Why Unreal Engine 5.1 is a Huge Deal

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  • เผยแพร่เมื่อ 2 พ.ค. 2024
  • Unreal Engine 5.1 launched and it finally brings the power of nanite to foliage.
    Want to learn Unreal Engine 5 - checkout the UE5 Starter Course:
    • Unreal Engine 5 Beginn...
    Unreal Masterclass:
    www.unrealmasterclass.com/
    Instagram: / unrealsensei
    Twitter: / unrealsensei
    www.unrealsensei.com
    Chapters
    00:00 - Intro
    00:13 - Nanite Explained
    1:18 - Nanite Foliage!
    3:15 - Large Forest
    3:38 - Leaf Scattering
    4:17 - Glass and Water Reflections
    6:15 - Lumen Improvements
    7:05 - Path Tracing
    7:25 -Gpu lightmass
    7:41 -Large Worlds
    8:15 - Layer Bars

ความคิดเห็น • 7K

  • @zacharyhockett6248
    @zacharyhockett6248 ปีที่แล้ว +2451

    It's a testament to the skill of the engineers who built this that it's as simple as "check this box and everything looks way better"

    • @labrats3d
      @labrats3d ปีที่แล้ว +25

      But the average player can't even play it that way, due to hardware limitations. The game developer are the ones who are doing their best to let as many as possible play their games. It's not about the tools you have, it's about how you ise them.

    • @Vinicius-zu3nx
      @Vinicius-zu3nx ปีที่แล้ว +115

      @@labrats3d Read the comment again

    • @labrats3d
      @labrats3d ปีที่แล้ว +6

      @@Vinicius-zu3nx You may do it instead. He meant the developers of UE5, I meant the game developers. Of they really just would "check this box" to get this and that, all games would be about 5 FPS.

    • @vicx05
      @vicx05 ปีที่แล้ว +73

      @@labrats3d he said it actually increased performance by 5 fps.

    • @audizul
      @audizul ปีที่แล้ว +34

      @@labrats3d wtf why do you always have to 'but' others?

  • @CotSwossel
    @CotSwossel ปีที่แล้ว +9015

    Not seeing that classic lod pop in when zooming away from trees was surreal. This looks like a fantastic step ahead in technology!

    • @Kanakotka
      @Kanakotka ปีที่แล้ว +36

      Should i pull up an ancient Unity version like Unity 3 and do the exact same zoom away? It's not even difficult.

    • @MiketheNerdRanger
      @MiketheNerdRanger ปีที่แล้ว +7

      Ikr?! That was amazing

    • @Picteon
      @Picteon ปีที่แล้ว +414

      @@Kanakotka with 100 000 high quality trees and maintaining decent fps?

    • @yumri4
      @yumri4 ปีที่แล้ว +10

      It was a good tech overview though i am interested on how will it effect environmental objects in the distance when a moving object is hitting them then going towards the camera. Still in games that is left in prerendered or prebaked animations due to how high detail the rest of the software can be in video settings.

    • @voidling2632
      @voidling2632 ปีที่แล้ว +212

      @@Kanakotka Great, and now you have your game running at 3fps. 👍

  • @TannerCh
    @TannerCh ปีที่แล้ว +1629

    It's just insane how detailed this is. In fact, some would say it's...unreal.

    • @marv5078
      @marv5078 ปีที่แล้ว +17

      😅👍

    • @sansdw7723
      @sansdw7723 ปีที่แล้ว +6

      i see what u did there

    • @sunnythegreat9617
      @sunnythegreat9617 ปีที่แล้ว +11

      ba dum tsss......

    • @ME-wy5uv
      @ME-wy5uv ปีที่แล้ว +1

      @@sunnythegreat9617 *Applauses*

    • @dethnitegaming4178
      @dethnitegaming4178 ปีที่แล้ว +1

      The Unreal Engine contains a certain _Unity_ of its tools, I don't think I need to worry about picking a _Game Maker_ any more. I can just start from _Scratch_ .

  • @alexanderbanman9288
    @alexanderbanman9288 ปีที่แล้ว +74

    This is incredible, these renders are starting to look indistinguishable from reality.

  • @Returnality
    @Returnality ปีที่แล้ว +3327

    The fact that this performs even better than LOD is seriously impressive given how much better it looks.

    • @eyeofthetiger7
      @eyeofthetiger7 ปีที่แล้ว +222

      Probably the most mind blowing part about this. I'm really interested to see how that is possible.

    • @DaxyGamer
      @DaxyGamer ปีที่แล้ว +70

      @@victorkreig6089 who made nanite

    • @eternalvigilance5697
      @eternalvigilance5697 ปีที่แล้ว +49

      @@victorkreig6089 Huh?

    • @AA-bc8nr
      @AA-bc8nr ปีที่แล้ว +57

      @@victorkreig6089 what are you talking about victor

    • @shivanshlolayekar9668
      @shivanshlolayekar9668 ปีที่แล้ว +38

      @@victorkreig6089 could you link a source? If what you say is true, it's an interesting argument

  • @richard-davies
    @richard-davies ปีที่แล้ว +811

    For a 0.1 update these changes are insane, nanite trees alone is a massive improvement. Really can't wait to see all these features being used in games.

    • @norbertherterich4750
      @norbertherterich4750 ปีที่แล้ว +11

      I hope developers will take the extra time to activate the thing for every individual tree tho :)

    • @PlexusDuMenton
      @PlexusDuMenton ปีที่แล้ว +32

      the 5.1 update is what the 5.0 update should have been,
      Those are mainly unfinished cut out feature of the 5.0.

    • @kwoshent0
      @kwoshent0 ปีที่แล้ว +8

      @@norbertherterich4750 they can just ctrl c+v it or ctrl+d

    • @bugplay3042
      @bugplay3042 ปีที่แล้ว +13

      And now think about that UE4 has 27. Now look at the first update of UE5 and imagine what can they do with 26 more...

    • @NakedAvanger
      @NakedAvanger ปีที่แล้ว

      Nigga wtf are you talking about "for a 0.1 update" they can name is whatever the fuck they want
      It's not like it's set in stone how much actual changes an update must have for it to jump from one decimal to another...

  • @SpinDlsc
    @SpinDlsc ปีที่แล้ว +350

    My hope is that other devs are actually taking note of these features and figuring out how they can recreate them, or something similar, in their own game engines. Unreal Engine is amazing enough that many companies are switching to it rather than developing their own engines in-house, which is understandable. But the last thing we should want is for Unreal to start monopolizing that space. After all, you never know how their business model will change in years to come.

    • @B3ASTLYPLAYZ
      @B3ASTLYPLAYZ ปีที่แล้ว +22

      You are entirely right. People dont see that this could also be a bad thing.

    • @AsperTheDog
      @AsperTheDog ปีที่แล้ว +41

      It's fine Unreal Engine's source code is open for everyone to see, and both Lumen and Nanite's technology are very well documented. I don't think it will take too much for other companies to start adopting technology like this

    • @orbglorb-zingalorg
      @orbglorb-zingalorg ปีที่แล้ว +3

      agreed, game engines alone give games a very specific feel, mostly source tbh lol but itd be sad for everything to be on one engine

    • @SpinDlsc
      @SpinDlsc ปีที่แล้ว

      @@AsperTheDog That's good to know. Thanks for the information.

    • @ajmalarkunnummal
      @ajmalarkunnummal ปีที่แล้ว +1

      Unreal actually has lower market share than Unity so it's nowher close to a monopoly.

  • @jamesgoodman2931
    @jamesgoodman2931 ปีที่แล้ว +5

    Just knowing about the new translucency setting and nanite on foliage has transformed a recent project…great knowledge!

  • @VerityFraser
    @VerityFraser ปีที่แล้ว +1932

    That bit where you can now see entire rooms reflected in glass is astonishing.

    • @gargoyled_drake
      @gargoyled_drake ปีที่แล้ว +122

      i can't wait for this to be common in games, imagine mirrors actually being helpfull in pvp shooters.

    • @onnastick
      @onnastick ปีที่แล้ว +61

      I can imagine it being a hit with horror games

    • @balazstakacs6812
      @balazstakacs6812 ปีที่แล้ว +11

      It's insane, as if you're watching a video

    • @MikeDelgadoJr
      @MikeDelgadoJr ปีที่แล้ว +9

      Imagine that in VR... but I don't think Lumen works in VR yet. Hopefully soon.

    • @jasonreehoff4209
      @jasonreehoff4209 ปีที่แล้ว +4

      I said "Jeeeeez" out loud to myself when I saw that. 🤯

  • @cptairwolf
    @cptairwolf ปีที่แล้ว +9328

    This game engine is so far ahead of the competition that it's absolutely insane.

    • @typorium9272
      @typorium9272 ปีที่แล้ว +680

      And its also *free* ?? Wtf LMAOO

    • @owenb6499
      @owenb6499 ปีที่แล้ว +573

      @@typorium9272 Free until like 1 million in sales, with megascans, metahumans, and I think the sample projects all usable in productions.

    • @typorium9272
      @typorium9272 ปีที่แล้ว +307

      @@owenb6499 You're right, but still, its a realllly good offer I think :)

    • @owenb6499
      @owenb6499 ปีที่แล้ว +389

      @@typorium9272 extremely good package I love unreal! It seems like they actually care about indies / making the engine as usable as possible.

    • @artgashi6590
      @artgashi6590 ปีที่แล้ว +74

      Naughty Dog engine is incredible too

  • @1Chitus
    @1Chitus ปีที่แล้ว +41

    I've been in web development for a few years now. Unreal Engine has inspired me to get into game development, this stuff is amazing.

  • @Zlittlepenguin
    @Zlittlepenguin ปีที่แล้ว +28

    Dang… these renders are getting closer and closer to just being a mirror image to the real world. The foliage looks 10x better and the reflection on the glass is so unbelievable.

  • @well.8395
    @well.8395 ปีที่แล้ว +8692

    When this guy created a TH-cam account, TH-cam accepted his terms and conditions.

    • @Oscotron
      @Oscotron ปีที่แล้ว +147

      Truer word have never been written!

    • @aleysamdasilva1198
      @aleysamdasilva1198 ปีที่แล้ว +50

      The FACT

    • @skeletonking4119
      @skeletonking4119 ปีที่แล้ว +27

      And it’s an actual blessing!

    • @28th_St_Air
      @28th_St_Air ปีที่แล้ว +45

      When you typed your comment. Thought was conveyed to others.

    • @YEAHSURETHINGMAN
      @YEAHSURETHINGMAN ปีที่แล้ว +21

      That’s a nice profile pic

  • @nitroxylictv
    @nitroxylictv ปีที่แล้ว +1334

    Its almost terrifying how realistic 5.1 renders can look. 10 years ago you could obviously tell the difference between a CGI render and an actual video capture, but now you can render photo realistic scenes in amazing detail. I cant wait to see the future of this and VR tech. I think it would be amazing to walk around a photo realistic CGI world in Unreal 5.1.

    • @DarkSwordsman
      @DarkSwordsman ปีที่แล้ว +44

      I'm even just thinking about a game like VRChat being on UE 5.1. Currently we deal with poorly optimized avatars and worlds. But with this tech, it would drastically increase the headroom and capability of people to create content for the game.

    • @TechyBen
      @TechyBen ปีที่แล้ว +8

      *In real time* too!

    • @_MaxHeadroom_
      @_MaxHeadroom_ ปีที่แล้ว +55

      Seeing this, I have zero doubt unreal engine renders will be completely indistinguishable from real world 10 years from now. Less than that even.

    • @lorenzocannizzaro6567
      @lorenzocannizzaro6567 ปีที่แล้ว +1

      You can already

    • @lorenzocannizzaro6567
      @lorenzocannizzaro6567 ปีที่แล้ว +5

      @@TechyBen there are already videos of 3090/3090 ti doing this, bet now with a 4090

  • @MrReedmonkey
    @MrReedmonkey ปีที่แล้ว +3

    I still remember playing the original game unreal and being blown away by reflective floor textures. This shit is beautiful and frightening, challenging my reality. Great vid

  • @codbdup88
    @codbdup88 ปีที่แล้ว +3

    This is literally unreal! Keeping this level of detail at 60 fps is going to be insane! It reminds me of the first time I wore polarizes sunglasses lol

  • @Gothdir
    @Gothdir ปีที่แล้ว +462

    I feel like one of the best things that came with update is that lumen and nite are now available in VR. You can create insanely good looking VR environments now!

    • @hutch1010
      @hutch1010 ปีที่แล้ว +3

      it'd be really cool if ue5 worked with the oculus quest 2

    • @Gothdir
      @Gothdir ปีที่แล้ว +14

      @@hutch1010 I mean you airlink the quest.

    • @madmanmortonyt4890
      @madmanmortonyt4890 ปีที่แล้ว +4

      @@Gothdir I think you mean pcvr? Games that are streamed from the pc to your headset. The only downside is you either need a decent 5ghz router setup, or a wired connection. Either way, you also need a pc that can outmatch the Quest 2 and all of its performant, eye-tricking tomfoolery.

    • @andersmalmgren6528
      @andersmalmgren6528 ปีที่แล้ว

      How is performance can you get 90 fps out of a avarage VR PC let's say a Nvidia 3070 and a previous gen AMD Ryzen 5

    • @nightthot7809
      @nightthot7809 ปีที่แล้ว +6

      @@andersmalmgren6528 I airlink/virtual desktop from my quest 2 and play games just fine, i literally use a 1080 ti lmao, if you have a 3070 I think you will be fine.

  • @sea_space
    @sea_space ปีที่แล้ว +864

    Imagine showing this to someone 20 years ago. Incredible technology, absolutely mind-blowing levels of depth.

    • @japie8466
      @japie8466 ปีที่แล้ว +34

      20 years ago I used to render this kind of environments with Brazil rendering and it took hours to render one image. Unreal engine really blows my mind... 🤯

    • @MladenMijatov
      @MladenMijatov ปีที่แล้ว +28

      And they would ask "but is it fun" and you'd go "meeh, sort of for few hours". Counter Strike, Quake 3 Arena, Half-Life, etc. All looked worse than today's average game but people played those for hundreds if not thousands of hours. They have a cult status. Games today improve on visuals to get you to buy new release and story is same old with a bit of a twist and majority of it locked behind DLC.

    • @JET7C0
      @JET7C0 ปีที่แล้ว +7

      @@japie8466 I wasn't a professional dev back then - I just messed around with things like this in high school, or even jr. high in the late 90s, and on a typical home PC, it wasn't really even possible, and took hours to render just stuff with a little glass and reflective surfaces, or any slightly complex geometry.
      The exponential increase in computing power has been insane, but is quickly reaching the limits imposed by real physics, due to how small the circuits are getting in terms of nanometers.

    • @antgarce
      @antgarce ปีที่แล้ว +5

      hello ex-geometry dash youtuber SEA

    • @michaelneumann3695
      @michaelneumann3695 ปีที่แล้ว +2

      If you show this to most people above 60 years of age you will see what showing to someone 20 years ago would look like.

  • @BrickCube
    @BrickCube ปีที่แล้ว

    Such a high-quality tutorial for free. Really appreciate it, man!

  • @lucikruxapache9034
    @lucikruxapache9034 ปีที่แล้ว +4

    This is fascinating. Thank you for this video, even though I'm not super too deep into game development(I more just play support for a very small, obscure indie project, and it's just level design), it inspires me to go deeper into it eventually.

    • @ALBINO1D
      @ALBINO1D ปีที่แล้ว

      I believe that the fascinated should always go deeper.

  • @ahmadtarek7763
    @ahmadtarek7763 ปีที่แล้ว +2761

    The fact that this somehow also makes performance better is blowing my mind.

    • @fa-pm5dr
      @fa-pm5dr ปีที่แล้ว +132

      that's engineering for you

    • @lucian6172
      @lucian6172 ปีที่แล้ว

      It doesn't work on older hardware in SM5 mode. You need a video card that supports SM6 and they forgot to disclose that part. This is just another Crysis scam repeat. For maximum financial terrorism. Because financial terrorism was not nuked at the correct time.

    • @lucian6172
      @lucian6172 ปีที่แล้ว

      @@fa-pm5dr You mean financial terrorism. Go check if it works in SM5 mode first before you get all excited about financial terrorism and illegal scams in every bedroom.

    • @lucian6172
      @lucian6172 ปีที่แล้ว

      @Jack0834 Exactly. Why the fuck they don't include a cash printer and a new video card if that Crysis scam repeat only works in SM6 mode ? Explain that financial terrorism scam and that illegal engineering right here, Jack.

    • @SpaceDodo
      @SpaceDodo ปีที่แล้ว +168

      It's memory. Swapping meshes uses texture memory bus on gpu. If you aren't swapping meshes, you don't have to wait on them to load

  • @toast8855
    @toast8855 ปีที่แล้ว +815

    it's crazy how advanced this techonology is getting. imagine what gaming will look like 10 years from now

    • @Primitive01
      @Primitive01 ปีที่แล้ว +123

      People have been saying that exact line for 30+ years.. And as always we’ll see a gradual increase for next ten years and when ten years have passed you’ll say “oh, well that wasn’t as exciting as I thought it’d be”.. And then you’ll say it again

    • @RP-wk6ge
      @RP-wk6ge ปีที่แล้ว +87

      @@Primitive01 techonolgies are advancing exponentially, so we don't really know what we'll have in 10 years

    • @Primitive01
      @Primitive01 ปีที่แล้ว +6

      @@RP-wk6ge We don’t know but it’ll be a gradual journey, it won’t just jump out like BLAM!

    • @phrog849
      @phrog849 ปีที่แล้ว +68

      @@Primitive01 The jump from the 2000s to 2010s was phenomenal, but since then hasnt been that amazing. My gripe with increased tech is that modern games are harder to create, so big releases are becoming more rare as production cycles become longer. Whereas a game like Fallout New Vegas took a year or two to create, yet its more fun than some modern games that took 8 years.

    • @Primitive01
      @Primitive01 ปีที่แล้ว +18

      @@phrog849 It’s phenomenal when you look back, it wasn’t phenomenal at the time because it was a gradual improvement… Fallout New Vegas is a crusty looking game by any standards, every Fallout game is crusty, they look and feel about 15 years old…
      When you say 2010s what do you mean? Do you mean “around” 2010 or up until 2019? Because Red Dead 2 was released in 2018, GoW in 2018 too and they looked amazing compared to anything that had ever been released.. Then TLOU2 came in 2020 and is hands down the best looking game out, by a MILE and still is to this day… But it was gradual, I can’t really remember too much in the early 2010s but FF15 came out in 2016, best looking game ever released, then GoW and Red Dead in 2018, then TLOU2 in 2020.. As a console gets older devs get to know it better and utilise its capabilities better.. Over the next few years we’ll see games look better and better on the whole but every couple of years we should get a “wow” game where they push the limits… But still, in 10 years it won’t be THAT impressive because in 2026 or whatever random year there will be games that you’d consider mind blowing today.. It’s all gradual, you only really notice the difference when looking about over a long period, you don’t notice the leaps as we progress into them

  • @Alex_Alx
    @Alex_Alx ปีที่แล้ว

    This is a real improvement!!! Thank you.

  • @TheRichzee428
    @TheRichzee428 ปีที่แล้ว +1

    Amazing look & feel, dynamic and smooth movement is the future!

  • @Sword420
    @Sword420 ปีที่แล้ว +781

    That is insane. Imagine having worlds that are this detailed, and fully destructible. That would be truly revolutionary.

    • @victorkreig6089
      @victorkreig6089 ปีที่แล้ว +4

      Not even remotely
      Unreal didn't invent this

    • @gmee123
      @gmee123 ปีที่แล้ว +84

      @@victorkreig6089Marks point is being able to do it within THIS engine IS revolutionary! There is nothing out there currently that can do that currently.

    • @AndreaDolcini
      @AndreaDolcini ปีที่แล้ว +9

      Nanites are not deformable...

    • @DJL3G3ND
      @DJL3G3ND ปีที่แล้ว +34

      destruction is a whole other story, things have to be made in a completely different way to work with that, though Im interested to see how much can be done with these systems in a big finished game rather than just environment renders

    • @0nzer0
      @0nzer0 ปีที่แล้ว +30

      This is true next gen. Everyone talks about graphics being maxed out but now we need destructible environments and more physics within these new games.

  • @MrMaKeMeDiNnEr
    @MrMaKeMeDiNnEr ปีที่แล้ว +603

    The LOD change to nanite for trees is freaking huge.
    Cant wait to play a game with this feature.
    It looks amazing.

    • @presidentresident
      @presidentresident ปีที่แล้ว +38

      Its hilarious how they basically snuck a complete revolution into a .1. It's such a huge leap forward it should be Unreal engine 6.

    • @steeleye11
      @steeleye11 ปีที่แล้ว +5

      @@presidentresident right? a release level with these changes can only mean a much bigger change in 6 (at least that's what I hope for...)

    • @RoboWeener
      @RoboWeener ปีที่แล้ว

      How long will it be before we can expect to see these techniques used in games?

    • @MrMaKeMeDiNnEr
      @MrMaKeMeDiNnEr ปีที่แล้ว +1

      @@RoboWeener Well considering that this tech can be used as of right now, if a team starts working on a game today... Maybe 4-5 years until we see a finished game with this level of detail.

    • @RoboWeener
      @RoboWeener ปีที่แล้ว +4

      @@MrMaKeMeDiNnEr Wouldn't they be able to implement this tech into games already in development currently?

  • @thehighguarduk4820
    @thehighguarduk4820 ปีที่แล้ว +1

    Fantastic informative video as always, thanks very much.

  • @dirkk.6573
    @dirkk.6573 ปีที่แล้ว +13

    Back in 1989 I was happy too see a simple 3D ball jump on Amiga. All the time until now I got happy a lot and I still get happy. The evolution of graphics is just so amazing to me.

  • @MikkoRantalainen
    @MikkoRantalainen ปีที่แล้ว +718

    3:00 It's insane that you can simply enable Nanite for the foliage and get MUCH BETTER rendering result without losing any performance!

    • @seldoon_nemar
      @seldoon_nemar ปีที่แล้ว +21

      going though that cut frame by frame is amazing, it's like watching the future of gaming load in as the trees go from what we're used to, to what we imagine

    • @DarthAnimal
      @DarthAnimal ปีที่แล้ว +39

      Its insane that the mad lads at epic literally made the "enhance" button from CSI

    • @larsstougaard7097
      @larsstougaard7097 ปีที่แล้ว +6

      Wow totally unreal, love it

    • @Fadlinification
      @Fadlinification ปีที่แล้ว +5

      but still not enough triangles!

    • @CazzoneMagrolino
      @CazzoneMagrolino ปีที่แล้ว

      Thank white people for this technological breakthrough, yet the 4antiwh1te diversity crew still says that white people are evil.

  • @OrianIglesias
    @OrianIglesias ปีที่แล้ว +363

    I have no idea why I watched this, but it was really incredible to see how much better each iteration of unreal engine is getting and this guys skills are amazing.

    • @HeadstudiosAu
      @HeadstudiosAu ปีที่แล้ว +10

      I find this stuff more fascinating than actual games - I'm just randomly a nerd for increased graphic processing technology

    • @TheMatiuson
      @TheMatiuson ปีที่แล้ว +2

      haha same here

    • @AlienApproved
      @AlienApproved ปีที่แล้ว +1

      x2

  • @mayakovski
    @mayakovski ปีที่แล้ว

    Wow, what a great explanation. Thank you

  • @AshmakerTV
    @AshmakerTV ปีที่แล้ว +2

    Epic and Unreal just keeps getting better. This stuff is crazy!

  • @mysterymayhem7020
    @mysterymayhem7020 ปีที่แล้ว +1024

    Nanite really is a massive game changer.

    • @minhuang8848
      @minhuang8848 ปีที่แล้ว +49

      It's wild how insane the performance gains have been for the last five or so years. We truly have bottomed out as far as requirements go... at least for production-ready projects. Sure, there are tons of edge cases destroying your framerate, this will always be a thing with 3D applications in particular - hell, fresh devs will wreck your fps with the simplest of 2D-games because of all kinds of errors you can make. Still, with a bit of effort, games look as good as they ever will, and this time it's the truth. Compare GoW 2018 with 2022. Both gorgeous, but it's all a matter of authoring now. Even VR is closing gaps quickly. Like, really, really quickly. Foveated techniques are about to crash the party, and if UE5x didn't already provide all kinds of benefits, many more are to come.
      Nanite is dope, but also, funnily enough, only a tiny part of the massive revolution happening in this space. It's getting easier and more convenient by the month, and I'm super hyped to get to use it.

    • @MenkoDany
      @MenkoDany ปีที่แล้ว +7

      I'm really happy John Carmack's MegaTexture/Virtual Texturing tech has a spiritual successor, it was really impressive

    • @dodgeman777
      @dodgeman777 ปีที่แล้ว +15

      I see what you did there

    • @shulehr
      @shulehr ปีที่แล้ว +4

      such things as nanite should be in a gpu drivers not in game engines.

    • @MenkoDany
      @MenkoDany ปีที่แล้ว +41

      @@shulehr I'm a programmer and (former) game dev and what you just said is certifiably stupid and you should probably delete that comment

  • @vladpalets
    @vladpalets ปีที่แล้ว +1116

    the leaf scattering is definitely the most impressive part of this imo

    • @christophermullins7163
      @christophermullins7163 ปีที่แล้ว +26

      True photorealism in the most complex scenes that nature can produce. Beautiful technology.

    • @GardenGuy1943
      @GardenGuy1943 ปีที่แล้ว

      The layer bars were more difficult to do, the development team said so. You are stupid to think otherwise.

    • @vladpalets
      @vladpalets ปีที่แล้ว +2

      @@GardenGuy1943 ok

    • @EXRDaBeasta
      @EXRDaBeasta ปีที่แล้ว +1

      ​@@vladpalets ok

    • @asakurayoh3909
      @asakurayoh3909 ปีที่แล้ว +1

      @@EXRDaBeasta ok

  • @goranstojanov1160
    @goranstojanov1160 ปีที่แล้ว

    heard that UE 5.2 is official out.Cant wait to see your video covering all the new features alongside improvements of old ones.

  • @thearcadio
    @thearcadio ปีที่แล้ว +1

    I learned to do game design prototying in Unity but your videos have motivated me to pursue learning Unreal too! I like how you explain stuff simply and succinctly without leaving out important details we need to understand why this upgrade is so massive. Over the coming weeks I will go over your videos and pick some of this up with my spare time, thank you so much for making these videos.

    • @user-tu5un8jc9v
      @user-tu5un8jc9v 11 หลายเดือนก่อน

      Can I ask you how you learned? Was it through a school or is it possible to do it alone even today?

    • @user-tu5un8jc9v
      @user-tu5un8jc9v 11 หลายเดือนก่อน

      Could you send me some courses please? :( please please please 🙏

    • @user-tu5un8jc9v
      @user-tu5un8jc9v 11 หลายเดือนก่อน

      I already learned 3D modeling in Blender but it was almost 10 years ago, a lot has changed since... My last use of Blender was maybe in 2019-2020

  • @alexyowl
    @alexyowl ปีที่แล้ว +272

    I messed around with reflections in 5.0, faced path-tracing decal problem just a week ago, and here are the solutions out of the box. Huge respect to all UE devs 🔥

  • @Archalias100
    @Archalias100 ปีที่แล้ว +2740

    It’s actually insane how realistic games are now.

    • @smb2267
      @smb2267 ปีที่แล้ว +167

      this is not a videogame , this thing will take a least10 years to start show in some games

    • @fynkozari9271
      @fynkozari9271 ปีที่แล้ว +14

      Go play NFS hot pursuit 2010.

    • @edwinungerer7989
      @edwinungerer7989 ปีที่แล้ว +76

      We seriously haven't seen much yet. Unreal engine 5 is still very new and big games take many years. I think helblade 2 will be a good showcase to what's possible

    • @calvinripley9093
      @calvinripley9093 ปีที่แล้ว +8

      Not realistic, not yet...

    • @brianmeen2158
      @brianmeen2158 ปีที่แล้ว +27

      Atari 2600 games are close

  • @uulecrocodile8437
    @uulecrocodile8437 ปีที่แล้ว +1

    This is very impressive! How cool this would be for the Flight Simulators. Especially the new water effects.

  • @hgsupertramp
    @hgsupertramp ปีที่แล้ว

    Hey man, love your videos. It would be awesome if you make some lessons on the Niagara system too🤙

  • @brettapuss
    @brettapuss ปีที่แล้ว +311

    this is incredible i really hope developers take advantage of the new foliage. i hate how in games grass vanishes at a certain distance and youre laying there in a ghillie suit thinking youre hidden amongs grass, bushes and other vegetation. and then you die because all the enemy sees is a bush wookie sitting on a hill surrounded by some low poly trees and nothing else.

    • @TheShipMunksTV
      @TheShipMunksTV ปีที่แล้ว +21

      I am studying game development, and I will make sure to do so for all my upcoming game projects with foliage!

    • @ivangutowski
      @ivangutowski ปีที่แล้ว +12

      That reminds me of crysis back in the day - my first gaming pc in 2006 - My friends and I joked that playing on low settings was actually beneficial as there were no bushes to hide behind for people

    • @thunderb00m
      @thunderb00m ปีที่แล้ว +1

      That's what you get for camping

    • @brettapuss
      @brettapuss ปีที่แล้ว +19

      @@thunderb00m don’t think you quite understand the point of a ghillie suit then. You’re supposed to be remaining still using the foliage to your advantage… it’s not really camping when you’re playing a military simulator and you’re providing sniper over watch for your squad.
      Bloody console kiddies

    • @brettapuss
      @brettapuss ปีที่แล้ว +4

      @@TheShipMunksTV I love you, make a game where camouflage is a huge point of the game haha. Fed up with games holding my hands with red dots above peoples heads and names giving away positions. I wanna be scared not knowing if I’m being watched haha

  • @MrUbister
    @MrUbister ปีที่แล้ว +331

    Visual realism like this could open up the path to so much more gameplay elements. Imagine a game where you have an accurate mirror you can use to peek around corners. Or a horror game where you see the bad guy come up to you in the cupboard reflection.

    • @baldr12
      @baldr12 ปีที่แล้ว +72

      A greek mythology themed game where you fight medusa just by looking at your shield reflection

    • @tickledonions9483
      @tickledonions9483 ปีที่แล้ว +15

      Could be used in more creative ways than generic fighting/battle stuff.

    • @benni1015
      @benni1015 ปีที่แล้ว +1

      It would be like in FEAR where you see the enemy walking, by looking at the shadow cast from him, just taken way further.

    • @iSOBigD
      @iSOBigD ปีที่แล้ว +1

      That, or simply one step closer towards realistic visuals where you're not taken out of the scene by screen space reflections that come and go. Little things like that can really add up and creative people can put them to good use

    • @ErikLiberty
      @ErikLiberty ปีที่แล้ว +4

      I want a mirror to see what the guards are doing as I lockpick.

  • @shmelie
    @shmelie ปีที่แล้ว

    im in il start here with your course thank you i needed this

  • @melll_omen
    @melll_omen ปีที่แล้ว

    love the skill , no time to master it. good job sensei

  • @GamingGrenade1
    @GamingGrenade1 ปีที่แล้ว +395

    UE5 continues to blow my mind. Love these updates, and your Masterclass is incredible. I highly recommend it to anyone wanting to learn Unreal Engine

    • @Snoozy96
      @Snoozy96 ปีที่แล้ว

      What does the master class cover?

    • @GamingGrenade1
      @GamingGrenade1 ปีที่แล้ว +2

      @Snoozy Pretty much everything. Programming, environment creation, materials, lighting, 3D Modeling, animation, and particle effects. There are also advanced chapters on landscapes and lighting, as well as a course showing how to create a game step by step

    • @Davogre
      @Davogre ปีที่แล้ว

      @@GamingGrenade1 What is the minimum required Computer hardware one needs in order to learn UE 5.

  • @StylizedStation
    @StylizedStation ปีที่แล้ว +152

    working with reflections in 5.0 has been driving me insane lately, I'm so happy to see these improvements. thanks for the vid

  • @wickeddummy
    @wickeddummy ปีที่แล้ว

    Yes finally 👍🎉😄
    In every game you play that has a big open world with a lot of trees, you would always notice the lod changes. Now this the best thing, looks amazing!

  • @svendtang5432
    @svendtang5432 ปีที่แล้ว

    Sensei.. 🎉 thanks for the briefing.. I just started your free course on UE 5 and we’re wondering why I did not get the noisy shadows now I know .. and the nanite foliage ❤

  • @terrellcole7633
    @terrellcole7633 ปีที่แล้ว +284

    The lod and lighting are impressive beyond words, but expanding from 22km to 88,000,000 is just next level insane!

    • @ArchReverend
      @ArchReverend ปีที่แล้ว +56

      I nearly choked on my coffee when i saw that. In a single line thats like going from a drive to a friends house in the next city, to half the distance to the sun.

    • @mercior
      @mercior ปีที่แล้ว +29

      While it seems a huge change in reality it is just a doubling of the precision, eg change the datatype from float to double. Good change but also very easy to do :)

    • @_sky_3123
      @_sky_3123 ปีที่แล้ว +27

      @@mercior I understand what you are saying. But I am not sure term "doubling" is a right choice of word here. Yeah, the presicion went from 7 to 15 decimal places but that is 8 orders of magnitude. Calling that a double because (double the numbers) is interesting way of explaining it. And I kinda like your approach here, nice way of simplifying it in a simple way without going into much detail.

    • @MyMattinthehat
      @MyMattinthehat ปีที่แล้ว +6

      @@_sky_3123 right, if it was a literal string "doubling" makes sense lol.

    • @mercior
      @mercior ปีที่แล้ว +13

      @@_sky_3123 I refer to doubling the precision of the datatype, ie going from 4 bytes to 8 bytes, which yes will increase the actual decimal numbers you can store with those bytes by many orders of magnitude. In the actual code you are just swapping that datatype.

  • @JUNGLY108
    @JUNGLY108 ปีที่แล้ว +1208

    Getting this far is such an achievement. You gotta appreciate that the closer you get to reality the harder it gets to replicate.

    • @taranhase4396
      @taranhase4396 ปีที่แล้ว +2

      What do u mean harder it gets to replicate

    • @JUNGLY108
      @JUNGLY108 ปีที่แล้ว +75

      @@taranhase4396 It's very difficult to create a copy of reality because of the fact that there are so many infinite variables. For example, if you see a leaf fall on the ground in real life, there's literally infinite possibilities to how that can happen and what influences that. Now imagine recreating that in a game...

    • @taranhase4396
      @taranhase4396 ปีที่แล้ว +7

      @@JUNGLY108 arrh now I understand yes they would have to code all possibilities which in our generation is probably not possible, maybe in 2050 though ??

    • @julius43461
      @julius43461 ปีที่แล้ว +17

      @@taranhase4396 Sooner, just ask Ray Kurzweil. Seriously, technology advances in a somewhat chaotic, but exponential fashion. Like how nanites replacing the LOD's is just a total game changer, and is totally game breaking. Rarely in life you get something better, at a lower cost(GPU wise). Now, consider how this will work in other fields. If we hit a point where AI can improve itself in 2031, by 2035 we will have kids creating their own digital worlds the size of the observable universe.

    • @redhunnid5142
      @redhunnid5142 ปีที่แล้ว +2

      @@taranhase4396 It’s definitely possible and way closer than 2050

  • @ImMohammedAli
    @ImMohammedAli ปีที่แล้ว +1

    Just made it so easy to understand.

  • @MegaHighmax
    @MegaHighmax ปีที่แล้ว +16

    It's amazing to see that Epic is really working to bring the new innovations in software research to their engine, I remember seeing papers about those techniques and technology some years ago but no game engine was implementing them, and now Epic is doing exactly that!
    We entered a phase were hardware won't get better exponentially anymore, but software is still in the that phase, better software is fundamental

  • @JoshChristiane
    @JoshChristiane ปีที่แล้ว +548

    People outside of the game industry (and even many in it) still don't realize just how big of a deal Unreal's nanite tech is. It will go down as the single biggest "leap" in quality and development optimization in the industry's history. As an artist you used to have to go through a tremendous amount of trouble to keep poly count low and make LOD's which is extremely time consuming, nanite gives you the possibility to eliminate all of those steps. I've been working in the game industry almost 10 years now, and I wish I had this 10 years ago. On another topic they also eliminated the importance of draw calls in Unreal 5, which is often ignored and not talked about, but that alone is another huge factor in game performance and development.

    • @mintw4241
      @mintw4241 ปีที่แล้ว +44

      On the other hand, expect to see game storage size skyrocket again as every item in the game gets the 48k hyperreal treatment since it doesnt affect frame rates as much

    • @khomatech6428
      @khomatech6428 ปีที่แล้ว +19

      everyone in any industry wishes they had ten years ago what they have now.

    • @_Refurbished_
      @_Refurbished_ ปีที่แล้ว +17

      Combine this and neural learning systems like DLSS 3 and FSR 3 means next-gen worlds are on the horizon running on current hardware. We didn’t really see a visual jump from last gen to this gen. I have a feeling we’ll see a large jump in the next few years, but it will be software leading the charge.

    • @schrodingerscat1863
      @schrodingerscat1863 ปีที่แล้ว +19

      I worked on a similar technique back in the 90s, we called it dynamic mesh sampling but it is essentially the same concept, we used it to simplify models for ray traced rendering. Back then it was just research as the processing power required was beyond reasonable back then. Good to see the concept has now become mainstream, they have done some great work here to get this kind of thing working so smoothly and seamlessly.

    • @JoshChristiane
      @JoshChristiane ปีที่แล้ว +14

      @@_Refurbished_ I'm not sure we'll see a HUGE jump in how realistic stuff is on its own (just because things can only get so realistic), but what we will see a huge jump in is file sizes, world sizes, how good worlds look from far away, rendering techniques, and animations. The real thing that visually needs to be improved is physics and animation triggers, that's where games have a long way to go.

  • @ZephrusPrime
    @ZephrusPrime ปีที่แล้ว +346

    Nanite Foliage is a huge game changer.

    • @deluxo2901
      @deluxo2901 ปีที่แล้ว +10

      Omg this is so cool so now buildings, floiage won't tax the engine as hard as traditional methods have for all these years. Nanite is the biggest gaming tech we have seen in 20 years

    • @HieronymousLex
      @HieronymousLex ปีที่แล้ว +1

      @@deluxo2901 they’ve been saying these things about the ue5 for a couple years now and I’m not seeing it. Their demos always look incredible but this stuff hasn’t actually made it into real games yet

    • @Skylartk
      @Skylartk ปีที่แล้ว +7

      @@HieronymousLex Games can take years to develop and UE5 has only been out for around a year IIRC. Along with that , many large game studios use their own engine (Frostbite for Battlefield, RED for CP2077, etc.) and switching to a new engine is a time consuming and labor intensive process that prevents them from working on games and therefore making money.

    • @drthbn
      @drthbn ปีที่แล้ว +1

      Literally

    • @fugitive6549
      @fugitive6549 ปีที่แล้ว +1

      @@HieronymousLex Do you not know how long AAA games take to develop? And we don't take Ubishit and Activision games as AAA because they are just copy paste of their previous games.

  • @HujaleDaBoss
    @HujaleDaBoss ปีที่แล้ว

    Yo.. Keep going! I love your crazy opinions!

  • @SubrosaRose
    @SubrosaRose ปีที่แล้ว

    I love your channel you are the BEST please keep up this great content

  • @richiedeadsix
    @richiedeadsix ปีที่แล้ว +141

    Holyshit that zoomout on trees was mind blowing. Someone who doesn't understand how this has been done all these years will not be able to appreciate how incredible this is.

    • @AlexSchwartzATV
      @AlexSchwartzATV ปีที่แล้ว +16

      That's what i was thinking. It's crazy at all to even see another solution for this, especially one that increases fps while looking even better and also saving time?? Jesus

    • @dive2drive314
      @dive2drive314 ปีที่แล้ว +21

      Prety much my biggest issue with games has been the awful pop-in textures of trees.

    • @Mrcobble479
      @Mrcobble479 ปีที่แล้ว +1

      @@AlexSchwartzATV Yeah it's counter intuitive as fuck

    • @jcm2606
      @jcm2606 ปีที่แล้ว

      It actually makes sense though, to be fair. Nanite is essentially dynamically selecting the most optimal LOD as far as having polygons map to pixels is concerned (ie it tries to have 1 polygon _roughly_ map to a few pixels), so it's able to optimise the poly count on-the-fly to a significantly better degree than traditional LODs. Essentially imagine if you had an unlimited amount of LODs for your mesh, so that the engine is able to select the best LOD and _only_ the best LOD. That's effectively what Nanite is doing, except on-the-fly.

  • @Potatinized
    @Potatinized ปีที่แล้ว +140

    Just FYI for anyone who reads this, Bulk Edit feature can be used to turn on nanite for multiple assets at once. So no need to do it one by one.

    • @pedrohpf1990
      @pedrohpf1990 ปีที่แล้ว +18

      That helped thanks!
      If someone needs extra steps: select all -> right click -> asset actions -> bulk edit via property matrix

  • @ejun251
    @ejun251 ปีที่แล้ว +27

    I used to make my hobby games in Unity, but Unreal Engine are doing so many cool things I'm considering swapping over. This is mindblowing. The future is bright for gaming immersion.

    • @802Garage
      @802Garage ปีที่แล้ว +3

      Honestly, Blueprints make everything so fun that I would recommend trying it for that reason anyways.

    • @leo8292
      @leo8292 ปีที่แล้ว +2

      Unreal sparked joy in my game dev workflow. Unity feels so damn outdated by comparison. The complexity level for implementing basic game features in UE is so much lower, as they provide many useful abstractions in their library. No dull coding for hours, I just go anc implement the mechanics I want with blueprints.

    • @802Garage
      @802Garage ปีที่แล้ว

      @@leo8292 I felt the same.

    • @802Garage
      @802Garage ปีที่แล้ว

      @@Teddy_Graham The faster the better, but anything from the last 5-10 years WILL work it just may be painfully slow. You definitely want as much RAM as possible too.

  • @metawolf987
    @metawolf987 ปีที่แล้ว

    This is an excellent, easy-to-understand explanation.

  • @stampolaoc
    @stampolaoc ปีที่แล้ว +200

    If I was a game dev, im sure this would bring a tear in my eye. this is absolutely incredible.

    • @DJL3G3ND
      @DJL3G3ND ปีที่แล้ว +24

      that tear may also be for another reason. I learned the hard way that its way too easy to get sucked into game development with high expectations and keep trying to make games that are way beyond your ability. though yes, its really impressive and I wanna see these things used to their full potential

    • @TwistedSisler
      @TwistedSisler ปีที่แล้ว +8

      While it looks amazing, yes, it's Unreal so implementation will be super convoluted and likely incompatible with other things that are either already implemented into an existing game, or with certain features or details that you deem more important for your game. Unreal Engine is by far the most Unuser-friendly of the public game engines out there which is why a lot of developers, especially indie developers prefer Unity. Plus Unity uses C# scripting which is much more game development-friendly.

    • @TwistedSisler
      @TwistedSisler ปีที่แล้ว +4

      @@leeroyjenkins0 C# was pushed by Microsoft a couple decades ago to be the go to language for indie game development; so much that Unity adopted it as their scripting language as did several other engines. The language has evolved over time with some updates to the framework specifically having game development in mind. As such, there is so much more support, community help, online courses, references, code snippets, etc for game dev in C# than in C++. C++ is technically faster, but not to any degree noticeable by a human or to any degree that would make any significant difference in your game (if it does then more than what language being used should be considered as to why your performance is bad).

    • @MrWuffels
      @MrWuffels ปีที่แล้ว +6

      ​@@TwistedSisler Microsofts decision to create C# did not have anything to do with game development. Microsoft created C# because Java creators didn't want Microsoft to make their own version out of it to fit their needs. The main reason for C# is Web development. While C# can be and is used by some engines, it is NOT the primary use for it. Actually, there is no primary use. C# is just an high level language with potential to program nearly everything in a short timespan.
      Microsoft did never push any update where game development was a specific focus. While engines like unity are using the language as a script language, the Framework behind it (.Net) isn't even used. I'll be more precise later.
      C# does not have more community help and online courses than C++. Even tho C# has a really large community, C++ is around a much longer time and still has a large community especially in game development. Most game engines still are working with C++ directly or underneath, like Unreal Engine, Frostbite, Cryengine and even Unity engine itself.
      C++ is faster than C# when both are in their supposed environment. C++ compiles to native code, while C# is compiled to an assembler like language (IL-Code) and is then run in a framework (.NET) to be just-in-time-compiled to native code while runtime. Also C# uses a system called "Garbage Collector", which manages the memory, more specific the object lifetime, of your application. This way the programmer doesn't have to care about memory management most of the time on his own, which leads to less programming errors and easier programming. The performance comparison between C# and C++ is immense. In some cases C# takes the doubled time of C++ for the same task. In most software application this is not noticable for the user, which is true, BUT it would be noticable in performance relying programs like games.
      HOWEVER, for an engine like Unity this performance comparison isn't necessary true. Unity has two compilers. Mono and IL2CPP. With Mono it also runs with JIT-Compiler and comes with the performance overhead. In this case it runs in a similar environment like .NET from Microsoft.
      With IL2CPP C# gets transpiled to C++, and then fully compiled to native code, which cut's out the performance overhead, but can reduce compatibility with 3rd party C# libraries. But no matter which one you use, the C# part only matters for backend scripts, which most of the time aren't the performance relevant ones, even tho it's possible to mess it up there. The tricky and technical part is how the engine works, how it renders different things and how it manages the data it get's provided by the backend. And this part of the engine is written in C++.

    • @MrWuffels
      @MrWuffels ปีที่แล้ว +2

      @@leeroyjenkins0 C# isn't necessary more "game-development-friendly", it's generally more "developer-friendly". It's easier to learn for programmers, and it generally is considered less error-prone, because technical pitfalls are hidden or abstracted away from the developer.

  • @Xperto_
    @Xperto_ ปีที่แล้ว +7

    Gotta love when someone talks about performance and "gained 5 fps" without showing the fps anywhere on screen or mentioning the overkill hardware they're using.

    • @MMoer
      @MMoer ปีที่แล้ว +2

      This. Dude is probably using a 3090 or 4090. It remains to be seen how performance will be on console

  • @moosewild4239
    @moosewild4239 ปีที่แล้ว

    That is amazing. What a huge step forward.

  • @N3RGLY
    @N3RGLY ปีที่แล้ว +1

    Future games are going to look incredible!

  • @infinity_circuit
    @infinity_circuit ปีที่แล้ว +521

    When I got myself a new rig with an RTX card I was surprised how modern games still struggle with HORRIBLE Lod pop-in issues. There is nothing more annoying than objects literally appearing before your eyes.
    This feature is simply mind blowing. Generating all these objects with dynamic level of detail without any performance drop. WOW. Future games will look amazing.

    • @julius43461
      @julius43461 ปีที่แล้ว +18

      Yeah, it's so surprising and just unreal. Usually something must give when you increase to that level of detail, but this thing even increases performance.

    • @Atixtasy
      @Atixtasy ปีที่แล้ว +30

      Don't forget it will use less install space for textures, now that it's only 1 texture rather than like 5+ LOD textures used. I can see a space savings of at least a good few gigs up to about 10+ given the game.

    • @0xsergy
      @0xsergy ปีที่แล้ว +13

      @@Atixtasy i dunno if you have tried to download any of these but that desert landscape is like 130gbs or something crazy. this detail isn't free.

    • @KindNine
      @KindNine ปีที่แล้ว +2

      @@0xsergy Jesus...why so big?

    • @0xsergy
      @0xsergy ปีที่แล้ว +1

      @@KindNine maybe its a big map? i didn't download it yet, gotta make room on my full C drive because epic games is installed there... even if the maps are saved on another drive.

  • @ealanosborne
    @ealanosborne ปีที่แล้ว +386

    I do appreciate that they went with the name Unreal from the start, since they’re continuing to make aspects that were previously thought unreal…real. 🤯

    • @X3R0D3D
      @X3R0D3D ปีที่แล้ว +20

      i appreciate it as well. i was a gamer kid in the early 90s and i played unreal games from the very start aboard the Vortex Rikers... right up to the latest tournaments, and now my favorite games are built on the platform they developed! Unreal is ironically the most real contributor to good games for us to play!

    • @mephisto2348
      @mephisto2348 ปีที่แล้ว +3

      I remember picking up my first copy of Unreal, playing a game, and almost immediately diving into the engine. I almost failed CS because I spent an entire year building and testing levels instead of learning autocad, but I was finally able to convince the admins that just as much, if not more, work went into building good levels. It really sparked a lifelong passion, and as you said, they have continued to impress.

  • @GamingNewsSummary
    @GamingNewsSummary ปีที่แล้ว +2

    I am impressed with the "it's real life" videos emerging. I am curious to see what game developers do with this over the next few years.

  • @anshulkesheorey
    @anshulkesheorey ปีที่แล้ว

    Nicely explained.

  • @TheEffence
    @TheEffence ปีที่แล้ว +185

    This is insane.. It's hard to comprehend that it runs so smoothly in real time with this amount of detail. I'm a huge fan of the Mafia series and recently I found out that the next game is being made using UE5 so seeing this makes me really excited for how good it's gonna look. Let's hope the gameplay will be as good as the visuals.

    • @MoxFreakinFulder
      @MoxFreakinFulder ปีที่แล้ว +6

      @@eye776 doesn't sound like that's a new problem though... i've never upgraded my GPU until the games started to require it.

    • @AppeltjeEitje34
      @AppeltjeEitje34 ปีที่แล้ว +1

      You need a 3K pc to run this in real time

    • @AXELVISSERS
      @AXELVISSERS ปีที่แล้ว

      @@eye776 my 3060 is hopefully enough

    • @gronlud
      @gronlud ปีที่แล้ว +1

      @@eye776 GTX 1080 is kinda old though, it makes sense that you'd need that *at the very least*

    • @eye776
      @eye776 ปีที่แล้ว

      @@gronlud The thing is, there were 2 mining booms back-to-back, so a lot of gamers are still stuck on GTX 900, 700 or even older. GTX 1060 3GB was also very popular, but it's essentially a GTX 970.
      That's why even if GTX 1080 may be old, its performance level is still out of reach for many gamers.
      If you think about it, RX 6600 is still the only somewhat decent GPU that can be found at a fair price consistently.

  • @thatguyyoudontknow
    @thatguyyoudontknow ปีที่แล้ว +310

    This is insane. As someone that was flabbergasted by 8-bit as a kid, this looks better than real-life. Unbelievable.

    • @thothheartmaat2833
      @thothheartmaat2833 ปีที่แล้ว +16

      Now you never need to go outside to get great graphics ever again...

    • @thatguyyoudontknow
      @thatguyyoudontknow ปีที่แล้ว +14

      @@thothheartmaat2833 screw reality

    • @dddripz
      @dddripz ปีที่แล้ว +13

      @@thatguyyoudontknow You should have said Unreal lol

    • @thatguyyoudontknow
      @thatguyyoudontknow ปีที่แล้ว +9

      @@dddripz I failed you all. Hah

    • @spence6195
      @spence6195 ปีที่แล้ว +4

      VR games are about to be too realistic

  • @tecnologiaoficial
    @tecnologiaoficial ปีที่แล้ว +15

    This is absolutely incredible. At some points I was questioning whether you were using real-life footage, like the foliage subsurface scattering. We're getting to a point where AI and GFX converge to put humanity into the Matrix. So many instances of movies "predicting" the future exist out there.

  • @DatGuyGLK
    @DatGuyGLK ปีที่แล้ว +70

    Oh man thank you so much for showing direct comparisons, everyone showcases the new features but does not compare the before and after

    • @MattSimon1
      @MattSimon1 ปีที่แล้ว +5

      Taking the time to jump into different versions of the engine and loading up scenes is awesome. I logged in just to upvote this video. And I don't even use Unreal (yet).

  • @jafizzle95
    @jafizzle95 ปีที่แล้ว +741

    It's always the smaller details that make the most drastic leap towards photorealism. Can't wait to see some games that harness 5.1 to it's absolute fullest.

    • @user-ir6to3dp1l
      @user-ir6to3dp1l ปีที่แล้ว

      从阿凡达视频复制黏贴是吧

    • @jafizzle95
      @jafizzle95 ปีที่แล้ว +6

      @@user-ir6to3dp1l No, this was my own original comment. Must've been a coincidence.

    • @Soothingvibes101
      @Soothingvibes101 ปีที่แล้ว +8

      Not until next 10 years

    • @joaolucassantosviegas3334
      @joaolucassantosviegas3334 ปีที่แล้ว +4

      can't wait to 5.2, 5.3, 5.5 and 6.0. If they still in 5.0 and can get all this, think about the next ones. They will get more realistic than my life lol.

    • @gerghghherb880
      @gerghghherb880 ปีที่แล้ว +4

      See you in like 6 years

  • @fatih8053
    @fatih8053 ปีที่แล้ว +3

    Waiting for the ue 5.2 video😁

  • @alepouna
    @alepouna ปีที่แล้ว

    Can not wait for a reaction/follow up video to the latest tech demo (5.2)

  • @Protagnst
    @Protagnst ปีที่แล้ว +87

    I don't do anything related to game development, but this is EPIC. Even as a game consumer, this is so exciting to see. I can't wait to play on UE 5.1 developed games

    • @MrSaquibk1
      @MrSaquibk1 ปีที่แล้ว +6

      EPIC is the name of a company made an unreal engine.

    • @parkerwinton5661
      @parkerwinton5661 ปีที่แล้ว +1

      yeah what sucks is huge companies take years to switch to new versions of software. AAA games will still be a few years off from using this as they still need to finish projects they're working on.

    • @DavidKnowles0
      @DavidKnowles0 ปีที่แล้ว

      @@parkerwinton5661 One thing that will encourage them will be the amount of money that could be saved. Of cause many companies will need to develope their own version of this technology in house and apply it to their own game engines.

  • @Droidzi
    @Droidzi 11 หลายเดือนก่อน

    loving the animation key frame enhancements 🏆

  • @stevoofd
    @stevoofd ปีที่แล้ว

    I'm so geeking out on this stuff

  • @SafNine
    @SafNine ปีที่แล้ว +99

    Reflections and lumen noise were my biggest gripes with 5.0
    This update is insane!

  • @xAnonXoXmysTx
    @xAnonXoXmysTx ปีที่แล้ว +54

    Any time i see any unreal updates these days, my jaw just drops, its all just so stunning.

  • @donaldkeith139
    @donaldkeith139 ปีที่แล้ว +2

    I'm sorry... I paused the video at 0:02 and couldn't finish the video because this scene is so beautiful..

  • @noahhall1502
    @noahhall1502 ปีที่แล้ว +1

    earned a sub!

  • @m31288smilise
    @m31288smilise ปีที่แล้ว +36

    The screen space reflections where the state of the art for such a long time in the most games, with the problems that come with it. And now it is a side improvement of UE5.1 to get rid of ALL problems about reflection. This really blows my mind.

  • @Jeremy
    @Jeremy ปีที่แล้ว +437

    Games are already very addicting, so this will be a very interesting direction that I'm keen to see. Games are about to be a whole lot more immersive, that's for sure.

    • @fynkozari9271
      @fynkozari9271 ปีที่แล้ว +2

      Do u like Epicgames?

    • @i-am-the-slime
      @i-am-the-slime ปีที่แล้ว +18

      I'm so jealous, I haven't gotten addicted to any game since 2003.

    • @fynkozari9271
      @fynkozari9271 ปีที่แล้ว +4

      @@i-am-the-slime why though? What's your hobby?

    • @unbreakablealex2732
      @unbreakablealex2732 ปีที่แล้ว +40

      Actually, the more you play, the less your prone to getting addicted because your starting to notice repetitions in gameplay mechanics and the limits of mainstream or AAA story telling.

    • @brianmeen2158
      @brianmeen2158 ปีที่แล้ว +5

      @@i-am-the-slimesame here. I can’t remember the last video game that actually really drew me in

  • @akimkhan2582
    @akimkhan2582 ปีที่แล้ว

    Great job!

  • @CrispyGFX
    @CrispyGFX ปีที่แล้ว +2

    This is so impressive it's actually hard to believe.

  • @veegames3364
    @veegames3364 ปีที่แล้ว +30

    As someone who started on 8-bit for gaming, this is mind blowing. Kids don’t know how good they’ve got it.

    • @blackbird8837
      @blackbird8837 ปีที่แล้ว +1

      imagine UE in 2040

    • @cuerex8580
      @cuerex8580 ปีที่แล้ว

      thats probably how grandparents talk about war-free times. yet we underappreciate things too little any age lol

    • @veegames3364
      @veegames3364 ปีที่แล้ว

      @@cuerex8580 appreciation comes with time.

    • @veegames3364
      @veegames3364 ปีที่แล้ว +1

      @@blackbird8837 UE 6 will be insane (if it ever get created) and it will probably come out in 2027. They’re coming out with a new UE engine every 5 years so in 2040 I expect to see UE 8 or 9. If it scales like it has, in 2040 we won’t be able to tell the difference between a game and real life 😮

    • @abimmel
      @abimmel ปีที่แล้ว

      Fully agree, however, don't forget that to achieve these "insane" graphics about 80% of budget goes into 3D modeling, leaving about 5% for story and world building

  • @7kortos7
    @7kortos7 ปีที่แล้ว +62

    the LOD and lighting calculation distance are so game changing.
    could you imagine playing No Man's Sky raytraced and the light is actually coming from a planetary sun??? that's so cool.
    sub surface refraction is also insane. so important and subtle.

  • @itsmesandman
    @itsmesandman ปีที่แล้ว

    I still remember playing "Unreal Tournament" game by epic Games back in early 2000s, it was an epic game & they've come a long way.. damn i feel old.

  • @aceplaysgamesnetwork9566
    @aceplaysgamesnetwork9566 ปีที่แล้ว

    Omg game changer 2:51 I’m so excited to get to creating some great environments.

  • @andrewheavenridge7955
    @andrewheavenridge7955 ปีที่แล้ว +11

    5:22 The reflection of the room when you look in the glass cupboard is amazing.

  • @shawndejong6699
    @shawndejong6699 ปีที่แล้ว +46

    Wow, when I first started gaming on my NES I was 6 ish... maybe 7. I'm 38 now and it's absolutely insane to see how things have progressed over the years. 5.1 is movie quality graphics running real time.

    • @actuallynotsteve
      @actuallynotsteve ปีที่แล้ว +2

      This is basically what I dreamed of as a kid, I'm the same age as you.

    • @shawndejong6699
      @shawndejong6699 ปีที่แล้ว +3

      @@actuallynotsteve right? I remember watching the original toy story in theaters, dreaming if games would ever look that good. Well we've passed that, infact I'd say 5.1 has many movies made in the last 3-5 years looking pretty piss poor lol.

    • @6884
      @6884 ปีที่แล้ว

      yeah I was thinking of how shocked I was when I first saw Tomb Raider... and now, this

    • @capitalb5889
      @capitalb5889 ปีที่แล้ว

      Just think of those of us to started in the 80s on 8-bit machines

    • @shawndejong6699
      @shawndejong6699 ปีที่แล้ว

      @@capitalb5889 I was born in the 80's and started gaming on an NES... which happens to be an 8 bit machine.

  • @lentak779
    @lentak779 ปีที่แล้ว

    omg finaly, lod blinking was always an immersion braker for me

  • @Leosalvaje_
    @Leosalvaje_ 2 หลายเดือนก่อน

    3:38 this blows my head, this is the 5.1 version, but leaf scattering is aweasome!

  • @schrodingerscat1863
    @schrodingerscat1863 ปีที่แล้ว +21

    I can remember working on dynamic mesh sampling algorithms back in the 90s but back then it was very much just research, good to see the concept is finally hitting mainstream with nanites.

  • @jhbk5
    @jhbk5 ปีที่แล้ว +29

    The changes to foliage have been on my wishlist since UE5 was first released, and even more so when Quixel started making trees. I'm very excited for this new version

  • @ozgurguven3286
    @ozgurguven3286 ปีที่แล้ว

    no words. this is epic

  • @GaMeOvErRules
    @GaMeOvErRules ปีที่แล้ว

    wow that is crazy.. and to think it can only get better from here.. I think one day we really will have VR games that are so realistic at last visually you won't be able to tell the difference between the real world and a game.

  • @LevySkulk
    @LevySkulk ปีที่แล้ว +115

    Also, with 5.1 Nanite and Lumen are being brought to forward rendering. The features are not fully implemented yet, but there's already sample projects and videos all over youtube of people using these amazing net-gen features in VR. Nanite is a massive step in the quality of VR games!

    • @DarthHunter5
      @DarthHunter5 ปีที่แล้ว

      Not worked with Unreal for a looong time. Does deferred have too much overhead for VR or is it like in Unity, where you can use deferred in VR, but the lack of MSAA just makes it look miserable?

    • @jc_dogen
      @jc_dogen ปีที่แล้ว

      @@DarthHunter5 latter i believe

    • @pirojfmifhghek566
      @pirojfmifhghek566 ปีที่แล้ว

      The only thing that I worry about is that file sizes for lush, immersive games are going to EXPLODE soon. It's absolutely fantastic and a huge step forward that the game engine allows our processors to at least handle the load, but the data needed for all these high-poly meshes has to be kept somewhere. However, I think that a solution may be right under our noses: AI algorithms and dedicated AI hardware. I think that we could shrink the overall game size tremendously by incorporating single-purpose analog AI chips into our computer setups. The game developer could create a high-poly design in the game engine, then reduce a large amount of the poly count to a "seed" for the algorithm to reconstruct in-game. They could use this for fleshing out polygons _and_ textures. And the tech is already there. There are a couple companies out there that already manufacture AI accelerator chips on little M.2 cards. We'd just be waiting for a game studio to bridge that gap and utilize it, to showcase the massive potential.

    • @christophervanzetta
      @christophervanzetta ปีที่แล้ว

      @@pirojfmifhghek566 Either AI or game textures have to undergo a better compression method…

    • @pirojfmifhghek566
      @pirojfmifhghek566 ปีที่แล้ว

      @@christophervanzetta From what I've seen, they're already compressed to hell and back. That's always going to be step #1 in the process, but I think they're getting seriously diminishing returns at this point.

  • @TheKiburedo
    @TheKiburedo ปีที่แล้ว +6

    Last week I finished your tutorial on how to build a castle, and I learned A LOT of stuff with your guidance, I'm looking forward to try your masterclass in the future when I have enough money, but your tutorial really sparked the flame in me to start learning UE5! Thank you so much!
    I remember in the video you were saying: if you are in the future when foliage nanite is supported, you might try to use it.
    And now is the future :)