Making Games in TouchDesigner?

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 46

  • @JBroadway
    @JBroadway 2 หลายเดือนก่อน +5

    TouchDesigner so freakin underrated and it's been around for so long. We still here before it blows up fr.
    Once the 13yr olds figure out how to make memes w it it's game over.

    • @thirdwavearcade
      @thirdwavearcade  2 หลายเดือนก่อน +1

      Lulz I love the spicy take, as requested. Good to be in on the ground floor _after_ my hair goes salt n pep

  • @ekarasyk
    @ekarasyk 3 หลายเดือนก่อน +2

    Very excited for this channel!! 🎉

    • @thirdwavearcade
      @thirdwavearcade  3 หลายเดือนก่อน

      I am excited to channel that excitement!! Next vid is markerless mocap, which might be even more up your alley!

  • @Acbailey249
    @Acbailey249 3 หลายเดือนก่อน +5

    SICK! Juicy! Great episode! Looking forward to the next one! Can’t wait to try out the first TWA prototype 👾

    • @thirdwavearcade
      @thirdwavearcade  3 หลายเดือนก่อน

      You are extremely invited to come check it out when it's up!

  • @giselxflorez9174
    @giselxflorez9174 6 วันที่ผ่านมา

    👏👏👏Been hoping for this type of gaming to develop

  • @AnaEstarita-pt8rf
    @AnaEstarita-pt8rf หลายเดือนก่อน +3

    Amazing video! On a personal note, as a person who learnt TouchDesigner before anything else (Unreal, Unity, etc) I've always had this feeling that TD is my DOS developing environment, and I am all the time translating Touch into other engines because of work and other things, but most of the times when I do that, it definitely feels more stiff. I feel that now I understand why. Exciting stuff!

    • @noahnumberone
      @noahnumberone หลายเดือนก่อน

      Thanks for watching! I can relate - before I would have said a lot of that was just the underlying GL commonality, but now it’s vulkan, and maybe you’re not talking about 3D anyway 😂

    • @thirdwavearcade
      @thirdwavearcade  15 วันที่ผ่านมา

      I just re-read this and now I get what you mean ... IDK if that's fluency or what but Touch is definitely fluid! I learned a few other frameworks before Touch and I agree - it's probably the least stiff of all of them. Thanks for watching!

  • @llirikk85
    @llirikk85 2 หลายเดือนก่อน +1

    Thnx!
    Looking forward to next videos !

    • @thirdwavearcade
      @thirdwavearcade  2 หลายเดือนก่อน

      Thanks for watching! Next vid has been jammed up by a SNAFU related to a certain large motion capture rig but will resume progress shortly. Stay tuned!

  • @esaa.mariamis
    @esaa.mariamis 2 หลายเดือนก่อน +1

    Looking forward to next videos !

  • @schnoodlevideo
    @schnoodlevideo 3 หลายเดือนก่อน +1

    thanks for watching everyone!
    it was an absolute pleasure to cut :)

  • @louls4
    @louls4 2 หลายเดือนก่อน +2

    Awesome insights in a entertaining package ! Thanks a lot, I would be happy to chat about TD as a game engine too :)

    • @thirdwavearcade
      @thirdwavearcade  2 หลายเดือนก่อน

      Love it thanks for watching!

  • @venturakalasz
    @venturakalasz 2 หลายเดือนก่อน +1

    When I grow up I wanna be like Noah Norman. More seriously though, man! Your workshops and interviews at the IIHQ were already amazing, this is just the cherry on top. If you were to do something more beginner-friendly about your insights on extensions and how it ties to your general project architecture, I'd jump right in! Thanks a lot.
    P.S.: You're personally accountable for all the hours spent looking into that pytransitions FSM sweetness ;-P Thank you SO much for that pointer.

    • @thirdwavearcade
      @thirdwavearcade  2 หลายเดือนก่อน +1

      Oh wow than you very much! Glad it's helpful. I do need to give the extension stuff a little more shine from first principles because it's really my gospel to spread in the TD world ... I am allergic to the 'loads of nodes' thing TD lends itself to and the more people using python for business logic the better for all of us, IMO. Thanks for watching! Pls tell a friend!

    • @venturakalasz
      @venturakalasz 2 หลายเดือนก่อน +2

      Great to hear that, that's precisely what I love about your network architecture. I'll make sure to bring along some friends for the rapture!

    • @noahnumberone
      @noahnumberone 2 หลายเดือนก่อน

      @@venturakalaszlulz if it were only so immediate and complete

  • @volcomskater718
    @volcomskater718 3 หลายเดือนก่อน +1

    This is dope, and loooove all you covered in this video. It really resonates with my process and a number of the hurdles I’ve been trying to clear. Thank you for this my guy!

    • @thirdwavearcade
      @thirdwavearcade  3 หลายเดือนก่อน

      Yesss love to hear that! We’ll dive deep on some specific implementation stuff for mocap and previz over the next few episodes so smash teh subscribes!

  • @szkrukowski
    @szkrukowski หลายเดือนก่อน +1

    I've just learned about TD today thx for sharing your ideas and journey. I will try to follow along. Oh and good luck

    • @thirdwavearcade
      @thirdwavearcade  หลายเดือนก่อน

      Thanks for watching and welcome to the TouchDesigner community!

  • @Maor_Creative_Music_Production
    @Maor_Creative_Music_Production 2 หลายเดือนก่อน +1

    Amazing work man! I would love to learn much more about creating games in TD. Im intrested in exploring the gray area between creating an Imersive istalation and a game.
    Thank you!

    • @thirdwavearcade
      @thirdwavearcade  2 หลายเดือนก่อน

      I guess what I’m up to could be called ‘installation as game’ … I don’t think they’re mutually exclusive I just think very few people are really exploring the intersection of the two. Thanks for watching!

  • @unveil7762
    @unveil7762 2 หลายเดือนก่อน +1

  • @JateLIVE
    @JateLIVE 2 หลายเดือนก่อน +1

    As a long time AE/C4D projection mapping designer who only recently started working with TouchDesigner, love this so much! So well said across the board. The realtime node based is the best, but I'd have never considered an entire game in TD! Out of curiosity, have you tried the Touch plugin for UE? I'm curious what all it can do- mainly if it can be packaged and shipped in a game. I assumed not since they still charge for "Touch Viewers", but hopeful! Thanks for making this, looking forward to future fun and learning!

    • @thirdwavearcade
      @thirdwavearcade  2 หลายเดือนก่อน +1

      Thanks for watching and glad it was helpful! You ask a good question about the TouchEngine + Unreal ship picture and I definitely would have covered it if I had spent more time with that part of the discussion ... perhaps should have even in this brief mention. ANYWAY, answer to your Q is that every machine that runs any flavor of TouchEngine (TouchPy, UE, Resolume, etc), needs at least to have a TouchPlayer license, so shipping stuff with TouchDesigner inside Unreal still requires licensing every machine it runs on. Again - totally reasonable for arcade and installation-style applications, not a great fit for wider distribution. LMK if that answers your question! Thanks again.

    • @JateLIVE
      @JateLIVE 2 หลายเดือนก่อน

      @@thirdwavearcade It does! I'm sad it can't be used more like Houdini (as mentioned in the video), but I guess that's just recognizing they're created for different purposes. I would guess this is a major factor for why we don't see more "games" utilizing TD though.

    • @thirdwavearcade
      @thirdwavearcade  2 หลายเดือนก่อน +1

      @@JateLIVE for sure, although for my purposes, the 'games' I care about are still the kind of installations TouchDesigner's licensing scheme is made for, where the relative clunkiness of licensing the machine isn't a big deal because you're setting them up once for the installation, and where the pricing of a TouchPlayer license isn't too onerous. We'd actually probably ship with a full TouchDesigner license so we can wrench in place on installs as needed.

  • @carloposo9879
    @carloposo9879 15 วันที่ผ่านมา +1

    Hi Noah, will you make a video about pytransition?

    • @thirdwavearcade
      @thirdwavearcade  15 วันที่ผ่านมา +1

      POPULAR. QUESTION. I'm ginning up a quick-n-dirty home-rolled state machine + python extensions best-practices live-coding kind of thing ... I think what I'll do is try to keep that one as tight as possible but then do a follow-on with replacing the handmade state machine with pytransitions. I have another vid in the works RN but I'll come back to that one ASAP after. Thanks for watching!

    • @carloposo9879
      @carloposo9879 14 วันที่ผ่านมา

      @@thirdwavearcade Thank you! I Quick question: you are using op.LOG.Log extensively throughout the code, is that Log method custom or part of TD?

    • @thirdwavearcade
      @thirdwavearcade  13 วันที่ผ่านมา

      @@carloposo9879 Good eye! That is a very simple custom log COMP I drop into every project ... I've tried to get into using the Derivative one but I find the one I have is exactly what I need and no more ... will probably give the one I use away with that upcoming live-coding video ... smash that subscribe button! ;)

    • @carloposo9879
      @carloposo9879 4 วันที่ผ่านมา

      @@thirdwavearcade smashed!

  • @louiepecan
    @louiepecan หลายเดือนก่อน

    Bro, is that breakmastercylinder from Darknet Diaries?⚔🛡

    • @thirdwavearcade
      @thirdwavearcade  หลายเดือนก่อน +1

      Had to look that show up but yes one and the same ... generally, if the tune is good and it sounds like him, safe bet to assume it was BMC ;)

    • @louiepecan
      @louiepecan หลายเดือนก่อน +1

      @thirdwavearcade Your channel has the sword and shield of LouiePecan brand🗡🛡

    • @noahnumberone
      @noahnumberone หลายเดือนก่อน

      @@louiepecan🫡🫡🫡

  • @mohammadrezahaghro8071
    @mohammadrezahaghro8071 3 หลายเดือนก่อน

    We can export game like .exe for installation on a system stand alone?

    • @thirdwavearcade
      @thirdwavearcade  3 หลายเดือนก่อน

      Here's your answer right here th-cam.com/video/5GKXyOgsR9U/w-d-xo.html