Space Engineers - Automatons - AI Docking Tutorial

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  • เผยแพร่เมื่อ 3 พ.ย. 2024

ความคิดเห็น • 87

  • @connergreen3178
    @connergreen3178 ปีที่แล้ว +74

    Your 3 minute video probably just saved me a solid hour of trying to figure out how this works, thank you so much!

  • @mattstorm360
    @mattstorm360 ปีที่แล้ว +60

    And just like that, carrier gameplay is now possible.

    • @hydrocn
      @hydrocn ปีที่แล้ว +3

      It was always possible with scripts, but now its much more streamlined.

  • @Sydy.Ch4n
    @Sydy.Ch4n ปีที่แล้ว

    Quickest turtorial I’ve seen on that topic yet.perfect

  • @alejandrostrass2559
    @alejandrostrass2559 ปีที่แล้ว

    in 2:25 minutes you saved me from going insane, i tried docking a ship to a mobile space station without using the beacon as reference (big boo boo) thank ou so much for making this!

  • @admiraltopaz49
    @admiraltopaz49 3 หลายเดือนก่อน +1

    I hearby declare you a saint of clang
    Thank you for this

  • @enkidunnuanunnaki601
    @enkidunnuanunnaki601 ปีที่แล้ว +12

    Exactly what I was looking for, good and short,subbed 👊🏻

    • @Liberty_Bull
      @Liberty_Bull  ปีที่แล้ว +1

      Thanks for the sub!

    • @onerxowns2202
      @onerxowns2202 ปีที่แล้ว

      Jumo in deploy, jump out then slowly crawl to the combat and recover fighters and bombers...Or jump way if you lose all drones

  • @onerxowns2202
    @onerxowns2202 ปีที่แล้ว +2

    Potential of THIS, is ENORMOUS !!!

  • @willbrack7069
    @willbrack7069 ปีที่แล้ว +8

    If you want to make this whole process easier for a carrier, you can have individual reference beacons for each docking port

    • @Liberty_Bull
      @Liberty_Bull  ปีที่แล้ว +4

      Very smart idea, this way you can just change the beacon reference depending on which port you want the fighter to dock to; as long as the beacons are in the exact same spots relative to the ports.

    • @botenbouwer
      @botenbouwer ปีที่แล้ว

      Thats very smart! But how would you do it if you wanted to print a fighter after it gets destroyed? Have a seperate blueprint for every fighter? Because if you would have to change the reference beacon of every fighter, its not automatous anymore

    • @carlodagunz
      @carlodagunz ปีที่แล้ว

      @@botenbouwer You might be able to do it using programmable blocks and a button setup in your factory.

    • @botenbouwer
      @botenbouwer ปีที่แล้ว

      As in, using scripts?@@carlodagunz

  • @disvoiced326
    @disvoiced326 ปีที่แล้ว +1

    Love the TIEs docking to the Gozanti!!!

  • @kubel83
    @kubel83 ปีที่แล้ว +3

    Awesome.
    And straight to the point. You have helped many engineers with this video including myself.
    Thank you.
    And subscribed 😎👍

  • @EclipsePheniox
    @EclipsePheniox ปีที่แล้ว +10

    Ok so drone carriers are going to be a major thing now. Wonder if they are going to be something like capital ships or just general battleships with carrier capabilities

    • @badgerwildgaming6908
      @badgerwildgaming6908 ปีที่แล้ว +4

      No it means we are going to need purpose built ships. Carriers, destroyers and screening ships will be a thing. The fact we can make reliable missles missle crusers and destroyers have to be built to deploy their ordinance.

    • @Anuwabu
      @Anuwabu ปีที่แล้ว

      It comes down to the PCU limit as low as 20,000 you're working with. A player flying a warship stacked with cannons won't have much score left for committing to drone grids without giving up cannons. The more you have of one thing the less you'll have of another.
      As it is now they seem a bit tedious to replace.

  • @lukxki1623
    @lukxki1623 ปีที่แล้ว +3

    The fact my carrier can house over 100 micro combat drones each with an assault cannon and gatling gun makes me very happy

    • @MagnificentXXBastard
      @MagnificentXXBastard ปีที่แล้ว

      how did u set up the docking? individually for each drone and connector?

    • @little_lord_tam
      @little_lord_tam ปีที่แล้ว

      ​@@MagnificentXXBastard With a formation script you only need one mother to dock, all the others will stay in formation thus also fly the same path just with a set distance.
      If your mother dies tho, Bad times ahead

    • @MagnificentXXBastard
      @MagnificentXXBastard ปีที่แล้ว

      @@little_lord_tam For that i'd need antennas and programmable blocks on all my drones, as well as have scripts enabled.

  • @mastere6115
    @mastere6115 ปีที่แล้ว +4

    Honestly, this would be actually an amazing thing as a fighter assist aswell. Say you like to use a fighter to assist your main ship, which is able to fight and maneuver on its own. Tbf, that point is more to do with why you might want a fighter, but anyways.
    My idea stems from the ability to have maybe an internal hangar bay, where you could, instead of having to pilot it in, it could be clicked to automatically Dock inside. And maybe if you are clever with sensors and such you could make it if you are close enough it'd pull you in, but that could make leaving difficult. But either way, this system will be incredible for auto Docking

  • @Siinwu
    @Siinwu ปีที่แล้ว

    short and simple.
    small tip. for final waypoint, turn off connector and gently jam it in there for final waypoint, it helps assure it gets close enough. :)

  • @StarCrossedLines
    @StarCrossedLines ปีที่แล้ว +1

    Alright, this is awesome

  • @6105boe
    @6105boe ปีที่แล้ว +2

    Nice, relative waypoints is the one thing that SAM autopilot was missing.

  • @billywashere6965
    @billywashere6965 ปีที่แล้ว

    Wow that's really awesome. Interesting to see what players do with this.

  • @gravewatcher6690
    @gravewatcher6690 ปีที่แล้ว

    Hell yea dude, thanks for this vid, I was struggling with that dam recorder block

  • @devoidoverlord1836
    @devoidoverlord1836 ปีที่แล้ว +1

    You are very pog such good wows in this video

  • @viper56tl36
    @viper56tl36 ปีที่แล้ว +3

    This is gonna be so useful, I have a shuttle and a mining ship that only just fit in my carriers hangar bay and this is going to make docking them sooo easy. Just one question for science purposes, does the AI still dock properly and remain at correct relative position if the ship is moving?

    • @Liberty_Bull
      @Liberty_Bull  ปีที่แล้ว +1

      They give it their best effort but it can be hit or miss.

    • @viper56tl36
      @viper56tl36 ปีที่แล้ว +1

      @@Liberty_Bull thanks so much for the help, just some additional and probably stupid questions (I’m fairly new to space engineers.) is there a way to see the upwards thrust power of a grid? Do ion thrusters perform progressively worse in higher gravities than in lower gravities and if you have a gravity generator will you experience for example 2g on a 1g planet due to the extra 1g from the gravity generator? 😅

    • @Liberty_Bull
      @Liberty_Bull  ปีที่แล้ว +2

      @@viper56tl36 No way to see, but there are calculators online where you put in the thruster amounts and ship weight. Ion thrusters do worse the higher the gravity, much like atmospheric thrusters do worse the lower the gravity. Hydrogen thrusters are unaffected by gravity and is full power in all environments; just keep in mind, your ship will get "heavier" the higher the gravity goes. And gravity generators are deactivated when in natural gravity.

    • @viper56tl36
      @viper56tl36 ปีที่แล้ว +1

      @@Liberty_Bull thank you so much for the help man :D

  • @coenw7497
    @coenw7497 ปีที่แล้ว

    Thanks! I was really struggling to get it working

  • @Kennet0508
    @Kennet0508 ปีที่แล้ว +1

    Thank you!

  • @volkaineo
    @volkaineo ปีที่แล้ว +1

    Anyone having trouble with the drone not lining up properly or being generally goofy, try setting an action to disable collision avoidance on waypoint 0

  • @carlodagunz
    @carlodagunz ปีที่แล้ว

    Automation, the docking computer DLC

  • @jupiterbjy
    @jupiterbjy ปีที่แล้ว +1

    Feels like this vid should be added in F1 menu

    • @Liberty_Bull
      @Liberty_Bull  ปีที่แล้ว +1

      That's a huge compliment, thank you!

  • @commanderfreakkz5688
    @commanderfreakkz5688 ปีที่แล้ว

    This is very cool if you build a PVP carrier and than you attach a drone to your pvp carrier and launch them into battle

  • @mrJMD
    @mrJMD ปีที่แล้ว +1

    Thanks for the video, looks like a snap! Does the carrier ship have to have a literal beacon block on it or is that just jargon?

    • @Liberty_Bull
      @Liberty_Bull  ปีที่แล้ว +3

      Literal beacon, and I havent checked but I believe it may need to be broadcasting. Interesting dynamic. Almost like the drone capital ship in Star Wars Episode 1, you may want to target the motherships drone beacon.

  • @orionicedust3834
    @orionicedust3834 ปีที่แล้ว

    Omg. Not only is it perfect for drones, I've always hated the docking process. Autopilot enabled hah, that's great, seriously

  • @-Benito_Swagolini-
    @-Benito_Swagolini- ปีที่แล้ว +3

    If I save this all to a blueprint and spawn it in will the blocks lose its waypoint information?

    • @worldprop4314
      @worldprop4314 ปีที่แล้ว +2

      I wonder this too, have you tested yet?

  • @maronius
    @maronius ปีที่แล้ว

    It amazes me that there aren't simply standard actions for docking "at connector [name]" (and mining).

  • @grandsvideos3573
    @grandsvideos3573 ปีที่แล้ว

    you should check out Star Wars Rebirth you would love the ships and tie fighters we have there.

  • @sammanganelli8037
    @sammanganelli8037 ปีที่แล้ว

    I don’t get it when I tried it the ship will dock and line itself up perfectly but when it goes up to connect to the docking port it slams in to it
    Any help

  • @vadernation1233
    @vadernation1233 ปีที่แล้ว +1

    So will this work the same way if you move the ship at all because of the reference beacon or will it always travel to those waypoints?

    • @volkaineo
      @volkaineo ปีที่แล้ว

      reference beacon makes the waypoints that were set relative to the beacon, so if the carrier moves, the waypoints do too.

    • @vadernation1233
      @vadernation1233 ปีที่แล้ว +1

      @@volkaineo that’s awesome. Thanks :)

    • @Liberty_Bull
      @Liberty_Bull  ปีที่แล้ว

      Fair question. Interestingly enough you could program ships to move to waypoints not relative to a ship for a long time prior to Automatons, pretty much the whole point of this functionality of the update is the waypoints being able to move with the carrier.

  • @EduadoPessoa
    @EduadoPessoa ปีที่แล้ว

    If you change capital vessel position, drones will follow the new point, or this will need that a new configurate?

    • @Liberty_Bull
      @Liberty_Bull  ปีที่แล้ว

      They follow the ship wherever it goes thanks to the reference beacon. You can probably even change the reference beacon to another ship with the same layout and they would dock to it just as well.

    • @EduadoPessoa
      @EduadoPessoa ปีที่แล้ว

      @@Liberty_Bull Really impressive this new project, thank you!

  • @XadeGrimm
    @XadeGrimm ปีที่แล้ว

    just to clarify those waypoints are relative to the beacon or antenna signal right?

    • @Liberty_Bull
      @Liberty_Bull  ปีที่แล้ว

      Yes, so if the beacon is destroyed and rebuilt in a different part of the ship the drone probably won't be aligned properly.

  • @marcusinfestus1333
    @marcusinfestus1333 ปีที่แล้ว

    Okay, those fighters are legit. Are you willing to link your workshop page?

  • @felixroder1177
    @felixroder1177 ปีที่แล้ว

    bro your drones are wild, pls do a video about how to buildt the star wars drones

  • @thomasmurray8143
    @thomasmurray8143 ปีที่แล้ว

    One question what of you change the orientation of the docking ship will that affect the ai will it automatically flip the way points for you if you're ship is let's say at a 90° angle to when you set up the ai

    • @Liberty_Bull
      @Liberty_Bull  ปีที่แล้ว

      The waypoints face the proper direction after every sort of movement, rotation, distance, etc.

  • @SomeD00D01
    @SomeD00D01 ปีที่แล้ว

    Thank you also can I get that tie fighter?

  • @DovaDude
    @DovaDude ปีที่แล้ว

    Is the blueprint for that TIE Fighter available?

  • @bluelambda
    @bluelambda ปีที่แล้ว

    so does those waypoints follow the carrier when it moves?

  • @danielecuzzocrea76
    @danielecuzzocrea76 ปีที่แล้ว

    i don't know why ... i do the same of the video, but my ship fly random way ...

  • @krirub8166
    @krirub8166 ปีที่แล้ว

    Unfortunately the autopilot doesn't work very well if the waypoints are moving, so the carrier must stay still during the process.

    • @Liberty_Bull
      @Liberty_Bull  ปีที่แล้ว +2

      I found that while they are traveling to the carrier, you can keep moving. You should stop before they get to the waypoint below the connectors so they don't miss. You could try and make some sort of gravity well that sucks up your drone into a very specific channel, or screw around with more robust systems like a big magnetic sheet to catch the drone mid flight. In my case the drones missed by a single block length behind the connectors, so having a small array of connectors next to each other with high strength may have even done the trick.

  • @shuttlecrossing1433
    @shuttlecrossing1433 ปีที่แล้ว

    Been doing this but for some reason it gets close, angles itself away from the connector, and then thinks it's docked.

    • @Liberty_Bull
      @Liberty_Bull  ปีที่แล้ว

      Make sure the AI blocks are facing the correct direction. Also I noticed using the "record" function to copy my movements instead of setting manual waypoints caused it to move slow and sluggish or act weird. I have a feeling that if waypoints are close together the AI has a harder time.

    • @shuttlecrossing1433
      @shuttlecrossing1433 ปีที่แล้ว

      @@Liberty_Bull My recorder block was facing the wrong way, since the connector was on the back of the ship. Thanks!

  • @comradeblin256
    @comradeblin256 ปีที่แล้ว

    Good, now try to make it dock with moving ship!

  • @felixroder1177
    @felixroder1177 ปีที่แล้ว

    can the drones dock even when the ship has moved ?

  • @bardonnexdj1
    @bardonnexdj1 หลายเดือนก่อน

    How you make that ship

  • @jangwoock
    @jangwoock ปีที่แล้ว

    Does auto-docking work even if the position of the carrier is changed?

    • @6105boe
      @6105boe ปีที่แล้ว +2

      I’d assume that is what the reference beacon is for, to make the wayoint position relative to the carrier beacon rather than static.

    • @Liberty_Bull
      @Liberty_Bull  ปีที่แล้ว +2

      Yes, it may even work while the carrier is moving if you have a more robust docking situation, such as a connector on the nose of the fighter docking into the rear of the ship or something.

    • @6105boe
      @6105boe ปีที่แล้ว

      @@Liberty_Bull I kind of doubt a ship can return to the carrier if it is moving at a decent speed though. I was thinking about building a carrier that ships have to physically enter to dock. Perhaps even some cross between a blimp (parked ships on rails inside) and a modern-day ship (parked ships below decks using elevators) aircraft carrier.
      I assume docking while maneuvering is a no-go regardless but that makes sense.

    • @Liberty_Bull
      @Liberty_Bull  ปีที่แล้ว

      @@6105boe I tried to have them dock while this carrier was moving and they got so close, the fighters ended up thrusting up right behind the connectors. If they had a straight shot to their docking ports it may work.

  • @daniellclary
    @daniellclary ปีที่แล้ว +1

    Thats cool. but every time you lose a drone to combat, you have to teach new ones how to dock.

    • @Liberty_Bull
      @Liberty_Bull  ปีที่แล้ว +1

      I believe the information may propagate with blueprints. If not, they should make a copy/paste function. I know they propagate between copy/pasting ships.