My take on stamina/streaming based on seeing other top players is that the main 'genetics' gap comes from how well you maintain your skill after taking a break from it, be it short or long. P much everyone can get good at speed/stamina with time and effort like any other skill. However, I've noticed there is a massive gap with some players coming back after a small/long break and basically being put back at square one in terms of ability, while others come back like nothing has changed at all. Merami is a p notable example as someone who can just drop in whenever and fuckin shred and I think that's what ends up separating the best tapping players like him from other good speed players. Coming back from a break and being two steps back every time is gonna significantly hinder ur progress compared to someone who doesn't have that issue.
I am one of those that if I take 3 days break or more from either playing osu in general or not playing skillcap speed/stamina, I will be back to square one and have to grind for weeks just to get back to my previous skill level. Also I show no improvement in speed or stamina even if I play every single day for weeks and grind it, my hands will just get fucked up and they will hurt so bad I won't even be able to play. Genetics are real. They have halted my progress in the game and I can never achieve my goals of becoming a top stream player. You don't even know the things I would give up just to have the genetics these top players do. I can't even imagine spending months away from the game and being exactly where I left off when I come back. I'm not certain that, quote "the main 'genetics' gap comes from how well you maintain your skill after taking a break", but actually that is just one factor that ties heavily into your genetics. Skillcap, stamina, and speed are all also determined by genetics. They affect ability to improve much more than maintaining skill from a break.
merami has mentioned before that whenever he isn't playing osu or doing anything he usually just taps like he normally does wherever he is and said that might be one of the reasons his tapping doesn't suffer when he takes breaks
@@deadmopose5990 Maybe. I'm just basing it off observations of good players, not lower ranks and my experience but it's a potential pattern I've noticed.
9:43 - One thing I WILL say about this take is that, comparatively, the entire community is SIGNIFICANTLY better now than they used to be. I know, like, of course it is. But the degree is pretty staggering. I'm ranked around 205k with 3134PP. I found a Reddit thread from early 2019 that says the 5 digit cutoff was 2547PP. Which is almost 300k now. And the 5 digit cutoff today is 4512PP. That's approaching DOUBLE what it was 5 years ago. It's just weird thinking that a hardstuck 6 digit in 2023/24 like me would've been very solidly in the 5 digit range in 2019.
I can agree with this in a way, Maps were also VERY different at that time. We still see the same generic aim maps that were being played consistently by top players. It might just be the popular meta and how certain players abuse it. idk
@@vlxyy There was way less options then to gain ranks, as 2019 was when mass produced farm started to appear. Furthermore, less competition. also its interesting to see how much the pp cutoff has changed cause I got to 5 digit back in april of 2022 when it was 4000 so in the last year and a half its gone up by over 500. But even more so rank 1 back then was like 21k pp LOL
@@spacepougeI remember when 1000PP was the holy grail. I took a couple years off to play other games, and I came back to 1600PP chokes. I'm just like "what happened"? The answer is a PP rework and rapid trigger, I guess. I actually got an UWU yesterday, and I think the switch weight is helping as much as rapid trigger, lol. I went from a 70 gram progressive spring to 45 gram linear spring. The difference is absurd.
i think of technique as something that is different for everyone. i feel like the best technique changes from person to person, as it will always be what you are most comfortable with which is determined by a lot of factors. so if something looks weird like chiconys tapping for example, it doesnt necessarily mean that it is uncomfortable or bad for his hand. if you feel comfy playing with 'flat' fingers then there is no point in trying to 'curve' them. each individual can improve their own technique, but i doubt that it will converge to the same exact tapping style for everyone.
Wow what a shame I got top 100 for the first time back in 2018.... I feel good knowing that I actually WAS bad after all this time, just like you Spazza. We can be bad players together. And definitely not coping.
outside is so beautiful man most osu drama is so inconsequential to real life and the beauty and adventures it gives. thank you mr. Spazza17 for this thought provoking renaissance tier videography for your silly little youtube video
i guess speeds skill ceiling isnt high enough currently for super proper technique to matter yet. take a look at track and field for example, everything is optimized, running technique is studied extensively but thats because people has been running for thousands of years
Speed is overweighted because of high AR length bonus. In the very early iteration of a pp rework that removes that bonus, sidetracked day becomes a 1.5k pp play instead of absurdly overweighted 1.7k.
@@yurushi55 If we’re talking about the top diff it’s still a 306bpm spaced deathstream at od 10.7. Not many people are capable of hitting stuff like that accurately and at this point (potentially when high AR length bonus is removed) jump aim needs a buff anyways instead of more nerfs to speed. Maybe a small nerf to high OD (10.3-10.8) but a buff to OD 11? IMO ATH 3mod is underweighted and so are many dthr plays due to how hard it is to acc OD 11 Can’t say for sure though, I’m just a random and don’t claim to be an expert at balancing pp
@@vp7219 I've also noticed there are many 3 mod speed plays that are weirdly underweighted (both of flaro's choir jail plays come to mind) I think they were accidentally nerfed from the original acc penalty for od11 targeted towards 3 mod jump farm.
i feel like the length bonus is justified specifically in the case of sidetracked day because of the insane consistency it takes to fc a map with such high physicality and stamina requirement
As someone who talks pretty fast and tends to edit audio similar to him, I think that (in my opinion) the reason sst3w edits like that is either to get rid of silent audio to keep the viewer engaged and never have the chance to click away. Or he messes up a sentence and only records near where he messed up as to not have to re-record the entire line. Either way I can understand why you wouldn’t like that type of editing however I personally do it so I don’t get offended by it
hi spazza! i made some of those videos that talked about tapping genetics and technique and whatnot chicony and shimon's techniques look weird and abnormal, but the actual amount that their fingers are moving is very little. That's better for tapping faster. Also, even though my video about genetics did really well, I hate that now people blame their "genetics" on their lack of speed. Genetics exist, sure, but I don't think it matters until the top 0.01% of speed players (the people pushing the limits of what is possible). There is so much speed improvement that ANYONE can do by just shredding speed maps.
0:50 if flow aim in isolation were busted, alternate-style maps would actually be worth something. It's the combination of flow aim and tapping/speed that is being a problem right now. Nerfing only flow aim makes alt maps even more underweighted.
this video felt so short, like only 6-7 mins or so wtf? very well made and good watch. Loved the setting of beach and mountain view too, where was this shot?
I think osu! should release a merch of a 3D printed foot, and each toe would be an exact replica of one of the top five players. Those would be released yearly, and a small share would be sent to the players.
tapping posture does matter but I think if you have a posture that can break light 220bpm stamina you can probably keep using that posture without changing it if you're confident reading streams but even though you're practicing speed you get skillcapped at like 190bpm, yeah that's probably posture
Thermonuclear Hot Take: Mrekk/whitecat (or anyone holding #1 for insane periods of time, cookiezi gets a pass because he was always having to stay on top of the game trading spots with people in the beginning) being #1 was the worst thing to happen to the game from a outsider looking in. I think this because it made looking at top players extremely boring because no one is battling for any position in the leaderboard anymore. It’s stagnant, boring, and makes me not want to even try to climb the ranks/play the game because of no competition (I’m a competitive person).
what do you mean, there are a ton of incredible players in the top 20 and any of them could randomly pop off and take over, much like akolibed almost did there are so many players that have 1500+ pp chokes.. it's very competitive right now.
The game NEEDS to promote other game modes, like tutorials for every game mode instead of just standard. I see a lot of new players falling into a trap where they are frustrated they are still 6 digit after months and months of playing and I ask them have they tried any of the other modes? Most of them didn't even know there was other game modes unless they accidently clicked a mode specific map
@@penguinsu2437 yes the transfer of skills is very important, some of the top ranking ctb players like motion actually are also really good at mania because of finger control, getting strong fingers from mania benefits ctb a lot
Is it flow aim in isolation thats actually busted or is the combination of object based length bonus scaling off od + all the finger control stuff that i think shouldnt exsist below 220bpm maybe not even at all depending on how much it breaks high bpm. Nuking flow aim....again ( it was broken at one point i thought it was ever so slightly overnerfed actually) would just make the entire very fucking hard to be consistent on skillset of very spaced stream maps esp on high cs turn into niche patience maps no one ever plays again cause why.
Not really a “hot take” when people say osu content is repetitive lmao. Rhythm games as a genre are like that in general. Crazy scores always get the most clicks, rhythm games are just too repetitive and simple to make unique content. On the other hand it’s my favourite genre to watch live, I can barely watch anything else without getting bored on twitch
helo, i was plenty similar (still kinda is) but id very much recommend to start playing around the 5-6* range, it has helped me a ton with consistency and acc'ing as well as indirectly improve playing higher difficulty maps if you're uncomfortable with lower ar id suggest working your way down first or start your session by playing say ar9.3~, i used to be uncomfy playing with ar lower than 10 i also used to spam a lot of 6-7* dt just getting C ranks with bad acc as well, im currently 349k and ive been improving a lot this way and it has helped me get some potential 300s (just need to fc maps dear god let me) for maps i dont really have anything to recommend but i would say start with aim maps since they generally have easier rhythms to follow and build on your foundation with :3
I always question starting DT at such a low rank because you still can get a lot of ranks just by training foundational skills on nomod or even the other mods like HD or HR. If you are really set on training DT you should really start on an easier map, like the 8.5 AR maps can often be 4* with DT, otherwise play very short maps if you do want to try higher difficulty. I didn't even start training DT until around 6k pp, but realistically you can probably do it as early as 5k pp. Its an issue of foundational skills. You need to be able to read AR9.3 at minimum, but also comfortably aim/stream high bpm 5.5-6* maps before you build the skill required to access the nearly endless pool of very very juicy 6*/7* DT maps. For an easy transition into DT later down the road, stick to playing maps with a high BPM, like 180+ and try to consistently have a UR below 100. This gets you ready for high BPM in terms of stamina and aim, and then all you need to do is get used to AR 9.3.
@@qrzone8167 i dont know why i started spamming DT and high sr maps either but it was most likely because it felt more fun to me even though most of it was mashing and praying i pass lol with the rest you've said i wholeheartedly agree being able to read a range of lower ar and bpm really opened a lot of possibilities for me, i can comfortably play a lot of high 6-7* maps (mostly aim though) now and have a potential 400 already at hand but id have to acc it better and stop shitmissing everywhere lol im still struggling a fair bit when it comes to comboing and consistency (especially on streaming) but im getting there (map im talking about the 400 is cold green eyes sotarks set, reform's expert diff dt in case ure curious)
i think technique only matters in a matter of using index + ring or using index + middle finger and if you have rapid trigger on your keyboard or not because if your technique isn't optimized for streaming with rapid trigger you're missing out
i think we should ban all aim because it is stupid and overweighted still and also ban rapid trigger because its like tapping assist also make it so the more score on a map the more pp so you cant abuse pp anymore.
Tbh it is abusable asf but it comes down to players with no money vs players with money that can get the best equipment n shit but remember you have to have the skill to abuse it in the first place
9:21 strawberri is pretty active as well Also a pretty chill guy Love ur wideos mr spazza keep it up Ps. People keep telling me i sound like you and i dont agree
@@antimatter2417 there is no one optimal/superior technique (except maybe cookiezi's lol), but there are aspects of one's tapping which can be bad and unproductive such as directing tension/energy linearly through your hand and letting it build up in your joints on long streams as opposed to circulating it, also raising your wrist too much, overreliance on wrist rotation, extra unnecessary/pointless movement or using elbow(up/down) movement/shoulder tension as a crutch. there are many correct ways of tapping but most player's tapping techniques are not correct.
best new content creator that really deserves more attention is kubeshark imo. He's really unlucky with the algorithm so i think it'd mean alot if just a few of you checked him out :)
streaming technique is incredibly vital at a beginner level. as soon as you find a technique that can go above like, 200, you can probably keep it till however long. However, there's some techniques that are just bad and can't evem get you to streaming 190, regardless of practice. There is no "good techniques", but there is certainly "bad ones"
There certainly are bad techniques, like having a long travel distance or buttoning out hard. The reason they are bad is because they waste a lot of energy. If you halve your travel distance you reduce the energy required by 64.6%. Buttoning out hard is also bad for your finger health.
imo pp should be based around a player themselves, if a player had too many one mod play then every one more submitted score with that particular mod will be rated lower and lower until it eventually require you to play other mod in order to gain ranks this should be beneficial for all rounded player and may show who truly is the best to play with every single mod provided in the game, imo this will also help reducing one trick players as they have to be good at every mod and playing various mapping style with the mod combined. resulting in a better tourney entertainment too as everyone is actually good at playing tournament and not only those who spend hours actually playing for skill instead of farming this system will also help you build skill while also farming at the same time, however if you farm something too much then youll be rewarded with less pp even if a map is harder to the point where you cant even gain more pp with that mod
This wouldn’t really diversify skill sets at all though. A standard jump map is still a jump map regardless of what mod you put on it. This idea isn’t going to incentivize playing different types of maps, only different mods. Also the “best “ player will always be sort of subjective.
This is a terrible idea. That just incentivizes a "jack of all trades" playstyle which some people are really just not interested in. If we really had to make the pp system more complicated than it already is, it would be far better to split mods into their own sub categories so we can see who the best player is for nomod, HD, HR, HDHR, etc
i think i have a better idea now, how about weight a map depending on how much diversity are there in a map. like the pp system can recognize what jumps, streams, speed, etc is. make all of them balanced and calculate them based on how much those skillset are spread out, for example(read this if youre confused with my explanations and want to know the conclusion) a map that is filled with 90% jumps or stream (purposely farm maps) will be weighted less than a map that is filled with 50% jumps 50% stream
The biggest problem osu has in my opinion is the music selection and maps in general. As somebody that has gone from tolerating anime openings/japanese music to despising it over the years, there really isn't too much to do really. At least not if you wanna be competitive. The same shitty songs being mapped 15 times is something i find beyond idiotic. That's quite literally the biggest reason i stopped playing. (and because I couldn't get past group stage in OWC) Take what I say with a grain of salt, as I am the worst kind of osu-boomer by now lol
It for sure applies to tapping as well. Trumpet players are taught early on that you want to have your fingers curled so that they're more vertical than horizontal because it helps with speed. same thing applies to tapping.
Not really a “hot take” when people say osu content is repetitive lmao. Rhythm games as a genre are like that in general. Crazy scores always get the most clicks, rhythm games are just too repetitive and simple to make unique content. On the other hand it’s my favourite genre to watch live, I can barely watch anything else without getting bored on twitch
beach episode?
With no fanservice😢
its the peppy beach
my favorite seasonal anime
after this we need summer festival episode
hot spring episode next pls
the editing style change while talking about sst3w is genius
ikr, 4 cut?
6:26 honestly this is one of the most valid points that have ever been raised in let's argue history, we can make a religion out of this.
"no don't"
My take on stamina/streaming based on seeing other top players is that the main 'genetics' gap comes from how well you maintain your skill after taking a break from it, be it short or long. P much everyone can get good at speed/stamina with time and effort like any other skill. However, I've noticed there is a massive gap with some players coming back after a small/long break and basically being put back at square one in terms of ability, while others come back like nothing has changed at all. Merami is a p notable example as someone who can just drop in whenever and fuckin shred and I think that's what ends up separating the best tapping players like him from other good speed players.
Coming back from a break and being two steps back every time is gonna significantly hinder ur progress compared to someone who doesn't have that issue.
I am one of those that if I take 3 days break or more from either playing osu in general or not playing skillcap speed/stamina, I will be back to square one and have to grind for weeks just to get back to my previous skill level. Also I show no improvement in speed or stamina even if I play every single day for weeks and grind it, my hands will just get fucked up and they will hurt so bad I won't even be able to play.
Genetics are real. They have halted my progress in the game and I can never achieve my goals of becoming a top stream player. You don't even know the things I would give up just to have the genetics these top players do. I can't even imagine spending months away from the game and being exactly where I left off when I come back.
I'm not certain that, quote "the main 'genetics' gap comes from how well you maintain your skill after taking a break", but actually that is just one factor that ties heavily into your genetics. Skillcap, stamina, and speed are all also determined by genetics. They affect ability to improve much more than maintaining skill from a break.
Why do you abbreviate pretty xd
merami has mentioned before that whenever he isn't playing osu or doing anything he usually just taps like he normally does wherever he is and said that might be one of the reasons his tapping doesn't suffer when he takes breaks
i think that this is not a real issue and that you only have this problem if you're not good enough at speed
@@deadmopose5990 Maybe. I'm just basing it off observations of good players, not lower ranks and my experience but it's a potential pattern I've noticed.
9:43 - One thing I WILL say about this take is that, comparatively, the entire community is SIGNIFICANTLY better now than they used to be.
I know, like, of course it is. But the degree is pretty staggering. I'm ranked around 205k with 3134PP. I found a Reddit thread from early 2019 that says the 5 digit cutoff was 2547PP. Which is almost 300k now. And the 5 digit cutoff today is 4512PP. That's approaching DOUBLE what it was 5 years ago. It's just weird thinking that a hardstuck 6 digit in 2023/24 like me would've been very solidly in the 5 digit range in 2019.
I can agree with this in a way, Maps were also VERY different at that time. We still see the same generic aim maps that were being played consistently by top players. It might just be the popular meta and how certain players abuse it. idk
@@vlxyy There was way less options then to gain ranks, as 2019 was when mass produced farm started to appear. Furthermore, less competition. also its interesting to see how much the pp cutoff has changed cause I got to 5 digit back in april of 2022 when it was 4000 so in the last year and a half its gone up by over 500. But even more so rank 1 back then was like 21k pp LOL
@@spacepougeI remember when 1000PP was the holy grail. I took a couple years off to play other games, and I came back to 1600PP chokes. I'm just like "what happened"?
The answer is a PP rework and rapid trigger, I guess. I actually got an UWU yesterday, and I think the switch weight is helping as much as rapid trigger, lol. I went from a 70 gram progressive spring to 45 gram linear spring. The difference is absurd.
3:49 Lazer already changed the multiplier weight
Yes but i thought they made hidden better
more beach episodes pls, very calming atmosphere
this is good and enjoyable video i personally would like to see more of these types of videos
this is good and enjoyable video i personally would like to see more of these types of videos
@@the.true.A eyy dont copy paste me like that 😞
@@Puzze these are fine also fun content me exclusively want to receive extra from this category of content
@@ShadowaOsu well hello there so you found me here :D
@@Puzze it wasing very "puzze(l)ing" to find you ;D
i think of technique as something that is different for everyone. i feel like the best technique changes from person to person, as it will always be what you are most comfortable with which is determined by a lot of factors. so if something looks weird like chiconys tapping for example, it doesnt necessarily mean that it is uncomfortable or bad for his hand. if you feel comfy playing with 'flat' fingers then there is no point in trying to 'curve' them. each individual can improve their own technique, but i doubt that it will converge to the same exact tapping style for everyone.
Wow what a shame I got top 100 for the first time back in 2018.... I feel good knowing that I actually WAS bad after all this time, just like you Spazza. We can be bad players together. And definitely not coping.
outside is so beautiful man most osu drama is so inconsequential to real life and the beauty and adventures it gives. thank you mr. Spazza17 for this thought provoking renaissance tier videography for your silly little youtube video
:3
6:22 fun fact in Czechia beer is cheaper than water
IS THAT A GAMER OUTSIDE 🙀🙀🙀🙀🙀😱😱😱😱😱😱
i guess speeds skill ceiling isnt high enough currently for super proper technique to matter yet.
take a look at track and field for example, everything is optimized, running technique is studied extensively but thats because people has been running for thousands of years
Speed is overweighted because of high AR length bonus. In the very early iteration of a pp rework that removes that bonus, sidetracked day becomes a 1.5k pp play instead of absurdly overweighted 1.7k.
What about maps like 10 things ai no sukima? It gets no length bonus and is still incredibly overweight
@@yurushi55 If we’re talking about the top diff it’s still a 306bpm spaced deathstream at od 10.7. Not many people are capable of hitting stuff like that accurately and at this point (potentially when high AR length bonus is removed) jump aim needs a buff anyways instead of more nerfs to speed. Maybe a small nerf to high OD (10.3-10.8) but a buff to OD 11? IMO ATH 3mod is underweighted and so are many dthr plays due to how hard it is to acc OD 11
Can’t say for sure though, I’m just a random and don’t claim to be an expert at balancing pp
@@vp7219 I've also noticed there are many 3 mod speed plays that are weirdly underweighted (both of flaro's choir jail plays come to mind) I think they were accidentally nerfed from the original acc penalty for od11 targeted towards 3 mod jump farm.
i feel like the length bonus is justified specifically in the case of sidetracked day because of the insane consistency it takes to fc a map with such high physicality and stamina requirement
As someone who talks pretty fast and tends to edit audio similar to him, I think that (in my opinion) the reason sst3w edits like that is either to get rid of silent audio to keep the viewer engaged and never have the chance to click away. Or he messes up a sentence and only records near where he messed up as to not have to re-record the entire line. Either way I can understand why you wouldn’t like that type of editing however I personally do it so I don’t get offended by it
hi spazza! i made some of those videos that talked about tapping genetics and technique and whatnot
chicony and shimon's techniques look weird and abnormal, but the actual amount that their fingers are moving is very little. That's better for tapping faster.
Also, even though my video about genetics did really well, I hate that now people blame their "genetics" on their lack of speed. Genetics exist, sure, but I don't think it matters until the top 0.01% of speed players (the people pushing the limits of what is possible). There is so much speed improvement that ANYONE can do by just shredding speed maps.
0:50 if flow aim in isolation were busted, alternate-style maps would actually be worth something. It's the combination of flow aim and tapping/speed that is being a problem right now. Nerfing only flow aim makes alt maps even more underweighted.
this video felt so short, like only 6-7 mins or so wtf? very well made and good watch. Loved the setting of beach and mountain view too, where was this shot?
9:26 you thought you was slick with those cute xd
please let me edge to ur videos
I think osu! should release a merch of a 3D printed foot, and each toe would be an exact replica of one of the top five players. Those would be released yearly, and a small share would be sent to the players.
9:25 Lmaoo
biggest osu event in a small land like the netherlands?? this is so cool honestky i never expected such a thing to be here, i love it:0
sst3w mentioned poggers
this was a really good video id love you to make more of these types of videos.
4:15 rohulk says hmmmmmmmmmmmmm
tapping posture does matter but I think if you have a posture that can break light 220bpm stamina you can probably keep using that posture without changing it
if you're confident reading streams but even though you're practicing speed you get skillcapped at like 190bpm, yeah that's probably posture
Thermonuclear Hot Take:
Mrekk/whitecat (or anyone holding #1 for insane periods of time, cookiezi gets a pass because he was always having to stay on top of the game trading spots with people in the beginning) being #1 was the worst thing to happen to the game from a outsider looking in.
I think this because it made looking at top players extremely boring because no one is battling for any position in the leaderboard anymore. It’s stagnant, boring, and makes me not want to even try to climb the ranks/play the game because of no competition (I’m a competitive person).
what do you mean, there are a ton of incredible players in the top 20 and any of them could randomly pop off and take over, much like akolibed almost did
there are so many players that have 1500+ pp chokes.. it's very competitive right now.
Beach isn't the best place for getting fresh water...
The only real problem in osu is that i cant easily hide the background with an easy click
that view is so beautiful, you choose the perfect place to record
Thank you for keeping me entertained italian verto
2:46 is wild, that's a delusional take if I've ever seen one.
7:39 if rafis can stream time freeze with his fingers flat I don't think it really matters that much
The game NEEDS to promote other game modes, like tutorials for every game mode instead of just standard. I see a lot of new players falling into a trap where they are frustrated they are still 6 digit after months and months of playing and I ask them have they tried any of the other modes? Most of them didn't even know there was other game modes unless they accidently clicked a mode specific map
@@penguinsu2437 yes the transfer of skills is very important, some of the top ranking ctb players like motion actually are also really good at mania because of finger control, getting strong fingers from mania benefits ctb a lot
Currently they're doing their best to chase away the mania community with their 20% combo based new scoring system.
Is it flow aim in isolation thats actually busted or is the combination of object based length bonus scaling off od + all the finger control stuff that i think shouldnt exsist below 220bpm maybe not even at all depending on how much it breaks high bpm.
Nuking flow aim....again ( it was broken at one point i thought it was ever so slightly overnerfed actually) would just make the entire very fucking hard to be consistent on skillset of very spaced stream maps esp on high cs turn into niche patience maps no one ever plays again cause why.
man went outside, but there's no grass
the beach has saltwater sorry
Loving list week!
I like your camera bro
Man i like your slow editing style
Not really a “hot take” when people say osu content is repetitive lmao.
Rhythm games as a genre are like that in general.
Crazy scores always get the most clicks, rhythm games are just too repetitive and simple to make unique content.
On the other hand it’s my favourite genre to watch live, I can barely watch anything else without getting bored on twitch
Speed is locked behind genetics. I'm a proud owner of those genetics.
THE SEA IS SALTWATER NOT FRESH WATER !!!
Wait so I can't watch bocchi the rock in osu!lazer?
4 views 22 seconds ago, I opened youtube right on time
🔥
It's very jarring to see someone talk about osu! while outside.
filmato dalle coste di livorno
why does it look like you are in del perro beach from gta 5
I have the problem with being low rank and playing maps that are way too difficult for me (for context I'm rank 319k and I D and C rank 6 star dthd)
You need to play harder maps to get better but not too hard
helo, i was plenty similar (still kinda is) but id very much recommend to start playing around the 5-6* range, it has helped me a ton with consistency and acc'ing as well as indirectly improve playing higher difficulty maps
if you're uncomfortable with lower ar id suggest working your way down first or start your session by playing say ar9.3~, i used to be uncomfy playing with ar lower than 10
i also used to spam a lot of 6-7* dt just getting C ranks with bad acc as well, im currently 349k and ive been improving a lot this way and it has helped me get some potential 300s (just need to fc maps dear god let me)
for maps i dont really have anything to recommend but i would say start with aim maps since they generally have easier rhythms to follow and build on your foundation with :3
I always question starting DT at such a low rank because you still can get a lot of ranks just by training foundational skills on nomod or even the other mods like HD or HR. If you are really set on training DT you should really start on an easier map, like the 8.5 AR maps can often be 4* with DT, otherwise play very short maps if you do want to try higher difficulty.
I didn't even start training DT until around 6k pp, but realistically you can probably do it as early as 5k pp. Its an issue of foundational skills. You need to be able to read AR9.3 at minimum, but also comfortably aim/stream high bpm 5.5-6* maps before you build the skill required to access the nearly endless pool of very very juicy 6*/7* DT maps.
For an easy transition into DT later down the road, stick to playing maps with a high BPM, like 180+ and try to consistently have a UR below 100. This gets you ready for high BPM in terms of stamina and aim, and then all you need to do is get used to AR 9.3.
@@qrzone8167 i dont know why i started spamming DT and high sr maps either but it was most likely because it felt more fun to me even though most of it was mashing and praying i pass lol
with the rest you've said i wholeheartedly agree being able to read a range of lower ar and bpm really opened a lot of possibilities for me, i can comfortably play a lot of high 6-7* maps (mostly aim though) now and have a potential 400 already at hand but id have to acc it better and stop shitmissing everywhere lol
im still struggling a fair bit when it comes to comboing and consistency (especially on streaming) but im getting there
(map im talking about the 400 is cold green eyes sotarks set, reform's expert diff dt in case ure curious)
Were Okinamo?
Video molto caldo👍
i think technique only matters in a matter of using index + ring or using index + middle finger and if you have rapid trigger on your keyboard or not because if your technique isn't optimized for streaming with rapid trigger you're missing out
Beach water is not fresh water
horrendous technique takes :D
i think we should ban all aim because it is stupid and overweighted still and also ban rapid trigger because its like tapping assist also make it so the more score on a map the more pp so you cant abuse pp anymore.
Is that a fucking ohnepixel reference
Thank you Spazza, very cool 👍 🔥
i don't get how anyone can say that rapid trigger isn't busted its so abusable i went from 220 to 330 in a matter of months with the sayodevice
Tbh it is abusable asf but it comes down to players with no money vs players with money that can get the best equipment n shit but remember you have to have the skill to abuse it in the first place
helo evrivan! hop ur duink vel^^
montalbano ahh beach
9:21 strawberri is pretty active as well
Also a pretty chill guy
Love ur wideos mr spazza keep it up
Ps. People keep telling me i sound like you and i dont agree
ddkk isnt real it cant hurt me
Ma dove sei
Good video my king 😳😳😳
no spazza wearing a bikini disliked
you cant say laissezs scores don't require much reading his reading is insane just watch the gameplay
@9:13 his name is pronouned STEW?!?!? I feel so stupid....
👍
mmm
good technique is just what u feel comfortable with, theres no objectively right way ans u just have to find ur thing
false
@@r_senot false, otherwise every single top speed player would have similar technique, which is evidently not the case.
@@antimatter2417 there is no one optimal/superior technique (except maybe cookiezi's lol), but there are aspects of one's tapping which can be bad and unproductive such as directing tension/energy linearly through your hand and letting it build up in your joints on long streams as opposed to circulating it, also raising your wrist too much, overreliance on wrist rotation, extra unnecessary/pointless movement or using elbow(up/down) movement/shoulder tension as a crutch. there are many correct ways of tapping but most player's tapping techniques are not correct.
best new content creator that really deserves more attention is kubeshark imo. He's really unlucky with the algorithm so i think it'd mean alot if just a few of you checked him out :)
Yes, keep praising The Netherlands, Spazza ^^
was?
I am late but I just want to say Spazza is giga chad for refusing rubbish chinese company, *I GIB MONEY FOR QUALITY*
Pluh?
PLUH
pluh
osu beach edition
streaming technique is incredibly vital at a beginner level. as soon as you find a technique that can go above like, 200, you can probably keep it till however long. However, there's some techniques that are just bad and can't evem get you to streaming 190, regardless of practice. There is no "good techniques", but there is certainly "bad ones"
show your technique to miles_naismith please, surely it will help him
There certainly are bad techniques, like having a long travel distance or buttoning out hard. The reason they are bad is because they waste a lot of energy. If you halve your travel distance you reduce the energy required by 64.6%. Buttoning out hard is also bad for your finger health.
BRO the grooming comment made me choke on my cereal
Much like how I choked my 320pp top play 2 years ago and stopped playing osu
lets grab some donut inflatablesn throw them in the sea, grab a small ball then call your osu buddies to play osu in the sea.
spazza OF when?
warte du kannst deutsch?
Is an osu player.... OUTSIDE?!?!?
imo pp should be based around a player themselves, if a player had too many one mod play then every one more submitted score with that particular mod will be rated lower and lower until it eventually require you to play other mod in order to gain ranks
this should be beneficial for all rounded player and may show who truly is the best to play with every single mod provided in the game, imo this will also help reducing one trick players as they have to be good at every mod and playing various mapping style with the mod combined. resulting in a better tourney entertainment too as everyone is actually good at playing tournament and not only those who spend hours actually playing for skill instead of farming
this system will also help you build skill while also farming at the same time, however if you farm something too much then youll be rewarded with less pp even if a map is harder to the point where you cant even gain more pp with that mod
This wouldn’t really diversify skill sets at all though. A standard jump map is still a jump map regardless of what mod you put on it. This idea isn’t going to incentivize playing different types of maps, only different mods. Also the “best “ player will always be sort of subjective.
This is a terrible idea. That just incentivizes a "jack of all trades" playstyle which some people are really just not interested in. If we really had to make the pp system more complicated than it already is, it would be far better to split mods into their own sub categories so we can see who the best player is for nomod, HD, HR, HDHR, etc
i think i have a better idea now, how about weight a map depending on how much diversity are there in a map. like the pp system can recognize what jumps, streams, speed, etc is. make all of them balanced and calculate them based on how much those skillset are spread out, for example(read this if youre confused with my explanations and want to know the conclusion) a map that is filled with 90% jumps or stream (purposely farm maps) will be weighted less than a map that is filled with 50% jumps 50% stream
Better hope my parents don't walk in on this episode
just ban mr kek and game will be enjoyable again
Pausing is cheating
The biggest problem osu has in my opinion is the music selection and maps in general. As somebody that has gone from tolerating anime openings/japanese music to despising it over the years, there really isn't too much to do really. At least not if you wanna be competitive. The same shitty songs being mapped 15 times is something i find beyond idiotic. That's quite literally the biggest reason i stopped playing. (and because I couldn't get past group stage in OWC) Take what I say with a grain of salt, as I am the worst kind of osu-boomer by now lol
inb4 mad cuz bad
i personally think that technique kind of only applies to pen grip. but im a 6 digit so i'm probably extremely wrong
It for sure applies to tapping as well. Trumpet players are taught early on that you want to have your fingers curled so that they're more vertical than horizontal because it helps with speed. same thing applies to tapping.
🔥
Not really a “hot take” when people say osu content is repetitive lmao.
Rhythm games as a genre are like that in general.
Crazy scores always get the most clicks, rhythm games are just too repetitive and simple to make unique content.
On the other hand it’s my favourite genre to watch live, I can barely watch anything else without getting bored on twitch