Path of Exile 2 NEEDS these changes

แชร์
ฝัง
  • เผยแพร่เมื่อ 2 ม.ค. 2025

ความคิดเห็น •

  • @crazeh8
    @crazeh8 5 วันที่ผ่านมา +747

    Just please, I beg, let us overwrite runes in sockets. If you wanna keep soul cores the way they are to distinguish them that's fine, but forcing runes to be a one and done makes fixing resists when you get a gear upgrade utterly miserable.

    • @Meitti
      @Meitti 5 วันที่ผ่านมา +1

      Its already a thing in Torchlight so pretty much a guarantee its going to be a thing in PoE as well.

    • @handlerone5172
      @handlerone5172 5 วันที่ผ่านมา +22

      100% certain this will change. It is so stupid of a implementation because of the gear progression system.

    • @dusty_reaper96
      @dusty_reaper96 5 วันที่ผ่านมา +25

      d2 let u do that with the cube and that game came out in 1999 lol

    • @GabKaulem
      @GabKaulem 5 วันที่ผ่านมา +45

      ​@@Meitti tf is that take. You're acting like torchlight have any sort of influence on the genre.

    • @remek5758
      @remek5758 5 วันที่ผ่านมา

      @@handlerone5172its your hardcore experience people wanted

  • @sleebysyd
    @sleebysyd 5 วันที่ผ่านมา +398

    idk if anyone agrees with me on this but i really want them to reverse the tiers again, its kind of annoying for the highest tier number for mods to be different imo. I would much prefer seeing T1 and knowing I am happy than seeing like T7 and not knowing if its max or not without checking some 3rd party website.

    • @mr.catface-2635
      @mr.catface-2635 5 วันที่ผ่านมา +35

      Yes this is so annoying. I don't understand why it got changed. Not knowing what the top roll is is kinda maddening

    • @Beansswtf
      @Beansswtf 5 วันที่ผ่านมา +29

      This is just done so that they can infinitely scale power in the future.. Just like diablo does... Cant wait... /s

    • @ILoveMyBGE
      @ILoveMyBGE 5 วันที่ผ่านมา +59

      If they wanted to keep the tiers as ascending, the other thing they could do is to always provide the highest tier when showing the tier number on the affix. Displaying something like 6:8 on the gear could tell the player they have a good tier (6) but are still 2 tiers away from the top tier (8).

    • @sleebysyd
      @sleebysyd 5 วันที่ผ่านมา +11

      @@ILoveMyBGE yeah I agree with that, but I do think overall it'd just be better to keep the tiering system the same between both games rather than one being ascending and one being descending.

    • @MrZuriax
      @MrZuriax 5 วันที่ผ่านมา +5

      1000% Agree! Such an awful change, if it wasn't for PoeDB we'd all up the river without a paddle.

  • @GeassX
    @GeassX 5 วันที่ผ่านมา +226

    Movement speed implicits on boots needs to be a thing. Movement speed is not realistically optional in this game, especially if they want us to actually interact with bosses and rare monsters, since the game design seems to be fixated around one shots. Not to mention the 4th Sekhema boss's instant death mechanic slowing you as you're forced to run around the arena to not die. The game is literally designed such that you either have movement speed boots, or use a mobility skill (all of which are vastly limited and terrible to use on controller).
    Likewise with on-death effects, they need to be toned back massively. It's clear that there's a problem when the legitimate best strategy for playing the game is: "When you kill the enemy, don't loot for 3 seconds to let all the bullshit run its course." It's literally better to take your hands off the controls when important loot drops than to keep playing in case there's some nonsense on-death effect hidden under all the other effects that are littering your screen. Especially if you play a low visibility build like anything that spams firewall.

    • @droid5785
      @droid5785 5 วันที่ผ่านมา +3

      People relentlessly flamed d4 for no speed implicit haha

    • @ОлексійНікітін-ц2п
      @ОлексійНікітін-ц2п 5 วันที่ผ่านมา

      so what's the difference to current boots? with speed implicit people will just ignore all the boots whose implicit is less than for example 20%.

    • @Naku_u
      @Naku_u 5 วันที่ผ่านมา +5

      @@ОлексійНікітін-ц2п makes room for other important affixes

    • @GeassX
      @GeassX 5 วันที่ผ่านมา +4

      @ОлексійНікітін-ц2п GGG would probably make the implicits scale up with higher level bases. And have them all be 30 or 35% at endgame.

    • @soulstealer5625
      @soulstealer5625 5 วันที่ผ่านมา +4

      MS boots would be critical for both games. That shit ain't optional, I'll toss a great pair of boots if no ms.

  • @johnoden5932
    @johnoden5932 5 วันที่ผ่านมา +182

    Wait shouldn't the Jung nerf be the free space?

    • @slouch186
      @slouch186 4 วันที่ผ่านมา +1

      came to the comments to say this

  • @Three60Mafia
    @Three60Mafia 5 วันที่ผ่านมา +217

    movement speed is huge. Act 1 boss was feasting on me until i put on simple 15% MS boots and i was just walking away from all of his AOE. Boots not having an implicit guaranteed MS roll is braindead design, especially since almost all boss fights are reliant on you being able to move away from attacks.

    • @OfficialpKIndustries
      @OfficialpKIndustries 5 วันที่ผ่านมา +34

      You just don't understand the "vision" guy

    • @mateusz7953
      @mateusz7953 5 วันที่ผ่านมา +69

      I hate to see absolutely juiced boots with t10 life, 30+ attribute, 100% total res... just to trash them cuz they have 0 move speed. Any pair of boots I look at and they don't have 30%+ move speed is insta trash, it feels awful.

    • @dizk8488
      @dizk8488 5 วันที่ผ่านมา +29

      @@OfficialpKIndustries If the "vision" is moving like a sea slug I want no part of it.

    • @RogerKaptunik
      @RogerKaptunik 5 วันที่ผ่านมา

      @@mateusz7953 just use the crafting bench. oh, wait

    • @gefx0164
      @gefx0164 5 วันที่ผ่านมา +23

      @@OfficialpKIndustries Haha, they dont understand their own vision either though, on the first map everything went out the window, probably even on cruel. Campaign vs endgame is defenetely 2 completely different games.

  • @danielgreathouse2080
    @danielgreathouse2080 5 วันที่ผ่านมา +28

    +1 for runes changeable, +1 for Ms implicit. And +1 for more defense. Crazy how squishy I feel without minions or just deleting the enemy first.

    • @Boogra
      @Boogra 3 วันที่ผ่านมา +1

      I feel squishy against just standard trash mobs. It's ridiculous.

  • @rokki3844
    @rokki3844 5 วันที่ผ่านมา +68

    Honestly, i believe no one would have a problem with Rarity if it gets nerfed for currency drops but stays the same for gear. Instead they should buff currency drops across the board regardless of if you have rarity on your gear or not.

    • @nyutrig
      @nyutrig 5 วันที่ผ่านมา +9

      it needs to be uncoupled from currency or we will run into the same problem that caused issues in poe1. we are already seeing it tank the economy.

    • @stuartjames1940
      @stuartjames1940 5 วันที่ผ่านมา

      @@nyutrig it’s actually not really affecting the economy, just look at the limited amount of divines in the auction house.
      The economy is being heavily affected by RMT in a very big way. That’s the reason why prices are high and there is not much gear on trade.
      The good gear is being sold for cash so what little gear is on trade is super high due to supply and demand.
      Ggg needs to crack down hard and fast on the RMT. Nerfing rarity will have little to no affect

    • @DuckLord9999
      @DuckLord9999 5 วันที่ผ่านมา +1

      @@stuartjames1940ye its absolutely insane if you think about it. the rmters are just running around without any consequences cuz ggg is on vacation and they are not getting banned lol.

    • @Eskoxo
      @Eskoxo 5 วันที่ผ่านมา +1

      i got to 400 rarity think i do see more exalts but their not worth much atm and divines i saw 1 drop all day yesterday.

    • @UStoleMyNickUBstard
      @UStoleMyNickUBstard 5 วันที่ผ่านมา

      Rarity isn't the problem. No real currency sink for divines is. It will inflate the prices, because they won't disappear. No real use for them, rerolling few chase uniques I guess.

  • @AndrewChicken
    @AndrewChicken 5 วันที่ผ่านมา +33

    Not only would it be fantastic to have movement speed implicit on boots, but it would also be great to have charm slots implicit on belts. I have no idea why that's a mod instead of just being implicit that you get more charm slots for higher tier/level belts. It's another one of those mandatory mods in my opinion because not having all charm slots in this game is like not using all flask slots in PoE 1 - just wasted potential. I assumed that as I progressed later into the campaign/mapping that I'd start dropping belts that have 2 then 3 charm slots, but that's not at all the case. It seems very odd.

    • @lowfade556
      @lowfade556 3 วันที่ผ่านมา +1

      Nah charms aint all that useful

    • @PherPhur
      @PherPhur 3 วันที่ผ่านมา +2

      I'm more concerned with the fact they got rid of cool potions from POE1 and replaced them with one of the most boring things I've seen in an ARPG(charms, POE2 charms anyways)

    • @stephenblackie-fu1sr
      @stephenblackie-fu1sr 2 วันที่ผ่านมา

      Couldn't agree more such a stupid idea flasks wwete so much better at filling gaps in resistances and now it's a joke

    • @tenmamut
      @tenmamut 3 ชั่วโมงที่ผ่านมา

      And charms are not that useful anyway, you get hit 2 times in the span of 10s and you are out of the charges.

  • @pedrohpm
    @pedrohpm 5 วันที่ผ่านมา +85

    Also make Omens, Greater essences and Greater/Perfect Jewellers way more common in the endgame. They want us to be able to craft good items ourselfs, but some tools are too rare to even consider using it. I'd rather sell a Omen for 15 div and buy a better gear on trade. Same thing for Perfect Jewellers.

    • @IrukaShinkai
      @IrukaShinkai 4 วันที่ผ่านมา +5

      Dropped my first Perfect today and insta sold it. The upgrade opportunity you get for however many 100's of exalts are much bigger than a 6 link atm (obviously depends on which stage you're at).

    • @beasthaven1571
      @beasthaven1571 4 วันที่ผ่านมา

      @@IrukaShinkaiid find one to sell too

    • @sdnis
      @sdnis 4 วันที่ผ่านมา

      Ive gotten 5 perfect jewellers over 2 days I dont think theyre that rare?

    • @borristhebrave7496
      @borristhebrave7496 4 วันที่ผ่านมา

      If you aren’t finding perfect jewelers ever you might not being killing enough monsters in higher tier maps? I got into red maps on a greater lvl 18 gem (plus 4 from gear) without much issue. Spam enough maps and you’re bound to drop a few

    • @jeffxie6334
      @jeffxie6334 4 วันที่ผ่านมา

      @@borristhebrave7496hmm i have not seen a perfect jeweller orb. I play maybe 1-2 hrs of t15 maps a day. Thats about maybe 3 to 4 maps

  • @titusandronicus8432
    @titusandronicus8432 5 วันที่ผ่านมา +49

    Honestly without loot filters the endgame is quite miserable on console & GeForce now. I’m slowly walking around the whole map like a senile senior citizen with squinched eyes after clearing a breach as hundreds of items drop across dozens of screens and I don’t want to miss a divine.

    • @RMartian76
      @RMartian76 5 วันที่ผ่านมา +21

      Seriously, they should steal the loot filter system from Last Epoch. It's amazing.

    • @titanicjack6744
      @titanicjack6744 5 วันที่ผ่านมา +4

      Hell yes. Even just showing us currency, waystones and tablets would be a good start.

    • @RobertoCorsini
      @RobertoCorsini 4 วันที่ผ่านมา

      Filterblade has a rudimentary lootfilter you can install before they get the poe2 site online. There are other lootfilters too which you can download. I play with the Neversink (Filterblade) one and would never miss a Divine.

  • @WhatIfTheories
    @WhatIfTheories 5 วันที่ผ่านมา +41

    Rhyker here- Diablo 4 has reached it's ultimate form. Every single PoE 2 video over and over again. Can we nerf that?

    • @DokutahNiko
      @DokutahNiko 5 วันที่ผ่านมา +4

      Ever since I started playing poe2 I see that ad at least once a day😂

    • @garrettdagr8
      @garrettdagr8 5 วันที่ผ่านมา +2

      Hahahahahaha! I'm tried of seeing that damn commercial

    • @taylorhoang1951
      @taylorhoang1951 5 วันที่ผ่านมา +1

      What i hear a lot that resembles d4 is, "damn that monk build is op, nerfs warrior. Damn that sorc build is deleting the whole screen, nerfs warrior.". Same with D4, sorc build strong, nerf barbarian and druids. Y'all sing the same ringtone, but still shit on each other 😂

    • @Steph1
      @Steph1 4 วันที่ผ่านมา

      I don’t see it because I have YT premium. Couldn’t find it as a video unfortunately, sounds hilarious to see once

    • @Blacknight200
      @Blacknight200 4 วันที่ผ่านมา

      Lol its only going to be buffed 💪🏽💪🏽💪🏽💪🏽.

  • @sheabishop6200
    @sheabishop6200 5 วันที่ผ่านมา +70

    The lack of a map tab makes absolutely no sense to me. The 3 tabs every PoE 1 player has is currency, map, and fragments. New players have spent their points already on one of those without realizing that the other two will be just as important but don’t know because they aren’t in the endgame yet. It’s D4 level of dumb that they are absent

    • @paragrin8385
      @paragrin8385 5 วันที่ผ่านมา +18

      pretty sure it was because they rushed to get us endgame content. im sure it will be added in

    • @misterlee1390
      @misterlee1390 5 วันที่ผ่านมา +1

      Same goes for breach tab

    • @dawidd6356
      @dawidd6356 5 วันที่ผ่านมา +4

      I agree it should be in the game and i am sure they agree with you too as they said they will add it but lets not loose sight of the fact that this is EARLY ACCESS, give them a little time you payed for EA specifically so you knew what you were signing up to. I am not saying you shouldn't give feedback of course this is the time for it but saying its brainded to not have microtransactions in EA is a little weird.

    • @sheabishop6200
      @sheabishop6200 5 วันที่ผ่านมา +1

      @ my bad that the majority of time spent in an ARPG is in the endgame and the tabs that are most useful for that lengthy period of time are not present when they obviously should be. There’s a Delirium (endgame exclusive content) and a unique tab (totally optional) but not the two tabs that are most useful behind currency? And there’s no expedition locker but there is a relic locker? I think it’s weird to not include the simple things that make the game better for everyone. I’m guessing people got another tab just to store their waystones when the better purchase would have been a map tab that isn’t in the shop

    • @djbcubed
      @djbcubed 5 วันที่ผ่านมา

      @@paragrin8385 I mean first impressions matter a ton. personally idk if I would feel comfortable releasing Early access for PoE2 this undercooked and missing features people have paid for, but to each their own I guess.

  • @RossOnTop2
    @RossOnTop2 4 วันที่ผ่านมา +24

    All thts going to happen is the highest end builds are going to result in across the board nerfs to everyone. Then the average players will have less damage and still get one shot in every map because getting new items is impossible at a certain point due to crafting being non existent and the market being so inflated. The rich got mega rich, got their OP builds and now the rest of the player base is about to get gutted over it.

    • @matejbosela9093
      @matejbosela9093 4 วันที่ผ่านมา +1

      With "the train wreck of a nerfhammer" that GGG has (cough, 3.15, cough, 3.19, cough), I can see them gutting us all, then doing the wipe reset so we are double F´ed :)

    • @gehtdichnichtsan2418
      @gehtdichnichtsan2418 3 วันที่ผ่านมา

      @@matejbosela9093 I am honest, a reset is the best solution after gutting all the one shot shit, especially for launch and the market.

    • @Taylor-q2t
      @Taylor-q2t 3 วันที่ผ่านมา

      ​@@gehtdichnichtsan2418its not even bad.. there's tons of superncheap builds that can 1 shot everything currently. Once those get removed you got builds that clear everything easy still. Detonate dead bloodmage 1 shots everyone with 1e items and noone knows about it lol

  • @ILoveMyBGE
    @ILoveMyBGE 5 วันที่ผ่านมา +37

    They need to quickly fix the trade web site's two biggest problems. 1) They need to adjust the divine to exalt ratio (the web site thinks 10 exalts is worth more than a divine) and 2) Allow traders to post prices in fractions, like 2.5 divines. We always had the ability to post prices in fraction on poe 1. We need that granularity in POE 2.

    • @roschma
      @roschma 5 วันที่ผ่านมา +2

      wait you cant post fractions? thats super dumb

    • @ILoveMyBGE
      @ILoveMyBGE 5 วันที่ผ่านมา +4

      @@roschma I assume it must be an unexpected issue. On opening weekend fractions were allowed but once that time past, all fractions have been rounded up or down to the closest divine. I have not tried it in the last few days though in case something was quietly fixed.

    • @paulamblard3836
      @paulamblard3836 5 วันที่ผ่านมา +1

      you don't need that granularity.
      just say things like "100 exa"

    • @ILoveMyBGE
      @ILoveMyBGE 5 วันที่ผ่านมา +9

      @@paulamblard3836 you need the granularity with divines nearing 90 exalts right now. For example, you can't list something for 495 exalts and expect any one to respond (since very few will have that on hand and won't want to do another conversion for themselves) when instead the proper way to list is 5.5 divines, just as we have done for over a decade in POE 1.

    • @RMartian76
      @RMartian76 5 วันที่ผ่านมา +5

      The trading system is awful as a whole, being on a website and not in-game, is so ridiculously archaic that it's laughable.

  • @Nathdood
    @Nathdood 5 วันที่ผ่านมา +108

    Basically made it so that if boots don't have movement speed they're worthless

    • @JR41N3
      @JR41N3 5 วันที่ผ่านมา +17

      That's always been the case in ARPGs if you ask me

    • @Crazning88
      @Crazning88 5 วันที่ผ่านมา +1

      demon build and flicker builds are fine without ms

    • @Mister_Know_Name
      @Mister_Know_Name 5 วันที่ผ่านมา +17

      ​@@JR41N3 much better to continue the crappy trend for the next 3 decades

    • @its_jimbooh_no6572
      @its_jimbooh_no6572 5 วันที่ผ่านมา +9

      I’ve always said all boots should have movement speed as an implicit. Have it scale with tier of base item. This way you will still need to get upgrades but you aren’t immediately trashing any boots without movement speed. It’s terrible having any piece of gear rely so heavy on one stat that isn’t meant for a very specific build.

    • @JR41N3
      @JR41N3 5 วันที่ผ่านมา +2

      @@Mister_Know_Name I didn't say it was a good thing, just that it's nothing new.

  • @mategido
    @mategido 5 วันที่ผ่านมา +71

    Please add “ more bosses on atlas “

    • @Mamiya645
      @Mamiya645 5 วันที่ผ่านมา +4

      We only have half of the acts and their bosses implemented, it's coming one way or another.

    • @Prakx9
      @Prakx9 5 วันที่ผ่านมา +6

      He means more boss maps I believe

    • @Mamiya645
      @Mamiya645 5 วันที่ผ่านมา

      @@Prakx9 Ah, at this rate we might as well point to the early access name of the game. Now I'm going back in for a session of try-not-to-give-up-trying-to-play-melee.

    • @quizno1965
      @quizno1965 4 วันที่ผ่านมา +3

      Definitely. I did 15 maps once endgame started and didn't fight a single unique boss. Those were the best part of the game for me so I put PoE 2 down for the time being. Don't really feel like running who knows how many zones without having a big boss fight.

    • @craigsayshello8239
      @craigsayshello8239 4 วันที่ผ่านมา

      @@quizno1965yeah I just see regular boss fights from story thought the maps would also have unique bosses alongside the story bosses and not including them bosses you have to collect keys to find

  • @drewmerritt2385
    @drewmerritt2385 5 วันที่ผ่านมา +30

    “Anything Jung roan nerf related” is wild

    • @NatoRadeX
      @NatoRadeX วันที่ผ่านมา

      I mean the fucker on stream multiple stated he does this to piss off players and the developers. Eventually he'll either be hired as a internal build tester or banned from all GGG titles.

  • @Dantesjoe
    @Dantesjoe 5 วันที่ผ่านมา +13

    Ask GGG to nerf clay pots in Crypt. Half the time I'm trying to shoot arrows but because I clicked on a pot across the screen I instead shoot nothing and attempt to run to the pot.

    • @ziggs123
      @ziggs123 3 วันที่ผ่านมา

      Yeah I switched to WASD and the game is insteadly better to play once used to it

  • @Ideeem
    @Ideeem 5 วันที่ผ่านมา +12

    If you play quarterstaff, you play bell. It's mostly cracked but it's also because there is no other choice ATM.

    • @NoblesseOblige-17
      @NoblesseOblige-17 5 วันที่ผ่านมา +1

      It has some OP combos with spells, like Ball Lightning for example, allowing you to proc all 20+ Bell hits instantly, which feels both broken and unintended. I can see them changing it to only trigger on melee hits or give its triggers a cooldown or something like that.

    • @Iwo142
      @Iwo142 5 วันที่ผ่านมา +4

      ​@@NoblesseOblige-17i think its actually amazing that classes support each other. It's not the bell that's a problem but the skill that procs it 30 times in a sec

    • @21Liberdade
      @21Liberdade 3 วันที่ผ่านมา

      Why? You can clear big groups without it

  • @jconnor609
    @jconnor609 5 วันที่ผ่านมา +21

    towers are so horrible for minions, i just grit my teeth and do them, worst part of the map imo

    • @mrgodogodopaint
      @mrgodogodopaint 5 วันที่ผ่านมา

      It still sucks to do but having a second weapon set with no minions so you can swap back and forth to desummon and resummon minions helps a lot in tight quarter maps

    • @xoGetCarteRox
      @xoGetCarteRox 4 วันที่ผ่านมา

      Haven't played minion build can you explain?

    • @jadidifoaad
      @jadidifoaad 3 วันที่ผ่านมา

      Have you played Channel or Vaal Forge? xD

    • @ziggs123
      @ziggs123 3 วันที่ผ่านมา

      Use low maps on towers and finish them asap

  • @sephiros9883
    @sephiros9883 5 วันที่ผ่านมา +11

    This whole movement speed thing feels bad. First just remove the haste affix on mobs, it’s stupid. Second remove movement speed on boots and maybe give us 3% per completed act or like 6% per ascendancy….It’s just annoying and not a fun problem to solve.

    • @michaelwu2370
      @michaelwu2370 4 วันที่ผ่านมา +1

      And then make maps feel even bigger?

    • @sephiros9883
      @sephiros9883 4 วันที่ผ่านมา

      Of course maps need to be smaller, such as many zones in act2 and 3. And the farm zone in act1.

  • @graveyardguild
    @graveyardguild 5 วันที่ผ่านมา +7

    Definitly need runes to be replacable. I only just now added them to my gear at lvl 65 because I was too worried about them being a permanent thing. I think they should just overwrite the previous rune to make it a little more impactful and give us a reason to keep searching for more. Right now I have more runes then I know what to do with so making them permanent was a crazy decision just for that reason alone lol

  • @Alloran
    @Alloran 5 วันที่ผ่านมา +19

    Cold spells are awful you better have a maximum shred frostbomb + hypothermia precast or you aren't killing a rare. There is no damage with cold. Frost wall is your highest damage and that needs to change. Eye of winter needs to be much, much better. Cold snap needs to be way stronger for a payoff spell that breaks your freeze, especially against bosses where freezing is so hard after the first one. Comet is too slow it's not worth casting, it's a dps decrease. Archmage is carrying all spell damage archetypes, if archmage is getting nerfed, leaning into the other elements for damage needs to be much, much better. Cold dots would make running cold much better, since you could take advantage of the chill/freeze CC innate to the elemental.
    Mobs are too goddamn fast. I like the skill combo system GGG set up in the game, I really do, but you can't multibutton the build when you have so little access to cast speed and mobs move that quickly. Shit jumps in, teleport slams, launches a volley of instakill projectiles, and then a manasiphoner hasted rare deletes your ability to do anything while its gang of merry fellows stunlock you to death. It's bad. The campaign feels good because it's slower paced, thoughtful gameplay. Make maps the same. Haste auras have to go, they do not belong in PoE2.

    • @soulstealer5625
      @soulstealer5625 4 วันที่ผ่านมา +1

      I wrnt cold spells and I got stuck in act 3 because XI gem wouldn't drop so even Comet with its drawbacks couldn't rescue me.

    • @sittkukk8278
      @sittkukk8278 4 วันที่ผ่านมา +2

      This! Idk HOW people deal w multiple elites jumping over n over again on you at supersonic speed. All you can do is spam space and your main skill = roll skill roll skill amazing gameplay 😅

    • @idkimnotcreative8974
      @idkimnotcreative8974 4 วันที่ผ่านมา

      Now go play a build with maces, it's got better damage but all of your strong abilities have forced long attack speeds you can't get around. Sunder literally has a +1.5 seconds to attack so even if you somehow got +10,000% attack speed it would still take 1.5 seconds to use

    • @Alloran
      @Alloran 4 วันที่ผ่านมา +1

      @@idkimnotcreative8974 Oh absolutely, I'm with you. I watched Alkaizer melee god playing his warrior and it was basically shield charge slam, screen clear aoe. So the same as the other endgame builds, except he was doing it at about half the speed as a deadeye. For one thing, you can't take damage nodes for maces without losing 5% attack speed every time, which is ridiculous.

    • @ziggs123
      @ziggs123 3 วันที่ผ่านมา

      Frost Sorc is the only Spec that actually feels like good combat system through out the game. Unfortunately the game is not ment to have good combat, rather press one button delete everything kind of meta, which you have no option as Frost

  • @wanderer8038
    @wanderer8038 5 วันที่ผ่านมา +11

    i hope they remove map one death done machanics, make people either die keep the map or have 3 lives

    • @grraul2871
      @grraul2871 5 วันที่ผ่านมา +3

      I was thinking the same, 3 tries at most , you loose 2 portals on death and that`s that.
      Don`t make me cringe out cuz I am trying to learn the mechanics and I die and can`t repeat the boss.
      Let me waste 40 + hours again to either a pinnacle boss ( gather mats from breaches or whatever )- in which I didn`t learn much cuz I got one shot - that sounds fun as hell.

    • @YouTubeChillZone
      @YouTubeChillZone 3 วันที่ผ่านมา +1

      Practical experience from the temple of chaos 💀
      The weystons farming system to open the map is also stupid

  • @hitlord
    @hitlord 5 วันที่ผ่านมา +23

    Finally someone mentions that boots should have MS as implicits. Seriously, it's sought after by anyone, in any game, EVER. Boots have MS, the other affixes are the random ones.
    At least Last Epoch got that right. (Alongside with rarity/trade systems. Another thing GGG should definitely look into copying. Yes, trade is still better, but at least SSF isn't complete suffering in comparison. And right now, SSF basically translates as "never play a complete build".)

    • @troymuni6120
      @troymuni6120 4 วันที่ผ่านมา

      I was with you until you used a browser game as your benchmark

    • @matejbosela9093
      @matejbosela9093 4 วันที่ผ่านมา

      A mod for D2 has this exact thing solved for years now (Median XL, I think it was changed in the Omega patch). The implicit is rolled and scales with ilvl - so for example, ilvl 10 boots can roll 5% to 15% MS and ilvl 80 boots can roll 20% to 40%. That would also make crafting (when GGG implements it instead of gambling sim) more meaningful, as the potential 30% MS implicit will be highly sought after (AAAAND they can adjust the weight for the implicit rolls so 35% MS implicit will be divine worthy).
      Edit: And BTW, it will also free up one prefix as well, because we are always stuck with MS + 2 prefixes. Boots can finally provide a defensive buff for the build, instead of being MS+life/ES+res stat-stick.

    • @TheAluvisify
      @TheAluvisify 4 วันที่ผ่านมา +2

      LE's SSF and crafting is absolutely goated in the ARPG space. GGG needs to just shamelessly rip as much as possible because those kinds of systems are what people actually want.

    • @hitlord
      @hitlord 4 วันที่ผ่านมา +2

      ​@@TheAluvisify Crafting in LE should be the industry standard. It makes ZERO sense that my lvl 90 item base can roll the absolutely lowest tiers of affixes, this is just INFURIATING in PoE (both) and makes the game grating (and market dependant) on the people that don't want to play "Click the Currency Click the Item" for 10 hours per day.
      And what do you know, LE solves that problem as well. Your highest possible level base dropped with the lowest tier affixes? No worries, you can craft over them to upgrade them. Maybe you can do it once, maybe you can do it 5 times. But there's a chance you can get your item to the statline it should have for it's level.
      Seriously, what in the fuck.

    • @dylanlerian5960
      @dylanlerian5960 4 วันที่ผ่านมา +2

      @@hitlord PoE 1 crafting is way more fun than LE once you understand how currency interract with each others and how to guarantee every stats you want. LE is a dead game anyways there is a reason.

  • @ever_grey4468
    @ever_grey4468 5 วันที่ผ่านมา +20

    As one of all 49 Chayula Monks I am not surprised to be forgotten.

    • @blainebell4892
      @blainebell4892 4 วันที่ผ่านมา +1

      yes plz

    • @kaly8329
      @kaly8329 4 วันที่ผ่านมา +1

      Pls buff chayula. No not the bow build that shits stupid better make a ranger instead.
      Phys + chaos feels lacking. Chaos + ice is a joke and chaos + lightning is meh.

    • @necrolepsey
      @necrolepsey 4 วันที่ผ่านมา +1

      Playing sorc until the CHONK is viable.

    • @ever_grey4468
      @ever_grey4468 4 วันที่ผ่านมา +1

      @@kaly8329 we're gonna actually get nerfed with the Bell nerfs. Daggers introduction may save us, but we'll see

    • @kaly8329
      @kaly8329 4 วันที่ผ่านมา +1

      @@ever_grey4468 Prayge. Or even better unarmed skills pls.

  • @DriftVibe114
    @DriftVibe114 5 วันที่ผ่านมา +18

    5:39 i have 160 hours in the game and am farming t15 and haven’t found a single citadel

    • @midknightcrisis8612
      @midknightcrisis8612 5 วันที่ผ่านมา +1

      Rumors say the further you go from your start, the more citadels you get - take it with a grain of salt

    • @DriftVibe114
      @DriftVibe114 5 วันที่ผ่านมา +1

      @ im three full screens away from start in every direction

    • @ka0z_vauthentiqz349
      @ka0z_vauthentiqz349 5 วันที่ผ่านมา +1

      ​@@DriftVibe114was moving like 10-13 screens in one direction and found 7 citadells

    • @DriftVibe114
      @DriftVibe114 5 วันที่ผ่านมา

      @@ka0z_vauthentiqz349 fair enough, i guess ill just start going in one direction for a while

    • @AwesomeNuke
      @AwesomeNuke 5 วันที่ผ่านมา +2

      @@midknightcrisis8612 distance from the start has no impact on literally anything. They've confirmed that several times

  • @Saiperia
    @Saiperia 5 วันที่ผ่านมา +11

    i dont know if its a graphic setting but sometimes periodic effects of rare mobs just dont appear on my sceen and i die to them... also freezing a boss while he does a big bonk attack should prevent him from reaiming after beeing unfrozen... i die to that shit so often because you cant realy time your dodge if you dont know when he will act again or were he is aiming

    • @MrDavid01228
      @MrDavid01228 5 วันที่ผ่านมา

      That is why I do not use cold attacks, its tough enough to time the dodges right when they don't stop halfway through and restart randomly

    • @jeffxie6334
      @jeffxie6334 4 วันที่ผ่านมา

      @@MrDavid01228i have issue with delirium with freeze effect. I wish there is an option to just turn off all delirium or breach effect.

  • @MikeyJ28
    @MikeyJ28 5 วันที่ผ่านมา +10

    Boots without MS and MF belong in the trash

    • @decadence6418
      @decadence6418 4 วันที่ผ่านมา

      What is MF ?

    • @ShadyHarbinger666
      @ShadyHarbinger666 4 วันที่ผ่านมา

      @@decadence6418 Magic Find (Increased Rarity affix in PoE)

    • @Wolfnacht
      @Wolfnacht 4 วันที่ผ่านมา

      ​@@decadence6418He probably means rarity, MF is "magic find" from diablo 2

  • @intergalacticspacewizard1966
    @intergalacticspacewizard1966 5 วันที่ผ่านมา +2

    one thing that needs to be changed is the rare and magic mobs with "break armor" as an affix, armor is bad enough as it is but having an enemy that can straight up disable your core defense, not just against that specific enemy but against every single enemy for a lengthy 10-12 seconds feels terrible, i wouldn't be against them changing it to ignore armor or something, that would feel less bad

  • @thormach
    @thormach 5 วันที่ผ่านมา +3

    God I hate the mobs that explode and leave a pool of a dot on the ground for what feels like forever.

  • @rpgambit
    @rpgambit 2 วันที่ผ่านมา +1

    For the love of God let me zoom out my atlas and put markers

  • @NerdRobotGaming
    @NerdRobotGaming 5 วันที่ผ่านมา +4

    If they balance the game around, anyone who is not playing trade will suffer. We need some movement and I would like my portals back. I don't play hardcore so I don't enjoy these hardcore map systems
    This honestly is starting to feel like Diablo. Instead of having a really good passive tree. We have a super dumbed down one that only allows a few builds per class.

  • @theMagos
    @theMagos 5 วันที่ผ่านมา +2

    I wish that opening the world map in endgame would open the atlas. Currently it opens act 1 map (and switching to another map in poe2 takes forever).

  • @whereswaldo6396
    @whereswaldo6396 5 วันที่ผ่านมา +7

    Anyone else completely sick of seeing the damn ryhker d4 ad for EVERY SINGLE VIDEO😂😂

    • @FreedomWatson
      @FreedomWatson 3 วันที่ผ่านมา

      Yeah that ad needs a nerf

  • @iwishiwaschrismacavoy8116
    @iwishiwaschrismacavoy8116 5 วันที่ผ่านมา +19

    Good list, i like that you didnt include blood mage, the only ascendancy with 3 nodes that flat do not work.

    • @jackvancekirkland
      @jackvancekirkland 5 วันที่ผ่านมา +7

      Blood mage needs some serious attention.

    • @simo05021989
      @simo05021989 5 วันที่ผ่านมา +1

      what doesnt work except gore spike?

    • @O1CTV
      @O1CTV 5 วันที่ผ่านมา

      What doesn’t work? I started with ice crit and then switched to detonate dead, both got me into t10’s fine. The crit scaling is working as it should lol

    • @deadbeats5640
      @deadbeats5640 5 วันที่ผ่านมา

      Not sure which ones don’t work. The crit damage one works just not added to base crit damage nodes for some reason.
      Haven’t tried the es as life one yet and the elemental bleeds work fine.
      Honestly blood mage is fine but she needs more physical spells for it.
      Can’t really go sorc spells since late games it’s over 300 hp a cast. Can still go sorc what ever but it’s just worse then sorc since ur hp is a rollercoaster.
      Physical spells work really well. high base crit, low cost so u keep ur extra hp,and works with every node on the tree and work with both physical spells modifier s and spell modifiers but basically 2 spells are physical spell. Bonestorm and dd. Maybe add something like exsanguinate or just more physical spells.

    • @jacobkreifels7690
      @jacobkreifels7690 วันที่ผ่านมา

      I think you misspelled witch hunter

  • @reivelt3715
    @reivelt3715 5 วันที่ผ่านมา +59

    i dont think ES needs to be nerfed. Just buff Armor/Life. Add life % in armor node and fix armor calculation (it takes time for this).

    • @rebeltheharem7028
      @rebeltheharem7028 5 วันที่ผ่านมา +6

      I think so as well. ES is fine where it is, but Armor should definitely be buffed (its so trash right now, unless they were balancing it around unreleased gems, at which point... why?). I am against adding life nodes back to the tree, so I'd prefer if they just buff the high tiers of life affixes instead.

    • @johnoden5932
      @johnoden5932 5 วันที่ผ่านมา +12

      I would say es is fine if grim feast gets hit because how easy that gives double es is crazy.

    • @neppity5887
      @neppity5887 5 วันที่ผ่านมา +5

      That just makes armour/life nodes mandatory and has it switch places with current es, fixing nothing. Delete grim/life remnants from the game and balance ES to be equivalent to armour/evasion which comes from the same source.
      They designed the game around having barely any increased life% and the only exception is the endgame that they rushed out in 2-3 months with no testing. If remnants stay in the game maps will be balanced around having x2 HP going forward since they still want to kill these characters.

    • @Yugentap
      @Yugentap 5 วันที่ผ่านมา +6

      I agree as well. I still dying on es monk to random one shots or on death effects. Or just small mistakes. I really don't like the idea of reducing es especially since grim feast isn't actually op. You still have to get it up and running and without it I would constantly be dying. It seems odd to to say bring down es and not just simply say bring up armor. Honestly at 70% evasion it doesn't really seem too great. Not sure what the deal is with everyone saying nerf everything like there are other levers to pull to get the result and I imagine people would have learned that nerfing generally just doesn't feel great unless the this is truly broken and not (wow look at ilwhat you can do with 15 div investment broken). Rarity is another thing where like yea sure you can pull back the top end but I already feel like I'm not getting enough currency drops for what I want to do so reducing that seems bad. This all also seems to be missing that there are critical bugs that need to be resolved over balancing like extreme frame dropping, unable to finish map because mob isn't there but says it is, crazy visual problems on console, etc..

    • @letmeregisterbitch
      @letmeregisterbitch 5 วันที่ผ่านมา

      Nerf it but slightly

  • @denesmako3451
    @denesmako3451 4 วันที่ผ่านมา +2

    Honestly, it would also be great if they could adjust some maps' visual clarity. Some of them are just too dark or have way too much vegetation or something. I think this issue is somewhat also related to on death effects. You just can't see them sometimes.

  • @SonicEdge7
    @SonicEdge7 5 วันที่ผ่านมา +3

    Honestly, the number 1 thing on my list is a crossbow reload fix/rework. As a controller user, it is absolutely abyssmal to be in a highly stressful fight, finding a good opportunity to attack, only for my character to either play guitar hero with the crossbow or stare lovingly into the enemy's eyes without firing for a solid second or two.

    • @bfrfoxtrot
      @bfrfoxtrot 5 วันที่ผ่านมา +1

      It has something to do with auto aim I think. It happens in mouse too because you can't turn off autoaim

    • @ethanlarge3572
      @ethanlarge3572 4 วันที่ผ่านมา +3

      I died on floor 4 of trial of the Sekhemas to this. I just walked at a mob of enemies and died. I no idea what happened other than that my crossbow wouldn’t fire.

  • @ashera8748
    @ashera8748 4 วันที่ผ่านมา +2

    Bloodwitch "Gore Spike" to do anything at all would be really nice.

    • @valreth5648
      @valreth5648 3 วันที่ผ่านมา

      Bloodwitch not killing herself after first asendancy would also be nice. Add a cost reduction to it or remove mana cost.

    • @ashera8748
      @ashera8748 2 วันที่ผ่านมา

      @valreth5648 I've never had an issue with the remnants. Plan with it in mind, you aren't playing stormweaver.
      Gorespike has zero value. Negative value. It does not work in any way.

  • @MrZuriax
    @MrZuriax 5 วันที่ผ่านมา +9

    No Mace buffs? Outside of Hammer of the Gods which I think is a total bandaid fix for melee most Warrior skills suck!

    • @jonlane6527
      @jonlane6527 5 วันที่ผ่านมา +2

      Suck how? I'll agree some absolutely suck to play. But HOTG, Shockwave Totem, Stampede, Molten Blast Earthshatter are all plenty fine. I mean each tree has skills that are underperforming terribly. So they just need to go through the lesser played and buff. Without archmage lightning skills are doo doo. Cold is doo doo without cast on freeze. Fireball is the only performing fire skill. It's not just mace skills mate.

    • @saschaberger7201
      @saschaberger7201 5 วันที่ผ่านมา

      he didnt play a mace build. also maces arent exactly the issue, its more so that we are missing half the weapon types and gems for everything, ye maces arent rly great but they never are in any game

    • @cranknnutz
      @cranknnutz 5 วันที่ผ่านมา +4

      Mace is definitely the weakest weapon through early game/campaign. It feels pretty good once you hit maps with the exception of dealing with certain rares and bosses. You're pretty much forced to take certain abilities like Hammer of the Gods.

    • @MrZuriax
      @MrZuriax 5 วันที่ผ่านมา +2

      @saschaberger7201 The waiting on all weapons type argument sounds a lot like the PoE 2 will finally fix melee argument. Doesn't change the fact that maces and their associated skills need to be competitive. Only decent feeling Mace main skill to me is EQ and even that feels bad with the absurd aftershock delay and anti synergy with AoE making multiple aftershocks hard to place for damage. Any attack with an added attack time like Sunder and Leap Slam are so incredibly slow you'll get blown up by corpse explosion without fail. Hammer of the God's awful call down time and animation has gotten me killed multiple times as well.
      Campaign was brutal since loot is in such a bad spot without trade and weapon based builds suffer the most without any flat damage on gem level in that environment.

    • @jonlane6527
      @jonlane6527 5 วันที่ผ่านมา +1

      @@cranknnutz I disagree. Cultist Greathammer pretty much cleans house through campaign. 2nd easiest leveling experience was mace behind gas arrow.

  • @brentcolson6253
    @brentcolson6253 4 วันที่ผ่านมา +2

    Rarity applying to currency is probably the best thing they changed for the casual gamer who only has 2 to 5 hours a week to play. Not because they HAVE to have it, but because THEY CAN have it and the ability to find the chaos and the exalts to "craft" or buy items to progress. They need to put a basic crafting bench back into the game so that basic currency - divines has a use and using our blue currency on an item has a purpose rather than pick up 50

  • @bozitojugg3rn4ut
    @bozitojugg3rn4ut 5 วันที่ผ่านมา +7

    anyone knows when the poe1 skins will be usable in 2 ?

    • @Ididntknowicouldchagethis
      @Ididntknowicouldchagethis 5 วันที่ผ่านมา +3

      Thinking the same thing…. Game was initially delayed from early access for a month for that exact reasoning, yet nothing is available.

    • @PowerfulSkeleton
      @PowerfulSkeleton 5 วันที่ผ่านมา +2

      ​@@Ididntknowicouldchagethis It wasn't delayed for MTX reasons, that's crazy. Porting MTX is hopefully an extremely low priority, the game itself needs more attention.

    • @Ididntknowicouldchagethis
      @Ididntknowicouldchagethis 5 วันที่ผ่านมา +4

      @ go back and read what they said in November. The main reason for the delay was indeed MTX. lol.

    • @akutooth
      @akutooth 5 วันที่ผ่านมา +2

      @@Ididntknowicouldchagethis it was accounts and mtx. They needed to get all the stuff squared away to get everyone synced up on the backend so when they do port stuff over it won't get lost.

    • @quackologist
      @quackologist 5 วันที่ผ่านมา

      Pretty sure mtx is one of the bigger things they need to remake from poe1. Takes a LOT of work to redo all the models etc.

  • @Kaemonarch
    @Kaemonarch 4 วันที่ผ่านมา +2

    Personally I'm also looking forward to small QoL stuff like having a "Show me all the gems" (with Skill/Support/Spirit options) inside of our gem menu without needing 3 items in our inventory to check them... And then having two new flags inside the gem window, alongside "Show All Gems" that are "Show Only Equiped Gems" (for when you just looking to check which equipped gems you can upgrade some levels) and "Show All Supports that WORK with the selected Skill Gem" (because right now, we only get a small selection of suggested gems that are not even the best options most of the time, and then "ALL THE GEMS" (80%+ of which don't even work with the skill you are trying to support).
    And I was on the camp of "Runes not being replaceable, Diablo 2 still, is fine"... but then you notice they are your ONLY option to fix resistances (other than fully changing the gear pieces); and that we the runes pile up to the point of them being worthless because we can't use/change them more often. I'm totally on board now with "let us place new runes", but imo the old/previous ones should be destroyed in the process, creating a small rune sink.

  • @NineInchNeckbeard
    @NineInchNeckbeard 5 วันที่ผ่านมา +3

    Can we get a fix to the buffer underflow bug? It's been like twenty days with no fix. I want to play my character again

  • @RamzaBehoulve
    @RamzaBehoulve 4 วันที่ผ่านมา +2

    Problem is, the rarity stat was probably their answer for SSF lacking drops, so completely removing the mechanic would be bad.
    But honestly, they can just remove it from items and give +100-300% rarity when you select SSF as a default league buff.

    • @elliotz2434
      @elliotz2434 3 วันที่ผ่านมา +1

      man I'd switch to ssf instantly if that was the case

  • @josephbrodeur6956
    @josephbrodeur6956 5 วันที่ผ่านมา +3

    Demonform + Life regen reaching 250+ shadowflame while the "deep node" on the ascendancy caps it at 10 is probably unintended and will surely get nerfed. I predict the "deep node" will be balanced to a higher amount of max stack while the first time you pick demon form it'll be capped at half that.

    • @fisher2430
      @fisher2430 5 วันที่ผ่านมา +1

      I mean demon form builds already can only realistically make use out of the first ascendancy, rest of the nodes are really meaningless
      The builds aren't really broken enough to warrant a demon form specific nerf - grim feast/es overall will get nerfed for sure and demon form builds rely on those a LOT to have any form of survivability, not to mention the long ramp up time when other builds can have the same damage as a demonform at ~200 stacks or even higher without any ramping required and also having way more slots available to fix resists

    • @zat256away
      @zat256away 4 วันที่ผ่านมา

      The later node should be changed into giving you a free skill that stop demonflame grow. If you can go to 200, you press it at 200 and enjoy having that for the rest of the map run. If you can go to 800, stop yourself at that value.
      The build is already pathetic for the first 20 - 30 seconds anyway.

  • @rakunishz
    @rakunishz 3 วันที่ผ่านมา +1

    I dont understand how this game doesnt have death recap.. the fact that you have to record and watch the video of how you died is absurd. I rarely die, but when I do I usually get 1 shot, and I have no idea how or what killed me... Death recap is mandatory for a game like this honestly.

  • @dig1talx
    @dig1talx 5 วันที่ผ่านมา +3

    i play hcssf and even i instantly throw aways boots without movespeed even if it has good life res, the difference is ridiculous.

  • @dmagick914
    @dmagick914 4 วันที่ผ่านมา +2

    They need to fix the thing where an enemy is running at you and starts pushing you like a half screen away from where you were

  • @frostfoxstudio
    @frostfoxstudio 5 วันที่ผ่านมา +3

    Warbringer ascendancy skill "Imploding Impacts" for breaking armor below 0 still not work.
    This is one of the most important subclass skils, which sets it apart from the others and should give a significant damage boost. However, there is still no difference in damage.
    Probably this subclass is so unpopular that this problem is not talked about much, but it is really important.
    I'm not sure it will even be mentioned amidst the other problems (

    • @Calekoflight
      @Calekoflight 5 วันที่ผ่านมา +2

      So.......supposedly it's working as intended but fixing it to what we think is logical would be part of the armor buff/fix.
      Similar to how the Chayula monk ES leech node barely works because we're only leeching physical damage and that's such a tiny portion of our damage.

  • @Shiro_Okami5
    @Shiro_Okami5 5 วันที่ผ่านมา +11

    Rare monsters with the periodic explosions mod is the bane of my existence (as a melee player). That mod needs a cooldown or something rare mobs just spam it. I think they do a little too much damage, too. If it's an ice explosion, even with capped res, 1 hit and insta frozen.

    • @saschaberger7201
      @saschaberger7201 5 วันที่ผ่านมา +1

      its not just bout the res, its about ailment threshold as well. but ye i agree

    • @TheCosmicAstro-
      @TheCosmicAstro- 5 วันที่ผ่านมา +1

      The explosion also follows their body on death so if you kill them and they ragdoll towards you.
      There is now a pseudo homing oneshot coming at you

    • @cranknnutz
      @cranknnutz 5 วันที่ผ่านมา +2

      There are so many mods that are bad for melee and even more for mace players. It's fine, but very unbalanced compared to what ranged players have to deal with. I hope GGG doesn't nerf the existing mods, but adds more mechanics that are frustrating for ranged players to deal with.

    • @TheCosmicAstro-
      @TheCosmicAstro- 5 วันที่ผ่านมา +1

      @@cranknnutz thats a very delusional and spiteful take

    • @lhoubhet20ochate18
      @lhoubhet20ochate18 5 วันที่ผ่านมา +2

      ​@@TheCosmicAstro-when i hear some explosion i leap slam as far as i can 😂😂😂😂😂😂

  • @MastahFR
    @MastahFR 5 วันที่ผ่านมา +5

    On death effect need to disappear .... Like 80% of my death are to that shit, which even worst, is often not visible ...
    They also badly need to color code the magic and rare monster (like in poe1). I most of the time discover the mob was a rare because it pop ...
    So far the endgame is not that fun to my perspective, been playing like 100hrs just in endgame and it's a lot frustration... Dunno if I will stay when POE1 league start tbh ...
    Also what the fuck dropping waystone tier1 in a waystone t15 ... System should be like poe1 with something forcing it to be only t15.

    • @PherPhur
      @PherPhur 3 วันที่ผ่านมา

      um, turn on your volume, look at the screen ad maybe even read the enemy nameplates at the top of the screen. I never die to on death effects

  • @idkfa1000000
    @idkfa1000000 5 วันที่ผ่านมา +9

    one thing that was not mentioned here is the DEMON form really needs to be fixed Currently it snap shots your item effects meaning if you use the helmet that converts ES to life reg you and then swap after transforming you can pretty much have perma Demon form for free. same goes for other items.

  • @Olden_son
    @Olden_son 5 วันที่ผ่านมา +7

    Having Blood Mage as a class in game, and making life as one of worse way to increase eHP - is nuts!
    I considered to stack ES on Blood mage, cause life is so weak, that's how its bad for life builds

    • @brot1991
      @brot1991 5 วันที่ผ่านมา

      Yeah I ditched my blood mage and I am waiting for a rework or the option to change the ascendancy

  • @AxelordSMIJES
    @AxelordSMIJES 4 วันที่ผ่านมา +1

    I popped a Ritual altar in the Augury map earlier today. I got sucked through a massive wall that took up literally half the ritual area and was subsequently trapped in a corner and got face R worded immediately. Ritual is a death trap, even without the glitchy nonsense.

  • @Games4Kickz
    @Games4Kickz 5 วันที่ผ่านมา +4

    I feel there is not enough Exalted Orb drops in SSF. On trade I only started on maps, doing tier 5 and 6 at this stage but I only got 2 exalted orbs so far. 1 in the last 20-ish map runs. I have to keep farming chaos runes (Soul Cores) to trade for exalted orbs.
    The crafting also feels too rng. Getting a T9 primary and suffix you need on an item only to then get ailment resistance, stun threshold with light radius is just too painful and happens way too often.

    • @AxelordSMIJES
      @AxelordSMIJES 4 วันที่ผ่านมา +1

      Start rocking every rarity mod you possibly can until they nerf it lol

  • @MrNikogorin
    @MrNikogorin 5 วันที่ผ่านมา +52

    I believe if GGG nerfs all that stuff, no casual player will play this game anymore, only hardcore players remains playing the beta.

    • @punch1t
      @punch1t 5 วันที่ผ่านมา +13

      Early Access* this is not a beta. this is early access. beta was what was happening before. this isnt a beta anymore. but yes, if they nerf all that stuff and dont buff skills to be more viable then the game will be DOA.

    • @kzpm9796
      @kzpm9796 5 วันที่ผ่านมา +13

      This game is already too hardcore. They nerf the gem sockets to literal two slot on default

    • @TheCosmicAstro-
      @TheCosmicAstro- 5 วันที่ผ่านมา +21

      GGG will for sure fall back into their old bad habits.
      They sold the game as poe but for a more casual audience and friendly to new players. Its anything but.
      I hope I'm wrong but with GGGs track record, they need to change things they are historically stubborn on.
      For instance they need to create a REAL crafting system. Not this gambling BS.
      But thats unfortunately very unlikely to happen.

    • @saschaberger7201
      @saschaberger7201 5 วันที่ผ่านมา +1

      @@kzpm9796 wdym nerf?

    • @Daccura
      @Daccura 5 วันที่ผ่านมา +4

      @@punch1t Early Access is effectively a paid beta. Just a different name.

  • @charlesedwardsy
    @charlesedwardsy 4 วันที่ผ่านมา +1

    I don’t think it makes sense to nerf ES.
    Like you said, you can easily stack 10K+ energy shield, but without evasion and damage reduction, you still feel super squishy.
    The main issue is that everyone is turning to energy shield because the other defences on their own (particularly life and armour) are not viable
    Even 90% evasion doesn’t stop the 10% that you just get one-shot
    Make the other defences viable and then energy shield will no longer be the “broken” singular choice for defences

    • @YouTubeChillZone
      @YouTubeChillZone 3 วันที่ผ่านมา

      Change eq to ES now it's crazy it's better to wait until they do something with the current system

  • @nik_ms
    @nik_ms 5 วันที่ผ่านมา +3

    I think nerfing stat stacking kinda sucks but if they make defenses better I'm all for it, I'm playing boss one-shot builds because if I don't one shot them I just don't win, I get killed earlier (and I refuse playing ES, I truly hate that even in PoE1)

    • @jeffxie6334
      @jeffxie6334 4 วันที่ผ่านมา

      Thats the issue with POE2 bosses. Since u cant survive more than 1 hit, the only option is to 1 shot bosses or just dont do them at all. Reminds me of D4 lilith. Bosses should be tough and challenging by their mechanics, not by 1 shotting u. Thats why everyone is playing ranger n monk since they can kill a boss within seconds. Multiple streamers have not even done the pinnacle boss mechanics and just skip them by 1 shotting them phase by phase.

  • @Chris-bx4vk
    @Chris-bx4vk 5 วันที่ผ่านมา +27

    As a casual played who has 60+ hours in on a witch, I'm struggling for items, spirit, and in general with the difficulty. I can't stay alive and can't kill bosses bc I'm using minions. Nerfs will cause me and others to outright quit.

    • @TheCosmicAstro-
      @TheCosmicAstro- 5 วันที่ผ่านมา +9

      This is something GGG needs to be aware of.
      They said they want the game to be casual and new player friendly yet its even more unfriendly than poe1 SOMEHOW.
      We poe1 players can get through the game fine. But were not the target audience.
      Unfortunately its likely that GGG will ignore their target audience and poorly balance the game, which would be geared for the top % of players thus making regular players have a bad time.
      We will see but GGG does not have a good track record on this

    • @TheAniki94
      @TheAniki94 5 วันที่ผ่านมา +7

      Exactly my experience, on SSF, as a vet of POE 1 (so I knew about stuff before trying out the game in the first place), freaking horrible experience. Under 300 spirit (which is already a lot in SSF) and a good +5 weapon with damage and crit to minions you'll still not be able to clear a breach properly, which feels REAAAAALLY bad.
      Most classes and ascendancies as of now are shit, if you want something busted go play gemling legionnaire with a Quarterstaff and roll on every boss encounter in the game with a hand on your nutsack. Everything else is lackluster or outright bad to play.

    • @Chris-bx4vk
      @Chris-bx4vk 5 วันที่ผ่านมา +9

      @TheAniki94 Jesus man 300+ spirit and a 5+ adder?! I can only dream lol. I'm way behind ya. I want to switch characters but it feels like too much "work" when I can just pick up marvel rivals and hop right in.
      I think Poe is going to see a significant fall off soon.

    • @TheCosmicAstro-
      @TheCosmicAstro- 5 วันที่ผ่านมา +6

      @Chris-bx4vk unfortunately there are too many people slobbing the knob for it to fall off soon.
      However, over time if they don't significantly make changes to make poe2 what it was marketed as.
      People will either go elsewhere or go back to poe1

    • @marekkuklis5867
      @marekkuklis5867 5 วันที่ผ่านมา +2

      @@Chris-bx4vk OMFG people... Start treating this game for what it is.
      Beginning of the beta phase.

  • @blazedehart2748
    @blazedehart2748 5 วันที่ผ่านมา +7

    1:51 the only problem is that currency drops feel terrible during campaign but completely busted in maps. They need to crush the diminishing returns curve waaaay down to preserve early game drops.

  • @ThePapaupa12
    @ThePapaupa12 5 วันที่ผ่านมา +6

    we need an exchange for items.. i can't take another chinese trading scammer bot anymore

  • @IzeculdFrostbeite
    @IzeculdFrostbeite 5 วันที่ผ่านมา +4

    Are Bone spells so undesired that they're not even mentioned here?

    • @berserkerpride
      @berserkerpride 5 วันที่ผ่านมา

      Also there is only two of them. So its pretty half-baked already. Ok 3 but one is basically a minion skill.

    • @deadbeats5640
      @deadbeats5640 5 วันที่ผ่านมา

      Really just more physical spells are needed. Just dd and bone storm for dps is crazy

    • @XarkoCZ
      @XarkoCZ 4 วันที่ผ่านมา

      To be fair both the bonestorm and the nova spell are pretty decent, but we sure need more.

  • @SpacedogD
    @SpacedogD 3 วันที่ผ่านมา +1

    Insane how choir of the storm can trigger itself but armour explosion's explosion can't trigger another armour break through other means (e.g. stun).
    Further solidifying how much ggg hates melee and just wants spellcasters to have fun.

  • @ajthedemon40
    @ajthedemon40 5 วันที่ผ่านมา +5

    Honestly, just send this video to GGG I like everything said here tbh lol. poor Jung lol. Edit: I also wouldn't mind having a trade board. I am a console player and PoE 1 had a trade board for items. Personally I like not having to go outside of the game to trade and I personally enjoyed the trade board a lot.

    • @ethanlarge3572
      @ethanlarge3572 4 วันที่ผ่านมา

      Do you mean the currency exchange? If so it is in the game, just not until act 4.

    • @ajthedemon40
      @ajthedemon40 4 วันที่ผ่านมา

      @@ethanlarge3572 Nope, on PoE 1 for console there is a board you can go to and it shows items listed in people's stash tab that they can put up for best offer or an asking price. A notification pops up on screen to tell you if the trade was accepted or declined once you made an offer. Sometimes people don't respond to the offer though.

    • @binhvan4893
      @binhvan4893 4 วันที่ผ่านมา

      ​@@ethanlarge3572 the item one, not the currency one, like an acutual aunction house but on console only. And ya'know whats wilder? Poe on chinese server has already had this from the start.

  • @silverwing4153
    @silverwing4153 4 วันที่ผ่านมา +1

    Black jaw. The fire engineer from act 2 and the titan from act 2? Every boss that has ever killed me keeps coming up in videos.

  • @stuartjames1940
    @stuartjames1940 5 วันที่ผ่านมา +6

    The problem is with nerfing things like archmage for instance is, to be doing the damage to one shot bosses takes 200+ divs which is unobtainable by 99.9% of the player base.
    Iv got 8 div into my storm weaver and I do good damage but nothing even remotely close to 2 million dps let alone 100 million. And 98% of players won’t have 8 div to spend on the build. So nerfing archmage will only hurt the 99% of players and not affect the top 1%
    Same for es nerfing, yes es is strong because it has no other defensive layers. No armour or evasion. No real es leech other than grim feast if you can afford the stupidly high price to get spirit into the build.
    Soft core prices are insane right now, I’m struggling to buy upgrades and I play 8-12 hours a day so again these sort of nerfs only hurt the 99% of players who are allready struggling.
    The better solution would be to bring everything else up in line with the stronger stuff and then add life to bosses.
    Big nerfs are not needed, panic nerfing things instead of using some common sense never goes down well.
    Even nerfing magic find is not needed, just make other mechanics within the game more rewarding to balance things out then people won’t feel obligated to run mf gear and won’t effect build diversity

    • @Axterix13
      @Axterix13 4 วันที่ผ่านมา

      Sorry, but Archmage is stupidly OP. The amount of extra damage it provides is just nuts. I don't have a crazy good build at all (all self found), just starting maps, and that ability almost doubles my damage. And with better gear, more levels, higher level gems, it'll do far more than that. It's a broken ability, and whoever designed it should feel bad, while being publicly shamed.
      Now, note that this doesn't mean that lightning's damage itself is fine. Maybe that needs a bit of buffing. It probably does. But that can't happen until the parts of it that are stupidly overpowered are fixed. Archmage is half of that. Shock, and especially the double Shock you can get in Stormweaver, are the other half. And note that these things, especially Archmage, tie into the other two elements as well. You can see this with the minion builds, that include one skeletal mage set up just to stack Shock (which won't expire due to the ignite + shock gem), and no matter what type of sorc you want to be, you have to take Archmage, because it is so much of your damage. There's no choice. Nothing compares to Archmage. It's horrible for the design space in its current form.

    • @stuartjames1940
      @stuartjames1940 4 วันที่ผ่านมา +2

      @ archmage itself is not stupidly op, what are you comparing it too? What about the warrior titan that literally drops the hammer of gods and one shots everything, or blood mage with 20k life and 20k es, or the ranger deadeye that literally clears multiple screens with one press of the button. Or the herald or thunder and ice monk build.
      Arch mage is no more powerful than any of those builds, arch mage only becomes stupidly overpowered when you invest hundreds of divines into it. And it doesn’t need to be nerfed. Just bring all the other builds up in line with the stronger builds and then increase boss hp.

    • @ziggs123
      @ziggs123 3 วันที่ผ่านมา

      Imagine defending such a degen and completely broken playstyle.
      I only play Sorc and I will celebrate the downfall of Archmage

    • @stuartjames1940
      @stuartjames1940 3 วันที่ผ่านมา +1

      @@ziggs123 it’s not about defending a specific skill, it’s about understanding that it’s not super over powered unless you spend 100s of divines into it, the average player will never reach the point where it is considered overpowered. There are many builds with far less investment that literally one shot bosses. There is no need to nerf builds at all and suggesting so shows a lack of common sense. All that needs to be done is to bring other builds up in line with the stronger builds and then buff boss hp.
      There are stronger builds than archmage , titan blood mage deadeye gemling builds make archmage look silly in comparison

  • @electricairGTD
    @electricairGTD 5 วันที่ผ่านมา +2

    Some of this i agree with, some of it is your personal wishlist.

  • @TheCosmicAstro-
    @TheCosmicAstro- 5 วันที่ผ่านมา +3

    Tbh the only thing that needs a nerf is grim feast. Just give it a flat overcap value based on gem level instead of default double max ES.
    Rarity obviously needs to get deleted from gear. Give some baseline and some to league content.
    Map stash tab would be great. Expedition locker please!
    Boots MS of course needed, overwhelm removal, armor buff, life buff, yes yes yes.
    Replacing runes absoluuuutely needed.
    On death effects are so dumb. The game has little to no visual clarity for the majority of on death effects/ground effects. I will literally not be able to see whats killing me. Sometimes "patches of burnjng ground" on blooming map and some others will literally be under the terrain.. can see the fire wispies a little bit but like.. bruh. Just delete these unfun things.

  • @isangradraddlin4093
    @isangradraddlin4093 5 วันที่ผ่านมา +2

    All 5 times I have faced the boss in the titan grotto i tucked myself inside of his left armpit, (the one not holding the knife) and just tried to stay there the whole fight. The power that sprays red where you should stand behind the knife wont touch you while your in that arm pit (really tightly packed into that armpit.). Just move when it is using that hand for attacks like that fire thing it does.

    • @Axterix13
      @Axterix13 4 วันที่ผ่านมา

      Yeah, the first time I ever fought him, I tried to engage with his mechanics, move around, and so on, and paid the price. Since then, it's been get in close and stay close, and it is a breeze, provided the character can slaughter the adds easily.

  • @Tsugandate
    @Tsugandate 5 วันที่ผ่านมา +14

    I wish they would eventually add Last Epoch's faction system, where if you choose to go with SSF (which in Last Epoch is one of two factions you can join to determine whether u wanna trade or be ssf), you can progressively unlock buffs to the loot you get as well as customize it for your own needs, for people who don't wanna deal with trading and the whole currency metagame. In LE it was a linear progression for the trading faction or the ssf faction, but I could see PoE implementing something like that in a league at some point in the future, maybe with its own skill tree. That would be ideal imo, as a way to encourage more people to try ssf as well as trading being a more nuanced but slightly more balanced/controlled experience, having to unlock certain skills/perks to be able to trade X type of items and whatnot, instead of having bots ruin the market, or ppl listing useless items for a billion divines.

    • @RMartian76
      @RMartian76 5 วันที่ผ่านมา +9

      Steal the Factions from Last Epoch, the crafting from Last Epoch, the trading, and the built-in loot filter from Last Epoch.

    • @ElderGamerX
      @ElderGamerX 5 วันที่ผ่านมา +6

      ​@RMartian76 I feel like at that point, people should just play LE

    • @coreyrachar9694
      @coreyrachar9694 5 วันที่ผ่านมา +1

      They must have added since I played LE but that sounds kind of cool. IMO if they buffed SSF loot drops a little bit VIA a ssf specific skill tree that could be insanely fun. Could even tie the points you earn to milestones achievements in the game. Sounds wild, I might have to check that out when I burn out on poe2.

    • @tonysharp8795
      @tonysharp8795 5 วันที่ผ่านมา +1

      Bad take. Play trade. Leave SSF alone. You want to make SSF less challenging, which is the fun part. You're also wanting to pull more people away from trade, which makes the economy worse, which eventually has a negative impact on GGGs bottom line. Go play Last Epoch

    • @xBlacky369
      @xBlacky369 5 วันที่ผ่านมา

      "Add 90% of other games game mechanics to your game so its enjoyable for me"
      Or how about just play the said game? xD

  • @Dayeadens
    @Dayeadens 5 วันที่ผ่านมา +6

    As a casual player, listening to all of these nerf predictions: "Oh. Well. I guess I'll never get to experience the same game they're all playing. Bored now! TTYL!" and I'm sure I'm not the only one. The next patch is going to make or break the player retention numbers. If they bungle it too hard... 150k players in a month with a continual downward trend.

    • @yawmoght
      @yawmoght 4 วันที่ผ่านมา

      It´s an Early Access, player retention is not the goal 🤣

    • @Forcejuuso
      @Forcejuuso 4 วันที่ผ่านมา

      Every game loses players at that rate just check D4 history and so on. Also if you just stare at steam charts and forget this is crossplay we have all the players from console and their standalone client too. There's plenty of players.

    • @gsczo
      @gsczo วันที่ผ่านมา

      ...what?

  • @mattb1638
    @mattb1638 5 วันที่ผ่านมา +2

    The game is just not fun rn to me. I like ssf/group found and I hate trade league. Without a good crafting system, I need to put ziz type hours into the game to get super strong. Incredibly lame, ruthless 2.0. Can't wait until the next poe 1 league.

  • @paulamblard3836
    @paulamblard3836 5 วันที่ผ่านมา +9

    for on death effect :
    the ideal would be just remove them.
    but if their visibility was improved a lot, it would be far less bad.

  • @DeathScavenger420
    @DeathScavenger420 5 วันที่ผ่านมา

    Colorblind options - Being able to actually see the monster "turn red", the poison clouds, or some of the flowers ("on death explosions") is a problem when your vision is handicapped.
    It's fine if one or two specific monsters has an explosion (fat guys exploding is fine), but when it's damn near every monster and you instinctively wait 6 seconds after killing a monster so you don't die to bullshit - it's not "fun".

  • @krinniv7898
    @krinniv7898 5 วันที่ผ่านมา +3

    Greater Essence Buff?!

  • @Tofilux
    @Tofilux 4 วันที่ผ่านมา +2

    With maps this big. atleast remove movement speed penalty on armor and shield

  • @BenK12345
    @BenK12345 5 วันที่ผ่านมา +25

    the 3rd and 4th ascendancies also require too much TIME - 3 floors of sanctum? nope, I got better things to do.

    • @paulamblard3836
      @paulamblard3836 5 วันที่ผ่านมา +5

      3 floors of sanctum should be the final ascendancy.

    • @Psilo_Sybin
      @Psilo_Sybin 5 วันที่ผ่านมา +3

      Why do you play games then?

    • @Greez1337
      @Greez1337 5 วันที่ผ่านมา +20

      ​@@Psilo_Sybin most people play games to have fun.

    • @DriftVibe114
      @DriftVibe114 5 วันที่ผ่านมา +4

      Lol just wait till this dude finds how he has to do 4 floors with a pinnacle boss at the end of it for his 4th ascendancy

    • @rodrigoserafim8834
      @rodrigoserafim8834 5 วันที่ผ่านมา

      To be fair, the final labyrinth took just as much time. The big difference is the honor system that makes you go extra careful each inch of the map.

  • @fire22233
    @fire22233 5 วันที่ผ่านมา

    The beam move is desync'd with the circle explosion. That's the issue. Especially if you chill/slow. He can end up doing both at the same time which basically means you have no escape. Otherwise you have a reasonable amount of time to dodge roll in the circle after the beam is over.

  • @Dx_Ach
    @Dx_Ach 5 วันที่ผ่านมา +7

    "Hopefully they can nerf in a way that wont affect more casual players" Oh ziz you sweet summer child. You know it will be absolutely gutted and unplayable. This is not your first rodeo with how GGG nerfs overperforming stuff into the ground

  • @TigressOrchid
    @TigressOrchid 2 วันที่ผ่านมา +1

    movement speed boots are the BIGGEST BS in this game. not getting them and also getting them. BOTH.

  • @DreamHahe
    @DreamHahe 5 วันที่ผ่านมา +14

    If Rarity are going to change they need to restart the league. or I not even going to play trade again. It will only keep the rich be the rich, and the new player will be poor as fuck, wow that's so balance.

    • @Elidan1012
      @Elidan1012 5 วันที่ผ่านมา +3

      that is already the case now.

    • @marekkuklis5867
      @marekkuklis5867 5 วันที่ผ่านมา +2

      Yes, they probably should.
      But this is still the beginning of the beta, so I don't know why you have such high expectations.

    • @ThePapaupa12
      @ThePapaupa12 5 วันที่ผ่านมา +2

      correction poor players will always be poor because they barely if ever have access to the op stuff lmao

    • @akutooth
      @akutooth 5 วันที่ผ่านมา

      ​@@ThePapaupa12 also they don't know the game and don't play enough.

    • @TheOsju
      @TheOsju 5 วันที่ผ่านมา +1

      No one will be playing standard as soon as leagues start. Use it to learn the Game

  • @_Mentall_
    @_Mentall_ 5 วันที่ผ่านมา +1

    I'm worried they will nerf block somehow based on how strong it is. It feels like they want us to be squishy.
    I went from feeling super squishy in maps on my Titan just using a two-hander to equipping a shield and two-hander with 68% passive block chance and I feel near immortal when mapping now. It's craaazy strong.
    It could be the problem with armour that made it feel that way but currently using a shield feels obligatory.
    Greater and Perfect jeweller's needs to be more common. Maybe not perfect so much but haven't seen neither greater or perfect after 200 hours

  • @MEATOGRE
    @MEATOGRE 5 วันที่ผ่านมา +5

    Worst crafting in any ARPG, with an awful economy making the crafting even MORE unusable. Turned me off entirely, along with the other laundry-list of problems, main one STILL being the abysmal optimization they brute-forced into the EA launch.

  • @Mercavo7
    @Mercavo7 5 วันที่ผ่านมา +2

    On death effect nerf should be in the middle.

  • @utmastuh
    @utmastuh 5 วันที่ผ่านมา +8

    Prediction. GGG nerfs everything and says "this is a buff"
    No fun allowed in PoE2 and the tryhards who don't enjoy fun can have their punishing game while everyone else can enjoy poe1

    • @Asghaad
      @Asghaad 5 วันที่ผ่านมา

      You mean PoE1 that already lost one league to PoE2 ? That PoE1 ? ...

  • @DrMVG94
    @DrMVG94 5 วันที่ผ่านมา

    You forgot cultist greathammer base for titan. The splash damage implicit is supposed to not be scalable but it currently scales with AoE on the tree. You can entire screen pop with basic attack because the splash damage infinitely chains. Herald of ice/thunder ailment swap tech will also probably get nerfed. With the right setup you can also infinite chain explodes from those two auras.

  • @rebeltheharem7028
    @rebeltheharem7028 5 วันที่ผ่านมา +10

    They really need to completely remove MF gear from the game. Its really killing the game right now, as it feels necessary in almost every game mode (cause of loot scarcity in this game). It should not roll on equipment, and should only be relegated to map items and map rolls only (but buffed for more danger).

    • @BT843
      @BT843 5 วันที่ผ่านมา

      What is MF?

    • @Sebdxdx
      @Sebdxdx 5 วันที่ผ่านมา

      @@BT843 Magic find

    • @xodarianxo
      @xodarianxo 5 วันที่ผ่านมา

      @@BT843 old term from PoE1 magic find (in PoE2's case it's rarity %)

    • @Pickles2393
      @Pickles2393 5 วันที่ผ่านมา +1

      MF is necessary for ssf though. Just needs to be nerfed a bit and not apply to currency

  • @Saphire_Throated_Carpenter_Ant
    @Saphire_Throated_Carpenter_Ant 5 วันที่ผ่านมา +2

    Finishing the witch would be great. We don't have one of our best minion skills, spectre, and they already said that they didn't intend that the demon form can't have minions.

    • @soulstealer5625
      @soulstealer5625 4 วันที่ผ่านมา +1

      River hag is probably gutted as a spectre, no way would drowning orb make it to live

    • @acronen
      @acronen 4 วันที่ผ่านมา

      @@soulstealer5625 I just want one of those armadillo things, so I can send it to steamroll the damn tiny bridges on all these maps and make a path for my other minions to actually cross. Although they are still probably too low IQ to figure it out, at least it would be entertaining.

    • @DieGardine
      @DieGardine 4 วันที่ผ่านมา

      They should buff the minions and their AI before adding more minions (probably needing spirit too)

  • @dpolenz79
    @dpolenz79 5 วันที่ผ่านมา +13

    Stop nerfing shit. Fix the ridiculous ascendency difficulty. I detest both methods and whoever thought those were better than lab needs their head examined.

    • @ChessMarine310
      @ChessMarine310 5 วันที่ผ่านมา +3

      This by 10,000 times...

    • @marekkuklis5867
      @marekkuklis5867 5 วันที่ผ่านมา +2

      Stop nerfing? So you want the broken builds that easily one shot the hardest boss in the game on hardest difficulty?
      You have PoE 1 for that broken build strat.

    • @RFlairPC
      @RFlairPC 5 วันที่ผ่านมา +1

      Skill issue.

    • @dpolenz79
      @dpolenz79 5 วันที่ผ่านมา +1

      @@RFlairPC not everybody can no life video games and not see sunshine for days pal.

    • @ChessMarine310
      @ChessMarine310 4 วันที่ผ่านมา

      @@RFlairPC It's not a skill issue -- I have done all 4 ascendancies -- it' not fun -- it's tedious.

  • @RunAroundGuy2
    @RunAroundGuy2 3 วันที่ผ่านมา

    I feel the on death effect dont need to go away. It just seems to many in one area that gets people killed. So if they made it so on death effects cant overlap then on death effects wont kill as many players unless ur squishy af. Most players can take 1 or 2 on death hits but when theres 3 or 4 is when people tend to get shredded.

  • @TheGunther30
    @TheGunther30 5 วันที่ผ่านมา +3

    make gem tab 5000 instead of 500 PLEASE!

    • @AxelordSMIJES
      @AxelordSMIJES 4 วันที่ผ่านมา +1

      Lol wut? Just pick up fewer gems, brother. There's absolutely no reason 500 shouldn't be sufficient.

    • @tenmamut
      @tenmamut 3 ชั่วโมงที่ผ่านมา

      What are you going to do with 5000 gems? Build jenga tower?

  • @Immelstorn699
    @Immelstorn699 5 วันที่ผ่านมา +2

    Imo i wanna see on death effects nerf, there is mobs that put ground effects with chaos and phys dots that are borderline invisible on some maps, atleast make them always visible.
    ALSO: God pls nerf PoE2 Trade site, he is gonna kill me with infinite loop of logging in. Remember me button there is useless xD

    • @MathieuPilot
      @MathieuPilot วันที่ผ่านมา

      About trade site, I always have a tab opened I never close and never need to relog.

  • @DemonRavage1
    @DemonRavage1 5 วันที่ผ่านมา +4

    The ascendency trials is my biggest problem right now. I have attempted sekema's trial for the second floor 6 times only to see my honor get halved by a fire ball trap turret with deceptive hit boxes or lose 800 honor on 1 slam from the boss that only takes me to half health. A lot of enemies shoot off screen projectiles too so even my minion build has to be extreamly careful. So much time just wasted doing something that is not fun.

    • @ThePapaupa12
      @ThePapaupa12 5 วันที่ผ่านมา

      get full honor resistance then it's really easy but yeah i agree that it can be annoying if you get unlucky with the mods

    • @Snooy86
      @Snooy86 5 วันที่ผ่านมา

      I just did ultimatum instead. Piss easy aswell with a decent char.

    • @grraul2871
      @grraul2871 5 วันที่ผ่านมา

      @@Snooy86 ultimatum can be a pain with hard modifiers and especially as melee.

    • @jaxen231
      @jaxen231 4 วันที่ผ่านมา

      ​@@grraul2871as it should be. Sadly only for meele

    • @Snarbalax
      @Snarbalax 3 วันที่ผ่านมา +1

      If you don't want to go slow and steady the answer is ultimatium. I ran sanctum eight times. I failed getting my second asendancy 3 times. I failled getting my 3rd ascedancy four times. The goal while failing was to get relics that boosted my HP and buffed my honor resistance. Getting the boon in the run that also doubles your resists doubles your honor which I did on my succesful 3rd ascendancy. I had over 8000 honor max with 800 left over by the time I finished the scorpian. I did A2 successfully at level 60 and I did A3 at level 80. They aren't easy. Also, trap room type names should be remembered and largely avoided like the plague unless the reward they provide is aburdly good. The "Fickle" boon of the wind is actually asburdly good and there is no reason they should have named it so.

  • @mattpili
    @mattpili 5 วันที่ผ่านมา +2

    3:30 haha! now thats the kind of poe drama i like

  • @ChristianHeid7
    @ChristianHeid7 5 วันที่ผ่านมา +6

    RMTs are out of control right now. Imagine how it will be when game goes F2P... They REALLY need to focus on making the game work better without trading so players don't feel they HAVE to buy stuff. The main reason this RMT fiesta is going on is simply because GGG didn't design a good solid character progression and buying items and currency feels really mandatory for many. Personally - I'm just out of POE 2 for now. I've seen the issues and some of them will be very hard to rectify now after GGG just left the game for some weeks without reacting to obvious issues and game breaking stuff that has already influenced the economy - driving RMTs to it's current state.

  • @bobsaget3841
    @bobsaget3841 2 วันที่ผ่านมา

    Ya I hope the lighting nerf isn’t extreme, as a witchhunter the lightning builds are keeping us able to do higher tier maps with the crossbow builds. The grenades builds just feel bad in end game because of the speed at which mobs swarm you and the reload mechanic, it’s too slow to set up.

  • @fakeigniz13
    @fakeigniz13 5 วันที่ผ่านมา +1

    Can they fix the bug where if you die during the sekhmet challenge you just get stuck until you exit to character select?
    I think they have to add defensive layers in some form, it's bizarre how many there aren't.

    • @elliotz2434
      @elliotz2434 3 วันที่ผ่านมา

      already fixed for me, at least on controller ui

  • @BGriffith85
    @BGriffith85 5 วันที่ผ่านมา +9

    Need to stop nerfing everything and buff underperforming skills/mechs/stats/etc.

    • @theMagos
      @theMagos 5 วันที่ผ่านมา

      But then you end up with Diablo 3 where skills and items have 1000000% damage stats etc...

    • @IIIHUSKIII
      @IIIHUSKIII 5 วันที่ผ่านมา +2

      No. Nerfs 100% need to continue to happen; they aren't a zero sum game here.

    • @valreth5648
      @valreth5648 3 วันที่ผ่านมา

      They need to do both