Being allowed to move around and look as you want while it explodes is soo much more immersive tho. As soon as the game grabs the controls, I lose a lot of my immersion.
Reminds me of one section in Half Life: Alyx where the devs commented that they changed an area because the players weren't paying attention to the derailing train they painstakingly animated. Be cool and watch the explosion guys. The devs will love ya
@@AnotherHim It also happened there too, during the neurotoxin explosion. They added a sign to the wall that read, "In case of implosion, look directly at implosion"
This reminds me of Portal 2. At the part where you destroy the neurotoxin generator, playtesters would always look away from the implosion, so they put a sign in the game that says "In case of implosion, look directly at implosion."
I remember looking back, seeing the building collapse, running for the sewer opening and jumping in as it crashed while creating tremors as if it missed me by a hair's breadth. One of the few times a game made me feel badass for sticking somewhat to the "cool guys don't look at explosions" trope
I remember when I did this part with a friend, we watched it and then right after, tried to get a look at the rubble and if I could get in that area still, managed to somehow get my way in before becoming stuck and it eventually killed me (I think) but the rubble is all basically walk-through transparent, you can see it but it's not solid ground, but don't try to work your way back in as that's how you get stuck trying to see the remains of the destruction haha but cool to look at nonetheless
@SFBNO It's like Ghost from Modern Warfare 2, he is just a random partner and dies pretty quick into the game and everyone loved him since then back in 2009
@sfbno6430nah in a zombie apocalypse, likeability had no effect on opinions, because ultimately, everyone represents a chance for humanity. Also his sister was hot so u feel bad
Gonna be honest. This mission I ran like hell cause I thought 2 things. 1 that there was a bunch of zombies on my ass and 2 the building was gonna fall on me. So I didn’t bother looking, I just ran
this is my first time seeing it not cuz i just ran away but because i literally fell into a hole right when the building collapsed and was trying to climb out to see but i fucking missed it LOL
The best part of game explosions is being able to look back freely, watch all the destruction crumble down…then slowly realize the destruction is coming towards you so you run the hell outta there 😂
I remember it was night when I exploded the building, when I got out of the building there were more than 2 volatiles waiting for me outside. I just ran like a mad man without even looking back😂
I actually remember looking back because I wanted to see if we would actually see the tower go down. Many dev just ommit this part and have a shitty way make it go away, it was a nice sights to see it. I would have been disappointed if it did not for me.
I think the line is where the player's know they can look at an explosion if they want to, but they don't have to. The unwanted extremes being either: forced to look at the explosion, or missing it completely
From every single standpoint this is a much smarter design decision. It adds replayability to the game, because the next time you play there may be things you didn't see before, and it will feel great to notice them then. And regardless of whether you're watching it the first time or not, if feels very satisfying and rewarding when YOU were the one noticing it. Unfortunately, AAA games are often developed by people who are ignorant about lots of fundamental things that they shouldn't be ignorant about. That why cutscenes and many post-processing fx exist...
I fell backwards into the sewer manhole while trying to get in a good spot to watch the explosion. It was also at night so I couldn’t see much of anything. Now I can see what it looks like.
Bro I love your videos, they are short and direct to the point. I havent' played DL2 since launch. Im waiting to the parkour update this month. Do you think its much better since launch? when I finished it I was like.. meh.. and I dont want to experience it again
I have no clue what's coming with the parkour update, but the game feels so much better with better animations and physics, small improvements etc. also a new DLC is on the way definitely give it a try.
There is way better ragdolls and the combat has improved majorly with the gut feeling update, the parkour update will be fixing momentum issues and stuff and most bugs have been fixed, I'd recommend revisiting it
Agreed that DL2 was pretty bad from launch, but I am happy to say the game is significantly better from a free roam standpoint with random Volatiles roaming at night, new enemies, and new crafting options. However, story wise, I think this game still flops. Choices never seem to truly matter unless it’s a characters death which just affects who you see in the world later and just changes how you get to the ultimate same end goal with slightly different coloring. In the end there’s really only 2 endings. Where the city falls, and the multiple flavors of ending where you don’t let the city fall.
@@TheFunnyDictator Well, it felt like a whole new game that was bootlegged from the first. The zombies were significantly different and we barely get much explanation. We don't have a ton of background to Aiden when we start the game, just a survivor who knows spike somehow and is looking for a guy, that from the start, we don't really care to know about until he mentions him. The investment of the story happens later when you finish the tutorial which I think is okay but is a bit late. The first game you know the history, you know Kyle Crane is a GRE agent, you are thrust into the world from plane, meet the antagonists goons immediately, get bit then meet the good guys. The plot is served to you very quickly to allow it to sink in. Additionally, I hate the DL2 'human volatiles' like Waltz and Aiden was. It felt too science fiction. Like, I play Dying Light for the zombies, not this weird X-men stuff. Now, of course this is opinionated. I am not the be all end all of reviewing a game. Personally, I just feel like the first game was more cohesive, interesting and emotionally impactful than the 2nd. the 2nd has its pros over the first, but I still prefer the first. I do have more I would like to say but I rather not write a novel to explain every point why.
In portal 2, there is a sign that says "INCASE OF IMPLOSION, STARE DIRECTLY AT IMPLOSION" The reason for this sign is because playtesters kept looking away and missing the implosion animation that the devs worked too hard on.
Honestly i left without looking because its a freaking (if im not wrong) nest with a lot of walkers and the entire place was getting demolished and seemed to fall on top of me. Need to emphasize the "FALL ON TOP OF ME" part.
Best kind of game design is where they don't force you to watch, meaning you could miss it and be very confused, and then be in awe when you reload and witness the destruction the second time around (in a SP game at least)
I like Portal 2s where they don't want to force players to watch but they don't want players to miss the explosion, so what the map maker/environment designer/whoever did this did was put a sign that said "in case of explosion look at explosion"
that's because the dev only put the event trigger box right there without forcing the rotation of z axis of the camera, maybe they too lazy for it, unlike cod trigger box event.
It reminds me of the glassing of New Alexandria in Halo Reach. If you're actually paying attention to what's going on in the background it's genuinely a chilling scene, but it's possible to just not be looking in the right direction and completely miss it.
Reminds me of Battlefield 4 multiplayer, you are not forced to watch the shangai tower fall or the antena destruction on caspian border, but everybody just stop what they are doing to just to see.
Thats the thing with optional stuff, i was playing skyrim and was skipping dialogue of a character because i thought it was for a quest. When i realised it's option i was like "huh, now i linda wana talk to him, because im not forced to"
This game was too busy forcing you into canned grab animations to miss this event. It was likely an oversight given how many other times camera control was wrenched away from the player.
The reason why so many players didnt look back is because we all know cool guys dont look at explosions
Most underrated comment right here.
Most underrated comment right here.
Most underrated comment right here.
Most underrated comment right here.
Most underrated comment right here.
Being allowed to move around and look as you want while it explodes is soo much more immersive tho. As soon as the game grabs the controls, I lose a lot of my immersion.
same, and this game does that a lot
Not really for me. I treat every game as an interactive movie
@@kingol4801 Me too, or a TV show with seasons depending on the game. I used to think I was weird for doing that tbh
Gay
@@kingol4801 good main set, u will be fine when you play ff xvi
"When the time comes, you gotta run and don't look back. This is over." - Arthur Morgan
Your right boah
🙌
“You’re my brother” - John Marston
Never thought RDR 2 would fit into DL 1. Huh.
Omg it's you
And that's why this game will live on in our hearts for ever!!!!!
I still play this game a lot
I don't think that's why
I'm planning to download it again. Such masterpieces games cannot die like skyrim
@@DilannAllen yeah same
Maybe that's why Leon Edwards has it....
Reminds me of one section in Half Life: Alyx where the devs commented that they changed an area because the players weren't paying attention to the derailing train they painstakingly animated. Be cool and watch the explosion guys. The devs will love ya
Wasn't it Portal 2?
@@AnotherHim It also happened there too, during the neurotoxin explosion. They added a sign to the wall that read, "In case of implosion, look directly at implosion"
@@duck74UK Yeah, that's what I was talking about, I just never heard about something like this in Alyx.
and?
@@duck74UK what's funny is that fix just adds the the absurdity of the game and makes it better
This reminds me of Portal 2. At the part where you destroy the neurotoxin generator, playtesters would always look away from the implosion, so they put a sign in the game that says "In case of implosion, look directly at implosion."
That's what that joke was for? i thought it was just another silly gag, i didn't know they were LITERAL instructions.
And that sign caused players to laugh at the funny sign instead of watching the implosion.
There's an implosion?
@@TKOfromJohnneurotoxin generator
i think it backfired too
I remember looking back, seeing the building collapse, running for the sewer opening and jumping in as it crashed while creating tremors as if it missed me by a hair's breadth.
One of the few times a game made me feel badass for sticking somewhat to the "cool guys don't look at explosions" trope
Oh
Anyone using "hairs breath" cant be trusted
same bro thought i should go into cover and still peak out a bit but then get lower when it fully collapses and the tremors would fly over
dont comment@@qram281
I remember when I did this part with a friend, we watched it and then right after, tried to get a look at the rubble and if I could get in that area still, managed to somehow get my way in before becoming stuck and it eventually killed me (I think) but the rubble is all basically walk-through transparent, you can see it but it's not solid ground, but don't try to work your way back in as that's how you get stuck trying to see the remains of the destruction haha but cool to look at nonetheless
The scene that follows it broke my heart forever. rest in peace brother Rahim
@SFBNO you're incredibly unlikable.
@SFBNO Yeah, didn’t like him too.
@SFBNO It's like Ghost from Modern Warfare 2, he is just a random partner and dies pretty quick into the game and everyone loved him since then back in 2009
@sfbno6430nah in a zombie apocalypse, likeability had no effect on opinions, because ultimately, everyone represents a chance for humanity. Also his sister was hot so u feel bad
he still alive.... DL2
Yeah you can skip this, but like c'mon man it's so fkn cool, wither way props for Techland once again
Wdym, once again? Wasn't this their first great game?
wdym, once again?
Wdym, once again?
I remember looking back but then started running because I thought the building would collapse onto me lol
Nah, the scene would be in slow-motion, the camera would start shaking and there would be a QTE prompt
I Always look at my back . Maybe there is some cigarete i can loot
Yeah one of those players that stayed behind to look at the building collapse in on itself. 😏
Gonna be honest. This mission I ran like hell cause I thought 2 things. 1 that there was a bunch of zombies on my ass and 2 the building was gonna fall on me. So I didn’t bother looking, I just ran
Yeah run like the wind
But why didn't you look at it?
Same
@@Ninja40K Hey, is that Sub-Zero from Mortal Kombat in your profile picture?!
@@RedSunAudio Hey, did you design your profile picture? Please reply to me, buddy!
i just cant get over the fact that crane is voiced by the same guy as mirage from apex legends, such a charismatic voice
not to mention this same voice actor is the one who voices sonic the hedgehog
omg you made me realize it
What i found hard to belive is he's also Ezio Auditore voice actor
@@emperornk6003 HELL NAH
as the cameraman in every action movie, I can confirm that we see those explosions more than the protagonist.
How and why so?
how and why so?
How and why so?
Also, what does your profile picture say?
@@TheFunnyDictator axmxdeus, asmodeus but kinda with x's
Developer - "It worked man, do you copy"
this is my first time seeing it not cuz i just ran away but because i literally fell into a hole right when the building collapsed and was trying to climb out to see but i fucking missed it LOL
0:34 I am one of those!
I can’t believe Sonic learnt how to use timed explosives
I don't know but id running for my life when a collapsing building is leaning towards me
The best part of game explosions is being able to look back freely, watch all the destruction crumble down…then slowly realize the destruction is coming towards you so you run the hell outta there 😂
This makes me think of the sign in portal 2 that says "In case of implosion, look directly at implosion"
I first time i played this mission, i was thinking the building was fall on exit hole. In second play, i looked back and see the destruction.
I remember it was night when I exploded the building, when I got out of the building there were more than 2 volatiles waiting for me outside. I just ran like a mad man without even looking back😂
i actually started the Dying light series with a friend of mine, so glad i looked cuz i have it all on camera!
Only today did I realise that Crane is the same voice as Mirage from Apex Legends
I actually remember looking back because I wanted to see if we would actually see the tower go down. Many dev just ommit this part and have a shitty way make it go away, it was a nice sights to see it. I would have been disappointed if it did not for me.
Why so?
why so?
Most of a game developer’s time is spent perfecting details that most people won’t even notice.
Same as with most art
I think the line is where the player's know they can look at an explosion if they want to, but they don't have to. The unwanted extremes being either: forced to look at the explosion, or missing it completely
Wdym, exactly?
wdym, exactly?
@@milind_xd3045 Why are you copying me, my lad?
hearing the building fall and ache, reminds me of the Titanic film and when the ship breaks in half, my favourite part
That reminds me of a famous Borderlands 2 moment.
Dying Light is a fucking masterpiece, I've played so so many games and it's still in my top 3
Dying Light is one of the greatest games ever made, and that's why I keep going back to play it again and again.
COD 2 missions 2 don’t have cinematic angle too and you can bypass but the blast on enemy territory look fire 🔥
I left without looking, because cool guys don't look back at explosions.
I’m so glad this video came up in my reccomended, I wanted to watch it but just kinda forgot to turn back while I was running out.
From every single standpoint this is a much smarter design decision. It adds replayability to the game, because the next time you play there may be things you didn't see before, and it will feel great to notice them then. And regardless of whether you're watching it the first time or not, if feels very satisfying and rewarding when YOU were the one noticing it.
Unfortunately, AAA games are often developed by people who are ignorant about lots of fundamental things that they shouldn't be ignorant about. That why cutscenes and many post-processing fx exist...
What are those?
what are those?
It's okay. It balances out with the ending the devs didn't even look at. DLC even more so, which is outstanding really.
I fell backwards into the sewer manhole while trying to get in a good spot to watch the explosion. It was also at night so I couldn’t see much of anything. Now I can see what it looks like.
Bro I love your videos, they are short and direct to the point.
I havent' played DL2 since launch. Im waiting to the parkour update this month. Do you think its much better since launch? when I finished it I was like.. meh.. and I dont want to experience it again
I have no clue what's coming with the parkour update, but the game feels so much better with better animations and physics, small improvements etc. also a new DLC is on the way definitely give it a try.
There is way better ragdolls and the combat has improved majorly with the gut feeling update, the parkour update will be fixing momentum issues and stuff and most bugs have been fixed, I'd recommend revisiting it
Agreed that DL2 was pretty bad from launch, but I am happy to say the game is significantly better from a free roam standpoint with random Volatiles roaming at night, new enemies, and new crafting options. However, story wise, I think this game still flops. Choices never seem to truly matter unless it’s a characters death which just affects who you see in the world later and just changes how you get to the ultimate same end goal with slightly different coloring. In the end there’s really only 2 endings. Where the city falls, and the multiple flavors of ending where you don’t let the city fall.
@@dndtabletopcreations4037What did you not like?
@@TheFunnyDictator Well, it felt like a whole new game that was bootlegged from the first. The zombies were significantly different and we barely get much explanation.
We don't have a ton of background to Aiden when we start the game, just a survivor who knows spike somehow and is looking for a guy, that from the start, we don't really care to know about until he mentions him. The investment of the story happens later when you finish the tutorial which I think is okay but is a bit late.
The first game you know the history, you know Kyle Crane is a GRE agent, you are thrust into the world from plane, meet the antagonists goons immediately, get bit then meet the good guys. The plot is served to you very quickly to allow it to sink in. Additionally, I hate the DL2 'human volatiles' like Waltz and Aiden was. It felt too science fiction. Like, I play Dying Light for the zombies, not this weird X-men stuff. Now, of course this is opinionated. I am not the be all end all of reviewing a game. Personally, I just feel like the first game was more cohesive, interesting and emotionally impactful than the 2nd. the 2nd has its pros over the first, but I still prefer the first. I do have more I would like to say but I rather not write a novel to explain every point why.
IN CASE OF IMPLOSION
LOOK DIRECTLY AT IMPLOSION
- Aperture Science
One of the many reasons why Dying Light feels so real... No one in the right mind would stay there and look at the explosion if it were irl
that demolition looked so goofy.
The building just sinks into the ground
this main character sounds like sonic with a deeper voice
I did this mission last week (and it's my first playthrough of this game) very good so far but still prefer to sleep at night :)))
In portal 2, there is a sign that says "INCASE OF IMPLOSION, STARE DIRECTLY AT IMPLOSION" The reason for this sign is because playtesters kept looking away and missing the implosion animation that the devs worked too hard on.
Mmmmh indeed, I don't remember looking at this explosion before today...
Damn I didn't know Sonic liked blowing up buildings.
This entire mission would be a cutscene in DL2 lmao
I just realized this is the same voice actor that plays Mirage in Apex Legends
Honestly i left without looking because its a freaking (if im not wrong) nest with a lot of walkers and the entire place was getting demolished and seemed to fall on top of me. Need to emphasize the "FALL ON TOP OF ME" part.
Tbh that destruction, I think it’s those of us who was actually a fan of the game watched it once and then next play through ignored it
"In case of implosion, look directly at implosion."
Best kind of game design is where they don't force you to watch, meaning you could miss it and be very confused, and then be in awe when you reload and witness the destruction the second time around (in a SP game at least)
i didnt know u could just stay and watch thought I would die. until I replayed the game and saw how amazing it looked :)
The reason I didn’t look back was because I knew something happened to Rahim and I was rushing to get to him
I like Portal 2s where they don't want to force players to watch but they don't want players to miss the explosion, so what the map maker/environment designer/whoever did this did was put a sign that said "in case of explosion look at explosion"
Because Kyle Crane always moves forward
Finished this game 3 times and this is the first time I see the building go down!
i did stay back and look
I looked at the explosion and then when I got to Rahim I was like "huh, wonder if I could have saved him had I not admired that explosion."
meanwhile in borderlands: Dont look at the explosion, just walk away from it. youll look like such a badass
Many players run away without looking back and don't even know that Volatiles are chasing us in this building :)
I didnt look back because I knew the volatiles were chasing me out of the building
I just run for my life in that scene Didn’t know you can just stand there and watch lmao
lol
God the voice acting is so good in that game.
These type of games would be so dope in vr
The Finals has entered the chat
I entered the building during the night so I didn't see the explosion properly
Out of context but i just went back to my music Playlist from 5 years back and honestly I question how i enjoyed it back then
Why you not watch the cutscene of the building going down. Literally one of the cool scenes in dying light. Dying Light was such a good game bro
The voice actor that voiced this character also voices mirage in Apex legends. Very cool
that's because the dev only put the event trigger box right there without forcing the rotation of z axis of the camera, maybe they too lazy for it, unlike cod trigger box event.
Footage of CIA operator prior to 9/11...
I’ve played this game so many times and never realized this 😭
It reminds me of the glassing of New Alexandria in Halo Reach. If you're actually paying attention to what's going on in the background it's genuinely a chilling scene, but it's possible to just not be looking in the right direction and completely miss it.
They're basically saying "we're confident we got so much cool shit in this game anyway that it doesn't matter if you miss out on some of it or not.."
Lowkey flexing on us... Gotta love it when devs got confidence AND skills to back it up
I think in this case because it would make sense for the character to be running away to not die
Reminds me of Battlefield 4 multiplayer, you are not forced to watch the shangai tower fall or the antena destruction on caspian border, but everybody just stop what they are doing to just to see.
>you can leave without watching
>watches
Uh
i look at it for a bit but as soon as it starts to come down, i jump in the water for immersion sake
I am deeply upset that I never looked back and saw that during the game.
I did look back and really thought it would crush me and had to play the mission again.
Looking back was the first thing I did, didn’t know people didn’t watch
Crysis 2 did it best. It prompted you to Hold a button to look an event like this, but you could just ignore it if you wanted.
I love this game I haven’t played it in years
I thought it was gonna fall on me so I was like fk the explosion, run for your life!!
Subnautica also doesn't force you watch the Aurora explode or the alien weapon shoot the sunbeam
one of the most intense missions ive ever played
A hole in the ground opened and swallowed the building.
There is no game in the world that fills the void Dying Light has left in my heart
Same with HL2 ep2 bride collapse, you are not forced to watch.
When i played that mission,my character was so slow i was seconds away to get crushed by the building
Plenty of games don't force you to view a game-altering explosion.
Trevor phillips would walk away like a badass
and yet, he looks back in this video 🤣
Thats the thing with optional stuff, i was playing skyrim and was skipping dialogue of a character because i thought it was for a quest. When i realised it's option i was like "huh, now i linda wana talk to him, because im not forced to"
Jetfuel doesn't melt steel dreams.
Dying Light is One of the Best Zombie & horror games I've played.
This game was too busy forcing you into canned grab animations to miss this event. It was likely an oversight given how many other times camera control was wrenched away from the player.