I apologize for the delay between the community post and the publishing of this video. Besides the obvious "YT is slow to process 4K", I wanted to make sure I filled the showcase with clips demonstrating the power of the funnels, both uncharged and charged. This resulted in multiple rendering revisions when I collected more clips than I imagined. For those wondering about the Sazabi at the very end of the video, yes, I now have basic knowledge on how to swap models from mod files to parts other than the ones meant to be modelswapped. That said, because of the incomplete nature of the Sazabi mod, Steel Haze Ortus will retain its default appearance during gameplay (unlike, say, the 00 Raiser Gundam mod), with the Sazabi only appearing in cutscenes. Timestamps: 0:00 - Mod display (BGM: Main Theme from CCA, Super Robot Wars X OST) 0:22 - Parts Shop purchases 1:10 - Build overview 1:31 - AC assembly test 2:54 - Funnel barrier test 3:23 - Shut Down the Closure Satellites mission cutscene 5:19 - Boss - IB-07: SOL 644 / Ayre 6:23 - Final cutscene 8:54 - vs. HA-T-102 JUGGERNAUT (BGM: Sally from CCA, Super Robot Wars V) 9:40 - vs. ENTANGLE / Sulla 9:58 - vs. AA07: BALTEUS 10:23 - vs. EC-0804 SMART CLEANER 11:09 - vs. IA-13: SEA SPIDER 11:45 - vs. AAS02: CATAPHRACT 12:08 - vs. AA03: ENFORCER 12:41 - vs. Maeterlinck & Wu Huahai 12:57 - vs. IB-01: CEL 240 13:26 - Funnel barrier vs. STRIDER laser 13:49 - Funnel barrier vs. JUGGERNAUT collision 14:12 - Funnel barrier vs. SMART CLEANER lava 14:26 - Funnel barrier vs. SEA SPIDER stomp 14:50 - Funnel barrier vs. SEA SPIDER Coral weapons 15:18 - Funnel barrier vs. CATAPHRACT 15:28 - Funnel barrier vs. SOL 644 15:52 - Funnel barrier vs. MAD STOMP 16:02 - Funnel barrier vs. all 3 Branch mercenaries 16:38 - Additional tip: Hidden damage mitigation barrier 17:17 - vs. Sazabi, maybe... 17:50 - End card (BGM: Cries of Coral)
I love how not only do we have Gundam mods for this game but we also have at least one person who decided to go Full Lyran and cosplay as an Atlas and somehow made it through the game's bosses by accurately LARPing as an Atlas... Well most of the bosses, the Strider was too fast for an Atlas to actually deal with, it left the mission area before the Atlas LARPer could get close.
A fully functioning Nu Gundam in ACVI... it's so beautiful ;_; Also a funny thought: the Nu Gundam at 23m is over twice the height of your average AC. If the Nu was properly scaled, these fights would be hilariously easier than they already are.
The AAP03 Enforcer does look to be in the same height ballpark (if slightly more) as the Nu Gundam, so one can imagine how outrageous something that big can zip all over the place.
The damage from the funnel is quite overpowering, beam rifle charge shot as TRIPLE FIRE? and hand bazuka should have smaller explosion Well, the mod isn't made for balance or for pvp anyway so this is for entertaining, it should be fun
Nu Gundam mod: Looks great ✅ Looks so perfectly functional ✅ Looks fun ✅ Now if only, it's possible to actually scale them to their actual canon size like that'll be hilarious I swear pairing this mod together with _"NEXT regulation"_ mod will ABSOLUTELY turn this Gundam into lore accurate fun and chaos 💀
The Ayre fight somehow feels like it's canonically how fast Amuro would do it... Actually most of these feel like if Amuro just wanted to end a fight quickly... 10:53 You're going to end up as a Char at this rate, you've got the Kick down. 11:53 Well that was fast... 12:01 What combat log? The scant few seconds between you showing up and dying? 12:50 Old Types die fast around these parts... 13:00 So much for the Qubeley-Look-a-Like... 17:31
I think the funnels.are a bit too powerful, it looks like shottingnthe rifle and shield cannon is just something to do while they recharge, and not even needed
This mod is so cool! The only problem I have with it is how powerful the funnels are. Hopefully for the sake of the mod they have their damage reduced but for the AC6 modding community overall this has some serious potential!
The Destroy and Full Armaments Unicorn variants are on the Nexus as reskins for the Arquebus baseline Mid-Weight. Full Psychoframe color customization included.
holy shit!!! That's how should the FUNNELS work!!! those enemy stood no chance against it. 17:31 I am now shaking in my boots at that Sazabi and using the Japanese Dub and we basically get Gundam Core
Love this, really cool! I really hope AC6 develops Gundam parts into their DLC or at least something close we can just edit - I’m guessing Bandai Namco might have something to say but why not just do a coop! Great content!
It's fantastic mod for sure. But I would have made the rifle a 1 hit KO. Since in Gundam, with a beam rifle it's game over for one shot. Obviously I get it for balancing reasons. But if you're just using it in your single player experience, go nuts!
BLU Soldier: "Kill the gundam! Attack!!" *BLU Mercenaries approaching riding with random ACs and battle cries towards at Gundam* Gundam: "You all no better than nothing!!" *Fires at BLU ACs* *BLU Mercenaries got destroyed and screaming like cowards* BLU Soldier: "Dear god...! It is the true gundam?!" o_o;
This is so cool I really want a good story driven Gundam game sd battle alliance was fun and all but I mean full sized gundams with good single player story coop would be cool but not necessary or at the very least a new dynasty warriors gundam game
Gundam fans: this is the game we want Bandai!!!! Bandai-Namco: ugh, fine, here! *Gives us Crossfire 2* no be happy we did anything at all you ungrateful peasants.
For this mod, simply extract the .rar file anywhere, then run the "launchmod_armoredcore6.bat" executable found in the "ModEngine-2.1.0.0-rc1-win64" folder. You must be logged in to Steam before running the executable.
@@KnightValfodr Did just that, but the problem is that I only see the laser funnels that got replaced. I dont see the new weapons anywhere. Not even in shop
@@davidlanceescandor1310 My bad, I reread the mod and realized that it was valid only for Regulation 1.03. Since the game has now updated to Regulation 1.03.1, the mod is no longer supported and the author would need to update the mod. Your workaround for this is, of course, an older regulation.bin.
@@KnightValfodr Hello, the author has updated the mod for 1.04, but I don't seem to see any parts in the shop after extracting the mod in a folder and running the .bat, do you know how to solve these issues?
Not really. The Nu Gundam is by its specs the same height as the Fire Giant in Elden Ring, it would absolute TOWER over every AC, MT, LC, and HC in the game. Hell, the Nu Gundam would basically be an epic boss battle in its own right.
@@StrikeNoir105E Nu Gundam would definitely dwarf the AC but the HC and LC are only a few meters shorter than it so they are still within Mobile Suit sizes. You are correct with it being as tall as the Fire Giant.
I apologize for the delay between the community post and the publishing of this video. Besides the obvious "YT is slow to process 4K", I wanted to make sure I filled the showcase with clips demonstrating the power of the funnels, both uncharged and charged. This resulted in multiple rendering revisions when I collected more clips than I imagined. For those wondering about the Sazabi at the very end of the video, yes, I now have basic knowledge on how to swap models from mod files to parts other than the ones meant to be modelswapped. That said, because of the incomplete nature of the Sazabi mod, Steel Haze Ortus will retain its default appearance during gameplay (unlike, say, the 00 Raiser Gundam mod), with the Sazabi only appearing in cutscenes.
Timestamps:
0:00 - Mod display (BGM: Main Theme from CCA, Super Robot Wars X OST)
0:22 - Parts Shop purchases
1:10 - Build overview
1:31 - AC assembly test
2:54 - Funnel barrier test
3:23 - Shut Down the Closure Satellites mission cutscene
5:19 - Boss - IB-07: SOL 644 / Ayre
6:23 - Final cutscene
8:54 - vs. HA-T-102 JUGGERNAUT (BGM: Sally from CCA, Super Robot Wars V)
9:40 - vs. ENTANGLE / Sulla
9:58 - vs. AA07: BALTEUS
10:23 - vs. EC-0804 SMART CLEANER
11:09 - vs. IA-13: SEA SPIDER
11:45 - vs. AAS02: CATAPHRACT
12:08 - vs. AA03: ENFORCER
12:41 - vs. Maeterlinck & Wu Huahai
12:57 - vs. IB-01: CEL 240
13:26 - Funnel barrier vs. STRIDER laser
13:49 - Funnel barrier vs. JUGGERNAUT collision
14:12 - Funnel barrier vs. SMART CLEANER lava
14:26 - Funnel barrier vs. SEA SPIDER stomp
14:50 - Funnel barrier vs. SEA SPIDER Coral weapons
15:18 - Funnel barrier vs. CATAPHRACT
15:28 - Funnel barrier vs. SOL 644
15:52 - Funnel barrier vs. MAD STOMP
16:02 - Funnel barrier vs. all 3 Branch mercenaries
16:38 - Additional tip: Hidden damage mitigation barrier
17:17 - vs. Sazabi, maybe...
17:50 - End card (BGM: Cries of Coral)
621: "This new AC isn't just for show!"
I love how not only do we have Gundam mods for this game but we also have at least one person who decided to go Full Lyran and cosplay as an Atlas and somehow made it through the game's bosses by accurately LARPing as an Atlas... Well most of the bosses, the Strider was too fast for an Atlas to actually deal with, it left the mission area before the Atlas LARPer could get close.
A shame everyone's favourite scout couldn't outpace the strider...
@@xexyziii2782 Indeed but at least it could kill everything else.
NU GUNDAM IS NOT JUST FOR SHOW!!! THIS IS THE POWER FROM GUNDAM!!!
A fully functioning Nu Gundam in ACVI... it's so beautiful ;_;
Also a funny thought: the Nu Gundam at 23m is over twice the height of your average AC. If the Nu was properly scaled, these fights would be hilariously easier than they already are.
The AAP03 Enforcer does look to be in the same height ballpark (if slightly more) as the Nu Gundam, so one can imagine how outrageous something that big can zip all over the place.
@@KnightValfodr Imagine modding the Enforcer into a Nu Gundam
@@KnightValfodr imagine how small and slow an AC would be against the Xi or Penelope Gundam.
Worst part is that those two are missile rats so it would be a very frustrating fight
The damage from the funnel is quite overpowering, beam rifle charge shot as TRIPLE FIRE? and hand bazuka should have smaller explosion
Well, the mod isn't made for balance or for pvp anyway so this is for entertaining, it should be fun
the thing you would get from the extreme vs series
Those funnels were the best thing in this video. I look forward to more improvements.
Nu Gundam mod:
Looks great ✅
Looks so perfectly functional ✅
Looks fun ✅
Now if only, it's possible to actually scale them to their actual canon size like that'll be hilarious
I swear pairing this mod together with _"NEXT regulation"_ mod will ABSOLUTELY turn this Gundam into lore accurate fun and chaos 💀
ACとガンダム愛に溢れたMODだ……こんなに嬉しい事はない……!
"NU GUNDAM DATTE JA NAI!"
The Ayre fight somehow feels like it's canonically how fast Amuro would do it...
Actually most of these feel like if Amuro just wanted to end a fight quickly...
10:53 You're going to end up as a Char at this rate, you've got the Kick down.
11:53 Well that was fast...
12:01 What combat log? The scant few seconds between you showing up and dying?
12:50 Old Types die fast around these parts...
13:00 So much for the Qubeley-Look-a-Like...
17:31
I think the funnels.are a bit too powerful, it looks like shottingnthe rifle and shield cannon is just something to do while they recharge, and not even needed
*cries in Newtype*
This mod is so cool! The only problem I have with it is how powerful the funnels are. Hopefully for the sake of the mod they have their damage reduced but for the AC6 modding community overall this has some serious potential!
Well funnels should only work in space in the first place
Now imagine the Hi Nu Gundam or the three Unicorn Brothers.
The Destroy and Full Armaments Unicorn variants are on the Nexus as reskins for the Arquebus baseline Mid-Weight. Full Psychoframe color customization included.
The possibilities are near endless
I'd like if mod community make RX-75 Guntank (Thunderbolt version) mod too it would be awesome
holy shit!!!
That's how should the FUNNELS work!!!
those enemy stood no chance against it.
17:31 I am now shaking in my boots at that Sazabi
and using the Japanese Dub and we basically get Gundam Core
Nobuo Tobita (Kamille) and Lynn (Miorine) voice a couple characters in this game I believe.
6:03 The Psycho Frame is resonating
Bro was like to IB-01 CEL 13:20 240 "you have drones? I have funnels"
Well, Nu Gundam would actually be as tall as the Enforcer, IG.
Now someone needs to make Optimus Prime and his Ion Blaster (with that beastly firing sound from the 86 movie)!
Funnel thingy is wonderful!
Them funnels are completely busted.
The beam rifle. It uh, shoots kinetic bullets. Nifty looking mod though.
Yeah, the mod author mentioned the ability to rework the animation, but it'd be so much easier if DSAnimeStudio was updated for AC6 use.
this is a prove that from software can make good gundam game if they want to.
Love this, really cool! I really hope AC6 develops Gundam parts into their DLC or at least something close we can just edit - I’m guessing Bandai Namco might have something to say but why not just do a coop! Great content!
bro!!!!!!!! This is incredible!!!!!!!
I wondered if we can adjust the size of gundam model so that we could have an accurate size between gundam and AC.
Wowww you can add new parts there, amazingg
The great things is this mod add new part not replace part
MVP of this video : THE FUNNEL 🔥
ビームライフルちゃんとチャージして「援護の艦隊が来たのか!?」できるの好き
サザビーまであるとは。最高だな。
アナハイムだな。そういう動きだ。
My goodness the nu mod got some love and Passion
(Edit) and that giant electric blast is like the nu unleashed NTD possibility mode
Imagine if Bandai actually try to made good gundam game like AC 😂 bruh
RX-93ff 𝜈 Gundam is too beautiful for me like daymmmm
THIS IS JUST SO COOL! To bad I don't have ac6...
It's fantastic mod for sure. But I would have made the rifle a 1 hit KO. Since in Gundam, with a beam rifle it's game over for one shot. Obviously I get it for balancing reasons. But if you're just using it in your single player experience, go nuts!
Man I want a new Another Century Episode game.
But this will do nicely.
hmm...for somereasons my shield cannon doesnt fire, it just shoots the vulcan cannons on the head
Will they add the panel lining? I think modders can give a more industrial look to Rx93
Lore accurate nu gundam speed
I hope bandai namco will consider making a DLC gundam pack for this game. it would entice gundam fans to buy this game
We need an official collab to have gundams in AC6
or as a dlc
fantastic
unexpected ending lol
BLU Soldier: "Kill the gundam! Attack!!"
*BLU Mercenaries approaching riding with random ACs and battle cries towards at Gundam*
Gundam: "You all no better than nothing!!" *Fires at BLU ACs*
*BLU Mercenaries got destroyed and screaming like cowards*
BLU Soldier: "Dear god...! It is the true gundam?!" o_o;
Sadly we can't use melee weapon with right hand, seeing a bazooka hanging in beam saber slot feels weird as heck. 😂
The Nu Gundam does carry a bazooka on its back as a secondary weapon. The hardpoint is closer to the center in the real deal, but it's there.
OP? Nah, lore accurate.
One question can it be painted with other color if it can il like it if not well is till fine but i like customize though
Yes, though just like the previous RX-93ff, there are some parts that won't change colours no matter what.
This is so cool I really want a good story driven Gundam game sd battle alliance was fun and all but I mean full sized gundams with good single player story coop would be cool but not necessary or at the very least a new dynasty warriors gundam game
Gundam fans: this is the game we want Bandai!!!!
Bandai-Namco: ugh, fine, here! *Gives us Crossfire 2* no be happy we did anything at all you ungrateful peasants.
Now we need a right-handed melee weapon (beam saber). LOL🤣👍🐦⬛
すごいな
Im an idiot, i should have bought this Game on PC, i need to just leave the PS5 behind.
Next up: Sazabi
eh, when a update ? This this the best mech of the game.
ア「フィンファンネルで勝てるさ」
How to install?
For this mod, simply extract the .rar file anywhere, then run the "launchmod_armoredcore6.bat" executable found in the "ModEngine-2.1.0.0-rc1-win64" folder. You must be logged in to Steam before running the executable.
@@KnightValfodr Did just that, but the problem is that I only see the laser funnels that got replaced. I dont see the new weapons anywhere. Not even in shop
@@davidlanceescandor1310 My bad, I reread the mod and realized that it was valid only for Regulation 1.03. Since the game has now updated to Regulation 1.03.1, the mod is no longer supported and the author would need to update the mod. Your workaround for this is, of course, an older regulation.bin.
@@KnightValfodr Hello, the author has updated the mod for 1.04, but I don't seem to see any parts in the shop after extracting the mod in a folder and running the .bat, do you know how to solve these issues?
@@lllmywz348 The mod is now obsolete due to the shift to 1.04.1, and the author has stated that they won't update it anymore.
You know, technically, the Nu gundam should be at least the same height as an LC not an AC.
Edit: A gundam mod without the beam saber? For shame.
Not really. The Nu Gundam is by its specs the same height as the Fire Giant in Elden Ring, it would absolute TOWER over every AC, MT, LC, and HC in the game. Hell, the Nu Gundam would basically be an epic boss battle in its own right.
@@StrikeNoir105E Nu Gundam would definitely dwarf the AC but the HC and LC are only a few meters shorter than it so they are still within Mobile Suit sizes. You are correct with it being as tall as the Fire Giant.