you need to make battles smaller I think around 200-300 ish units so that the damage cap does not screw up the half the enemy troops. If 32000 is the cap that's 160 dragons. So a battle of 300 genies vs 300 all units would not screw up the halfing effect :) Cheers.
Sad the half stack did not do what it should have done. Expected the Genies do much more but with the Ghosts it shows how tanky the Hydra's ae and Centenars.
That cyclops battle gave me a headache.
first I was like what do you mean, but then I jumped on that battle and totally understood :DDD
11:03 - ssadya ssadya
you need to make battles smaller I think around 200-300 ish units so that the damage cap does not screw up the half the enemy troops. If 32000 is the cap that's 160 dragons. So a battle of 300 genies vs 300 all units would not screw up the halfing effect :) Cheers.
You're right, I only realized it after I've recorded the video...
Something weird is going on.. it looks like the 32k damage cap applies to "half the enemy troops"??
It looks like it indeed... I don't have an explanation for that... maybe the game it's not built for so many troops
Sad the half stack did not do what it should have done. Expected the Genies do much more but with the Ghosts it shows how tanky the Hydra's ae and Centenars.
Cyclops resist genies better than any other units.
Why paralysis continuous like that?
I wanna know too
@@exclusivepegasus1526 if you dont know then bug probably i guess
Cyclops having 20% to paralyze, Iit seems RNG broke down there.