NDI Tools for Immersive Experiences - Tutorial

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  • เผยแพร่เมื่อ 20 ส.ค. 2024

ความคิดเห็น • 12

  • @user-cq6oj2rp5b
    @user-cq6oj2rp5b 14 วันที่ผ่านมา

    Many loves to you and your wonderful video!

  • @PabloLucio
    @PabloLucio 2 ปีที่แล้ว +1

    Thank you very much for the video. I've been using NDI Tools for some weeks and I would love to have had this in the beginning.

  • @ysy69
    @ysy69 7 หลายเดือนก่อน

    this provided me with good insight. I know this will come very handy at some point when a need arises from projects. thanks

  • @xthefacelessbassistx
    @xthefacelessbassistx ปีที่แล้ว +1

    whatever is making that clicking noise needs to not make that clicking noise its awful lol
    otherwise amazing content as always i love touchdesigner and love all these tutorial videos i watch all of them lol

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  ปีที่แล้ว

      Unfortunately, it was an environment sound that wasn't going anywhere anytime soon and we didn't have many other options at the time.
      We're glad to hear you're enjoying the tutorials! Thanks for watching :)

    • @volcano_rabbit_labs
      @volcano_rabbit_labs 21 วันที่ผ่านมา

      @@TheInteractiveImmersiveHQ Was someone clipping their nails?!

  • @LocknLoad_Gaming
    @LocknLoad_Gaming ปีที่แล้ว

    Hi im doing a 2 pc setup with ndi but when i live stream everything is fine but when call of duty freezes i have to for stop nid because it crashes. Any solutions

  • @chan1gg
    @chan1gg 2 ปีที่แล้ว

    Thanks for your introduction. Is NDI transfer signal base on LAN or like Syphon / Spout? I'm not sure how to evaluate the bandwidth in a theatre performace.

  • @MultiMam12345
    @MultiMam12345 2 ปีที่แล้ว

    There are some very high pitch sound noise audible repeatedly which are very distractive. please check test a minute recording your audio before recording 👍

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  2 ปีที่แล้ว

      We normally do, in this case it was an environment sound that wasn't going anywhere anytime soon and we didn't have many other options at the time.