4:03 As someone who has _only_ played previous BTDs, those little track marks that show what direction the bloons'll be going is such a nice quality of life feature that I wish was a thing in the first five games.
Honestly they’re usually not very helpful. It seems helpful for maps with confusing layouts, but only showing the beginning and end of a path doesn’t really help as much as you’d think.
something that i find with BTD6 as a whole. and thats fine because by that point you're probably juist fine with playing the game just to play the game
I really feel you on the struggle BTD6 has with rewards, and the newest update has a new example of that. The new Boss Challenge mode gives absolutely nothing for rewards. Even if you beat a boss on a high difficulty map
i thought of the boss challenge feature as a way to just test boss strats before before the weeks boss comes out and just a general sandbox way to play with bosses, since it was impossible to play with bosses without a mod before the update
The amount of times where he admits that things have been fixed in this video alone is *insane.* Sure it was in the process of being written for a couple of months now, but a lot of the changes are still pretty big. Everyone at Ninja Kiwi is definitely *very* serious with this game, which I can't say for a lot of others that come out nowadays in general. I never in a million years would've thought that a silly money game about shooting balloons from a flash game you played in elementary school almost 20 years ago would turn out to have one of the most ambitious, dedicated, and respected developers of all time. Honestly the fact that they weren't even bought out by another company like EA is amazing and I hope it stays that way forever. Like seriously, they *still* push out content for games like BTD 5 despite being over 10 years old, and even BTD Battles 2 despite the playerbase after launch never recovering, and I *love it.* You'd think they would just abandon the games they have completed or didn't work out so well, but they always make sure to deliver a quality product no matter what. They even preserve their older flash games in a archive. I really wish more games and game companies were like this, they need to take notes. The only other one I can think of at the top of my head that even comes *close* to this level of commitment and quality is Nightdive Studios. I'm sure there's others like them, but ND and NK are the ones that easily stand out to me as absolute legends.
You do that captain! I'm going to keep pretending I know what I'm doing with the BTD6 equivalent of White Girl Starbucks of Geraldo + Robo Monkey / Sniper / Plane / Spactory
you forgot some of the best parts about btd6 co-op: 1) the ability to delete pontoons or pools underneath your opponent's towers, which deletes them for no cash back, 2) the netcode which is fine, unless one of your friends is playing on mobile or is tabbing out on their mediocre computer, in which case welcome to near-constant desyncs (which pause the game for 15 or 30 seconds each, until your friend is booted, so they tab back in, and then out, restarting the cycle) and 3) how having multiple heros wrecks the balance of the game, making a lot of maps trivially easy even if you aren't spamming insta-towers
@@frozenbonkchoy4986 I'm assuming its based on the ever so hilarious and DEFINITELY not overused "My gender is an apache attack helicopter" joke, since the top path is literally just an Apache
Mine is Kobe Bryant. A lot of my towers are named after celebrities associated with them, or tragedies associated with them, like my ace is called Nine Eleven
When you were talking about the bosses and their lack of variety during the initial release phase, one thing I love about their designs are they (except for Bloonairus) were designed to break up popular strategies, and force you to think differently per boss. Bloonarius was the testbed for Ninjakiwi. He's a boring boss, but he set the framework for what would become the boss battle system. And hey, sometimes that 70 ceramic rush on the first tier alone can end your game if you're not prepared. Then came Lych. Lych was unique in that it essentially forced you to ignore using any temporary/applied buffs, while passive auras (like jungle drums) and buffing heroes would be fine. This meant you could no longer just stack every buff imaginable on a single VTSG or tier 5 to win. You were also punished for selling towers while Lych was alive, meaning you couldn't just insta sell for emergency funds or ability spam. Vortex was next in line, and he was FAST. He was designed to counter chokepoints and killboxes. His wind blasts would remove permaspike shenanigans, and his lightning blasts would disable towers that relied on close range combat (like tack zone or super brittle), or sticking together to buff each other (like shinobi tactics and avatar of wrath). The slipstream boost also forced you to focus defending other lanes, as bloons that are not on the same lane as Vortex got the speed buff all the way through the entire lane. Dreadbloon got a massive overhaul, being resistant to entire categories at a time, and also getting flat damage reduction. This meant that towers that relied on low damage but fast fire rates like tack zone were basically useless, and even with a MIB, you still had to spread your money out across different categories unless you wanted the dreadrock bloons to run you down. The dreadrock bloons also taunt any tower with the strong targeting priority, meaning you couldn't just set towers to strong and focus Dreadbloon down quickly. You also had to deal with the adds. While Dreadbloon himself would practically never reach the exit, the consistent threat of his dreadrock bloon minions is a cause for concern. Phayze is a sort of combination of Vortex and Dreadbloon. You can't build a killbox as Phayze will just skip over it, and move the bloon spawn point past it. Additionally, its reality shield makes it quite durable despite its low raw HP. Additoinally, you need to rely on towers that can see camo property on their own, as radar jam destroys defenses that rely on camo detection buffs. If/when they bring back Blastapopoulos, I do wonder how they'll break up the meta yet again.
tbh its worth noting that chimps on expert maps is so difficult because the BTD community is so divided in terms of skill. On one hand, there are a bunch of baby boys who like casual gameplay and love playing easy and intermediate maps. On the other hand, there are turbo ultra hardcore greasy sweats that love failing a map 10,000 times in order to finally beat it and feel accomplished. I am personally on the baby boy side, and i do like challenges, but i agree with you on the point that chimps on expert maps is just waaaay too difficult, however, i understand why those types of challenges are in the game, considering the fact that NK has to strike a balance with their communities gap in skill.
I would watch every. single. second. of that video discussing all the towers. Seriously, that sounds like so much fun. And, it gives me something to do for the long and potentially lonely summer months.
My experience with tower defense ganes begins and ends at WC3 mods from like 15 years ago. Watching this i feel like I'm peering into a forbidden realm where i am extremely lost. A lot of these screens feel like reading a dead language because of the speed and sheer amount of things going on...really makes me appreciate the different skill types that go into different types of games.
Honestly I feel it would be more balanced if flame based tier 5s became immune to freezing. Like wizard lord pheonix or ring of fire for example, maybe even give gwen the ability to break out with her level 10 ability temporarily.
@@DaveyGunface what if it makes your lead to gold alchemist hit 1 more bloon before something can crack the lead, giving you just enough monkey money to get down a farm 1 round sooner snowballing your income???
after listening to your intro talk, and before watching the whole video, i can definitely say already that you have not wasted any hours working on this, even if it is just scraps it's definitely a whole lot better than most other content on this sinking ship of a platform. thanks for the christmas enjoyment davey, and a happy holidays to you.
Tier 1 Bloonarius has the HP of two fortified double hp BFBs, and he comes in on round 40. Elite Bloonarius has the HP of a fortified double hp ZOMG, same round. And that's ignoring the adds he spams all over the map. Tier 3 Elite Bloonarius on round 80 has about as much health as an entire Impoppable game round 9-100, again with no adds. Anything else (outside of CHIMPS) is a joke compared to the elite bosses, really.
As a relatively beginner player (lvl 81), my biggest problem is how fast the difficulty increases. Boss events require much different and specific strategies than anything that is experienced prior. It feels like theres only like 10 viable towers in boss events, and half of them are dedicated to getting money. The experimentation and variability of strategies that CHIMPS provides is completely stripped down in a boss event.
Love the video as always Mr. Gunface. A small note on the catapults launching pumpkins over pineapples as you expressed confusion on it around 1:25:30. I imagine that is influenced by the proud American tradition of Punkin Chunkin where every year around Halloween, people get together to show off medieval siege weapons launching pumpkins an absurd distance and giggling as they splat on the ground and seeing who can launch their pumpkin the furthest.
Amazing video, watched it half in 2023 and half in 2024. Hearing all your thoughts about this amazing game was more captivating than you'd expect. Really hope we get to see that video about every Tier 5 tower. Also, slightly pissed so the ending made me laugh uncontrollably for a bit. 💜
contested territories is fun, but it can get a bit frustrating when on a team of 15 players only one person does anything consistently , definitely not salty about that happening over and over and over
back when i had free time i used to play on two different accounts, on the same team, and it was very fun but exhausting because the ticket resets were at very bad hours for me
As someone who’s also done just about everything there is to do in BTD6, I can confidently say it’s both the best tower defense game of all time as well as my favorite game of all time. (Ps: Heli Pilot’s are awesome!)
What I love the most is that you can make your own challenge in the game. For me, my favorite thing to do in the game is the 2 megapops challenge (2 million damage on 1 tower in chimps or around 98% of all pops). And for someone else, least cash runs on expert maps is the thing they enjoy the most. You really are only limited by your skill that also improves over time. And with the new map editor, there are a lot of new things for some part of the playerbase to enjoy too. Heres to hoping that they will add co-op to comunity maps some day. Sidenote: Love your planes name
The upgrade system in btd 6 actually follows a noticeable pattern. Top path is like the 'natural path' with no special parts. The middle path is the active ability path The bottom path is the inactive ability path. By inactive ability, i mean basically a passive ability. For boomer, its the moab dom press separate to the kylie attack. For sub, its the pierce and damage buff to all nearby subs. So on so on
makes sense ! since the top and middle paths are (usually) the towers previous paths from btd5 (for example , boomer having glaive lord and turbo charge) and the bottom path is the new one , and the new path has to be different
I'd argue that the Sub is the opposite. If you were to follow that path, I believe the bottom path should be the top path as it barely changes the sub at all, while the top path gives you the ability to submerge, changing the idea of the sub entirely.
@@Pixelflame5826 yeah ive thought of that one before, but you could still make the argument that top path is the """logical progression""" of the sub and the commander buff is the passive
It's interesting to point out that the DDT actually originates from Bloons Monkey City, as do many of the boss bloons; that game's technically a spin-off, but it's also mechanically basically BTD5 adapted to be a mildly multiplayer game, and it did some pretty noteworthy things itself. Beyond those bloons, it's also the original progenitor of Monkey Knowledge, though that was a card-based system rather than how it exists in BTD6.
Ninja Kiwi is by far my favorite game developers, which isn’t a huge statement because I don’t play a ton of games, but they really are spectacular at making bloons the best game that it can be
Hey, I do agree that the competitive rewards in this game should be changed, as I get top times in the races, seen at 1:32:15 with me at 13th place at the time of this video. I mainly play the race for the better position, and the medals on my profile, as I like speedrunning other games as well. If anyone's interested, I can get you a top time of you want, and learn some new stuff along the way!
I wanna say something. I never played Bloons TD. I never will, tower defense games are just not my cup of tea. Yet this video is so enjoyable to listen to. The way you delve into things, present them, there's just something enjoyable about it. Something that makes me watch and listen. I don't know what that is, some sort of combination between funny-to-informative, with the side of this very dead inside tone, can't put my finger on it. But ever since starcraft 2 videos i just can't get enough. Especially considering those sorts of videos also tackled the challenges that i found interesting. I just wonder what other turns this channel might take, because it really seems like you do this with anything.
As someone who has played this game for a less than a year and really enjoys it I don't have any problem with the rewards and progression system. I already have monkey knowledge maxed, I all tons of monkey money, a skin for almost every hero (I decided to not buy any from Psi yet because I feel like they are going to release a better skin for them). I don't play competitive and really am not into boss events and races that much, so that might be what's affecting my perspective Edit: Saw more parts of the video and now I notice that the problem isn't a lack of resources but how they are devided. It's extremely easy to get instas and monkey money, but even with that golden bloons, monkeys teams and competitive give terrible rewards, which is true. They need to balance it more, it's too easy to get monkey money with afk farming and too hard when using your brain and skill
35:53 I think a neat idea would be to have a support tower with either a path or entirely focused around not having a hero - buffing towers if there is no hero present. but saying that, that would be similar to just adding a purely support focused hero, with no attacks.
@@ttmfndng201 thinking about it more, I like the idea of a purely support hero, that can't attack - gameplay wise, it would be like not having a hero, and I think would be a cool workaround
@@FinnishArsonist This is why I always play Benjamin. I don't like building entire strategies around heroes, so the extra cash generated and support properties from him is nice. I just wish his cash generation wasn't completely outclassed by Geraldo.
What if instead of just adding Specialist Buildings and throwing the balance and difficulty for a loop, they instead function as a sort of optional replacement for heroes? You'd have to decide between placing down a hero that slowly levels itself or extra buffs to one or a few towers, balanced around the fact that you can't use the incredibly cost efficient heroes? These could also be differentiated from the Monkey Knowledge that essentially replaced them by allowing them to be used in CHIMPS mode, since you are replacing heroes for them.
Honestly I really really want custom rounds for the game. Longer challenges feel really meh in BTD6 because youre still going through the same ish rounds. Odysseys have shown me being able to build specific rounds around tower weaknesses or interesting quirks... I feel that would make Hard BTD6 a lot more interesting.
I'm a consistent top 100 player with about 4000 hours clocked on this game. On the point of "heroes are always necessary" around the 35 minute mark, this is only true from the perspective of grinding the (currently) 172 map medals, which I know you said is what you consider to be '100%ing the game' (fair), but it's not true for every single game of BTD6. In competitive game modes, there are plenty of situations in where you don't use a hero if you want a good score. I regularly play CT tiles, boss events, and races where using a hero is suboptimal for one reason or another. It's usually because there's not enough rounds in the game to level the hero to a point where it's worth it (you see this lots in races and short CT LT games if the right towers are restricted) or in LC/LT bosses where every placement and upgrade matters and you're stuck with Striker Jones that week or something.
21:10 I didn’t even realize pop and aw got nerfed, i just started using it a bunch, which is something I really like, I can grab a tower and upgrade path and then play with it a bunch, try it with different towers to see what it works well with, and eventually start using that different tower a bunch
The thing is Custom Rounds would be good if there was any user interface to go "Hey, Round 90 contains (x), 91 contains (y)" and so on and so forth, even if it'd be a bit monotonous it'd still be infinitely better than the current system I do agree that the bar is set very low though, there've been a fair few odysseys that genuinely mess with everything I always wanted the game to mess with, but there are periods where they are just bland and like you said, five maps in a row with little to no changes
@@DaveyGunface oh for sure. It would be nice to just see what is happening on some sort of interface. There have been some odysseys in the past where it really hasn’t been an issue, eg. The BAD every 40 rounds one that was hinted at extremely clearly in the description of the odyssey, as well as one that just had a ton of early leads which also told you about that. But for more complex ones like that one you described as being “kaizo” (one I actually played and agree that it was pretty hard even for an odyssey), it would really help having more in-depth indicators. I don’t even recall if that one even hinted that it was basically accelerated rounds.
The only thing I want from btd6 is a monkey city variant like btd5 has. In monkey city you need special buildings to get t4 upgrades, so for monkey city 2 you could still need them, while also having the t5’s being a new tower, also would be great for paragons, and heroes, perhaps heroes have a lvl cap that you need to upgrade their building for? Idk it’s just super neat
something i love about btd6 that they just increased 10 fold with heroes is that the monkeys kind of feel like they have a sort of personality, not just with every monkey, but ever monkey path feels uniquely different, like the crossbow vs the juggernaut monkey have entirely different feels to them in their art and gameplay, and with heroes that feeling is boosted by like 20 since theyre actual characters with a personality
I do 100% agree, even across towers there's some overlap in roles but it feels like every tower has their very own skillset / personality and it makes finding your favorites and experimenting with strategies to incorporate them all the more enjoyable.
When you mentioned tower defence games with placable walls it made me think of SAS zombie assault td where placing walls is really important and demands a great amount of strategy.
I still really need to go back and watch the RPGMaker vid. I specifically avoided it because I hadn't played Oneshot yet, but oops like a couple weeks after that vid i ended up doing beta testing for the console port of it as my first playthrough so that excuse is gone! lol
I love how much variety is in BTD6, almost every tower either has a single damage, group damage, or support option to them. Every tower in the game is viable in the early mid to late games, there's so many viable strategies and playstyles for everyone, it's just so addicting.
This is the second best btd video I've ever seen it was a very entertaining video with some great ideas to improve the game but some of them just don't seem realistic like mod support on mobile is going to be a nightmare and the Xbox ver just won't be able to use it by that I mean all of the 7 people playing btd on Xbox
I havent even gotten to play BTD6 as my backlog is way too big to begin with, But honestly? Id watch a seven hour video about every tower. These games were my childhood and itd be dope to see where its at while i can still do other things
Makes a damn near 2 hour video on BTD6, knows exactly what he’s talking about and very knowledgeable about the game, not an asshole about it, AND uses the pride flag for his monkey villages? Definitely earned a like and sub.
A very important extra bit regarding the rewards systems: coop gives basically nothing, even on the hardest maps and difficulties. This means you are actively encouraged to play alone instead of with friends.
You may like the gem craft series. It also began as flash games on armor games/kongregate. The series is on steam and I've been replaying it and surprises how much the game makes me think sometimes
You've single handedly quintupled my playtime in BTD 6 and converted me to the deprived ways of the comanche. I'd rate discovering your btd content as a 2023/10.
Excuse me Bionic Boomerang triples the attack speed. You can play BTD6 without hero its possible but your severely handicapping yourself, as you mentioned Heroes given they level up over time makes them extremely cost effective. Not to mention map difficulty directly influences speed as to how Heroes level up.
Its actually 1984 that the description for Bionic Boomer states "The Bionic Boomer throws boomerangs twice as fast", but is actually three times as fast
Fun co-op concept I came up with that newer players will enjoy: each person gets 1 random tower assigned to them. Pick any hero, any map, any difficulty. Win. New players will earn a lot of exp for a monkey they might not use as often, find new strategies, or discover the ridiculous damage of the monkey ballista (tier 5 top path village). Better players might more enjoy being able to cover the new player's weaknesses in strategy and upgrades through their own tactics, but will likely need to support them. Yeah, it's basically just monkey teams, but it's co-op, and you can just have fun with whatever you want.
To fill in on contested territory (as a simple guide or something), the game is rather complex. On it, six teams of fifteen players compete for tiles on a map by beating specific challenges. There are three types of tiles: base tiles are quite easy to capture, usually just taking up to 50 rounds on an easier map; banner tiles are harder to capture, maybe peaking at round 6-95 on an advanced map with limited towers, but give more points for beating; and relic tiles are similarly difficult but give the team that captures them extra perks (such as all monkeys can pop leads or a team starts with more cash). It's a fun concept, but ends up extremely tedious. Contested territories last close to a week (I can never play every day, so I lose count). This wouldn't exactly be an issue, except the point scoring rewards playing every day. Every day, each player on a team gets 4 tickets. Attempting to capture a tile requires 1 ticket. Therefore, a single player can capture 4 tiles per day. Not exactly tedious, but frustrating for teams with inactive or fewer players. The issue arises with tile decline. Essentially, every tile you capture has a timer that runs from when you capture it. After a day of capturing it, the tile no longer earns a team points (every couple hours the tile will grant the team that owns it a certain amount of points based on what the tile is: default, banner, or relic). After another day, the tile becomes neutral again. Additionally, every four hours, I believe, the score on the tile downgrades, making the tile easier to capture. Here's an example: say I capture a race tile in 4 minutes and 10 seconds. After four hours, that time would become maybe 4 minutes and 30 seconds. After another four hours, it would be 5 minutes. And that continues until, by the time the tile will be neutral, the score was already so comically easy to beat it was essentially neutral either way. This ultimately makes contested territory tiles dependent on who captures it last or who captures it near when tiles grant points (on those intervals). It also forces players to continuously recapture the same tile every day with the limited tickets they have. Even to this day, I can remember a tile from months ago because I was the only person on my time who would attempt it. And I did, every day. That tile was a medium difficulty round 3 to 98 on Peninsula with only subs, druids, and engineer monkeys. Not exactly the most creative of tiles. As for the rewards, all contested territory rewards are either monkey money (and not much of it), insta monkeys, or specific to the contested territory shop. That shop consists of cosmetics in contested territory, like a banner for your team or a different base design to show to every team you play. It's very underwhelming for the time that contested territory requires. Overall, I would say the team-based gamemode has potential, and I really enjoy working with others to play to our strengths, but the repetition, tediousness, and lack of compensation always results in me not taking the final days seriously at all. I would like to see the mode reworked to reduce that (maybe instead of tiles giving teams a pool of challenges where each player on a team could attempt a certain number of challenges per day, and the best scores on each challenge would give that team points), but I also know plenty of people who enjoy its current state, so I don't see the mode being changed anytime soon.
I love Ninja Kiwi and I saw this in a video once and it explains it perfectly why they are great, “the community couldn’t get past one round that one green bloon would get past, so Ninja Kiwi put a sword in the stone that flies out and does exactly enough damage to destroy a green bloon, this is why their motto is more awesomer”
Love the video, I do want to hear what your thoughts are on every single monkey in the game, but also would love to hear your thoughts over PvZ, one specifically. 2 and beyond you don't need to torture yourself with playing
Make that 5 hour sequel covering all the T5s. I would watch it all.
Same.
Same, I would watch all of it and love every minute of it.
Same
i dont get why, but i love people just talking about bloons its just so stupid and i love it
Same
4:03 As someone who has _only_ played previous BTDs, those little track marks that show what direction the bloons'll be going is such a nice quality of life feature that I wish was a thing in the first five games.
Honestly they’re usually not very helpful. It seems helpful for maps with confusing layouts, but only showing the beginning and end of a path doesn’t really help as much as you’d think.
I think 5 has it
why have you only played the first 5 games?
something that i find with BTD6 as a whole. and thats fine because by that point you're probably juist fine with playing the game just to play the game
Why are you here
I really feel you on the struggle BTD6 has with rewards, and the newest update has a new example of that. The new Boss Challenge mode gives absolutely nothing for rewards. Even if you beat a boss on a high difficulty map
This. I can't help but feel like some of it is just to string players up by their jorts to try and get them to cough up some dough.
Maybe they could add a reward to it(like co-op), but I thought the new mode was mainly there to fill the part a mod was doing for BTD6
im pretty sure the main point of the boss challenge mode is to practice the boss
i thought of the boss challenge feature as a way to just test boss strats before before the weeks boss comes out and just a general sandbox way to play with bosses, since it was impossible to play with bosses without a mod before the update
@@SomeRand0mNerdyeah it's exactly that I thought
Your intricate knowledge of coop trolling is incredibly respectable
The amount of times where he admits that things have been fixed in this video alone is *insane.* Sure it was in the process of being written for a couple of months now, but a lot of the changes are still pretty big. Everyone at Ninja Kiwi is definitely *very* serious with this game, which I can't say for a lot of others that come out nowadays in general. I never in a million years would've thought that a silly money game about shooting balloons from a flash game you played in elementary school almost 20 years ago would turn out to have one of the most ambitious, dedicated, and respected developers of all time. Honestly the fact that they weren't even bought out by another company like EA is amazing and I hope it stays that way forever. Like seriously, they *still* push out content for games like BTD 5 despite being over 10 years old, and even BTD Battles 2 despite the playerbase after launch never recovering, and I *love it.* You'd think they would just abandon the games they have completed or didn't work out so well, but they always make sure to deliver a quality product no matter what. They even preserve their older flash games in a archive. I really wish more games and game companies were like this, they need to take notes. The only other one I can think of at the top of my head that even comes *close* to this level of commitment and quality is Nightdive Studios. I'm sure there's others like them, but ND and NK are the ones that easily stand out to me as absolute legends.
i swear nk got bought by a chinese company like tencent but not tencent, which is why battles 2 is the way it is
They were bought by a Swedish company, but still remain pretty independent in terms of development decisions
Thanks for the shoutout lol. Very well made video to watch while I play the glorious expert chimps and abuse the hell out of Corvus lol.
You do that captain! I'm going to keep pretending I know what I'm doing with the BTD6 equivalent of White Girl Starbucks of Geraldo + Robo Monkey / Sniper / Plane / Spactory
You use Corv? I use Adora because I'm too broke! Is he any good?
@@GoldenRosesss he is very powerful even despite some recent nerfs
Etienne gang unite. Global camo detection with a good damage ability seems really good for a bloons sort of noob like me
Small correction: DDTs weren’t introduced in BTD6. They first showed up in Bloons Monkey City.
I choose to pretend that BMC doesn't exist, that artstyle haunts my nightmares to this day
@@DaveyGunfacelol
@@DaveyGunface 100% justified reason
@@DaveyGunfacefair, but counterpoint: the BMC soundtrack is an absolute banger
Just about every newer Bloons game has a killer soundtrack
i miss being able to do reverse and or the specialisation medals at the same time as a difficulty medal, it made things a lot less tedious in btd5
As someone who was briefly mentioned at 1:04:24, I see this as an absolute W video
Funky
Chunky
W
chom chom are you related to chomp chomp from mario@@Chom_Chom
i was briefly mentioned at 1:32:19
you forgot some of the best parts about btd6 co-op: 1) the ability to delete pontoons or pools underneath your opponent's towers, which deletes them for no cash back, 2) the netcode which is fine, unless one of your friends is playing on mobile or is tabbing out on their mediocre computer, in which case welcome to near-constant desyncs (which pause the game for 15 or 30 seconds each, until your friend is booted, so they tab back in, and then out, restarting the cycle) and 3) how having multiple heros wrecks the balance of the game, making a lot of maps trivially easy even if you aren't spamming insta-towers
I disagree with the heroes point. The XP is split evenly between them, so 4 heroes isn't actually that much better than one.
@@HumanoidDerpling didn't know that
Me and my btd6 friends do one thing in co-op; 4 VSG Adoras
My Heli is named "An Unfunny Joke"
I felt somewhat proud to come up with that one
Took me a second on that once since this is a Comanche household
@@DaveyGunfacecan you explain it to me? I’m not sure what the joke is
@@frozenbonkchoy4986 I'm assuming its based on the ever so hilarious and DEFINITELY not overused "My gender is an apache attack helicopter" joke, since the top path is literally just an Apache
@@DaveyGunface forgot that that was a phase of the internet, thanks
Mine is Kobe Bryant. A lot of my towers are named after celebrities associated with them, or tragedies associated with them, like my ace is called Nine Eleven
When you were talking about the bosses and their lack of variety during the initial release phase, one thing I love about their designs are they (except for Bloonairus) were designed to break up popular strategies, and force you to think differently per boss.
Bloonarius was the testbed for Ninjakiwi. He's a boring boss, but he set the framework for what would become the boss battle system. And hey, sometimes that 70 ceramic rush on the first tier alone can end your game if you're not prepared.
Then came Lych. Lych was unique in that it essentially forced you to ignore using any temporary/applied buffs, while passive auras (like jungle drums) and buffing heroes would be fine. This meant you could no longer just stack every buff imaginable on a single VTSG or tier 5 to win. You were also punished for selling towers while Lych was alive, meaning you couldn't just insta sell for emergency funds or ability spam.
Vortex was next in line, and he was FAST. He was designed to counter chokepoints and killboxes. His wind blasts would remove permaspike shenanigans, and his lightning blasts would disable towers that relied on close range combat (like tack zone or super brittle), or sticking together to buff each other (like shinobi tactics and avatar of wrath). The slipstream boost also forced you to focus defending other lanes, as bloons that are not on the same lane as Vortex got the speed buff all the way through the entire lane.
Dreadbloon got a massive overhaul, being resistant to entire categories at a time, and also getting flat damage reduction. This meant that towers that relied on low damage but fast fire rates like tack zone were basically useless, and even with a MIB, you still had to spread your money out across different categories unless you wanted the dreadrock bloons to run you down. The dreadrock bloons also taunt any tower with the strong targeting priority, meaning you couldn't just set towers to strong and focus Dreadbloon down quickly. You also had to deal with the adds. While Dreadbloon himself would practically never reach the exit, the consistent threat of his dreadrock bloon minions is a cause for concern.
Phayze is a sort of combination of Vortex and Dreadbloon. You can't build a killbox as Phayze will just skip over it, and move the bloon spawn point past it. Additionally, its reality shield makes it quite durable despite its low raw HP. Additoinally, you need to rely on towers that can see camo property on their own, as radar jam destroys defenses that rely on camo detection buffs.
If/when they bring back Blastapopoulos, I do wonder how they'll break up the meta yet again.
tbh its worth noting that chimps on expert maps is so difficult because the BTD community is so divided in terms of skill.
On one hand, there are a bunch of baby boys who like casual gameplay and love playing easy and intermediate maps.
On the other hand, there are turbo ultra hardcore greasy sweats that love failing a map 10,000 times in order to finally beat it and feel accomplished.
I am personally on the baby boy side, and i do like challenges, but i agree with you on the point that chimps on expert maps is just waaaay too difficult, however, i understand why those types of challenges are in the game, considering the fact that NK has to strike a balance with their communities gap in skill.
Im on the edge and about to tip over from baby boy to greasy sweat.
@@Shimmering_rain and im just edging
Monkey Teams are genuinely my favorite way to play the game. The greatest benefit I got from the bonus monkey money is in laughing at how small it is.
The concept can be SO good, the lack of rewards is just a tragedy tbh
Dude its so fucking fun I wish it was constantly active and or actually good
that last few words made me insecure and sad :(
I would watch every. single. second. of that video discussing all the towers. Seriously, that sounds like so much fun. And, it gives me something to do for the long and potentially lonely summer months.
My experience with tower defense ganes begins and ends at WC3 mods from like 15 years ago. Watching this i feel like I'm peering into a forbidden realm where i am extremely lost. A lot of these screens feel like reading a dead language because of the speed and sheer amount of things going on...really makes me appreciate the different skill types that go into different types of games.
it’s weird that the flamethrower wizard freezes on the new map, and that burnt stuff doesn’t prevent freezing of towers near the impact site
I know it'd make an already """easy""" Expert map even easier, but I do sincerely wish that fire monkeys were also immune to being frozen
@@DaveyGunface hadn’t even considered that balance wise just the ideas, hard resetting sleep so been up around 28 hours lol
Imagine it this way though: The fire has been put out
Woulda been cool but the freezing towers created gas. Artist gotta make sacrifices
Honestly I feel it would be more balanced if flame based tier 5s became immune to freezing. Like wizard lord pheonix or ring of fire for example, maybe even give gwen the ability to break out with her level 10 ability temporarily.
I'm waiting on that director cut of this video, I'm down to watch 30 hours of you talking about Bloons
OH YEA PLS
love this game so much but my biggest gripe is that the monkey knowledge def feels so menial unlike bloons games like city
What?!?! You don't want five percent faster Alchemist reload speed?!?!
What on earth does menial mean
@@stefperb9531 you would think you would know seeing how menial ya life is.
@@DaveyGunface what if it makes your lead to gold alchemist hit 1 more bloon before something can crack the lead, giving you just enough monkey money to get down a farm 1 round sooner snowballing your income???
@@holderofgold6764 was this an attempt at an insult? (I'm serious dawg)
A davey classic
I would like to see your 7 hour insane depth retrospective
I agree 👍
after listening to your intro talk, and before watching the whole video, i can definitely say already that you have not wasted any hours working on this, even if it is just scraps it's definitely a whole lot better than most other content on this sinking ship of a platform. thanks for the christmas enjoyment davey, and a happy holidays to you.
The other issue with 2x hp moabs is that if you interact with the game all that much, you'll semi regularly deal with worse
Tier 1 Bloonarius has the HP of two fortified double hp BFBs, and he comes in on round 40. Elite Bloonarius has the HP of a fortified double hp ZOMG, same round. And that's ignoring the adds he spams all over the map. Tier 3 Elite Bloonarius on round 80 has about as much health as an entire Impoppable game round 9-100, again with no adds.
Anything else (outside of CHIMPS) is a joke compared to the elite bosses, really.
As a relatively beginner player (lvl 81), my biggest problem is how fast the difficulty increases. Boss events require much different and specific strategies than anything that is experienced prior. It feels like theres only like 10 viable towers in boss events, and half of them are dedicated to getting money. The experimentation and variability of strategies that CHIMPS provides is completely stripped down in a boss event.
What tower is not viable in boss events?
Love the video as always Mr. Gunface. A small note on the catapults launching pumpkins over pineapples as you expressed confusion on it around 1:25:30. I imagine that is influenced by the proud American tradition of Punkin Chunkin where every year around Halloween, people get together to show off medieval siege weapons launching pumpkins an absurd distance and giggling as they splat on the ground and seeing who can launch their pumpkin the furthest.
Amazing video, watched it half in 2023 and half in 2024. Hearing all your thoughts about this amazing game was more captivating than you'd expect. Really hope we get to see that video about every Tier 5 tower. Also, slightly pissed so the ending made me laugh uncontrollably for a bit. 💜
An almost two hour long video on btd it's like it's Christmas or something Davey thanks for it.
contested territories is fun, but it can get a bit frustrating when on a team of 15 players only one person does anything consistently , definitely not salty about that happening over and over and over
back when i had free time i used to play on two different accounts, on the same team, and it was very fun but exhausting because the ticket resets were at very bad hours for me
I feel you. I had to carry the team so often that i get top 10% in ranked and my team gets top 25% consistently.
As someone who’s also done just about everything there is to do in BTD6, I can confidently say it’s both the best tower defense game of all time as well as my favorite game of all time. (Ps: Heli Pilot’s are awesome!)
I remember playing the flash version of these, and the original bloons games. Its nice to know that theyre still around, and well liked
What I love the most is that you can make your own challenge in the game. For me, my favorite thing to do in the game is the 2 megapops challenge (2 million damage on 1 tower in chimps or around 98% of all pops). And for someone else, least cash runs on expert maps is the thing they enjoy the most. You really are only limited by your skill that also improves over time. And with the new map editor, there are a lot of new things for some part of the playerbase to enjoy too. Heres to hoping that they will add co-op to comunity maps some day.
Sidenote: Love your planes name
i always thought you sounded a lot like mitten squad, and after his recent passing it's made watching your stuff a little more melancholic
The upgrade system in btd 6 actually follows a noticeable pattern.
Top path is like the 'natural path' with no special parts.
The middle path is the active ability path
The bottom path is the inactive ability path.
By inactive ability, i mean basically a passive ability. For boomer, its the moab dom press separate to the kylie attack. For sub, its the pierce and damage buff to all nearby subs. So on so on
Now that you mention it, it really does.
makes sense ! since the top and middle paths are (usually) the towers previous paths from btd5 (for example , boomer having glaive lord and turbo charge) and the bottom path is the new one , and the new path has to be different
I was thinking for a moment on the dart monkey but i remembered crits exist.
I'd argue that the Sub is the opposite. If you were to follow that path, I believe the bottom path should be the top path as it barely changes the sub at all, while the top path gives you the ability to submerge, changing the idea of the sub entirely.
@@Pixelflame5826 yeah ive thought of that one before, but you could still make the argument that top path is the """logical progression""" of the sub and the commander buff is the passive
Bro btd6 co-op is the most insane thing to ever exist.
It's interesting to point out that the DDT actually originates from Bloons Monkey City, as do many of the boss bloons; that game's technically a spin-off, but it's also mechanically basically BTD5 adapted to be a mildly multiplayer game, and it did some pretty noteworthy things itself. Beyond those bloons, it's also the original progenitor of Monkey Knowledge, though that was a card-based system rather than how it exists in BTD6.
Ninja Kiwi is by far my favorite game developers, which isn’t a huge statement because I don’t play a ton of games, but they really are spectacular at making bloons the best game that it can be
Hey, I do agree that the competitive rewards in this game should be changed, as I get top times in the races, seen at 1:32:15 with me at 13th place at the time of this video. I mainly play the race for the better position, and the medals on my profile, as I like speedrunning other games as well. If anyone's interested, I can get you a top time of you want, and learn some new stuff along the way!
i would love to watch basic racing tutorials and maybe tutorials for specific races
This has become my favorite video to fall asleep to
I wanna say something. I never played Bloons TD. I never will, tower defense games are just not my cup of tea.
Yet this video is so enjoyable to listen to. The way you delve into things, present them, there's just something enjoyable about it. Something that makes me watch and listen.
I don't know what that is, some sort of combination between funny-to-informative, with the side of this very dead inside tone, can't put my finger on it.
But ever since starcraft 2 videos i just can't get enough. Especially considering those sorts of videos also tackled the challenges that i found interesting.
I just wonder what other turns this channel might take, because it really seems like you do this with anything.
Great video Mr Gunface. Merry Christmas!
I feel like the rewards for competitive events aren’t the trophies or insta monkeys but rather the medals they give to flex
As someone who has played this game for a less than a year and really enjoys it I don't have any problem with the rewards and progression system. I already have monkey knowledge maxed, I all tons of monkey money, a skin for almost every hero (I decided to not buy any from Psi yet because I feel like they are going to release a better skin for them). I don't play competitive and really am not into boss events and races that much, so that might be what's affecting my perspective
Edit: Saw more parts of the video and now I notice that the problem isn't a lack of resources but how they are devided. It's extremely easy to get instas and monkey money, but even with that golden bloons, monkeys teams and competitive give terrible rewards, which is true. They need to balance it more, it's too easy to get monkey money with afk farming and too hard when using your brain and skill
watching the full thing was absolutely mind-numbing.
35:53 I think a neat idea would be to have a support tower with either a path or entirely focused around not having a hero - buffing towers if there is no hero present. but saying that, that would be similar to just adding a purely support focused hero, with no attacks.
I think the best thing is probably just a mk point that does something like buffing all your towers if there is no hero on the screen
@@ttmfndng201 thinking about it more, I like the idea of a purely support hero, that can't attack - gameplay wise, it would be like not having a hero, and I think would be a cool workaround
@@FinnishArsonist This is why I always play Benjamin. I don't like building entire strategies around heroes, so the extra cash generated and support properties from him is nice. I just wish his cash generation wasn't completely outclassed by Geraldo.
What if instead of just adding Specialist Buildings and throwing the balance and difficulty for a loop, they instead function as a sort of optional replacement for heroes?
You'd have to decide between placing down a hero that slowly levels itself or extra buffs to one or a few towers, balanced around the fact that you can't use the incredibly cost efficient heroes?
These could also be differentiated from the Monkey Knowledge that essentially replaced them by allowing them to be used in CHIMPS mode, since you are replacing heroes for them.
Honestly I really really want custom rounds for the game. Longer challenges feel really meh in BTD6 because youre still going through the same ish rounds. Odysseys have shown me being able to build specific rounds around tower weaknesses or interesting quirks... I feel that would make Hard BTD6 a lot more interesting.
I'm a consistent top 100 player with about 4000 hours clocked on this game. On the point of "heroes are always necessary" around the 35 minute mark, this is only true from the perspective of grinding the (currently) 172 map medals, which I know you said is what you consider to be '100%ing the game' (fair), but it's not true for every single game of BTD6.
In competitive game modes, there are plenty of situations in where you don't use a hero if you want a good score. I regularly play CT tiles, boss events, and races where using a hero is suboptimal for one reason or another. It's usually because there's not enough rounds in the game to level the hero to a point where it's worth it (you see this lots in races and short CT LT games if the right towers are restricted) or in LC/LT bosses where every placement and upgrade matters and you're stuck with Striker Jones that week or something.
21:10 I didn’t even realize pop and aw got nerfed, i just started using it a bunch, which is something I really like, I can grab a tower and upgrade path and then play with it a bunch, try it with different towers to see what it works well with, and eventually start using that different tower a bunch
I feel like you are right about not having “kaizo odysseys” but at the same time, A LOT of odysseys are just 5 maps in a row with almost no changes.
The thing is Custom Rounds would be good if there was any user interface to go "Hey, Round 90 contains (x), 91 contains (y)" and so on and so forth, even if it'd be a bit monotonous it'd still be infinitely better than the current system
I do agree that the bar is set very low though, there've been a fair few odysseys that genuinely mess with everything I always wanted the game to mess with, but there are periods where they are just bland and like you said, five maps in a row with little to no changes
@@DaveyGunface oh for sure. It would be nice to just see what is happening on some sort of interface. There have been some odysseys in the past where it really hasn’t been an issue, eg. The BAD every 40 rounds one that was hinted at extremely clearly in the description of the odyssey, as well as one that just had a ton of early leads which also told you about that.
But for more complex ones like that one you described as being “kaizo” (one I actually played and agree that it was pretty hard even for an odyssey), it would really help having more in-depth indicators. I don’t even recall if that one even hinted that it was basically accelerated rounds.
I will be waiting for that video about every tower in depth.
It is because of you that I bought this game and have done several maps with Support Towers only.
We need a 5 hour special of just the towers. That'd be great
The only thing I want from btd6 is a monkey city variant like btd5 has. In monkey city you need special buildings to get t4 upgrades, so for monkey city 2 you could still need them, while also having the t5’s being a new tower, also would be great for paragons, and heroes, perhaps heroes have a lvl cap that you need to upgrade their building for? Idk it’s just super neat
Good video. Instinctively hit the griddy when I saw this slide into my Inbox. Very entertaining. 10/10.
something i love about btd6 that they just increased 10 fold with heroes is that the monkeys kind of feel like they have a sort of personality, not just with every monkey, but ever monkey path feels uniquely different, like the crossbow vs the juggernaut monkey have entirely different feels to them in their art and gameplay, and with heroes that feeling is boosted by like 20 since theyre actual characters with a personality
I do 100% agree, even across towers there's some overlap in roles but it feels like every tower has their very own skillset / personality and it makes finding your favorites and experimenting with strategies to incorporate them all the more enjoyable.
Davey, know your audience, we would all watch your detailed thought's on every monkey and hero
When you mentioned tower defence games with placable walls it made me think of SAS zombie assault td where placing walls is really important and demands a great amount of strategy.
Man, can't wait for when ninja kiwi adds mastery and literally everyone except gunface is very happy
I'm glad to see someone hitting on the things that make me love this game. It's a truly special game with an inviting and fun community!
I still really need to go back and watch the RPGMaker vid. I specifically avoided it because I hadn't played Oneshot yet, but oops like a couple weeks after that vid i ended up doing beta testing for the console port of it as my first playthrough so that excuse is gone! lol
1:05:06, 1:05:39 "Reawwy"
Stop doing that W-ish L Davey
I beg you 😭
Davey, you are now my heli after I changed it from "git to da chopa"
I would absolutely watch a 7 hour video on all of the btd6 monkeys.
you're the monkey u silly goose
I wish i had that 7 hour video to watch, i love those kinds of videos and i really love this game too
I love how much variety is in BTD6, almost every tower either has a single damage, group damage, or support option to them. Every tower in the game is viable in the early mid to late games, there's so many viable strategies and playstyles for everyone, it's just so addicting.
This is the second best btd video I've ever seen it was a very entertaining video with some great ideas to improve the game but some of them just don't seem realistic like mod support on mobile is going to be a nightmare and the Xbox ver just won't be able to use it by that I mean all of the 7 people playing btd on Xbox
I havent even gotten to play BTD6 as my backlog is way too big to begin with, But honestly? Id watch a seven hour video about every tower. These games were my childhood and itd be dope to see where its at while i can still do other things
I laughed when you said hbomb is one of the absolute best btd6 youtubers.
sincastermon's art fried my brain, i can't look at btd now without thinking about it
Do it!!! Every tower analyzed would be aweseome!!!
One thing that puzzles me is why primary/military/magical only are attached to specific difficulties instead of being an option for every difficult
Bro made 2 hour video just complementing abaout monk makes Bloon pop
And I watch it till the very end
Makes a damn near 2 hour video on BTD6, knows exactly what he’s talking about and very knowledgeable about the game, not an asshole about it, AND uses the pride flag for his monkey villages?
Definitely earned a like and sub.
It's odd that I've spent almost two hours listening to a video about monkeys in a game... How do you keep me glued to the screen?
The confirmation of you knowing about oneshot is a good X-mas
Love this video. I plan to watch the RPG maker video when I finish LISA the Painful and Joyful. Can’t wait for the next video
davey voice is so nice man
Sounds just like Chosen from smosh
A very important extra bit regarding the rewards systems: coop gives basically nothing, even on the hardest maps and difficulties. This means you are actively encouraged to play alone instead of with friends.
I'm convinced this guy does not know what a short amount of time is
who is this guy again
nvm its the sc2 challenge run guy
Can you beat Bloons TD6 without constructing additional pylons?
Someone
honestly i would really love to see your in depth thoughts in every tier 5 in chimps
You may like the gem craft series. It also began as flash games on armor games/kongregate. The series is on steam and I've been replaying it and surprises how much the game makes me think sometimes
You've single handedly quintupled my playtime in BTD 6 and converted me to the deprived ways of the comanche. I'd rate discovering your btd content as a 2023/10.
The ultimate btd6 achievement is having every possible insta monkey combination.
Can't wait for the 7 hour director cut
Exploding pineapples, throwback tothe power in previous versions which its self is a joke about pineapple grenades!
Deep layers of lore.
Don’t forget to add this to the BTD6 playlist
After getting burned out from bt6 recently, you just made me want to play again. Thank you, I guess. 😊
YOU'RE a Paragon, hah gotem.
Excuse me Bionic Boomerang triples the attack speed.
You can play BTD6 without hero its possible but your severely handicapping yourself, as you mentioned Heroes given they level up over time makes them extremely cost effective.
Not to mention map difficulty directly influences speed as to how Heroes level up.
Its actually 1984 that the description for Bionic Boomer states "The Bionic Boomer throws boomerangs twice as fast", but is actually three times as fast
rewatching this cause why not, it's nice to have in the background, and I just look over for a second, and I see goddamn LOSS.
Fun co-op concept I came up with that newer players will enjoy: each person gets 1 random tower assigned to them. Pick any hero, any map, any difficulty. Win.
New players will earn a lot of exp for a monkey they might not use as often, find new strategies, or discover the ridiculous damage of the monkey ballista (tier 5 top path village). Better players might more enjoy being able to cover the new player's weaknesses in strategy and upgrades through their own tactics, but will likely need to support them.
Yeah, it's basically just monkey teams, but it's co-op, and you can just have fun with whatever you want.
So many of your reward suggestion are in contested territories
NOW THIS MAY BE CONTROVERSIAL, BUT WE ALL KNOW THAT THIS IS ONE OF THE VIDEOS OF ALL TIME.
To fill in on contested territory (as a simple guide or something), the game is rather complex. On it, six teams of fifteen players compete for tiles on a map by beating specific challenges. There are three types of tiles: base tiles are quite easy to capture, usually just taking up to 50 rounds on an easier map; banner tiles are harder to capture, maybe peaking at round 6-95 on an advanced map with limited towers, but give more points for beating; and relic tiles are similarly difficult but give the team that captures them extra perks (such as all monkeys can pop leads or a team starts with more cash). It's a fun concept, but ends up extremely tedious.
Contested territories last close to a week (I can never play every day, so I lose count). This wouldn't exactly be an issue, except the point scoring rewards playing every day. Every day, each player on a team gets 4 tickets. Attempting to capture a tile requires 1 ticket. Therefore, a single player can capture 4 tiles per day. Not exactly tedious, but frustrating for teams with inactive or fewer players. The issue arises with tile decline. Essentially, every tile you capture has a timer that runs from when you capture it. After a day of capturing it, the tile no longer earns a team points (every couple hours the tile will grant the team that owns it a certain amount of points based on what the tile is: default, banner, or relic). After another day, the tile becomes neutral again. Additionally, every four hours, I believe, the score on the tile downgrades, making the tile easier to capture. Here's an example: say I capture a race tile in 4 minutes and 10 seconds. After four hours, that time would become maybe 4 minutes and 30 seconds. After another four hours, it would be 5 minutes. And that continues until, by the time the tile will be neutral, the score was already so comically easy to beat it was essentially neutral either way. This ultimately makes contested territory tiles dependent on who captures it last or who captures it near when tiles grant points (on those intervals). It also forces players to continuously recapture the same tile every day with the limited tickets they have. Even to this day, I can remember a tile from months ago because I was the only person on my time who would attempt it. And I did, every day. That tile was a medium difficulty round 3 to 98 on Peninsula with only subs, druids, and engineer monkeys. Not exactly the most creative of tiles.
As for the rewards, all contested territory rewards are either monkey money (and not much of it), insta monkeys, or specific to the contested territory shop. That shop consists of cosmetics in contested territory, like a banner for your team or a different base design to show to every team you play. It's very underwhelming for the time that contested territory requires.
Overall, I would say the team-based gamemode has potential, and I really enjoy working with others to play to our strengths, but the repetition, tediousness, and lack of compensation always results in me not taking the final days seriously at all. I would like to see the mode reworked to reduce that (maybe instead of tiles giving teams a pool of challenges where each player on a team could attempt a certain number of challenges per day, and the best scores on each challenge would give that team points), but I also know plenty of people who enjoy its current state, so I don't see the mode being changed anytime soon.
Prince of darkness my beloved
Haven't gotten as deep into BTD6 as you have, but I 100% agree with most things said in this video
Swedish isn't a real language.
I love Ninja Kiwi and I saw this in a video once and it explains it perfectly why they are great, “the community couldn’t get past one round that one green bloon would get past, so Ninja Kiwi put a sword in the stone that flies out and does exactly enough damage to destroy a green bloon, this is why their motto is more awesomer”
As someone who has no knowledge about one piece I can confirm it's about unionizing against pirate overlords
Love the video, I do want to hear what your thoughts are on every single monkey in the game, but also would love to hear your thoughts over PvZ, one specifically. 2 and beyond you don't need to torture yourself with playing