Another W from bawloch and appreciate no click-baity nonsense that claims to make 50 divs/hr without taking into consideration rolling maps, buying etc.
i got started doing awakened crop rotation from your first video and did over 100 maps over time, and what i've found was: during the first 30-40 maps i ran your tree, got the same average yellow juice 5k-5,5k, then i saw a minor and very key difference in another video that specs all rediced RED juice, but still takes the big reduced Yellow node (Vivid Drought). That increased my averages by over 1k per map in over 60-80 maps. Also, don't underestimate altars. Grand ichors are 15/div and i'd guess that you'll get 2-3 div per 10 maps, not to mention Fortunates/lucky drops/divines/additional crafts coffins. Plus, if you'll probably get higher rolls more often as if you get +80 quant from altars and high roll on the harvest, you'll get way more out of it. Thank you for showing off Crop Rotation, it's been very fun farming harvests and getting those 15-20k juice maps are very satisfying.
@@markewhansen th-cam.com/video/p7PiH93gzvQ/w-d-xo.html and th-cam.com/video/FQOyq8yyC3Y/w-d-xo.html the first one is from macdri and the second from bawloch. The second guy has made like 2 or 3 videos about awakening harvest. They have litte different atlas tree regarding vivid drought alocation. I've played with pathing through purple and speccing vivid drought, bawloch pathed through yellow (i don't recommend) while macdri also did, but alocated the other droughts as well (not sure how they perform)
You can run maps other than Jungle Valley for Altar strategies, for example Mausoleum. Just gotta make sure the map doesnt have the boss spawned in yet :)
Thanks for the vid. Actually if u just go with harvest scarab of doubling + crop rotation, no altars, no imbued harvest mod, u will take 8+ div/hr. U just starts the map go into harvest, farm it and left. Much faster, low investment, same or even better profit
Thanks for the vid. I love harvest itself, but the bosses bugging out, especially the yellow one, drive me absolutely nuts. That's why, whenever I want to switch to the harvest atlas (bless them for the addition of atlas trees), I remember about the bastardly yellow boss, and decide not to LOL Great information, seems like the prices overall are too steep to make harvest a better profit strat than many others in t16.
If you have a build that doesnt get bricked by certain map mods, then two cartography scarab of risks would be the best since extra mods on a map increases packsize+quantity. Youd replace one of the sac frags to run 2 risks - but if you do have a build thats bricked by a lot of mods, then just run another sac frag in the new fifth slot
Lol the doubling scarab is 6x as expensive now and you almost lose money just on the time to kill in juiced maps. (the yellow harvest enemies who roll multiple durability modifiers and map mods)
They still haven't fixed harvest bosses becoming invincible if they move out of range of their spawn point. They *claim* they did, but it still happens.
Wait, so Harvest pretty much caps at 8 Div/hour abd basically not worth doing this League generally? I think even just rushing maps farming corpses, allflames and maps is way more profit than that and more fun.
Not clearing maps removes the chance lucky drops, wich can pay big in the long run. Also, you can easily farm 8 modded maps while doing T17s and use those for your own harvest, adding +15c per map. My napkin math from last night's farm over 15 maps i averaged 1 div profit per map purely from yellow juice, 4 divs from grand ichors and some card drops.
I wonder how harvest runners seem to be oblivious that last 2 scarabs are shit. Base / non-awakening harvest farm basicall goes best with expedition, since expedition also has just 2 usefull scarabs (scald and runefinding). And when you do that fully revealing eater altars becomes worth it as you're juicing not just harvest but expedition on same map from them. Well and obv do splurge on 120% quant 8-mod maps or even better if you can run 8-mod UNID maps (something which was not possible any previous league, since maps could only be either 8 mod or unid). Tbh cornucopia feels so bad to run and adds so much time that it would be interesting to see stat without it even on baseline.
The instant selling is a big draw tbh. If you need to raise funds for a specific big purchase, you can run harvest until you have enough juice, sell it instantly, and go buy your item.
Harvest is easily 20d/hr. Is it T17 good? No, but this will be enough for majority of people. Edit: Also the instant selling part is amazing especially for newer players. They know exactly what to sell, and don't need a lot of stash tabs.
@@NKieran TIL that the position of the flasks dont matter/. i thought u had to put it on the 4left most slots for em to work. i knew about magic flasks.
dealing with the yellow boss is an experience
Another W from bawloch and appreciate no click-baity nonsense that claims to make 50 divs/hr without taking into consideration rolling maps, buying etc.
i got started doing awakened crop rotation from your first video and did over 100 maps over time, and what i've found was: during the first 30-40 maps i ran your tree, got the same average yellow juice 5k-5,5k, then i saw a minor and very key difference in another video that specs all rediced RED juice, but still takes the big reduced Yellow node (Vivid Drought). That increased my averages by over 1k per map in over 60-80 maps. Also, don't underestimate altars. Grand ichors are 15/div and i'd guess that you'll get 2-3 div per 10 maps, not to mention Fortunates/lucky drops/divines/additional crafts coffins. Plus, if you'll probably get higher rolls more often as if you get +80 quant from altars and high roll on the harvest, you'll get way more out of it.
Thank you for showing off Crop Rotation, it's been very fun farming harvests and getting those 15-20k juice maps are very satisfying.
You got the link to that video?
@@markewhansen th-cam.com/video/p7PiH93gzvQ/w-d-xo.html
and
th-cam.com/video/FQOyq8yyC3Y/w-d-xo.html
the first one is from macdri and the second from bawloch. The second guy has made like 2 or 3 videos about awakening harvest. They have litte different atlas tree regarding vivid drought alocation. I've played with pathing through purple and speccing vivid drought, bawloch pathed through yellow (i don't recommend) while macdri also did, but alocated the other droughts as well (not sure how they perform)
@@xXMaukiorXx thx
@@xXMaukiorXx thx
That was quite the perfect video. Thank you.
You can run maps other than Jungle Valley for Altar strategies, for example Mausoleum. Just gotta make sure the map doesnt have the boss spawned in yet :)
thanks for the video was in doubt on which method to use, excellent work.
Thanks for the vid. Actually if u just go with harvest scarab of doubling + crop rotation, no altars, no imbued harvest mod, u will take 8+ div/hr. U just starts the map go into harvest, farm it and left. Much faster, low investment, same or even better profit
Great stuff!
You compared a cornucopia strategy without altars and a crop rotation strategy with altars... This was almost a good experiment.
Another good video, no BawLochs :)
Thanks for the vid. I love harvest itself, but the bosses bugging out, especially the yellow one, drive me absolutely nuts. That's why, whenever I want to switch to the harvest atlas (bless them for the addition of atlas trees), I remember about the bastardly yellow boss, and decide not to LOL Great information, seems like the prices overall are too steep to make harvest a better profit strat than many others in t16.
hey now that we have another socket in the map divece, what do you recommend to put for the other missing hole?
of the strategy 3:35
If you have a build that doesnt get bricked by certain map mods, then two cartography scarab of risks would be the best since extra mods on a map increases packsize+quantity. Youd replace one of the sac frags to run 2 risks - but if you do have a build thats bricked by a lot of mods, then just run another sac frag in the new fifth slot
next time you should make spreadsheet for experiment.
so for memory u dont need a separate atlas tree? Might rly be the best choice cus u can do more other strats until u got some memories to run
Lol the doubling scarab is 6x as expensive now and you almost lose money just on the time to kill in juiced maps. (the yellow harvest enemies who roll multiple durability modifiers and map mods)
They still haven't fixed harvest bosses becoming invincible if they move out of range of their spawn point. They *claim* they did, but it still happens.
Einhar's memory of Harvest cost 3.5 div now,why ? Also how tha fck u got different seeds in same garden area ?
What about the other einhar harvest memory?
Thats for beast farming harvest mobs so it feels more apt to include it in a future video about beast farming rather than this one
Wait, so Harvest pretty much caps at 8 Div/hour abd basically not worth doing this League generally? I think even just rushing maps farming corpses, allflames and maps is way more profit than that and more fun.
Not clearing maps removes the chance lucky drops, wich can pay big in the long run. Also, you can easily farm 8 modded maps while doing T17s and use those for your own harvest, adding +15c per map. My napkin math from last night's farm over 15 maps i averaged 1 div profit per map purely from yellow juice, 4 divs from grand ichors and some card drops.
I wonder how harvest runners seem to be oblivious that last 2 scarabs are shit.
Base / non-awakening harvest farm basicall goes best with expedition, since expedition also has just 2 usefull scarabs (scald and runefinding).
And when you do that fully revealing eater altars becomes worth it as you're juicing not just harvest but expedition on same map from them.
Well and obv do splurge on 120% quant 8-mod maps or even better if you can run 8-mod UNID maps (something which was not possible any previous league, since maps could only be either 8 mod or unid).
Tbh cornucopia feels so bad to run and adds so much time that it would be interesting to see stat without it even on baseline.
Sounds like harvest is just bad honestly, great for instant selling but those numbers don't stack up to many other strats.
The instant selling is a big draw tbh. If you need to raise funds for a specific big purchase, you can run harvest until you have enough juice, sell it instantly, and go buy your item.
Harvest is easily 20d/hr. Is it T17 good? No, but this will be enough for majority of people.
Edit: Also the instant selling part is amazing especially for newer players. They know exactly what to sell, and don't need a lot of stash tabs.
@@mrhisrealyou mean before prices of scarabs shoot up? Maybe. But from video Harvest caps out at 8 Div/hour.
ain't worth it right now price went up
00:38 u have you MB flasks in wrong slot
4 "leftmost" flasks
4 leftmost magic flasks
@@NKieran TIL that the position of the flasks dont matter/. i thought u had to put it on the 4left most slots for em to work. i knew about magic flasks.
Good now the Einhar's Memory of the Sacred Grove 2D now Feel bad man