut up

  • @ロロロシメシロ
    @ロロロシメシロ 7 หลายเดือนก่อน +75

    宮本さんがすごい若い😊

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +12

      古き良き時代 :)

    • @lego5745
      @lego5745 6 หลายเดือนก่อน +11

      It's always cool seeing photos and footage of Miyamoto in his younger years

    • @lobabobloblaw
      @lobabobloblaw 6 หลายเดือนก่อน +3

      It’s so easy to spot him just from his haircut! The man knows how to keep his style together. 🙏

  • @perguto
    @perguto 6 หลายเดือนก่อน +64

    The game at the beginning is Pilotwings for the SNES, the game at minut 4 is Super Mario World, obviously.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +4

      Yes, I wish I could be there at this specific period, would be very exiting time

    • @nebraskabirdwatching9521
      @nebraskabirdwatching9521 6 หลายเดือนก่อน +1

      I actually thought it was 3D because of the footage quality

    • @EvrainBrandigan
      @EvrainBrandigan 6 หลายเดือนก่อน +5

      What left me surprised was the developer himself: he's coding in what looks like assembly, and removed some keycaps to touch-type more effectively

    • @laelcellier1673
      @laelcellier1673 6 หลายเดือนก่อน +2

      ​@@EvrainBrandigan it was usual in 16 bits to even have entire libraries and preemptive operating systems written in assembly. Think about as the embed equivalent of the C++ of the time. Less powerful hardware also means less code to create and simpler programs.

    • @EvrainBrandigan
      @EvrainBrandigan 6 หลายเดือนก่อน

      @@laelcellier1673 I know I know, unfortunately I'm THAT old

  • @eascec8374
    @eascec8374 6 หลายเดือนก่อน +63

    Looks like that they're testing Mario's Cape ability before it became official!

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +10

      Yup I do agree it look like something like that

  • @RetroHDs
    @RetroHDs ปีที่แล้ว +70

    Must’ve been a vibe working at Nintendo back then seems so chill

    • @daeyanarda9282
      @daeyanarda9282 ปีที่แล้ว +4

      😊 10:07

    • @joeswanson733
      @joeswanson733 ปีที่แล้ว +41

      don't let this fool you they were all on tight time schedules and they had to put in long hours. if anything from what i can gather is working at nintendo wasn't as stressful if you were there before they were in the video games. so pre 1980s. gunpei yokoi said when he was working as the hanafuda card machine repairman he had so much down time that he could actually make toys in his free time... thats how chill it was working at nintendo pre video game era.

    • @garaschneider4808
      @garaschneider4808 6 หลายเดือนก่อน +10

      Yeah "seems"; it was stressful and Miyamoto, especially at this time, was a notorious perfectionist.

    • @DetectiveLobotomy
      @DetectiveLobotomy 6 หลายเดือนก่อน +2

      Anything in entertainment is not chill that's 💯

    • @TBrizzle01
      @TBrizzle01 6 หลายเดือนก่อน +10

      Chill? No this looks horrible lol. The usual cubicle/desk layout, blank white walls, ties, industrial lighting, and office setting, and completely quiet. I'd pass.

  • @ananasstudio6221
    @ananasstudio6221 6 หลายเดือนก่อน +19

    The magic here for me is, they were developing something will blow minds because the new 16bit generation was far beyond people has ever saw or heard.
    Real instruments sampled for super mario world, and pseudo 3D game hardware accelerated with pilot wings.
    it was an era with no internet, no youtube, so new technologies were recieved with an incredible sense of surprise and magic.
    And this video shows that few people working on secret on this awesome new era

    • @ananasstudio6221
      @ananasstudio6221 6 หลายเดือนก่อน

      @@remarkablehairdo3110 yeah, i remember that in my Amiga 500 era.

  • @Iamacompletenincompoop-wh4ok
    @Iamacompletenincompoop-wh4ok 6 หลายเดือนก่อน +5

    This is one thing that I love about game development. After all these years it is still just programmers, artists and musicians forming a group to make games. And I really don't see how it could be anything else.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      🙏

    • @artem34901
      @artem34901 6 หลายเดือนก่อน

      Yeah, programmers meet artists to develop something that is neither program nor art XDD

  • @pcorf
    @pcorf 6 หลายเดือนก่อน +32

    1:02 you can hear Super Mario World, iconic sound effects and Ghost House music. A legendary game in it's many ways!

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +1

      So true... :)

    • @AlgaeEater09
      @AlgaeEater09 6 หลายเดือนก่อน +4

      And whats interesting is that it didnt release until november of 1990. So this is probably last minute tests before the release.

  • @mysteriousmystery8640
    @mysteriousmystery8640 ปีที่แล้ว +19

    Is there any more stock footage like this where it doesn't have any voice overs or music overlaying the video (like in most interviews)?
    Would love to see it - it's interesting to watch and playing it in the background helps me create a work environment at home

    • @AriyaBayat
      @AriyaBayat ปีที่แล้ว +4

      Glad I'm not the only one. For some reason I find it motivating as background noise

    • @garaschneider4808
      @garaschneider4808 6 หลายเดือนก่อน +3

      Uploader took it from this: th-cam.com/video/RznLrM2J8aE/w-d-xo.html

    • @chrism6994
      @chrism6994 6 หลายเดือนก่อน

      th-cam.com/video/zt2i51CZZ5M/w-d-xo.htmlsi=CRTnFrleT0C8EbLb

  • @pietromoopy2010
    @pietromoopy2010 6 หลายเดือนก่อน +4

    I was 8 years old when they were doing this... I remember getting and playing Super Mario World, which would have been Christmas of 1991. I remember the theme music used to drive my dad nuts.

  • @mootbooxle
    @mootbooxle 6 หลายเดือนก่อน +20

    My head hurts just thinking about the high-pitched whine of that many CRTs in one room! Boy I don’t miss them. But I still keep one because it’s still the best way to play old games!

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +8

      I do no miss them too, but a Sony PVM to play neo geo games... is a must that could never be replicated with modern hardware...

    • @Rhodochrone
      @Rhodochrone 6 หลายเดือนก่อน +5

      Jesus, you can actually hear it in the video if your speakers have the range...

    • @chinookr7259
      @chinookr7259 6 หลายเดือนก่อน +3

      They likely saved on the heating bill with all of those things in there too.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +1

      @@chinookr7259 indeed all these CRT screens are for sure providing an extra 5/10c in the building

    • @FermentedGrumpyGrapeSqueezit
      @FermentedGrumpyGrapeSqueezit 6 หลายเดือนก่อน +1

      Nah bro u need to let go of that crt Nintendo games emulated on a modern tv are just as good if not better. It’s all about blending the old with the convenience of the new. I got the whole rom set at my finger tips and get to enjoy games I grew up with while playing games I never got to play. All while not moving an inch from my couch.

  • @andrewmoser5539
    @andrewmoser5539 6 หลายเดือนก่อน +26

    At the risk of sounding like a dork, there was something very special and historic about Nintendo's hot streak. The run of games from Donkey Kong to Mario 64 wrote the book on modern video games, and Nintendo was almost the only name in town until Sega released the Genesis. Mario as a character is probably as famous as anything Walt Disney or Chuck Jones ever came up with, and then you start looking at the other IP's (Zelda, Metroid, Pokemon) and it just gets overwhelming to imagine coming up with all of this in a decade.
    One thing that does not surprise me is the utilitarian work culture that we can see in this video. This is classic 90's corporate Japan, and Nintendo is a terrific example of an over century old company that's governed by Japanese traditions and principles. It is not a constant party or anything a child might imagine. This really takes me back to when I worked for a Japanese company, it's very comfy.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +5

      Based on how Japanese company are working in a very structured and strict environment, is crazy to see that these guys could achieve so great iconic characters... and they creating has still iconic 30 years later...

    • @metalheadmaniac8686
      @metalheadmaniac8686 6 หลายเดือนก่อน +1

      "At the risk of sounding like a dork"
      I say embrace the dorkiness!

    • @shadesoftime
      @shadesoftime 6 หลายเดือนก่อน +2

      The strictness is likely one of the reasons they still consistently deliver. Too much ha-ha pretty soon boo-hoo

    • @リset
      @リset 6 หลายเดือนก่อน +1

      Comfy? Huh?

    • @001suisen4
      @001suisen4 6 หลายเดือนก่อน

      Your opinion is so stupid and prejudiced that it's laughable.
      Mario is the product of the creativity of an individual named Miyamoto. A team collaborated on his creation at the behest of the company president.
      Japanese manga and anime are basically the same. Their roots are in individual creativity. That's why even an internationally renowned work like Dragon Ball is copyrighted by an individual named Toriyama Akira.
      You don't pay attention to the individual creativity of the Japanese person, you only see the process of group work and think that everything was created from there.
      An ignorant person is an ignorant person in Japan and in America.

  • @WindowsGG
    @WindowsGG 6 หลายเดือนก่อน +17

    rare footage of super mario world development

  • @HikikomoriDev
    @HikikomoriDev ปีที่แล้ว +18

    Very nice computers.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      the best one for their time

  • @imjody
    @imjody 6 หลายเดือนก่อน +2

    Thanks for sharing this awesome footage! Just hearing them play that Super Mario brought back memories, and it was cool to see them testing/playing it and enjoying themselves at work. Much to thank these folks for! 😊

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      🙏

  • @KyleVoices
    @KyleVoices 6 หลายเดือนก่อน +97

    A far cry from game development studios in America. They all look like salarymen in accounting.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +32

      Typically Japanese style...

    • @shadesoftime
      @shadesoftime 6 หลายเดือนก่อน +7

      ​@@remarkablehairdo3110honestly uniforms in schools make a lot of sense. Especially from like 12 years old to the end of school - you get to learn more if you don't or can't waste time showing off your clothes

    • @worthless_opinion
      @worthless_opinion 6 หลายเดือนก่อน +2

      I wonder if Nintendo still imposes this dress code? Because doesn't seem comfortable at all wearing a shirt and tie while coding all day and night.

    • @KyleVoices
      @KyleVoices 6 หลายเดือนก่อน +5

      @@worthless_opinion I like to believe that Miyamoto still wears his mushroom shirts around the studio but who knows?

    • @worthless_opinion
      @worthless_opinion 6 หลายเดือนก่อน +3

      @@KyleVoices Yeah but Miyamoto can do whatever he wants lol

  • @Lexyvil
    @Lexyvil 6 หลายเดือนก่อน +37

    I was born in 1990, so seeing this footage is like watching my life flash before my eyes. No I'm not dying. I'm just saying that these games are what shaped me.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +1

      Think and feel exactly the same... 🙏

    • @razorbackroar
      @razorbackroar 6 หลายเดือนก่อน

      Same

    • @arial012
      @arial012 6 หลายเดือนก่อน +1

      Pls dont die 😢

    • @samfadel4997
      @samfadel4997 6 หลายเดือนก่อน

      Me 2 😁😁

    • @Golemoid
      @Golemoid 6 หลายเดือนก่อน +2

      That's where you're wrong 🔫

  • @Angeloval
    @Angeloval 6 หลายเดือนก่อน +26

    They didn't know they developing history.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +3

      So true... 🙏

    • @skycloud4802
      @skycloud4802 6 หลายเดือนก่อน

      They probably knew. Mario was already a well established brand by this time I think. The previous titles made big impact before Super Wario World (which I think I can recognise in this video).

  • @rogerstephenroth8073
    @rogerstephenroth8073 6 หลายเดือนก่อน +20

    Those geniuses in Japan developed the best video game company in the world. Not even Sega, Sony, Microsoft, Atari could match what Nintendo was able to build.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +2

      I do agree

  • @SaccoBelmonte
    @SaccoBelmonte 6 หลายเดือนก่อน +3

    I like how they laugh often. :) They are genuinely having fun.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      indeed these guys are passionate before anything....

  • @jamesonshekmeister
    @jamesonshekmeister 6 หลายเดือนก่อน +5

    I'm glad I was recommended this. Seeing the process on how people make games, even back in the 90s, is real fascinating. You almost learn something from it, and understand how the process goes. Not sure if this still works even now, but I bet it was most of the time a good work process.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +1

      Now is very different, back in the day you need 2 to 3 people to ship a final game, without any update possible after the delivery on sales, was a very different time...

    • @jamesonshekmeister
      @jamesonshekmeister 6 หลายเดือนก่อน

      @@pernoelle This footage helped me a bit. I'm still trying to make my own kind of game. Of course, I know little when it comes to the business and finance side of gaming, so I just share my finished projects or art related stuff to friends and family for free. If I wanted to make a living out of that, I would need better knowledge and skills to get any further. Also, that reply was fast lol. Thanks for showing off some cool gaming related stuff like this. It really peaks my interest a lot to see how old school gaming was like on the business side.

  • @briannolan6328
    @briannolan6328 6 หลายเดือนก่อน +1

    It’s so wonderful watching dedicated teams produce their craft which will become masterpieces.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      🙏

  • @PrettyNightmare69
    @PrettyNightmare69 6 หลายเดือนก่อน +72

    Someone is playing Super Mario World in the background! I recognize all of those noises lol

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +7

      Hahaha true... :)

    • @yeahtbh.161
      @yeahtbh.161 6 หลายเดือนก่อน +14

      who doesn't recognise them lol he's in a ghost house too.

    • @Genzaijh
      @Genzaijh 6 หลายเดือนก่อน

      Yep!

    • @Zet4isback3
      @Zet4isback3 6 หลายเดือนก่อน

      It sounds different, it looks like a beta version

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +2

      @@Zet4isback3 based on the date of the recording, is pretty sure that was alpha/beta stage development

  • @MemeJuiceVids
    @MemeJuiceVids 6 หลายเดือนก่อน +8

    These guys must have been very smart and skilled to put these games together. I feel like it would be very hard to learn game development before the internet. I hope they were paid well

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +4

      Don't know about the pay but for sure they was very passionate in making the greatest games ever

    • @metalheadmaniac8686
      @metalheadmaniac8686 6 หลายเดือนก่อน +1

      It depends more on the person and less on the time. You can look up tons of things today but if you really want to make games that run well you need experience. You really need to understand what you are doing and a lot of that knowledge comes from experience and less from the resources that you can find all over the internet.

  • @daisygirl1993
    @daisygirl1993 ปีที่แล้ว +15

    They used those classic computers for testing the consoles games

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +5

      They build also a dev console during the same period to do debugging

    • @dominikschutz6300
      @dominikschutz6300 6 หลายเดือนก่อน

      I think the Altair looking computer is hooked up to the RAM of that Super Famicom Box PCB attached to the wall 😁

  • @pillington1338
    @pillington1338 5 หลายเดือนก่อน

    Getting to work with Shigeru Miyamoto would be a dream, that dude is a legend. And the projects he's worked on would all be incredible to work on as well.

  • @thedrunkmonkshow
    @thedrunkmonkshow 7 หลายเดือนก่อน +9

    This is is so inspirational and such valuable footage. I just caught something at 4:57...notice how that exposed hardware is leaning against the cubicle in the middle? Doesn't that look like 2 NES control deck ports? Even though it looked like he was working on Pilotwings for Super Famicom during the video I wonder if that cubicle also doubled as a space to develop NES/Famicom games? I also wonder what kind of computer or workstation they used to develop the games on? Or what kind of tools they were using whether it was commercial or in-house? I also wonder what programming language they were using but it's a safe bet that back then they were coding directly with the CPU and hardware in Assembly language to ensure lightning fast response timing and not wasting precious Rom space. I wish more game companies back then were more open in sharing their development process and Nintendo was arguably the most discreet. 😄

    • @Tammyisthebestmovieever
      @Tammyisthebestmovieever 7 หลายเดือนก่อน +1

      Grass is really nice this time of year. You should try it

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +5

      The NES was such a constrained platform that games written in high-level languages would not have acceptable speed or size, so they had to get as close to the metal as possible to produce salable games.

    • @Skathacat0r
      @Skathacat0r 6 หลายเดือนก่อน +4

      At least one of the workstations is a Sony NEWS Unix workstation as far as I can tell.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +2

      is exactly that

  • @zerobyte802
    @zerobyte802 6 หลายเดือนก่อน +5

    I hope some day, footage may come to light with 1989 Super Mario World running on a screen. I'd so love to see what the game was really like from that era - did it even have sound yet?

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +2

      some of them was on very early stage at the time of the record of this vid

  • @sebastianelsasser8128
    @sebastianelsasser8128 6 หลายเดือนก่อน +1

    Amazing how they are simply discussing a bunch of concepts, tweaking the ideas of each other... I feel like nowadays it would be more like "what is the optimal way of jumping in a jump-and-run game?", some guy would bring charts how many pixels in height is common in similar games, another one would bring numbers which accelerations work best for different scenarios and so on. Very focused on numbers. And in my fantasy, there is the guy missing that would actually think about how that mechanic can be used to do something FUN! :) It is basically the difference between something that is hand-crafted and the optimized, number-based industry product.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      Talent and creativity 💪

  • @blakestewart7200
    @blakestewart7200 5 หลายเดือนก่อน +1

    OH MY GOD THIS FOOTAGE, watching someone programming Pilotwings, second by second.

  • @jytvreal
    @jytvreal 6 หลายเดือนก่อน +2

    a lot of the devs in EAD broke up in 2002-2004 to separate divisions, the 3D Mario team moved to Tokyo for more employees after they finished Sunshine while the rest of EAD had different rooms developing different franchises

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +1

      Nintendo has so great and epic story internally... I love reading about what happened in the backstage of this company

    • @jytvreal
      @jytvreal 6 หลายเดือนก่อน

      @@pernoelle Yeah it's fascinating stuff

  • @SergeantLuke
    @SergeantLuke ปีที่แล้ว +19

    This is some really fascinating stuff to watch. Does anyone have a translation of the meeting? Between all of the mumbling, talking over each other, and the relatively low quality of the footage, I imagine it wouldn’t be the easiest task, but I’m so curious. I don’t recognize the other three guys at the table aside from Miyamoto (I think the one without glasses might be Katsuya Eguchi? But I’m not sure).

  • @juliannarciso3876
    @juliannarciso3876 ปีที่แล้ว +7

    Nintendo made great arcade games

  • @superangyo01
    @superangyo01 6 หลายเดือนก่อน +1

    Thanks for uploading this. Pretty amazing stuff. You just earned a sub!

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      Thanks 🙏

  • @wilddog73
    @wilddog73 6 หลายเดือนก่อน +3

    Thank you. I hope this is what gamer heaven looks like.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +1

      🙏

  • @Chojin3145
    @Chojin3145 6 หลายเดือนก่อน +11

    会話の内容から察するに、これはスーパーマリオワールドのステージ検討会議を撮影したものですね。
    Judging from the content of the conversation, this appears to be a video of a meeting to discuss the stages of Super Mario World.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +3

      Epic time 😁

  • @Keiffer01
    @Keiffer01 6 หลายเดือนก่อน +4

    From I gather, the first guys are the play testers. Trying the games and finding bugs. I went to Japan last year at the Nintendo Headquarters, there are two huge buildings. I was told by the guard one was the Home and the other was the developpement/programming building.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      The HQ in Kyoto, the R&D department appear at the start of this video, I believe this is the 2nd building you saw there

  • @SnapshotRobot
    @SnapshotRobot 6 หลายเดือนก่อน +15

    Miyamoto is the penultimate architect of an ultimate digital childhood wonderland. ❤🎮 To have all this rare genius coalesce and produce such a body of work is nothing short of astounding.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +1

      So true 🙏

    • @gaivsvalerivs5818
      @gaivsvalerivs5818 6 หลายเดือนก่อน +1

      Penultimate? 😂 You mean ultimate

  • @Oh-Ben
    @Oh-Ben 6 หลายเดือนก่อน +1

    The auto translate is a little shoddy, but in one area they described pulling the goal of the level off screen so you'd have to walk forward after a difficult section then see the goal. A bit of anticipation that level isn't over and sudden relief when the player sees the goal.
    Very interesting.

  • @donbasuradenuevo
    @donbasuradenuevo 6 หลายเดือนก่อน +6

    When one realizes such transcendent masterpieces, such legacies of mankind, were created in office cubicles.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      So true 🙏

  • @bradye21playsIndieHorror
    @bradye21playsIndieHorror 6 หลายเดือนก่อน +13

    Ooh my uncle is there

  • @tonyc2415
    @tonyc2415 6 หลายเดือนก่อน +5

    in aboard room meeting to discuss some extra lives on a yoshi level type shiii…🔥

  • @HaohmaruHL
    @HaohmaruHL 6 หลายเดือนก่อน +2

    Aside from the updated computers, monitors, keyboards, I'm pretty it all is still like this like in this video to this day.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      Maybe, someone mention that the building has been rebuild completely but not really sure...

    • @Lennaick
      @Lennaick 6 หลายเดือนก่อน

      I'm pretty sure he talk about atmosphere and how relax and happy they are. No matter about the building people and how they are working is the most important thing.

    • @HaohmaruHL
      @HaohmaruHL 6 หลายเดือนก่อน

      @@Lennaick" relaxc and" happy" is the last thing you can associate working for a Japanese company with. There are good rare unicorn ones but a lot of them is just a severely tense sweatshop with a forced discipline like in the military.

  • @MarcOliverSchmale
    @MarcOliverSchmale 6 หลายเดือนก่อน +3

    Shigeru Miyamoto, the godfather of video- games

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      🙏

  • @FernandoSebastian
    @FernandoSebastian 6 หลายเดือนก่อน +1

    The landing zone in the Skydiving Level is quite different from the Final version. Also it's just me or the SNES units are also prototypes. The controller ports seem smaller and too close to each other. So nice to see this type of videos, thanks for sharing ❤

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      Thanks to you 🙏

  • @skimaskmusic
    @skimaskmusic 6 หลายเดือนก่อน +3

    I'd like to see footage of capcom headquarters from back in those days too .

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      Good idea, i will take a look if in find something 👍

  • @TentacleShark
    @TentacleShark 6 หลายเดือนก่อน +2

    12:00 "Hang on guys, i'm confused, which one of us was Miyamoto again? We gotta stop going to the same hairdresser. And tailor. And optician."

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +2

      Is the one that the camera zoom in at this timeframe, but is true that they all went to the same hairdresser 🤣

  • @manterprise
    @manterprise 6 หลายเดือนก่อน +1

    Thank you, man!

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      Thanks to you 🙏

  • @TheUltimateMarioFan
    @TheUltimateMarioFan 6 หลายเดือนก่อน +4

    Mario is a subject I consider fairly important

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +1

      Me too 😀

  • @Aaron_Gentry
    @Aaron_Gentry 6 หลายเดือนก่อน

    Very first video game I ever played was Mario Bros/Duck Hunt on the original NES way back in the late eighties when I was a wee stripling lad. These dudes are absolute legends in my book and always will be

  • @RenkoverGG
    @RenkoverGG 6 หลายเดือนก่อน +2

    Nintendo Office on 1990, best ASMR ever 👌🏻

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      hahahaha

  • @gachasprinklesandwolfie1813
    @gachasprinklesandwolfie1813 ปีที่แล้ว +8

    Does anyone know what game they were talking about in that meeting they were having. I REALLY want to know. That was an amazing look at the inner workings of Nintendo back in the day🔥🔥

    • @NintendoGamer248
      @NintendoGamer248 9 หลายเดือนก่อน

      They were making mario 64. Hope this helped!

    • @JohnnyMatherson
      @JohnnyMatherson 8 หลายเดือนก่อน +2

      @@NintendoGamer248 bullshit they were making SuperMario World

    • @NintendoGamer248
      @NintendoGamer248 8 หลายเดือนก่อน

      @@JohnnyMatherson No, they were making Mario 64, its just that they just released the game, and there making another one

    • @haleman1704
      @haleman1704 7 หลายเดือนก่อน +2

      ​@@NintendoGamer248in 1990? No chance man.

    • @NintendoGamer248
      @NintendoGamer248 7 หลายเดือนก่อน

      @@haleman1704 SUPER MARIO 64 CAME OUT IN 1996 AFTER THIS THEY WERE MAKING SUPER MARIO 64

  • @PatAfixBeats
    @PatAfixBeats 3 หลายเดือนก่อน

    Did you know that this Building later was the Home to Intelligent Systems till 2013? 🙈

  • @thestone2009
    @thestone2009 9 หลายเดือนก่อน +24

    today, we will never see a programmer or a game developer wearing a tie 🤣

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +3

      Hahaha So true... :)

    • @FaTBoYs_GaMInG_N_NoNsEnSe
      @FaTBoYs_GaMInG_N_NoNsEnSe 6 หลายเดือนก่อน +9

      That's cause people these days have no class

    • @pcorf
      @pcorf 6 หลายเดือนก่อน

      @@FaTBoYs_GaMInG_N_NoNsEnSe Japanese people pride themselves on dress codes, work uniforms, etc. These men are actually in heaven, they are really enjoying their creative job in making games.

    • @arachnid83
      @arachnid83 6 หลายเดือนก่อน +5

      @@FaTBoYs_GaMInG_N_NoNsEnSe Innit?

    • @dannynhl9441
      @dannynhl9441 6 หลายเดือนก่อน

      @@FaTBoYs_GaMInG_N_NoNsEnSe So you have no class you are a person today? Weird flex when you are labeling billions of people as you see it. I Know a lot of people that wear suit and ties that have cheated on their spouses, did drugs, drink and drive, lie, cheat, steal, be in the mafia, gang relations too. I guess they are good people though based on how they dress in your eyes. Chances are you never traveled or served in the forces like me to see a lot all over and see the interactions including some politicians and their behavior too.

  • @Ced3kGama
    @Ced3kGama 5 หลายเดือนก่อน

    Finally, I see the faces of my childhood heroes!

  • @OmegaVideoGameGod
    @OmegaVideoGameGod 6 หลายเดือนก่อน +3

    Ironic if you think about it, the long hours of testing and building a project and most video games due to budget limits, deadlines and technical limits video games usually have a lot of ideas cut and aren’t in the final versions.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      AT the time building a good game on so tiny amount of memory available was a challenge... the creativity was a must...

    • @yellowblanka6058
      @yellowblanka6058 6 หลายเดือนก่อน +1

      @@pernoellethough to be fair, coming from the NES, the SNES was a big step up with far more memory, larger max ROM size etc.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      @@yellowblanka6058 Yes and from there it gone exponentially

    • @OmegaVideoGameGod
      @OmegaVideoGameGod 6 หลายเดือนก่อน +1

      It’s incredible and interesting how you can see how they’re trying to create something very good and they’re loving what they do :) I do business with people over in Japan and around the world we build websites, do advertisements and translate language barriers and it’s absolutely incredible how much of their family own businesses are private but we know what and when to share something publicly :)

    • @yellowblanka6058
      @yellowblanka6058 6 หลายเดือนก่อน

      @@pernoelle Yep, and I remember a time when the original X-Box was seen as a powerhouse and now a low-end phone has at least a few orders of magnitude more power...tech marches on. I think the multitude and success of independent games without cutting edge graphics proves that there's a sizeable market for games that lean more on gameplay than production values.

  • @Raderade1-pt3om
    @Raderade1-pt3om 6 หลายเดือนก่อน +3

    Simpler times.. being born and go I ng through evolution of so much tech n stuff

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +2

      Was the time where magic happen with little hardware capacity

    • @metalheadmaniac8686
      @metalheadmaniac8686 6 หลายเดือนก่อน

      @@pernoelle It depends on what you are doing. If you are making a program that is really pushing the NES then it can feel like the NES is not as powerful as it seems when the program is simple. And that is still true today even with todays computers, suddenly such a powerful beast does not seem as powerful when it is being pushed to its limit.

  • @ctt4lfecw
    @ctt4lfecw 6 หลายเดือนก่อน +5

    This is so fascinating, I wish I knew what they were saying.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +1

      I wish too... hope someone can figured out 🙏

    • @viktorbengtsson3223
      @viktorbengtsson3223 6 หลายเดือนก่อน +2

      well you can understand an little if you click subtitles. and hold it so it become english. its not best translation. but you can undertstand some at least. its very very inntresting what they talk about.

    • @viktorbengtsson3223
      @viktorbengtsson3223 6 หลายเดือนก่อน

      ​@@pernoellewell you can understand an little if you click subtitles. and hold it so it become english. its not best translation. but you can undertstand some at least. its very very inntresting what they talk about.

  • @carelessjayremy
    @carelessjayremy 6 หลายเดือนก่อน +3

    You know damn well there’s footage of beta Mario games scrapped and finished prototypes in the vault! Probably several unreleased level music that didn’t make the cut!

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +2

      SO many lost content, hopefully we may find some hidden gems overtime 🙏

  • @Ananchel27
    @Ananchel27 6 หลายเดือนก่อน +7

    1:30 I don't know if I'm tripping but is that Pilotwings on the right monitor?!

    • @luisreyes1963
      @luisreyes1963 6 หลายเดือนก่อน +2

      Yes, it was the prototype for Pilotwings. 🛩️

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      Yes it was the proto of PW... exiting time

  • @hirschlord341
    @hirschlord341 6 หลายเดือนก่อน +1

    How can they be so concentrated ? ☺️ there are newest videogames around them 🥰

  • @petroidau
    @petroidau 6 หลายเดือนก่อน +2

    Oh hey I can see my friend's uncle worked for Nintendo after-all :D

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      You talk about the uncle of Bradley ?

  • @graalcloud
    @graalcloud 6 หลายเดือนก่อน +1

    This is CRAZY bro

  • @juliannarciso3876
    @juliannarciso3876 ปีที่แล้ว +7

    Pilotwings

  • @red2
    @red2 5 หลายเดือนก่อน

    The hard unappreciated life of a coder.

  • @Riz2336
    @Riz2336 6 หลายเดือนก่อน +1

    Crazy to look at, I was just a little kid when this was recorded

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      Me too, I was 10yo at this time... Time fly so fast... 😅

  • @ssg-eggunner
    @ssg-eggunner 6 หลายเดือนก่อน +12

    PILOTWINGS BETA FOOTAGE
    PILOTWINGS BETA FOOTAGE!?!?

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +4

      Was the prototype of Pilotwings...

  • @888gatty
    @888gatty 6 หลายเดือนก่อน

    I feel sorry for the people of that era. Their work chairs were terribly uncomfortable, and they had to endure such conditions throughout their entire working lives.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      Back in the 90s I believe it was the same almost everywhere, working condition was different but also very existing because it was no or little procedure, everything was about to be normalized...

  • @illegaloli
    @illegaloli 6 หลายเดือนก่อน +3

    4:32 "Guys. Make it look like you are happy working here."

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +1

      🤣🤣🤣

  • @kikierpel85
    @kikierpel85 6 หลายเดือนก่อน

    So these are the heroes of my childhood.

  • @ZxSpectrumplus
    @ZxSpectrumplus 6 หลายเดือนก่อน +1

    These guys were like. Screw it! I am playing Mario to release stress! Wait....playing Mario IS STRESS.....

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      hahaha

  • @vincently1995
    @vincently1995 9 หลายเดือนก่อน +3

    Wow!

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +1

      Good old days...

  • @josephrich402
    @josephrich402 6 หลายเดือนก่อน +22

    theyre working on SUper Mario World! This is like watching Kurt Cobain being conceived!!!

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +3

      hahahaha 😂

  • @Iamacompletenincompoop-wh4ok
    @Iamacompletenincompoop-wh4ok 6 หลายเดือนก่อน +1

    I don't know why, but when I look at the office, it just seems to me that someone needs to turn the temperature up in that office. I feel chilly just by looking at it :D

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      It's the Japanese 90s style, very structured and cold style boxes...

  • @wilmerrose
    @wilmerrose 6 หลายเดือนก่อน +1

    @2:25 pilotwings SNES.. one of my AT best! 👌

  • @DougUnfunny
    @DougUnfunny 6 หลายเดือนก่อน +1

    so wild to see a young Miyamoto and thank google translate so I can get idea about what they are talking about. very cool.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      they was creating fabulous gems...

  • @erickmejia1643
    @erickmejia1643 6 หลายเดือนก่อน +1

    This looks like a lot of fun, like there are people passionate and really into their jobs, and people laughing having fun designing stuff. I wonder if the no sleep nose to the grindstone work comes aroudn the end of development cycle

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      True...

  • @logosrising865
    @logosrising865 6 หลายเดือนก่อน +1

    amazing how in such a drab environment these wonderful games were created.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +1

      So much creativity and talent...

  • @wouterdutch4706
    @wouterdutch4706 6 หลายเดือนก่อน +1

    This is so interesting to see! How do you even find and recover footage like this?

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +1

      Found it in Archive(dot)org and I believe that there is more to find, try to lookup for historical hidden gems like this...

    • @wouterdutch4706
      @wouterdutch4706 6 หลายเดือนก่อน

      @@pernoelle oh clever! Great finds so far

  • @NetBattler
    @NetBattler 6 หลายเดือนก่อน +3

    This is equivalent watching caveman discovering fire

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน +1

      hahaha true 😄

  • @Crayolapup
    @Crayolapup 6 หลายเดือนก่อน +6

    These are the nerds that took away my peak years from me when I was in HS in the 90’s?!
    I was a Jock in HighSchool. I played SNES all day and night, resulting in my grades dropping. My Girlfriend dumped me.
    I was addicted to SNES!
    When it came time for SAT’s, I did horribly since I could never study and I never went to college. Today i’m a plumber in my 50’s!!! Living in a small 1 bedroom apartment with roaches and bedbugs.

    • @DocterBumSki
      @DocterBumSki 6 หลายเดือนก่อน

      Dude self control is more of a you problem friend… I play 3 hours a day not cause I have too, because I choose to.

  • @maurindioalessandro4259
    @maurindioalessandro4259 6 หลายเดือนก่อน +1

    beautiful and amazing!!!!

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      Thanks 🙏

  • @amjoshuaf
    @amjoshuaf 6 หลายเดือนก่อน +2

    Clark Griswald station wagon in the parking lot.

  • @artem34901
    @artem34901 6 หลายเดือนก่อน +1

    The OS he's using looks very much UNIX-like, with xclock at the top left corner.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      I think it is, is what mostly was used at this period especially in japan, in the usa at the same period they moved to nextstep that have better perforce and UI

  • @PaloJaurez
    @PaloJaurez 6 หลายเดือนก่อน

    Keeping an open mind, this is also around the time Satoshi Tajari pitched the idea of Pokémon to Nintendo and Miyamoto is the only one that had faith it had legs to become a success.

    • @pernoelle
      @pernoelle  6 หลายเดือนก่อน

      🙏