Skyscraper Scamper - Level Analysis

แชร์
ฝัง
  • เผยแพร่เมื่อ 13 ธ.ค. 2024

ความคิดเห็น • 501

  • @Blitzadler0803
    @Blitzadler0803 2 วันที่ผ่านมา +259

    You talking about the camera in the levels is the most interesting thing in the world. Like seriously, no one cares about the camera so much, but this makes me always so happy and stunned

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +44

      I got a shameless infatuation with it, I can't lie!

    • @lokic-ug2sc
      @lokic-ug2sc 2 วันที่ผ่านมา +32

      The camera is what makes or breaks literally *any* 3D game. IT IS A REQUIREMENT TO GET IT RIGHT.

  • @windy4566
    @windy4566 2 วันที่ผ่านมา +149

    Sir, a 4th ajake level analysis has hit the building

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +23

      😩😩😩

    • @humannerd26
      @humannerd26 วันที่ผ่านมา +6

      LOOK OUT HE HAS ANOTHER ONE!!
      Oh wait it's just a... A PICTURE STAGE

  • @Technonova323
    @Technonova323 2 วันที่ผ่านมา +64

    This man cranks out videos like EA throwing out sports titles, except the videos are insanely polished. Haven’t even finished the video, but it's already full of quality.

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +14

      John Maddam's 2024 Sonic Audit

  •  2 วันที่ผ่านมา +85

    33:04 its not because difficultly. If you remember the story, the whole reason Sonic runs through here is because Professor Pickle told him about a bunch of robot sitings in Empire City.

    • @BrettKolb-o9n
      @BrettKolb-o9n 2 วันที่ผ่านมา +13

      Yeah I do feel like that is the case. But I also really like the final center statue. It looks really golden, and enough like a goal ring, to the point where it tells the player, one final push through the level, and then we are done

    • @ThisisTheUltimate
      @ThisisTheUltimate วันที่ผ่านมา +10

      Oh yeah, I forgot that Empire City is a country where there are absolutely no Gaia Temples on where it takes place, Sonic only goes there thanks to the Badniks around invading the city
      Honestly, really cool way of complementing the level with the storytelling, because thanks to the story it makes sense for it to be the level that has so many enemies on it, and thanks to that it makes the level harder
      Not only that but it also makes sense for Sonic to defeat the robots at the end for the Goal Ring to appear, to show that he's completing his objective on there, and it also complements with what is said in the video, the level ends with Sonic destroying robots to maybe remind you that you faced so many enemies throughout the stage
      And it fits both it finishing with you trashing badniks (it's the whole reason Sonic went there) and there having so many enemies throughout the whole stage (There are a lot of them invading the city)

    • @Ajakes
      @Ajakes  วันที่ผ่านมา +7

      @@ThisisTheUltimate Honestly this might be it, good thinking

  • @sonicrunn3r895
    @sonicrunn3r895 2 วันที่ผ่านมา +29

    I think what I love about Skyscraper Scamper is that it perfectly exemplifies Sonic's world design. The design of the highways that suddenly twist and curve into impossible loops, buildings that shoot upwards impossibly tall around them while remaining perfectly spaced to provide their rooftops and ledges as refuge, and metal girders that bend and snake through the skyline tying it all together, it's all so abstract in a way that makes you believe the world is built to be Sonic's playground!
    It's the same vibe across other great city levels in the series, like Speed Highway, City Escape and Rooftop Run to name a few, and it's what I often love about Sonic's level theming, taking a concept that's so fundamentally understood like a city or grassy plane or a beach and turning it into an interactive abstract art piece!

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +4

      So true, I also love that this level gives us BOTH sides of the spectrum on this. The bridge + further is very believable, it's like they snuck in Sonic geometry into something that was already there. But the 2D section represents a Sonic level first and foremost. You can see the way they plotted everything out clearly, and how they used elements from the environment we've already seen before (road loops / windowpanes / etc.) to color it up. It's a hell of a level!

  • @RiverdudeCovers
    @RiverdudeCovers 2 วันที่ผ่านมา +12

    Damn I didn't think Shadow was in Sonic Unleashed but he's everywhere in this stage!!!!! Skyscraper Scamper has always been a favorite of mine for just how busy it is, and mastering it always made me feel like I had learned the fastest way to get to work in a morning commute in NYC. Can't wait for the inevitable videos on the rest of Unleashed's stages dude!!!!

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +4

      Even worse, he keeps getting in Sonic's way!

  • @God-xd1wr
    @God-xd1wr 2 วันที่ผ่านมา +14

    29:08
    This is peak writing from Sonic Team actually because *they make the gameplay a character analysis.* See, Sonic doesn’t hesitate, he takes opportunities the moment they come at him. He trusts his instincts, he doesn’t fear the fall, he’s cool on the edge, he’s the dragon on the road.
    So, when Sonic Team makes these reaction-based levels, they typically put an obstacle in your path that can be conquered with a single button press, should you react on time. When you do, they send you an opportunity for faster progression that can be reached *if* you react on time with the appropriate button. It’s a little signal that your first opponent is your own hesitation.
    And a set-piece like this is a single that your second opponent is your fear and paranoia, telling you that reacting blindly will only set you back and you should _only_ wait long enough to see your next obstacle or opportunity.
    Good Sonic games are immersive, not because they make you feel like Sonic, but because they challenge you to _think_ like Sonic, to follow his philosophy.

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +6

      Hey that's some great insight there! I didn't even think of that. That could be a whole video on its own, how these games make you THINK like Sonic.

    • @God-xd1wr
      @God-xd1wr 2 วันที่ผ่านมา +4

      @@Ajakes
      Even Forces carries this design format in bite-sized pieces. It proves the formula still works, it just needs to be challenged appropriately and the dev team needs to trust their players to approach these challenges competently.

  • @codified_
    @codified_ 2 วันที่ผ่านมา +25

    Skyscraper Scamper makes me feel like I'm late to work and taking every shortcut to make it on time
    No joke, once you deep dive into most city levels in Sonic, the arquitecture is VERY questionable, (City Escape and Speed Highway being the best examples imo), but in Skyscraper Scamper? It somehow looks like you're going through infinished arquitecture, places that do kinda make sense (most of time) if you assume it's under construction, the best examples being pretty much every road at the start of the level (missing walls, cones all around, those roads ending abruptly into the abyss) and the chase bridges that literally start and end with no clear connections to anything
    The music has a lot of power, and even tho Unleashed takes that "high energy" approach to pretty much every day track, I think this one is the purest expression of that, with a clear composition but seemingly chaotic, almost as if it recognizes the dangerous routes you are traveling, and the calmer parts I interpret as the realization, like the feeling of looking down and seeing just how far you can fall, which may as well be because those parts tend to come when you do the big jump into the first bridge or are well into the grinding section, some of the most vertigo-inducing parts imo
    Maybe I'm overanalyzing what's meant to be functional level design, but I feel like Skyscraper Scamper feels way different than other city level because of the perceived danger, as you said, you never touch the ground, and even compared to the most similar one, Speed Highway, you still go inside buildings, you still go ON buildings, so that sense of stability is somewhat there, and while similar stuff does happen here, it's, first, mostly at the start with a clear progression in terms of danger, and second, way less overall than in Speed Highway. That's what I love about the level, taking the most mundane location and making it feel very dangerous (also helped by being one of the 3 hard Unleashed levels, which I entirely agree)
    To end this coment (which I never expected to be so long OMG...) I'll say that my interpretation of why the goal is set up like that to is precisely to contrast the dangers of the rest of the level, think about it, roads, bridges, rails, only some buildings at the start and the rest is unstable, but then you reach that final building with a cool monument, almost like saying "you have done it, you are safe", and having the goal available instantly would not sell that as well as actually taking a bit of time to appreciate it

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +7

      "Construction" is a very powerful (and in hindsight, easy haha) way to make Sonic gameplay geometry feel believable in a city level. We started seeing it in City Escape tbh, but Skyscraper Scamper also carries the torch. Besides the single 2D section, a lot of the paths make sense within the environment (to an extent lol, maybe don't take the family sedan on the Empire City mega loop). And with the amount of physics objects they lay out for you, it does feel like they're still "building" the course. The music in this stage is very powerful too, I didn't go into it much, but it's such a wild combination. Like, Gershwin style big city score combined with... drum and bass? It's the type of music I imagine you'd here in your brain on like a busy stock floor lol. I think Skyscraper Scamper really shines above a standard "city level" as you said, because of the mix of authentic big city potential (Skyscraper) and bottomless danger with enemies galore (Scamper). Also I like your interpretation of the ending! Besides the cylinders, it's the 1 part of the level where you really slow down and look AROUND you. Great comment, fantastic read man, thanks!

  • @momobluack974
    @momobluack974 2 วันที่ผ่านมา +24

    These videos made me realize that one of the most underrated aspect of Sonic Games is the camera movement. The more I think about it, the more I feel like they just don't do those like Unleashed did.
    Also, if not NYW, I feel like either Las Vegas as a level, or something like the far west (with Cowboy vibes) or the Grand Canyon could be a nice representation of the United States.
    Also also, you mention a lot about the fact that the grind rails stops abruptly and you fall if you don't switch rails fast enough but I think that's what the rings are here for. To incentivize the rail switch.... At least that's how I feel since they saved me a lot during my 1st playthrough.
    Also also also Jungle Joyride my beloved
    Anyway, great video! Love your series.

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +5

      Oooo Las Vegas is a shoe-in, especially with how much casinos are spotlighted in the franchise, that could be awesome. Sonic speeding down the strip, probably some cool interior/exterior stuff too. I think the rings are the 1 saving grace for those girder gaps, you're right. I just think even alone, they could've made it a bit more clear. Maybe like slowly darkening the rail up to the gap? Jungle Joyride has a similar thing with the collapsing docks at the start. Not as egregious as like Final Rush X's, but still helpful. Stick around for the Jungle Joyride video because we'll have a lot to talk about lol. It's... SO good. Thanks for the comment!

    • @ViltrumiteIsRite99
      @ViltrumiteIsRite99 2 วันที่ผ่านมา +5

      Good thinking, always pay attention to ring trails! They’re developer guides to the fastest path!
      Generations’ levels are peppered with that design.

  • @KadenKistune
    @KadenKistune 2 วันที่ผ่านมา +40

    This level is probably my favorite in Sonic Unleashed, its so busy like you said but when you master it it is oh so beautiful. Its very satisfying, and hearing sonics joy throughout makes him sound just as confident as the player

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +7

      I've heard people bring that up before, that Sonic's confidence in these levels is super palpable. Even in S ranks he remains effortless, it's awesome

    • @williamwhite1036
      @williamwhite1036 2 วันที่ผ่านมา +2

      Skyscraper Scamper Day and Dragon Road are my favorite Day stages

  • @KaleBennett
    @KaleBennett 2 วันที่ผ่านมา +61

    I'm really glad I found this channel, I love your commentary and analysis on Sonic, and your Unleashed videos remind me just how much I miss certain elements like the challenge and presentation.

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +11

      I'd love for a similar jump in difficulty in the newer games. Shad Gens was pretty tough in the last levels tbh, but they should've raised the S rank amount for the normal Sonic stages, would've loved that!

    • @KaleBennett
      @KaleBennett 2 วันที่ผ่านมา +6

      @Ajakes I definitely agree. Not only do I wish for more challenging S ranks as I've never been the type to speedrun levels just for speedrunning's sake, but that the levels were more inherently challenging as opposed to just being an easy level that you have to optimize.

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +5

      @@KaleBennett I feel like the challenge gates could've been a good place to fit in more difficulty if they didn't want to touch the main stages. Some of the doppelganger races are just the same exact level, would've been a perfect place

    • @KaleBennett
      @KaleBennett 2 วันที่ผ่านมา +4

      @@Ajakes The challenge gates were a highlight of Sonic Generations; I just wish certain levels were longer or were harder to get S ranks on since even at their best like the Planet Wisp obstacle course, they still felt more like diet Unleashed.

  • @travis1oo559
    @travis1oo559 2 วันที่ผ่านมา +14

    this level doesn't get enough love, I suppose the same can be said abt most unleashed levels but I think this and "The Big One" are underrated in spite of their popularity. something I'm a bit sad you didn't mention was the song used, everything about it is soooo fitting for what EC is all about. the beginning with the sax starting super high octane as sonic speeds down the freeway, as opposed to the other level's songs raising up to that before really kicking in, the super grand trumpets blaring extravagantly fitting the very "new york parody" theming it has, and since there's no stakes and any story significance I think the main melody really make the level feel like sonic just wanted to have a run through EC. its such a fun song to hear when playing Skyscraper Scamper

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +4

      Yeah it def needs more love. I think all the fun foreign locals kinda overshadow what a lot of people believe to be just another "city level." In any other game Skyscraper Scamper would be the star of the show. I don't touch on the music too much since admittedly I don't know much about music besides how it makes me feel haha, but I agree with your sentiment. It's an insane mix, plus that sax rips me to shreds everytime.

  • @oreogod1985
    @oreogod1985 2 วันที่ผ่านมา +6

    33:30 was so good lol
    Loved this video too! Never considered the camera and lighting much but your videos are super eye opening!

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +2

      That's what I always saw in my brain when Sonic absorbed the XP. Reminds me of the Chao mission too, where they just swarm Sonic as he stands there like a statue. Thanks as always dude, appreciate you sharing it! 🙏

  • @th3v1ralgam3r6
    @th3v1ralgam3r6 2 วันที่ผ่านมา +4

    Alright this gag you do at 24:04 is starting to become my favorite of your edits. Like... c'mon, we've all imagined Sonic turning into a splort multiple times throughout (badly) playing the series, and it honestly does point out where the levels either slow down a touch or otherwise get'cha pretty well.

  • @xenoexe4954
    @xenoexe4954 2 วันที่ผ่านมา +8

    Its how I imagine the same anxiety of someone who love roller-coaster, a tightening feeling that builds up and releases over and over again through every section with cold wind blasting all around you. Its very kewl.

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +2

      Probably pretty chilly in Empire City too, doesn't look like a SUNNY day. I like the idea of a cold morning, helps with the fog

  • @hoodierae5371
    @hoodierae5371 2 วันที่ผ่านมา +2

    9:29 nah im dying. Yea brah, I only got that drift right once lol

  • @sparrowkai1810
    @sparrowkai1810 2 วันที่ผ่านมา +3

    Amazing video! I definitely agree that the last three levels of unleashed come with a difficulty spike but I feel like jungle joyride had its own difficulty spike as I remember that one being so much harder than the previous two levels. Can’t wait to see an analysis of that level and understand why it felt so much harder.

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +3

      Jungle Joyride is a cut above. I did NOT like it on my first run and it took me some TIME. But now... it's up there. Real high up there. Once you S rank that one, you feel like you can do anything (it was the 2nd level I ever S ranked!)

  • @notasquiremario3299
    @notasquiremario3299 2 วันที่ผ่านมา +1

    my favorite level in sonic Unleashed and top 5 Sonic levels for me. seeing someone go through a building sparked my love for speedrunning.

  • @bonegloveGG
    @bonegloveGG 2 วันที่ผ่านมา +2

    This is one of my favorite Sonic levels, it's always just stuck out for me. I've never really understood exactly WHY that is, but this video explained it really well and I agree on pretty much all of it. I also just love the presentation of this video it's very well made.

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา

      I really wish it got more buzz, I think the "city" aesthetic throws a lot of people off. Thanks for the comment 👍👍👍

  • @HyperHunt621
    @HyperHunt621 2 วันที่ผ่านมา +1

    33:29
    Okay, that honestly got me -- excellent comedic timing there, man. 😂

  • @SonicMan2007
    @SonicMan2007 2 วันที่ผ่านมา +21

    Everybody knows that Jungle Joyride Day is the best Sonic level in the entire franchise, with Modern Seaside Hill as the distant 2nd place.

    • @Iilhip
      @Iilhip 2 วันที่ผ่านมา +1

      Hard agree

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +4

      this man speaks for all us

    • @AYTM1200
      @AYTM1200 2 วันที่ผ่านมา

      ​@@Iilhipvery hard agree.

    • @Kelps.mp4
      @Kelps.mp4 2 วันที่ผ่านมา +2

      Ehh, Speed Highway>>>Both

    • @Iilhip
      @Iilhip วันที่ผ่านมา

      @@Kelps.mp4 i find that stage overrated, there are better SA1 stages than that, and most SA2 speed stages are better then speed highway

  • @hamard1027
    @hamard1027 2 วันที่ผ่านมา

    Bro always rambles about what I never seem to pick up on these levels no matter how many times I've played them. It's crazy how I learn more about games that I've played since I was 10 and gain even more of an appreciation for it.

  • @VampyWampy
    @VampyWampy 2 วันที่ผ่านมา +1

    God this level is crazy... You covered it so well and pointed out so many things I never noticed!! AMAZING VIDEO

  • @Lana_305
    @Lana_305 2 วันที่ผ่านมา +1

    13:43 Something I would like to point out is how the lightspeed dash is an "unintentional punishment path".
    If you're insane like me and enjoy going for some of the collectibles, doing the lightspeed dash will force you onto the dash pad and into the 2D section. But if you go the bottom route and manually go to the building without hitting the dash pad, there is a Sun medal hidden on the left side near those tables in the back. Going the fast route is "punishable" for people like me since we miss out on the medal. However I think it's clever how they added that Eggman Robot in the background, sort of as a way to entice us who love collectibles. Because it's clear that it's meant to be hit, and if go out of our way to hit it, then there might be some goodies nearby. And sure enough they do that well. Not as bad as that one stupid hidden Moon Medal in Windmill Isle's Act 2.

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +1

      Haha good point. For the longest time I thought that Egg Launcher was just for show, but you can actually catch the glimmer of a 10 Ring floating above it. When I stopped to grab THAT, I decided to check out the rest of the roof and boom, Sun medal. Dragon Road has a lot of medals off the beaten path too, some are hidden inside the buildings or water you grind over

  • @mossygreen89
    @mossygreen89 2 วันที่ผ่านมา +1

    Saw the title and said "Hell Yes". Skyscraper Scamper is one of my favorite sonic levels ever, and when a Sonic level gets high praise like that, you just know it reaches special heights!

  • @Jolynesimpnumber4
    @Jolynesimpnumber4 2 วันที่ผ่านมา +3

    33:50 missed opportunity to say living in the city (sonic r reference)

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +2

      godDAMMIT

  • @ryanramjattan8714
    @ryanramjattan8714 2 วันที่ผ่านมา +3

    After watching and playing an endless amount of Sonic Unleashed, I can say Skyscraper Scamper and its uniqueness makes it one of the best levels that Sonic has ever run through. It's my personal second favourite though. I look thoroughly towards the Cool Edge video as the level design, combined with the music, is one of the strongest connections I've seen in any Sonic game.

    • @Ajakes
      @Ajakes  วันที่ผ่านมา

      Not many Cool Edge enjoyers out there! I do have a question: do you have a reason or two about why you think that level is strong/what is special about it? I wanna hear more people talk about it, and am very curious

  • @knuckles7995
    @knuckles7995 2 วันที่ผ่านมา +1

    Glad to see ya cover my favorite so early on in this series

  • @theperfectpixl
    @theperfectpixl 2 วันที่ผ่านมา +1

    These individual breakdowns are so good! There's so many elements you bring up that I never would have given a second thought, and it makes me appreciate these stages a whole lot more (and I already love the daytime Unleashed stages).

  • @_SSCJ
    @_SSCJ 2 วันที่ผ่านมา +2

    This is the video where I learned I didn’t have notifications on. My mistake. Anyway, I LOVE this level, definitely one of, IF NOT MY NUMBER ONE, favorite Sonic city level. The music, level design, aesthetic are all just amazing.

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +1

      You've been blessed by the bell, thank you 🙏

  • @ultrasphoenix
    @ultrasphoenix 2 วันที่ผ่านมา +2

    I was in a pretty crappy mood but your Energy in this video made me forget why I was even mad, and its about Sonic. So Thanks dude! Keep up the hard work and can’t wait for the next video 🫡

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +1

      Keep your chin up, there's always some blue rat to talk about! 👍👍 And thanks, excited for you to see it!

  • @danieldickerson4838
    @danieldickerson4838 2 วันที่ผ่านมา +1

    As an amateur photographer and just overall enthusiast of photography and filmmaking, you consistently speaking on the camera techniques used in these various Sonic stages to convey different senses from the end player, whether that be from different angles, perspective shifts, focal points etc, is incredible work man. I think we really take for granted just how utterly slick, seamless, and precise the creators were with the camera during these levels, and the amount of effort and skill that was needed to pull all of that off.
    You describe these aspects in a way that is both easy to follow and digest, yet is so much fun to nod along to if you’re a bit more knowledgeable or versed in this stuff. It’s masterful, good sir, very well done indeed!

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +1

      Ey a photographer! I bet you'd be able to pick out a lot of these things too haha, it's really fun to see the work they put into these games. The camera doesn't get enough credit, they're pulling of so many amazing things. For instance, look at the framing on every goal post when you spawn in on it. The damn shots are like paintings, its beautiful. You could make a whole video on that alone, they're setting stuff up constantly! Anywho, thanks for the kind words, glad to hear my observations are coming through clearly!

    • @danieldickerson4838
      @danieldickerson4838 2 วันที่ผ่านมา +1

      @ You’re too kind! It feels like you just gave yourself an idea for a future video, Ajakes! Or at least… I would personally love to see (hear?) you wax poetic about the smaller details in these games, like the goal posts! There definitely is a ton of fun to be had when diving into these technical and artistic aspects, things that I love to mentally point out to myself now whenever I revisit some of the stages you’ve gone over. Hell, even the aspects that I would appreciate the most, like the framing and lighting, are greatly enhanced now that I have a newfound outlook on them!

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +1

      @@danieldickerson4838 Hmmm... I have been wanting to talk about that for a while now... There's just too many fun video ideas AHH. I might bring it up in certain levels from here on, because it's highlighted very well in stages I haven't tackled yet. You're so right, there's tons to uncover here, thanks for the inspo dude!

  • @Hobhunks
    @Hobhunks 2 วันที่ผ่านมา +1

    I reckon I know a good amount about how I like my sonic levels and analyse them in my content, but the way you discuss the camera and the little tricks they employ using it is inspiring chief, gets me thinking about my faves and how they use these ideas. Keep up the sublime work xx

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +1

      Thanks bro 🙏 there's always fun little details you can suss out from these levels, honestly SLOWING them down and walking through them helped me see much more of what I was missing.

  • @justinrodriguez5957
    @justinrodriguez5957 2 วันที่ผ่านมา +1

    "You should *not* boost on drift."
    What do I look like? A coward? MORE SPEED!
    *boost*

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +1

      i mean... it IS possible... 😏 11:04

  • @quillllly
    @quillllly 2 วันที่ผ่านมา +3

    I love how much you love this game it's awesome. I'd love to see a Windmill Isle analysis, maybe even both acts since the first one is so short and looking at tutorials can be fun. I was also gonna suggest a Speed Highway comparison cause I think that would be a really cool video, but it sounds like that might already be next based on the end of this one :p Generations comparison, might not be too different from this one, darker, no flames, that's definitely Speed Highway.

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +1

      You're onto something there... just sit tight. We ain't done with highways yet. Windmill Isle is definitely coming up soon, I really love that one. Thanks for the comment!

  • @cyberwolf5896
    @cyberwolf5896 2 วันที่ผ่านมา +1

    I feel that out of all the levels Skyscraper Scamper is the best at giving you that pure dopamine rush. Feels like so much happens throughout the level with all its set pieces and a lot of it is challenging so it feels so satisfying when you get that master each of its sections. Or hell even when you don’t, I still remember as a kid when I would get to the rail grinding and wall running section I would just intentionally jump off and kill myself at the end so I can play it again, that’s how much fun I was having 😂

    • @Ajakes
      @Ajakes  วันที่ผ่านมา +1

      I did a lot of "sonic self-death" on my early runs cause I wanted to see where each rail led lol

  • @V1CT0RHUG0123
    @V1CT0RHUG0123 2 วันที่ผ่านมา +2

    I absolutely love these level analysis videos! Thank you so much for taking the time to dissect each little section of these amazing levels!
    Skyscraper scramper is also one of my all time favorites! The amount of paths available as well as the use of the environment to complement the level design is just genius!

  • @Falco-Lombardi
    @Falco-Lombardi 2 วันที่ผ่านมา +2

    Another great video! Can't wait until you get to jungle joyride, that level is amazing. I'm really enjoying these videos man, looking forward to the next one 👍

  • @infidel5928
    @infidel5928 2 วันที่ผ่านมา +2

    Oh wow this showed up in my recommended right as I was about to cook. Fitting I'd say as this was another great stage deep dive! This is one of the levels in Unleashed I was never really able to experience bc it was too hard for my brother to beat as a kid (and when he did, I wasn't around to see). And since we had both Unleashed on the PS2 and PS3, half the time I didn't even know it existed. Needless to say, I'm definitely looking forward to playing the stage when I get around to my 3d Sonic games marathon!
    As for how how the level makes me feel? You really did put it into words how challenging and dare I say perilous the stage is. It makes you appreciate just how cool Sonic is to not only tackle a metal jungle gym like Skyscraper Scamper, but also enjoy it and run through the twisting, winding roads and rooftops with effortless style.

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +1

      I think there should've def been an option to "shut" sonic up during gameplay, but hearing him having fun, makes him look SO cool. Like, Sonic, these robots are trying to immolate you, the Interceptor wants to smash you to pieces, and yet you're having the time of your LIFE?!? Nothing stops this hedgehog, I swear to god. Sorry to hear you missing the level by the way rofl, I feel like a lot of people stuck with the Wii version share your sentiment. This and Savannah Citadel are kinda the surprise levels that never were. Good luck on your 3D Sonic marathon btw! Hypothetically, do you got one you're gonna tackle first? Release order or personal preference?

    • @infidel5928
      @infidel5928 2 วันที่ผ่านมา

      @@Ajakes When people say Sonic lost his cool I have no idea what they mean because he's literally running above the clouds in some of these stages with a smile on his face the damn adrinenaine junky XD! I get his constant noise is a little annoying but ah I'm just a sucker knowing he's having a blast! (On a semi related note, I cannot WAIT to meet Jason Griffith in person in January 🙏)
      I'm going to start in release order! I'm really excited to see if my opinions of these games will line up with the broader community or if I'll have my very own to share. I often hold myself back from Sonic game conversations because I don't have the experience playing alot of them so I don't want to chime in knowing jack shit about the gameplay XD

    • @Ajakes
      @Ajakes  วันที่ผ่านมา +1

      @@infidel5928 rofl I hear you, I plan to go through most of them with the Gens comparisons anyways, so thankfully you'll have familiarity with most of the series. I expect massive 40,000 word essays on every Heroes stage though, sorry. Also have fun meeting Jason Griffith in Jan, sounds like a dream come true!

    • @infidel5928
      @infidel5928 วันที่ผ่านมา

      @@AjakesWe'll see! Maybe I'll be one of the weirdos and like how everyone appears to have rubbed soup on their shoes LOL
      I missed him this year at a big con in my city so I'm super excited I get to make up the chance!

  • @BurntRavi07
    @BurntRavi07 2 วันที่ผ่านมา

    I haven’t played much of Unleashed , but visually Skyscraper Skamper is one of my favorite levels (This may be a bit biased because I grew up in the states). I just love how big and opposing the skyscrapers look as you run across rooftops and speed through the highways in the level, makes you really feel so small in such a big city, it’s a bit personal for me because I don’t go into big cities that much, but seeing such tall buildings is such a spectacle to for me, and this level really sells it.
    And I’m unsure if this is really a hot take but I absolutely LOVE Skyscraper Skamper’s music both day and night, they’re some of my favorite tracks in the ost. I love the jazzy tune they have. The day theme makes you feel like you’re really in a hustling and bustling American city in the early hours of the morning. And the night theme has a more low and less energetic tone but it still makes you feel like you’re in the hustle and bustle in the later hours of the city.
    I may have a massive skill issue when it comes to Unleashed, but I still love this level.

    • @Ajakes
      @Ajakes  วันที่ผ่านมา +1

      I'm not around a lot of tall building's either, so this level still makes my jaw drop. Sonic skidding up and down these things is a spectacle in itself. And I'm right there with you on the music. It's one of the rare stages where I love the Day and Night music equally, typically I lean towards the Day, but Skyscraper Scampers' night song almost feels like a Day song with how lively it is. It's very upbeat, as opposed to all the more harder tracks of the werehog stages.

  • @blue_ronado
    @blue_ronado 2 วันที่ผ่านมา +2

    I think the reason why I love Unleashed's Day stages so much is that they really do feel like an exhilarating roller coaster ride. While the level layouts may not be as open as the Adventure games, Sonic 06, or even parts of Shadow Generations imo, it maintains this rush that Unleashed is able to convey so well to me compared to other boost titles. It's a near non-stop ride with twist and turns and alternate routes with great camera that just makes me love these stages. And ofc, the music adds a lot to these stages, especially Skyscraper Scamper here. Hearing that sax at the beginning with always hit, no matter what

    • @Ajakes
      @Ajakes  วันที่ผ่านมา

      the rollercoaster comparisons are boundless with these games, ESPECIALLY Unleashed, like holy shit

  • @Hutch2Much
    @Hutch2Much 2 วันที่ผ่านมา +1

    talking about how unleashed uses lighting for difficulty is fascinating, i never caught that, but it does it so well

  • @Abykitty06
    @Abykitty06 2 วันที่ผ่านมา +4

    dude you are quickly becoming one of my favorite creators here, great video :3

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +1

      Thank you very much!

  • @ChaoticMetalMiles
    @ChaoticMetalMiles 2 วันที่ผ่านมา +1

    I’m very grateful for this video because I actually have not finished unleashed (yet) so this is my first real introduction to the skyscraper scamper stage and it’s AWESOME

    • @Ajakes
      @Ajakes  วันที่ผ่านมา +1

      It's a hell of a stage, lemme know what you think when you finally get to it!

  • @YouTubeGetsWorseAndWorse
    @YouTubeGetsWorseAndWorse 2 วันที่ผ่านมา +1

    Sweet! I've been waiting for this. And by "waiting for this", I mean I watched your Dragon Road video before going to work today, and thought, "Man, it sure would be great if he does Skyscraper Scamper next."

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา

      I read your thoughts (sorry)

  • @debisi5067
    @debisi5067 8 ชั่วโมงที่ผ่านมา +1

    I want you to handle Rail Canyon/Bullet Station. Can’t wait to see Team Sonic vs Team Dark vs Team Rose vs Team Chaotix vs Act 1 vs Act 2!

  • @IronicSonic83
    @IronicSonic83 2 วันที่ผ่านมา

    I appreciate your analysis. Skyscraper Scamper is my favorite level in Unleashed. I recall the first time I took the left path after the initial loop, I thought, "OH MY GOD, that shortcut is so cool." Then, I saw a video of the shortcut where you have to jump off the rails following the chaser segment onto a rail far below and I went "OH MY GOD THAT IS AMAZING". the last one is still my favorite shortcut ever in a Sonic game.

    • @Ajakes
      @Ajakes  วันที่ผ่านมา +1

      I had to put that last shortcut in perspective for my own sake, for a while I thought it was just a shorter path through the rail section, I totally forgot it SKIPS the skybridges rofl. It's insane.

  • @TheJxR
    @TheJxR วันที่ผ่านมา

    Your deep dive into the sonic level design with your funny drawings and voice all come together to make me really dig this.

  • @therealtt
    @therealtt 2 วันที่ผ่านมา

    I've been playing Unleashed for years and I never knew some of those paths in the rail segment of Skyscraper Scamper existed. Makes me want to get back on Unleashed for the millionth time and try them

  • @esf1934
    @esf1934 2 วันที่ผ่านมา

    This is my favorite level in the series so it feels great to see it analyzed like this! I've been wanting more people to talk about it for so long!

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา

      It's slept on way too much!

  • @Kyan0o
    @Kyan0o วันที่ผ่านมา

    Taking the time to see how all these amazing levels were built and what makes them special is so interesting... I hope you review all of them eventually. Thank you for doing this! :]

    • @Ajakes
      @Ajakes  วันที่ผ่านมา +1

      I plan to tackle all of them eventually! Unleashed was the first game I thought, "man, I could talk endlessly about every single one of these stages..." so it's getting the full-game treatment. Thanks for commenting 🙏

    • @Kyan0o
      @Kyan0o วันที่ผ่านมา

      Sweet! I look forward to it!

  • @KrispyKorpse
    @KrispyKorpse 2 วันที่ผ่านมา

    Bro I cannot get enough of this sort of content. Not only is it sonic (which is peak), but the hyper-analyzation of almost everything is just so enjoyable, and the simplistic but goofy art style tie it in really well. I wanna keep comin back for mooooore

    • @Ajakes
      @Ajakes  วันที่ผ่านมา

      Stick around, I'm planning to keep going!

  • @townnn-biz
    @townnn-biz 2 วันที่ผ่านมา

    I like that you name every segment of a level lmao

  • @blivveries
    @blivveries 2 วันที่ผ่านมา

    30:39
    I LOVE this camera shot. Sonic is spiraling down a rail, weaving in and out of those supports, but the camera is rigidly following the center of that spiral, heading _straight forward_ without turning to point at him at all, until finally pulling in to catch up with him at its end. Unleashed only pulls this trick on rare occasion (it happens with similar spiral rails in Windmill Isle and Rooftop Run), but every time it does, it's a treat.

    • @Ajakes
      @Ajakes  วันที่ผ่านมา

      Yep, was about to bring up the Windmill Isle spin but you beat me to it. I forgot it's in Rooftop Run as well! I think my favorite part is that the RAIL itself doesn't end rigidly, it twists just a tiny bit before it gets straight again, so we get this great little "bounce" with the camera before it catches up with him super tight. Almost like if Sonic was snowboarding, kicking up powder during a turn, and we're following the powder TO his snowboard, it's awesome.

  • @Andi_Thy_Is
    @Andi_Thy_Is วันที่ผ่านมา

    Every video of yours i continue to be impressed by your depth of analysis and editing. Great stuff per usual.

  • @Kagikarma
    @Kagikarma วันที่ผ่านมา +1

    Once again, a GREAT video! I feel like Skyscraper Scamper shows how busy New York City FEELS to be at (like you I've haven't been to NYC), and it looks like a great place to eat Hot Dogs. Now for my sugesstion and answer to the conclusion Question: For the next comparison between the source level and a Sonic Gens level, I reccomend looking at EIther A) Sunest Heights from Shadow Generations (if u have forces to compare the levels) or B) Speed Highway from Base Sonic Gens. Both are fun Levels in a city and each game is interesting to compare in theor own rights. Shadow gen's Sunset heights mixes Ghost Town, SUnset Heights, Park Avenue, and Enemy Territory into 2 acts, and Speed Highway only really has 1 setpiece due it it being from Adventure 1. As for what level do I think would Represent America, people outside the US would probably think of the WILD WEST! So why not a Level set in a sonic-ified Wild West Texas, maybe something like "WIld Ride" Or "West Side Ranch" (I'll let you have the say on which name's better). Keep up the good work, loving the awesome Sonic Content, not to mention the flair of the artstyle being so appealing.

    • @Ajakes
      @Ajakes  19 ชั่วโมงที่ผ่านมา

      How about, Wacky Wild Riptide Westside Workbench Waltz? Rolls off the tongue. Yeah I think the West would be a great locale, considering they already did a bit of that in Mania. It might be cliché, but put Sonic on a runaway train! Hell, just do a Gens remix of Mirage Saloon, that's a shoe-in right there. Also I didn't know Sunset Heights took from so many Forces levels, I thought it was remixing just one lol. I haven't played in a while, but I gotta get back to that. As for Speed Highway well, I think there's more than 1 setpiece in it from Adventure, but we'd have to look into it.. 😉

    • @Kagikarma
      @Kagikarma 10 ชั่วโมงที่ผ่านมา

      @@Ajakes Yeah, I played through Both acts a noticed the following:
      - The Start of the Level is like Sunset Heights
      - Act 1 and 2's underground Section resembles the Underground of Park Avenue and Ghost Town
      - The Main in-level cutscene of Act 1 is a longer reference to Red Gate Bridge's Pre-Boss QTE
      - Spikeball Plaza is Present in the first Minute of Act 1 (In Sunset Height and Park Avenue the big spinny SPikeball is not present, but it is in Enemy territory)
      - In Act 2, there are water dumping Hazards that look that the openings in the Underground of Park Avenue and Ghost Town Backgrounds
      Like You, I pay attention to detail, not to mention I have access to forces during both acts to double check since it's on my Switch. Also, that level name is for the WIld West level is PERFECT! I can already imagine the Camera Angles on a rail grind under a Train Bridge and a boss that is a Runaway train!

  • @fantastic0990
    @fantastic0990 วันที่ผ่านมา

    The camera from unleashed is just so peak, glad to see someone like you care so much about it

  • @SrtaElaine
    @SrtaElaine 2 วันที่ผ่านมา

    This video just gave me a much greater appreciation for levels designers! Never in a million years would I have conciously noticed ANY of what was highlighted in this video! Makes me wonder if I really wanna tackle making a sonic-esque game for fun in the future lmao

    • @Ajakes
      @Ajakes  วันที่ผ่านมา

      you need to make Sonic Adventure 3 so i can point out everywhere the sun touches

  • @Scrubsy-jh1zq
    @Scrubsy-jh1zq 2 วันที่ผ่านมา

    Unleashed is my favourite game EVER, so i am just here for the level analysisof each one. Love hearing your rundown of things too, its great!

  • @eagle_II
    @eagle_II 2 วันที่ผ่านมา

    The guy who’s never played Unleashed: hmm yes I want to watch a third video about Unleashed from this guy

    • @Ajakes
      @Ajakes  วันที่ผ่านมา

      you've been Pre-Leashed

  • @adroitbean5440
    @adroitbean5440 วันที่ผ่านมา

    Watching this video helped me get my best time down from 2:29 to 2:13, thanks for reminding me of all the skips in this level!!
    Incredible analysis as always, i have a lot more appreciation for a level i once mostly glossed over, they really put SO much attention into this level, far more than I ever paid it, it's amazing just how much you've picked up on and been able to articulate!

    • @Ajakes
      @Ajakes  วันที่ผ่านมา

      Congrats on the new time! (and thanks!!! 👍)

  • @zoruacrossing8726
    @zoruacrossing8726 2 วันที่ผ่านมา

    Aaaahh, I was so hyped for this one! (Seeing my own comment in the outro low-key made me squeak with excitement)
    You hit on pretty much everything I like about this level, like the impressive sense of vertical scale, compared to Cool Edge's horizontal scale, and the 2D section in the middle. I legit never noticed all the geometry oddities there, which honestly shows the flowstate feeling pretty well, as if we're suddenly seeing the world how Sonic sees it: An abstract environment that's really just an elaborate free-running playground

    • @Ajakes
      @Ajakes  วันที่ผ่านมา +1

      That's a good way to put it, Sonic probably sees less city and more just shapes to bounce around on lol. Horizontal scale on Cool Edge is also a great point, I'll be thinking on that. Thanks for the suggestion dude!

  • @DaRaginLombax
    @DaRaginLombax 2 วันที่ผ่านมา

    If there is ever a level that grew on me overtime, it's this one. Fantastic.

  • @thiagodorville4629
    @thiagodorville4629 วันที่ผ่านมา

    this video just showed up in my youtube and i was like "am i really able to watch an almost 40 min analysis of a sonic level? i'm into sonic but not thaaat much" and then i tried it, and woah it got every single micro-second of my attention.
    you just got me the best lunch time ever, thank you so much!
    now imma watch some more of your videos because this content is BUSY.

    • @Ajakes
      @Ajakes  วันที่ผ่านมา

      meal-time videos are my bread and butter (pun intended). Feel free to take them in chunks, they can get kinda WORDY

  • @skyblade7438
    @skyblade7438 2 วันที่ผ่านมา +1

    He’s at the Empire City Hot Dog stand and the framerate isn’t tanking, he’s a magician.

    • @Ajakes
      @Ajakes  วันที่ผ่านมา

      It's cause of the closeups, no need to render all those people

  • @popazena
    @popazena วันที่ผ่านมา

    my favourite series of all time omg i can watch this without blinking ty! when i was playing this lvl i never even noticed how busy it is :0
    cant wait for the jungle joyride analysis for at least its music, but ik there will be a lot.

  • @spennyspectacular353
    @spennyspectacular353 2 วันที่ผ่านมา +1

    Babe, wake up! New Ajakes Sonic level analysis video!

  • @ironjoe9694
    @ironjoe9694 13 ชั่วโมงที่ผ่านมา

    You and J’s reviews are the goats of Sonic analysis

  • @whosthatfighter
    @whosthatfighter วันที่ผ่านมา

    I’m really glad you’re analyzing the levels from my favorite Sonic game ever, and making me realize things that i’ve never noticed before, only furthering my love for Unleashed.
    I really hope to see Arid Sands and Jungle Joyride! The “hard” levels that you mentioned before are also my favorites!

    • @Ajakes
      @Ajakes  วันที่ผ่านมา +1

      They are incredible levels, (some of the best imo) so I'm hyped to get to them. Thanks for watching!

  • @asteriartful
    @asteriartful 2 วันที่ผ่านมา

    I found your channel yesterday bc your Rooftop Run comparison video popped up in my feed (miraculously as I fell back into my love for Unleashed) and have been going through all your Sonic videos since (still churning through your "20 years of Sonic: Personal Timeline" video)... I kept asking myself, "man.... I hope they do make more Unleashed level analyses. I love them!!" And then this video popped up!! Exciting!!

    • @Ajakes
      @Ajakes  วันที่ผ่านมา +1

      I love Unleashed to death, so we're gonna keep that train running. Thanks for checking out my other videos, I appreciate that!

  • @theconcerneddredhead4410
    @theconcerneddredhead4410 2 วันที่ผ่านมา

    I just finished this stage and thought to myself "this needs a ajakes analysis" perfect timing.

  • @ratnip_x
    @ratnip_x 2 วันที่ผ่านมา

    ive been having a super stressful week trying to get my work in order for my finals tomorrow and seeing an analysis of one of my favorite levels from unleashed (despite those scary ass drifts) automatically made the hard ass hussle worth it
    ty ajakes very cool

    • @Ajakes
      @Ajakes  วันที่ผ่านมา

      Bit of a late reply but good luck on today's finals! YOU GOT THIS

  • @icephoenix2470
    @icephoenix2470 2 วันที่ผ่านมา

    Keep up with these videos! Just like you said, not expecting the *lighting* of all things to be the source of (presumably intentional) difficulty in this level!

  • @pooch_dawg
    @pooch_dawg วันที่ผ่านมา

    Really love the effort put into these videos! All of your drawings and edits added over the gameplay footage really help keep the video engaging, and now every time I see you drop a new video, I’m like “Awwww hell yeah!!” Keep up the good work and take all the time you need for future videos :)

  • @Sleepy-x1
    @Sleepy-x1 วันที่ผ่านมา

    these videos bring me so much joy, thank you

  • @Neonlight3934
    @Neonlight3934 2 วันที่ผ่านมา +3

    I just ended up watching the Kingdown Valley video. That sure was convenient.

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +1

      what timing

  • @rocketanimations1980
    @rocketanimations1980 2 วันที่ผ่านมา +1

    skyscraper scamper is a cool level, it makes me feel like I'm living the rush of getting up late to work but making it in time. something I noticed about this level, the grind gallery part was replicated in two of forces levels, the sonic only level and the duo level of metropolis. I've also interpreted those clouds scattered throughout the level as polution, since it's a big city with little vegetation.

    • @Ajakes
      @Ajakes  วันที่ผ่านมา

      Pollution also works, combines well with the dark "exhaust" clouds we see sometimes. I need to replay Forces but I'm interested in seeing what you mean. Do you remember the names of those 2 levels?

  • @MaluCristallord
    @MaluCristallord 2 วันที่ผ่านมา

    I’ve been watching your level analysis since your Dragon Road video and it’s one of the most interesting things on TH-cam for me recently, keep up the good work❤

  • @lucasgrenier581
    @lucasgrenier581 2 วันที่ผ่านมา

    And yet another amazing video friend! I watched gameplay of this level I knew nothing about and didn't find the level that interesting but your on point analysis really changed my mind! Somehow I knew Skyscraper Scamper was going to be your next project and I was not disappointed!
    Everything I said about your other videos applies here (detailed explanations on level design and camera and environment work, good comedic moments) but I also want to point out the great music selection and the art you made yourself. It is also present in your other videos and I love that!
    The art is really good and you clearly have your own touch, it is minimalistic (few colors, simple outlines) cartoonish and also has funny quotes or situations! I always look forward to the new drawings whenever a new section comes up!
    Keep up the stellar work, super hyped to see the next video (if I had to guess with your hints I'll say Speed Highway and yessss this level rocks, the music and level design in gens is just chefs kiss).
    Cheers from probably the only person watching your content in France because let's just say that the English language is not doing too well over here😅
    Thank you for your quality content!❤

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +1

      MY ONE FRENCH VIEWER, hello again. Glad you got to learn a little more about the level. Tbh before I ever played Unleashed, I didn't even know it was in the game, and when I saw the flag alone I thought "who cares, it's just another city." How wrong I was. Thanks for catching all the little details too, I spend a lot of time on them (maybe too much lol) so I appreciate it. Excited for you to see the next one... you seem to have caught on already... I've been dying to compare it so it's gonna be fun 👍

  • @atykpod
    @atykpod 3 วันที่ผ่านมา +12

    very topical bits in the conclusion 10/10

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา +6

      jesus fucking christ

    • @TheDudeWhoAsked88
      @TheDudeWhoAsked88 2 วันที่ผ่านมา +3

      How the hell

  • @ViltrumiteIsRite99
    @ViltrumiteIsRite99 2 วันที่ผ่านมา

    @2:13
    This clip capitalizes why Sonic influenced me liking running in sports. I’d play soccer while thinking about Unleashed and its music.

    • @Ajakes
      @Ajakes  2 วันที่ผ่านมา

      dude way back when I was playing middle school soccer I would imagine how all the Sonic Heroes would be placed on the field lol

  • @Kelps.mp4
    @Kelps.mp4 2 วันที่ผ่านมา +1

    It'd be fun seeing you analyze a Colors level, since they are also cleverly designed if you take all the main levels only (for information, watch 'The Truth about Sonic Colors' levels'), but you'd have to play Colors Ultimate so I'd understand if you didn't want to. My pick would be Asteroid Coaster, it's a great level.
    And also, Unleashed was kind of meant to be a soft reboot to the series, that's kinda the reason to why we don't see any characters beyond Sonic 2/CD (and also because of '06).

    • @Ajakes
      @Ajakes  วันที่ผ่านมา +2

      Still need to play Colors, but I'm excited to try. I got the Wii version so we'll be using that. I'll keep an eye out for Asteroid Coaster! 👍

  • @ClassicSpeed
    @ClassicSpeed 9 ชั่วโมงที่ผ่านมา

    Every time I watch your videos I feel joy. I really like your jokes, your drawings, and I love your love for "small things" that make things cool!
    I don't know if you are planning to do any Sonic Adventure level but anything from SA/SA2/Heroes would be awesome.
    Final Rush would be specially interesting since there are rails that to this day I don't know how to get to them. Maybe a Final Rush + Final Chase comparison with Shadow Gens' Ark would be cool too!

  • @Sonicspeeder2023
    @Sonicspeeder2023 2 วันที่ผ่านมา

    If you want a great tip that I found going through "The drift of Death", Sega actually does a great deal of preparing you for this drift as they knew that people would go flying off the edge if they weren't careful. They put a bunch of dashpads that slow sonic down to about half his speed as sonic exits the tunnel. This speed is the perfect speed to go through the curve while also not going off the edge. If you stop boosting once you hit those dash pads, all you have to do is keep going straight (even near the edge as moving left or right before the curve can increase sonics speed to a point where the drift will send you flying towards the void for a second) and drift just before the turn actually starts. You can tell when it actually curves by the yellow road lines on the ground.
    I feel like the effort that sega went into for actually preparing players for this was really smart and goes unnoticed to the naked eye. In my opinion, this is the only time they really "hold your hand" in Skyscraper scamper. The road lines curving to clearly show where the curve starts, giving players a visual depiction of the turn they have to complete, in addition to the lines themselves being well lit and yellow to contrast with the grey road. The dash pads slowing sonic down, setting him to the perfect speed to go through the curve seamlessly, and the actual corner itself being put right near the start of the stage so that players are more likely to remember it when they reset or die.
    I feel like the reason people struggle on it is that they don't really know whats coming up, keep going fast, and then miss interpret their surroundings. It's why flying off the edge is so common, and most people find running around the corner to be more suitable.
    You could also learn to do the "hop skip teleport". That works to :)
    Btw, love your videos man. I feel like analysing and breaking apart stages is such an important thing, especially in a sonic game. The designers of Unleashed put so much time and effort into the camera movement, lighting, environments, buildings, and all sorts of other elements that go completely unnoticed, but still make people feel that same sense of wonder, anticipation, and excitement, they just don't really know who or how. I feel like more people should take the time to really break apart a stage like this as it allows you to really open your eyes to the beauty, excellence, and understanding on how sega makes some of these stages feel so alive and brilliant, and even come to your own conclusions as to why this is.
    Your videos tackle this analysis in such a creative and funny way. It just feels like a kid talking about videogames to their parents, explaining all the intricate little things that they love about the game, even if their parents don't understand what you're talking about. It just makes my day whenever I see "I love it" Adam in the bottom right hand corner of my screen, or any of the fun illustrations for that matter; And I love it *Insert "'I love it' Adam" here*. Keep up the good work man, you're doing great.
    By the way (2), I'm curious about if you're going to tackle any stages from sonic forces. Maybe a comparison between sunset heights forces and sunset heights generations. I've never really bothered to try and look into the more intricate side of forces, or really take the effort that Sega put into forces into consideration as, much like your perception of Sonic 06, I hate forces with a burning passion. I don't hate the people that support it, but the game just sucks, so I'm curious to see what your perception on the stages is. You would probably have more open eyes to picking apart the good stuff forces does with it's levels, compared to me who really doesn't see anything outside the bad.

    • @Ajakes
      @Ajakes  วันที่ผ่านมา

      The trick I've used now for the "Drift of Death" is: starting the drift in the center lane, as you pass the first tunnel's shadow, and not letting go of the thumbstick until you're in the next tunnel. I think another thing people forget is that the drift is much tighter than they expect (without boost) if they DON'T stop turning. In my past experiences, I would end drifts early since I thought they were getting too wide, but when I hold on and keep turning, I realize it arcs perfectly. Something I did NOT recognize is that the dash pads reset your speed to help you with the turn! You're totally right. Instinctively, I see all dashpads as "speed boosts" so I always forget that Unleashed will sometimes use them to actually make you go slower lol. Very handy! Thanks for that ending btw, means a lot. I do want to make these feel more energetic than academic, by just speaking plainly about the things I love , instead of finding an intentional reason for it. Sometimes, I think something is cool just because it's COOL, and that's totally fine. The fun of it is breaking down why, and that's kind how these videos developed. Plus, I want people to feel like they can give their own subjective analysis in the comments too, that's where we get all the fun observations. I think writing about the reaction you get, instead of the intention, is much more exciting. Anyone can explain "why" something was done, but only you can explain how it made you feel, right? idk where im going with this lol, but THANK YOU, I love chopping up Sonic in these big comments (not literally). As for Forces, it's def on the list, and moving up higher than I expected. I think that and Kingdom Valley were the 2 huge surprises from Shadow Gens, and I want to get to it eventually. Plus I want to see if I can find some good in Forces. Consider it happening (just not yet lol). Thanks again for the comment!

    • @Sonicspeeder2023
      @Sonicspeeder2023 วันที่ผ่านมา

      If you were wondering, Skyscraper Scamper pretty much makes me feel the same way you described it, busy. The music is predominately electric and brassy, the stage gives off this flow of a rush that feels energetic and sporadic, and it all just has this feel of intensity, excitement, and a small dash of anxiety sprinkled throughout. It's probably Sega's most accurate representation of a big city, even though I have also never been to NYC. I wish they would make a stage based on the outback because then my kangaroo littered brain would be able to make all the connections to Australia :)
      In terms of the game using dashpads to slow you down, Sega does it all the time, especially during transitions to 2D. When speedrunning without using the "Hop skip teleport" (Because I don't know how to do it) most of the time it's actually faster to hop over certain dashpads as you will keep your velocity for a little bit before the game finally sets what I like to call "The speed Limit" (Basically, the speed limit is this imaginary limiter that caps sonics max speed on the speedometer. "The speed limit" is actually one of the reasons why I don't think the Speedometer isn't the greatest thing about sonic unleashed as most of the time, it's completely inaccurate to sonics true max speed. It's still cool, but I just wish it was consistent as the max speed in 2D is eons slower than the max speed in 3D, yet the Speedometer says you're travelling at the same speed).
      One last thing, when you inevitably go to S rank or beat Eggman land (whichever you haven't done yet), my biggest tip would be to take you time. Seriously, take it slow. This stage has the most amount of leeway when it comes to the time bonus for the S rank, and it's the only stage in the game where dying halfway through will still lave enough points littered throughout the stage to bank an S rank. Hell, I've seen people die in the 2nd last hedgehog section and still get an S, so take it slow and don't give up just cause you died once. I haven't S ranked the stage cause I wanna do a perfect run; I've been at it for around 3 months now ;-; (not literally, I haven't been grinding my life away at the funny hordgeheg game, but you get the point),

    • @Ajakes
      @Ajakes  19 ชั่วโมงที่ผ่านมา

      @@Sonicspeeder2023 This is what I'm saying dude, we need an Unleashed 2. Send Sonic to the outback. New Kangaroo character!?? What's not to love. Interesting about the dash pads, someone actually mentioned that with my 60fps bug on Dragon Road, I could almost never take the higher path on the first 2D loop, and I learned if you hit the dash pads before it, it actually glues you to the ground which makes the hop way harder. I thought people jumping over dashpads in speedruns was just to show off lol, I never realized that it was an actual technique. As for Eggmanland, I have beat it before, but only that 1 time haha, never went back. And I think my ranking wasn't too bad either, might have been a B. BUT, I wanna make it an S. And if I am, it's getting a video (regardless, I wont have a LETTER stopping me)

  • @Naruku2121
    @Naruku2121 2 วันที่ผ่านมา +1

    11:54 Random spikes are real in real life. I don't know how to process this.

    • @Ajakes
      @Ajakes  วันที่ผ่านมา +1

      and lemme tell ya, the people LOVE them

  • @chimklee
    @chimklee 7 ชั่วโมงที่ผ่านมา

    THIS IS WHAT I NEEDED RAHHHHHHH‼️‼️‼️🔥
    also definitely recommend comparing sunset heights in sxsg to forces

  • @goatman2373
    @goatman2373 2 วันที่ผ่านมา

    It is simply criminal how the videos can be made this quick at this length with this quality and not have more views or subs

  • @Callums-Life
    @Callums-Life วันที่ผ่านมา +1

    Incredible video once again 😁

    • @Callums-Life
      @Callums-Life วันที่ผ่านมา +1

      I love how in detail you get for every video. It's so enjoyable 😁

  • @LuucasIckie
    @LuucasIckie วันที่ผ่านมา +1

    I always thought this level was really busy for the eyes, it's so much happening it sometimes gets hard to track what you're doing or what you should do
    That video proved I was right all along!!!!!

    • @Ajakes
      @Ajakes  วันที่ผ่านมา

      it's a FEAST FOR THE EYES

  • @dizzydaisy909
    @dizzydaisy909 วันที่ผ่านมา

    thank u for making this, i'm playing through sonic unleashed right now and i'm chewing on anything about it that i see like a small dog

    • @Ajakes
      @Ajakes  วันที่ผ่านมา

      stick around, thou shall be FED

  • @MaxAutoAttack
    @MaxAutoAttack 2 วันที่ผ่านมา

    I actually prefer how the Generations Unleashed Projects makes you dodge oncoming traffic instead of Eggman's droids during the section at 17:30

    • @Ajakes
      @Ajakes  วันที่ผ่านมา

      I legitimately think that is a great rework there

  • @pleaseenterausername9516
    @pleaseenterausername9516 2 วันที่ผ่านมา

    My favorite section of this whole level is at around 21:27 where if you jump just right and nail the landing you can get right to the rail that leads to the rainbow rings that skip the wall running section.
    Essentially allowing you to skip the entire area in one risky jump if you're daring enough.

    • @Ajakes
      @Ajakes  วันที่ผ่านมา

      I've seen people do a similar thing with the final rail on Jungle Joyride's hard level (DLC Act 1-2). I always wanna attempt it on an S rank run but it scares me so much lol

  • @luscario
    @luscario 2 วันที่ผ่านมา +1

    When I get to the "Drift of Death", I like to do the drift while tilting the camera to right.

  • @Werdna-ob2ul
    @Werdna-ob2ul 2 วันที่ผ่านมา

    YES! HE MADE ANOTHER ONE! (Seriously, I love these)

  • @Tanz_jr
    @Tanz_jr 2 วันที่ผ่านมา

    Loving the analysis on the unleashed levels. Looking forward to more of these in the future :)

  • @ultla321
    @ultla321 2 วันที่ผ่านมา

    Lovely video! Honestly, these are making wanna replay sonic unleashed again
    I'm very excited to see the arid sands video, it is my favorite unleashed level both gameplay wise and aesthetic wise (being based on Jordan)

    • @Ajakes
      @Ajakes  วันที่ผ่านมา +1

      Arid Sands is in that hard-level trifecta, such a wonderful stage that goes SO many places

  • @drbrage
    @drbrage 2 วันที่ผ่านมา

    Skyscraper Scamper has grown on me a lot as time has gone on. My favorite part has to be the 2nd last rail sequence (this part - 21:34) because if you wait a little before before you go under the overpass/highway you can jump to the right and fall onto the rail that leads to the "diagonal path" (25:42) | [If you're playing this through Project Unleashed, the gens airborne control help make it more manageble lol]
    Overall, this level specifically shows how basic concepts; wallrunning/3-lane segments, rail grinding, fast paced 2D pacebreakers, can be elaborated on by making them so dynamic.
    (Also, I'm somewhat surprised there's never been a US Desert themed level. Running through the grand canyon, orange cave systems... I mean the "Arizona Arches" kinda look like... you know...)

    • @Ajakes
      @Ajakes  วันที่ผ่านมา +1

      There's a lot of fun things you can do in that rail section. Unleashed's risky jumps can be a bit scarier because the camera likes to hug Sonic really close, aka, you're typically risking it on something you can't even see. But yeah, I consider this stage to use all the past setpieces in earlier levels (wall running/rail grinding/ as you said) specifically for challenge first, and spectacle second. It's another one of those real "game-y" stages of Unleashed. Also Sonic looping around the Arizona Arches... I can see it now. They should make his shoes all red and dusty too lol

  • @polygauze
    @polygauze วันที่ผ่านมา

    What really made it feel like NYC for me, is the saxophone in the beginning of the level's track, it just sounds so greasy to me, stereotypical, I know, but it genuinely feels like you just took a bite of your breakfast bacon laced in oil and ran to work quickly, I adore it
    Also unleash's camera has so much personality I wish they'd bring back camera shots like back then in the newer games

    • @Ajakes
      @Ajakes  19 ชั่วโมงที่ผ่านมา

      The drum and bass also reminds me of like an out of control stock floor or something, just people being BUSY

  • @Solaris-149
    @Solaris-149 2 วันที่ผ่านมา

    another great one... i cant wait for the jungle joyride day analysis

  • @RameNoodls
    @RameNoodls 2 วันที่ผ่านมา

    Seriously you’re now my favorite TH-cam these videos are just so peak