The TF2 Food Chain (Class Counters in TF2)

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  • เผยแพร่เมื่อ 3 ต.ค. 2024
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ความคิดเห็น • 3.2K

  • @PabIopiro
    @PabIopiro 5 ปีที่แล้ว +5252

    The true top of the food chain: *Random Crits*

  • @TheHappyDudeUK
    @TheHappyDudeUK 5 ปีที่แล้ว +3382

    The actual TF2 food chain:
    Sandvich > Heavy

    • @1mariomaniac
      @1mariomaniac 4 ปีที่แล้ว +99

      I believe your food chain is reversed... Unless your talking about a sandwich made of mutant bread.

    • @1mariomaniac
      @1mariomaniac 4 ปีที่แล้ว +63

      @Samdaboss Gaming yup, he's done nothing but teleport bread for 3 days and here we are

    • @boomeronet7888
      @boomeronet7888 4 ปีที่แล้ว +43

      Sandvich/Banana/Buffalo steak/Chocolate/Fishcake/Metal sandvich/Sandvich with wrapping paper < Heavy
      A couple of those are strange but existing food choices

    • @iggypeters5564
      @iggypeters5564 4 ปีที่แล้ว +18

      So pootis being eaten by bread is meta now?

    • @zaucethesaucebauce527
      @zaucethesaucebauce527 4 ปีที่แล้ว +10

      @@1mariomaniac that's an arrow painting to the heavy.

  • @dylanlesher7065
    @dylanlesher7065 4 ปีที่แล้ว +789

    Demoman can pose a soft counter to Heavy, as if he can quickly burst his massive health pool with 3 pills against an immobile class.

    • @shronk9463
      @shronk9463 3 ปีที่แล้ว +49

      Im bad, but i find using stickies in conjunction with pipes is a MUCH better way to deal with heavies (especially when they have a pocket med)

    • @draconiclegends2007
      @draconiclegends2007 3 ปีที่แล้ว +24

      Just go quickie with stock, shoot two stickies at the hoovy, shoot two pipes while detonating them. Insta kill

    • @rorokhorosho
      @rorokhorosho 3 ปีที่แล้ว +14

      @@draconiclegends2007 too much effort. just click head

    • @silksongoutyet
      @silksongoutyet 3 ปีที่แล้ว +16

      @@draconiclegends2007 Wait why would you kill a hoovy though? They just wanna give out sandwiches

    • @draconiclegends2007
      @draconiclegends2007 3 ปีที่แล้ว +18

      @@silksongoutyet Whoops wrong term sorry. I would never kill an actual hoovy.

  • @bugjams
    @bugjams 4 ปีที่แล้ว +2715

    This all makes sense when you take “food chain” metaphorically but we all know in an ACTUAL food chain, Heavy would just eat everyone.

    • @Reragi
      @Reragi 4 ปีที่แล้ว +220

      So that's where he gets all the ham for his sandviches...

    • @charadremur333
      @charadremur333 4 ปีที่แล้ว +31

      @@Reragi oof

    • @magpie-yf8gf
      @magpie-yf8gf 4 ปีที่แล้ว +58

      you just put the worst image in my head-

    • @errorcringyname4044
      @errorcringyname4044 4 ปีที่แล้ว +21

      No the mutant sandwich eats everyone

    • @grukmccrymyselftoosleep7098
      @grukmccrymyselftoosleep7098 4 ปีที่แล้ว +31

      eat hot chip and lie why does heavy the biggest of the mercenaries not simply eat the others?

  • @1mariomaniac
    @1mariomaniac 3 ปีที่แล้ว +799

    Medic: *is countered by everyone*
    _gets über_
    "Oh how the turn tables"

    • @scatterFr
      @scatterFr 3 ปีที่แล้ว +9

      Uber is useless unless he is ubering someone

    • @1mariomaniac
      @1mariomaniac 3 ปีที่แล้ว +48

      @@scatterFr um...ok? That can be true but I don't see your point.

    • @scatterFr
      @scatterFr 3 ปีที่แล้ว +5

      @@1mariomaniac what i am saying is that uber is useless without someone to uber

    • @1mariomaniac
      @1mariomaniac 3 ปีที่แล้ว +49

      @@scatterFr I still don't see how that's relevant to my comment, plus it can be used as a safeguard to your own life if something goes wrong. (Pop it don't drop it.)

    • @scatterFr
      @scatterFr 3 ปีที่แล้ว

      @@1mariomaniac U cant relly turn tables if there is no one to uber

  • @embrace000
    @embrace000 4 ปีที่แล้ว +376

    I'd like to point out that as a Heavy main with many many hours on him I believe that Demo counters Heavy completely. Assuming neither have a Medic and both are at an average, exact same skill level, all a Demo has to do is just hit Heavy three time with some pipes. And if he misses, usually his Stickies will finish him off in a heartbeat.

    • @natesmith7217
      @natesmith7217 3 ปีที่แล้ว +38

      Good point counter point as pyro i protect the heavy with my life.

    • @RayanfhoulaBR
      @RayanfhoulaBR 3 ปีที่แล้ว +37

      @@natesmith7217 thank you for putting the team in team fortress 2

    • @samuellinn
      @samuellinn 3 ปีที่แล้ว +3

      Three pills to a medicless heavy is just such an easy kill

    • @pearmint308
      @pearmint308 3 ปีที่แล้ว +3

      me playing demo- misses all my shot in the heavy point blank range while i watch my suffering unfolds as I die while reloading

    • @akaten5063
      @akaten5063 3 ปีที่แล้ว +3

      EXCEPT he have the fist of steel

  • @Lucanoptek
    @Lucanoptek 5 ปีที่แล้ว +2364

    No one :
    TF2 Food chain : Let's bully the Engineer

    • @MVBDerImperator
      @MVBDerImperator 5 ปีที่แล้ว +5

      nopeVoice Of Reason

    • @kittyluvr
      @kittyluvr 5 ปีที่แล้ว +50

      No one meme: *is dead*
      Normies: GUYS LOOK AT THIS FUNNY MEME I FOUND

    • @siewl8n164
      @siewl8n164 5 ปีที่แล้ว +9

      Life of an engineer main

    • @waddarf4628
      @waddarf4628 5 ปีที่แล้ว +16

      Engineer: Time to use mini sentry

    • @ice_sea5527
      @ice_sea5527 5 ปีที่แล้ว +19

      *Laughs in mini-sentry*

  • @t3cneo948
    @t3cneo948 5 ปีที่แล้ว +1982

    pyro hard counters demoknight (air blast)

    • @sorbet7216
      @sorbet7216 5 ปีที่แล้ว +220

      Most pyros arent smart enough to realize that

    • @magikturtle_7628
      @magikturtle_7628 5 ปีที่แล้ว +106

      Depends on how many heads demo has. Max heads is hard to kill with stock.

    • @Necro2Juggalo
      @Necro2Juggalo 5 ปีที่แล้ว +203

      @@magikturtle_7628 Really? I just M2 rape them in the corner while they burn and rage quit.

    • @tlep2979
      @tlep2979 5 ปีที่แล้ว +95

      @@Necro2Juggalo that is the best way of putting it I have ever heard

    • @guy3nder529
      @guy3nder529 5 ปีที่แล้ว +14

      does any class not hard counter demoknight?

  • @pulledpork9778
    @pulledpork9778 3 ปีที่แล้ว +495

    I am shocked that you didn’t put pyro as a counter to demoknight. The fact that pyro can permanently keep demoknights out of melee range while dealing afterburn and burst damage to them is definitely a counter.

    • @Jpeg_skeleton
      @Jpeg_skeleton ปีที่แล้ว +23

      Yeah demo just cannot kill a pyro if they use airblast.

    • @ruileite4579
      @ruileite4579 ปีที่แล้ว +26

      @@Jpeg_skeleton eihrblast

    • @Jpeg_skeleton
      @Jpeg_skeleton ปีที่แล้ว +2

      @@ruileite4579 are you ok?

    • @Jpeg_skeleton
      @Jpeg_skeleton ปีที่แล้ว +3

      @@ruileite4579 watch solar light just that spelling is killing me

    • @ruileite4579
      @ruileite4579 ปีที่แล้ว +8

      @@Jpeg_skeleton it's the onomatopoeia for the airblast sound he uses

  • @sleepy1066
    @sleepy1066 5 ปีที่แล้ว +1330

    "heavy being pocketed by a medic counters everyone"
    -laughs in fully charged headshot and backstab

    • @876r2rfs
      @876r2rfs 4 ปีที่แล้ว +169

      *laughs in vaccinator and basic awareness

    • @sleepy1066
      @sleepy1066 4 ปีที่แล้ว +22

      @@876r2rfs vacinator wont help alot since you'll have to change the resistance due to other classes spamming

    • @876r2rfs
      @876r2rfs 4 ปีที่แล้ว +82

      you can uber and switch to another resistance, y'know
      it only takes like 12 seconds to get a point of uber

    • @sleepy1066
      @sleepy1066 4 ปีที่แล้ว +10

      @@876r2rfs ye tru forgot about that

    • @sleepy1066
      @sleepy1066 4 ปีที่แล้ว +8

      @@876r2rfs dont see it getting used alot so i just forgot it exists

  • @Kibble_Bites
    @Kibble_Bites 5 ปีที่แล้ว +687

    Okay I have to argue the fact that Heavy is infact a hard-counter to Pyro, since Heavy fires bullets instead of projectiles, that means that the Pyro cannot reflect anything. Heavy's huge damage ramp-up and his health will quickly dispatch a Pyro before it can kill him, and most Heavys with the sandvich will come out fine. Of course, flareguns are also an weapon for Pyros to have, but it is only a minor hinderance since Heavy can retreat and heal up.

    • @a.person1805
      @a.person1805 5 ปีที่แล้ว +28

      While i agree with all of this, there is a situation where this can maybe end up having pyro kill the heavy. The pyro sets heavy on fire, heavy retreats to eat sandvich, and then pyro burns heavy while he is stuck in sandvich taunt. However, most of the time it does not work like this, still thought it is an important thing to consider.

    • @DinnerForkTongue
      @DinnerForkTongue 5 ปีที่แล้ว +70

      @@a.person1805
      You make it sound like afterburn is anything but a minor nuisance that's only sometimes dangerous.
      The only real way for a pyro to down a hoovy is by surprise. Ambush Misha and don't let up on the trigger until he's crispy.

    • @null6292
      @null6292 5 ปีที่แล้ว +3

      And clearly the counter there is just slap on Nat and turn your sensitivity up by a tenfold

    • @fabianromowiczcz3085
      @fabianromowiczcz3085 5 ปีที่แล้ว +8

      Actually if heavy dont have medic pyro can outplay him, but only on certain maps or with very risky combo what work only on 300 hp heavy

    • @griffinbastion
      @griffinbastion 5 ปีที่แล้ว +26

      @@fabianromowiczcz3085 Nope I have never seen a pyro outplay a heavy in a 1v1 situation, where both are at their full/mostly full hp. The only situations where pyro is able to kill heavy is when either heavy is low on health or focusing someone else and pyro has a backburner.

  • @JinSway
    @JinSway 3 ปีที่แล้ว +107

    “Heavy Medic combo counters everyone”
    Sniper and Spy: Hold my jarate and cigarette

    • @eh2587
      @eh2587 3 ปีที่แล้ว +4

      Also:A demo medic combo would destroy them, scout or soldier could atleast trade their life for the medic's, a full reved up brass beast heavy would destroy them even without a medic, pyro can airblast them away, level 3 sentrys have a massive minigun resistance. Not as big as the minigun resistance of the mvm tanks but still

    • @Franzsty
      @Franzsty 2 ปีที่แล้ว +1

      Depends on the skill level a good heavy can't get stabbed easily and a good medic normally usé vaccinator to quite the sniper counter obviously a 20 Hours heavy and a 15 Hours medic are ni problem but a good medic and a good heavy can make a giga counter (im a main heavy with 400 Hours on the class)

    • @ranigurungkushwaha1725
      @ranigurungkushwaha1725 2 ปีที่แล้ว

      Hold my 100 percent Uber charged Medi gun

    • @Brass319
      @Brass319 ปีที่แล้ว

      @@eh2587 heavy can easily destroy sentries if the engineer places them in a spot where weird map geometry lets him shoot it without getting shot by it

    • @Brass319
      @Brass319 ปีที่แล้ว

      As a heavy main and a medic main, spy does not work as a counter against such a combo if either one of them are pulling their weight. Sniper however...
      The most effective way to avoid dying to a sniper is just to uninstall the game, otherwise accept the fact that you are going to get headshot several times each round if there's a competent sniper on the enemy team

  • @StickMaster500
    @StickMaster500 5 ปีที่แล้ว +1566

    I would say that Sniper counters other Snipers because who's better than a class that can literally kill you from across the map in one shot than another class that can literally kill you from across the map in one shot.
    Sniper still has that close range weakness but extremely skilled Snipers can instantly quickscope headshot you at very close range making his weakness almost negligible, especially if their team has a strong defence, so who's better countering him than with another Sniper.

    • @a.person1805
      @a.person1805 5 ปีที่แล้ว +101

      also, when there is an enemy sniper, the sniper cant stay calm and aim carefully, because if they stand still aiming away from a sniper, they will get headshotted probably.

    • @hanshimsh4428
      @hanshimsh4428 5 ปีที่แล้ว +26

      CoUnTeR sNiPeInG

    • @Toofty
      @Toofty  5 ปีที่แล้ว +178

      At first I thought 'Yeah of course Sniper counters Sniper, I should have mentioned that'. But after thinking about it, in a sniper vs sniper fight, with skill being equal, neither has an advantage, so I don't think this would be considered a counter but it depends on the definition. I came across another term called 'copy counter' when you just copy what the enemy is doing to try and counter them so I guess this would be the best way to describe it.

    • @theermac6024
      @theermac6024 5 ปีที่แล้ว +24

      Or y'know, bullshit your way with the huntsman ridiculous hitbox for the close range stuff.

    • @kjkh3104
      @kjkh3104 5 ปีที่แล้ว +6

      @@Toofty If you take sniper to deal with a sniper, it should probably be called a counter tho lol

  • @magicmissile7533
    @magicmissile7533 5 ปีที่แล้ว +158

    4:40 I just love seeing those little skits that you can witness in TF2, the innocence in both of the players and stuff

  • @thor_father8737
    @thor_father8737 4 ปีที่แล้ว +383

    Toofty: "Unless your a god at airblasting"
    LazyPurple as Pyro: "Hold my beer"

    • @marakalos3838
      @marakalos3838 4 ปีที่แล้ว +11

      Our example to follow as Pyro mains

    • @OGRapture
      @OGRapture 4 ปีที่แล้ว +31

      LazyPurple is a TF2 Main xD

    • @darrenaqilawangsech8652
      @darrenaqilawangsech8652 3 ปีที่แล้ว +15

      Sketchek: "I am 4 parallel universes above you"

    • @r3io4mf
      @r3io4mf 3 ปีที่แล้ว +1

      gotta protect my baby

    • @raymondhmuifoo11
      @raymondhmuifoo11 3 ปีที่แล้ว +2

      Kristianma and Sketchek*

  • @ivansanchez143
    @ivansanchez143 5 ปีที่แล้ว +603

    Heavy with medic counters everyone except teleporters.
    U can telephrag people with über

    • @sullgames
      @sullgames 5 ปีที่แล้ว +27

      Also Heavy with Holiday Punch

    • @guy3nder529
      @guy3nder529 5 ปีที่แล้ว +6

      telefrag*

    • @nabilmouasher399
      @nabilmouasher399 5 ปีที่แล้ว +34

      I have telefragged an Uber combo and it’s truly a transcendent moment to kill the invincible.

    • @ahjh1695
      @ahjh1695 5 ปีที่แล้ว +18

      Nabil Mouasher KILL THE GODS WITH SCIENCE!

    • @Spanishdog17
      @Spanishdog17 5 ปีที่แล้ว +1

      Taunt kills counter it too.

  • @Jessie_Helms
    @Jessie_Helms 5 ปีที่แล้ว +315

    Uber medic counters everyone *except* for pyro.
    Pyro is a hard counter for Uber medic (except when using the Phlog).

    • @cinex20
      @cinex20 5 ปีที่แล้ว +42

      Against ubered Medic alone - sure, but against a combo - you're very likely to die.
      Also, the Quick-fix completely counters airblast.

    • @Jessie_Helms
      @Jessie_Helms 5 ปีที่แล้ว +21

      Cinex true, but that’s vulnerable to everything else.
      QuickFix leaves you vulnerable.
      I used to main medic (and still play him a ton) & have really taken up pyro lately.
      If a combo is focused on something a pyro can take advantage, it just depends on skills.

    • @laddershuffle9998
      @laddershuffle9998 5 ปีที่แล้ว +1

      wel that means that you wont have a problem XDD

    • @guy3nder529
      @guy3nder529 5 ปีที่แล้ว

      don't forget the dragon's fury. also pyro doesnt guarantee the possibility of an uber deny, just makes it possible. not really a hard counter.

    • @andraskovacs5431
      @andraskovacs5431 5 ปีที่แล้ว +1

      Demo and Soldier are also a soft counter against über Medic except if he use quick fix then he is hard counter for all of the three and countered by engineer.

  • @혜성-j3c
    @혜성-j3c 3 ปีที่แล้ว +182

    Engi with sentry : looks strong but actually is weak
    Engi without sentry : looks weak but stronger that you think
    Engi with mini-sentry : looks weak but annoying and strong and high re-buildable thing is combined. It means
    *RUN*

    • @ME0WMERE
      @ME0WMERE 3 ปีที่แล้ว +15

      _I have a _*_shotgun_*

    • @fireprober8945
      @fireprober8945 3 ปีที่แล้ว +8

      I have a *red tape recorder*

    • @BlackMoonlight759
      @BlackMoonlight759 3 ปีที่แล้ว +10

      “What kind of defense is this?!”
      “I AM THE DEFENSE”

    • @Villager6883
      @Villager6883 2 ปีที่แล้ว +1

      He said Razorback. diamondback*

    • @Garykem8
      @Garykem8 ปีที่แล้ว

      @@BlackMoonlight759 can someone kill the uncle Dane wannabe

  • @megaeliminator3260
    @megaeliminator3260 5 ปีที่แล้ว +783

    And Demopan counters every class

    • @pighater1111
      @pighater1111 4 ปีที่แล้ว +14

      P Y R O A I R B L A S T

    • @UGLYGEFRO
      @UGLYGEFRO 4 ปีที่แล้ว +11

      @@memebot4320 tf2 merceneries doesn't have souls acording to the lore medic stole them and added to himslef this is why they can't stay dead and medic has more then one soul and everytime he dies he just bargains whit the devil and comes back to life

    • @keagers_oh_mine1629
      @keagers_oh_mine1629 4 ปีที่แล้ว +5

      It doesnt even need to be demo, it just needs :PÄÑ

    • @pighater1111
      @pighater1111 4 ปีที่แล้ว +1

      @@keagers_oh_mine1629
      *airbasts*

    • @keagers_oh_mine1629
      @keagers_oh_mine1629 4 ปีที่แล้ว +1

      @@pighater1111 oh dear god

  • @Karim_iu
    @Karim_iu 5 ปีที่แล้ว +439

    Medic is the most powerful class so everyone in enemy Team want him dead.

    • @keyring5080
      @keyring5080 5 ปีที่แล้ว +68

      So medic can counter everyone, but everyone also counters medic.

    • @PabIopiro
      @PabIopiro 5 ปีที่แล้ว +11

      George Kourgialis a really good way to put it

    • @RagoxHatena
      @RagoxHatena 5 ปีที่แล้ว +16

      ​@@keyring5080 Pretty much, yeah. A Medic is so powerful he can literally change the tide of combat and turn a relentless beatdown into a steamroll.
      Medic on his own lacks the firepower, having upwards of 130~140 DPS with his primary weapon (unless you are using the crossbow, that one has a much lower DPS).
      However, what the Medic lacks in firepower, he does make up for with random crit chance. So really, a Medic could potentially be incredibly powerful in either a melee situation or when escaping an enemy (more often than not, the enemy faces defeat if the Medic can lead his projectiles well enough).
      But he lacks in the other compartments and is extremely reliant on a good team to keep him alive.

    • @datkhornedog899
      @datkhornedog899 4 ปีที่แล้ว +9

      I play as Medic and managed to kill a Sniper _with my crossbow._

    • @ousamadearudesuwa
      @ousamadearudesuwa 4 ปีที่แล้ว +2

      @@RagoxHatena Well it is a man who would laugh maniacally when doing a heart procedure for Heavy.

  • @CHILLIN2540
    @CHILLIN2540 3 ปีที่แล้ว +473

    The bottom of the TF2 food chain: Me

    • @SeamstarSmokey
      @SeamstarSmokey 3 ปีที่แล้ว +25

      The top of the bottom: Me on a good day

    • @ExtraLargeWindow
      @ExtraLargeWindow 3 ปีที่แล้ว +1

      @@SeamstarSmokey Same lol

    • @rustyrodgers7566
      @rustyrodgers7566 3 ปีที่แล้ว

      C H I L L I N at the bottom of the food chain lol

    • @cuddlefish7798
      @cuddlefish7798 3 ปีที่แล้ว

      Its you as a medic

    • @CHILLIN2540
      @CHILLIN2540 3 ปีที่แล้ว +1

      @@cuddlefish7798 I'm a medic main

  • @AEther0238
    @AEther0238 4 ปีที่แล้ว +814

    I know I'm late to the party.
    I main medic, and this video didn't have a lot to say about medic, so I'm going to throw in my two cents.
    It's true that every other class has more firepower than you, but some are more dangerous to you than others.
    A scout, sniper, pyro, and soldier are your biggest problems. They either have high mobility, or can kill you from far away, and all of them have the firepower to kill you easily. They're your biggest counter.
    Then there's demo and heavy. It's true that demo can sticky jump, but they deal so much damage to him that unless the demo is very good, he won't be able to do it a lot or at all. So those classes can kill you easily, but they're low mobility generally means that they won't surprise attack you.
    Spy and engie are usually the smallest problems for you. Because your medigun will heal your patient no matter where you look, you can constantly be checking your back, even in the middle of a fight. And engies are not usually a threat unless you're blundering into a sentry.
    But as a medic, your biggest friend is any of your power classes. Almost anybody of equal skill to you can gun you down if you're on your own. So, stick close to your teammates and run away like a lil bitch if they die.

    • @Yeezard
      @Yeezard 4 ปีที่แล้ว +79

      Medic can do amazing trickstabs to basically anyone except heavy with full health. It's rare, but if they're not aware of your presence, go for that backstab with the confidence of "the ubersaw has too much crits" and hope you can get that ubercharge if then you're circled, pop it and run back like a bitch but with more dignity.
      Seriously. Melee fighting a medic is dangerous, boys. But you're fucked if anyone's shooting at you. Except wm1 pyros, blutsauger saves your life and kills him.

    • @Xmvtjets96X
      @Xmvtjets96X 4 ปีที่แล้ว +28

      True you might be soft countered by those classes.
      But you **also** soft counter those classes (except sniper) on virtue of buffing your teammates enough to deal with those classes.
      Medic pretty much hard counters engineer and is soft countered by sniper.

    • @alexiosmonary3388
      @alexiosmonary3388 4 ปีที่แล้ว +9

      If this whole comment is 2 cents I don't want a dollar

    • @marakalos3838
      @marakalos3838 4 ปีที่แล้ว +5

      The reason I play a protective Pyro: Help my teammates. Help the medic too.
      But also to Spy check and remove projectiles and explosives.

    • @NO-de7gx
      @NO-de7gx 4 ปีที่แล้ว +7

      Yea there’s so many cocky scouts and demo knights that’s are so predictable it’s funny

  • @SilentIsles
    @SilentIsles 4 ปีที่แล้ว +158

    I know this was months ago but I can't believe you missed the fact that pyro hard counters demoknight.

    •  4 ปีที่แล้ว

      meh not real haerd counters since his should makes it have almost 0 afterburn dmg

    • @eh2587
      @eh2587 4 ปีที่แล้ว +10

      @ Airblast. When talking about a demo knight without booties then things get a little complicated

    • @johnrandall8010
      @johnrandall8010 3 ปีที่แล้ว +5

      Fire counters knight too

    • @brody2611
      @brody2611 3 ปีที่แล้ว +9

      @@eh2587 that’s hybrid knight, also a pyro could also reflect the grenade launcher

    • @adityamaram6293
      @adityamaram6293 3 ปีที่แล้ว +3

      @@brody2611 the grenade launcher fires faster than a pyro can airblast

  • @emmyhastoast2847
    @emmyhastoast2847 4 ปีที่แล้ว +268

    ah yes, my favourite league of legends character, tjorbjorn

    • @jeffreychen1045
      @jeffreychen1045 4 ปีที่แล้ว +21

      Personally I prefer legolas

    • @aaronking2020
      @aaronking2020 3 ปีที่แล้ว +11

      The best character is either R2-D2 or Groot

    • @KikinCh1kin
      @KikinCh1kin 3 ปีที่แล้ว +5

      I think gambit is the best league character

    • @rageixi1422
      @rageixi1422 3 ปีที่แล้ว +3

      @@jeffreychen1045 I think it's lego-lass

    • @acardboardbox9386
      @acardboardbox9386 3 ปีที่แล้ว

      I prefer bu uh uhh

  • @1un4cy
    @1un4cy 4 ปีที่แล้ว +560

    "Pocketed heavy counters everyone in the world"
    Spy&Sniper: Say hello to me little friend!

    • @slicedbread3659
      @slicedbread3659 4 ปีที่แล้ว +27

      yeah, and in mid-range, heavy can make sniper flinch.

    • @dinonuggiesguy4847
      @dinonuggiesguy4847 4 ปีที่แล้ว +6

      **Explodes**

    • @ink3487
      @ink3487 3 ปีที่แล้ว +8

      Vaccinator go brrrrr

    • @Technotoadnotafrog
      @Technotoadnotafrog 3 ปีที่แล้ว +4

      Only if Quick Fix or Kritzkrieg

    • @ohno4973
      @ohno4973 3 ปีที่แล้ว +3

      For sniper i just try to instinctively crouch
      For spy: *just turn around*

  • @Lyliphe
    @Lyliphe 5 ปีที่แล้ว +922

    No one:
    Medic mains:
    The ubersaw > Everyone

    • @Derp12
      @Derp12 5 ปีที่แล้ว +10

      Theyre not wrong

    • @vbgvbg1133
      @vbgvbg1133 5 ปีที่แล้ว +39

      No One:
      Spy mains: “If you could use the deadringer as skillfully as i do, you could be better than everyone, like me ohohohoho”

    • @warblenoise
      @warblenoise 5 ปีที่แล้ว +24

      Nobody memes are barely jokes

    • @warblenoise
      @warblenoise 5 ปีที่แล้ว +8

      @@vbgvbg1133
      Same goes for you, tizmoid

    • @haivu7496
      @haivu7496 5 ปีที่แล้ว +8

      Alice Margatroid R A N D O M C R I T

  • @sho3003
    @sho3003 4 ปีที่แล้ว +139

    I'd rather say spy is a soft-counter to engie
    Unless you get the engie when distracted (good engies spycheck 90% of the time), you cannot really fight him directly, since
    A) the shotgun outdamages the revolver (the amby fixes this but still)
    B) if you fight the engie he can simply unsap his sentry and the sentry will kill you
    C) smart engies don't get trickstabbed
    Spy can ruin the engie's life on certain situations (like when using the gunslinger) but for the most part is just a minor annoyance

    • @danielsurvivor1372
      @danielsurvivor1372 3 ปีที่แล้ว +7

      Exactly.
      Also FINALLY someone besides me who realised that shotgun outdamages revolver(revolver at max ramp up, only does 60 dmg, meaning Spy physically can't two shot Engy but Engy can with wrench or Shotgun)

    • @mr.leelee8247
      @mr.leelee8247 3 ปีที่แล้ว +11

      actually everything is right but even the most skilled players get trickstabbed even b4nny the best tf2 player gets trickstabbed

    • @Qwertype315
      @Qwertype315 3 ปีที่แล้ว +19

      If a spy is coordinated, he can sap your sentry the moment his team comes in. There is almost nothing you can do about that, unless you are permenantly wrangled and rocketing approaching teammates

    • @dartimes6048
      @dartimes6048 3 ปีที่แล้ว

      Engie also has a tool to counter spies, aka the pomson which reduces übercharge on medics AND reduces cloak meter on hit, and the Southern Hospitality exists which adds a bleed effect on hit to a spy.

    • @Gryhurd
      @Gryhurd 3 ปีที่แล้ว +1

      As an engineer main this is true

  • @張維哲-q2z
    @張維哲-q2z 5 ปีที่แล้ว +317

    A heavy with medic counters everyone in the game
    A phlog pyro with medic breathes heavily in the corner

    • @noakinn
      @noakinn 5 ปีที่แล้ว +10

      Heavy medics are easy to counter. Especially with pyro with the ability to airblast.

    • @vbgvbg1133
      @vbgvbg1133 5 ปีที่แล้ว +3

      kritz rocketjumper op

    • @jaredsmith1998
      @jaredsmith1998 5 ปีที่แล้ว +15

      How to deal with a heavy medic combo
      -3 engies
      -another medic
      -a pyro from behind the corner

    • @TaintedNimbus
      @TaintedNimbus 5 ปีที่แล้ว +2

      @@jaredsmith1998 Cool so we'll just use around half our team to kill 1/6th of their's.
      Great team plan, can't wait to get screwed afterwards.

    • @jaredsmith1998
      @jaredsmith1998 5 ปีที่แล้ว +6

      Tainted Nimbus It was 3 different methods lol

  • @peterisawesomeplease
    @peterisawesomeplease 5 ปีที่แล้ว +80

    I would add. Scout soft counters pyro. Heavy soft counters soldier. And the biggest one demo counters heavy. But the real issue here is that some classes excel 1v1 some in groups. Some classes excel in the open some in close spaces. These traits are often much stronger than class vs class dynamics. Also pyro is kinda a special class who acts more like medic in the sense that they provide utility and special plays more than counters.

    • @SSGFatty
      @SSGFatty 4 ปีที่แล้ว

      Big agree.

    • @rompevuevitos222
      @rompevuevitos222 4 ปีที่แล้ว

      Heavy counters soldier? hahaha, sure, you clearly haven't played enough to get instakilled by a crocket, you know, what happens when soldiers just hold down click at the capture point

    • @rompevuevitos222
      @rompevuevitos222 4 ปีที่แล้ว +1

      @Jonald Grump When Random crits is so prevalent that weapons are balanced around it, you can't talk about balance without them

    • @AngelSamael
      @AngelSamael 4 ปีที่แล้ว +5

      Scout vs Pyro is mostly a matter of circumstance and skill. On open ground the Scout can keep his distance but in closed-in environments the pyro can air-blast the scout into a corner unless the scout is so skilled that he can aim his gun whilst being air-blasted but if he's completely disorientated by airblasts then the Pyro stands a chance on open ground if the scout gets too close.
      Soldier can peak a Heavy from a substantial range so it's not a hard counter. Demo mostly just counters a heavy who sticks to the cart.
      Also Pyro can act a flanker but a Pyro acting as point-defense will hard counter a flanking pyro because he'll have his team to break the dead-lock of W+M1 battles.

    • @cephery8482
      @cephery8482 4 ปีที่แล้ว

      NANCOK you haven’t played enough to learn your rollout and then get hard tracked by a heavy and get shredded out of the air.

  • @3van660
    @3van660 3 ปีที่แล้ว +83

    Imo heavy is a strong counter to pyro, he melts the pyro and is in relatively good shape afterwards especially as he can just eat a sandvich and be at full health

    • @Jamseth_Ingramious
      @Jamseth_Ingramious 3 ปีที่แล้ว +2

      In a straight-up fight, yes. But with pyro’s mobility, he can flank the heavy and deal a lot of damage before he can get his minigun readied.

    • @hmmm4989
      @hmmm4989 3 ปีที่แล้ว +3

      @@Jamseth_Ingramious *laughs in brass beast*

    • @randomplaceinruralamerica9618
      @randomplaceinruralamerica9618 3 ปีที่แล้ว

      Strong counter is stretching it, if Pyro if heading a heavy head on then that pyro will be dead while Heavy will be at good shape but if Heavy gets flanked from the side or behind the Heavy is either dead or in bad shape. If a Pyro is close enough when it starts shooting then the Heavy won’t be able to ready and turn in before the Pyro skirts around him. Now this is in a one on one situation which isn’t likely, a Heavy will most likely be at the center of the map meaning team mates will be at the ready for either side so while Pyro may take the Heavy down he’ll be in a pretty bad shape and get finished by a opposing class.

    • @justdem1490
      @justdem1490 3 ปีที่แล้ว

      @@hmmm4989 *Laughs in degreaser and panic attack*

    • @hmmm4989
      @hmmm4989 3 ปีที่แล้ว

      @@justdem1490 idk why I even made my comment, maybe I didn't know the brass beast was slower. OR I mistook it with the tomislav. I was new back then.

  • @preyasmanthedemopan2854
    @preyasmanthedemopan2854 5 ปีที่แล้ว +48

    Wait though, in my experience, Pyro counters Demo and Demoknight pretty hard. Because Demo lacks any kind of hitscan weapon, Pyro can not only reflect all of his projectiles, but also keep a charging demo out of arms reach (which isn't very hard to see coming sense Demo screams at the top of his lungs to announce to the world that he's making a charge.)
    If a Demoknight comes to Pyro, Pyro can simply puff him away if he gets to close and burn/shoot him from medium distance. and sense it'll always be a uphill fight for the Demo, Demo either has to run away or wait for a teammate to come in order to have even a chance at surviving (unless Pyro uses a backburner or dragon's fury)
    and before you say, Yes Ik targe has strong fire resistance, but that doesn't make them resistant to air blast, that just means they're going to die slightly slower.

    • @michaelbesser5348
      @michaelbesser5348 4 ปีที่แล้ว +6

      There is a weird caveat to Demoman vs Pyro that makes it less clear-cut: both the Grenade Launcher and the Stickybomb Launcher have a faster fire rate than the Flamethrower's airboat rate, meaning they'll still hit you with some shots if they spam enough. Also, reflected stickies really aren't a direct threat to Demoman.

    • @xyzzy-dv6te
      @xyzzy-dv6te 4 ปีที่แล้ว +3

      Pyros for some reason have a much harder time airblasting grenades and especially stickies than rockets in my experience. Also air-detonating stickies or loose cannon counters airblast.

    • @broom2839
      @broom2839 4 ปีที่แล้ว +1

      Depends on the range. Airblasting stickies is effectively worthless if he detonates them in your face or has them between the two of you, leaving him to freely pop you with pills during your airblast cooldown.

    • @theelusivepyroshark5119
      @theelusivepyroshark5119 3 ปีที่แล้ว

      @@xyzzy-dv6te From my own experience there are two factors that make airblasting grenades and stickies much harder than rockets. The biggest factor is that the grenade launcher unlike the rocket launcher doesn't show when it's about to fire; so in a close quarters confrontation the pyro has very little to no time to react depending on their latency. Second factor is that the grenade/sticky launcher shoots faster than the flamethrower airblasts so pyros have to evaluate if a projectile should be blasted back or ignored.
      Also the reason stickies are even more effective probably boils down to inexperience since it's surprisingly rare that demomen use the sticky launcher against pyros.

  • @majinchu6938
    @majinchu6938 5 ปีที่แล้ว +104

    I was honestly waiting for someone to make this video. Idk who, but someone. And you did it! Thanks dude!

    • @Toofty
      @Toofty  5 ปีที่แล้ว +4

      No probs, glad you enjoyed!

    • @Polyglot_English
      @Polyglot_English 5 ปีที่แล้ว +2

      **Like** if you speak more than one language!
      Если **РУССКИЙ** ставь лайк!

    • @freezy3739
      @freezy3739 5 ปีที่แล้ว

      Me too

    • @Dat1TDEnjoyer
      @Dat1TDEnjoyer 6 หลายเดือนก่อน

      @@Polyglot_English bot!

  • @TempestKrimps
    @TempestKrimps 3 ปีที่แล้ว +62

    4:40 your eternal reward in a nutshell

  • @sebastianrahbek4931
    @sebastianrahbek4931 5 ปีที่แล้ว +251

    With those "situational" counters like scout vs demoknight and pyro vs sniper, couldn't you say that they both soft-counter each other? So they both have transparant sculls against each other on the diagram. Because they can both exploit the other's weakness.

  • @massiveidiot77
    @massiveidiot77 5 ปีที่แล้ว +63

    I think tf2 doesn't have as much counters as you think it does. Sure, engie obviously > scout, but for things like sniper > pyro the line becomes blurry and is best described as 8:00
    Sniper does not have anything that specifically counters pyro other than his range which can apply to anyone when their far away from him. This can also be twisted in the opposite, if the pyro is close to the sniper, does that make pyro the counter to sniper?
    I think it is more like this: A class can counter ANYONE if the situation is in their favour. For example, spy can theoretically be a counter to pyro if the pyro has no reason to believe there's a spy near him hence being an easy target for spy. This is because stealth is spys strength

    • @guy3nder529
      @guy3nder529 5 ปีที่แล้ว +1

      good point. although in for example pyro vs sniper unlike other classes pyro just stops doing damage at a certain range. remember that counters are about an overall advantage. no one can win just because they have a good counter. yeah it is especially true in tf2 as was already mentioned in the video but there are still bound to be statistically some advantages between classes, and some are also put in on purpose.

    • @vbgvbg1133
      @vbgvbg1133 5 ปีที่แล้ว +2

      Spy if not noticed can counter anything except uber. If nobody notices the spy, the spy kills everyone. however, if the spy is noticed, he will die quickly unless he escapes, or is Starykrow or Swipez.

    • @guy3nder529
      @guy3nder529 5 ปีที่แล้ว

      @@vbgvbg1133 yeah every class can kill the entire team if nobody notices them. You either have a good flank route where you're better off with scout or something, or you walk through the enemy team which should have been spy checking all this time.

    • @vbgvbg1133
      @vbgvbg1133 5 ปีที่แล้ว +1

      Guy Ender Yeah. However, most people would notice taking damage. Spy is the most dangerous class if unnoticed, but the easiest to deal with, unless its Starykrow or Swipez

    • @YaBoiDoc
      @YaBoiDoc 4 ปีที่แล้ว

      massive idiot Darwin’s danger shield strong counters pyro

  • @merv3641
    @merv3641 3 ปีที่แล้ว +29

    1:11
    Here we see the wild spy trying to flee a ferocious scout,as his last resort,he jumps down to the first floor,only to fall to a clumsy and painful death

  • @leferraille7207
    @leferraille7207 5 ปีที่แล้ว +163

    The higher level of play you are in, The more the counter relies on skill rather than the class itself.

    • @dominusempyreus2383
      @dominusempyreus2383 5 ปีที่แล้ว +2

      Yes, exactly. Nice way of putting it.

    • @rompevuevitos222
      @rompevuevitos222 4 ปีที่แล้ว +2

      Since when do crit rockets require skill?

    • @justanalias5642
      @justanalias5642 4 ปีที่แล้ว +7

      @@rompevuevitos222 thats why in comp there are no random crits

    • @rompevuevitos222
      @rompevuevitos222 4 ปีที่แล้ว +1

      @@justanalias5642 So everyone agrees that crits are not balanced and they refuse to remove them? this comunity really has problems
      I mean, they remove an entire aspect around wich weapons are "balanced" and they still fail to see the issue with said aspect

    • @blue-se3kc
      @blue-se3kc 4 ปีที่แล้ว

      @@rompevuevitos222 noone uses those weapons tho

  • @Toofty
    @Toofty  5 ปีที่แล้ว +312

    If you like info graphics...
    Then you’re INFO a treat XD XD XD XD XD XDXDXDSXXASX
    end me

    • @shredky6727
      @shredky6727 5 ปีที่แล้ว +1

      I'm afraid no, or time would collapse.

    • @bibaguyperson2901
      @bibaguyperson2901 5 ปีที่แล้ว +1

      Bro, you just posted cringe!!!

    • @sorbet7216
      @sorbet7216 5 ปีที่แล้ว

      Infographics: YOU vs TF2 HEAVY

    • @IC-23
      @IC-23 5 ปีที่แล้ว

      Unless YT is acting up again your comment (while not viewing replies) is the last comment I made.

    • @superoriginalname811
      @superoriginalname811 5 ปีที่แล้ว

      XD CD XD X D XD XD XD XD XD

  • @br4ss_crusader973
    @br4ss_crusader973 3 ปีที่แล้ว +42

    random crits: counter every class
    vaccinator: counter random crits
    melee crits: counter vaccinator

    • @BongBong-Gaming
      @BongBong-Gaming 3 ปีที่แล้ว +2

      Air blast can kinda counter everything here.
      Random crit projectile > air blast
      Vac medic > air blast
      Melee > air blast

    • @lex0h2
      @lex0h2 ปีที่แล้ว +1

      ​@@BongBong-Gaming Random crit hitscan > airblast

    • @vulture6068
      @vulture6068 9 หลายเดือนก่อน

      Uber > Random crits (including melee)
      Airblast > Uber

  • @tameronica
    @tameronica 5 ปีที่แล้ว +142

    Here’s a dumb little story of me playing “Sentry Heavy”
    Once on Upward, I was using the brass beast and sitting next to a levels one dispenser and shooting people. It was fun until I heard “I am fully charged!” on the other team. Then, I saw an Uber Pyro with his pocket medic coming right towards me. Since I was having fun role playing as a sentry gun, I just continued to shoot at the Uber Pyro. He then pulled out her melee and started wacking me. Their Uber ran out so I murdered The Pyro and the medic just ran for his life.
    After that, I thought of calling my friend on discord and getting him to play engie and build a dispenser for me to be “Sentry Heavy” again.

    • @someguy1716
      @someguy1716 4 ปีที่แล้ว

      Lol

    • @darrenaqilawangsech8652
      @darrenaqilawangsech8652 3 ปีที่แล้ว +14

      "Sentry goin' up!"
      "YATATATATATATATATATATATATATATATATA!'

    • @raptordoniv6779
      @raptordoniv6779 3 ปีที่แล้ว +9

      Heavy may not outsmart bullet
      But he outsmart Uber

    • @milokaaa1827
      @milokaaa1827 3 ปีที่แล้ว +1

      The fact that you're trying to leave pyro's gender unknown made me happy

    • @gabrielheinz6845
      @gabrielheinz6845 3 ปีที่แล้ว +1

      An image of Sentry Heavy from Lazypurple kicks in defeating a soldier offscreen.

  • @yoot9868
    @yoot9868 5 ปีที่แล้ว +32

    I think these diagrams are fairly accurate, however in competitive play it changes a bit. Pyro is rarely run since skilled scouts completely shut him down from a distance, making him less viable.

    • @kevinhuen1380
      @kevinhuen1380 5 ปีที่แล้ว +2

      It's a bit situational, especially in regards to player skill and environment; Against less skilled Scouts, Pyro can be a real threat since the flamethrower and its after burn can chew through Scout's small health pool very quickly. It takes a competent scout to get around this; in tight spaces, Pyro usually wins since Scout has less room to maneuver

    • @niemanickurwa
      @niemanickurwa 4 ปีที่แล้ว

      It _is_ situational, but this is also what the Thermal Thruster is for. The week it came out I said it's a game changer, and only now am I starting to see people use it properly... after copying me mostly

  • @spyeco7639
    @spyeco7639 3 ปีที่แล้ว +39

    Pyro counter's demoknight
    Reason: they can airblast them back

    • @oofouchowie6425
      @oofouchowie6425 2 ปีที่แล้ว +2

      Crazy that he didn’t mention that - its one of the hardest counters in the game.
      A demoknight can literally do nothing against a pyro who knows how to press m2

    • @Brass319
      @Brass319 ปีที่แล้ว

      @@oofouchowie6425 Well, a demoknight can do one thing: tomfoolery. If I had a refined metal for every time I've killed someone as demoknight by just doing some wacky stuff and hoping they don't react in time/know what to do against it, I'd be able to make a generic unboxing video.

  • @JohnSmith-hk1fz
    @JohnSmith-hk1fz 5 ปีที่แล้ว +13

    Pyro vs Demoknight is possibly the biggest mismatch in the game. Unlike Heavy where you can at least get a hit in before dying, a somewhat competent Pyro is *completely* invulnerable to a Demoknight (unless he's using the Phlog)

    • @uselessmid
      @uselessmid 5 ปีที่แล้ว +1

      John Smith Unless said pyro with phlog has crits oof

  • @FriggnH8ters
    @FriggnH8ters 4 ปีที่แล้ว +312

    5:03 Red medic heals blu soldier.
    Toofty: wait that’s illegal

    • @Arslan35
      @Arslan35 4 ปีที่แล้ว +19

      @Pikachu is cun kinda r/woooosh

    • @cultleaderofmonke4758
      @cultleaderofmonke4758 4 ปีที่แล้ว +10

      @@Arslan35 well it is actually a red spy and we do get the joke.

    • @Arslan35
      @Arslan35 4 ปีที่แล้ว +2

      @@cultleaderofmonke4758 _kinda_

    • @cultleaderofmonke4758
      @cultleaderofmonke4758 4 ปีที่แล้ว +4

      @@Arslan35 how so?

    • @Arslan35
      @Arslan35 4 ปีที่แล้ว +2

      @@cultleaderofmonke4758 you need to explain to urself

  • @ham_borgar
    @ham_borgar 4 ปีที่แล้ว +26

    8:04 "I feel like i can just run away from the demoknight" **Gets killed by demoknight**

  • @pandachong7942
    @pandachong7942 4 ปีที่แล้ว +37

    “Heavy pocketed by a medic hard counters everyone”
    Me: Demoman pocketed by a medic destroys them, demoman without a medic can still probably 1v2 them. Sniper counters them. Spy counters them. Soldier can at least drop the medic. Heavy doesn’t output enough damage to take down a sentry if the engineer is skilled with the wrangler.

    • @YaBoiDoc
      @YaBoiDoc 4 ปีที่แล้ว +2

      Panda Chong Pyro can also airblast them away

    • @pandachong7942
      @pandachong7942 4 ปีที่แล้ว +2

      Boba Fett there’s a lot of others things I didn’t mention as well.

    • @eh2587
      @eh2587 3 ปีที่แล้ว +2

      Another thing:a fully reved up brass beast heavy alone would destroy them unless they have uber

  • @carbon8ed
    @carbon8ed 5 ปีที่แล้ว +22

    Personal revisions:
    Demo can counter heavy pretty easily whenever there's an ounce of cover to hide behind (even with a medic).
    Heavy hard counters pyro, pyro cant approach a revved up heavy easily (at all) and even if you catch him unrevved he can still rev up, kill you, and be left with enough time to eat a sandwich.
    Pyro has at best an even matchup with soldier if the soldier has a shotgun. Not even a soft counter at that point.
    Spy is too easy to consistently play around to be considered a significant counter to anything.
    Heavy is not countered by spy and has at worst an even matchup, at best heavy is doing the countering being the second best spychecker in the game.
    The mere existence of the razorback gives a sniper or his team enough time to react and kill a spy.
    I'll concede that Engie is soft countered by spy but only in the sense that he can disable a sentry long enough for a demo/soldier to kill it.
    Heavy counters scout harder than many people want to admit.
    Sniper counters himself.
    Pyro counters demoknight.

    • @someguythatusestheinternet7810
      @someguythatusestheinternet7810 5 ปีที่แล้ว

      Pyro:
      hard counters: spy, medic, demoknight/hybrid anyone at close range (unless they are a heavy), ubercharged classes (except phlogs and quickfix uber)
      Soft counters: sniper without the cozy camper (detonator or any flaregun), shortstop scouts at close range (huge knockback added)

    • @idkidkidk123
      @idkidkidk123 5 ปีที่แล้ว

      I would also like to add, a decent scout vs a decent pyro will most likely result in a scout win, I'd say its at least a soft counter

    • @groundsalt2199
      @groundsalt2199 4 ปีที่แล้ว

      I disagree with the Razorback. The soy has a revolver

    • @waynesanford2869
      @waynesanford2869 4 ปีที่แล้ว

      Trolldier (a meme subclass almost as common as demoknight): Counters sniper, medic, and gunslinger engie. Is countered by heavy, scout, normal soldiers (soft, the rest are hard counters in my experience), demo (of all flavors), and other engies.
      This assumes all players involved in the matchup are of approximately equal skill. Just spitballing.

    • @thedripcritic9379
      @thedripcritic9379 4 ปีที่แล้ว

      You can ambush with the backburner while they arent revved up.

  • @eyeswithoutaface8140
    @eyeswithoutaface8140 4 ปีที่แล้ว +116

    Sniper: *laughs in 150 dmg quickscope shot at 2 feet away from a scout* all your heads look 12 feet tall

    • @thegunnitgamer5716
      @thegunnitgamer5716 3 ปีที่แล้ว +1

      Heavy: *Laughs in vaccinator medic making your fully charged headshot do a whopping 38 damage*

    • @anstorner
      @anstorner 9 หลายเดือนก่อน

      When i saw Spy as an known counter i laughed so hard, because Jarate Bushwacka w1 + m1

  • @oknoarguement1804
    @oknoarguement1804 5 ปีที่แล้ว +46

    1:10 that spy's ragdoll reminded me of the vine "we back at it a gain at Krispy Kreme

    • @cloverlovania
      @cloverlovania 4 ปีที่แล้ว +4

      spy: BACK AT IT AGAIN AT RED'S BREAD
      spy: *jumps into the sign, dies and turns blu*

  • @cinex20
    @cinex20 5 ปีที่แล้ว +56

    From my Pyro experience:
    Scout: good against Pyro, but is very likely to die, if he enters the flamethrower's range.
    Soldier: same as in the video.
    Pyro: shotgun for the win.
    Demoman: I often find Demo as a counter to Pyro. His grenade launcher has lower attack interval than the airblast and the stickies are the only reflectable projectiles, that don't get neutralized by airblast.
    Heavy: good against Pyro, but very likely to die, if he gets ambushed.
    Engineer: yes, Pyro sucks against sentries by himself, but he can reflect its rockets to kill the Engie. He can also use the Panic Attack to quickly destroy mini-sentries, that the Engineer puts down when he retreats.
    Medic: Pyro counters stock uber and crit-boosted Soldiers and Demos, but gets shut down by the Quick-fix. He is fairly good against Vaccinator, since he can use both fire and bullets and has a strong arsenal of melee weapons.
    Sniper: same as in the video.
    Spy: toast.

    • @idkidkidk123
      @idkidkidk123 5 ปีที่แล้ว +2

      Honestly from playing pyro, I find that besides heavy and a good sniper, a decent scout is a very good counter, even if they do get in range of your flamethrower, as soon as you whip out your flare gun they don't stop jumping a good scout will usually evade you

    • @michaelbesser5348
      @michaelbesser5348 4 ปีที่แล้ว +1

      @@idkidkidk123 Scout is one of the cases where I'd recommend going Shotgun. Yes, high-level Scouts are hard to hit with a Flaregun, but the Shotgun makes things a bit more even. It's basically a slightly worse Scattergun, but you have more health and the Scout may or may not be on fire.

    • @boomeronet7888
      @boomeronet7888 4 ปีที่แล้ว

      @@Xhelah207 but you need to aim, and the only reason most people play pyro is to not have to aim!

    • @zeal7895
      @zeal7895 4 ปีที่แล้ว

      Spy: Burnt Baguette

    • @KoishiVibin
      @KoishiVibin 4 ปีที่แล้ว

      Then you face down Starykrow and get PTSD. :p

  • @zath6425
    @zath6425 4 ปีที่แล้ว +41

    As for demoknight and his counters in general, I'd say he hard counters spy, trolldier, and Vaccinator medics. He also soft counters scout and demoMAN.
    He is absolutely hard countered, and by that I mean completley shut down by heavy, sentry guns, and Pyro (if he can airblast properly.)
    He's also soft countered by sniper, scout, and Soldier.
    Demoknight needs to get in melee range of his opponent, that is his primary weakness. His shield charge, resistances, and increased melee range help compensate for that weakness.
    Any class that can nullify those advantages by either outdamaging Demoknight at melee range (Heavy, sentries, Scout.) or by making it impossible for him to get in range in the first place (Heavy, sentries, scout, sniper, pyro, soldier.) can effectively shut him down if they know what they are doing.
    However, if he gets in melee range it's only a matter of time before he kills you.

    • @busterofballsack
      @busterofballsack 4 ปีที่แล้ว +1

      Natasha heavy

    • @Gencrossbones
      @Gencrossbones 4 ปีที่แล้ว +1

      If it's a samurai demo vs samurai demo or soldier it's a matter of time of who hits first but if its eyelander demoknight then the best counter is don't let him get heads (look at the eyes)

    • @meeperdudeify
      @meeperdudeify 4 ปีที่แล้ว

      Curious how demoknight hard counters spy and trolldier?

    • @Gencrossbones
      @Gencrossbones 4 ปีที่แล้ว +3

      @@meeperdudeify because they move fast. And remember trolldiers cant hit you if you're out of their melee range. Spies also the same thing. It's hard to kill a pro demoknight who has a lot longer range on his melees

    • @zath6425
      @zath6425 4 ปีที่แล้ว +2

      @@meeperdudeify Demoknight can completely outrange spy, and unless you're a god at trickstabs he's going to kill you in 2 hits.
      Trolldier only has one powerful attack up his sleeve, if a Demoknight has some heads rolling they're going to survive the crit swing or dodge it entirely.

  • @ChaosContrl
    @ChaosContrl 4 ปีที่แล้ว +6

    Skill is the ability to bolster your class' strengths and overcome its weaknesses in order to fulfill its role. A Sniper is a long-range class that prioritizes killing small health targets at a distance or cripple bigger health targets to help his team deal with them. The Sniper's secondary is the opposite : dish out small damage to a single close quarters enemy quickly to lower their health and give him a chance to escape. It's also used to finish off enemies on low health. If a Sniper is on the front lines, he'll most certainly die (weakness), or simply won't be as efficient. If a Sniper practices his aiming, then he can dish out his instant crippling damage on enemies more often, and help the team tremendously (strength). If he has a different secondary weapon (i.e. Cozy Camper) then he might be at a disadvantage when ambushed (weakness). However, if his aiming and reflexes are excellent, he can deal headshots on closer enemies too (overcame weakness). So he could technically counter any class under or equal to 150 HP, no matter the distance. But game-wise, he should be vulnerable to any ambush (or other Snipers) or under fire. If two enemies jump on him, he's a goner! Even a Soldier shooting rockets at him from a distance could put the Sniper at bay. It prevents the Sniper from doing his job since he cannot cripple down the enemy team. And I think that's what the counters should be evaluated on. Not the classes, since they are extremely versatile, but their jobs. Scout : it's a short-range class that prioritizes distracting the enemy team or playing the objective. Soldier : it's a medium-range class that prioritizes dealing great damage to or provide pressure to the enemy team. Pyro : it's a short-range class that prioritizes ambushing the enemy team or protecting his team from enemy ambushes (hence why the compression blast wasn't a thing for Pyro at the time). Demo : it's a medium-range class that prioritizes dealing heavy damage to the enemy team or pushing the enemy team back to allow his team to advance (basically, secure the front lines). Heavy : it's a medium-range class that prioritizes killing enemies breaching the front lines or assist in crippling down enemies at the front lines. Engy : it's a short to medium-range class that prioritizes punishing enemies going behind his team and provide his team the means to maintain the front lines. Medic : it's a short-range class that prioritizes negating the enemy's work (might be better worded) and helping his teammates fulfill their roles. Spy : it's a short-range class that prioritizes wearing down the enemy team and alleviate the work of his teammates. Based on these definitions (or mindset at least), most if not all tools and play styles allows these roles to be fulfilled. Demoknights can dish out heavy damage on a single target (swords are around 195 dmg on crit charge if I remember), and killing Snipers, Soldiers or Demos helps his team in slowing pushing through the front lines, for example. Snipers have an easier job taking out Scouts, Engies, Medics, Snipers, and Spies. The Scouts are fast, so it's a bit harder, and Spies are mostly invisible, so it's extremely hard to take care of them. Pyroes can be easily crippled down, Demos and Soldiers are harder to deal with, and a Heavy is a very easy target as long as the Sniper isn't under his fire. So Sniper counters Heavies, Engies, Medics, and Snipers, since that's what his role is best at. Scouts, Pyroes, and Spies are harder to deal with, since they are mostly ambushing, taking cover, basically not being on the front lines where the Sniper can see them. Soldiers and Demos are more of a neutral state, since they excel in pressuring their enemies, and can easily cancel the Sniper's role. But when they aren't, then the Sniper has the advantage. Which is why those two are counters to the Sniper, as well as Scouts (distracting the Sniper), Spies (taking out the Sniper), other Snipers (dealing with small health targets at a distance), and Pyroes (ambushing the Sniper). For Medics, since their role is to negate the enemy's work (be it an uber to break their defense or healing teammates to patch up the damage they received), they are a counter to every class, including enemy Medics. However, since their role is to negate the enemy's work, they can be countered by any class as well, since they too can negate what the Medic negated (in other words, dealing the damage patched up by the Medic or ruining a push thanks to a Pyro for example). It still doesn't simplify the graph, but at least it includes every possible variants, since we compare the classes on a more abstract level, without skill levels needed to be considered (no matter what your skill level is, a Sniper will always be better at taking down classes that are farther away and to cripple the enemy team).

  • @Naleksuh
    @Naleksuh 5 ปีที่แล้ว +509

    0/10 didn't put pyro at the top of the food chain

    • @humbletom49
      @humbletom49 5 ปีที่แล้ว +47

      *laughs in competitive*

    • @iambumbo7534
      @iambumbo7534 5 ปีที่แล้ว +36

      *laughs in casual*

    • @jyosh5909
      @jyosh5909 5 ปีที่แล้ว +33

      *laughs in community servers*

    • @IntrovertedGamerwhoplays
      @IntrovertedGamerwhoplays 5 ปีที่แล้ว +28

      *_laughs in all game classes_*

    • @humbletom49
      @humbletom49 5 ปีที่แล้ว +3

      @@danforce4222 2pockets means less uber

  • @timmothyjohnson5580
    @timmothyjohnson5580 4 ปีที่แล้ว +6

    You're right about demoman mainly countering engineer, but demoman also counters every class near doors, corners, or the payload.

  • @paulbraley7179
    @paulbraley7179 5 ปีที่แล้ว +27

    How to hard counter demoknight: right click with your primary weapon as pyro.

    • @Nachachus
      @Nachachus 5 ปีที่แล้ว +7

      Hoo boi, I can't wait to use my P H L O G primary to kill a demoknight

    • @vbgvbg1133
      @vbgvbg1133 5 ปีที่แล้ว +4

      *_p h l o g_*

    • @ouberfox5898
      @ouberfox5898 4 ปีที่แล้ว

      Paul Braley as not really

  • @AlanElChato
    @AlanElChato 5 ปีที่แล้ว +29

    The TF2 Food Chain but Everytime Toofty says "counter" you take a shot.

    • @kanzkat420
      @kanzkat420 4 ปีที่แล้ว +6

      The TF2 Food Chain but you get an alcohol-induced coma

    • @DanX2M
      @DanX2M 4 ปีที่แล้ว

      The tf2 food chain but I’m going to the hospital

  • @WillLittle123
    @WillLittle123 3 ปีที่แล้ว +3

    I think the best part of TF2s food chain is that there are very few hard counters to an entire class or playstyle. Take pyro vs the two projectile classes. Sure pyro can shut them down with airblast but what if the soldier is using the direct hit? The liberty launcher? The air strike? what if he has a shotgun? What is the distance between them? is he bombing from the air? what about the pyro? is he using a flamethrower that requires more ammo to airblast? Is he above or below the solder? Can he reflect? I really enjoy this limitless ceiling of tf2 deathmatch interactions.
    (edit I commented this at 1:24 the first time I watched this video)

  • @mlgproplayer2915
    @mlgproplayer2915 5 ปีที่แล้ว +15

    *[Hear Charging scream at the distance]*
    >Screen shakes
    >Crit sound
    You are ded, not big soup rice.
    Demonight is a light counter to everything except Engie, Heavy and some experienced Pyros in my opinion.

    • @dominusempyreus2383
      @dominusempyreus2383 5 ปีที่แล้ว +1

      I guess it depends on if it's pure demoknight or hybrid knight.
      Ironically, soldiers and demomen generally have more movement options due to their ability to jump with explosions. They can typically (read as: not necessarily easily and very situationally) escape a demoknight if they're not empty on ammo - soldier especially, since he can pull off a rocket jump more quickly.
      Demoknight is odd; he's an ambush class like pyro, but relies even more on being unexpected due to unreliable melee hitreg and his sheer lack of range or countering tools against hyper-mobile offensive/explosive opponents like soldier or demoman. One could argue that the explosion resistance on some shields gives him a slight upper hand, but with the lack of projectiles, he's way more vulnerable to zoning and becomes ultra-reliant on his charge to close the gap. He's like pyro on hard mode.
      Then there's hybrid knight, which is more versatile and would add another paragraph to this already massive wall of text had I no self-restraint and more time. Then there's stuff like jumping on exploding pills to achieve an effect similar to sticky jumping, and AAAAAAAGHHH WHY IS THIS SO COMPLICATED

    • @thepurityofchaos
      @thepurityofchaos 5 ปีที่แล้ว +2

      @@dominusempyreus2383 and then trimping becomes a thing.

    • @lemons1559
      @lemons1559 4 ปีที่แล้ว

      I'd say that soldier and scout in the open can just run away and make it someone else's problem and if the demoknight has 5 heads a heavy is an easy kill as shield+crit

  • @Ducco2
    @Ducco2 4 ปีที่แล้ว +12

    5:00 That kinda reminded me of the "Good night girl, see ya tomorow" meme
    Also a few seconds before he said "Raining down death"

  • @BeriadanLocien
    @BeriadanLocien 3 ปีที่แล้ว +1

    2 parts got a chuckle out of me that were in the background gameplay
    4:42 a pyro taunts then gets backstabbed by a spy with the thing that makes you turn into whoever you backstab during the brief turn around
    8:15 Someone wants a melee fight of honor

  • @amadis8892
    @amadis8892 5 ปีที่แล้ว +43

    For me, a class is overpowered when his only counter is himself(*coughs* sniper)
    med is different. med is the only real heal class. tbh it counters everything with a team but alone yeah, he cant really do stuff except surfing

    • @dubsy1026
      @dubsy1026 5 ปีที่แล้ว +4

      Sniper isn't just countered by himself. There's spy, as well as long range harassment damage from classes like pyro and soldier.

    • @amadis8892
      @amadis8892 5 ปีที่แล้ว +2

      @@dubsy1026 well first of all RAZORBACK second of all if he has a good team he's a god. look at Invite 6s or prolander koth sniper is a god.

    • @guy3nder529
      @guy3nder529 5 ปีที่แล้ว +1

      yeah but you need realy good aim with sniper to stop every single threat. also 6s are an entirely different meta.

    • @youngveggies6558
      @youngveggies6558 5 ปีที่แล้ว

      @@amadis8892 to me razorback snipers are a joke, all it takes is a couple nice shots.

    • @mr.wankpants4341
      @mr.wankpants4341 5 ปีที่แล้ว +3

      @@amadis8892 The razorback a counter? It's a slowdown, but that doesn't mean I'm not going to clap those cheeks with a revolver. Also a sticky jumping demo can eat those ass checks two hands. If you do a jump with the sticky jumper you can fly across the map.

  • @shiftishere6288
    @shiftishere6288 5 ปีที่แล้ว +30

    4:39
    This is so sad, can we get an F in the chat

    • @pundex2984
      @pundex2984 4 ปีที่แล้ว

      You want me to start a chain or what well ok
      F

    • @learnova1761
      @learnova1761 4 ปีที่แล้ว +1

      @@pundex2984 F for fart in my nostril really fucking hard so I die

    • @pundex2984
      @pundex2984 4 ปีที่แล้ว

      @@learnova1761 bruh lmao

    • @booman727
      @booman727 4 ปีที่แล้ว

      f

    • @Niiue
      @Niiue 4 ปีที่แล้ว

      the pyro just wants to enjoy the battlefield

  • @biaxolotl5171
    @biaxolotl5171 3 ปีที่แล้ว +29

    Where’s medic? I guess everyone knows he counters everyone. Syringe gun is definitely the best weapon in the game

    • @akaten5063
      @akaten5063 3 ปีที่แล้ว

      ah yes syringe gun
      the advanced nail gun
      and a mini minigun for medic
      it deal high DPS
      for some reason its overshadowed by crossbow >:(
      why? syringe is gud
      why hey pick crossbow
      are they META dude or Medick

    • @hmmm4989
      @hmmm4989 3 ปีที่แล้ว

      The syringe gun is OP. It needs to have a range of 100 hammer units, do 1 damage, and have the fire rate of a sniper rifle.

    • @akaten5063
      @akaten5063 3 ปีที่แล้ว

      @@hmmm4989 yeah OP and Trash in same time
      I mean OP in melee range
      and tRash in Long range

  • @kpopstanfan_5124
    @kpopstanfan_5124 4 ปีที่แล้ว +4

    What makes Soldier deadly is not that he is super effective against every other class, rather that he has no major exploitable weakness.

    • @ximnl17
      @ximnl17 ปีที่แล้ว

      get on a higher ground than the soldier

  • @tyjutsu96
    @tyjutsu96 5 ปีที่แล้ว +10

    Engie has so many counters because the Sentry can rip a team apart if they aren't focused.

    • @lozm4835
      @lozm4835 5 ปีที่แล้ว +1

      Not to mention the best in-battle healing, ammo replenishing and the best mobility tool. He's arguably the most powerful class, which is why he needs good counters and weaknesses.

    • @vbgvbg1133
      @vbgvbg1133 5 ปีที่แล้ว

      Engies are pretty powerful with a well placed sentry, a great support with a good dispenser, and withe teles, anything is possible. Until a spy goes and does the sapper spam.

  • @noodlepotreal
    @noodlepotreal 3 ปีที่แล้ว +7

    Here I was hoping you were going to give us tasty recipes for how to cook each class

  • @revvedandrunning
    @revvedandrunning 3 ปีที่แล้ว +3

    Pyro for sure counters Demoknight because of the airblast which can corner him while he's on fire, this is extremely difficult to get out of if you have 2 pyros constantly airblasting you into a corner, or one airblasting you, and the other constantly dosing you in flame.

  • @hunters79
    @hunters79 3 ปีที่แล้ว +3

    Scout: No complaints
    Soldier: soft counter to scout, his rockets do aoe damage meaning scout has a hard time completely dodging them, and with scout's decreased health I would call that a soft advantage. He also has a soft advantage over Sniper if you take into account that he might rocket jump (which every soldier will at least try once) and the fact that a couple rockets shot at the Sniper force him to relocate.
    Pyro: Pyro counters Demoknight absolutely. Airblast just nullifies him, even if he's carrying a grenade launcher.
    Demoman: No complaints here (see IF section).
    Heavy: Heavy hard counters Pyro. Dude has more health, does more damage at close range, and can heal after if he has the Sandvich.
    Engineer: No complaints.
    Medic: Medic loses to everyone (see IF section).
    Sniper: At least soft counters Demo. If Demo doesn't randomly sticky jump, there's nothing he can do against a Sniper.
    Spy: No complaints.
    Demoknight: No complaints.
    The IF section: If a class loses this or uses this weapon, the counter system changes.
    IF Scout sees the Pyro before he gets into flame distance, he wins that fight most of the time. IF Scout hears Heavy unrev, he wins that fight most of the time.
    IF Pyro is in flame distance of an enemy Scout, he usually wins that fight. IF Pyro has a flaregun, he stands on neutral ground with Sniper (not really relevant, but you were asking about it). This change leaves Pyro exposed to enemy Pyros, especially if they're using the Phlogistinato, but without a flaregun he's at the Sniper's mercy.
    IF Demoman sees the Scout on his way, he can sticky trap and instantly kill him (true for every class, but especially Demo vs Scout. Taking account this being a chart of where classes completely shut down each other, I say this fits).
    IF Medic has a healing target, he soft counters everything. IF Medic has a healing charge and an Uber, he hard counters everything.
    Finally, IF Demoknight has a charge ready, he soft counters scout. That charge qualifies as a slight advantage in most situations, so yeah it's worth considering.
    Thanks for the counters vid, I've been wondering about this kind of thing for a while! Hope you see this comment on your 2 year old video!

  • @Dedprotectr
    @Dedprotectr 2 ปีที่แล้ว +2

    The only thing I can really disagree with off the bat is pyro-demoknight. What makes Pyro so strong, really, against spy is Pyro's ability to deny a melee class's range. If Pyro did not have airblast spy would be a bit more devastating. But Pyro's ability to safely push away a class and damage them from a short, but decent distance makes pyro an almost guarenteed winner when going up against a demoknight

  • @xenit7837
    @xenit7837 3 ปีที่แล้ว +3

    Whenever I think of making a table, I always make the medic slot how well he synergizes with the class for example
    Starting the match scout is a great pocket giving you a faster rollout while building Uber
    On the point on defense a heavy is a great heal target because he just won't die with good awareness
    As a medic main I use every medigun except for vacc and when I use kritz pyros are good on defense and decent on offense
    You can have a pocket soldier or demo to screw over engineers
    Spy uhhhhhhhhhhhhh.......
    Overheal snipers so they can survive a quick scope headshot
    Healing engineers gives them the capability to survive rocket spam towards there sentry guns and ubering them while they carry the gun is an invincible sentry
    Healing other medics give them similar benefits but instead of rockets and a sentry it's whoever they're pocketing so they can stay with their pocket for longer periods
    Just easy to give info like this is how I'd graph medic

  • @The-Blue-Knight
    @The-Blue-Knight 5 ปีที่แล้ว +60

    I think heavy is good against all, but sniper and spy.
    10:30 👌

    • @blazer1820
      @blazer1820 5 ปีที่แล้ว +9

      Not really depends on who your playing against. Heavy can easily be taken down by a demo from mid range

    • @The-Blue-Knight
      @The-Blue-Knight 5 ปีที่แล้ว +7

      @@blazer1820 I beg to differ, a heavy can easily maneuver around pills at mid range.
      Obviously skill affects performance. Any class can take down any class as long as someone has the skill to do so.
      I play heavy all the time, no class poses much of a threat other than spy's or snipers in my opinion/gameplay.

    • @putridmoldyman306
      @putridmoldyman306 5 ปีที่แล้ว +3

      Spies and snipers are the biggest threat
      A really good scout can be really annoying to deal with though.

    • @The-Blue-Knight
      @The-Blue-Knight 5 ปีที่แล้ว +5

      @@putridmoldyman306 just gotta have good tracking ;)
      If all else fails, Natasha.

    • @peterisawesomeplease
      @peterisawesomeplease 5 ปีที่แล้ว +4

      In comp semi competent demo destroys heavy. By heavies actually become soft counters to spies.

  • @tylerpeterson3281
    @tylerpeterson3281 3 ปีที่แล้ว +2

    The demo knight vs scout comparison is a tricky one, for example a freshly spawned eye-lander demo can be an easy pick for a scout, but one with max heads can out-run a scout making him an easy pick, other influencing factors like shield choice and melee choice can really mix that up even more, tide turner charge focused demoknights/hybrid knights tend to do best out of the gate

  • @YatzeeWillWearAGreenHat
    @YatzeeWillWearAGreenHat 5 ปีที่แล้ว +5

    So, my opinion on this:
    When it comes to the food chain, you should remove Demoknight if you say "only stock" ,because Demoknight is made out of alternative weapons and you can't say what "Stock Demoknight " should be (that's why you have troubles choosing Scout as counter or not)
    Medic should be seperated into 2 states: ubered and normal.
    (normal gets counterd by everyone and ubered counters everyone)

    • @guy3nder529
      @guy3nder529 5 ปีที่แล้ว +1

      medic was ubered but good point with demoknight. although i would remove demoknight because demoknight is while tons of fun, a bit shit. also what kind of demoknight can give scout trouble?

    • @YatzeeWillWearAGreenHat
      @YatzeeWillWearAGreenHat 5 ปีที่แล้ว

      @@guy3nder529 a demoknight with 4 heads on his eyelander can outspeed even a fully charged baby face blaster (dont forget the shield charge) and can survive several meatshots without problem, while Scout dies after 2 hits

    • @guy3nder529
      @guy3nder529 5 ปีที่แล้ว

      @@YatzeeWillWearAGreenHat 2 meatshots. and thats 6% base speed. you should have enough time to put in 3 shots with proper positioning. also not that it really matters but a baby faces gets to the speed of a demoknight at ~70% if my math is right, although baby faces is shit so who cares. #vlvpls

  • @wraithdino1217
    @wraithdino1217 5 ปีที่แล้ว +14

    heavy + medic counters everyone you say?
    *tf2 spy would like to know your location*

    • @flux9122
      @flux9122 5 ปีที่แล้ว +1

      *Ubercharge would like to destroy your explaination*

    • @wraithdino1217
      @wraithdino1217 5 ปีที่แล้ว +2

      @@flux9122 *I would like to see you pop that Uber with a knife in your back*
      -A big earner spy(yes I know its shit but i mean chainstab)

    • @lahar2412
      @lahar2412 4 ปีที่แล้ว +1

      *fully charged headshot would like to know your location.*

  • @focus6657
    @focus6657 3 ปีที่แล้ว +1

    "Heavy being pocketed by a medic counters everyone"
    Sniping is a good job mate

  • @gliscornumber151
    @gliscornumber151 3 ปีที่แล้ว +5

    I think that pyro is a hard counter to demo knight because of the combination of air last and fire damage

  • @rustyrodgers7566
    @rustyrodgers7566 3 ปีที่แล้ว +2

    3:58 I think the person who wrote that was talking about a ‘counter’, as in counterattack or a response to an attack. The soft counter I think you are talking about is something that partially nullifies or is somewhat good against something else, like you said pyros air blast and soldier.

  • @spaghettitime1124
    @spaghettitime1124 3 ปีที่แล้ว +2

    Honestly, I'd say that Pyro is a fairly decent counter to Demoknight as well. Considering how it relies on getting into melee range, a competent pyro who knows how to time his airblasts is able to basically keep a demoknight at bay on their own.

  • @Kohchu
    @Kohchu 4 ปีที่แล้ว +7

    Honestly, for me: It's always been a case of this:
    Class -> Good Against (effectiveness: Hard = good against, Light = Decent against) -> Bad Against (Risk: Hard = Counters, Light = slows down) -> Neutral Against
    Scout -> Demo (hard), Sniper (light), Spy (light), Medic (hard) -> Engineer (hard), Heavy (light) -> Pyro, Scout, Soldier, Demoknight
    Soldier -> Medic (light), Engineer (hard) -> Heavy (light), Sniper (light) -> Scout, Soldier, Pyro, Demo, Spy, Demoknight
    Pyro -> Spy (hard), Pyro (light), Demo (light), Demoknight (hard) -> Heavy (hard), Engineer (hard), Sniper (light) -> Scout, Medic, Soldier
    Demo -> Heavy (light), Engineer (hard), Soldier (light) -> Scout (hard), Pyro (light), Demoknight (hard), Spy (light) -> Sniper, Medic, Demo
    Heavy -> Scout (light), Pyro (hard), Demoknight (hard) -> Spy (hard), Sniper (hard), Demo (light) -> Soldier, Heavy, Medic
    Engineer -> Scout (hard), Demoknight (hard), Pyro (hard) -> Soldier (hard), Demo (hard), Spy (hard), Sniper (light), Medic (hard) -> Heavy
    Medic -> All -> All -> Medic
    Sniper -> Sniper (hard), Heavy (Hard), Pyro (light), Medic (hard), Engineer (light), Soldier (light), Demo (light) -> Sniper (hard), Spy (light), Scout (light), Demoknight (light) -> All
    Spy -> Heavy (hard), Engineer (hard), Medic (light), Sniper (hard) -> Pyro (hard), Demoknight (light), Scout (hard), Soldier (light) -> Demo, Spy
    I find most classes in TF2 have a large amount of potential to outclass everyone around them, but it feels less like extreme counterplays, and more like there are some classes you know you can take, some you might be able to take; and some you try to only attack if you know they are low. And as a result, there's really not much counterplay going in TF2; it's more fun to watch as the situations get more hectic to see "who will come out on top?"

  • @Scylaite
    @Scylaite 5 ปีที่แล้ว +4

    Swipez be like
    Spy eats everything

    • @vbgvbg1133
      @vbgvbg1133 5 ปีที่แล้ว

      Swipez > literally everyone

  • @notsuperwarm
    @notsuperwarm 3 ปีที่แล้ว +1

    I like how you added demoknight as another class

  • @-edvis_lt3971
    @-edvis_lt3971 5 ปีที่แล้ว +7

    I think pyro should atleast soft counter demoknight with airblasts

  • @sankdom4598
    @sankdom4598 3 ปีที่แล้ว +3

    I think pyro is a hard counter to demo knight because a decent pyrom won’t take any damage from one

  • @slunguspro21
    @slunguspro21 ปีที่แล้ว +1

    I am a spy main, and i can say that engineers are not easy options, if they are not busy. They morely stay in their nest, means that they are more spy-aware. Also sometimes they cooparate with pyros.

  • @zlosov5817
    @zlosov5817 4 ปีที่แล้ว +3

    Pyro without backburner : Only purple level with the spy
    Pyro with the backburner: The man behind the slaughter

  • @derpybear493
    @derpybear493 5 ปีที่แล้ว +4

    I don’t even give a hoot if everyone counters engi I still jump into the enemy team like a madman with the widow maker.

    • @derpybear493
      @derpybear493 5 ปีที่แล้ว

      My moms dead

    • @derpybear493
      @derpybear493 5 ปีที่แล้ว +1

      That means your a necrophile that’s pretty gross

    • @beegpappa7900
      @beegpappa7900 4 ปีที่แล้ว

      @Jonald Grump uhhh

  • @peylgrey
    @peylgrey 4 ปีที่แล้ว +1

    I believe any ubered class vs pyro is two options: a soft or hard counter. This depends on map and positioning. If they aren’t near any Instant death areas, than all pyro can do is survive and stall out the Uber, thus making a soft counter. If they are near an insta-death area, pyro can air blast them off the map and kill the Uber and the players, thus making a hard counter.

  • @debilusm8297
    @debilusm8297 3 ปีที่แล้ว +3

    10:32 not really the sniper demo and spy can still destroy the combo by clicking on head, sticky trapping or getting behind a cover and spamming pipes and for spy back stabs exist. Or even as demo using the caber with a shield and Grenade launcher will result in a charge dealing 360dmg to the heavy à pipe while in the air killing the heavy and the med is a free pick

  • @kushine_
    @kushine_ 5 ปีที่แล้ว +4

    might sound weird but the sniper counters other snipers

    • @logroll2353
      @logroll2353 5 ปีที่แล้ว

      Zachary Bell
      What a stupid comment.
      Every class counters it’s mirror class.
      A better soldier beats a worse soldier, a better scout beats a better soldie r

    • @kushine_
      @kushine_ 5 ปีที่แล้ว +2

      yes but sniper counters other snipers more

  • @QuokkaCore
    @QuokkaCore 3 ปีที่แล้ว +1

    “If a Pyro and a Heavy get in a 1v1 the Heavy will be in a bad spot.”
    Almost every competent Heavy uses the sandvich, even if the Heavy is at 30 HP and on fire, he’s just gonna pull his Sandvich out and tank all the afterburn.

  • @Mikey-vr4xb
    @Mikey-vr4xb 5 ปีที่แล้ว +8

    Sniper hard counters everyone
    Aka snow man's a god

    • @notRelevanti
      @notRelevanti 5 ปีที่แล้ว +2

      sure sure, if you don't count the spyies or the direct hits, and the ninja scouts.

    • @someguythatusestheinternet7810
      @someguythatusestheinternet7810 5 ปีที่แล้ว +1

      @@notRelevanti and detonator pyros... Nearly impossible to dodge.

    • @beastwarsFTW
      @beastwarsFTW 5 ปีที่แล้ว

      @@notRelevanti
      Or stealth demos

  • @SteveOnlin
    @SteveOnlin 5 ปีที่แล้ว +4

    4:40 this is so fucking hilarious

    • @yesno9075
      @yesno9075 3 ปีที่แล้ว +1

      lol, pyro gets stabbed after actin like a spy

  • @khou0
    @khou0 ปีที่แล้ว +1

    In my opinion (this is assuming all the classes have their stock loadouts):
    Scout soft-counters spy and hard-counters sniper. But he is soft-countered by soldier, pyro, and hard-countered by engie.
    Soldier soft-counters scout and engie. But he is also soft-countered by pyro and heavy.
    Pyro soft-counters scout, soldier, demo, and hard-counters spy. But he is soft-countered by sniper and hard-countered by heavy.
    Demo soft-counters heavy and hard-counters engie. But he is soft-countered by pyro, sniper, and spy.
    Heavy soft-counters soldier and hard-counters pyro. But he is soft-countered by demo and spy, and hard-countered by sniper.
    Engie hard-counters scout and pyro. But he is soft-countered by soldier and spy, and hard-countered by demo.
    Medic is hard-countered by everyone (except other medics) without uber, but hard-counters everyone (especially engies) with it.
    Sniper soft-counters pyro and hard-counters demo and heavy. But he is hard-countered by scout and spy.
    Spy soft-counters heavy and engie and hard-counters sniper. But he is soft-countered by scout and hard-countered by pyro.

  • @itzeer1251
    @itzeer1251 4 ปีที่แล้ว +3

    Engineer: Isn't countered by pyro
    Pyro: *Laughs in reflected sentry rockets*

    • @faffywaffy8872
      @faffywaffy8872 4 ปีที่แล้ว

      Imagine taking a shitload of sentry damage just to reflect rockets that the sentry can tank easily.

  • @thecarwasherofshangri-la
    @thecarwasherofshangri-la 5 ปีที่แล้ว +6

    But there are classes that counter each other
    For example:
    sniper vs sniper
    pyro vs pyro
    demoknight vs scout

    • @beastwarsFTW
      @beastwarsFTW 5 ปีที่แล้ว +1

      Spy vs Spy
      No really backstab is a good spychecker.

  • @noterobrine9921
    @noterobrine9921 3 ปีที่แล้ว +1

    4:40 Ok I know he put a lot of work into the video but... This pyro getting backstabbed after walking up to a dead body and Taunting is really funny to me

  • @Xanwich
    @Xanwich 3 ปีที่แล้ว +4

    7:55 depends on if he’s using eyelander and has 4 heads (or just charge)

  • @rompevuevitos222
    @rompevuevitos222 4 ปีที่แล้ว +4

    The "food chain" of TF2 is a joke, the team can be doing some solid work and then a crit rocket appears and everyone gets instagibbed, no skill required, just spam rockets until one of them just deals 360 damage in AoE

  • @jjprs3062
    @jjprs3062 ปีที่แล้ว

    4:42
    This just freaks me out. If you had been half a second or so late to turning around again, you would've believed that spy.
    That's some real horror movie shit right there

  • @gibus_4043
    @gibus_4043 3 ปีที่แล้ว +2

    Demoknight heavily counters spy, the extended melee range can fuck up a spy’s ability to play

    • @moonmelons
      @moonmelons 3 ปีที่แล้ว

      The problem is any melee fight with spy is... tricky.
      I had a moment where I got backstabbed as I was hitting the spy with my sword. So the game considered the spy to be in front of me, which is why he took my melee hit. But at the same time, behind me, which is why I got backstabbed.
      Melee in TF2 is weird.