I hear the linear complaint a lot with rpgs. Nobody talks about the reverse problem. If the game is too open world with too many side quests, it makes the main story really disjointed. For people who want to do everything to not miss good rewards, you can completely forget where the actual story left off.
Yeah, this is why 6 and 7 are the best in the series, they do both. The first disc or two is a fairly linear adventure with a few optional side quests, and gets you invested and settled with the characters. Then, there's a big event and the whole world opens up, leaving you on your own to explore it in whatever way you want. It's the best of both worlds. 6 and 7 are the most popular for good reason, they're incredible
@@actuallynotsteveAgreed. A number of FF games guide us around the world thru story progression, and then once most locations have been visited, they then let us explore it to our leisure. FF6's case lets us rediscover the world after the cataclysmic event, giving us a new perspective on what has happened and how it affected everything and everyone.
I always thought that the world of ruin in FF6 was supposed to feel disjointed and overwhelming. I thought they intentionally did that because the world was destroyed and the villain won. You were supposed to feel overwhelmed and confused as to what happens next. Atleast that’s what I got from it.
Yes, but from a gameplay perspective there's a sudden (negative) disconnect when you're forced to choose *when* to end the game, rather than build up to a natural conclusion. While it's logical to collect the characters and take on the Kefka's tower with a decent sized party, the game makes you go through several self-contained personal stories that feel disjointed, like the video says. My only gripe abt FF6 really is how the characters don't feel so close to each other despite going through so much (except Terra and the first three after Celes, I guess).
I'm playing that part of the game for the first time ever. I'm really enjoying the open world exploration and quests and regrouping with old party members. The rest of the game was great too but this is really selling me on how good FF6 was.
I feel like highlighting that some of the worst things about the older games is that they're outdated and lacking things compared to the newer games is a moot point for the video topic. Obviously, in 2060, the worst thing about FF16 will be that it's outdated and doesn't have features from FF22. Better to only isolate the inherent problems that the games have from the get-go during their time of release.
This vid is can be helpful for next-gen or modern gamers who didn't get to play these games when they first came out but wanna give 'em a try now. It'll give them a heads up about any issues they might run into while playing. Also, it might be pretty cool for players who played these games back in the day and wanna see how new players might react to 'em. The retention rate on this video is the highest I've ever had, a lot of viewers stayed almost until the end so it must be sparking some curiosity! 😁
@@blastfromthepastgaming Fair enough. Personally, based on the title, I was expecting to hear about specific timeless issues in these games, cause their having archaic qualities felt like it'd be a redundant point for most of them. I also kinda expected to only hear one main problem per game, since "The Worst Thing" implies a singular top ranking, which admittedly is probably another way the video grabs interest as it hints at an ensuing debate as to whether the worst thing you chose is *actually* the worst thing. As creator, you ultimately decide what the main point is. I just feel like the title made me think that the video content would be something slightly different.
@@kayzaac To be fair, with the NES FFs, what was holding them back was far more technical and game design problems rather than just being compared to modern entries. FF1 has so many broken mechanics and such, there's literal wiki pages documenting all the spells and features that straight up don't work. Later remakes fix this, starting with the WonderSwan Colour version of course, so we at least still have better versions of the game to play. But, even at the time of NES, having a game whose features don't work correctly due to poor programming is a flaw, lol.
@@tamerkohYes now that's something I can get behind. The game actually having broken features, but saying the gameplay is "outdated" doesn't really tell you anything.
It's also a game about getting to the final boss, putting down the controller, going to make a sandwich for 5 minutes and coming back to the ending credits. (Hyperbole aside, I literally did just put down my controller the first time I beat the final boss(es)).
A recap of my experience playing Final Fantasy 15: "Who's that bad guy and how does he know the crew? Oh I guess I gotta watch the prequel movie. (He died unceremoniously anyway). "Where's that character going? Oh DLC Pack 1. (It didn't matter)" "Why's that character blind? Oh DLC Pack 2. (Choose your own adventure)" "Dang, we left him behind for 5 minutes? Oh DLC Pack 3. (It wasn't 5 minutes). "That timeskip was crazy, what happened? Oh, gotta read the manga." "Oh now this would be an interesting backstory to explore." Oh DLC was cancelled. (Nobody wants anymore content). "What happened at the ending? Guess I gotta wait for the update."
Yeah. If it was all done as one contained story in the game, it would've been excellent. Imagine spending the first act of the game as Nyx, or beating the game only to find out that was Noctis' nightmare vision and being able to get the intended true ending where you kill Bahumut and save Lunafreya.
The game where the movie and FISHING MINIGAME were more fun than the actual game. FF15 was an absolute waste of talent, but apparently made a lot of $$$. I guess that counts for something?
This comment. OMG. Very true. Also, I would say I didn't like that fact you could tell that this game was built with the intention of it being played on the PS3. Really the only thing PS4 about it was the graphics.
For FFXV, I'm surprised you didn't mention how important story beats are told in separate media from the game. Specifically, as I've heard, the first and second half of the game are split by a manga that you have to read to keep up with what's happening.
I must admit I had next to no idea what the game was about and I played through the whole thing. If half the story is in other media that helps but I generally had no idea why I was in a certain place or what I was supposed to do. Some guys in a car…..there’s a girl in there somewhere. Fight a dragon. Go fishing. Make a casserole. I forget the rest.
I agree. They also split important storymoments up into dlc packages. Not to mention they canceled three final dlc packages that would have finished the story for the game. The dlc was even completed but the company and the maker of the game were kind of bitter at each other at the time and it was suddenly cancelled. I loved ffxv, but it was a flaming wreck in terms of production.
In order to get the full story you needed to watch a movie, an anime, play a mobile game, and purchase several dlc episodes. They must have been high as shit when they were writing this game.
Wait a minute… there’s a MANGA? I beat the game back in September. I watched the anime, the movie, played all the episodes (except comrades) and there’s still more? Hell nah 😂😂😂😂😂😂😂
Me and my sister were first introduced to the franchise with ff8 and i can attest that the junction system is divisive, because my sister was so confused with the system and left the franchise for good, while i got hooked and became an ff fan 😂
I remember playing ff8, never fully understanding the junction system. I still enjoyed it even though I think I made it harder for myself. I had zero understanding of triple triad as a kid though.
FF8 was also my first and, admittedly by sheer bias, my favorite... Though even i also can't remotely defend the junction system either. It was an... Interesting experiment by Square, but thankfully it stayed a one-off
The junction system was poorly explained, overly complicated and most people skip the huge blocks of text that explain it. If you play the game barely using the Junction system or using it badly the game can feel tough and frustrating. However once you know how it works the opposite happens. You can become a powerhouse before even getting out of balamb if you want to. It takes a while but by playing cards and fighting trexaur in the training area you can come away with stats meant for endgame no bother. Especially as you can kill the t-rexaur instantly by junctioning death to atk.
A few gripes I've had with some of the games, 7 was the first one that I played so I can't speak about the ones before that. 7 - I often got dumped onto the world map with no idea where I was supposed to go or why. 8- No minimum levels made combat completely trivial if I was under leveled. 9- Having skill acquisition tied to equipment meant that I couldn't equip my newest and best stuff. 10- The interactions in the trial chambers felt finicky sometimes. The solution was often an interaction that I had already tried but I was standing a few pixels off. 12- Spellcasters go through MP way too fast and MP recovery is scarce. 13- While your main character changes randomly throughout the game, if whoever happens to be your MC at the time falls in battle you instantly game over. Allies can't revive you. 15- Lack of healing options.
Could you elaborate on lack of healing options? You're almost never strapped for cash in FFXV if you're doing hunts and selling treasures. You can max out on Potions and Hi-Potions pretty damn quickly in XV.
Really? Your biggest gripe with 10 wasn't "HA HA HA HA HA." ? :P Personally I'd say it was the minigames. Oh, I have to dodge lightning 300 times to get Lulu's ultimate weapon? Wait, you mean I lost count and did it 299? Fine, I didn't want the goth spellcaster chick in my party anyway... -_- 12 lets your restore your MP as you walk around. That's *way* more generous than the other FFs. And if all else fails, there are recovery items (...and how often do you find yourself using any, seeing as your MP auto-regenerates? It's easy to fall into the "natural regeneration is the only way to restore MP" trap...) If you're burning through MP, your gambits may be too magic-aggressive. Your characters shouldn't put all of their eggs in one basket - give them some melee options to balance it out.
The voice acting in 10 was perfect and the akward laughing between tidus and yuna was meant to be forced and awkward if youve played through that masterpiece youd know
You're absolutely right. Many people who haven't played the game often see that clip and assume it's a genuine laugh. However, the scene actually portrays Tidus and Yuna trying to be quirky and find something to be happy about, despite their seemingly hopeless situation. The awkwardness was intentional and adds depth to the characters and their relationship.
Dude, the voice direction as a whole was absolutely terrible. Poor editing, terrible takes, weird emphasis. Sure people single out the laughing scene, which is terrible despite the the meaning behind the scene being great, but the vocals overall int he entire game are just bad. And I single out the direction as there is some great voice talent in that game. The game otherwise is great, but I recall playing it on release and being so disappointed that this was what they could turn out for the first VA game in the series. You are deluding yourself and putting on your rose coloured glasses if you think otherwise.
@@blastfromthepastgaming I know, right? And Tidus has plenty of real laughs, too - like right after he's done proudly fake-laughing. (One of my favorites has to be his mad cackle when he publicly defies the Luca Goers, heh.)
@SilortheBlade just curious, did you play the game when it came out or were you too young? Because when it came out it was considered to be the greatest voice acting in videogames ever
That song "You Can Hear the Cry of the Planet" from the City of the Ancients in 7 is so haunting and sad. It perfectly suggests a once glorious civilization that is now but ruins, with its secrets lost forever.
One of my favorite tracks in the whole game. I got spoiled on the aerith death and the tone of that song told me that the scene was coming up immediately.
It was fantastic, the thing I really like is when you start the game, you've got characters with set classes. But as you progress and get into stat maxing, everyone can learn everyone else's abilities. I still get entertained by seeing Yuna or Lulu hit for 99,999 damage when using Quick Hit. I still prefer the source items from FFVII for stat maxing (mainly because of the W-Item glitch allowing for duplication), but the sphere grid was a refreshing change to the series.
The sphere grid is also a visual representation of each characters progress through the game. So instead of just seeing a lvl 99 like in other games, you can see each characters progress spanning an entire board. I find it far more satisfying that way, especially zooming out and seeing all the progress you made.
Maybe, but maxing it out was a pain in the ... you know what I mean. I played FF X twice, both times up to Penance and the Sphere Grid is probably the only thing which prevents me from playing it a third time....
My main problem with the first FF is that if an enemy is defeated, attack commands of subsequent characters can be wasted attacking the air where the enemy used to be. The remakes fix this but I wish there was a rom hack that modernized this one aspect of the game, because I find the original very charming otherwise.
Final Fantasy Origins addresses that issue, as well as others. I can't remember if you have to be in Easy Mode or not for it to work, but there's an option to turn that off in the game's settings.👍
@@nesoukkefka1741 the jp voice was good except fran lol. She sounds quite more nasal. i guess it's to try and make her voice sound deep but it sounded weird compared to the others.
FFXII The calmer the music was in an area, the more I feared that area. So many areas had such relaxing music, but then had ridiculously strong enemies crawling around. I still fear the Great Crystal to this day. LOL XD
No other way but to keep repeating and repeating. I remember finishing it after 3-4 hours straight of trial and error, slowly improving every time. I'll never be able to do that kind of thing now in this age though 😂
@@blastfromthepastgaming Yes, I’ve tried hundreds of times over several playthroughs. For me, it’s impossible, and I’ll never try it again. I did get the lightning strikes and butterflies mini games though.
I don't care what anyone says, FFXIII was a good game. I still prefer traditional turn based combat like in the Trails series, but FFXIII was a beautiful game with great characters.
Eh the story really didn't sell me at all and it's too linear. It just feels like a less impressive ff 12, but I felt like rhe series hasn't really advanced its single-player games since 10 as I do like 15, but the world is a bit empty yet the ff7 remake just feels odd like it wasn't sure to be traditional or a hack n slash so it settled in the middle and decided to make one game into 4 which I admit pisses me off as the pacing feels off and the fan service with its original normiya feel off. To me 6,7 9, and 10 are ff at its peak. Which before someone says but the laughing scene I swear it's intentionally awkward as one is literally on a mission that ends in death 99.9999 of the time and the other has to kill his father and is trying not to show how it affects him. It's a forced laugh on purpose though listen to it in sync with that games theme music and its hilarious.
1. snow is the most annoying character of the game and 2. too linear is not an argument. Every ff is like this till an certain point and also you only say that because it has no world map. ff10 is the same linear as 13 but the story and world telling is different that is the only point
replaying 13 now. people that say it has no story are stupid. There is a ton of scenes through out the main story that do a great job of painting the world the characters are in. there have been alot of character moments that had a lot more weight for me now that im older too. super great game imo. my only complaint really is the sazh and vanille parts because the monsters in their parts have tedious mechanics.
I've never seen anyone other than Edgar use the chainsaw, and no-one other than cyan can use bushido. Etc etc. Vii has all characters are the same to a greater extent than vi as the limit breaks are the only difference and unlike the skills in vi limit cannot be used every turn
If by everything you mean magically, yes. But the esters were designed to provide spells that tied into the state bonuses they were providing. It was a de facto job system that allowed for multi-classing. Edgar was the heavy armor and lance wielder who had the tools command. Pair him with healing spells and rappers that gave +def or HP per level, and you have a Paladin. Pair him +str and dragoon boots, and he’s a dragoon. Pair him with debuff spells and +str or +attack and he’s a dark knight. Terra and Celes were red mages or mage knights, Sabin was a monk, Locke was a treasure hunter, Cyan is a samurai, Gau a tamer, Mog a dancer, Strago and Relm were different takes on blue mages, Gogo was a mime, Umaro a berserker, Setzer a gambler, and Shadow a ninja.
@@BlakeAustin2011 Problem is many of the character unique abilities become useless at the end of the game, some ability straight up suck in the OG (Cyan with his Bushido taking for ever to charge for instance), also doesn't help that Magic Damage formula scale much better than Physical, it's so bad that for instance Sabin's Bum Rush move actually use the Magic Damage formula to not be a crap move, and by the end of the game you have access to Magic Stone and powerfull spells and the spells just completly outdamage the rest, or you also have the infamous Atma Weapon + Master Scroll set with which you can kill any boss in 1 turn, also the esper system actually penalise characters that comes at a later LV cause then these characters miss opportunities for stat growing, that game gameplay not really well thought overall (not mentionning the ludicrous amount of bugs and thing that straight up doesn't work) and yet remains one of the easiest FF of the franchise.
12:49 is where you earned my respect! FF12 is one of the most underrated RPGs, and it's rare to hear someone else who appreciates how ahead of the curve it was and still is TO THIS DAY.
Some might even say that it's the best system ever in Final Fantasy. I'm sure in the coming years, a lot more games will incorporate some features it pioneered. It was 20 years ahead of its time! 👌
I played 12 for the first time in just the past year and I absolutely loved it. I had a hard time believing there was a FF game on the PS2 that I'd never heard of. But around that time I quit gaming until 2017. Since then, I've played almost every Final Fantasy, and 12 is among the best for sure. The gambit system was fun.
@@blastfromthepastgaming couldn't agree more! The gambit system alone was a game changer. It streamlined combat while also allowing you agency over how they function. It made tedious aspects of RPGs less so, such as upkeeping buffs and heals outside of combat. Also being able to toggle on/off at a whim meant that you could have control again whenever needed. It was amazing, flexible, intuituve, and completely misunderstood by the general playerbase. I honestly wish we see more systems like that in RPGs in the future.
10 was my entry title to the FF series but 12 stole my heart. I loved the combat system in 12 and the world of Ivalice. While I dont remember a lot of the Soundtrack, I do very clearly remember the Empire theme and Gabranth who merely had to be on the screen for a second to get me excited...he was the Darth Vader of my late Teens. The Summons, the bosses, the freaking Barheim Passage which somehow traumatized me...I'm still sad about the fact they never made another one, Revenant wings was still enjoyable to me but its just not the same. FF 13 on the other hand...oh boy. Trying to finish it since its release. I just cant get into it, the story, the combat system and the characters are all a pain in the ass to me. Perhaps it is the whole setting that is so offputting to me, it just seems bland. Got high hopes for 16 though, everything I have seen so far is amazing and every 3-4 entrys in the series have been real gems to me so it is about damn time again.
Another thing about FF12 is that the dungeons, such as The Tomb of Raithwall, Pharos at Ridorana, Henne Mines, Nabreus Deadlands, Golmore Jungle, AND MORE are always daunting and instill a certain kind of dread when you first arrive.
How you talk about worst things in each game and not mention FFX's unskippable cutscenes especially when some of them go on for a long time. And one that especially can be mentioned is the long cutscene before Yunalesca, which by many people's accounts is one of the hardest story bosses in the game...
It drives me crazy that any time someone makes a video like this, they always show footage from the first two hours of XIII. I get its not the best one, but come on. Ill rip on that game all day but I played the whole game. This video actually touches on something that almost no one gives XIII credit for. The paradigm system is such an interesting mechanic that really shifts how you view the characters on screen. You aren't necessarily supposed to be choosing spells and stuff, you are supposed to be managing roles. If you go into any boss fight with less than 3 paradigms, you're doing it wrong. The system even has a -bug- neat feature where if you switch between two identical paradigms, your ATB gauge resets. Coupled with the stagger mechanic, you're more-or-less managing how your party is attacking the boss, rather than what they're attacking it with. Now all that comes with the massive caveat (and I'll give it to you, its massive) that it takes around 5 chapters to pick your own paradigms, and around ten chapters to choose your party. The game's linearity is absolutely a by product of its horrible production, but i think they managed to tell a decent enough story. If you're giving the game the benefit of the doubt, I think you'll be able to follow along well enough (despite what a lot of people say). To me, the story is supposed to sound like gobbledygook. The characters are supposed to be weird and close-minded, cause they live in this fucked-up gated community where they've constantly been lied to by the people in power. The game's codex is there so you can delve into the lore if you really want to, but nothing in it is really necessary to the plot. XIII gets so many complaints about the story being nonsensical if you don't read the codex, and how everyone talks with made up words, when that's a staple of RPGs. I'm sure there are rpgs out there that have simple plots, but I'll bet you all the good ones don't. If the game did go over every little minutia of every bit of lore, people would just complain about the game spending too much time explaining and lore dumping. The world is supposed to be alien and not make sense, cause it is literally alien. the Fal'cie manufactured every detail of the human's lives in cocoon; down to where they get their food and where they sleep, and where their light comes from. To them its normal, and to us its not. Speaking of the characters; of coarse everyone is an insufferable child who cant communicate like adults. They ARE a bunch of children, some even literally. Lightning is young, self important, arrogant, and pissed off that her beloved sister is marrying some block-head. Block-head Snow is an idealistic moron with delusions of grandeur and a hero complex. He's an optimist, but he's blind to the effects of his actions and how others suffer from his rash decisions. Sazh is the odd one out, he's the old man who doesn't really want to be there, and is just kinda going through the motions after the supposed loss of his son. He's a lost man, relying on children to solve the problems that he's too emotionally unstable to deal with himself. Vanille is perpetually running away from all her problems. She never deals with anything, and elects to let someone else deal with it. She almost caused the deaths of millions of people, and is really fucked up about it. There's a reason she's the narrator of the game. Much like Sazh, Fang seems to be out of place. She kinda has all her shit together, and knows her place in the world. It's interesting cause she is the only party member who isn't present from the beginning of the game, and she's the one who finally manages to get Snow to shape up and stop being such an idiot. She is the only real adult. This goes even deeper cause she is in-lore someone who has already fulfilled her focus and lived. she is a walking talking example of what the main cast is wanting. Not only escaped her impossible fate, but also an emotionally stable adult. I got nothing much for Hope. It's ridiculous how long his arc is. Chock it up to him being the youngest i guess. He's the baby of the group, and i think his portrayal kinda betrays that as hes just as competent as the rest of the cast in combat so you get this weird dichotomy where hes supposed to be a timid kid, but also a powerful mage who kills monsters. If you wanna give the game shit for how long it takes to get going, how you basically have to play the entire game before you're allowed to choose your party, or how easy most of the game is, or the insane difficulty curve once you land on Pulse, then go for it. I'm not expecting to change hearts and minds or anything, this is just my yearly rant about how people don't like the game I do. There are A LOT of games that are good right from the jump. This is not one of them. XIII is a slow linear mess, but not that bad. If you feel like giving it a shot, hey i guarantee you can find a copy at a game store for like $2, and hey you just might like what you find.
The real gem is LR honestly. The XIII trilogy gets pretty fun once you land on Pulse in XIII. The biggest flaw in XIII for me is that they introduce a battle system built for three characters and make you play with duos for 20 hours.
@@Benjilabu lmao very true. XIII-2 is also pretty good, but after getting invested in the original story the sequel feels so disconnected. I can see how people would think that's a good thing lol, but for me the time travel plotline is so out of left field.
I find 13's combat system very engaging. You always have to be on your toes as a wrong paradigm against some easy mobs can either kill you or will take a lot of time to defeat them. MP refresh also encourages you to go all out on each encounter and does not really feel overpowered once you realize that its the paradigms, and not the spells/skills that wins the battles. In terms of combat, 13 is a complete opposite of 12. As mentioned in the other comments, 12's gambit system is all about preparation yet still giving you the option to micro manage if needed. As for complaint about the different systems introduced in each game (materia, gambit, paradigm, etc) those are what set each entry apart and is similar to what getting in a new and different world for each game should feel like. Learning, discovery and eventually mastering these systems are part of the player progression that most people downplay the most. I would not want to play a new final fantasy game that has a copy/paste system from an older entry. Each game is a different world/fantasy and I'm happy that each system also has their own unique identity.
FFXIII is the most engaging combat system the series has had in my opinion that is if you are trying to 5 star every combat you run across (or faster) though admittedly it doesn’t get fun fun until Pulse.
As someone who has played and finished them all except for 6 (I'm excitedly playing through it now) 7's biggest gripe for me was the story being extremely slow with somewhat bad pacing. It took me out of it a few times and with quite a few areas in between big story moments that can take a lot of time if you like to explore. It can feel like, while it's story overall is incredible, it's just slow. Big examples being the story progression between Kalm-Fort condor-Wutai- and Red XIII's home. I won't lie, in Midgar meeting Aerith and her section before meeting Tifa again in don cornelio's mansion felt like filler and the story from Cloud and Tifa falling into the life stream to the very end of the game (for me personally) Felt like it was just dragging out to fill more time. In saying that I do love the game, I just find people who think it's flawless forget how slow it was in a lot of spaces and it can take you away from the game. Or in my case, put it down and not pick it back up for a long time before finally forcing yourself to finish cos you know it's good.
Cosmo canyon and Wutai are two of my favourite parts (Major Yuffie bias over here though). Both areas are rewarding Cosmo canyon feels like a step up for the battles going through the cave and Red gets an amazing weapon at the end. Wutai is more light-hearted but the Pagoda climb serves as a redemption for Yuffie after the theft and she also gets a big power spike from getting the magic shuriken from Godo's house, I always look forward to doing them.
I really loved ffxv Soooo much also and just like u I also checked the rating it is indeed 8.5 well deserved I wish we could get remake of this game that can be perfected.
One way to make 13 more enjoyable, Every time the character Hope says ' There is no hope ' complete it with ' there is only Zuul ' it happens more often than you'd think.
Fun Fact on FFVI world of ruin. It wasn't suppose to be anywhere near as massive and optional as it was. But development for VI went so perfect that they were so far ahead of schedule by a few months in fact. So they increased what you could do in World of Ruin by about 3 times.
Sorry to be "that guy" but I don't think you've gotten your info right... The main idea behind FF6's development was "everyone is the main character" and about 75% of the WoR quests are about getting your party members back. Who got the axe and wasn't ever considered a "main character" then? I could see a handful of things being easy enough to remove (eg, Gogo, Umaro, and lesser side-quests like the 8 dragons or Doom Gaze). But unless the full party was supposed to wake up on Solitary Island there's just no way most of the WoR content wasn't intended from day 1.
@@rollanddev maybe the rest of the WoR would have involved getting multiple characters at a time instead of most of them having a separate story? Kinda like how you get the first few on the way to getting the airship. So you would get less areas and dungeons and most likely a more linear path to the end.
In the gameplay area, I liked X-2 more than X. The tone of X-2 is probably its biggest criticism but it does make make sense. Sin has been stopped forever, people can finally truly enjoy their lives, so everything is more upbeat.
@@reflectionandrumination 13-2 I enjoyed more than the original game. Gameplay and Music...My only issue is that the game is very short. In a few short hours, you can reach a certain "fetch sidequest", once you finish that, you are at the final part of the game. I plan on going back to 13-3, so far the story is better than the original but confusing. The 2nd of the FF13 trilogy is the best.
@@reflectionandrumination There are a lot of optional sidequest and some post-game content (Super bosses). If you just want to simply play the story mode, you can finish the game (first playthrough) under 20 hours.
I'd like to add a few: FF VI - Balance between characters varies greatly. Contains game breaking glitches when sketching some enemies. FF VII - Very little sets the characters apart. Mostly strength is determined by Materia. FF VIII - Also little difference between characters, though Limit Breaks set them apart more than in FF VII. FF IX - Time based item is a killer for completionists. FF XII - Grind midgame discourage rotating characters.
That's a good point about VII, but I feel as though the Materia system was necessary, considering that every non-optional party member is forced into your party at one point or another, and being able to equip Materia on them helps get them up to speed even if you haven't ben using them.
Thank you so much for mentioning the time based item thing in IX. In addition to the problems the video mentioned and skill/spell acquisition being locked to weapon grinding (which made dealing with the already tedious battle system even worse,) it pretty much made playing through it a one and done experience for me. Hopefully if they make a remake, they fix a lot of this.
The time based item is more of a reward for good play and knowing the game, and shouldn't really be counted towards completion. It's like an alternate completion, if anything. A challenge run.
I just finished FFVIII, I like the junction system and having no MP. What i didn't like doing particularly is having to play ridiculous amount of Triple Triad and not seeing a single enemy aside from bosses because of being a low level completionist.
Triple Triad is not a bad addition. It's a fun shortcut to get the best items/magic in the game. But the amout of resets and changing the rules of the region and waiting for the person to play the right card is tedious. Plus, you can also lose your powerful cards and reset again. In my 80hr run of the game, the 50+hrs of it was playing Triple Triad.
Hard disagree on FF1 mechanics. I think they're the part that aged the best, simple and straight to the point D&D with 6 classes and even prestige upgrades. The worst thing in FF1 is easily the dialogue. There's so little of it! No characterization or decent talks is what next game improved the most and they never went back.
I played the original Final Fantasy on the NES back in the day, and I still love it. That game was ahead of its time. Final Fantasy Origins has an optional "Easy Mode," where there's less need for grinding, and the wizards have more high level spells, making them far more useful, not to mention everything costs less.👍
It's saddens me to see another list that omits FF11 and FF14. The sense of exploration for FF11 was unlike any other in the series. You could ask any veterans of FF11 their favorite moments and most of them will tell you about the 1st journey to Jeuno, the main hub. And for FF14, although it has a weak and slow start, the game is beloved by the millions. Currently standing, FF14 is the most profitable for It's franchise. And being recognized as having the best story for their franchise. Some even claim it's the best RPG story ever told in their life.
I'm on my journey of playing through Final Fantasy 1-15, and I was wondering whether I would play 11 and 14 on the way, and how would I consider them to be 'finished'. I eventually settled on playing them along with going through the single player ones, starting with 11 and I absolutely can say that it is a fantastic game, it drew me in like no modern MMO have in the last decade. I'm getting to level 10, starting to figure out some mechanics, but the whole game is just so crazy, and to see so many active people still playing it even at the starting area is mind-blowing to me. I wish more people would talk about FF11.
Maybe I was too late to FF11 but as someone who’s completed all of the main line FF games including 14s main story and max level I found 11 to be almost unplayable now sadly
In its heyday (2005-2012 ish, more really the Level 75 era) FFXI was really fun to play, things changed with the Abyssea Era and the level cap raise to 99. The sense of needing to rely on others back then to level up in areas was really nice, and you had that real sense of community. Sure we had some elite groups in endgame, but all MMOs have/had that. Some of the music in FFXI is memorable, and great to just sit and listen to all day, AFK'ing in areas like The Sanctuary of Zi'Tah or Rolanberry Fields back in the day, or even Al'Zhabi when ToAU came out. Naoshi Mizuta created a masterpiece
@@GeensGaming 11 is playable but figuring out HOW to play it is the greatest barrier for entry. There are a LOT of systems in place to get you through the early levels quickly and providing you everything you need to own everything in your path solo, but it does a poor job of informing you about any of them. Check out recent new player guides on what steps to take to get the best experience. It’s a good story and it is worth the effort.
I’d say the biggest problem I have with 7 is that the characters don’t have any unique abilities to them outside of their limit breaks. Sometimes when RPGs make the characters immensely customizable, the feeling of uniqueness goes away. And yeah, 7 is hardly the only one to suffer from this, but it still is something there that can be raised as a negative.
IMO this is one of the biggest problems with the more modern FFs. So many times it feels like a new party member is just a different character skin to apply to your 3-4 party members. FF12's characters (the original, not the re-release with the zodiac class thingie), for instance could all learn the exact same spells and battle commands, use the same equipment, have roughly the same stats, identical (functionally-speaking) limit breaks, and all "travel together" making the party composition have 0 impact on how cutscenes play out. Wasn't FF neck-deep in its own set of character classes? Where those gone at? Square seems to have largely ditched that notion in favor of making everyone the same more and more... Sure, more customization is nice but when everyone has the same potential, the only motivating factor to swap in a new party member is "I like their character model more."
I'd add that the storytelling in FFXV is terrible. Poor Lunafreya was meant to be an important character that you don't actually care for most of the game. They relied heavily on explaining the story outside of the game. If someone didn't watch Kingsglaive, they'll be missing on a TON of lore that makes the game more significant. Also, I didn't like the gameplay. Controversial opinion, XIII is way better than XV
100% agree. The XIII is severely misunderstood and underrated, imo. It's so good in so many ways, but people seem to focus only on the negatives (which aren't that many, tbh). XV, however, receives a lot of praise and I think it's honestly the worst in the franchise and an overall terrible game.
the worst part of ffxv is the raids, sometimes groups of enemy soldiers will jump from their airship to kick your ass and it's annoying, not the fight in itself but the fact there is no delay between them, if you fight for too long you can have a second or a third raid while you fight the first. really the thing that prevent me from replaying the game
I don't like it when people don't mention XI and XIV in these lists. Even though they're ongoing, they are some of the best stories the franchise has to offer, especially 14. I'm not an MMO player in general and 14 became my favourite final fantasy game. I know this might date the video because MMOs are ongoing, but dating 1/14th of a video (11 basically gets close to no changes) is much better imo than excluding them. And for anyone that hasn't, trust me, play 14.
XI is turning 21 in a couple of weeks (yeah, they're legal to drink LUL) and still getting patch updates, and until a few years ago, was Squares most profitable game (XIV passed it finally)
I recently played FFXIII and I didn't think the linear nature would get to me but it did eventually, though I do love the soundtrack and the game is gorgeous as well!
@@thatpizzalesbian6984 10 yeah that one's only marginally less linear in the sense you can backtrack but there's practically no reason to even do that until you get the airship, maybe an argument could be made that the minigames count as being less linear but all of them are along the critical path anyway and aside from Blitzball there's no real incentive to even bother with them until endgame, it even has the same structure of extreme linearity with nearly all of it's side content backloaded towards the endgame. 7 though is definitely not as linear as 13 and 10 there are a lot more side paths and even side missions you can take throughout, Fort Condor, Wutai, Shinra Mansion etc.
@@thatpizzalesbian6984for 10 vs 13 on linearity, it comes down to people seeing a problem due to other issues or not. Ff10s gameplay was a fairly safe choice, 13s was a point of contention. 10s story was easy to follow, 13s had confusing terms thrown out of the gate. 10s characters are made to be liked, 13s are made to be flawed. So due to attention to issues being drawn by 13, you can see the linearity easier. Compounded with the other issues, itnfoes from a minor thing to a major thing. As for 7, I disagree. Its linear to a point, but gives breaks where one can choose to just explore and have fun for a while. Its linear when starting a stretch of story, but its open between those. For the record, I actually LIKE 13, especially the 2nd time through it when i learned its small caveats. But 13 is horribly flawed, and the linearity is just one thing thay feels extra bad when you look at other areas. Id say its real worse issue is how it does no service in showing its best aspects. Story is great with data logs, gameplay is quite engaging with ATB charges, the crafting system is just passable when you actually know how tf it works. But most of those features are either well hidden or easily missed, making the game feel worse as a result.
@@hellfrozenphoenix13 agreed here, I think X managed to hide linearity with some more explorations around (like getting to a town/mini-town) it hides the linearity better, also combat, puzzles (which has not aged good at all) and cutscene pacing for the most part felt better than XIII, the issue with XIII is well “cutscene to hallway/combat to cutscene” and repeat that for 25+ hours, nothing in between and nothing else just those two for a while.
Here is a few for me : 7 - the graphic design of the character with their squary bodies (was a big turn-off when I first started) 8 - the confusing story 9 - the trance system 10 - the confusing leveling system (which actually becomes fun afterwards) and the lack of explorable map. Tactics - the fact that you could just be "trapped" in the game if you saved at the wrong time (for instance, before facing a difficult boss and having no solution for gridding and leveling).
I liked that though. I enjoyed exploring and battling mobs, so the nighttime where mobs continuously spawns is enjoyable to me(since daytime is very empty). Though i wouldve preferred raiding tons of dungeons than randomly exploring nighttime for mobs.
I only played 7 and 8. My worst part of 7 was having to redo your materia whenever you lost control of Cloud due to the storyline, like when he lost his mind for example, and with 8, I hated making sure I had all parts of the sword before going to the end of the storyline.
6, 7, 8, and 9 all have extremely good music. But 8 actually has the best. It's just a shame it's slightly worse because of it's questionable story and plot holes than 7 or 9.
The main problem with F8 was the flashback parts and it was the main reason why I've never beaten it but once , everything else I remember was pretty good especially the card game which was really fun.
i do not understand the critic on ffx voice acting. i replayed it a couple of months ago and to be honest, i find it much better than most modern games. the dialogues in the game are so well written and executed. it is not perfect especially lining the voices up with the animations. still, regarding voice acting was new for ff and, applying it on such a scope, pretty new for games in general, it is remarkable. it still beats a lot of new games but a country mile. they did hire professional seasoned voice actors for the job and took a lot of effort to instruct them well. why wouldn't that turn out a good job? btw talking about the english dub.
Agreed. Plus, in 2000, English dubbing was just finally starting to really come into its own and be well done. I'm so TIRED of people using the laughing scene in Luca as an exmaple of "bad VAing" when the Japanese is *literally the same fucking thing* I Cannot.
An interesting list, though I felt it did border a bit on repetition and being surface level in the complaints from time to time, especially in the early entries. Here are some of my own issues... FFI - Magic Items unlimited use robs the game of a lot of the purpose of the magic system in the first place. (As do Ethers in later versions of it.) FFII - The Stat system is fine, for the most part, the real issue is that your rotating last party member is entirely at odds with this system. What's the point of building up these characters if they're not permanent? At least later versions added a use for Minwu, Ricard, and Josef's stat increases when they were in your party. FFIII - The original forced you to basically be a Sage/Ninja to stand a chance against Cloud of Darkness, robbing a lot of the freeform aspects of the job system. (Also the lack of saving in the World of Darkness.) FFIV - This is my favorite in the series, so I find it a little hard to find flaws. The start of the game, regardless of the (2D) version, is a touch too simple. The entire Dark Knight part of the game is a cakewalk. (This is fixed in the 3D remake which gives those areas some needed gravitas). FFV - I guess the original was a touch too easy to break with the right job/ability combos? Hard to think of flaws for this one. FFVI - I love this game, but boy does it have a good number of issues. It is a touch too easy throughout. The ability for all characters to learn everything robs some characters of their individuality, outside of their unique command, Espers giving level up bonuses and being the Only thing to give those bonuses is such a strange choice. FFVII - I'm not a fan of the Materia system. it has the same issue I have with FFVI, except even commands now aren't unique to characters, they're just Materia. The only thing unique about characters is their weapons/Limit Breaks FFVIII - They did it again! They took away all unique aspects away from a character outside of their weapons/special attacks and placed in the Guardian Force and Junction System, which goes as far as to change a character's role, bah. FFIX - Very few complaints, it fixes all of my issues from FFVI-VIII, though the battle system is a touch slow. Thankfully later versions have speed up to deal with that. FFX - I rather like the Sphere Grid. Its clear how you are *supposed* to develop the character to play the desired role, but... you can also go off of that path. The option is there to forge a character as you want to, but is not required. FFXII - As much as I loved the world, story, and overall mechanics, I never liked the original License Board. A big mess that just encouraged everyone to do everything (my main issue with FFVI-VIII). Zodiac Age does a beautiful job of course correcting by allowing the player to assign two unique boards. FFXIII - Linear areas without many nooks and crannies. You can say that the overall flow of games like FFIV is linear, but the dungeons were filled with rooms and passages leading to hidden loot. In FFXIII most things are on a map. The Crystarium was incredulously limited. I never played XV so I can't comment on it.
What I really hate about IX (my second favorite game in the series) is the stealing system. Even if you optimize everything you can, some fairly hard to get items will still only have a 1-2% chance of getting… which sucks! I don‘t mind having things that are „hard to get“, but they should be hard to get because it takes a lot of good strategy to optimize everything to increase your odds. They shouldn‘t be „hard to get“, because even under optimal conditions, you‘re entirely dependent on a 1/100 RNG role!
That system is garbage I didn’t think of it like that in the old ages, but it isn’t engaging and serves nothing more than wasting your time. It doesn’t take much thinking to spam steal while healing. Oh and bonus points for having a boss that is timed which ends the battle immediately but sometimes you won’t steal all of the items.
My own list, because I know you all care: I: All the bugs (NES Only) II: The leveling system, same as everyone else III: Taking 20+ years to localize IV: The fake-out deaths that undermined the story V: The terrible translation (PS1 only) VI… Uhhhh… I got nothing. Nothing bothers me. VII: …Yeah, again, I love everything about this one. Even the flaws. VIII: Junction system being badly implemented. IX: (Sane Version) Battles being way too slow (Psycho Version) Amarant sucks and my true love Beatrix should have been the last party member instead! X: The Awful mini games (Blitzball, butterfly catching, dodging lightning, etc.) XI: Absolute Virtue/Pandemonium Warden XII: Only two of the main characters actually mattering. XIII: “Fabula Nova Crystalis” being a botched project that consumed the franchise for years XIV: 1.0 almost killing Square Enix XV: 75% of the plot and content not being in the game (50% if you want to be generous and include the DLC) XVI: Yoshi-P tantalizing me with an amazing finished game and not letting me play it until June. That’s like a million years away!
To say 7 was "overwhelming", and "graphicly aged" is hilarious to me, they are actually STRENGTHS. Graphics are not important to a game, only the characters, story, and music. They actually allow it to make a fuller game and faster as well. And the materia system added creativity. 7 is a perfect game in all honesty.
If you think those are strengths then you have to admit that VII R is a way better game because character development and story are much better than the original.
@@rottengalaxy Well the problem with Remake is that it's not a full game, it's just a piece of it. So we can't really judge it compared to the original. I do like some of the character development, but I hate Aerith even more now. She's the one character they made even worse. But Barret and Avalanche are WAY better now. Remake has potential to pass the original, but it needs to finish and not mess up first. We need to see how they handle Seto x Nanaki, and the Dyne scene first.
While I love the growth of 7 world size and the graphics, I feel the actual writing of the localization is some of the worst in the series. The story itself isn’t terrible, but the remake helps address everything I didn’t like about the original, which was really just issues with localization and character dialogue.
I actually like when characters have a class, it is a part of who they are. Don't like "anyone can do anything" systems and I will never understand a "ninja" needing to equip an item to know how to throw.
FFVII is also my favorite, to me it was nearly perfect except for the ending. FFIV didn't like the temporary party members and being forced to play with them and found it hard to connect with the definitive party members
Actually, I loved original FFVII ending - ruined Midgar taken by forest with only Nanaki and his children. Implying that planet/holy wiped humanity as a threat. Advent Children and FFVII compilation games completely ruined FFVII to me.
Worst thing for ff13 was the stagger mechanic. It was annoying having to do the exact paradigm shifts to stagger and during boss fights it felt like the game telling you how exactly to do it without any experimentation
9 and 10 are my favorites, and yeah these are pretty accurate to my least favorite parts: 9 - Battles are so slow thanks to the animations. Even basic spells and abilities take too long to finish. Also trance has gotta be the worst type of 'limit break' in the series 10 - I hate every minigame and lots of the other side stuff. Blitzball, chocobo race, trial spheres, post-game grind, etc.
i hated blitzball at first but once i started grinding for wakkas weapon i really started to appreciate how you can level certain people to get interesting skills and such. most people take the lazy and far more tedious way out of rng manipulating all the matches, which if thats the case then no wonder its hated. but yes chocobo races were the worst. i actually broke into tears one time when i got like 0.1 seconds on my like 87th try to get the celestial thingy. and i literally have never bothered with lulu's bs lightning dodging horse shit
It's good that you loved it because being old didn't prevent Chrono Trigger, Suikoden 2 etc. on from having superior sprite art, music, game mechanics, storylines, and character progression compared to their sequels and many recently released games, even though they were launched decades earlier 🤷♂️😅
Just found your channel. Instant subscriber. Great video. I struggle to come up with complaints about Final Fantasy. I, too, love all the games in the series. The way I see it, if they changed the name from “heroin” to “Final Fantasy,” I’d become a junkie.
Ff12s gambit system is god tier. And for the more personal touch i would turn gambits off on the lead character so while my two party members were automated I would still manually choose actions
My problems with the games that I played are : FF1: where do I go now ??? FF2: empty rooms with high encounter rate FF3: the last dungeon FF4: Kain FF5: that it was exclusive to Japan for a long time FF6: none ... I can't think of a thing I hate about it FF7: the materia system streamlines what was the unique battle system of FF5 and FF6 FF12: treasure chests FF13: the game assumes you know the terms FF15: item management
I actually have to disagree with one point in FFI, I've never found it difficult to level up in that game, often times I end up over leveled because of what I consider the biggest issue (bugs aside because yeah..those are bad lol) with the game, the level of constant random encounters. Everything else I whole heartedly agree with lol
I'm also a big fan of Final Fantasy as a series and I'm quite saddened by later entries, but these criticisms are kinda of weak in general? No one likes grinding I'll grant that, but to claim that all the 2d titles are lacking in visual feudality and/or have poor sound design is just wrong. Real issues w/ each game: FF 1: busted spells, fixed in later releases FF 2: odd progression FF 3: (i have no experience with this one, sorry) FF 4: no notes FF 5: no notes (my favorite :D) FF 6: no notes FF 7: game is fine, sub-franchise is a complete mess FF 8: leveling means nothing FF 9: no notes FF10: no notes FF11: needs 3rd party tools to be comfortably playable (definitely worth playing though!) FF12: 1/3rd of the cast have no reason for being present FF13: looks nice, shame about EVERYTHING ELSE! FF14: primary antagonist are just boring until Shadowbringer fixed them, 300+ hours in. FF15: inciting incident happens at start of game, characters go on fun time roadtrip anyways??? have to watch a movie, unclear villain motivation, threat completely imperceptible, dumb ending
*Reposting my reply to a comment similar to yours. Please jump to 1:09, or read video description. 'I say the older soundtracks aren't as good because a quick inspection of the OSTs for each Final Fantasy entry reveals that the older FF entries contains very small number of tracks. Although these tracks are great in their own right and certainly iconic, they are 'much fewer' in number when compared to later OSTs, which boast MULTIPLE hits and masterpieces. While it might seem unfair, it's a 100% truth with certainty that should be mentioned (given the aim and focus of this specific video.) Also, keep in mind that the complaints featured in these videos (as shown at the beginning of the video and posted in the description) are a summary of some of the most notable gripes from players who have played these games over the years. Since many people complain about these issues, it would be conceited not to consider them valid points and worth discussing. Despite a few vocal comments like yours saying this video makes no sense. The video has around 90% like/dislike ratio and high retention rate, that's why it's racking up more views, indicating most viewers got the essence of the vid and found it quite alright 😉 Always thankful for the extra comment though. You might want to check this one out too. The Best Thing About Each Final Fantasy Game: th-cam.com/video/CBBmDHc9sGw/w-d-xo.html If you want my fully personal opinions about my favorite Final Fantasy games, then watch my top 10 ranking: th-cam.com/video/am7QzoadwZo/w-d-xo.html
@@blastfromthepastgaming Perhaps it I wasn't properly articulating my thoughts on this video: I'm saying that you are using bad metrics. If quantity is your deciding factor then the entire franchise would fall short of FF14, which itself borrows heavily from what came before. Same with visuals. These are bad comparisons as it completely discounts the artistry on display with the classics. So if that's how people are viewing the classics, I'm glad to be in the minority. 👍
You didn't like the video and that's fine. Some like it, and some don't. that's just how it is with everything. Thanks for sharing your thoughts & perspective 👌
As someone who played 1-6 games in order, going from 5 to 6 was kinda difficult, because of how linear 6 is compared to 5. I even dropped it at some point due to getting tired of being constantly led from one point to another. Good thing I picked it back up, because the second part of the game was absolutely a treat for me with it's open world and exploration, optimizing your party to tackle more challenging fights and getting better gear for every character before the final dungeon
One thing that I love about Final Fantasy is how unique each combat and progression system is. With a series like Dragonquest, if you have played one you have basically played them all. Nothing sets the combat system apart from the others. If you compare the combat of 2 modern FF games, they won't even look like the same franchise.
Completely agree. Final Fantasy's ever evolving trait is the thing that made me fell in love with it. I always know I'm gonna be experiencing something new.
"With a series like Dragonquest, if you have played one you have basically played them all. Nothing sets the combat system apart from the others." Oh man, remember when Dragon Quest 1 had multiple party members, monster companions, job classes and a skill point system? God damn, the series totally peaked right from the start.
@@maxis2k this is true. That was definitely and overstatement. If they stated they never revamped it and only built upon it, then a point may be made. Even then, not exactly a bad thing imo.
FF15 had depth, It was just all hidden in the post game content. Some DLC but the majority was in that secret dungeon. The story that that dungeon told, that's what the game should have been about!
As a long-time Final Fantasy fan myself, that's some pretty good analysis! A couple of things I'll mention that weren't mentioned in the video: Final Fantasy 4: While not considered crucial to the gameplay, one of the main sticking points in replays for me has been just how rare and random it is to try to complete Rydia's ability list, as four Summon spells are only dropped randomly by certain random encounters. Plus, some of the equipment whether better or not, are also dropped randomly and often difficult to collect - even in the sequels "Interlude" and "The After Years". Final Fantasy 10: Collecting all the items needed in order to complete the best weapons in the game. Counting lightning dodges, and balloon collecting while bird dodging on a Chocobo... those minigames can (*censored*) themselves. That was frustrating, and I so far have not completed all of the Celestial Weapons. Final Fantasy 12: I personally loved this game. The battle system took some getting used to, but I found it enjoyable. However, in this game, the treasure containers are all semi-randomized! On one hand, it's a plus that several treasure containers re-appear and can be collected again and again... on the other hand... it can be awfully tedious knowing what you want to collect, but having to spend hours trying to make a container appear - much less contain the desired item!
Thanks for sharing your insights! the lightning dodges in FF10 still haunts me from time to time. Can't believe that a game made me unerdgo such torture repeatedly all for a digital trophy 😂
Oh yeah: One other major thing... In Final Fantasy VII, I still have not forgiven Sephiroth for what he did to Aerith. For personal reasons, Aerith was my favorite character. (According to the instruction manual, she and I share the same birthday.)
@@blastfromthepastgaming There's a trick to lightning dodging where you can basically trigger a lightning strike at will that makes is so much easier, although time consuming.
I personally loved the random treasure aspect. It made re-exploring each area feel worthwhile and when you got the Diamond Armlet (at least I think that was the accessory) to see whatever was hidden on certain chests is a great deal of fun for me.
Was added for Zodiac Age that you can use your guests manually. It gives you a bit more control, while also preventing some of the sillier aspects (like Larsa throwing High Potions every 3 seconds from his endless cache.)
Thanks for watching! You can also check my other Final Fantasy content here: 🎥 The Best Thing About Each Final Fantasy Spin Offs, Direct Sequels & Online Games: th-cam.com/video/yJQyjTX3dss/w-d-xo.html 🎥 The Worst Thing About Each Final Fantasy Spin Offs, Direct Sequels & Online Games: COMING SOON 🎥 The Best Thing About Each Mainline Final Fantasy Game: th-cam.com/video/CBBmDHc9sGw/w-d-xo.html 🎥 The Worst Thing About Each Mainline Final Fantasy Game: th-cam.com/video/FWnaW4FlTsY/w-d-xo.html 🎥 My Personal Top 10 Final Fantasy Ranking: th-cam.com/video/am7QzoadwZo/w-d-xo.html 🎥 All 64 Final Fantasy Games Listed and Explained (1987 - 2023): th-cam.com/video/W025QLnWqj8/w-d-xo.html 🎧 Listen to our anime & JRPG music: Spotify: spoti.fi/3zfcew7 (MORE COMING SOON) 💩 TAKE NOTE: If you already got triggered in this video then don't even try watching the "WORST THING" version because it might give you a heart attack, It's made for non-babies who can control their bladders. ==== *ONLY MAINLINE GAMES ARE INCLUDED IN THE LIST, NO SPIN-OFFS (FF TACTICS, CRYSTAL CHRONICLES) & DIRECT SEQUELS (X-2 OR XIII-2) THE MMORPG GAMES FF11 & FF14 ARE NOT INCLUDED AS WELL.* TIMESTAMPS 0:00 Intro 1:17 Final Fantasy 2:10 Final Fantasy II 3:19 Final Fantasy III 4:26 Final Fantasy IV 5:30 Final Fantasy V 6:36 Final Fantasy VI 8:03 Final Fantasy VII 9:06 Final Fantasy VIII 10:10 Final Fantasy IX 11:15 Final Fantasy X 12:26 Final Fantasy XII 13:48 Final Fantasy XIII 14:55 Final Fantasy XV
Thanks for watching! Reposting my reply from a smilar comment: "I feel like it wouldn't fit well in the video filled with single player experiences, ya know? Some viewers from my past vids have said not to include MMORPGs in list videos like this. I guess no matter what I do, there's always gonna be something ✌😅 And yeah, I haven't played them. They were just too expensive for me (maybe that's a "worst thing" reason to include, haha)!"
For FF11 at least, there are ways to plays em cheap. For example, usually on regular interval SE will offer discount to purchase FF11 with whole expansion with just 10 bucks, which also has 1 month subs on it, after that can try to rely on free login campaign which usually stays around 2 weeks period, which would be plenty to do stuff (as long as not wasting em tho). Other than that, there's also private servers one can freely play without payment constraint albeit usually not as advance as official server & having their own quirks like going ala wow-vanilla style for example. Personally been taking advantage on the former with latter option not rly on my par since already had some great progressions on official server. As for FF14, the free trial has literally unlimited free time to play & even can play base game along with 1st expansion all the way, I know tons of em having a blast even with free trial limitations & can even conquers end-game stuffs with it. ofc, can't guarantee ur wallet will be safe after u got soo hooked with this game & decided to purchase full game (as in with all expansions) coz it is just that awesome. FF14 did continuously won awards being the best & most successfull MMORPG without reasons. XD Sadly, with these experience making me not rly miss offline version of the series, albeit they're still dear to my heart. So yeah, I guess I would call this the worst thing FF11 & FF14 did to me: making me lose interest on offline versions, coz instead of playing someone's else heroes, u play ur own tale with these 2. :D
I don't think people have really thought about just how linear every single final fantasy from 1-9 actually are. People like to think they are "open" but you usually have just one place you can go for most of the game and then they open up late game. People hate on 10 and 13 for being linear until late game but they just don't have world maps like previous entries but again, those world maps almost exclusively have 1 place to go to next until late game. Ff12 is probably the most non-linear game in the series since there's actually stuff to find off the beaten path and there's side quests to do that go off the main path.
I'll defend XIII, kind of: The problem with its story is that it's too complicated. It's basically a novel in video game form. Besides the monolithic lore, the characters themselves are also a lot more complicated than your typical JRPG heroes. That's one thing I really like about it - they feel more believably like messy people reacting to a messy situation in messy ways. But it does demand the player pay close attention to really follow along, and that's a big ask from people who maybe just want a fun fantasy romp. As for the combat, I like the concept, but I'm so-so on the execution. I genuinely dig the idea of acting as coach to the team, and how it forces the player to pay more attention to the battle in progress rather than just "playing the menus" while ignoring the battle animations. But the execution felt clunky at times, and it doesn't seem like it ever has quite enough tactical options for the system to feel robust.
I still dont know why linearity is considered a bad thing. I think it can help offer better stories helping the pacing and making the game less tedious
Hi thanks for watching! reposting my reply from a similar comment as yours 😁 "Linearity isn't necessarily bad in a game, but considering the history of Final Fantasy, there are certain expectations based on past games. Consider this analogy: if Resident Evil, a survival horror series since its inception, suddenly incorporated RPG elements and an open world in their latest entries, fans of the earlier games would certainly have something to say about it. Your viewpoint seems to suggest that past experiences, opinions and complaints are no longer relevant in today's age, which I don't agree with."
@@blastfromthepastgaming I don’t understand what you mean in this reply with the RE analogy. FF has always been a linear game, it didn’t “become linear” sure you’re given the illusion of an open world but there’s a path you’re meant to follow in most games until late-post game. The most nonlinear entries are 12 to an extent, 15 and the MMOs. It’s a weird complaint to have about some entries and not others when it didn’t really hurt or help the games any more or less.
Uhh, you might just be trying to be a maverick with your hipster definition of linearity from your perspective, but I'll let you research the meaning of linearity in gaming on your own time. Because you're a bit lost saying FF has "always been linear", like bruh.. who says that? 😅✌️
@@blastfromthepastgaming everyone, it may not be a straight line from point to point literally but for the most part there is 1 thing to do for the main story beats until late to end game. Considering how often you have to copy paste your reply I don’t believe I’m alone in this thinking. Perhaps the earlier games fall into wide linear but they’re still linear
All the comments I've "copy & pasted" my replies to mentioned that they prefer their games more linear rather than non-linear. They never specifically said that the Final Fantasy series as a whole is linear per se. However, I do get your point. The games 'can' still be considered linear in the grand scheme of things, but it's not what most players consider to be that. Anyway, It's always great to see different perspectives like yours to broaden the horizon, so cheers bro.
I could put up with most of the flaws in 12. However, the one that gets me is the tedious conditions and RNG that many powerful pieces of gear are locked behind.
FFX was my first FF experience, probably my favorite FF game and one of my favorite videogames in general. The difficulty spikes are a bit of an issue but the game is overall very easy, if a bit grindy. It would benefit a lot from less of those Seymour/Yunalesca moments and a slightly more challenging experience overall when fighting against standard enemies and some very weak bosses. I've always loved the flexibility of FFX's gameplay. Even when I was a kid and I didn't really have the skills to make any kind of plan (it was more of a "level up a bit, try, fail, try again until something works" kind of approach) I could tell that if a person was dedicated enough they could achieve crazy stuff. Just look at all the crazy challenges people have completed on that game, like the No Sphere Grid Challenge. I didn't mind that the game was linear, it made sense to me. The party was on a pilgrimage to save the world from a monster that could wipe out entire cities in a single attack. There's a certain sense of urgency involved, having too much non-linear content would've been counterintuitive. Same goes for FFXIII, I didn't mind that it was an extremely linear game 90% of the time. The party is basically a group of wanted fugitives that need to escape from the planet, so it makes sense that they don't deviate from their path. It also makes sense that there are no cities, or hubs to visit. Kinda hard to do when you're constantly on the run. I would've loved more moments for the party to just converse and get to know each other, it's kinda hard to care about some of the characters in the early parts of the game. There are some cutscenes where they just talk (they mostly just argue and bicker at first) but they also often just speak while you're exploring and the background music + enemy encounters really get in the way and make it hard to follow the conversations. What I would really change in that game is the combat system and the level up system. I like the Paradigm Shift system but it boils down to "Make the 6 most useful formations you can think of, spam A/X to auto-battle and win". It would've been better if they just used FFVII or FFX-2 battle system with the addition of Paradigm Shifting. Basically a slower, more controlled version of what FFXIII has, which also allows you to control the entire party. Also, if the leader of the party goes down the game shouldn't immediately end, I always hated that mechanic. Levelling up is also kinda stupid in FFXIII. You get points and you spend them in each class to learn skills and gain stats, but it's just a matter of picking which class to level and holding down a button to spend points. It's a completely linear upgrade system for 99.99% of the time, might as well just cut it and have the characters level up on their own. Either that or add a real upgrade system like in FFX
The Junction system in FF8 felt unintuitive for veteran players as well - if you’ve gotten used to all the previous entries and try to play FF8 the same way, you could end up just spamming GFs through the game and not realizing that you’re not supposed to do that until the fight with Adel.
Seems no one cares about remasters that enhance a ton. Triple speed to draw just like quadruple exp for final fantasy 1-6 on console is a whole different, better game, and it's all variants like ability points and ff2 weapon/magic levels.
Eh? Why did you miss out not 1 not 2 but 3 entries? Where is X-2, 11 and 14? Noob. You haven't done your research either on the reduced summon times as this was added in FF8 onwards as an switchable option on PS1 that could speed them up you said 10 didn't have this... Lol.. keep your day job as your not so good at this..
Ngl, I actually enjoyed the Gambit system in FFXII, it allowed very creative strategies for either roaming or to fight bosses, almost as good as the Materia system.
Worst thing about 3 has to be its villains. Given that the last game gave us a crazy emperor who came back after conquering Hell to take back his empire in the final act, non-existent Xande and the Cloud of Darkness were so bland it was depressing.
Also, scaling in FF8 was done specifically to avoid difficulty spikes, which they managed, because if you don't level up, enemies are weak; if you do level up, you gain easy access to powerful magic that can boost your stats and damage by a lot. I cleared the game without any grinding done, and that was my first playthrough, although it was quite difficult, but absolutely doable. Triple Triad rules are not inconsistent. They're literally so consistent that you have to ask an NPC to slowly change some rules in one region.
Final Fantasy 12's gambits system is awesome! there's nothing like you perfect all pages of gambits for each character in a way that you can play by just making minute detail choices to keep them working like a clock. like position of the characters or using some item that you think is better used in your time, or do a quickening. dude, when you see that team comp working just fine, it's a big brain moment, the fanfare in the end feels different. also, the best fanfare in all FF, no doubt
Nice vid. I always enjoy discussion of the classics. Looking forward to seeing more of your stuff. That said, the one thing I noticed is that your complaints almost all boil down to "its not a later game in the series". There was a lot of repetition of a talking point that doesn't really mean much of anything. No disrespect intended. Just some constructive criticism.
X's major flaw is the sphere grid. It's actually quite linear and feels like busywork. Constantly adding a couple points here and there into stats that a normal level up system would do automatically.
a couple other notes to add to 15: the lack of a proper magic system made magic feel unnecessary, and the summons were incredibly rng based to the point it felt like a gacha if you were able to even summon at all
I feel the constant need to mention on 1-5 the story and music "not holding up" or "competing" with later entrees is a pretty backhanded thing to say about each one. Some of the most reused tracks come from these games and still show up. Battle on Big Bridge is one so notable, it exists with more versions than any other track in the series. Something that must be taken into account is when these games came out, and like DQ back in the day pushed the boundaries of what the NES and SNES could do. You list these parts as 'flaws' but they're opinions at the end of the day, not flaws. Playing any version with improved sound shows amazing, grand pieces, that the Pixel Remasters lovingly redid with choirs in some, such as Emperor Mateus's boss theme and Pandemonium from FF2. As someone who started with FF7 back in 97, and finds it to be actually one of my least favorite titles in the series and least played in the series after having exposed myself to previous and future titles as they would release, I found myself enjoying everything from 1-6 more, including the music. And while 7 does have great music, the story very much shows the development hell the title went through at the time with the constant changes, cuts and rewrites. Again though, limitations must be taken into account for what story and music could be produced then.
I say the older soundtracks aren't as good because a quick inspection of the OSTs for each Final Fantasy entry reveals that the older FF entries contains very small number of tracks. Although these tracks are great in their own right and certainly iconic, they are 'much fewer' in number when compared to later OSTs, which boast MULTIPLE hits and masterpieces. While it might seem unfair, it's a 100% truth with certainty that should be mentioned (given the aim and focus of this specific video.) Regarding some aspects mentioned, these concerns become valid points because quite a lot of people are voicing them. These are not universally new complaints that you haven't heard before if you're familiar with the gaming space. Also, keep in mind that the complaints featured in these videos (as shown at the beginning of the video and posted in the description) are a summary of some of the most notable gripes from players who have played these games over the years. Since many people complain about these issues, it would be conceited not to consider them valid points and worth discussing. So like you said, they are definitely opinions, opinions around the world in fact, and not just mine. On a more positive note, I also have a "Best Things" version where only the best aspects of these games are highlighted 😁: th-cam.com/video/CBBmDHc9sGw/w-d-xo.html
7's major flaw is the materia system. Most of the abilities they confer just aren't all that useful, they take forever to level up and the story changes party members often, forcing you to re-equip materia again and again.
Yeah despite how iconic the Job system is for the series it really is only in those two games at least in Final Fantasy, if you count Bravely default then those have it too. Also Dragon quest 6 and 9 have a job system, as well as Blue Dragon. Edit: forgot the Dresspheres in X-2 those are also a job system for all intents and purposes.
First half of FF Series games: The story is either non existent or too simplistic. Second half of FF series games: Story is overly convoluted and hard to follow.
As a FF6 fanboy my biggest bitch about the game is that Leviathan and Titan were cut from the summon roster, and the Gau rages can be a bit tedious to collect. Otherwise, absolute perfection!
I hear the linear complaint a lot with rpgs. Nobody talks about the reverse problem. If the game is too open world with too many side quests, it makes the main story really disjointed. For people who want to do everything to not miss good rewards, you can completely forget where the actual story left off.
I hate when i need to look on Internet where to go to not lose 3 hours walking in ff7 late game
Yeah, this is why 6 and 7 are the best in the series, they do both.
The first disc or two is a fairly linear adventure with a few optional side quests, and gets you invested and settled with the characters. Then, there's a big event and the whole world opens up, leaving you on your own to explore it in whatever way you want.
It's the best of both worlds. 6 and 7 are the most popular for good reason, they're incredible
" Nobody talks about the reverse problem" I dunno I think the last ten years or so people have talked about that problem a lot
@@thatpizzalesbian6984 the main story doesn't even feel like the main story in the game. Lol. I still like the game a lot though.
@@actuallynotsteveAgreed. A number of FF games guide us around the world thru story progression, and then once most locations have been visited, they then let us explore it to our leisure. FF6's case lets us rediscover the world after the cataclysmic event, giving us a new perspective on what has happened and how it affected everything and everyone.
I always thought that the world of ruin in FF6 was supposed to feel disjointed and overwhelming. I thought they intentionally did that because the world was destroyed and the villain won. You were supposed to feel overwhelmed and confused as to what happens next. Atleast that’s what I got from it.
I love FF6... It was unfortunately not popular in Japan so square enix would like to forget about it
@@matj3296 Aw that’s unfortunate. Best final boss fight.
Yes, but from a gameplay perspective there's a sudden (negative) disconnect when you're forced to choose *when* to end the game, rather than build up to a natural conclusion. While it's logical to collect the characters and take on the Kefka's tower with a decent sized party, the game makes you go through several self-contained personal stories that feel disjointed, like the video says. My only gripe abt FF6 really is how the characters don't feel so close to each other despite going through so much (except Terra and the first three after Celes, I guess).
I'm playing that part of the game for the first time ever. I'm really enjoying the open world exploration and quests and regrouping with old party members. The rest of the game was great too but this is really selling me on how good FF6 was.
You thought right 💯
I feel like highlighting that some of the worst things about the older games is that they're outdated and lacking things compared to the newer games is a moot point for the video topic. Obviously, in 2060, the worst thing about FF16 will be that it's outdated and doesn't have features from FF22. Better to only isolate the inherent problems that the games have from the get-go during their time of release.
This vid is can be helpful for next-gen or modern gamers who didn't get to play these games when they first came out but wanna give 'em a try now. It'll give them a heads up about any issues they might run into while playing. Also, it might be pretty cool for players who played these games back in the day and wanna see how new players might react to 'em. The retention rate on this video is the highest I've ever had, a lot of viewers stayed almost until the end so it must be sparking some curiosity! 😁
@@blastfromthepastgaming Fair enough. Personally, based on the title, I was expecting to hear about specific timeless issues in these games, cause their having archaic qualities felt like it'd be a redundant point for most of them.
I also kinda expected to only hear one main problem per game, since "The Worst Thing" implies a singular top ranking, which admittedly is probably another way the video grabs interest as it hints at an ensuing debate as to whether the worst thing you chose is *actually* the worst thing.
As creator, you ultimately decide what the main point is. I just feel like the title made me think that the video content would be something slightly different.
@@kayzaac To be fair, with the NES FFs, what was holding them back was far more technical and game design problems rather than just being compared to modern entries. FF1 has so many broken mechanics and such, there's literal wiki pages documenting all the spells and features that straight up don't work. Later remakes fix this, starting with the WonderSwan Colour version of course, so we at least still have better versions of the game to play. But, even at the time of NES, having a game whose features don't work correctly due to poor programming is a flaw, lol.
@@tamerkohYes now that's something I can get behind. The game actually having broken features, but saying the gameplay is "outdated" doesn't really tell you anything.
That's exactly what I felt watching it.
FF12 is a game about preparation and watching your plan come together. It's a game about staying ready so you don't gotta get ready.
This 💯
It's also a game about getting to the final boss, putting down the controller, going to make a sandwich for 5 minutes and coming back to the ending credits. (Hyperbole aside, I literally did just put down my controller the first time I beat the final boss(es)).
@@SuperSalts congratulations, you prepared well.
12 is one of my favorites, I like the mmo style without being open world mmo
@@SuperSalts yes that's the point, and you actually had to work for that unlike 13
A recap of my experience playing Final Fantasy 15:
"Who's that bad guy and how does he know the crew? Oh I guess I gotta watch the prequel movie. (He died unceremoniously anyway).
"Where's that character going? Oh DLC Pack 1. (It didn't matter)"
"Why's that character blind? Oh DLC Pack 2. (Choose your own adventure)"
"Dang, we left him behind for 5 minutes? Oh DLC Pack 3. (It wasn't 5 minutes).
"That timeskip was crazy, what happened? Oh, gotta read the manga."
"Oh now this would be an interesting backstory to explore." Oh DLC was cancelled. (Nobody wants anymore content).
"What happened at the ending? Guess I gotta wait for the update."
The main thing i rem is how good the food looked
Lol XV in a nutshell, terrible idea for a game tbh
Yeah. If it was all done as one contained story in the game, it would've been excellent.
Imagine spending the first act of the game as Nyx, or beating the game only to find out that was Noctis' nightmare vision and being able to get the intended true ending where you kill Bahumut and save Lunafreya.
The game where the movie and FISHING MINIGAME were more fun than the actual game.
FF15 was an absolute waste of talent, but apparently made a lot of $$$. I guess that counts for something?
This comment. OMG. Very true. Also, I would say I didn't like that fact you could tell that this game was built with the intention of it being played on the PS3. Really the only thing PS4 about it was the graphics.
For FFXV, I'm surprised you didn't mention how important story beats are told in separate media from the game. Specifically, as I've heard, the first and second half of the game are split by a manga that you have to read to keep up with what's happening.
I must admit I had next to no idea what the game was about and I played through the whole thing. If half the story is in other media that helps but I generally had no idea why I was in a certain place or what I was supposed to do.
Some guys in a car…..there’s a girl in there somewhere. Fight a dragon. Go fishing. Make a casserole.
I forget the rest.
I agree. They also split important storymoments up into dlc packages. Not to mention they canceled three final dlc packages that would have finished the story for the game. The dlc was even completed but the company and the maker of the game were kind of bitter at each other at the time and it was suddenly cancelled. I loved ffxv, but it was a flaming wreck in terms of production.
Kingsglaive helped explain the world and back story a lot, but after s few hours in the game I wanted to be playing the main character from the movie.
In order to get the full story you needed to watch a movie, an anime, play a mobile game, and purchase several dlc episodes. They must have been high as shit when they were writing this game.
Wait a minute… there’s a MANGA? I beat the game back in September. I watched the anime, the movie, played all the episodes (except comrades) and there’s still more? Hell nah 😂😂😂😂😂😂😂
Me and my sister were first introduced to the franchise with ff8 and i can attest that the junction system is divisive, because my sister was so confused with the system and left the franchise for good, while i got hooked and became an ff fan 😂
You either love it or hate it 😅hopefully she gives another FF game a try bc she's missing out!
I remember playing ff8, never fully understanding the junction system. I still enjoyed it even though I think I made it harder for myself. I had zero understanding of triple triad as a kid though.
Junction system is broken as all hell. Card game and card mod and you can become invincible even before getting Ifrit.
FF8 was also my first and, admittedly by sheer bias, my favorite... Though even i also can't remotely defend the junction system either.
It was an... Interesting experiment by Square, but thankfully it stayed a one-off
The junction system was poorly explained, overly complicated and most people skip the huge blocks of text that explain it.
If you play the game barely using the Junction system or using it badly the game can feel tough and frustrating.
However once you know how it works the opposite happens.
You can become a powerhouse before even getting out of balamb if you want to. It takes a while but by playing cards and fighting trexaur in the training area you can come away with stats meant for endgame no bother.
Especially as you can kill the t-rexaur instantly by junctioning death to atk.
The fact that every single bad thing you said about ffx are things that i absolutely love about it shows how much i love this game
Agreed. For an FF JRPG it’s about as close to perfect as an FF JRPG could be
A few gripes I've had with some of the games, 7 was the first one that I played so I can't speak about the ones before that.
7 - I often got dumped onto the world map with no idea where I was supposed to go or why.
8- No minimum levels made combat completely trivial if I was under leveled.
9- Having skill acquisition tied to equipment meant that I couldn't equip my newest and best stuff.
10- The interactions in the trial chambers felt finicky sometimes. The solution was often an interaction that I had already tried but I was standing a few pixels off.
12- Spellcasters go through MP way too fast and MP recovery is scarce.
13- While your main character changes randomly throughout the game, if whoever happens to be your MC at the time falls in battle you instantly game over. Allies can't revive you.
15- Lack of healing options.
In 12 you just walk around and get mp back.
Could you elaborate on lack of healing options? You're almost never strapped for cash in FFXV if you're doing hunts and selling treasures. You can max out on Potions and Hi-Potions pretty damn quickly in XV.
Really? Your biggest gripe with 10 wasn't "HA HA HA HA HA." ? :P
Personally I'd say it was the minigames. Oh, I have to dodge lightning 300 times to get Lulu's ultimate weapon? Wait, you mean I lost count and did it 299? Fine, I didn't want the goth spellcaster chick in my party anyway... -_-
12 lets your restore your MP as you walk around. That's *way* more generous than the other FFs. And if all else fails, there are recovery items (...and how often do you find yourself using any, seeing as your MP auto-regenerates? It's easy to fall into the "natural regeneration is the only way to restore MP" trap...) If you're burning through MP, your gambits may be too magic-aggressive. Your characters shouldn't put all of their eggs in one basket - give them some melee options to balance it out.
@@rollanddev 200, actually, but your point still stands
13 fixed that in its sequel where the leader swaps if the one you’re using is ko’d.
The voice acting in 10 was perfect and the akward laughing between tidus and yuna was meant to be forced and awkward if youve played through that masterpiece youd know
You're absolutely right. Many people who haven't played the game often see that clip and assume it's a genuine laugh. However, the scene actually portrays Tidus and Yuna trying to be quirky and find something to be happy about, despite their seemingly hopeless situation. The awkwardness was intentional and adds depth to the characters and their relationship.
Dude, the voice direction as a whole was absolutely terrible. Poor editing, terrible takes, weird emphasis.
Sure people single out the laughing scene, which is terrible despite the the meaning behind the scene being great, but the vocals overall int he entire game are just bad. And I single out the direction as there is some great voice talent in that game.
The game otherwise is great, but I recall playing it on release and being so disappointed that this was what they could turn out for the first VA game in the series. You are deluding yourself and putting on your rose coloured glasses if you think otherwise.
@@blastfromthepastgaming I know, right? And Tidus has plenty of real laughs, too - like right after he's done proudly fake-laughing.
(One of my favorites has to be his mad cackle when he publicly defies the Luca Goers, heh.)
@SilortheBlade just curious, did you play the game when it came out or were you too young? Because when it came out it was considered to be the greatest voice acting in videogames ever
Agreed, the worst part of ffx was hands down Seymour.
That song "You Can Hear the Cry of the Planet" from the City of the Ancients in 7 is so haunting and sad. It perfectly suggests a once glorious civilization that is now but ruins, with its secrets lost forever.
One of my favorite tracks in the whole game. I got spoiled on the aerith death and the tone of that song told me that the scene was coming up immediately.
The sphere grid was the best leveling system in any FF game.
It was fantastic, the thing I really like is when you start the game, you've got characters with set classes. But as you progress and get into stat maxing, everyone can learn everyone else's abilities. I still get entertained by seeing Yuna or Lulu hit for 99,999 damage when using Quick Hit.
I still prefer the source items from FFVII for stat maxing (mainly because of the W-Item glitch allowing for duplication), but the sphere grid was a refreshing change to the series.
@@blainy-o93 facts 🙏🏽
The sphere grid is also a visual representation of each characters progress through the game. So instead of just seeing a lvl 99 like in other games, you can see each characters progress spanning an entire board. I find it far more satisfying that way, especially zooming out and seeing all the progress you made.
Agreed
Maybe, but maxing it out was a pain in the ... you know what I mean. I played FF X twice, both times up to Penance and the Sphere Grid is probably the only thing which prevents me from playing it a third time....
My main problem with the first FF is that if an enemy is defeated, attack commands of subsequent characters can be wasted attacking the air where the enemy used to be. The remakes fix this but I wish there was a rom hack that modernized this one aspect of the game, because I find the original very charming otherwise.
Final Fantasy Origins addresses that issue, as well as others. I can't remember if you have to be in Easy Mode or not for it to work, but there's an option to turn that off in the game's settings.👍
The voice acting in 12 is the best. Yes, I'm referring to balthier and Fran's voice and accent. And the music is also really great
Balthier is a badass
Honnestly one of the few JRPG were the English Dub kick the Japanese one completly out of the park and make it bland in comparaison.
@@nesoukkefka1741 the jp voice was good except fran lol. She sounds quite more nasal. i guess it's to try and make her voice sound deep but it sounded weird compared to the others.
@@valkyriearih4268 I didn't the Jap Dub is bad, but compare to the English one, it just doesn't compete at all.
FFXII The calmer the music was in an area, the more I feared that area. So many areas had such relaxing music, but then had ridiculously strong enemies crawling around. I still fear the Great Crystal to this day. LOL XD
The only downside to FFX for me was that chocobo race. I’ve played the game many times, but never won Tidus’ final weapon. 😟
No other way but to keep repeating and repeating. I remember finishing it after 3-4 hours straight of trial and error, slowly improving every time. I'll never be able to do that kind of thing now in this age though 😂
@@blastfromthepastgaming Yes, I’ve tried hundreds of times over several playthroughs. For me, it’s impossible, and I’ll never try it again. I did get the lightning strikes and butterflies mini games though.
For me it's quite easy to do the chocobo race, but can never do the lightning dodges
I don't care what anyone says, FFXIII was a good game. I still prefer traditional turn based combat like in the Trails series, but FFXIII was a beautiful game with great characters.
Eh the story really didn't sell me at all and it's too linear. It just feels like a less impressive ff 12, but I felt like rhe series hasn't really advanced its single-player games since 10 as I do like 15, but the world is a bit empty yet the ff7 remake just feels odd like it wasn't sure to be traditional or a hack n slash so it settled in the middle and decided to make one game into 4 which I admit pisses me off as the pacing feels off and the fan service with its original normiya feel off. To me 6,7 9, and 10 are ff at its peak. Which before someone says but the laughing scene I swear it's intentionally awkward as one is literally on a mission that ends in death 99.9999 of the time and the other has to kill his father and is trying not to show how it affects him. It's a forced laugh on purpose though listen to it in sync with that games theme music and its hilarious.
It was Vanille that I couldn’t stand
@@AD070983 Vanille was fine for me, Hope on the other hand, what an insufferable brat.
1. snow is the most annoying character of the game and 2. too linear is not an argument. Every ff is like this till an certain point and also you only say that because it has no world map. ff10 is the same linear as 13 but the story and world telling is different that is the only point
replaying 13 now. people that say it has no story are stupid. There is a ton of scenes through out the main story that do a great job of painting the world the characters are in. there have been alot of character moments that had a lot more weight for me now that im older too. super great game imo. my only complaint really is the sazh and vanille parts because the monsters in their parts have tedious mechanics.
The only real problem with VI is that each character can do everything, which takes away their uniqueness.
I've never seen anyone other than Edgar use the chainsaw, and no-one other than cyan can use bushido. Etc etc. Vii has all characters are the same to a greater extent than vi as the limit breaks are the only difference and unlike the skills in vi limit cannot be used every turn
@@michaelrate7693 this is a really fair comment tbh.
@@michaelrate7693 you have never seen gogo then xD who is, ironically the most unique
If by everything you mean magically, yes. But the esters were designed to provide spells that tied into the state bonuses they were providing. It was a de facto job system that allowed for multi-classing. Edgar was the heavy armor and lance wielder who had the tools command. Pair him with healing spells and rappers that gave +def or HP per level, and you have a Paladin. Pair him +str and dragoon boots, and he’s a dragoon. Pair him with debuff spells and +str or +attack and he’s a dark knight.
Terra and Celes were red mages or mage knights, Sabin was a monk, Locke was a treasure hunter, Cyan is a samurai, Gau a tamer, Mog a dancer, Strago and Relm were different takes on blue mages, Gogo was a mime, Umaro a berserker, Setzer a gambler, and Shadow a ninja.
@@BlakeAustin2011 Problem is many of the character unique abilities become useless at the end of the game, some ability straight up suck in the OG (Cyan with his Bushido taking for ever to charge for instance), also doesn't help that Magic Damage formula scale much better than Physical, it's so bad that for instance Sabin's Bum Rush move actually use the Magic Damage formula to not be a crap move, and by the end of the game you have access to Magic Stone and powerfull spells and the spells just completly outdamage the rest, or you also have the infamous Atma Weapon + Master Scroll set with which you can kill any boss in 1 turn, also the esper system actually penalise characters that comes at a later LV cause then these characters miss opportunities for stat growing, that game gameplay not really well thought overall (not mentionning the ludicrous amount of bugs and thing that straight up doesn't work) and yet remains one of the easiest FF of the franchise.
12:49 is where you earned my respect! FF12 is one of the most underrated RPGs, and it's rare to hear someone else who appreciates how ahead of the curve it was and still is TO THIS DAY.
Some might even say that it's the best system ever in Final Fantasy. I'm sure in the coming years, a lot more games will incorporate some features it pioneered. It was 20 years ahead of its time! 👌
I played 12 for the first time in just the past year and I absolutely loved it. I had a hard time believing there was a FF game on the PS2 that I'd never heard of. But around that time I quit gaming until 2017. Since then, I've played almost every Final Fantasy, and 12 is among the best for sure. The gambit system was fun.
@@blastfromthepastgaming couldn't agree more! The gambit system alone was a game changer. It streamlined combat while also allowing you agency over how they function. It made tedious aspects of RPGs less so, such as upkeeping buffs and heals outside of combat. Also being able to toggle on/off at a whim meant that you could have control again whenever needed. It was amazing, flexible, intuituve, and completely misunderstood by the general playerbase. I honestly wish we see more systems like that in RPGs in the future.
i mean my only problem with ff12 is really a copycat of FF11. If you miss out on FF11 lol it makes that game FF12 look like a joke.
Great story. Horrible battle system. With that being said, yes I have played it multiple times. 😂😂😂
10 was my entry title to the FF series but 12 stole my heart. I loved the combat system in 12 and the world of Ivalice. While I dont remember a lot of the Soundtrack, I do very clearly remember the Empire theme and Gabranth who merely had to be on the screen for a second to get me excited...he was the Darth Vader of my late Teens. The Summons, the bosses, the freaking Barheim Passage which somehow traumatized me...I'm still sad about the fact they never made another one, Revenant wings was still enjoyable to me but its just not the same.
FF 13 on the other hand...oh boy. Trying to finish it since its release. I just cant get into it, the story, the combat system and the characters are all a pain in the ass to me. Perhaps it is the whole setting that is so offputting to me, it just seems bland.
Got high hopes for 16 though, everything I have seen so far is amazing and every 3-4 entrys in the series have been real gems to me so it is about damn time again.
Another thing about FF12 is that the dungeons, such as The Tomb of Raithwall, Pharos at Ridorana, Henne Mines, Nabreus Deadlands, Golmore Jungle, AND MORE are always daunting and instill a certain kind of dread when you first arrive.
Ivalice is in all sorts of FFs. 14, tactics ogre / tactics. Probably more. Supposedly the same universe
How you talk about worst things in each game and not mention FFX's unskippable cutscenes especially when some of them go on for a long time. And one that especially can be mentioned is the long cutscene before Yunalesca, which by many people's accounts is one of the hardest story bosses in the game...
Funny how it took a modded remake approved by square to fix all of the problems people had with this game
Oooh very early the boss fight where you get Kimahri, I had to watch that cutscene so many times! I burned out on the game immediately after.
It drives me crazy that any time someone makes a video like this, they always show footage from the first two hours of XIII. I get its not the best one, but come on. Ill rip on that game all day but I played the whole game. This video actually touches on something that almost no one gives XIII credit for. The paradigm system is such an interesting mechanic that really shifts how you view the characters on screen. You aren't necessarily supposed to be choosing spells and stuff, you are supposed to be managing roles. If you go into any boss fight with less than 3 paradigms, you're doing it wrong. The system even has a -bug- neat feature where if you switch between two identical paradigms, your ATB gauge resets. Coupled with the stagger mechanic, you're more-or-less managing how your party is attacking the boss, rather than what they're attacking it with. Now all that comes with the massive caveat (and I'll give it to you, its massive) that it takes around 5 chapters to pick your own paradigms, and around ten chapters to choose your party.
The game's linearity is absolutely a by product of its horrible production, but i think they managed to tell a decent enough story. If you're giving the game the benefit of the doubt, I think you'll be able to follow along well enough (despite what a lot of people say). To me, the story is supposed to sound like gobbledygook. The characters are supposed to be weird and close-minded, cause they live in this fucked-up gated community where they've constantly been lied to by the people in power. The game's codex is there so you can delve into the lore if you really want to, but nothing in it is really necessary to the plot. XIII gets so many complaints about the story being nonsensical if you don't read the codex, and how everyone talks with made up words, when that's a staple of RPGs. I'm sure there are rpgs out there that have simple plots, but I'll bet you all the good ones don't. If the game did go over every little minutia of every bit of lore, people would just complain about the game spending too much time explaining and lore dumping. The world is supposed to be alien and not make sense, cause it is literally alien. the Fal'cie manufactured every detail of the human's lives in cocoon; down to where they get their food and where they sleep, and where their light comes from. To them its normal, and to us its not.
Speaking of the characters; of coarse everyone is an insufferable child who cant communicate like adults. They ARE a bunch of children, some even literally. Lightning is young, self important, arrogant, and pissed off that her beloved sister is marrying some block-head. Block-head Snow is an idealistic moron with delusions of grandeur and a hero complex. He's an optimist, but he's blind to the effects of his actions and how others suffer from his rash decisions. Sazh is the odd one out, he's the old man who doesn't really want to be there, and is just kinda going through the motions after the supposed loss of his son. He's a lost man, relying on children to solve the problems that he's too emotionally unstable to deal with himself. Vanille is perpetually running away from all her problems. She never deals with anything, and elects to let someone else deal with it. She almost caused the deaths of millions of people, and is really fucked up about it. There's a reason she's the narrator of the game. Much like Sazh, Fang seems to be out of place. She kinda has all her shit together, and knows her place in the world. It's interesting cause she is the only party member who isn't present from the beginning of the game, and she's the one who finally manages to get Snow to shape up and stop being such an idiot. She is the only real adult. This goes even deeper cause she is in-lore someone who has already fulfilled her focus and lived. she is a walking talking example of what the main cast is wanting. Not only escaped her impossible fate, but also an emotionally stable adult. I got nothing much for Hope. It's ridiculous how long his arc is. Chock it up to him being the youngest i guess. He's the baby of the group, and i think his portrayal kinda betrays that as hes just as competent as the rest of the cast in combat so you get this weird dichotomy where hes supposed to be a timid kid, but also a powerful mage who kills monsters.
If you wanna give the game shit for how long it takes to get going, how you basically have to play the entire game before you're allowed to choose your party, or how easy most of the game is, or the insane difficulty curve once you land on Pulse, then go for it. I'm not expecting to change hearts and minds or anything, this is just my yearly rant about how people don't like the game I do. There are A LOT of games that are good right from the jump. This is not one of them. XIII is a slow linear mess, but not that bad. If you feel like giving it a shot, hey i guarantee you can find a copy at a game store for like $2, and hey you just might like what you find.
Greatly appreciate the insights you shared here! Always good to see a different perspective from all angles 💯🙌
The real gem is LR honestly. The XIII trilogy gets pretty fun once you land on Pulse in XIII.
The biggest flaw in XIII for me is that they introduce a battle system built for three characters and make you play with duos for 20 hours.
@@Benjilabu lmao very true. XIII-2 is also pretty good, but after getting invested in the original story the sequel feels so disconnected. I can see how people would think that's a good thing lol, but for me the time travel plotline is so out of left field.
I find 13's combat system very engaging. You always have to be on your toes as a wrong paradigm against some easy mobs can either kill you or will take a lot of time to defeat them. MP refresh also encourages you to go all out on each encounter and does not really feel overpowered once you realize that its the paradigms, and not the spells/skills that wins the battles.
In terms of combat, 13 is a complete opposite of 12. As mentioned in the other comments, 12's gambit system is all about preparation yet still giving you the option to micro manage if needed.
As for complaint about the different systems introduced in each game (materia, gambit, paradigm, etc) those are what set each entry apart and is similar to what getting in a new and different world for each game should feel like. Learning, discovery and eventually mastering these systems are part of the player progression that most people downplay the most. I would not want to play a new final fantasy game that has a copy/paste system from an older entry. Each game is a different world/fantasy and I'm happy that each system also has their own unique identity.
FFXIII is the most engaging combat system the series has had in my opinion that is if you are trying to 5 star every combat you run across (or faster) though admittedly it doesn’t get fun fun until Pulse.
As someone who has played and finished them all except for 6 (I'm excitedly playing through it now) 7's biggest gripe for me was the story being extremely slow with somewhat bad pacing. It took me out of it a few times and with quite a few areas in between big story moments that can take a lot of time if you like to explore. It can feel like, while it's story overall is incredible, it's just slow. Big examples being the story progression between Kalm-Fort condor-Wutai- and Red XIII's home. I won't lie, in Midgar meeting Aerith and her section before meeting Tifa again in don cornelio's mansion felt like filler and the story from Cloud and Tifa falling into the life stream to the very end of the game (for me personally) Felt like it was just dragging out to fill more time.
In saying that I do love the game, I just find people who think it's flawless forget how slow it was in a lot of spaces and it can take you away from the game. Or in my case, put it down and not pick it back up for a long time before finally forcing yourself to finish cos you know it's good.
You thought *Midgar* was slow? That’s a take.
@@cloud1stclass372 Notice from meeting Aerith to the scene in the mansion was slow to me is what I said.
Cosmo canyon and Wutai are two of my favourite parts (Major Yuffie bias over here though). Both areas are rewarding Cosmo canyon feels like a step up for the battles going through the cave and Red gets an amazing weapon at the end. Wutai is more light-hearted but the Pagoda climb serves as a redemption for Yuffie after the theft and she also gets a big power spike from getting the magic shuriken from Godo's house, I always look forward to doing them.
@@thepsychicgaymer9888 But dude, that was the Wall Market!
@@cloud1stclass372 I respect your love for the game but I just didn't get as hooked as I probably needed to and I'm sorry.
Just recently beat FF15 8.5/10 I think it’s ridiculously amazing and left me feeling empty when I finished it all 😭💔
It gets a lot of hate because it should (and could) have been so much more, but I really loved that game. Glad you enjoyed it too!
I really loved ffxv Soooo much also and just like u I also checked the rating it is indeed 8.5 well deserved I wish we could get remake of this game that can be perfected.
One way to make 13 more enjoyable, Every time the character Hope says ' There is no hope ' complete it with ' there is only Zuul ' it happens more often than you'd think.
😂 now I have a reason to unwrap it.
Or, same thing but in a full on anime growl, follow up with “NOT EVEN MEEEEEE!!!”
Hurts your throat after a while, but you get the idea 🤣🤣
Lol, my man, let’s drink a shot every time Snow hero complex shows up.
Drink a glass of wine every time he says it
Fun Fact on FFVI world of ruin. It wasn't suppose to be anywhere near as massive and optional as it was. But development for VI went so perfect that they were so far ahead of schedule by a few months in fact. So they increased what you could do in World of Ruin by about 3 times.
Sorry to be "that guy" but I don't think you've gotten your info right... The main idea behind FF6's development was "everyone is the main character" and about 75% of the WoR quests are about getting your party members back. Who got the axe and wasn't ever considered a "main character" then?
I could see a handful of things being easy enough to remove (eg, Gogo, Umaro, and lesser side-quests like the 8 dragons or Doom Gaze). But unless the full party was supposed to wake up on Solitary Island there's just no way most of the WoR content wasn't intended from day 1.
@@rollanddev maybe the rest of the WoR would have involved getting multiple characters at a time instead of most of them having a separate story? Kinda like how you get the first few on the way to getting the airship. So you would get less areas and dungeons and most likely a more linear path to the end.
About Final Fantasy XII gameplay: for those who complain about it, you have the option of playing the entire game with Gambits turned off!
Would've liked to hear your thoughts on X-2 and the other games in the FF13 series. The fact alone that they had sequels was an issue for some people.
In the gameplay area, I liked X-2 more than X. The tone of X-2 is probably its biggest criticism but it does make make sense. Sin has been stopped forever, people can finally truly enjoy their lives, so everything is more upbeat.
Maybe in another video in the future, I can do for the direct sequels and spin-offs 😁
@@thatpizzalesbian6984 love the name lmao
@@reflectionandrumination 13-2 I enjoyed more than the original game. Gameplay and Music...My only issue is that the game is very short. In a few short hours, you can reach a certain "fetch sidequest", once you finish that, you are at the final part of the game. I plan on going back to 13-3, so far the story is better than the original but confusing. The 2nd of the FF13 trilogy is the best.
@@reflectionandrumination There are a lot of optional sidequest and some post-game content (Super bosses). If you just want to simply play the story mode, you can finish the game (first playthrough) under 20 hours.
I'd like to add a few:
FF VI - Balance between characters varies greatly. Contains game breaking glitches when sketching some enemies.
FF VII - Very little sets the characters apart. Mostly strength is determined by Materia.
FF VIII - Also little difference between characters, though Limit Breaks set them apart more than in FF VII.
FF IX - Time based item is a killer for completionists.
FF XII - Grind midgame discourage rotating characters.
That's a good point about VII, but I feel as though the Materia system was necessary, considering that every non-optional party member is forced into your party at one point or another, and being able to equip Materia on them helps get them up to speed even if you haven't ben using them.
Thank you so much for mentioning the time based item thing in IX. In addition to the problems the video mentioned and skill/spell acquisition being locked to weapon grinding (which made dealing with the already tedious battle system even worse,) it pretty much made playing through it a one and done experience for me. Hopefully if they make a remake, they fix a lot of this.
The time based item is more of a reward for good play and knowing the game, and shouldn't really be counted towards completion. It's like an alternate completion, if anything. A challenge run.
I just finished FFVIII, I like the junction system and having no MP. What i didn't like doing particularly is having to play ridiculous amount of Triple Triad and not seeing a single enemy aside from bosses because of being a low level completionist.
I agree I like the junction system but I also loved triple triad so playing a lot of it don't really bother
Triple Triad is not a bad addition. It's a fun shortcut to get the best items/magic in the game. But the amout of resets and changing the rules of the region and waiting for the person to play the right card is tedious. Plus, you can also lose your powerful cards and reset again. In my 80hr run of the game, the 50+hrs of it was playing Triple Triad.
Hard disagree on FF1 mechanics. I think they're the part that aged the best, simple and straight to the point D&D with 6 classes and even prestige upgrades. The worst thing in FF1 is easily the dialogue. There's so little of it! No characterization or decent talks is what next game improved the most and they never went back.
I played the original Final Fantasy on the NES back in the day, and I still love it. That game was ahead of its time. Final Fantasy Origins has an optional "Easy Mode," where there's less need for grinding, and the wizards have more high level spells, making them far more useful, not to mention everything costs less.👍
FFX voice acting was great.
It's saddens me to see another list that omits FF11 and FF14. The sense of exploration for FF11 was unlike any other in the series. You could ask any veterans of FF11 their favorite moments and most of them will tell you about the 1st journey to Jeuno, the main hub. And for FF14, although it has a weak and slow start, the game is beloved by the millions. Currently standing, FF14 is the most profitable for It's franchise. And being recognized as having the best story for their franchise. Some even claim it's the best RPG story ever told in their life.
I'm on my journey of playing through Final Fantasy 1-15, and I was wondering whether I would play 11 and 14 on the way, and how would I consider them to be 'finished'. I eventually settled on playing them along with going through the single player ones, starting with 11 and I absolutely can say that it is a fantastic game, it drew me in like no modern MMO have in the last decade. I'm getting to level 10, starting to figure out some mechanics, but the whole game is just so crazy, and to see so many active people still playing it even at the starting area is mind-blowing to me. I wish more people would talk about FF11.
Maybe I was too late to FF11 but as someone who’s completed all of the main line FF games including 14s main story and max level I found 11 to be almost unplayable now sadly
They are not true final fantasy games, they should of been titled Final Fantasy Online 1 & 2 or World of Final Fantasy 1 & 2
In its heyday (2005-2012 ish, more really the Level 75 era) FFXI was really fun to play, things changed with the Abyssea Era and the level cap raise to 99. The sense of needing to rely on others back then to level up in areas was really nice, and you had that real sense of community. Sure we had some elite groups in endgame, but all MMOs have/had that. Some of the music in FFXI is memorable, and great to just sit and listen to all day, AFK'ing in areas like The Sanctuary of Zi'Tah or Rolanberry Fields back in the day, or even Al'Zhabi when ToAU came out. Naoshi Mizuta created a masterpiece
@@GeensGaming 11 is playable but figuring out HOW to play it is the greatest barrier for entry. There are a LOT of systems in place to get you through the early levels quickly and providing you everything you need to own everything in your path solo, but it does a poor job of informing you about any of them. Check out recent new player guides on what steps to take to get the best experience. It’s a good story and it is worth the effort.
I’d say the biggest problem I have with 7 is that the characters don’t have any unique abilities to them outside of their limit breaks. Sometimes when RPGs make the characters immensely customizable, the feeling of uniqueness goes away. And yeah, 7 is hardly the only one to suffer from this, but it still is something there that can be raised as a negative.
IMO this is one of the biggest problems with the more modern FFs. So many times it feels like a new party member is just a different character skin to apply to your 3-4 party members. FF12's characters (the original, not the re-release with the zodiac class thingie), for instance could all learn the exact same spells and battle commands, use the same equipment, have roughly the same stats, identical (functionally-speaking) limit breaks, and all "travel together" making the party composition have 0 impact on how cutscenes play out.
Wasn't FF neck-deep in its own set of character classes? Where those gone at? Square seems to have largely ditched that notion in favor of making everyone the same more and more... Sure, more customization is nice but when everyone has the same potential, the only motivating factor to swap in a new party member is "I like their character model more."
This is remedied in FF7R though
@@rollanddev The character classes have gone to FFXIV
@@AcerbusSanctum That's an MMO where you create your own character. Doesn't count any more than XI did.
@@rollanddev They both count and are both mainline FF games
I'd add that the storytelling in FFXV is terrible. Poor Lunafreya was meant to be an important character that you don't actually care for most of the game. They relied heavily on explaining the story outside of the game. If someone didn't watch Kingsglaive, they'll be missing on a TON of lore that makes the game more significant. Also, I didn't like the gameplay. Controversial opinion, XIII is way better than XV
100% agree. The XIII is severely misunderstood and underrated, imo. It's so good in so many ways, but people seem to focus only on the negatives (which aren't that many, tbh).
XV, however, receives a lot of praise and I think it's honestly the worst in the franchise and an overall terrible game.
@@sewaprolo I totally agree with you 🥳
Ffxv was my first ever final fantasy and I loved it
the worst part of ffxv is the raids, sometimes groups of enemy soldiers will jump from their airship to kick your ass and it's annoying, not the fight in itself but the fact there is no delay between them, if you fight for too long you can have a second or a third raid while you fight the first.
really the thing that prevent me from replaying the game
I love that when it happens.
The feeling of satisfaction after beating their asses after they "call backups" gets me smug all the time hahahahah
I don't like it when people don't mention XI and XIV in these lists. Even though they're ongoing, they are some of the best stories the franchise has to offer, especially 14. I'm not an MMO player in general and 14 became my favourite final fantasy game.
I know this might date the video because MMOs are ongoing, but dating 1/14th of a video (11 basically gets close to no changes) is much better imo than excluding them.
And for anyone that hasn't, trust me, play 14.
As a fellow ffxiv enjoyer, I too hate it not being counted on lists.
XI is turning 21 in a couple of weeks (yeah, they're legal to drink LUL) and still getting patch updates, and until a few years ago, was Squares most profitable game (XIV passed it finally)
Should redo this when Rebirth comes out, and include: FF7R1, FF7R2 , and FFXVI
I recently played FFXIII and I didn't think the linear nature would get to me but it did eventually, though I do love the soundtrack and the game is gorgeous as well!
I actually got addicted again in listening to FF13s battle music while finishing this video. It's so good!
@Alpha Beta Hey come on! It's a hallway simulator with RPG elements, great visuals and excellent music! 😂
@@thatpizzalesbian6984 10 yeah that one's only marginally less linear in the sense you can backtrack but there's practically no reason to even do that until you get the airship, maybe an argument could be made that the minigames count as being less linear but all of them are along the critical path anyway and aside from Blitzball there's no real incentive to even bother with them until endgame, it even has the same structure of extreme linearity with nearly all of it's side content backloaded towards the endgame. 7 though is definitely not as linear as 13 and 10 there are a lot more side paths and even side missions you can take throughout, Fort Condor, Wutai, Shinra Mansion etc.
@@thatpizzalesbian6984for 10 vs 13 on linearity, it comes down to people seeing a problem due to other issues or not. Ff10s gameplay was a fairly safe choice, 13s was a point of contention. 10s story was easy to follow, 13s had confusing terms thrown out of the gate. 10s characters are made to be liked, 13s are made to be flawed. So due to attention to issues being drawn by 13, you can see the linearity easier. Compounded with the other issues, itnfoes from a minor thing to a major thing.
As for 7, I disagree. Its linear to a point, but gives breaks where one can choose to just explore and have fun for a while. Its linear when starting a stretch of story, but its open between those.
For the record, I actually LIKE 13, especially the 2nd time through it when i learned its small caveats. But 13 is horribly flawed, and the linearity is just one thing thay feels extra bad when you look at other areas. Id say its real worse issue is how it does no service in showing its best aspects. Story is great with data logs, gameplay is quite engaging with ATB charges, the crafting system is just passable when you actually know how tf it works. But most of those features are either well hidden or easily missed, making the game feel worse as a result.
@@hellfrozenphoenix13 agreed here, I think X managed to hide linearity with some more explorations around (like getting to a town/mini-town) it hides the linearity better, also combat, puzzles (which has not aged good at all) and cutscene pacing for the most part felt better than XIII, the issue with XIII is well “cutscene to hallway/combat to cutscene” and repeat that for 25+ hours, nothing in between and nothing else just those two for a while.
Here is a few for me :
7 - the graphic design of the character with their squary bodies (was a big turn-off when I first started)
8 - the confusing story
9 - the trance system
10 - the confusing leveling system (which actually becomes fun afterwards) and the lack of explorable map.
Tactics - the fact that you could just be "trapped" in the game if you saved at the wrong time (for instance, before facing a difficult boss and having no solution for gridding and leveling).
I felt that Tactics one. Game was not forgiving in the slightest.
Your list is objectively true.
The night/day cycle in FFXV really wound me up, like having to rest and stuff. Not the one
I liked that though.
I enjoyed exploring and battling mobs, so the nighttime where mobs continuously spawns is enjoyable to me(since daytime is very empty).
Though i wouldve preferred raiding tons of dungeons than randomly exploring nighttime for mobs.
FFV is less emotionally poignant than later games yet Galuf still makes me cry in 2023 😭
Yes, XIII doesn't open up until Pulse. But Pulse is the majority of the playthrough. Cocoon is a 15-hour Act I.
But it gets worse when it opens up...
I only played 7 and 8. My worst part of 7 was having to redo your materia whenever you lost control of Cloud due to the storyline, like when he lost his mind for example, and with 8, I hated making sure I had all parts of the sword before going to the end of the storyline.
6, 7, 8, and 9 all have extremely good music. But 8 actually has the best. It's just a shame it's slightly worse because of it's questionable story and plot holes than 7 or 9.
The main problem with F8 was the flashback parts and it was the main reason why I've never beaten it but once , everything else I remember was pretty good especially the card game which was really fun.
> "FF3 does not have memorable music"
> Has one of the most memorable overworld theme in the series
i do not understand the critic on ffx voice acting. i replayed it a couple of months ago and to be honest, i find it much better than most modern games. the dialogues in the game are so well written and executed. it is not perfect especially lining the voices up with the animations. still, regarding voice acting was new for ff and, applying it on such a scope, pretty new for games in general, it is remarkable. it still beats a lot of new games but a country mile. they did hire professional seasoned voice actors for the job and took a lot of effort to instruct them well. why wouldn't that turn out a good job? btw talking about the english dub.
Agreed. Plus, in 2000, English dubbing was just finally starting to really come into its own and be well done. I'm so TIRED of people using the laughing scene in Luca as an exmaple of "bad VAing" when the Japanese is *literally the same fucking thing* I Cannot.
True, personally. I liked FF10's voice acting 🙌
Plus Xs vas were very new to the field, if you look at their later dubbing work in the series they've absolutely come into their own
An interesting list, though I felt it did border a bit on repetition and being surface level in the complaints from time to time, especially in the early entries. Here are some of my own issues...
FFI - Magic Items unlimited use robs the game of a lot of the purpose of the magic system in the first place. (As do Ethers in later versions of it.)
FFII - The Stat system is fine, for the most part, the real issue is that your rotating last party member is entirely at odds with this system. What's the point of building up these characters if they're not permanent? At least later versions added a use for Minwu, Ricard, and Josef's stat increases when they were in your party.
FFIII - The original forced you to basically be a Sage/Ninja to stand a chance against Cloud of Darkness, robbing a lot of the freeform aspects of the job system. (Also the lack of saving in the World of Darkness.)
FFIV - This is my favorite in the series, so I find it a little hard to find flaws. The start of the game, regardless of the (2D) version, is a touch too simple. The entire Dark Knight part of the game is a cakewalk. (This is fixed in the 3D remake which gives those areas some needed gravitas).
FFV - I guess the original was a touch too easy to break with the right job/ability combos? Hard to think of flaws for this one.
FFVI - I love this game, but boy does it have a good number of issues. It is a touch too easy throughout. The ability for all characters to learn everything robs some characters of their individuality, outside of their unique command, Espers giving level up bonuses and being the Only thing to give those bonuses is such a strange choice.
FFVII - I'm not a fan of the Materia system. it has the same issue I have with FFVI, except even commands now aren't unique to characters, they're just Materia. The only thing unique about characters is their weapons/Limit Breaks
FFVIII - They did it again! They took away all unique aspects away from a character outside of their weapons/special attacks and placed in the Guardian Force and Junction System, which goes as far as to change a character's role, bah.
FFIX - Very few complaints, it fixes all of my issues from FFVI-VIII, though the battle system is a touch slow. Thankfully later versions have speed up to deal with that.
FFX - I rather like the Sphere Grid. Its clear how you are *supposed* to develop the character to play the desired role, but... you can also go off of that path. The option is there to forge a character as you want to, but is not required.
FFXII - As much as I loved the world, story, and overall mechanics, I never liked the original License Board. A big mess that just encouraged everyone to do everything (my main issue with FFVI-VIII). Zodiac Age does a beautiful job of course correcting by allowing the player to assign two unique boards.
FFXIII - Linear areas without many nooks and crannies. You can say that the overall flow of games like FFIV is linear, but the dungeons were filled with rooms and passages leading to hidden loot. In FFXIII most things are on a map. The Crystarium was incredulously limited.
I never played XV so I can't comment on it.
What I really hate about IX (my second favorite game in the series) is the stealing system.
Even if you optimize everything you can, some fairly hard to get items will still only have a 1-2% chance of getting… which sucks! I don‘t mind having things that are „hard to get“, but they should be hard to get because it takes a lot of good strategy to optimize everything to increase your odds. They shouldn‘t be „hard to get“, because even under optimal conditions, you‘re entirely dependent on a 1/100 RNG role!
That system is garbage I didn’t think of it like that in the old ages, but it isn’t engaging and serves nothing more than wasting your time.
It doesn’t take much thinking to spam steal while healing. Oh and bonus points for having a boss that is timed which ends the battle immediately but sometimes you won’t steal all of the items.
My own list, because I know you all care:
I: All the bugs (NES Only)
II: The leveling system, same as everyone else
III: Taking 20+ years to localize
IV: The fake-out deaths that undermined the story
V: The terrible translation (PS1 only)
VI… Uhhhh… I got nothing. Nothing bothers me.
VII: …Yeah, again, I love everything about this one. Even the flaws.
VIII: Junction system being badly implemented.
IX: (Sane Version) Battles being way too slow
(Psycho Version) Amarant sucks and my true love Beatrix should have been the last party member instead!
X: The Awful mini games (Blitzball, butterfly catching, dodging lightning, etc.)
XI: Absolute Virtue/Pandemonium Warden
XII: Only two of the main characters actually mattering.
XIII: “Fabula Nova Crystalis” being a botched project that consumed the franchise for years
XIV: 1.0 almost killing Square Enix
XV: 75% of the plot and content not being in the game (50% if you want to be generous and include the DLC)
XVI: Yoshi-P tantalizing me with an amazing finished game and not letting me play it until June. That’s like a million years away!
Thanks for sharing your input!
To say 7 was "overwhelming", and "graphicly aged" is hilarious to me, they are actually STRENGTHS. Graphics are not important to a game, only the characters, story, and music. They actually allow it to make a fuller game and faster as well. And the materia system added creativity. 7 is a perfect game in all honesty.
If you think those are strengths then you have to admit that VII R is a way better game because character development and story are much better than the original.
@@rottengalaxy Well the problem with Remake is that it's not a full game, it's just a piece of it. So we can't really judge it compared to the original. I do like some of the character development, but I hate Aerith even more now. She's the one character they made even worse. But Barret and Avalanche are WAY better now. Remake has potential to pass the original, but it needs to finish and not mess up first. We need to see how they handle Seto x Nanaki, and the Dyne scene first.
@@zackt3288 yeah I really hope Areith dies and stays dead in Rebirth. She sucks now. This is true.
It's funny you said that because Graphics is the reason why FFVII sell that way back then.
While I love the growth of 7 world size and the graphics, I feel the actual writing of the localization is some of the worst in the series. The story itself isn’t terrible, but the remake helps address everything I didn’t like about the original, which was really just issues with localization and character dialogue.
I actually like when characters have a class, it is a part of who they are. Don't like "anyone can do anything" systems and I will never understand a "ninja" needing to equip an item to know how to throw.
FFVII is also my favorite, to me it was nearly perfect except for the ending.
FFIV didn't like the temporary party members and being forced to play with them and found it hard to connect with the definitive party members
💯
Actually, I loved original FFVII ending - ruined Midgar taken by forest with only Nanaki and his children. Implying that planet/holy wiped humanity as a threat. Advent Children and FFVII compilation games completely ruined FFVII to me.
Worst thing for ff13 was the stagger mechanic. It was annoying having to do the exact paradigm shifts to stagger and during boss fights it felt like the game telling you how exactly to do it without any experimentation
Im with you, combat was alittle too engaging for me. I appreciate depth but there was none with exploration & sometimes battles took way too long.
Uh there was plenty of experimentation you probably just never bothered to try it.
9 and 10 are my favorites, and yeah these are pretty accurate to my least favorite parts:
9 - Battles are so slow thanks to the animations. Even basic spells and abilities take too long to finish. Also trance has gotta be the worst type of 'limit break' in the series
10 - I hate every minigame and lots of the other side stuff. Blitzball, chocobo race, trial spheres, post-game grind, etc.
i hated blitzball at first but once i started grinding for wakkas weapon i really started to appreciate how you can level certain people to get interesting skills and such. most people take the lazy and far more tedious way out of rng manipulating all the matches, which if thats the case then no wonder its hated. but yes chocobo races were the worst. i actually broke into tears one time when i got like 0.1 seconds on my like 87th try to get the celestial thingy. and i literally have never bothered with lulu's bs lightning dodging horse shit
love how half the criticisms for the older games is that they are old.
It's good that you loved it because being old didn't prevent Chrono Trigger, Suikoden 2 etc. on from having superior sprite art, music, game mechanics, storylines, and character progression compared to their sequels and many recently released games, even though they were launched decades earlier 🤷♂️😅
Final fantasy 9 is the best of the series.
absolutely not
Just found your channel. Instant subscriber.
Great video. I struggle to come up with complaints about Final Fantasy. I, too, love all the games in the series. The way I see it, if they changed the name from “heroin” to “Final Fantasy,” I’d become a junkie.
Thanks for the sub 🙌
FFXII's gambit system is great, it's turn a turn based combat into a strategy combat.
Ff12 doesn't have the depths to be strategic, especially zodiac where all non-magic classes have no abilities
I really don't understand why people discuss the laughing segment in FFX.... It was a forced laugh
Ff12s gambit system is god tier. And for the more personal touch i would turn gambits off on the lead character so while my two party members were automated I would still manually choose actions
My problems with the games that I played are :
FF1: where do I go now ???
FF2: empty rooms with high encounter rate
FF3: the last dungeon
FF4: Kain
FF5: that it was exclusive to Japan for a long time
FF6: none ... I can't think of a thing I hate about it
FF7: the materia system streamlines what was the unique battle system of FF5 and FF6
FF12: treasure chests
FF13: the game assumes you know the terms
FF15: item management
I actually have to disagree with one point in FFI, I've never found it difficult to level up in that game, often times I end up over leveled because of what I consider the biggest issue (bugs aside because yeah..those are bad lol) with the game, the level of constant random encounters. Everything else I whole heartedly agree with lol
The biggest gripe I had with ff1 was the fact that you couldn't know stats of the equipment you were purchasing. I ended up buying everything in FOMO
@@jeffcourty6321 what version were you playing? I'm guessing not the psp version?
I'm also a big fan of Final Fantasy as a series and I'm quite saddened by later entries, but these criticisms are kinda of weak in general?
No one likes grinding I'll grant that, but to claim that all the 2d titles are lacking in visual feudality and/or have poor sound design is just wrong.
Real issues w/ each game:
FF 1: busted spells, fixed in later releases
FF 2: odd progression
FF 3: (i have no experience with this one, sorry)
FF 4: no notes
FF 5: no notes (my favorite :D)
FF 6: no notes
FF 7: game is fine, sub-franchise is a complete mess
FF 8: leveling means nothing
FF 9: no notes
FF10: no notes
FF11: needs 3rd party tools to be comfortably playable (definitely worth playing though!)
FF12: 1/3rd of the cast have no reason for being present
FF13: looks nice, shame about EVERYTHING ELSE!
FF14: primary antagonist are just boring until Shadowbringer fixed them, 300+ hours in.
FF15: inciting incident happens at start of game, characters go on fun time roadtrip anyways??? have to watch a movie, unclear villain motivation, threat completely imperceptible, dumb ending
*Reposting my reply to a comment similar to yours.
Please jump to 1:09, or read video description.
'I say the older soundtracks aren't as good because a quick inspection of the OSTs for each Final Fantasy entry reveals that the older FF entries contains very small number of tracks. Although these tracks are great in their own right and certainly iconic, they are 'much fewer' in number when compared to later OSTs, which boast MULTIPLE hits and masterpieces. While it might seem unfair, it's a 100% truth with certainty that should be mentioned (given the aim and focus of this specific video.)
Also, keep in mind that the complaints featured in these videos (as shown at the beginning of the video and posted in the description) are a summary of some of the most notable gripes from players who have played these games over the years. Since many people complain about these issues, it would be conceited not to consider them valid points and worth discussing.
Despite a few vocal comments like yours saying this video makes no sense. The video has around 90% like/dislike ratio and high retention rate, that's why it's racking up more views, indicating most viewers got the essence of the vid and found it quite alright 😉
Always thankful for the extra comment though.
You might want to check this one out too. The Best Thing About Each Final Fantasy Game: th-cam.com/video/CBBmDHc9sGw/w-d-xo.html
If you want my fully personal opinions about my favorite Final Fantasy games, then watch my top 10 ranking: th-cam.com/video/am7QzoadwZo/w-d-xo.html
@@blastfromthepastgaming Perhaps it I wasn't properly articulating my thoughts on this video:
I'm saying that you are using bad metrics.
If quantity is your deciding factor then the entire franchise would fall short of FF14, which itself borrows heavily from what came before. Same with visuals.
These are bad comparisons as it completely discounts the artistry on display with the classics.
So if that's how people are viewing the classics, I'm glad to be in the minority. 👍
You didn't like the video and that's fine. Some like it, and some don't. that's just how it is with everything. Thanks for sharing your thoughts & perspective 👌
::immediately clicks on the FFVII timestamp to see how angry I will get::
🤣
As someone who played 1-6 games in order, going from 5 to 6 was kinda difficult, because of how linear 6 is compared to 5. I even dropped it at some point due to getting tired of being constantly led from one point to another. Good thing I picked it back up, because the second part of the game was absolutely a treat for me with it's open world and exploration, optimizing your party to tackle more challenging fights and getting better gear for every character before the final dungeon
One thing that I love about Final Fantasy is how unique each combat and progression system is. With a series like Dragonquest, if you have played one you have basically played them all. Nothing sets the combat system apart from the others. If you compare the combat of 2 modern FF games, they won't even look like the same franchise.
Completely agree. Final Fantasy's ever evolving trait is the thing that made me fell in love with it. I always know I'm gonna be experiencing something new.
@@blastfromthepastgamingcant wait for Final Fantasy -May Cry- 16 myself. I wished it came out on steam, i may have to buy a ps5
@@hellfrozenphoenix13 Haha, yeah! I'm excited for the new direction too. It won't prompt me to buy a PS5 though, I'll wait for a Steam release 😂😂
"With a series like Dragonquest, if you have played one you have basically played them all. Nothing sets the combat system apart from the others."
Oh man, remember when Dragon Quest 1 had multiple party members, monster companions, job classes and a skill point system? God damn, the series totally peaked right from the start.
@@maxis2k this is true. That was definitely and overstatement. If they stated they never revamped it and only built upon it, then a point may be made. Even then, not exactly a bad thing imo.
FF15 had depth, It was just all hidden in the post game content. Some DLC but the majority was in that secret dungeon. The story that that dungeon told, that's what the game should have been about!
As a long-time Final Fantasy fan myself, that's some pretty good analysis! A couple of things I'll mention that weren't mentioned in the video:
Final Fantasy 4: While not considered crucial to the gameplay, one of the main sticking points in replays for me has been just how rare and random it is to try to complete Rydia's ability list, as four Summon spells are only dropped randomly by certain random encounters. Plus, some of the equipment whether better or not, are also dropped randomly and often difficult to collect - even in the sequels "Interlude" and "The After Years".
Final Fantasy 10: Collecting all the items needed in order to complete the best weapons in the game. Counting lightning dodges, and balloon collecting while bird dodging on a Chocobo... those minigames can (*censored*) themselves. That was frustrating, and I so far have not completed all of the Celestial Weapons.
Final Fantasy 12: I personally loved this game. The battle system took some getting used to, but I found it enjoyable. However, in this game, the treasure containers are all semi-randomized! On one hand, it's a plus that several treasure containers re-appear and can be collected again and again... on the other hand... it can be awfully tedious knowing what you want to collect, but having to spend hours trying to make a container appear - much less contain the desired item!
Thanks for sharing your insights! the lightning dodges in FF10 still haunts me from time to time. Can't believe that a game made me unerdgo such torture repeatedly all for a digital trophy 😂
I too love FF12, but I will agree the MMO like rng on rewards is a little... rude lol
Oh yeah: One other major thing... In Final Fantasy VII, I still have not forgiven Sephiroth for what he did to Aerith. For personal reasons, Aerith was my favorite character. (According to the instruction manual, she and I share the same birthday.)
@@blastfromthepastgaming There's a trick to lightning dodging where you can basically trigger a lightning strike at will that makes is so much easier, although time consuming.
I personally loved the random treasure aspect. It made re-exploring each area feel worthwhile and when you got the Diamond Armlet (at least I think that was the accessory) to see whatever was hidden on certain chests is a great deal of fun for me.
Was that a clip of vossler being controlled? Didn't think that could happen?
Was added for Zodiac Age that you can use your guests manually. It gives you a bit more control, while also preventing some of the sillier aspects (like Larsa throwing High Potions every 3 seconds from his endless cache.)
Thanks for watching! You can also check my other Final Fantasy content here:
🎥 The Best Thing About Each Final Fantasy Spin Offs, Direct Sequels & Online Games: th-cam.com/video/yJQyjTX3dss/w-d-xo.html
🎥 The Worst Thing About Each Final Fantasy Spin Offs, Direct Sequels & Online Games: COMING SOON
🎥 The Best Thing About Each Mainline Final Fantasy Game: th-cam.com/video/CBBmDHc9sGw/w-d-xo.html
🎥 The Worst Thing About Each Mainline Final Fantasy Game: th-cam.com/video/FWnaW4FlTsY/w-d-xo.html
🎥 My Personal Top 10 Final Fantasy Ranking: th-cam.com/video/am7QzoadwZo/w-d-xo.html
🎥 All 64 Final Fantasy Games Listed and Explained (1987 - 2023): th-cam.com/video/W025QLnWqj8/w-d-xo.html
🎧 Listen to our anime & JRPG music: Spotify: spoti.fi/3zfcew7
(MORE COMING SOON)
💩 TAKE NOTE: If you already got triggered in this video then don't even try watching the "WORST THING" version because it might give you a heart attack, It's made for non-babies who can control their bladders.
====
*ONLY MAINLINE GAMES ARE INCLUDED IN THE LIST, NO SPIN-OFFS (FF TACTICS, CRYSTAL CHRONICLES) & DIRECT SEQUELS (X-2 OR XIII-2) THE MMORPG GAMES FF11 & FF14 ARE NOT INCLUDED AS WELL.*
TIMESTAMPS
0:00 Intro
1:17 Final Fantasy
2:10 Final Fantasy II
3:19 Final Fantasy III
4:26 Final Fantasy IV
5:30 Final Fantasy V
6:36 Final Fantasy VI
8:03 Final Fantasy VII
9:06 Final Fantasy VIII
10:10 Final Fantasy IX
11:15 Final Fantasy X
12:26 Final Fantasy XII
13:48 Final Fantasy XIII
14:55 Final Fantasy XV
liked ure video, would love to see a video on the spin offs
as an FF11 & FF14 player, I personally felt offended being left out whilst being mainline series!
@@boarMcberry guess we should tell SE that ffxi and xiv isn't a mainline ff, and just focus on arpg and nfts.
Thanks for watching!
Reposting my reply from a smilar comment:
"I feel like it wouldn't fit well in the video filled with single player experiences, ya know? Some viewers from my past vids have said not to include MMORPGs in list videos like this. I guess no matter what I do, there's always gonna be something ✌😅
And yeah, I haven't played them. They were just too expensive for me (maybe that's a "worst thing" reason to include, haha)!"
For FF11 at least, there are ways to plays em cheap. For example, usually on regular interval SE will offer discount to purchase FF11 with whole expansion with just 10 bucks, which also has 1 month subs on it, after that can try to rely on free login campaign which usually stays around 2 weeks period, which would be plenty to do stuff (as long as not wasting em tho). Other than that, there's also private servers one can freely play without payment constraint albeit usually not as advance as official server & having their own quirks like going ala wow-vanilla style for example. Personally been taking advantage on the former with latter option not rly on my par since already had some great progressions on official server.
As for FF14, the free trial has literally unlimited free time to play & even can play base game along with 1st expansion all the way, I know tons of em having a blast even with free trial limitations & can even conquers end-game stuffs with it. ofc, can't guarantee ur wallet will be safe after u got soo hooked with this game & decided to purchase full game (as in with all expansions) coz it is just that awesome. FF14 did continuously won awards being the best & most successfull MMORPG without reasons. XD
Sadly, with these experience making me not rly miss offline version of the series, albeit they're still dear to my heart. So yeah, I guess I would call this the worst thing FF11 & FF14 did to me: making me lose interest on offline versions, coz instead of playing someone's else heroes, u play ur own tale with these 2. :D
I don't think people have really thought about just how linear every single final fantasy from 1-9 actually are. People like to think they are "open" but you usually have just one place you can go for most of the game and then they open up late game. People hate on 10 and 13 for being linear until late game but they just don't have world maps like previous entries but again, those world maps almost exclusively have 1 place to go to next until late game. Ff12 is probably the most non-linear game in the series since there's actually stuff to find off the beaten path and there's side quests to do that go off the main path.
I'll defend XIII, kind of: The problem with its story is that it's too complicated. It's basically a novel in video game form. Besides the monolithic lore, the characters themselves are also a lot more complicated than your typical JRPG heroes. That's one thing I really like about it - they feel more believably like messy people reacting to a messy situation in messy ways. But it does demand the player pay close attention to really follow along, and that's a big ask from people who maybe just want a fun fantasy romp.
As for the combat, I like the concept, but I'm so-so on the execution. I genuinely dig the idea of acting as coach to the team, and how it forces the player to pay more attention to the battle in progress rather than just "playing the menus" while ignoring the battle animations. But the execution felt clunky at times, and it doesn't seem like it ever has quite enough tactical options for the system to feel robust.
I still dont know why linearity is considered a bad thing.
I think it can help offer better stories helping the pacing and making the game less tedious
Hi thanks for watching! reposting my reply from a similar comment as yours 😁
"Linearity isn't necessarily bad in a game, but considering the history of Final Fantasy, there are certain expectations based on past games. Consider this analogy: if Resident Evil, a survival horror series since its inception, suddenly incorporated RPG elements and an open world in their latest entries, fans of the earlier games would certainly have something to say about it. Your viewpoint seems to suggest that past experiences, opinions and complaints are no longer relevant in today's age, which I don't agree with."
@@blastfromthepastgaming I don’t understand what you mean in this reply with the RE analogy. FF has always been a linear game, it didn’t “become linear” sure you’re given the illusion of an open world but there’s a path you’re meant to follow in most games until late-post game. The most nonlinear entries are 12 to an extent, 15 and the MMOs. It’s a weird complaint to have about some entries and not others when it didn’t really hurt or help the games any more or less.
Uhh, you might just be trying to be a maverick with your hipster definition of linearity from your perspective, but I'll let you research the meaning of linearity in gaming on your own time. Because you're a bit lost saying FF has "always been linear", like bruh.. who says that? 😅✌️
@@blastfromthepastgaming everyone, it may not be a straight line from point to point literally but for the most part there is 1 thing to do for the main story beats until late to end game. Considering how often you have to copy paste your reply I don’t believe I’m alone in this thinking. Perhaps the earlier games fall into wide linear but they’re still linear
All the comments I've "copy & pasted" my replies to mentioned that they prefer their games more linear rather than non-linear. They never specifically said that the Final Fantasy series as a whole is linear per se. However, I do get your point. The games 'can' still be considered linear in the grand scheme of things, but it's not what most players consider to be that.
Anyway, It's always great to see different perspectives like yours to broaden the horizon, so cheers bro.
I could put up with most of the flaws in 12. However, the one that gets me is the tedious conditions and RNG that many powerful pieces of gear are locked behind.
The battle system of FF XII was really ahead of its time. It was an auto battler before smartphones even where a thing.
Name of FF5 background ost played in the video? Thank you!
FFX was my first FF experience, probably my favorite FF game and one of my favorite videogames in general.
The difficulty spikes are a bit of an issue but the game is overall very easy, if a bit grindy. It would benefit a lot from less of those Seymour/Yunalesca moments and a slightly more challenging experience overall when fighting against standard enemies and some very weak bosses.
I've always loved the flexibility of FFX's gameplay. Even when I was a kid and I didn't really have the skills to make any kind of plan (it was more of a "level up a bit, try, fail, try again until something works" kind of approach) I could tell that if a person was dedicated enough they could achieve crazy stuff. Just look at all the crazy challenges people have completed on that game, like the No Sphere Grid Challenge.
I didn't mind that the game was linear, it made sense to me. The party was on a pilgrimage to save the world from a monster that could wipe out entire cities in a single attack. There's a certain sense of urgency involved, having too much non-linear content would've been counterintuitive.
Same goes for FFXIII, I didn't mind that it was an extremely linear game 90% of the time. The party is basically a group of wanted fugitives that need to escape from the planet, so it makes sense that they don't deviate from their path. It also makes sense that there are no cities, or hubs to visit. Kinda hard to do when you're constantly on the run. I would've loved more moments for the party to just converse and get to know each other, it's kinda hard to care about some of the characters in the early parts of the game.
There are some cutscenes where they just talk (they mostly just argue and bicker at first) but they also often just speak while you're exploring and the background music + enemy encounters really get in the way and make it hard to follow the conversations.
What I would really change in that game is the combat system and the level up system. I like the Paradigm Shift system but it boils down to "Make the 6 most useful formations you can think of, spam A/X to auto-battle and win".
It would've been better if they just used FFVII or FFX-2 battle system with the addition of Paradigm Shifting. Basically a slower, more controlled version of what FFXIII has, which also allows you to control the entire party. Also, if the leader of the party goes down the game shouldn't immediately end, I always hated that mechanic.
Levelling up is also kinda stupid in FFXIII. You get points and you spend them in each class to learn skills and gain stats, but it's just a matter of picking which class to level and holding down a button to spend points. It's a completely linear upgrade system for 99.99% of the time, might as well just cut it and have the characters level up on their own. Either that or add a real upgrade system like in FFX
Vann was litteraly a studio note inclusion. Execs thought people wouldn't relate to Basch.
But didn't a a lot of people have difficulties to stand Tidus(and for me Vaan is harder to like) ?
Bro skipped 14 like it was we nothing ☠️
That's right haha, explained it here: th-cam.com/video/yJQyjTX3dss/w-d-xo.html
The Junction system in FF8 felt unintuitive for veteran players as well - if you’ve gotten used to all the previous entries and try to play FF8 the same way, you could end up just spamming GFs through the game and not realizing that you’re not supposed to do that until the fight with Adel.
Seems no one cares about remasters that enhance a ton. Triple speed to draw just like quadruple exp for final fantasy 1-6 on console is a whole different, better game, and it's all variants like ability points and ff2 weapon/magic levels.
Eh? Why did you miss out not 1 not 2 but 3 entries? Where is X-2, 11 and 14? Noob. You haven't done your research either on the reduced summon times as this was added in FF8 onwards as an switchable option on PS1 that could speed them up you said 10 didn't have this... Lol.. keep your day job as your not so good at this..
Ngl, I actually enjoyed the Gambit system in FFXII, it allowed very creative strategies for either roaming or to fight bosses, almost as good as the Materia system.
I can even say it's better 👌
And that's coming from a FF7 fanboy 😁
Worst thing about 3 has to be its villains. Given that the last game gave us a crazy emperor who came back after conquering Hell to take back his empire in the final act, non-existent Xande and the Cloud of Darkness were so bland it was depressing.
Nice point
X’s biggest issue especially with the remastered is that you can’t really skip cut scenes or dialogue.
Also, scaling in FF8 was done specifically to avoid difficulty spikes, which they managed, because if you don't level up, enemies are weak; if you do level up, you gain easy access to powerful magic that can boost your stats and damage by a lot. I cleared the game without any grinding done, and that was my first playthrough, although it was quite difficult, but absolutely doable.
Triple Triad rules are not inconsistent. They're literally so consistent that you have to ask an NPC to slowly change some rules in one region.
Final Fantasy 12's gambits system is awesome! there's nothing like you perfect all pages of gambits for each character in a way that you can play by just making minute detail choices to keep them working like a clock. like position of the characters or using some item that you think is better used in your time, or do a quickening. dude, when you see that team comp working just fine, it's a big brain moment, the fanfare in the end feels different. also, the best fanfare in all FF, no doubt
Nice vid. I always enjoy discussion of the classics. Looking forward to seeing more of your stuff.
That said, the one thing I noticed is that your complaints almost all boil down to "its not a later game in the series". There was a lot of repetition of a talking point that doesn't really mean much of anything.
No disrespect intended. Just some constructive criticism.
X's major flaw is the sphere grid. It's actually quite linear and feels like busywork. Constantly adding a couple points here and there into stats that a normal level up system would do automatically.
a couple other notes to add to 15: the lack of a proper magic system made magic feel unnecessary, and the summons were incredibly rng based to the point it felt like a gacha if you were able to even summon at all
After playing FF7 again, I found myself wishing there were more Materia. There’s a considerable amount there but… I wish there were more lol
I think 15 is the greatest "wasted potential" game ever created, so many amazing ideas, but rushed and not explored properly.
I feel the constant need to mention on 1-5 the story and music "not holding up" or "competing" with later entrees is a pretty backhanded thing to say about each one. Some of the most reused tracks come from these games and still show up. Battle on Big Bridge is one so notable, it exists with more versions than any other track in the series.
Something that must be taken into account is when these games came out, and like DQ back in the day pushed the boundaries of what the NES and SNES could do. You list these parts as 'flaws' but they're opinions at the end of the day, not flaws. Playing any version with improved sound shows amazing, grand pieces, that the Pixel Remasters lovingly redid with choirs in some, such as Emperor Mateus's boss theme and Pandemonium from FF2.
As someone who started with FF7 back in 97, and finds it to be actually one of my least favorite titles in the series and least played in the series after having exposed myself to previous and future titles as they would release, I found myself enjoying everything from 1-6 more, including the music. And while 7 does have great music, the story very much shows the development hell the title went through at the time with the constant changes, cuts and rewrites.
Again though, limitations must be taken into account for what story and music could be produced then.
I say the older soundtracks aren't as good because a quick inspection of the OSTs for each Final Fantasy entry reveals that the older FF entries contains very small number of tracks. Although these tracks are great in their own right and certainly iconic, they are 'much fewer' in number when compared to later OSTs, which boast MULTIPLE hits and masterpieces. While it might seem unfair, it's a 100% truth with certainty that should be mentioned (given the aim and focus of this specific video.)
Regarding some aspects mentioned, these concerns become valid points because quite a lot of people are voicing them. These are not universally new complaints that you haven't heard before if you're familiar with the gaming space.
Also, keep in mind that the complaints featured in these videos (as shown at the beginning of the video and posted in the description) are a summary of some of the most notable gripes from players who have played these games over the years. Since many people complain about these issues, it would be conceited not to consider them valid points and worth discussing. So like you said, they are definitely opinions, opinions around the world in fact, and not just mine.
On a more positive note, I also have a "Best Things" version where only the best aspects of these games are highlighted 😁: th-cam.com/video/CBBmDHc9sGw/w-d-xo.html
All final fantasy games are perfect!
Worst part about FF8 was that it had to end, love that game so much
Definitely. The criticism that the game doesn’t want you using magic is only a criticism based on ignoring the lore of the game entirely.
7's major flaw is the materia system. Most of the abilities they confer just aren't all that useful, they take forever to level up and the story changes party members often, forcing you to re-equip materia again and again.
"The worst thing about every final fantasy game" mentions multiple things about every game
I overdeliver, you're welcome 😉
@@blastfromthepastgaming yup. kinda wish you pounted out THE worst thing in your opinion tough.
It sounds like only 3 and 5 have the job system. Those are the only ones I've played so I guess I'm lucky to have found those two specifically.
Yeah despite how iconic the Job system is for the series it really is only in those two games at least in Final Fantasy, if you count Bravely default then those have it too. Also Dragon quest 6 and 9 have a job system, as well as Blue Dragon. Edit: forgot the Dresspheres in X-2 those are also a job system for all intents and purposes.
I mean I and IV had set jobs, XI and XIV have a job system.
@@cbennett6060 VI and IX have set jobs also
First half of FF Series games: The story is either non existent or too simplistic.
Second half of FF series games: Story is overly convoluted and hard to follow.
As a FF6 fanboy my biggest bitch about the game is that Leviathan and Titan were cut from the summon roster, and the Gau rages can be a bit tedious to collect. Otherwise, absolute perfection!