14:30 This extends to any game that runs on the Gamebryo / Creation Engine, Fallout 4 also starts to act weird when its run at too high a frame rate. One example is that sentences in conversations are actually tied to the speaking animation, not the actual audio file of the sentence. This means that at high FPS, the animation of the characters talking actually outpaces the vocies being spoken, leading to sentences being cut off midway through the last word. FPS related bugs like this extend even to Starfield because Bethesda STILL uses the Creation Engine, which runs off of what is at its core, almost 25 year old coding. A hilarious side note is that in Fallout, Starfield, and TES, effects that slow down time actually PHYSICALLY slows down how fast the game is running, including how fast it loads things. This can lead to a situation where loading times are increased dramatically because the game still treats you as under the time slow effect when loading into a new area, such as into a building or into the open world, so the game is actively being shot in the back by its own coding.
Or we can just not lock FPSs for PC games, because, well, if you can get to higher than 60, that's a good thing. Of course, that's dependent on how the individual game is programmed.
6:00 So- this whole situation is actually pretty simple to explain. With 60 FPS, you have double the reaction time in milliseconds, the game runs smoother and less choppy, and if and when the game does lag, the game will look smoother even with frame drops at 60 fps. I’ve played Bloodborne on the base PS4, and when the game does lag, it gets down to like… N64 frame rates. (Between 10-20 FPS) Also, her whole video is just- a really bad opinion, films are set at 24 frames for a damn good reason, and that framerate does not translate to games. We expect good frame rates out of games because we can actually play them. Interact with them. We can’t play movies.
I don’t think the PS4 itself is the main issue with Bloodborne’s performance as you mentioned at 4:12. Bloodborne was released relatively early into the lifecycle of the PS4 especially considering the fact that its development also started in 2012. Also Fromsoft aren’t exactly the studio known for great game optimisation. I think it would’ve been very reasonable to expect Bloodborne to run at the very least without the frame pacing issues people always complain about.
the only valid point I could think of is that changing the framerate of a game can sometimes break stuff.. but that clearly isn't the case for bloodborne
I know NOTHING About Hardware BUT i bet it would be i dunno a Years Job to make it Run at 4 K 60 fps on Base PS 5. Looks how great Elden Ring Runs on PS 5. and they could Sell it for 50 $ and people would buy it
Oh boy this is going to be a fun video plus 😂😂not even mention that Sony has planty studios , remastered the last of us series like a couple times crashed n burned lol 😂, blood born should have a PC port😂.
I can't wait to die horribly in 60 fps
14:30 This extends to any game that runs on the Gamebryo / Creation Engine, Fallout 4 also starts to act weird when its run at too high a frame rate. One example is that sentences in conversations are actually tied to the speaking animation, not the actual audio file of the sentence. This means that at high FPS, the animation of the characters talking actually outpaces the vocies being spoken, leading to sentences being cut off midway through the last word. FPS related bugs like this extend even to Starfield because Bethesda STILL uses the Creation Engine, which runs off of what is at its core, almost 25 year old coding.
A hilarious side note is that in Fallout, Starfield, and TES, effects that slow down time actually PHYSICALLY slows down how fast the game is running, including how fast it loads things. This can lead to a situation where loading times are increased dramatically because the game still treats you as under the time slow effect when loading into a new area, such as into a building or into the open world, so the game is actively being shot in the back by its own coding.
Or we can just not lock FPSs for PC games, because, well, if you can get to higher than 60, that's a good thing. Of course, that's dependent on how the individual game is programmed.
6:00 So- this whole situation is actually pretty simple to explain. With 60 FPS, you have double the reaction time in milliseconds, the game runs smoother and less choppy, and if and when the game does lag, the game will look smoother even with frame drops at 60 fps. I’ve played Bloodborne on the base PS4, and when the game does lag, it gets down to like… N64 frame rates. (Between 10-20 FPS)
Also, her whole video is just- a really bad opinion, films are set at 24 frames for a damn good reason, and that framerate does not translate to games. We expect good frame rates out of games because we can actually play them. Interact with them. We can’t play movies.
My braincells hurt from this form of psychological warfare.
Oh how do I love some buggy video games
I don’t think the PS4 itself is the main issue with Bloodborne’s performance as you mentioned at 4:12. Bloodborne was released relatively early into the lifecycle of the PS4 especially considering the fact that its development also started in 2012. Also Fromsoft aren’t exactly the studio known for great game optimisation. I think it would’ve been very reasonable to expect Bloodborne to run at the very least without the frame pacing issues people always complain about.
Bro, what are the odds we both release our responses to this within an hour of each other
I find it insane that we got Horizon Forbidden West and The Laugh at Us Part 2 on PC before Bloodborne
You know that clip of that plague doctor dancing because he completely lost his mind.
Yeah, that's me right now.
I don't even care about FPS that much but arguing against a straight up improvement is such a needless uphill battle for yourself
Personally I don't believe every game needs 60fps. 30fps is completely fine for any games but it's nice to have 60fps if possible.
It's like a person saying with their whole heart that they prefer watching videos in 360p
the only valid point I could think of is that changing the framerate of a game can sometimes break stuff.. but that clearly isn't the case for bloodborne
Lance McDonald did it and some timing stuff like poison is messed up due to it being tied to frame rate.
When you do nothing but talk yourself in circles and debunk your own talking points in the same breath...
How to tell some people don’t understand FPS step 1: this videos video
12:31 I disagree. 60 FPS isn't the best.
120 FPS, 144 FPS, and 240 FPS are way better
@@ThunderStruck115 well
Yeah fair
I know NOTHING About Hardware BUT i bet it would be i dunno a Years Job to make it Run at 4 K 60 fps on Base PS 5. Looks how great Elden Ring Runs on PS 5.
and they could Sell it for 50 $ and people would buy it
Oh boy this is going to be a fun video plus 😂😂not even mention that Sony has planty studios , remastered the last of us series like a couple times crashed n burned lol 😂, blood born should have a PC port😂.