God Rays Lighting in Arnold Maya - Let There Be CG Lights

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  • เผยแพร่เมื่อ 11 ธ.ค. 2024

ความคิดเห็น • 41

  • @ConraDargo
    @ConraDargo ปีที่แล้ว +2

    Very useful indeed! Another thanks here from me :)

    • @ihabiano
      @ihabiano  ปีที่แล้ว

      Very glad to hear :)

  • @pascalcreativedesign8790
    @pascalcreativedesign8790 4 หลายเดือนก่อน +1

    amazing. Thank you

    • @ihabiano
      @ihabiano  4 หลายเดือนก่อน

      @@pascalcreativedesign8790 My pleasure!

  • @knightynight
    @knightynight 5 หลายเดือนก่อน

    saved my life omg, thanks!

    • @ihabiano
      @ihabiano  5 หลายเดือนก่อน

      Haha.. I wish I were that good! Glad you found it useful :)

  • @zeldaocarinamaster1
    @zeldaocarinamaster1 ปีที่แล้ว +1

    Very useful!! thanks!

    • @ihabiano
      @ihabiano  ปีที่แล้ว

      You're welcome! :)

  • @OfelialaLoca
    @OfelialaLoca 6 หลายเดือนก่อน

    Thank you so much!

    • @ihabiano
      @ihabiano  6 หลายเดือนก่อน

      My absolute pleasure!

  • @danielasanchez-vy2sh
    @danielasanchez-vy2sh 9 หลายเดือนก่อน

    hank you so much for this video! I was wondering if there is a way to have some lights with the fog and some without it ?

    • @ihabiano
      @ihabiano  9 หลายเดือนก่อน

      My pleasure!
      Unfortunately Arnold doesn't allow a mix. It's either/ or kind of scenario.

  • @minomaru-gttasukuminoura5967
    @minomaru-gttasukuminoura5967 5 หลายเดือนก่อน

    I don't know if this is the right technique, but if you want to apply it only to the specific lights everyone is talking about, what about a technique that lowers the Volome of Visibility for the other lights?

    • @ihabiano
      @ihabiano  5 หลายเดือนก่อน +1

      Very good point. But the tricky part is that visibility is mainly on and off option. But maaaybe there could be a way to use Arnold to add more control.
      I'll look into it this week!!!

  • @YosseufHassan
    @YosseufHassan 11 หลายเดือนก่อน +2

    I can't render the gobo with my gpu only with cpu and it's super slow is a solution or is it simply unsupported operation for gpu rendering?

    • @ihabiano
      @ihabiano  11 หลายเดือนก่อน

      Oh snap.. sorry to hear. I won't be surprised.. but I'll check for you.

    • @YosseufHassan
      @YosseufHassan 11 หลายเดือนก่อน

      Oh wow didn't expect a reply on a video that was released 9 months ago 😅Really appreciate it tho@@ihabiano​

    • @ihabiano
      @ihabiano  11 หลายเดือนก่อน

      @@YosseufHassan you bet!

    • @ihabiano
      @ihabiano  11 หลายเดือนก่อน

      @@YosseufHassan Alright, so apparently Arnold GPU lacks the support for Alpha images, which is the essential part for light gobos, sadly.
      One option I can think is to make the gobo physically and put it in front of the light like gobos get setup on real lights; lame solution I know but it might do the work around it.

    • @YosseufHassan
      @YosseufHassan 11 หลายเดือนก่อน

      Too bad it doesn't work on gpu, I'll try your solution tho, thank you so much! @@ihabiano

  • @Anonymouse007
    @Anonymouse007 8 หลายเดือนก่อน

    I try to use the same settings, I cannot get the light lights up the scene, when I turn up the exposure of the spot light.

    • @ihabiano
      @ihabiano  8 หลายเดือนก่อน

      You do not want to only rely on the God rays light. You have to get additional/basic illumination from other lights; generally.

  • @tind_0
    @tind_0 5 หลายเดือนก่อน +1

    my spotlight isnt showing in the arnold render

    • @ihabiano
      @ihabiano  5 หลายเดือนก่อน +1

      @@tind_0 Happy to help if I can. But givve me more or maybe more technically-explained info please.
      Like, you have other lights that show?
      Did you make sure the scene is rendering as normal?
      Did you try cranking up the Exposure and intensity just enough to illuminate (if cranked too high they break and crash the rendering completely).

    • @tind_0
      @tind_0 5 หลายเดือนก่อน

      @ihabiano it was mb lmao theres a whole "arnold" part in the attribute editor thats where the correct setting for the exposure was I found it thanks

    • @ihabiano
      @ihabiano  5 หลายเดือนก่อน

      @@tind_0 in your defense, it's set up in a terribly confusing and non-intuitive way. It's Maya's fault honestly. That's why it's a relatively long tutorial to cover all those aspects.
      Glad you figured it out!

  • @friendlyart2666
    @friendlyart2666 ปีที่แล้ว

    how to light the rest of the room?

    • @ihabiano
      @ihabiano  ปีที่แล้ว +1

      You're interested in learning more about lighting in general?

    • @shathrukhanan5596
      @shathrukhanan5596 9 หลายเดือนก่อน +1

      iam also having the same question.. when i put more lights to rest of the room its also shows fog @@ihabiano

    • @ihabiano
      @ihabiano  9 หลายเดือนก่อน

      @@shathrukhanan5596 yes, that's normal. Once you bring in fog, it'll be applied on all the scene.
      The beam with the light-gobo that specified the god ray here only limits the fog.
      You can add more lights for sure but know that the fog is not specific to one light, at least in this case. Does that help?
      Any other questions let me know!

    • @shathrukhanan5596
      @shathrukhanan5596 9 หลายเดือนก่อน

      is there any way to apply the fog on for specific light@@ihabiano

    • @ihabiano
      @ihabiano  9 หลายเดือนก่อน

      @@shathrukhanan5596 before Arnold, it used to be that way, which was convenient.
      I can investigate ways around it sometime next week. I'm also thinking that if I still have the scene, I may make it available if that helps?

  • @MCDesign199
    @MCDesign199 หลายเดือนก่อน +1

    Yeah, don't use Maya lights with Arnold. Maya lights are heavily outdated and even with the Arnold support they have, they will never behave how they should. Your lighting and shadows will be incredibly inaccurate.
    Its best to always use Arnold Lights with Arnold.

    • @ihabiano
      @ihabiano  หลายเดือนก่อน +1

      And God forbid Autodesk fix that confusing and inaccurate setup.

    • @MCDesign199
      @MCDesign199 หลายเดือนก่อน +2

      @ihabiano my gripe is that Arnold lights have so much more functionality and control in Max than in Maya, why can't they just make it consistent 😂

    • @ihabiano
      @ihabiano  หลายเดือนก่อน +1

      @@MCDesign199 Oh, I didn't know that. I stopped using Max 15 years ago when I switched to Soft Image (which I think is one of the best software apps to this day).