Engine COMP in TouchDesigner - An Introduction

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  • เผยแพร่เมื่อ 20 ต.ค. 2024
  • In today's video, ​​Elburz provides a need-to-know introduction to the new Engine COMP, a tool which is expected to fundamentally change the way TouchDesigner projects are built.
    ​​Engine Comp allows you to distribute the workload of a project across multiple CPU threads using the new TouchEngine. This means that if something heavy happens in one of your Engine COMPs, it won't slow your whole project's FPS down to a halt. Hopefully you're as excited about it as we are!
    To join The Interactive & Immersive HQ PRO and get access to coaching calls just like these (as well as 200+ hours of video training, a private Facebook group, and loads more), learn more here: bit.ly/2TDFfvJ
    If you’re a TouchDesigner Beginner, check out our TouchDesigner Tutorial Series! We teach you all the basics of how to use TouchDesigner, including mouse controls, hotkeys, parameters, the operator families, and more: interactiveimm...
    For more info about an introduction to Engine COMP, check out our blog: interactiveimm...
    Learn more Engine COMP pro tricks here: interactiveimm...

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