X4 Foundations: Is the AI Nerfed Versus the Player?

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  • เผยแพร่เมื่อ 25 ต.ค. 2024

ความคิดเห็น • 66

  • @FreshMeat1227
    @FreshMeat1227 2 ปีที่แล้ว +34

    I feel like the xenon aren't a threat for the first 40 to 50 hours of a game, and then something just clicks in them and they decide that it's time to wipe out half the galaxy. you almost forget they exist untill they suddenly remember that they are supposed to be a threat.

    • @JKNinja
      @JKNinja  2 ปีที่แล้ว +8

      That is very true, the Xenon need some time before they start aggressively expanding. They are probably coded that way to give the player time to prepare. But this video is focused on the battles; player owned ships seem to have an advantage over Xenon AI even when using the exact same ship/loadout

  • @alanleung1828
    @alanleung1828 2 ปีที่แล้ว +6

    Given the frequency of Xenon attacks I think it's right to make them not require player intervention to defeat all the time.
    I just wish the game had a bigger threat as an endgame challenge, something that isn't encountered right from the start so there isn't a balancing issue for new players.

  • @BlackRainEntertain
    @BlackRainEntertain 3 ปีที่แล้ว +13

    i wouldnt call the xenons a joke, cause if i dont build massive fortifications at specific points, they would have overran the entire galaxy. to keep the ballance between all the different factions i had to play god. wich ended in me having a permanent war with this pirate split faction, cause i had to set the barrikades earlier than i was able to befriend with them so they get slaughtered at this chokepoints as well. but the game has made a lotta changes in the last year, as i started playing the AI of specific factions had a randomized strength so it allways could happen that some expanded faster than others and owerpowered them over time.

  • @Troubleshooter11
    @Troubleshooter11 3 ปีที่แล้ว +8

    Hey, thanks for the vid. Interesting results, i hope Egosoft can comment on this or fix whatever may be causing this.

  • @edgarvoneverec2544
    @edgarvoneverec2544 2 ปีที่แล้ว +4

    Xenon was extremely weak in every one of my vanilla playthrough so I added xenon proliferation mod and larger xenon fleets mod, now they are better and feel like a threat. Yet against player controlled destroyer they're still way too weak. I can easily take out a fleet of two xenon Is and 4-5 xenon Ks with a split destroyer(with basic green mods).

    • @testales
      @testales ปีที่แล้ว

      Then this must have been changed drastically. In sector even in a 8 vs 1 battle (player vs a single Xenon K), the K has a very good chance to kill at least one player destroyer. The Split destroyer has only a single shield generator, that's out of the box about 31k. Maybe you can get it to about 80k with Terran Mk 3 shields and mods. But I saw an Odysseus with 2 Mk. 3 Terran shields (138k in total) getting de-shielded with just a few shots by the K. Also about half of the by L-Plasma turrets of my fleet destroyers simply missed despite the K not even moving. If I don't want to lose a destroyer, I have to do it out of sector.

  • @gabeux
    @gabeux 2 ปีที่แล้ว +2

    Great videos man, definitely needs more subs!
    It's interesting how nerfed the Xenon is, their invasions are only threatening if they bring capitals, which they don't often have too many of. It's somewhat fair given that Xenon seem to build their ships out of Energy Cells only - unless I'm missing something, it seems like it's the only resource Xenon's gather, haul and need.
    Thanks!

    • @Talinoth
      @Talinoth 2 ปีที่แล้ว +5

      Their mining ships are still a critical part of their economy, which tells us that they still use that mined material for... something. The Xenon economy really flatlines when their mining ships die. That should be a clue.
      I thought they used both Ore and Energy Cells to make ships and station parts, but I could be wrong.

    • @captainpi9724
      @captainpi9724 2 ปีที่แล้ว +5

      @@Talinoth That is correct. They can turn ore directly into whatever they need and don't need full production chains like organic civilizations which lets them build very quickly. Not sure about needing the energy cells though.

    • @DrrZed
      @DrrZed 2 ปีที่แล้ว +4

      @@captainpi9724 They do. They bring a pile a ore and silicon, stick a battery into it, and voila, a brand new shiny station.

  • @calvintucker8791
    @calvintucker8791 3 ปีที่แล้ว +2

    This is why I turned my Xenon up to level 11 in FOCW. Now they Steamroll almost as hard as the Terrans

    • @Rysdad1
      @Rysdad1 2 ปีที่แล้ว

      How did you turn them up? They are pathetic in my focw game

  • @NotThatBob
    @NotThatBob 3 ปีที่แล้ว +10

    Very good video, thank you. My take is that the Xenon are like mosquitoes. I hate them and if I can kill them all with 1 shot I would. So the devs got this right imo.

  • @Zartren
    @Zartren 2 ปีที่แล้ว +18

    It appears to me that the Xenon become a threat if the player does not get involved much. Without a strong economic and industrial development by the player, the Xenon eventually out-produce the other races and start taking over sectors.
    It comes to the point where buying even just a few S and M ships becomes a chore since resources get scarce. And without those resources, the factions are unable to replace their atrocious losses. So they sort of give up sectors.
    The Antigone Republic lost their shipyard, Argon Prime was severely threatened from the now Xenon infested Hatikvah's Choice and the HOP were crumbling behind the wrecks of dozens of destroyers.
    In other words, the Xenon are truly a dire threat, but a somewhat competent player building up their industry such that they can replenish NPC wharves and shipyards, or even build their own eventually, will turn the tide. And if the players do indeed have such a bonus against Xenon, then I daresay NPC factions should be the ones working on their reputation with players instead of the other way around. 😁

    • @Zartren
      @Zartren 2 ปีที่แล้ว +1

      Correction, the Xenon will wipe out the entire universe if the player does not actively and aggressively push to become a monstrous industrial juggernaut extremely quickly. Forget missions, stories, space trucking, etc... No time to waste on that! It gets worse: everyone that claims that allowing races to pump out ships will make a difference: it does not. I pushed hard to develop the Terran economy and industrial output. The result is that they are pumping ships like there is no tomorrow. And they all get wiped out by a couple of Ks. Forget facing an I!
      No amount of Syn, Asgard and Osaka combined have made a difference. I saw a fleet of Terran destroyers get wiped out by a single K. The K lost 1% hull. The HOP and Argon fleets (yup, acting as friends against the Xenon) regularly sent pairs of destroyers at a time against the Xenon and were all wiped out without hurting the K, period. They must have lost at least a dozen destroyers each. And I was just at the point of setting up my first station.
      Of course, the AI captains actually "dive" their ships below the Xenon destroyers, exposing themselves to the extremely powerful Xenon anti-capital turrets. Those turrets take out all turrets on the friendly destroyers in seconds, and the Xenon's turrets remain intact. That gets fully simulated OOS. It is the exact same result in sector as out. There is no point getting the factions to build ships: the Ks are so powerful when well positioned, which they always are, the captains' AI is so incompetent and faction losses so staggering that factions can't keep up. I can picture that only a massive fleet of 10+ destroyers is capable of taking down a single K without suffering too many losses. No faction fields that to fight one enemy.
      My own captains are just as suicidal of course. I have to spend 90% of my time in-sector fighting the Xenon in order to scrape a few victories by positioning a destroyer of mine "above" the Xenon destroyers. When I reached the Zyarth patriarchy, it was losing sectors, had lost its entire military and most of its industrial ships. And I had to make friends with them for the story missions.
      All of this means that I never got the time to build up my own economy enough to even build my own wharf, let alone a shipyard to pump fleetS of 20+ destroyers to take down a K OOS. And I do mean multiple fleets, too! There are often 3+ incursions in different sectors at the same time. I am struggling hard to keep factions from being eliminated, how can I build my own industrial output enough to pump destroyers every few minutes? Getting the necessary blueprints alone is like 500M. Makes sense, of course, if you have time. In every game I started, I never have the time.
      When the Xenon are that agressive and the AI that idiotic, I find there is no point. If I let them take over sectors, they increase their resources and attacks more. It just snowballs from there. Is there a RNG that is making the Xenon hyper-agressive and the AI so dumb as to make themselves easy targets? Am I just being extremely unlucky? Or is that as intended? In any case, coming from X3, this pretty much ruins the X experience for me.

    • @kaiserdragon33
      @kaiserdragon33 6 หลายเดือนก่อน

      what are your thoughts now after patch 6.0 ? @@Zartren

    • @Zartren
      @Zartren 6 หลายเดือนก่อน

      @@kaiserdragon33 I will need to start a new game and try it out!

  • @Cryton12345
    @Cryton12345 2 ปีที่แล้ว +1

    the answer for you is NO cause I had spawned in with a YAKI raiding party harassing my starter ship once. I love the randomness though

  • @swiftbow2110
    @swiftbow2110 2 ปีที่แล้ว +3

    Xenon prefer swarm tactics although you do get the single scout most of the time. I often engage 4 or five scouts and fighters backed up with a P (corvette). This is always a challenge for me because I’m not that good at the game. Good vid and worth considering by Egosoft to consider adding a “hard” mode to the game after they deliver the final DLC.

  • @edwardzhou9423
    @edwardzhou9423 2 ปีที่แล้ว +1

    So my wins wasnt my skilllls....well lads no more shields for everyone, you need to earn your creds

  • @WarSiDT
    @WarSiDT ปีที่แล้ว

    I destroyed 2 destroyers and their biggest ship with Pegasus. I just cleaned their shields and turrets. My station did the rest. And I've been playing the game for 50 hours. But then they destroyed my station with the constantly arriving ships. That's when I thought about improving my economy. :/

  • @hektikheck
    @hektikheck 3 ปีที่แล้ว +5

    I guess it was the double dmg while in sector mechanic?

    • @JKNinja
      @JKNinja  3 ปีที่แล้ว

      I know the newer weapons like flak and mortars had that bug, all ships in the test were using pulse lasers. I didn't think that it applied to all weapons. And that was over a year ago, has that not been fixed yet?

  • @GingerMan69420
    @GingerMan69420 3 ปีที่แล้ว +3

    That's interesting. I've only found the Xenon to be a threat when they come in huge waves. I have an instance before the 4.0 update where they would bring in 100+ small ships to Hat's Choice at a time. Gate camping became a death sentence for my fleet because of how many would show up at a time. It made for some beautiful battles however.

    • @JKNinja
      @JKNinja  3 ปีที่แล้ว +1

      That would be nice to see, maximum right now is maybe 2 dozen

  • @asgarzigel
    @asgarzigel 2 ปีที่แล้ว +1

    the xenon are individually pretty weak but they do seem to have more ships than the other factions, a swarm tactic does fit the hive mind thing pretty well.
    They skill could use some updated equipment though, esp since the terrans came in they are really on the backfoot imo

    • @JKNinja
      @JKNinja  2 ปีที่แล้ว +1

      The test matches were done with the same ships, only the AI was changed to Xenon

  • @herbertpocket8855
    @herbertpocket8855 3 ปีที่แล้ว +1

    This topic needs more investigation! What about larger ships?

    • @JKNinja
      @JKNinja  3 ปีที่แล้ว +1

      I stopped performing the tests once I realized that results were skewed towards the player faction. I would imagine that it would be the same for medium and large ships.

  • @hanz5555
    @hanz5555 2 ปีที่แล้ว +1

    Xenon small ships are weak. And it seems like they are designed that way just speeding through sectors avoiding def stations and warships and attacking mining and small cargo ships crippling the economy. I like it because it forces me to leave small fighter groups on patrol.
    Than the "I" showed up. That thing just casually deleted my 5 Osaka class destroyers guarding the gate and just because i was clearing the rest of savage spour with my Asgard i was able to kill that thing (Finally a battleship that can go toe to toe with I. Not like those damn Behemoths).
    Sooo yeah.. Xenon S and M ships are hit&run or morelikely swarm fighters. But when they bring the big guns...thats where the fun beggins.

    • @JKNinja
      @JKNinja  2 ปีที่แล้ว +1

      The enemy ships used in the testing are the same as the player ships, only difference was that they were given Xenon AI

  • @pinaerpowac4130
    @pinaerpowac4130 2 ปีที่แล้ว +2

    Must have made this before the deviation of your fleet huh. Xenon have numbers on their side and are surprisingly resilient, do not underestimate them.

    • @xXCursedWorgenXx
      @xXCursedWorgenXx 2 ปีที่แล้ว

      plus: Xenon N are weaker than Xenon M

  • @Shadeborne
    @Shadeborne 8 หลายเดือนก่อน +1

    Thanks for this. I no longer feel bad for choosing aestheticly/thematically pleasing ships.

  • @trlavalley9909
    @trlavalley9909 2 ปีที่แล้ว

    Quick Question: I've tried using that Cheat Menu Mod to spawn a Behemoth I've been waiting on for hours; seems NO One in the campain has advanced Electronics. : Craft the spawn command is craft. It spawned without its main Guns so that totally... So I have a to Iron a few things out; but watching how the Xenon and Blasted two sectors in two Alternative campains into atoms; they may be nerfed against Players, but against other NPCs. Fighter for Fighter maybe; but at an operational level. They seem massively overpowered. Maybe thats design. You have to build up your economy and fleet and save life kind; but it rather ruins the sandbox Idea. Personally I would rather be flying My fighter than commanding the Carrier.

  • @SuperJackjackie
    @SuperJackjackie ปีที่แล้ว

    From the story plot’s point of view, wasn't Xenon developed from old terraforming drones? In that case, they were not designed to be combat oriented by design, and they should not be able to outperform combat ships in head-on conditions. Instead, their destructive effect should primarily be caused by trade route harassment, key point camping, and resource and production site assult. Which that what the game is showing. What I do not understand is why AI Factions are not able to outperform AI Xenon. Curious, I must say.

  • @190sambbitparhi7
    @190sambbitparhi7 2 ปีที่แล้ว

    actually due to the mod when u change the faction of a ship all guns are disabled

    • @JKNinja
      @JKNinja  2 ปีที่แล้ว

      The guns are not disabled. If you see the after battle screenshots you'll see that the player ships did take loses, but not as many as the AI even with identical ships and loadouts

  • @TheWraithkin
    @TheWraithkin 2 ปีที่แล้ว

    i wonder if part of it is that xenon are supposed to use zerg fleet tactics.?

    • @JKNinja
      @JKNinja  2 ปีที่แล้ว

      This ships used in the test these those available to the player but given Xenon AI to make them hostile. So the ships attacking each other were the exact same but the player ships would still consistently win. That has to be some modifier hidden in the game code

  • @musterknabe3223
    @musterknabe3223 ปีที่แล้ว

    Why you stopped there... 2 questions ist it online Player vs xenon or also Player vs any faction AND Player owned xenon vs xenon is also intresting

  • @evilhans3285
    @evilhans3285 ปีที่แล้ว

    yeah and they are still bad even today. I mean the Xenons has just laserweapons and 1 Beam turret. The only theat are the L-Turrets off the K´s and I´s. On stations these turrets are very bad cause off the range. Why can they not have at least some variation for their weapons? Missils, plasmas, etc like the other factions. N and M´s even have a missile storage. Same go´s for the KHK. They can kill S and M ships and that´s it.

  • @devthecanadian775
    @devthecanadian775 2 ปีที่แล้ว

    I feel like Xenon are super hard in Out of sector fighting? Or is it just me, it's hard to test because the fighters are rarely alone. I know OSF damage calculations are different.
    I had 2x I's wipe my entire fleet like they were nothing out of sector.

    • @Xeneonic
      @Xeneonic 2 ปีที่แล้ว

      This is (or at least was) because guns have 100% accuracy OOS. So even a dead slow projectile weapon will always hit the most agile fighter. Therefore, OOS combat is best done with those weapons. However, you may be right, perhaps this hidden player bonus is not applicable OOS.

    • @cheerkin
      @cheerkin 2 ปีที่แล้ว

      @@Xeneonic This is popular misbelief. Tell that to patrol Phoenix who gets harassed in OOS for hours by a squad of Ms and Ns without killing a single one

  • @KomandarmKnuckles
    @KomandarmKnuckles ปีที่แล้ว

    Did you try pitting player owned Ns against Xenon Ns? That way you'd be able to tell for sure within a few tries

    • @JKNinja
      @JKNinja  ปีที่แล้ว +2

      Yeah. All the tests was done with player owned ships against the AI, including the Xenon

  • @dndhatcher
    @dndhatcher 2 ปีที่แล้ว

    I am not clear about exactly what you tested and your conclusions.
    Do non-player owned factions with the same ships have an easy time with the xenon also?
    Does the player faction have an easy time with identical ships and pilots against a non-player faction?
    Was this testing OOS or IS?

  • @lithuanian_guy
    @lithuanian_guy 2 ปีที่แล้ว +1

    Would a xenon ship owned by player still perform the same?

    • @JKNinja
      @JKNinja  2 ปีที่แล้ว +3

      You can't use Xenon ships in vanilla so I didn't test that. But the ships in the matchups were all the same, the only difference was the assigned AI so I would imagine that a xenon with played AI would perform better

  • @code25010
    @code25010 2 ปีที่แล้ว

    Xenon ships have no crew right? is it a crew modifier? It looked like you had 3 service crew in your Falcons vs 0 in the N?

    • @JKNinja
      @JKNinja  2 ปีที่แล้ว +1

      For the first set of matches against the N that is correct. But further matches we done with the exact same ship and load out, only difference was one was given Xenon AI, and it still lost consistantly

  • @angelobelcastro7060
    @angelobelcastro7060 7 หลายเดือนก่อน

    Yeah xenon ships are not great...but then you check how much they cost to be built...i mean 34 ore, 35 silicon and a bunch of energy cells...it costs less than a missile without any complex industrial manufacturing chain.
    That is how xenon N is superior to all ships of its class

  • @planexshifter
    @planexshifter 2 ปีที่แล้ว

    Wait… then why do my fighters have issues taking them out😁

  • @Tryse100
    @Tryse100 3 ปีที่แล้ว

    Were the tests made in sector or out sector?

    • @JKNinja
      @JKNinja  3 ปีที่แล้ว

      everything was done in sector

  • @r4plez
    @r4plez 2 ปีที่แล้ว

    still dont know what is best ship :/

  • @Rysdad1
    @Rysdad1 2 ปีที่แล้ว

    Honestly after mid game there is 0 threat anymore and no matter the mods I install nothing ever becomes one. It's incredibly disappointing. I see people saying the xenon are taking out sectors or crushing their force's on TH-cam.... I've literally never once had the xenon be any kind of threat at all so #1 I don't believe them and #2 there needs to be a mod or faction added with some threat to the galaxy preferably with captureable ships to add to it not being boring af

  • @texx8205
    @texx8205 ปีที่แล้ว

    Let's face it - noone wants to play the game where they are overwhelmed or constantly losing - and with basically limitless Xenon armies this would happened sooner than later. Also, Xenon threat get progressively higher in later stages of the game so doing the math on start might not be the most representative result of overall balance. The game only punishes you if you ignore Xenon threat completely which is how it should be in my opinion.

  • @xXCursedWorgenXx
    @xXCursedWorgenXx 2 ปีที่แล้ว

    the Xenon N is the weakest of the xenon fighters. M are more resilient

    • @JKNinja
      @JKNinja  2 ปีที่แล้ว

      The tests were done using the same ships and loadouts, the only difference was the Xenon AI

  • @kiiper13
    @kiiper13 2 ปีที่แล้ว

    To be fair the n is a terrible ship, the m is much much better and that’s the one I typically run into

    • @JKNinja
      @JKNinja  2 ปีที่แล้ว

      The test matches were done with the same ships, only the AI was changed to Xenon

  • @attilassimcorner5277
    @attilassimcorner5277 ปีที่แล้ว

    X4 Foundations have to worst AI, the EGOSoft dev's have no clue how to make real AI logic :(