10.000 Genies Vs. Knight, Barbarian, Sorceress and Warlock units - Heroes of Might and Magic I

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 13

  • @robertgonzalez7622
    @robertgonzalez7622 2 ปีที่แล้ว +15

    That cyclops battle gave me a headache.

    • @Catinkontti
      @Catinkontti 6 ชั่วโมงที่ผ่านมา

      first I was like what do you mean, but then I jumped on that battle and totally understood :DDD

  • @objectdoom3248
    @objectdoom3248 7 หลายเดือนก่อน +4

    11:03 - ssadya ssadya

  • @Gogol01
    @Gogol01 2 ปีที่แล้ว +12

    you need to make battles smaller I think around 200-300 ish units so that the damage cap does not screw up the half the enemy troops. If 32000 is the cap that's 160 dragons. So a battle of 300 genies vs 300 all units would not screw up the halfing effect :) Cheers.

    • @exclusivepegasus1526
      @exclusivepegasus1526  2 ปีที่แล้ว +3

      You're right, I only realized it after I've recorded the video...

  • @taxicabnumber1729
    @taxicabnumber1729 2 ปีที่แล้ว +3

    Something weird is going on.. it looks like the 32k damage cap applies to "half the enemy troops"??

    • @exclusivepegasus1526
      @exclusivepegasus1526  2 ปีที่แล้ว +2

      It looks like it indeed... I don't have an explanation for that... maybe the game it's not built for so many troops

  • @redranger8107
    @redranger8107 ปีที่แล้ว

    Sad the half stack did not do what it should have done. Expected the Genies do much more but with the Ghosts it shows how tanky the Hydra's ae and Centenars.

  • @yssunjoko
    @yssunjoko ปีที่แล้ว +1

    Cyclops resist genies better than any other units.

  • @theeraphatsunthornwit6266
    @theeraphatsunthornwit6266 2 หลายเดือนก่อน

    Why paralysis continuous like that?

  • @Reverieru
    @Reverieru 6 หลายเดือนก่อน +2

    Cyclops having 20% to paralyze, Iit seems RNG broke down there.