This is rare footage indeed. Where else can you see Nintendo game designers discussing how to design a level? I'm curious where this footage came from.
@@pernoelle I see, I wonder what purpose they made the video. Based on what I can hear from their conversation and the time period, it seems like they're discussing the level design of Super Mario World on SNES.
It's so interesting to me how such great games and fun adventures are made in such cold-looking offices. I really respect these people because they have a more systematic understanding of fun
It was the work ethics back then and it kept them focused. They did with a handful people what todays companies in the silicon valley only achieve with dozens to hundreds, because they were actually working.
For 1990 that is a nice office, it's just people these days think game dev should be done in a wonderland. Games are a means to escape reality not bring them around you. In other words other than testing when serious work needed to be done it was so without distractions.
@@tobario yeah sorry! If it takes these creators to work in miserable cubicles to create products that will make shareholders rich. then it's not worth it.
@klaymodopostoffice9885 No. waste management is as important as Entertainment and the arts. Whats so hard for you to understand? You and i are as important for the society. Stop acting like politicians want us to.
There is something about the 90's era that never can be captured again. What we se here, is our childhood in development by these great coders and artists with the most utter passion. These people that coded and made our childhood, still has an effect over 30 years later. It's called nostalgia. I don't know when in 1990 this was filmed, maybe i was born or still in the womb. But that i can say, my childhood is being made right here, in the year of our lord, 1990. There's a reason why I'm a retro game collector. Nothing can beat it.
Nostalgia is a wistful feeling for a good moment in the past. There’s other more intrinsic & fundamental reasons one could prefer things from the past that have nothing to do with nostalgia.
You can hear them play testing Super Mario World, so it must be while they were developing that game. It was released in 1990 in Japan, so this may even be late 80s? They guy in the beginning is playtesting Pilotwings, also a launchgame.
To think that they had to sit in there EVERY DAY writing code, testing every section of the game, making the levels and gameplay just to build our childhoods… Thank you, Nintendo.
They had few technological resources and abundant creativity. These guys got blood from stone. Unlike nowadays where most companies rely only on graphic resources and forget the real fun that a game should have.
@@RobertBoston-n4d Who said it was "nothing"?? It was still WAY harder to develop games back then. The limitations are the whole essence of what make retro games what they are. Fitting all the music and textures on games back then wasn't a done deal you could just take for granted. There's a great video you should check out that'll help you understand this. ("How we fit an NES game into 40 Kilobytes") And it goes without saying the ram was way more limited back then too. And they were using assembly to get the most out of the hardware. Game devs back then were just built differently. It's so easy today, literally a kid can make their own game. (You may have heard of a little game named "Undertale")
Is this really footage of Miyamoto discussing level design for SMW? It’s the equivalent of watching Let It Be and seeing Paul McCartney get the idea for Get Back…..
I LOVE this! This is much better than a narrator talking over some 30second clip of programmers working on games in some kind of documentation. You really get the feel what it was like working there if you just "look them over the shoulder". It seems that it is not happening much, but those HEROES are coding our childhood. In a absolute professional manner. wow. I would LOVE to see more.
As a kid in 1990 I would've never believed this small sterile building that looked like a corporate accounting office was where all of the world's best games were coming from. If you would've asked me, I would've assumed each game was made by a team that took up that whole building. But no, it was like a couple of dudes each with some support help here and there. Wild.
This was before games cost potentially hundreds of millions to develop with huge art teams to develop the needed assets and engineering teams for the programming etc. - the relatively simplistic hardware with a finite upper limit restricted things to a degree.
@@EvrainBrandigan it was usual in 16 bits to even have entire libraries and preemptive operating systems written in assembly. Think about as the embed equivalent of the C++ of the time. Less powerful hardware also means less code to create and simpler programs.
don't let this fool you they were all on tight time schedules and they had to put in long hours. if anything from what i can gather is working at nintendo wasn't as stressful if you were there before they were in the video games. so pre 1980s. gunpei yokoi said when he was working as the hanafuda card machine repairman he had so much down time that he could actually make toys in his free time... thats how chill it was working at nintendo pre video game era.
Chill? No this looks horrible lol. The usual cubicle/desk layout, blank white walls, ties, industrial lighting, and office setting, and completely quiet. I'd pass.
The magic here for me is, they were developing something will blow minds because the new 16bit generation was far beyond people has ever saw or heard. Real instruments sampled for super mario world, and pseudo 3D game hardware accelerated with pilot wings. it was an era with no internet, no youtube, so new technologies were recieved with an incredible sense of surprise and magic. And this video shows that few people working on secret on this awesome new era
This is one thing that I love about game development. After all these years it is still just programmers, artists and musicians forming a group to make games. And I really don't see how it could be anything else.
Is there any more stock footage like this where it doesn't have any voice overs or music overlaying the video (like in most interviews)? Would love to see it - it's interesting to watch and playing it in the background helps me create a work environment at home
I was 8 years old when they were doing this... I remember getting and playing Super Mario World, which would have been Christmas of 1991. I remember the theme music used to drive my dad nuts.
My head hurts just thinking about the high-pitched whine of that many CRTs in one room! Boy I don’t miss them. But I still keep one because it’s still the best way to play old games!
Nah bro u need to let go of that crt Nintendo games emulated on a modern tv are just as good if not better. It’s all about blending the old with the convenience of the new. I got the whole rom set at my finger tips and get to enjoy games I grew up with while playing games I never got to play. All while not moving an inch from my couch.
At the risk of sounding like a dork, there was something very special and historic about Nintendo's hot streak. The run of games from Donkey Kong to Mario 64 wrote the book on modern video games, and Nintendo was almost the only name in town until Sega released the Genesis. Mario as a character is probably as famous as anything Walt Disney or Chuck Jones ever came up with, and then you start looking at the other IP's (Zelda, Metroid, Pokemon) and it just gets overwhelming to imagine coming up with all of this in a decade. One thing that does not surprise me is the utilitarian work culture that we can see in this video. This is classic 90's corporate Japan, and Nintendo is a terrific example of an over century old company that's governed by Japanese traditions and principles. It is not a constant party or anything a child might imagine. This really takes me back to when I worked for a Japanese company, it's very comfy.
Based on how Japanese company are working in a very structured and strict environment, is crazy to see that these guys could achieve so great iconic characters... and they creating has still iconic 30 years later...
Your opinion is so stupid and prejudiced that it's laughable. Mario is the product of the creativity of an individual named Miyamoto. A team collaborated on his creation at the behest of the company president. Japanese manga and anime are basically the same. Their roots are in individual creativity. That's why even an internationally renowned work like Dragon Ball is copyrighted by an individual named Toriyama Akira. You don't pay attention to the individual creativity of the Japanese person, you only see the process of group work and think that everything was created from there. An ignorant person is an ignorant person in Japan and in America.
Thanks for sharing this awesome footage! Just hearing them play that Super Mario brought back memories, and it was cool to see them testing/playing it and enjoying themselves at work. Much to thank these folks for! 😊
@@remarkablehairdo3110honestly uniforms in schools make a lot of sense. Especially from like 12 years old to the end of school - you get to learn more if you don't or can't waste time showing off your clothes
I was born in 1990, so seeing this footage is like watching my life flash before my eyes. No I'm not dying. I'm just saying that these games are what shaped me.
They probably knew. Mario was already a well established brand by this time I think. The previous titles made big impact before Super Wario World (which I think I can recognise in this video).
Those geniuses in Japan developed the best video game company in the world. Not even Sega, Sony, Microsoft, Atari could match what Nintendo was able to build.
I'm glad I was recommended this. Seeing the process on how people make games, even back in the 90s, is real fascinating. You almost learn something from it, and understand how the process goes. Not sure if this still works even now, but I bet it was most of the time a good work process.
Now is very different, back in the day you need 2 to 3 people to ship a final game, without any update possible after the delivery on sales, was a very different time...
@@pernoelle This footage helped me a bit. I'm still trying to make my own kind of game. Of course, I know little when it comes to the business and finance side of gaming, so I just share my finished projects or art related stuff to friends and family for free. If I wanted to make a living out of that, I would need better knowledge and skills to get any further. Also, that reply was fast lol. Thanks for showing off some cool gaming related stuff like this. It really peaks my interest a lot to see how old school gaming was like on the business side.
These guys must have been very smart and skilled to put these games together. I feel like it would be very hard to learn game development before the internet. I hope they were paid well
It depends more on the person and less on the time. You can look up tons of things today but if you really want to make games that run well you need experience. You really need to understand what you are doing and a lot of that knowledge comes from experience and less from the resources that you can find all over the internet.
Getting to work with Shigeru Miyamoto would be a dream, that dude is a legend. And the projects he's worked on would all be incredible to work on as well.
This is is so inspirational and such valuable footage. I just caught something at 4:57...notice how that exposed hardware is leaning against the cubicle in the middle? Doesn't that look like 2 NES control deck ports? Even though it looked like he was working on Pilotwings for Super Famicom during the video I wonder if that cubicle also doubled as a space to develop NES/Famicom games? I also wonder what kind of computer or workstation they used to develop the games on? Or what kind of tools they were using whether it was commercial or in-house? I also wonder what programming language they were using but it's a safe bet that back then they were coding directly with the CPU and hardware in Assembly language to ensure lightning fast response timing and not wasting precious Rom space. I wish more game companies back then were more open in sharing their development process and Nintendo was arguably the most discreet. 😄
The NES was such a constrained platform that games written in high-level languages would not have acceptable speed or size, so they had to get as close to the metal as possible to produce salable games.
I hope some day, footage may come to light with 1989 Super Mario World running on a screen. I'd so love to see what the game was really like from that era - did it even have sound yet?
Amazing how they are simply discussing a bunch of concepts, tweaking the ideas of each other... I feel like nowadays it would be more like "what is the optimal way of jumping in a jump-and-run game?", some guy would bring charts how many pixels in height is common in similar games, another one would bring numbers which accelerations work best for different scenarios and so on. Very focused on numbers. And in my fantasy, there is the guy missing that would actually think about how that mechanic can be used to do something FUN! :) It is basically the difference between something that is hand-crafted and the optimized, number-based industry product.
a lot of the devs in EAD broke up in 2002-2004 to separate divisions, the 3D Mario team moved to Tokyo for more employees after they finished Sunshine while the rest of EAD had different rooms developing different franchises
This is some really fascinating stuff to watch. Does anyone have a translation of the meeting? Between all of the mumbling, talking over each other, and the relatively low quality of the footage, I imagine it wouldn’t be the easiest task, but I’m so curious. I don’t recognize the other three guys at the table aside from Miyamoto (I think the one without glasses might be Katsuya Eguchi? But I’m not sure).
会話の内容から察するに、これはスーパーマリオワールドのステージ検討会議を撮影したものですね。 Judging from the content of the conversation, this appears to be a video of a meeting to discuss the stages of Super Mario World.
From I gather, the first guys are the play testers. Trying the games and finding bugs. I went to Japan last year at the Nintendo Headquarters, there are two huge buildings. I was told by the guard one was the Home and the other was the developpement/programming building.
Miyamoto is the penultimate architect of an ultimate digital childhood wonderland. ❤🎮 To have all this rare genius coalesce and produce such a body of work is nothing short of astounding.
The auto translate is a little shoddy, but in one area they described pulling the goal of the level off screen so you'd have to walk forward after a difficult section then see the goal. A bit of anticipation that level isn't over and sudden relief when the player sees the goal. Very interesting.
I'm pretty sure he talk about atmosphere and how relax and happy they are. No matter about the building people and how they are working is the most important thing.
@@Lennaick" relaxc and" happy" is the last thing you can associate working for a Japanese company with. There are good rare unicorn ones but a lot of them is just a severely tense sweatshop with a forced discipline like in the military.
The landing zone in the Skydiving Level is quite different from the Final version. Also it's just me or the SNES units are also prototypes. The controller ports seem smaller and too close to each other. So nice to see this type of videos, thanks for sharing ❤
Very first video game I ever played was Mario Bros/Duck Hunt on the original NES way back in the late eighties when I was a wee stripling lad. These dudes are absolute legends in my book and always will be
Does anyone know what game they were talking about in that meeting they were having. I REALLY want to know. That was an amazing look at the inner workings of Nintendo back in the day🔥🔥
@@FaTBoYs_GaMInG_N_NoNsEnSe Japanese people pride themselves on dress codes, work uniforms, etc. These men are actually in heaven, they are really enjoying their creative job in making games.
@@FaTBoYs_GaMInG_N_NoNsEnSe So you have no class you are a person today? Weird flex when you are labeling billions of people as you see it. I Know a lot of people that wear suit and ties that have cheated on their spouses, did drugs, drink and drive, lie, cheat, steal, be in the mafia, gang relations too. I guess they are good people though based on how they dress in your eyes. Chances are you never traveled or served in the forces like me to see a lot all over and see the interactions including some politicians and their behavior too.
Ironic if you think about it, the long hours of testing and building a project and most video games due to budget limits, deadlines and technical limits video games usually have a lot of ideas cut and aren’t in the final versions.
It’s incredible and interesting how you can see how they’re trying to create something very good and they’re loving what they do :) I do business with people over in Japan and around the world we build websites, do advertisements and translate language barriers and it’s absolutely incredible how much of their family own businesses are private but we know what and when to share something publicly :)
@@pernoelle Yep, and I remember a time when the original X-Box was seen as a powerhouse and now a low-end phone has at least a few orders of magnitude more power...tech marches on. I think the multitude and success of independent games without cutting edge graphics proves that there's a sizeable market for games that lean more on gameplay than production values.
@@pernoelle It depends on what you are doing. If you are making a program that is really pushing the NES then it can feel like the NES is not as powerful as it seems when the program is simple. And that is still true today even with todays computers, suddenly such a powerful beast does not seem as powerful when it is being pushed to its limit.
well you can understand an little if you click subtitles. and hold it so it become english. its not best translation. but you can undertstand some at least. its very very inntresting what they talk about.
@@pernoellewell you can understand an little if you click subtitles. and hold it so it become english. its not best translation. but you can undertstand some at least. its very very inntresting what they talk about.
You know damn well there’s footage of beta Mario games scrapped and finished prototypes in the vault! Probably several unreleased level music that didn’t make the cut!
I feel sorry for the people of that era. Their work chairs were terribly uncomfortable, and they had to endure such conditions throughout their entire working lives.
Back in the 90s I believe it was the same almost everywhere, working condition was different but also very existing because it was no or little procedure, everything was about to be normalized...
I don't know why, but when I look at the office, it just seems to me that someone needs to turn the temperature up in that office. I feel chilly just by looking at it :D
This looks like a lot of fun, like there are people passionate and really into their jobs, and people laughing having fun designing stuff. I wonder if the no sleep nose to the grindstone work comes aroudn the end of development cycle
These are the nerds that took away my peak years from me when I was in HS in the 90’s?! I was a Jock in HighSchool. I played SNES all day and night, resulting in my grades dropping. My Girlfriend dumped me. I was addicted to SNES! When it came time for SAT’s, I did horribly since I could never study and I never went to college. Today i’m a plumber in my 50’s!!! Living in a small 1 bedroom apartment with roaches and bedbugs.
I think it is, is what mostly was used at this period especially in japan, in the usa at the same period they moved to nextstep that have better perforce and UI
Keeping an open mind, this is also around the time Satoshi Tajari pitched the idea of Pokémon to Nintendo and Miyamoto is the only one that had faith it had legs to become a success.
This is rare footage indeed. Where else can you see Nintendo game designers discussing how to design a level? I'm curious where this footage came from.
I think that is an internal video made by the Nintendo staff... not sure 100% looking forward to get more info on it
@@pernoelle I see, I wonder what purpose they made the video. Based on what I can hear from their conversation and the time period, it seems like they're discussing the level design of Super Mario World on SNES.
@@charlesthomson9276 I think the purpose for this Nintendo Japan b-roll was for the news press.
th-cam.com/video/RznLrM2J8aE/w-d-xo.html&ab_channel=SirMix-A-LotRareMusic
@@pernoelle It really feels like someone just took his extremely modern gadget, the Videocamera with him to work that day. Thanks for sharing
It's so interesting to me how such great games and fun adventures are made in such cold-looking offices.
I really respect these people because they have a more systematic understanding of fun
It was the work ethics back then and it kept them focused. They did with a handful people what todays companies in the silicon valley only achieve with dozens to hundreds, because they were actually working.
For 1990 that is a nice office, it's just people these days think game dev should be done in a wonderland. Games are a means to escape reality not bring them around you. In other words other than testing when serious work needed to be done it was so without distractions.
@@tobario yeah sorry! If it takes these creators to work in miserable cubicles to create products that will make shareholders rich. then it's not worth it.
It's footage like this that should be shown to people so that game development can be appreciated more.
So true 🙏
nahh. they doing their job. just like me and you.
😊 pk dx😮😮😮b 5:00 @klaymodopostoffice9885
@klaymodopostoffice9885 even those "shoveling shit" are just doing their job. None is better than the other, buddy. Stop idolizing.
@klaymodopostoffice9885 No. waste management is as important as Entertainment and the arts. Whats so hard for you to understand? You and i are as important for the society. Stop acting like politicians want us to.
There is something about the 90's era that never can be captured again. What we se here, is our childhood in development by these great coders and artists with the most utter passion. These people that coded and made our childhood, still has an effect over 30 years later. It's called nostalgia. I don't know when in 1990 this was filmed, maybe i was born or still in the womb. But that i can say, my childhood is being made right here, in the year of our lord, 1990.
There's a reason why I'm a retro game collector. Nothing can beat it.
I couldn't have said it any better 🙏
1990 baby all the way
Nostalgia is a wistful feeling for a good moment in the past. There’s other more intrinsic & fundamental reasons one could prefer things from the past that have nothing to do with nostalgia.
@@NinjaRunningWild You have a good argument there, and i agree on that.
You can hear them play testing Super Mario World, so it must be while they were developing that game. It was released in 1990 in Japan, so this may even be late 80s? They guy in the beginning is playtesting Pilotwings, also a launchgame.
台詞起こし
2:17
女性「自然にあちらのゲームをやっていてもらえます?」(作業風景を撮りたいらしい)
男性「今度反対に向こうをいじってもらえますか。」
女性「うん、まえみたいにほら、アレを、自然でいい。」(撮影のために自然体でゲームをしていてほしいらしい)
4:00
男性「あの3作品は映さなくて良いんですか?」
5:10
男性「コレ映ったらアカン」
5:22
男A「はじめまして黒崎です。」
男B「いつものやつです。」
男B「これ、声も入るんですか?」
男A「入ります」
男C「声が入るということは」
男A「なんか楽しいことを」
6:00 宮本茂が登場
男A「この面以外では使うことないんで。」
宮本「じゃあコレをこっちに移してテキストもコレを交換するっていうのは?」
男A「さみしいんですよね」
男B「ちょっとさみしいですよね、バランスが悪くなるんじゃないですかね?」
男A「こっち5面、こっち6面だったら、5面のほうが先やから、難しい面は後にしたほうが起承転結で…5面で難しくさせてもいいけど。全く違うネタを。」
宮本「回ってるやつをこっちで考えてみたらどうかな?」
男B「それはちょっと無理があるんじゃないですかね。」
宮本「両方使えれば…やりましょうか。これをこっちに持ってきて…これを、こっちでやると…いう方法はあります。」
宮本「これが気に入らないなら、やっぱりこうして、ここにもう一個、やる。」
男A「このネタをなんか一つ採用できれば良いんじゃないですかね。」
宮本「それが、一番喜ばれる。」
男A「でもなんかさみしく…うーん…今のやつ2つとも5面に集めてこっちから難しやつを…」【カット】
7:30
宮本「どこに行くのかわからんもんな…こっからツルツルツルツル〜(一同笑い)こういうのを一個作って真ん中にバサッと言う感じで。」
男A「いくつくらい繋げられるんすか?やるとしたら?」
宮本「コレはちょっとねぇ…」
男A「縦にがっと、一気に落っこちちゃったらだいぶしんどいと思うし…」
男B「処理速度の面があるから…」
宮本「やってみないとわからへんねん(笑)」
男C「RAMの容量にもよりますから、ちょっとまぁ、なんとも言えないんですが。」
宮本「前からコレやりたいやりたい言ってたんな…ヒューっていってここでスター取って、敵にカコンカコンとして(勢いよく落ちていってここで【スター】を取って敵を連続で倒して)ここに誰かがいて、ここはまぁ、池になっていて。」
男A「最初に少し歩かせて、ここにいきなりゴールがあって、あっゴール見つけた、たどり着ける!と思わせておいてスター取らせてズサーって(落ちる)」
宮本「絶対楽しいよね、やっててもね。」
8:46
男A「置いて。」
宮本「ここはこう、できるだけ、こう、おどろおどろしい。」
男B「この星があるのはまずいんちゃうかな、1upせんとしたら。」
男A「ここで取ってあ、もうこれで落ちるなと思わせた下の方で、ピッと星を取ってバブルでぼぼぼぼっと(スターをとってバブルで上がる)」
宮本「あんまり可哀想だから2回くらい上がる。」
男A「あー…って言ってここは地獄で、ここは天国と。」
宮本「一番怖いな思ってるから、結構そういうのええよね。」
宮本「実は落ちたほうが美味しい思いする。」
【カット】
9:37
男A「分岐、分岐なんやけど、普通は最初にゴールAがあるから、ここに入るんやなって思ってたけど、実は…」
宮本「けど、やっぱりこのおどろおどろしいところは全員に見てほしい。」
9:55
宮本「やっぱり、ありそうに見えるけど無いもん。」
男A「登らせるだけ登らせておいて、ここにはコインが1枚だけあってチャリンと取るだけ(笑)」
男A「最初に(ゴール)見せるっていうの面白いから。」
宮本「これで行きましょう。」
10:19
男A「地獄に仏みたいな(笑)」
男A「大芸会(笑)」
男B「ここでどれだけ処理オーバー起こさないかとか、ここらへんのことはやってみないとわからないから。」
宮本「戻って、次入って、大したとこじゃなくても怖いわけやん。」
宮本「その匂いが欲しいのよ。どお?」
男A「小さい頃怖かったら、入るか入らないかで入らない人もいるんとちがいます?」
宮本「でもそれでも入れるからゲームやねん。」
男A「NO危惧」
11:00
宮本「これ、ええやん。」
男A「うわーってうだうだうだうだしとって。」
宮本「嫌な人は避けていく、つきましたって言って。」
男A「山、城が好きなやつはこっち行くし嫌いなやつはこっち行くって。」
宮本「ええわ、結構、いこう、コレ採用。」
宮本「これ、ヨッシーも、ヨッシーは消しとく?」
男B「コレは結構マジな話。」
宮本「ヨッシーはフラフラよってるから、自然と、マリオ関係なしに。」
男A「そして今度はプクプクが逃げていくと(笑)」
宮本「そういうアルゴリズムをちょっと開発していきましょかね(笑)」
男B「こんなにいっぱいできんのかな(笑)」
宮本「ここは食い込むとか、そういうのは、無し!食い込んでも良い!」
男B「そうですね、そのほうが。」
宮本「気持ちよくやりたい。」
男B「チェックのほうが楽ですからね、そのほうが。」
男C「これ風船生えてるやつないんですか?別に?」
宮本「それは別んところでね、ここで、作んなくてもいいね。」
男B「コレはあそこに入ります。」
男A「山、城のマップね。」
宮本「これで一件落着。」
12:30
宮本「あとは、いきなり、いきなりファイアー取るマップをどうするか…」
男A「いやぁいきなりファイアーは…」
男B「いきなりファイアーは…」
宮本「これはなかなか賛否両論あるからね…」
男A「そう…早めに出すか。」
男A「ここで…うーん…」
男A「こっちの山、城の方に行きたい感じあるな。」
男A「コース分岐させて…」
男A「ここらへん山、城にタッチしたらアンタのコースということで山、城のコースが始まる。」
文字起こし助かります(ㅅ´꒳` )✨️
To think that they had to sit in there EVERY DAY writing code, testing every section of the game, making the levels and gameplay just to build our childhoods…
Thank you, Nintendo.
I couldn't have said it any better 🙏
Just like any other game company that is
and wearing suit and ties...
"just to build our childhoods…"
Dude, they were making money.
@@Антитоксик-о5в They made both, "dude".
They had few technological resources and abundant creativity. These guys got blood from stone. Unlike nowadays where most companies rely only on graphic resources and forget the real fun that a game should have.
3 million cycles per second is not nothing.
@@RobertBoston-n4d Who said it was "nothing"?? It was still WAY harder to develop games back then. The limitations are the whole essence of what make retro games what they are. Fitting all the music and textures on games back then wasn't a done deal you could just take for granted. There's a great video you should check out that'll help you understand this. ("How we fit an NES game into 40 Kilobytes") And it goes without saying the ram was way more limited back then too. And they were using assembly to get the most out of the hardware. Game devs back then were just built differently. It's so easy today, literally a kid can make their own game. (You may have heard of a little game named "Undertale")
Funny you say this when Nintendo now does the same thing. Ironic.
This is part of the stepping stone how modern games development more esier. If they doesn't cone from this era.
6502 assembly
Long live NINTENDO!! Thanks for all your wonderful consoles and games!! Cheers from Brazil 🇧🇷
🙏
This is a great example of great men achieving great things!
That so true 🙏
no sweet baby die versity bs, no feminists with an agenda, what a bliss.
Men? They are so young. They are skilled kid during a meeting. I agree with you. Nintendo made some amazing products.
no amurican nor Californian bs, no Larry Fink mandates!
@@Jucelegario americans are this planet evil. It's a luck that Nintendo is a Japaneese factory.
bro in the beginning was so locked in that he didn't even notice the camera, until 3 minutes in lol
Fr he almost shape-shifted after noticing
it probably went like this:
"Hey why arent you working?"
"Sorry boss I will immediately get back to work"
*plays game*
Is this really footage of Miyamoto discussing level design for SMW? It’s the equivalent of watching Let It Be and seeing Paul McCartney get the idea for Get Back…..
So true 🙏
Excellent analogy ❤
More like Beethoven. Paul McCartney looked up to him too. Miyamoto is the mack daddy of his field.
@@chinookr7259 he reinvented the complete field, especially after the 1983 video game crash, he bring this industry back from the dust
Given it was 1990, and Miyamoto is directly working on the game, it does appear to be Super Mario World.
6:50 just imagine how super mario world would have been subtly different if shiggy hadn't swapped those post-it notes back.
🤣🤣🤣
When all the legends of Nintendo we know today were all young and had something to prove🙌🏼
And then they prove it in a best way possible...
The man, the myth, the legend himself.
Myth?
Myamoto
The one and only
Shigeru Mythamoto
Reggie Phils-Aimé
I LOVE this! This is much better than a narrator talking over some 30second clip of programmers working on games in some kind of documentation. You really get the feel what it was like working there if you just "look them over the shoulder". It seems that it is not happening much, but those HEROES are coding our childhood. In a absolute professional manner. wow. I would LOVE to see more.
As a kid in 1990 I would've never believed this small sterile building that looked like a corporate accounting office was where all of the world's best games were coming from. If you would've asked me, I would've assumed each game was made by a team that took up that whole building. But no, it was like a couple of dudes each with some support help here and there. Wild.
Exiting time 😀
This was before games cost potentially hundreds of millions to develop with huge art teams to develop the needed assets and engineering teams for the programming etc. - the relatively simplistic hardware with a finite upper limit restricted things to a degree.
ALL game development was like that in the 80s & 90s. It’ll probably blow your mind to hear Doom was programmed by just 2 people with 2 artists.
Guys, I said as a kid in 1990, I know damn well how game development worked then and now as an adult.
Shut up
宮本さんがすごい若い😊
古き良き時代 :)
It's always cool seeing photos and footage of Miyamoto in his younger years
It’s so easy to spot him just from his haircut! The man knows how to keep his style together. 🙏
The game at the beginning is Pilotwings for the SNES, the game at minut 4 is Super Mario World, obviously.
Yes, I wish I could be there at this specific period, would be very exiting time
I actually thought it was 3D because of the footage quality
What left me surprised was the developer himself: he's coding in what looks like assembly, and removed some keycaps to touch-type more effectively
@@EvrainBrandigan it was usual in 16 bits to even have entire libraries and preemptive operating systems written in assembly. Think about as the embed equivalent of the C++ of the time. Less powerful hardware also means less code to create and simpler programs.
@@laelcellier1673 I know I know, unfortunately I'm THAT old
Looks like that they're testing Mario's Cape ability before it became official!
Yup I do agree it look like something like that
Must’ve been a vibe working at Nintendo back then seems so chill
😊 10:07
don't let this fool you they were all on tight time schedules and they had to put in long hours. if anything from what i can gather is working at nintendo wasn't as stressful if you were there before they were in the video games. so pre 1980s. gunpei yokoi said when he was working as the hanafuda card machine repairman he had so much down time that he could actually make toys in his free time... thats how chill it was working at nintendo pre video game era.
Yeah "seems"; it was stressful and Miyamoto, especially at this time, was a notorious perfectionist.
Anything in entertainment is not chill that's 💯
Chill? No this looks horrible lol. The usual cubicle/desk layout, blank white walls, ties, industrial lighting, and office setting, and completely quiet. I'd pass.
The magic here for me is, they were developing something will blow minds because the new 16bit generation was far beyond people has ever saw or heard.
Real instruments sampled for super mario world, and pseudo 3D game hardware accelerated with pilot wings.
it was an era with no internet, no youtube, so new technologies were recieved with an incredible sense of surprise and magic.
And this video shows that few people working on secret on this awesome new era
@@remarkablehairdo3110 yeah, i remember that in my Amiga 500 era.
This is one thing that I love about game development. After all these years it is still just programmers, artists and musicians forming a group to make games. And I really don't see how it could be anything else.
🙏
Yeah, programmers meet artists to develop something that is neither program nor art XDD
1:02 you can hear Super Mario World, iconic sound effects and Ghost House music. A legendary game in it's many ways!
So true... :)
And whats interesting is that it didnt release until november of 1990. So this is probably last minute tests before the release.
Is there any more stock footage like this where it doesn't have any voice overs or music overlaying the video (like in most interviews)?
Would love to see it - it's interesting to watch and playing it in the background helps me create a work environment at home
Glad I'm not the only one. For some reason I find it motivating as background noise
Uploader took it from this: th-cam.com/video/RznLrM2J8aE/w-d-xo.html
th-cam.com/video/zt2i51CZZ5M/w-d-xo.htmlsi=CRTnFrleT0C8EbLb
I was 8 years old when they were doing this... I remember getting and playing Super Mario World, which would have been Christmas of 1991. I remember the theme music used to drive my dad nuts.
My head hurts just thinking about the high-pitched whine of that many CRTs in one room! Boy I don’t miss them. But I still keep one because it’s still the best way to play old games!
I do no miss them too, but a Sony PVM to play neo geo games... is a must that could never be replicated with modern hardware...
Jesus, you can actually hear it in the video if your speakers have the range...
They likely saved on the heating bill with all of those things in there too.
@@chinookr7259 indeed all these CRT screens are for sure providing an extra 5/10c in the building
Nah bro u need to let go of that crt Nintendo games emulated on a modern tv are just as good if not better. It’s all about blending the old with the convenience of the new. I got the whole rom set at my finger tips and get to enjoy games I grew up with while playing games I never got to play. All while not moving an inch from my couch.
At the risk of sounding like a dork, there was something very special and historic about Nintendo's hot streak. The run of games from Donkey Kong to Mario 64 wrote the book on modern video games, and Nintendo was almost the only name in town until Sega released the Genesis. Mario as a character is probably as famous as anything Walt Disney or Chuck Jones ever came up with, and then you start looking at the other IP's (Zelda, Metroid, Pokemon) and it just gets overwhelming to imagine coming up with all of this in a decade.
One thing that does not surprise me is the utilitarian work culture that we can see in this video. This is classic 90's corporate Japan, and Nintendo is a terrific example of an over century old company that's governed by Japanese traditions and principles. It is not a constant party or anything a child might imagine. This really takes me back to when I worked for a Japanese company, it's very comfy.
Based on how Japanese company are working in a very structured and strict environment, is crazy to see that these guys could achieve so great iconic characters... and they creating has still iconic 30 years later...
"At the risk of sounding like a dork"
I say embrace the dorkiness!
The strictness is likely one of the reasons they still consistently deliver. Too much ha-ha pretty soon boo-hoo
Comfy? Huh?
Your opinion is so stupid and prejudiced that it's laughable.
Mario is the product of the creativity of an individual named Miyamoto. A team collaborated on his creation at the behest of the company president.
Japanese manga and anime are basically the same. Their roots are in individual creativity. That's why even an internationally renowned work like Dragon Ball is copyrighted by an individual named Toriyama Akira.
You don't pay attention to the individual creativity of the Japanese person, you only see the process of group work and think that everything was created from there.
An ignorant person is an ignorant person in Japan and in America.
rare footage of super mario world development
Very nice computers.
the best one for their time
Thanks for sharing this awesome footage! Just hearing them play that Super Mario brought back memories, and it was cool to see them testing/playing it and enjoying themselves at work. Much to thank these folks for! 😊
🙏
A far cry from game development studios in America. They all look like salarymen in accounting.
Typically Japanese style...
@@remarkablehairdo3110honestly uniforms in schools make a lot of sense. Especially from like 12 years old to the end of school - you get to learn more if you don't or can't waste time showing off your clothes
I wonder if Nintendo still imposes this dress code? Because doesn't seem comfortable at all wearing a shirt and tie while coding all day and night.
@@worthless_opinion I like to believe that Miyamoto still wears his mushroom shirts around the studio but who knows?
@@KyleVoices Yeah but Miyamoto can do whatever he wants lol
I was born in 1990, so seeing this footage is like watching my life flash before my eyes. No I'm not dying. I'm just saying that these games are what shaped me.
Think and feel exactly the same... 🙏
Same
Pls dont die 😢
Me 2 😁😁
That's where you're wrong 🔫
They didn't know they developing history.
So true... 🙏
They probably knew. Mario was already a well established brand by this time I think. The previous titles made big impact before Super Wario World (which I think I can recognise in this video).
Those geniuses in Japan developed the best video game company in the world. Not even Sega, Sony, Microsoft, Atari could match what Nintendo was able to build.
I do agree
I like how they laugh often. :) They are genuinely having fun.
indeed these guys are passionate before anything....
I'm glad I was recommended this. Seeing the process on how people make games, even back in the 90s, is real fascinating. You almost learn something from it, and understand how the process goes. Not sure if this still works even now, but I bet it was most of the time a good work process.
Now is very different, back in the day you need 2 to 3 people to ship a final game, without any update possible after the delivery on sales, was a very different time...
@@pernoelle This footage helped me a bit. I'm still trying to make my own kind of game. Of course, I know little when it comes to the business and finance side of gaming, so I just share my finished projects or art related stuff to friends and family for free. If I wanted to make a living out of that, I would need better knowledge and skills to get any further. Also, that reply was fast lol. Thanks for showing off some cool gaming related stuff like this. It really peaks my interest a lot to see how old school gaming was like on the business side.
It’s so wonderful watching dedicated teams produce their craft which will become masterpieces.
🙏
Someone is playing Super Mario World in the background! I recognize all of those noises lol
Hahaha true... :)
who doesn't recognise them lol he's in a ghost house too.
Yep!
It sounds different, it looks like a beta version
@@Zet4isback3 based on the date of the recording, is pretty sure that was alpha/beta stage development
These guys must have been very smart and skilled to put these games together. I feel like it would be very hard to learn game development before the internet. I hope they were paid well
Don't know about the pay but for sure they was very passionate in making the greatest games ever
It depends more on the person and less on the time. You can look up tons of things today but if you really want to make games that run well you need experience. You really need to understand what you are doing and a lot of that knowledge comes from experience and less from the resources that you can find all over the internet.
They used those classic computers for testing the consoles games
They build also a dev console during the same period to do debugging
I think the Altair looking computer is hooked up to the RAM of that Super Famicom Box PCB attached to the wall 😁
Getting to work with Shigeru Miyamoto would be a dream, that dude is a legend. And the projects he's worked on would all be incredible to work on as well.
This is is so inspirational and such valuable footage. I just caught something at 4:57...notice how that exposed hardware is leaning against the cubicle in the middle? Doesn't that look like 2 NES control deck ports? Even though it looked like he was working on Pilotwings for Super Famicom during the video I wonder if that cubicle also doubled as a space to develop NES/Famicom games? I also wonder what kind of computer or workstation they used to develop the games on? Or what kind of tools they were using whether it was commercial or in-house? I also wonder what programming language they were using but it's a safe bet that back then they were coding directly with the CPU and hardware in Assembly language to ensure lightning fast response timing and not wasting precious Rom space. I wish more game companies back then were more open in sharing their development process and Nintendo was arguably the most discreet. 😄
Grass is really nice this time of year. You should try it
The NES was such a constrained platform that games written in high-level languages would not have acceptable speed or size, so they had to get as close to the metal as possible to produce salable games.
At least one of the workstations is a Sony NEWS Unix workstation as far as I can tell.
is exactly that
I hope some day, footage may come to light with 1989 Super Mario World running on a screen. I'd so love to see what the game was really like from that era - did it even have sound yet?
some of them was on very early stage at the time of the record of this vid
Amazing how they are simply discussing a bunch of concepts, tweaking the ideas of each other... I feel like nowadays it would be more like "what is the optimal way of jumping in a jump-and-run game?", some guy would bring charts how many pixels in height is common in similar games, another one would bring numbers which accelerations work best for different scenarios and so on. Very focused on numbers. And in my fantasy, there is the guy missing that would actually think about how that mechanic can be used to do something FUN! :) It is basically the difference between something that is hand-crafted and the optimized, number-based industry product.
Talent and creativity 💪
OH MY GOD THIS FOOTAGE, watching someone programming Pilotwings, second by second.
a lot of the devs in EAD broke up in 2002-2004 to separate divisions, the 3D Mario team moved to Tokyo for more employees after they finished Sunshine while the rest of EAD had different rooms developing different franchises
Nintendo has so great and epic story internally... I love reading about what happened in the backstage of this company
@@pernoelle Yeah it's fascinating stuff
This is some really fascinating stuff to watch. Does anyone have a translation of the meeting? Between all of the mumbling, talking over each other, and the relatively low quality of the footage, I imagine it wouldn’t be the easiest task, but I’m so curious. I don’t recognize the other three guys at the table aside from Miyamoto (I think the one without glasses might be Katsuya Eguchi? But I’m not sure).
Nintendo made great arcade games
Thanks for uploading this. Pretty amazing stuff. You just earned a sub!
Thanks 🙏
Thank you. I hope this is what gamer heaven looks like.
🙏
会話の内容から察するに、これはスーパーマリオワールドのステージ検討会議を撮影したものですね。
Judging from the content of the conversation, this appears to be a video of a meeting to discuss the stages of Super Mario World.
Epic time 😁
From I gather, the first guys are the play testers. Trying the games and finding bugs. I went to Japan last year at the Nintendo Headquarters, there are two huge buildings. I was told by the guard one was the Home and the other was the developpement/programming building.
The HQ in Kyoto, the R&D department appear at the start of this video, I believe this is the 2nd building you saw there
Miyamoto is the penultimate architect of an ultimate digital childhood wonderland. ❤🎮 To have all this rare genius coalesce and produce such a body of work is nothing short of astounding.
So true 🙏
Penultimate? 😂 You mean ultimate
The auto translate is a little shoddy, but in one area they described pulling the goal of the level off screen so you'd have to walk forward after a difficult section then see the goal. A bit of anticipation that level isn't over and sudden relief when the player sees the goal.
Very interesting.
When one realizes such transcendent masterpieces, such legacies of mankind, were created in office cubicles.
So true 🙏
Ooh my uncle is there
in aboard room meeting to discuss some extra lives on a yoshi level type shiii…🔥
Aside from the updated computers, monitors, keyboards, I'm pretty it all is still like this like in this video to this day.
Maybe, someone mention that the building has been rebuild completely but not really sure...
I'm pretty sure he talk about atmosphere and how relax and happy they are. No matter about the building people and how they are working is the most important thing.
@@Lennaick" relaxc and" happy" is the last thing you can associate working for a Japanese company with. There are good rare unicorn ones but a lot of them is just a severely tense sweatshop with a forced discipline like in the military.
Shigeru Miyamoto, the godfather of video- games
🙏
The landing zone in the Skydiving Level is quite different from the Final version. Also it's just me or the SNES units are also prototypes. The controller ports seem smaller and too close to each other. So nice to see this type of videos, thanks for sharing ❤
Thanks to you 🙏
I'd like to see footage of capcom headquarters from back in those days too .
Good idea, i will take a look if in find something 👍
12:00 "Hang on guys, i'm confused, which one of us was Miyamoto again? We gotta stop going to the same hairdresser. And tailor. And optician."
Is the one that the camera zoom in at this timeframe, but is true that they all went to the same hairdresser 🤣
Thank you, man!
Thanks to you 🙏
Mario is a subject I consider fairly important
Me too 😀
Very first video game I ever played was Mario Bros/Duck Hunt on the original NES way back in the late eighties when I was a wee stripling lad. These dudes are absolute legends in my book and always will be
Nintendo Office on 1990, best ASMR ever 👌🏻
hahahaha
Does anyone know what game they were talking about in that meeting they were having. I REALLY want to know. That was an amazing look at the inner workings of Nintendo back in the day🔥🔥
They were making mario 64. Hope this helped!
@@NintendoGamer248 bullshit they were making SuperMario World
@@JohnnyMatherson No, they were making Mario 64, its just that they just released the game, and there making another one
@@NintendoGamer248in 1990? No chance man.
@@haleman1704 SUPER MARIO 64 CAME OUT IN 1996 AFTER THIS THEY WERE MAKING SUPER MARIO 64
Did you know that this Building later was the Home to Intelligent Systems till 2013? 🙈
today, we will never see a programmer or a game developer wearing a tie 🤣
Hahaha So true... :)
That's cause people these days have no class
@@FaTBoYs_GaMInG_N_NoNsEnSe Japanese people pride themselves on dress codes, work uniforms, etc. These men are actually in heaven, they are really enjoying their creative job in making games.
@@FaTBoYs_GaMInG_N_NoNsEnSe Innit?
@@FaTBoYs_GaMInG_N_NoNsEnSe So you have no class you are a person today? Weird flex when you are labeling billions of people as you see it. I Know a lot of people that wear suit and ties that have cheated on their spouses, did drugs, drink and drive, lie, cheat, steal, be in the mafia, gang relations too. I guess they are good people though based on how they dress in your eyes. Chances are you never traveled or served in the forces like me to see a lot all over and see the interactions including some politicians and their behavior too.
Finally, I see the faces of my childhood heroes!
Ironic if you think about it, the long hours of testing and building a project and most video games due to budget limits, deadlines and technical limits video games usually have a lot of ideas cut and aren’t in the final versions.
AT the time building a good game on so tiny amount of memory available was a challenge... the creativity was a must...
@@pernoellethough to be fair, coming from the NES, the SNES was a big step up with far more memory, larger max ROM size etc.
@@yellowblanka6058 Yes and from there it gone exponentially
It’s incredible and interesting how you can see how they’re trying to create something very good and they’re loving what they do :) I do business with people over in Japan and around the world we build websites, do advertisements and translate language barriers and it’s absolutely incredible how much of their family own businesses are private but we know what and when to share something publicly :)
@@pernoelle Yep, and I remember a time when the original X-Box was seen as a powerhouse and now a low-end phone has at least a few orders of magnitude more power...tech marches on. I think the multitude and success of independent games without cutting edge graphics proves that there's a sizeable market for games that lean more on gameplay than production values.
Simpler times.. being born and go I ng through evolution of so much tech n stuff
Was the time where magic happen with little hardware capacity
@@pernoelle It depends on what you are doing. If you are making a program that is really pushing the NES then it can feel like the NES is not as powerful as it seems when the program is simple. And that is still true today even with todays computers, suddenly such a powerful beast does not seem as powerful when it is being pushed to its limit.
This is so fascinating, I wish I knew what they were saying.
I wish too... hope someone can figured out 🙏
well you can understand an little if you click subtitles. and hold it so it become english. its not best translation. but you can undertstand some at least. its very very inntresting what they talk about.
@@pernoellewell you can understand an little if you click subtitles. and hold it so it become english. its not best translation. but you can undertstand some at least. its very very inntresting what they talk about.
You know damn well there’s footage of beta Mario games scrapped and finished prototypes in the vault! Probably several unreleased level music that didn’t make the cut!
SO many lost content, hopefully we may find some hidden gems overtime 🙏
1:30 I don't know if I'm tripping but is that Pilotwings on the right monitor?!
Yes, it was the prototype for Pilotwings. 🛩️
Yes it was the proto of PW... exiting time
How can they be so concentrated ? ☺️ there are newest videogames around them 🥰
Oh hey I can see my friend's uncle worked for Nintendo after-all :D
You talk about the uncle of Bradley ?
This is CRAZY bro
Pilotwings
The hard unappreciated life of a coder.
Crazy to look at, I was just a little kid when this was recorded
Me too, I was 10yo at this time... Time fly so fast... 😅
PILOTWINGS BETA FOOTAGE
PILOTWINGS BETA FOOTAGE!?!?
Was the prototype of Pilotwings...
I feel sorry for the people of that era. Their work chairs were terribly uncomfortable, and they had to endure such conditions throughout their entire working lives.
Back in the 90s I believe it was the same almost everywhere, working condition was different but also very existing because it was no or little procedure, everything was about to be normalized...
4:32 "Guys. Make it look like you are happy working here."
🤣🤣🤣
So these are the heroes of my childhood.
These guys were like. Screw it! I am playing Mario to release stress! Wait....playing Mario IS STRESS.....
hahaha
Wow!
Good old days...
theyre working on SUper Mario World! This is like watching Kurt Cobain being conceived!!!
hahahaha 😂
I don't know why, but when I look at the office, it just seems to me that someone needs to turn the temperature up in that office. I feel chilly just by looking at it :D
It's the Japanese 90s style, very structured and cold style boxes...
@2:25 pilotwings SNES.. one of my AT best! 👌
so wild to see a young Miyamoto and thank google translate so I can get idea about what they are talking about. very cool.
they was creating fabulous gems...
This looks like a lot of fun, like there are people passionate and really into their jobs, and people laughing having fun designing stuff. I wonder if the no sleep nose to the grindstone work comes aroudn the end of development cycle
True...
amazing how in such a drab environment these wonderful games were created.
So much creativity and talent...
This is so interesting to see! How do you even find and recover footage like this?
Found it in Archive(dot)org and I believe that there is more to find, try to lookup for historical hidden gems like this...
@@pernoelle oh clever! Great finds so far
This is equivalent watching caveman discovering fire
hahaha true 😄
These are the nerds that took away my peak years from me when I was in HS in the 90’s?!
I was a Jock in HighSchool. I played SNES all day and night, resulting in my grades dropping. My Girlfriend dumped me.
I was addicted to SNES!
When it came time for SAT’s, I did horribly since I could never study and I never went to college. Today i’m a plumber in my 50’s!!! Living in a small 1 bedroom apartment with roaches and bedbugs.
Dude self control is more of a you problem friend… I play 3 hours a day not cause I have too, because I choose to.
beautiful and amazing!!!!
Thanks 🙏
Clark Griswald station wagon in the parking lot.
The OS he's using looks very much UNIX-like, with xclock at the top left corner.
I think it is, is what mostly was used at this period especially in japan, in the usa at the same period they moved to nextstep that have better perforce and UI
Keeping an open mind, this is also around the time Satoshi Tajari pitched the idea of Pokémon to Nintendo and Miyamoto is the only one that had faith it had legs to become a success.
🙏